BSPluginInfo::AuxLoserModelFileProviding ModBSPluginInfo::AuxNonConflictModelFileBSPluginInfo::AuxTreeModelFile NameBSPluginInfo::AuxWinnerModelFileOverwritten ModsBSPluginInfo::PluginRecordModelChildrenBlock %1Sub-Block %1Block %1, %2Sub-Block %1, %2PersistentTemporaryVisible DistantFormOriginEditor IDBSPluginInfo::PluginRecordViewIgnore RecordBSPluginList::PluginListContextMenuAll ItemsCollapse allExpand allEnable allConfirmReally enable all plugins?Disable allReally disable all plugins?Enable selectedDisable selectedCollapse othersCreate Group...Please enter a name:Rename Group...Remove Group...Are you sure you want to remove "%1"?Send to... TopBottomPriority...Set PrioritySet the priority of the selected pluginsGroup...Open Origin in ExplorerOpen Origin Info...Select a group...BSPluginList::PluginListModelOriginThis plugin can't be disabled or moved (enforced by the game).This plugin can't be disabled (enforced by the game).Form VersionHeader VersionAuthorDescriptionMissing MastersEnabled MastersLoads ArchivesLoads INI settingsThis is a dummy plugin. It contains no records and is typically used to load a paired archive file.Overrides & has overridden recordsOverrides recordsHas overridden recordsOverwrites & has overwritten archive filesOverwrites another archive fileOverwritten by another archive fileThere is an ini file connected to this plugin. Its settings will be added to your game settings, overwriting in case of conflicts.There are Archives connected to this plugin. Their assets will be added to your game, overwriting in case of conflicts following the plugin order. Loose files will always overwrite assets from Archives.This file is flagged as a master plugin (ESM). It will load before any non-ESM files in the load order.This file is flagged as a light plugin (ESL). It will adhere to its position in the load order but the records will be loaded in ESL space (FE/FF). You can have up to 4096 light plugins in addition to other plugin types.This file is flagged as a medium plugin (ESH). It will adhere to its position in the load order but the records will be loaded in ESH space (FD). You can have 256 medium plugins in addition to other plugin types.This plugin has the blueprint flag. This forces it to load after every other non-blueprint plugin. Blueprint plugins will adhere to standard load order rules with other blueprint plugins.WARNING: This plugin is both light and medium flagged. This could indicate that the file was saved improperly and may have mismatched record references. Use it at your own risk.This game does not currently permit custom plugin loading. There may be manual workarounds.NameConflictsFlagsPriorityMod IndexunknownBSPluginList::PluginsWidgetTypeActiveTotalAll pluginsESMsESPsESMs+ESPsESHsESLsSorting pluginsAre you sure you want to sort your plugins list?Note: You are currently in offline mode and LOOT will not update the master list.Restore failedFailed to restore the backup. Errorcode: %1Backup of load order createdHide force-enabled filesIgnore conflicts with mastersCollapse allExpand allEnable allConfirmReally enable all plugins?Disable allReally disable all plugins?Load order changedLoad order was changed while running %1. Keep changes?BSPluginsManages plugin load order for BGS game enginesPluginsListDialogSelect an item...FilterLootDialogLOOTProgressabout:blankOpen JSON reportMOTools::LootLoot failed to runNo errors were reported. The log below might have more information.
Get more information by using the LOOT application to sort your load order.
ErrorsWarningsfailed to start lootLoot failed. Exit code was: 0x%1MOTools::LootDialogStopping LOOT...Running LOOT...MessageDialogPlaceholderPluginInfoDialogBGS DataRecordsArchivesConflictsFiles that exist in other mods but are overwritten by this modWinning file conflicts:FilterFiles that are unused because they are overwritten by other modsLosing file conflicts:Files that have no conflictsThe following files have no conflicts:TreePreviousNextClosePluginRecordViewAll conflictsWinning conflictsLosing conflictsIgnore conflicts with mastersPluginsWidgetPluginsSort the plugins using LOOT.SortOpen list options...Refresh list. This is usually not necessary unless you modified data outside the program.Restore a backup.Create a backup.Active:<html><head/><body><p>This provides statistics about the plugin list. The total number of active plugins is normally displayed. Other statistics may be accessed with the tooltip of this counter.</p></body></html>List of available esp/esm files.Filter the list of plugins.FilterQObjectIncompatible with %1WarningErrorChoose backup to restoreNo BackupsThere are no backups to restoreGeneral messagesPluginsNo messages.IncompatibilitiesMissing mastersVerified clean by %1%1 found %2 ITM record(s), %3 deleted reference(s) and %4 deleted navmesh(es).failed to run loot: %1Checking masterlist existenceUpdating masterlistLoading listsReading pluginsSorting pluginsWriting loadorder.txtParsing loot messagesDoneSelectionDialogSelectPlaceholderCancel