#include using namespace MOBase; ExecutableForcedLoadSetting::ExecutableForcedLoadSetting(const QString& process, const QString& library) : m_Enabled(false), m_Process(process), m_Library(library), m_Forced(false) {} ExecutableForcedLoadSetting& ExecutableForcedLoadSetting::withEnabled(bool enabled) { m_Enabled = enabled; return *this; } ExecutableForcedLoadSetting& ExecutableForcedLoadSetting::withForced(bool forced) { m_Forced = forced; return *this; } bool ExecutableForcedLoadSetting::enabled() const { return m_Enabled; } bool ExecutableForcedLoadSetting::forced() const { return m_Forced; } QString ExecutableForcedLoadSetting::library() const { return m_Library; } QString ExecutableForcedLoadSetting::process() const { return m_Process; } MOBase::ExecutableInfo::ExecutableInfo(const QString& title, const QFileInfo& binary) : m_Title(title), m_Binary(binary), m_WorkingDirectory(binary.exists() ? binary.absoluteDir() : QString()), m_SteamAppID() {} ExecutableInfo& ExecutableInfo::withArgument(const QString& argument) { m_Arguments.append(argument); return *this; } ExecutableInfo& ExecutableInfo::withWorkingDirectory(const QDir& workingDirectory) { m_WorkingDirectory = workingDirectory; return *this; } ExecutableInfo& MOBase::ExecutableInfo::withSteamAppId(const QString& appId) { m_SteamAppID = appId; return *this; } ExecutableInfo& ExecutableInfo::asCustom() { m_Custom = true; return *this; } bool ExecutableInfo::isValid() const { return m_Binary.exists(); } QString ExecutableInfo::title() const { return m_Title; } QFileInfo ExecutableInfo::binary() const { return m_Binary; } QStringList ExecutableInfo::arguments() const { return m_Arguments; } QDir ExecutableInfo::workingDirectory() const { return m_WorkingDirectory; } QString ExecutableInfo::steamAppID() const { return m_SteamAppID; } bool ExecutableInfo::isCustom() const { return m_Custom; }