#include "starfieldgameplugins.h" using namespace MOBase; StarfieldGamePlugins::StarfieldGamePlugins(MOBase::IOrganizer* organizer) : CreationGamePlugins(organizer) {} bool StarfieldGamePlugins::mediumPluginsAreSupported() { return true; } bool StarfieldGamePlugins::blueprintPluginsAreSupported() { return true; } void StarfieldGamePlugins::writePluginList(const IPluginList* pluginList, const QString& filePath) { if (m_Organizer->managedGame()->loadOrderMechanism() == MOBase::IPluginGame::LoadOrderMechanism::PluginsTxt) { CreationGamePlugins::writePluginList(pluginList, filePath); } } QStringList StarfieldGamePlugins::readPluginList(MOBase::IPluginList* pluginList) { if (m_Organizer->managedGame()->loadOrderMechanism() == MOBase::IPluginGame::LoadOrderMechanism::PluginsTxt) { return CreationGamePlugins::readPluginList(pluginList); } return {}; }