from enum import IntEnum class GL_IMAGE_FORMAT(IntEnum): GL_BYTE = 0x1400 GL_UNSIGNED_BYTE = 0x1401 GL_SHORT = 0x1402 GL_UNSIGNED_SHORT = 0x1403 GL_INT = 0x1404 GL_UNSIGNED_INT = 0x1405 GL_FLOAT = 0x1406 GL_HALF_FLOAT = 0x140B GL_COLOR_INDEX = 0x1900 GL_STENCIL_INDEX = 0x1901 GL_DEPTH_COMPONENT = 0x1902 GL_RED = 0x1903 GL_GREEN = 0x1904 GL_BLUE = 0x1905 GL_ALPHA = 0x1906 GL_RGB = 0x1907 GL_RGBA = 0x1908 GL_LUMINANCE = 0x1909 GL_LUMINANCE_ALPHA = 0x190A GL_BITMAP = 0x1A00 GL_R3_G3_B2 = 0x2A10 GL_UNSIGNED_BYTE_3_3_2 = 0x8032 GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 GL_UNSIGNED_INT_8_8_8_8 = 0x8035 GL_UNSIGNED_INT_10_10_10_2 = 0x8036 GL_ALPHA4 = 0x803B GL_ALPHA8 = 0x803C GL_ALPHA12 = 0x803D GL_ALPHA16 = 0x803E GL_LUMINANCE4 = 0x803F GL_LUMINANCE8 = 0x8040 GL_LUMINANCE12 = 0x8041 GL_LUMINANCE16 = 0x8042 GL_LUMINANCE4_ALPHA4 = 0x8043 GL_LUMINANCE6_ALPHA2 = 0x8044 GL_LUMINANCE8_ALPHA8 = 0x8045 GL_LUMINANCE12_ALPHA4 = 0x8046 GL_LUMINANCE12_ALPHA12 = 0x8047 GL_LUMINANCE16_ALPHA16 = 0x8048 GL_INTENSITY = 0x8049 GL_INTENSITY4 = 0x804A GL_INTENSITY8 = 0x804B GL_INTENSITY12 = 0x804C GL_INTENSITY16 = 0x804D GL_RGB4 = 0x804F GL_RGB5 = 0x8050 GL_RGB8 = 0x8051 GL_RGB10 = 0x8052 GL_RGB12 = 0x8053 GL_RGB16 = 0x8054 GL_RGBA2 = 0x8055 GL_RGBA4 = 0x8056 GL_RGB5_A1 = 0x8057 GL_RGBA8 = 0x8058 GL_RGB10_A2 = 0x8059 GL_RGBA12 = 0x805A GL_RGBA16 = 0x805B GL_BGR = 0x80E0 GL_BGRA = 0x80E1 GL_DEPTH_COMPONENT16 = 0x81A5 GL_DEPTH_COMPONENT24 = 0x81A6 GL_DEPTH_COMPONENT32 = 0x81A7 GL_COMPRESSED_RED = 0x8225 GL_COMPRESSED_RG = 0x8226 GL_RG = 0x8227 GL_RG_INTEGER = 0x8228 GL_R8 = 0x8229 GL_R16 = 0x822A GL_RG8 = 0x822B GL_RG16 = 0x822C GL_R16F = 0x822D GL_R32F = 0x822E GL_RG16F = 0x822F GL_RG32F = 0x8230 GL_R8I = 0x8231 GL_R8UI = 0x8232 GL_R16I = 0x8233 GL_R16UI = 0x8234 GL_R32I = 0x8235 GL_R32UI = 0x8236 GL_RG8I = 0x8237 GL_RG8UI = 0x8238 GL_RG16I = 0x8239 GL_RG16UI = 0x823A GL_RG32I = 0x823B GL_RG32UI = 0x823C GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 GL_UNSIGNED_SHORT_5_6_5 = 0x8363 GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 GL_COMPRESSED_ALPHA = 0x84E9 GL_COMPRESSED_LUMINANCE = 0x84EA GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB GL_COMPRESSED_INTENSITY = 0x84EC GL_COMPRESSED_RGB = 0x84ED GL_COMPRESSED_RGBA = 0x84EE GL_DEPTH_STENCIL = 0x84F9 GL_RGBA32F = 0x8814 GL_RGB32F = 0x8815 GL_RGBA16F = 0x881A GL_RGB16F = 0x881B GL_R11F_G11F_B10F = 0x8C3A GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B # EXT_packed_float GL_RGB9_E5 = 0x8C3D GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E # EXT_texture_shared_exponent GL_SRGB = 0x8C40 GL_SRGB8 = 0x8C41 GL_SRGB_ALPHA = 0x8C42 GL_SRGB8_ALPHA8 = 0x8C43 GL_SLUMINANCE_ALPHA = 0x8C44 GL_SLUMINANCE8_ALPHA8 = 0x8C45 GL_SLUMINANCE = 0x8C46 GL_SLUMINANCE8 = 0x8C47 GL_COMPRESSED_SRGB = 0x8C48 GL_COMPRESSED_SRGB_ALPHA = 0x8C49 GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F GL_RGBA32UI = 0x8D70 GL_RGB32UI = 0x8D71 GL_RGBA16UI = 0x8D76 GL_RGB16UI = 0x8D77 GL_RGBA8UI = 0x8D7C GL_RGB8UI = 0x8D7D GL_RGBA32I = 0x8D82 GL_RGB32I = 0x8D83 GL_RGBA16I = 0x8D88 GL_RGB16I = 0x8D89 GL_RGBA8I = 0x8D8E GL_RGB8I = 0x8D8F GL_RED_INTEGER = 0x8D94 GL_RGB_INTEGER = 0x8D98 GL_RGBA_INTEGER = 0x8D99 GL_BGR_INTEGER = 0x8D9A GL_BGRA_INTEGER = 0x8D9B GL_COMPRESSED_RED_RGTC1 = 0x8DBB GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC GL_COMPRESSED_RG_RGTC2 = 0x8DBD GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F GL_R8_SNORM = 0x8F94 GL_RG8_SNORM = 0x8F95 GL_RGB8_SNORM = 0x8F96 GL_RGBA8_SNORM = 0x8F97 GL_R16_SNORM = 0x8F98 GL_RG16_SNORM = 0x8F99 GL_RGB16_SNORM = 0x8F9A GL_RGBA16_SNORM = 0x8F9B GL_RGB10_A2UI = 0x906F GL_COMPRESSED_R11_EAC = 0x9270 GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 GL_COMPRESSED_RG11_EAC = 0x9272 GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 GL_COMPRESSED_RGB8_ETC2 = 0x9274 GL_COMPRESSED_SRGB8_ETC2 = 0x9275 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 class GLTextureFormat: def __init__(self, requirements, internalFormat, compressed): self.requirements = requirements self.internalFormat = internalFormat self.compressed = compressed if internalFormat.name.endswith("UI"): self.samplerType = "UI" elif internalFormat.name.endswith("I"): self.samplerType = "I" else: self.samplerType = "F" class CompressedGLTextureFormat(GLTextureFormat): def __init__(self, requirements, internalFormat): super().__init__(requirements, internalFormat, True) class UncompressedGLTextureFormat(GLTextureFormat): def __init__(self, requirements, internalFormat, format, type, converter=None): super().__init__(requirements, internalFormat, False) self.format = format self.type = type if converter: self.converter = converter else: self.converter = lambda x: x