# pybind11-utils This library contains some utility stuff for `pybind11` ## smart_variant_wrapper.h Expose a function `mo2::python::wrap_arguments` and a template `mo2::python::smart_variant` that can be used to expose more interesting types Python than the C++ one, e.g., accept `os.PathLike` and `QFileInfo` when a simple `QString` is expected. A toy example can be found in the test folder at [`tests/python/test_argument_wrapper.cpp`](../../tests/python/test_argument_wrapper.cpp). More concrete examples can be found in [`mobase/pybind11_all.h`](../mobase/pybind11_all.h) for `FileWrapper` and `DirectoryWrapper`. ## functional.h TODO: updated version of `` that should check the signature a bit more when creating `std::function` (similar to previous implementation). ## shared_cpp_owner.h Expose a macro `MO2_PYBIND11_SHARED_CPP_HOLDER` that can be used to declare that `std::shared_ptr<...>` must hold-on their associate Python object. ```cpp // use the macro on the type to be exposed (with a trampoline class) MO2_PYBIND11_SHARED_CPP_HOLDER(ISaveGame) // use std::shared_ptr<> as the holder for the class py::class_>(...); ``` Using the `MO2_PYBIND11_SHARED_CPP_HOLDER` (must be present in all files manipulating `ISaveGame` between C++ and Python) ensure that the Python instance remains alive alongside the C++ one. The `MO2_PYBIND11_SHARED_CPP_HOLDER` declares a specialization of `type_caster<>` that alters the `std::shared_ptr` by return a `std::shared_ptr<>` that owns the Python object (via a `pybind11::object`) but does not release the C++ one - The C++ object is owned by the Python one, so the relation is as follows: - The `std::shared_ptr` manipulated in C++ maintains the `pybind11::object` alive through a custom deleter but DOES NOT release the C++ object when the reference count reaches 0. - The Python object holds a standard `std::shared_ptr` that will release the object when the reference count reaches 0.