InstallerOMOD Omod Installer Installer for Omod files (including scripted ones) NameDialog Pick mod name Name Manual install is unavailable for OMODs. Manual OK Cancel OMODFrameworkWrapper %1 wants to change [%2] %3 from "%4" to "%5" %1 is the mod name [%2] is the ini section name. %3 is the ini setting name. %4 is the value already in Oblivion.ini. %5 is the value the mod wants to set. %1 wants to set [%2] %3 to "%4" %1 is the mod name [%2] is the ini section name. %3 is the ini setting name. %5 is the value the mod wants to set. Update INI? %1 has data for %2, but Mod Organizer 2 doesn't know what to do with it yet. Please report this to the Mod Organizer 2 development team (ideally by sending us your interface log) as we didn't find any OMODs that actually did this, and we need to know that they exist. %1 is the mod name %2 is the name of a field in the OMOD's return data Hopefully this message will never be seen by anyone, but if it is, they need to know to tell the Mod Organizer 2 dev team. Mod Organizer 2 can't completely install this OMOD. Activate mod? %1 contains the OMOD %2. OMODs may have post-installation actions like activating ESPs. Would you like to enable the mod so this can happen now? %1 is the left-pane mod name. %2 is the name from the metadata of an OMOD. %1 wants to activate %2. Do you want to do so? %1 is the mod name. %2 is the plugin name. Activate plugin? OMOD wants to activate missing plugin An OMOD wants to activate a missing plugin. This shouldn't be possible. Please report this to a MO2 developer. %1 installed %2, but doesn't activate it by default. Do you want to activate it anyway? %1 is the mod name. %2 is the plugin name. OMOD claimed to install missing plugin An OMOD has activation settings for a missing plugin. This shouldn't be possible. Please report this to a MO2 developer. Register BSAs %1 wants to register the following BSA archives, but Mod Organizer 2 can't do that yet due to technical limitations:<ul><li>%2</li></ul>For now, your options include adding the BSA names to <code>sResourceArchiveList</code> in the game INI, creating a dummy ESP with the same name, or extracting the BSA, all of which have drawbacks. %1 is the OMOD name <ul><li>%2</li></ul> becomes a list of BSA files Display Readme? The Readme may explain installation options. Display it?<br>It will remain visible until you close it. <br> is a line break. Translators can remove it if it makes things clearer. %1 Readme %1 is the mod name