#include "gmock/gmock.h" #include "gtest/gtest.h" #include "pythonrunner.h" #include #include #include #include "MockOrganizer.h" using namespace MOBase; TEST(IPluginFileMapper, Simple) { const auto plugins_folder = QString(std::getenv("PLUGIN_DIR")); auto runner = mo2::python::createPythonRunner(); runner->initialize(); // load objects const auto objects = runner->load(plugins_folder + "/dummy-filemapper.py"); EXPECT_EQ(objects.size(), 3); // load the first IPluginFileMapper { IPluginFileMapper* plugin = qobject_cast(objects[0]); EXPECT_NE(plugin, nullptr); const auto m = plugin->mappings(); EXPECT_EQ(m.size(), 2); EXPECT_EQ(m[0].source, "the source"); EXPECT_EQ(m[0].destination, "the destination"); EXPECT_EQ(m[0].isDirectory, false); EXPECT_EQ(m[0].createTarget, false); EXPECT_EQ(m[1].source, "the other source"); EXPECT_EQ(m[1].destination, "the other destination"); EXPECT_EQ(m[1].isDirectory, true); EXPECT_EQ(m[1].createTarget, false); } // load the second one (this is cast before IPluginGame so should be before) { IPluginFileMapper* plugin = qobject_cast(objects[1]); EXPECT_NE(plugin, nullptr); const auto m = plugin->mappings(); EXPECT_EQ(m.size(), 1); EXPECT_EQ(m[0].source, "the source"); EXPECT_EQ(m[0].destination, "the destination"); EXPECT_EQ(m[0].isDirectory, false); EXPECT_EQ(m[0].createTarget, false); } // load the game plugin { IPluginGame* plugin = qobject_cast(objects[2]); EXPECT_NE(plugin, nullptr); } }