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+/*
+Copyright (C) 2016 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+
+#include "instancemanager.h"
+#include "selectiondialog.h"
+#include <utility.h>
+#include <appconfig.h>
+#include <QCoreApplication>
+#include <QDir>
+#include <QStandardPaths>
+#include <QInputDialog>
+#include <QMessageBox>
+#include <cstdint>
+
+
+static const char COMPANY_NAME[] = "Tannin";
+static const char APPLICATION_NAME[] = "Mod Organizer";
+static const char INSTANCE_KEY[] = "CurrentInstance";
+
+
+
+InstanceManager::InstanceManager()
+ : m_AppSettings(COMPANY_NAME, APPLICATION_NAME)
+{
+}
+
+InstanceManager &InstanceManager::instance()
+{
+ static InstanceManager s_Instance;
+ return s_Instance;
+}
+
+QString InstanceManager::currentInstance() const
+{
+ return m_AppSettings.value(INSTANCE_KEY, "").toString();
+}
+
+void InstanceManager::clearCurrentInstance()
+{
+ setCurrentInstance("");
+ m_Reset = true;
+}
+
+void InstanceManager::setCurrentInstance(const QString &name)
+{
+ m_AppSettings.setValue(INSTANCE_KEY, name);
+}
+
+
+QString InstanceManager::queryInstanceName() const
+{
+ QString instanceId;
+ while (instanceId.isEmpty()) {
+ QInputDialog dialog;
+ // would be neat if we could take the names from the game plugins but
+ // the required initialization order requires the ini file to be
+ // available *before* we load plugins
+ dialog.setComboBoxItems({ "Oblivion", "Skyrim", "Fallout 3",
+ "Fallout NV", "Fallout 4" });
+ dialog.setComboBoxEditable(true);
+ dialog.setWindowTitle(QObject::tr("Enter Instance Name"));
+ dialog.setLabelText(QObject::tr("Name"));
+ if (dialog.exec() == QDialog::Rejected) {
+ throw MOBase::MyException(QObject::tr("Canceled"));
+ }
+ instanceId = dialog.textValue().replace(QRegExp("[^0-9a-zA-Z ]"), "");
+ }
+ return instanceId;
+}
+
+
+QString InstanceManager::chooseInstance(const QStringList &instanceList) const
+{
+ enum class Special : uint8_t {
+ NewInstance,
+ Portable
+ };
+
+ SelectionDialog selection(
+ QString("<h3>%1</h3><br>%2")
+ .arg(QObject::tr("Choose Instance"))
+ .arg(QObject::tr(
+ "Each Instance is a full set of MO data files (mods, "
+ "downloads, profiles, configuration, ...). Use multiple "
+ "instances for different games. If your MO folder is "
+ "writable, you can also store a single instance locally (called "
+ "a portable install).")),
+ nullptr);
+ selection.disableCancel();
+ for (const QString &instance : instanceList) {
+ selection.addChoice(instance, "", instance);
+ }
+
+ selection.addChoice(QIcon(":/MO/gui/add"), QObject::tr("New"),
+ QObject::tr("Create a new instance."),
+ static_cast<uint8_t>(Special::NewInstance));
+
+ if (QFileInfo(qApp->applicationDirPath()).isWritable()) {
+ selection.addChoice(QIcon(":/MO/gui/package"), QObject::tr("Portable"),
+ QObject::tr("Use MO folder for data."),
+ static_cast<uint8_t>(Special::Portable));
+ }
+
+ if (selection.exec() == QDialog::Rejected) {
+ qDebug("rejected");
+ throw MOBase::MyException(QObject::tr("Canceled"));
+ }
+
+ QVariant choice = selection.getChoiceData();
+
+ if (choice.type() == QVariant::String) {
+ return choice.toString();
+ } else {
+ switch (choice.value<uint8_t>()) {
+ case Special::NewInstance: return queryInstanceName();
+ case Special::Portable: return QString();
+ default: throw std::runtime_error("invalid selection");
+ }
+ }
+}
+
+
+QString InstanceManager::instancePath() const
+{
+ return QDir::fromNativeSeparators(
+ QStandardPaths::writableLocation(QStandardPaths::DataLocation));
+}
+
+
+QStringList InstanceManager::instances() const
+{
+ return QDir(instancePath()).entryList(QDir::Dirs | QDir::NoDotAndDotDot);
+}
+
+
+bool InstanceManager::portableInstall() const
+{
+ return QFile::exists(qApp->applicationDirPath() + "/" +
+ QString::fromStdWString(AppConfig::iniFileName()));
+}
+
+
+void InstanceManager::createDataPath(const QString &dataPath) const
+{
+ if (!QDir(dataPath).exists()) {
+ if (!QDir().mkpath(dataPath)) {
+ throw MOBase::MyException(
+ QObject::tr("failed to create %1").arg(dataPath));
+ } else {
+ QMessageBox::information(
+ nullptr, QObject::tr("Data directory created"),
+ QObject::tr("New data directory created at %1. If you don't want to "
+ "store a lot of data there, reconfigure the storage "
+ "directories via settings.").arg(dataPath));
+ }
+ }
+}
+
+
+QString InstanceManager::determineDataPath()
+{
+ QString instanceId = currentInstance();
+ if (instanceId.isEmpty() && portableInstall() && !m_Reset) {
+ // startup, apparently using portable mode before
+ return qApp->applicationDirPath();
+ }
+
+ QString dataPath = QDir::fromNativeSeparators(
+ QStandardPaths::writableLocation(QStandardPaths::DataLocation)
+ + "/" + instanceId);
+
+
+ if (instanceId.isEmpty() || !QFileInfo::exists(dataPath)) {
+ instanceId = chooseInstance(instances());
+ if (!instanceId.isEmpty()) {
+ dataPath = QDir::fromNativeSeparators(
+ QStandardPaths::writableLocation(QStandardPaths::DataLocation)
+ + "/" + instanceId);
+ }
+ }
+
+ if (instanceId.isEmpty()) {
+ return qApp->applicationDirPath();
+ } else {
+ setCurrentInstance(instanceId);
+
+ createDataPath(dataPath);
+
+ return dataPath;
+ }
+}
+