#ifndef SKYRIMBSAINVALIDATION_H #define SKYRIMBSAINVALIDATION_H #include "gamebryobsainvalidation.h" #include "skyrimdataarchives.h" #include class SkyrimBSAInvalidation : public GamebryoBSAInvalidation { public: SkyrimBSAInvalidation(MOBase::DataArchives* dataArchives, MOBase::IPluginGame const* game); private: virtual QString invalidationBSAName() const override; virtual unsigned long bsaVersion() const override; }; #endif // SKYRIMBSAINVALIDATION_H