BSPluginInfo::AuxLoserModel File Providing Mod BSPluginInfo::AuxNonConflictModel File BSPluginInfo::AuxTreeModel File Name BSPluginInfo::AuxWinnerModel File Overwritten Mods BSPluginInfo::PluginRecordModel Children Block %1 Sub-Block %1 Block %1, %2 Sub-Block %1, %2 Persistent Temporary Visible Distant Form Origin Editor ID BSPluginInfo::PluginRecordView Ignore Record BSPluginList::PluginListContextMenu All Items Collapse all Expand all Enable all Confirm Really enable all plugins? Disable all Really disable all plugins? Enable selected Disable selected Collapse others Create Group... Please enter a name: Rename Group... Remove Group... Are you sure you want to remove "%1"? Send to... Top Bottom Priority... Set Priority Set the priority of the selected plugins Group... Open Origin in Explorer Open Origin Info... Select a group... BSPluginList::PluginListModel Origin This plugin can't be disabled or moved (enforced by the game). This plugin can't be disabled (enforced by the game). Form Version Header Version Author Description Missing Masters Enabled Masters Loads Archives Loads INI settings This is a dummy plugin. It contains no records and is typically used to load a paired archive file. Overrides & has overridden records Overrides records Has overridden records Overwrites & has overwritten archive files Overwrites another archive file Overwritten by another archive file There is an ini file connected to this plugin. Its settings will be added to your game settings, overwriting in case of conflicts. There are Archives connected to this plugin. Their assets will be added to your game, overwriting in case of conflicts following the plugin order. Loose files will always overwrite assets from Archives. This file is flagged as a master plugin (ESM). It will load before any non-ESM files in the load order. This file is flagged as a light plugin (ESL). It will adhere to its position in the load order but the records will be loaded in ESL space (FE/FF). You can have up to 4096 light plugins in addition to other plugin types. This file is flagged as a medium plugin (ESH). It will adhere to its position in the load order but the records will be loaded in ESH space (FD). You can have 256 medium plugins in addition to other plugin types. This plugin has the blueprint flag. This forces it to load after every other non-blueprint plugin. Blueprint plugins will adhere to standard load order rules with other blueprint plugins. WARNING: This plugin is both light and medium flagged. This could indicate that the file was saved improperly and may have mismatched record references. Use it at your own risk. This game does not currently permit custom plugin loading. There may be manual workarounds. Name Conflicts Flags Priority Mod Index unknown BSPluginList::PluginsWidget Type Active Total All plugins ESMs ESPs ESMs+ESPs ESHs ESLs Sorting plugins Are you sure you want to sort your plugins list? Note: You are currently in offline mode and LOOT will not update the master list. Restore failed Failed to restore the backup. Errorcode: %1 Backup of load order created Hide force-enabled files Ignore conflicts with masters Collapse all Expand all Enable all Confirm Really enable all plugins? Disable all Really disable all plugins? Load order changed Load order was changed while running %1. Keep changes? BSPlugins Manages plugin load order for BGS game engines Plugins ListDialog Select an item... Filter LootDialog LOOT Progress about:blank Open JSON report MOTools::Loot Loot failed to run No errors were reported. The log below might have more information. Get more information by using the LOOT application to sort your load order. Errors Warnings failed to start loot Loot failed. Exit code was: 0x%1 MOTools::LootDialog Stopping LOOT... Running LOOT... MessageDialog Placeholder PluginInfoDialog BGS Data Records Archives Conflicts Files that exist in other mods but are overwritten by this mod Winning file conflicts: Filter Files that are unused because they are overwritten by other mods Losing file conflicts: Files that have no conflicts The following files have no conflicts: Tree Previous Next Close PluginRecordView All conflicts Winning conflicts Losing conflicts Ignore conflicts with masters PluginsWidget Plugins Sort the plugins using LOOT. Sort Open list options... Refresh list. This is usually not necessary unless you modified data outside the program. Restore a backup. Create a backup. Active: <html><head/><body><p>This provides statistics about the plugin list. The total number of active plugins is normally displayed. Other statistics may be accessed with the tooltip of this counter.</p></body></html> List of available esp/esm files. Filter the list of plugins. Filter QObject Incompatible with %1 Warning Error Choose backup to restore No Backups There are no backups to restore General messages Plugins No messages. Incompatibilities Missing masters Verified clean by %1 %1 found %2 ITM record(s), %3 deleted reference(s) and %4 deleted navmesh(es). failed to run loot: %1 Checking masterlist existence Updating masterlist Loading lists Reading plugins Sorting plugins Writing loadorder.txt Parsing loot messages Done SelectionDialog Select Placeholder Cancel