diff options
Diffstat (limited to 'src/shared/gameinfo.h')
| -rw-r--r-- | src/shared/gameinfo.h | 34 |
1 files changed, 9 insertions, 25 deletions
diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h index 33467cb9..dbb935f6 100644 --- a/src/shared/gameinfo.h +++ b/src/shared/gameinfo.h @@ -28,7 +28,7 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. #include <Windows.h>
namespace MOShared {
-
+/*
enum CloseMOStyle {
DEFAULT_CLOSE,
DEFAULT_STAY,
@@ -53,7 +53,7 @@ struct ExecutableInfo { CloseMOStyle closeMO;
std::wstring steamAppID;
};
-
+*/
/**
Class to manage information that depends on the used game type. The intention is to keep
@@ -93,28 +93,21 @@ public: virtual std::wstring getGameName() const = 0;
virtual std::wstring getGameShortName() const = 0;
- // full path to this games "My Games"-directory
- virtual std::wstring getDocumentsDir() = 0;
-
- virtual std::wstring getSaveGameDir() = 0;
-
/// determine the load order mechanism used by this game. this may throw an
/// exception if the mechanism can't be determined
virtual LoadOrderMechanism getLoadOrderMechanism() const { return TYPE_FILETIME; }
virtual std::wstring getGameDirectory() const;
// get absolute path to the directory where omo stores its mods
- virtual std::wstring getModsDir() const;
+/* virtual std::wstring getModsDir() const;
// get absolute path to the directory where omo stores its profiles
virtual std::wstring getProfilesDir() const;
virtual std::wstring getIniFilename() const;
- virtual std::wstring getDownloadDir() const;
- virtual std::wstring getCacheDir() const;
virtual std::wstring getOverwriteDir() const;
virtual std::wstring getLogDir() const;
virtual std::wstring getLootDir() const;
- virtual std::wstring getTutorialDir() const;
+ virtual std::wstring getTutorialDir() const;*/
virtual bool requiresBSAInvalidation() const { return true; }
virtual bool requiresSteam() const;
@@ -139,13 +132,11 @@ public: // file name of this games ini file(s)
virtual std::vector<std::wstring> getIniFileNames() = 0;
- virtual std::wstring getSaveGameExtension() = 0;
virtual std::wstring getReferenceDataFile() = 0;
virtual std::wstring getOMODExt() = 0;
virtual std::vector<std::wstring> getSteamVariants() const;
- virtual std::wstring getSteamAPPId(int variant = 0) const = 0;
virtual std::wstring getSEName() = 0;
@@ -154,27 +145,19 @@ public: virtual int getNexusModID() = 0;
virtual int getNexusGameID() = 0;
- // clone relevant files to the specified directory
- virtual void createProfile(const std::wstring &directory, bool useDefaults) = 0;
- virtual void repairProfile(const std::wstring &directory) = 0;
-
virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) = 0;
- // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
- // the game directory. the boolean says whether omo should be closed when the executable is started
- virtual std::vector<ExecutableInfo> getExecutables() = 0;
-
public:
- // initialise with the path to the omo directory (needs to be where hook.dll is stored). This
+ // initialise with the path to the mo directory (needs to be where hook.dll is stored). This
// needs to be called before the instance can be retrieved
- static bool init(const std::wstring &omoDirectory, const std::wstring &gamePath = L"");
+ static bool init(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gamePath = L"");
static GameInfo& instance();
protected:
- GameInfo(const std::wstring &omoDirectory, const std::wstring &gameDirectory);
+ GameInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
std::wstring getLocalAppFolder() const;
const std::wstring &getMyGamesDirectory() const { return m_MyGamesDirectory; }
@@ -182,7 +165,7 @@ protected: private:
- static bool identifyGame(const std::wstring &omoDirectory, const std::wstring &searchPath);
+ static bool identifyGame(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &searchPath);
std::wstring getSpecialPath(LPCWSTR name) const;
static void cleanup();
@@ -195,6 +178,7 @@ private: std::wstring m_GameDirectory;
std::wstring m_OrganizerDirectory;
+ std::wstring m_OrganizerDataDirectory;
};
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