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+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef SAVEGAME_H
+#define SAVEGAME_H
+
+
+#include <QString>
+#include <QObject>
+#include <QImage>
+#include <QMetaType>
+#include <QFile>
+#include <QStringList>
+
+#define WIN32_LEAN_AND_MEAN
+#include <Windows.h>
+
+namespace MOBase { class IPluginGame; }
+
+/**
+ * @brief represents a single save game
+ **/
+class SaveGame : public QObject {
+
+Q_OBJECT
+
+public:
+
+ /**
+ * @brief construct a save game and immediately read out information from the file
+ *
+ * @param filename absolute path of the save game file
+ **/
+ SaveGame(QObject *parent, const QString &filename, MOBase::IPluginGame const *game);
+
+ virtual ~SaveGame();
+
+ /**
+ * @brief read out information from a savegame
+ *
+ * @param fileName absolute path of the save game file
+ **/
+ virtual void readFile(const QString) { }
+
+ /**
+ * @return filename of this savegame
+ */
+ const QString &fileName() const { return m_FileName; }
+
+ /**
+ * @return a list of additional files that belong to this savegame
+ */
+ virtual QStringList attachedFiles() const;
+
+ /**
+ * @return a list of all files that belong to this savegame
+ */
+ virtual QStringList saveFiles() const;
+
+ /**
+ * @return name of the player character
+ **/
+ const QString &pcName() const { return m_PCName; }
+
+ /**
+ * @return level of the player character
+ **/
+ unsigned short pcLevel() const { return m_PCLevel; }
+
+ /**
+ * @return location of the player character
+ **/
+ const QString &pcLocation() const { return m_PCLocation; }
+
+ /**
+ * @return index of the save game
+ **/
+ unsigned long saveNumber() const { return m_SaveNumber; }
+
+ /**
+ * @return creation time of the save game
+ **/
+ SYSTEMTIME creationTime() const { return m_CreationTime; }
+
+ /**
+ * @return screenshot in the savegame
+ **/
+ const QImage &screenshot() const { return m_Screenshot; }
+
+protected:
+
+ QString m_FileName;
+ QString m_PCName { "N/A" };
+ unsigned short m_PCLevel { 0 };
+ QString m_PCLocation { "N/A" };
+ unsigned long m_SaveNumber { 0 };
+ SYSTEMTIME m_CreationTime;
+ QImage m_Screenshot;
+
+private:
+ MOBase::IPluginGame const * const m_Game;
+};
+
+
+#endif // SAVEGAME_H