#ifndef GAMEPLUGINS_H #define GAMEPLUGINS_H #include namespace MOBase { class IPluginList; } class GamePlugins { public: virtual void writePluginLists(const MOBase::IPluginList *pluginList) = 0; virtual void readPluginLists(MOBase::IPluginList *pluginList) = 0; virtual QStringList getLoadOrder() = 0; virtual bool lightPluginsAreSupported() = 0; }; #endif // GAMEPLUGINS_H