summaryrefslogtreecommitdiff
path: root/src/forcedloaddialog.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/forcedloaddialog.cpp')
-rw-r--r--src/forcedloaddialog.cpp32
1 files changed, 13 insertions, 19 deletions
diff --git a/src/forcedloaddialog.cpp b/src/forcedloaddialog.cpp
index ab0bd583..14011b1b 100644
--- a/src/forcedloaddialog.cpp
+++ b/src/forcedloaddialog.cpp
@@ -8,25 +8,23 @@
using namespace MOBase;
-ForcedLoadDialog::ForcedLoadDialog(const IPluginGame *game, QWidget *parent) :
- QDialog(parent),
- ui(new Ui::ForcedLoadDialog),
- m_GamePlugin(game)
+ForcedLoadDialog::ForcedLoadDialog(const IPluginGame* game, QWidget* parent)
+ : QDialog(parent), ui(new Ui::ForcedLoadDialog), m_GamePlugin(game)
{
- ui->setupUi(this);
+ ui->setupUi(this);
}
ForcedLoadDialog::~ForcedLoadDialog()
{
- delete ui;
+ delete ui;
}
-void ForcedLoadDialog::setValues(QList<MOBase::ExecutableForcedLoadSetting> &values)
+void ForcedLoadDialog::setValues(QList<MOBase::ExecutableForcedLoadSetting>& values)
{
ui->tableWidget->clearContents();
for (int i = 0; i < values.count(); i++) {
- ForcedLoadDialogWidget *item = new ForcedLoadDialogWidget(m_GamePlugin, this);
+ ForcedLoadDialogWidget* item = new ForcedLoadDialogWidget(m_GamePlugin, this);
item->setEnabled(values[i].enabled());
item->setProcess(values[i].process());
item->setLibraryPath(values[i].library());
@@ -45,32 +43,28 @@ QList<MOBase::ExecutableForcedLoadSetting> ForcedLoadDialog::values()
for (int row = 0; row < ui->tableWidget->rowCount(); row++) {
auto widget = (ForcedLoadDialogWidget*)ui->tableWidget->cellWidget(row, 0);
results.append(
- ExecutableForcedLoadSetting(
- widget->getProcess(),
- widget->getLibraryPath()
- ).withEnabled(widget->getEnabled())
- .withForced(widget->getForced())
- );
+ ExecutableForcedLoadSetting(widget->getProcess(), widget->getLibraryPath())
+ .withEnabled(widget->getEnabled())
+ .withForced(widget->getForced()));
}
return results;
}
-
void ForcedLoadDialog::on_addRowButton_clicked()
{
int row = ui->tableWidget->rowCount();
ui->tableWidget->insertRow(row);
- ForcedLoadDialogWidget *item = new ForcedLoadDialogWidget(m_GamePlugin, this);
+ ForcedLoadDialogWidget* item = new ForcedLoadDialogWidget(m_GamePlugin, this);
ui->tableWidget->setCellWidget(row, 0, item);
ui->tableWidget->resizeRowsToContents();
}
void ForcedLoadDialog::on_deleteRowButton_clicked()
{
- for (auto rowIndex: ui->tableWidget->selectionModel()->selectedRows()) {
- int row = rowIndex.row();
+ for (auto rowIndex : ui->tableWidget->selectionModel()->selectedRows()) {
+ int row = rowIndex.row();
auto widget = (ForcedLoadDialogWidget*)ui->tableWidget->cellWidget(row, 0);
- if (!widget->getForced()){
+ if (!widget->getForced()) {
ui->tableWidget->removeRow(row);
}
}