#ifndef _GAMESKYRIMVR_H #define _GAMESKYRIMVR_H #include "gamegamebryo.h" #include #include class GameSkyrimVR : public GameGamebryo { Q_OBJECT Q_PLUGIN_METADATA(IID "com.soundcontactstudio.GameSkyrimVR" FILE "gameskyrimvr.json") public: GameSkyrimVR(); virtual bool init(MOBase::IOrganizer* moInfo) override; public: // IPluginGame interface virtual QString gameName() const override; virtual QList executables() const override; virtual QList executableForcedLoads() const override; virtual void initializeProfile(const QDir& path, ProfileSettings settings) const override; virtual QString steamAPPId() const override; virtual QStringList primaryPlugins() const override; virtual QStringList gameVariants() const override; virtual QString gameShortName() const override; virtual QStringList primarySources() const override; virtual QStringList validShortNames() const override; virtual QString gameNexusName() const override; virtual QStringList iniFiles() const override; virtual QStringList DLCPlugins() const override; virtual QStringList CCPlugins() const override; virtual LoadOrderMechanism loadOrderMechanism() const override; virtual SortMechanism sortMechanism() const override; virtual int nexusModOrganizerID() const override; virtual int nexusGameID() const override; virtual QString getLauncherName() const override; virtual bool isInstalled() const override; virtual void setGamePath(const QString& path) override; virtual QDir gameDirectory() const override; public: // IPlugin interface virtual QString name() const override; virtual QString localizedName() const override; virtual QString author() const override; virtual QString description() const override; virtual MOBase::VersionInfo version() const override; virtual QList settings() const override; public: // IPluginFileMapper virtual MappingType mappings() const override; protected: std::shared_ptr makeSaveGame(QString filePath) const override; QString savegameExtension() const override; QString savegameSEExtension() const override; QDir documentsDirectory() const; QDir savesDirectory() const; QFileInfo findInGameFolder(const QString& relativePath) const; QString myGamesPath() const; virtual QString identifyGamePath() const override; }; #endif // _GAMESKYRIMVR_H