/* Mod Organizer shared UI functionality Copyright (C) 2019 MO2 Contributors. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include #include #include #include #include namespace MOBase { // Lines that contains libraries are in the format: // "1" "Path\to\library" static const QRegularExpression kSteamLibraryFilter("^\\s*\"(?[0-9]+)\"\\s*\"(?.*)\""); QString findSteam() { #ifdef _WIN32 QSettings steamRegistry("Valve", "Steam"); return steamRegistry.value("SteamPath").toString(); #else // On Linux, check common Steam locations QString homePath = QDir::homePath(); QStringList candidates = { homePath + "/.steam/steam", homePath + "/.local/share/Steam", homePath + "/.steam/debian-installation" }; for (const auto& path : candidates) { if (QDir(path).exists()) { return path; } } return ""; #endif } QString findSteamGame(const QString& appName, const QString& validFile) { QStringList libraryFolders; // list of Steam libraries to search QDir steamDir(findSteam()); // Steam installation directory // Can do nothing if Steam doesn't exist if (!steamDir.exists()) return ""; // The Steam install is always a valid library libraryFolders << steamDir.absolutePath(); // Search libraryfolders.vdf for additional libraries QFile libraryFoldersFile(steamDir.absoluteFilePath("steamapps/libraryfolders.vdf")); if (libraryFoldersFile.open(QIODevice::ReadOnly | QIODevice::Text)) { QTextStream in(&libraryFoldersFile); while (!in.atEnd()) { QString line = in.readLine(); QRegularExpressionMatch match = kSteamLibraryFilter.match(line); if (match.hasMatch()) { QString folder = match.captured("path"); #ifdef _WIN32 folder.replace("/", "\\").replace("\\\\", "\\"); #else folder.replace("\\\\", "/").replace("\\", "/"); #endif libraryFolders << folder; } } } // Search the Steam libraries for the game directory for (auto library : libraryFolders) { QDir libraryDir(library); if (!libraryDir.cd("steamapps/common/" + appName)) continue; QString normalizedValidFile = validFile; normalizedValidFile.replace("\\", "/"); if (normalizedValidFile.startsWith('/')) { normalizedValidFile.remove(0, 1); } if (normalizedValidFile.isEmpty() || libraryDir.exists(normalizedValidFile)) return libraryDir.absolutePath(); } return ""; } } // namespace MOBase