InstallerOMODOmod InstallerInstaller for Omod files (including scripted ones)NameDialogPick mod nameNameManual install is unavailable for OMODs.ManualOKCancelOMODFrameworkWrapper%1 wants to change [%2] %3 from "%4" to "%5"%1 is the mod name [%2] is the ini section name. %3 is the ini setting name. %4 is the value already in Oblivion.ini. %5 is the value the mod wants to set.%1 wants to set [%2] %3 to "%4"%1 is the mod name [%2] is the ini section name. %3 is the ini setting name. %5 is the value the mod wants to set.Update INI?%1 has data for %2, but Mod Organizer 2 doesn't know what to do with it yet. Please report this to the Mod Organizer 2 development team (ideally by sending us your interface log) as we didn't find any OMODs that actually did this, and we need to know that they exist.%1 is the mod name %2 is the name of a field in the OMOD's return data Hopefully this message will never be seen by anyone, but if it is, they need to know to tell the Mod Organizer 2 dev team.Mod Organizer 2 can't completely install this OMOD.Activate mod?%1 contains the OMOD %2. OMODs may have post-installation actions like activating ESPs. Would you like to enable the mod so this can happen now?%1 is the left-pane mod name. %2 is the name from the metadata of an OMOD.%1 wants to activate %2. Do you want to do so?%1 is the mod name. %2 is the plugin name.Activate plugin?OMOD wants to activate missing pluginAn OMOD wants to activate a missing plugin. This shouldn't be possible. Please report this to a MO2 developer.%1 installed %2, but doesn't activate it by default. Do you want to activate it anyway?%1 is the mod name. %2 is the plugin name.OMOD claimed to install missing pluginAn OMOD has activation settings for a missing plugin. This shouldn't be possible. Please report this to a MO2 developer.Register BSAs%1 wants to register the following BSA archives, but Mod Organizer 2 can't do that yet due to technical limitations:<ul><li>%2</li></ul>For now, your options include adding the BSA names to <code>sResourceArchiveList</code> in the game INI, creating a dummy ESP with the same name, or extracting the BSA, all of which have drawbacks.%1 is the OMOD name <ul><li>%2</li></ul> becomes a list of BSA filesDisplay Readme?The Readme may explain installation options. Display it?<br>It will remain visible until you close it.<br> is a line break. Translators can remove it if it makes things clearer.%1 Readme%1 is the mod name