#ifndef PYTHON_WRAPPERS_WRAPPERS_H #define PYTHON_WRAPPERS_WRAPPERS_H #include #include #include #include #include #include #include namespace mo2::python { /** * @brief Add bindings for the various classes in uibase that are not * wrappers (i.e., cannot be extended from Python). * * @param m Python module to add bindings to. */ void add_basic_bindings(pybind11::module_ m); /** * @brief Add bindings for the various custom widget classes in uibase that * cannot be extended from Python. * * @param m Python module to add bindings to. */ void add_widget_bindings(pybind11::module_ m); /** * @brief Add bindings for the various utilities classes and functions in uibase * that cannot be extended from Python. * * @param m Python module to add bindings to. */ void add_utils_bindings(pybind11::module_ m); /** * @brief Add bindings for the uibase wrappers to the given module. uibase * wrappers include classes from uibase that can be extended from Python but * are neither plugins nor game features (e.g., ISaveGame). * * @param m Python module to add bindings to. */ void add_wrapper_bindings(pybind11::module_ m); /** * @brief Add bindings for the various plugin classes in uibase that can be * extended from Python. * * @param m Python module to add bindings to. */ void add_plugins_bindings(pybind11::module_ m); /** * @brief Extract plugins from the given object. For each plugin implemented, an * object is returned. * * The returned QObject* are set as owner of the given object so that the Python * object lifetime does not end immediately after returning to C++. * * @param object Python object to extract plugins from. * * @return a QObject* for each plugin implemented by the given object. */ QList extract_plugins(pybind11::object object); /** * @brief Add bindings for the various game features classes in uibase that * can be extended from Python. * * @param m Python module to add bindings to. */ void add_game_feature_bindings(pybind11::module_ m); /** * @brief Add bindings for IGameFeatures. * * @param m Python module to add bindings to. */ void add_igamefeatures_classes(pybind11::module_ m); /** * @brief Extract the game feature corresponding to the given Python type. * * @param gameFeatures Game features to extract the feature from. * @param type Type of the feature to extract. * * @return the feature from the game, or None is the game as no such feature. */ pybind11::object extract_feature(MOBase::IGameFeatures const& gameFeatures, pybind11::object type); /** * @brief Unregister the game feature corresponding to the given Python type. * * @param gameFeatures Game features to unregister the feature from. * @param type Type of the feature to unregister. * * @return the feature from the game, or None is the game as no such feature. */ int unregister_feature(MOBase::IGameFeatures& gameFeatures, pybind11::object type); } // namespace mo2::python #endif // PYTHON_WRAPPERS_WRAPPERS_H