#ifndef GUI_SELECTIONDIALOG_H #define GUI_SELECTIONDIALOG_H #include #include namespace Ui { class SelectionDialog; } namespace GUI { class SelectionDialog : public QDialog { Q_OBJECT public: explicit SelectionDialog(const QString& description, QWidget* parent = 0, const QSize& iconSize = QSize()); SelectionDialog(const SelectionDialog&) = delete; SelectionDialog(SelectionDialog&&) = delete; ~SelectionDialog() noexcept; SelectionDialog& operator=(const SelectionDialog&) = delete; SelectionDialog& operator=(SelectionDialog&&) = delete; /** * @brief add a choice to the dialog * @param buttonText the text to be displayed on the button * @param description the description that shows up under in small letters inside the * button * @param data data to be stored with the button. Please note that as soon as one * choice has data associated with it (non-invalid QVariant) all buttons that contain * no data will be treated as "cancel" buttons */ void addChoice(const QString& buttonText, const QString& description, const QVariant& data); void addChoice(const QIcon& icon, const QString& buttonText, const QString& description, const QVariant& data); int numChoices() const; QVariant getChoiceData(); QString getChoiceString(); QString getChoiceDescription(); void disableCancel(); private slots: void on_buttonBox_clicked(QAbstractButton* button); void on_cancelButton_clicked(); private: Ui::SelectionDialog* ui; QAbstractButton* m_Choice; bool m_ValidateByData; QSize m_IconSize; }; } // namespace GUI #endif // GUI_SELECTIONDIALOG_H