#ifndef _SKYRIMVRSAVEGAME_H #define _SKYRIMVRSAVEGAME_H #include "gamebryosavegame.h" #include "windows_compat.h" class GameSkyrimVR; class SkyrimVRSaveGame : public GamebryoSaveGame { public: SkyrimVRSaveGame(QString const& fileName, GameSkyrimVR const* game); protected: // Fetch easy-to-access information. void fetchInformationFields(FileWrapper& wrapper, uint32_t& version, QString& playerName, unsigned short& playerLevel, QString& playerLocation, uint32_t& saveNumber, FILETIME& creationTime) const; std::unique_ptr fetchDataFields() const override; }; #endif // _SKYRIMVRSAVEGAME_H