#ifndef SKYRIMSAVEGAME_H #define SKYRIMSAVEGAME_H #include "gamebryosavegame.h" #include "windows_compat.h" namespace MOBase { class IPluginGame; } class GameSkyrim; class SkyrimSaveGame : public GamebryoSaveGame { public: SkyrimSaveGame(QString const& fileName, GameSkyrim const* game); protected: // Fetch easy-to-access information. void fetchInformationFields(FileWrapper& wrapper, uint32_t& saveNumber, QString& playerName, unsigned short& playerLevel, QString& playerLocation, FILETIME& creationTime) const; std::unique_ptr fetchDataFields() const override; }; #endif // SKYRIMSAVEGAME_H