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-rw-r--r--src/mainwindow.cpp55
-rw-r--r--src/mainwindow.h1
-rw-r--r--src/modlistview.cpp7
3 files changed, 60 insertions, 3 deletions
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index bc9a3ce6..78efa182 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -1440,12 +1440,36 @@ void MainWindow::registerModPage(IPluginModPage *modPage)
ui->actionModPage->menu()->addAction(action);
}
+bool MainWindow::registerNexusPage(const QString& gameName)
+{
+ // Get the plugin
+ IPluginGame* plugin = m_OrganizerCore.getGame(gameName);
+ if (plugin == nullptr)
+ return false;
+
+ // Create an action
+ QAction* action = new QAction(
+ plugin->gameIcon(),
+ QObject::tr("Visit %1 on Nexus").arg(plugin->gameName()),
+ this);
+
+ // Bind the action
+ connect(action, &QAction::triggered, this, [this, gameName]() {
+ shell::Open(QUrl(NexusInterface::instance().getGameURL(gameName)));
+ }, Qt::QueuedConnection);
+
+ // Add the action
+ ui->actionModPage->menu()->addAction(action);
+
+ return true;
+}
+
void MainWindow::updateModPageMenu()
{
// Clear the menu:
ui->actionModPage->menu()->clear();
- ui->actionModPage->menu()->addAction(ui->actionNexus);
+ // Determine the loaded mod page plugins
std::vector<IPluginModPage*> modPagePlugins = m_PluginContainer.plugins<IPluginModPage>();
// Sort the plugins by display name
@@ -1466,14 +1490,30 @@ void MainWindow::updateModPageMenu()
registerModPage(modPagePlugin);
}
+ // Add the primary game (with a separator)
+ registerNexusPage(m_OrganizerCore.managedGame()->gameShortName());
+ ui->actionModPage->menu()->addSeparator();
+
+ // Add the secondary games (sorted)
+ bool secondaryGameAdded = false;
+ QStringList secondaryGames = m_OrganizerCore.managedGame()->validShortNames();
+ secondaryGames.sort(Qt::CaseInsensitive);
+ for (auto gameName : secondaryGames)
+ {
+ if (registerNexusPage(gameName)) {
+ secondaryGameAdded = true;
+ }
+ }
+
// No mod page plugin and the menu was visible:
- if (modPagePlugins.empty()) {
+ bool keepOriginalAction = modPagePlugins.size() == 0 && !secondaryGameAdded;
+ if (keepOriginalAction) {
ui->toolBar->insertAction(ui->actionAdd_Profile, ui->actionNexus);
}
else {
ui->toolBar->removeAction(ui->actionNexus);
}
- ui->actionModPage->setVisible(!modPagePlugins.empty());
+ ui->actionModPage->setVisible(!keepOriginalAction);
}
void MainWindow::startExeAction()
@@ -2148,6 +2188,15 @@ void MainWindow::on_actionAdd_Profile_triggered()
profilesDialog.exec();
m_SavesTab->refreshSaveList(); // since the save list may now be outdated we have to refresh it completely
+ if (profilesDialog.selectedProfile())
+ {
+ // Change profile while blocking signals to prevent extra signals being sent
+ // Doesn't matter much as refreshProfiles() is being called after this
+ ui->profileBox->blockSignals(true);
+ ui->profileBox->setCurrentText(profilesDialog.selectedProfile().value());
+ ui->profileBox->blockSignals(false);
+ }
+
if (refreshProfiles() && !profilesDialog.failed()) {
break;
}
diff --git a/src/mainwindow.h b/src/mainwindow.h
index 7afd954a..6626bf51 100644
--- a/src/mainwindow.h
+++ b/src/mainwindow.h
@@ -187,6 +187,7 @@ private:
void setToolbarButtonStyle(Qt::ToolButtonStyle s);
void registerModPage(MOBase::IPluginModPage* modPage);
+ bool registerNexusPage(const QString& gameName);
void registerPluginTool(MOBase::IPluginTool* tool, QString name = QString(), QMenu* menu = nullptr);
void updateToolbarMenu();
diff --git a/src/modlistview.cpp b/src/modlistview.cpp
index 47fc880d..2dcd9f92 100644
--- a/src/modlistview.cpp
+++ b/src/modlistview.cpp
@@ -347,6 +347,9 @@ QModelIndexList ModListView::indexViewToModel(const QModelIndexList& index) cons
QModelIndex ModListView::nextIndex(const QModelIndex& index) const
{
auto* model = index.model();
+ if (!model) {
+ return {};
+ }
if (model->rowCount(index) > 0) {
return model->index(0, index.column(), index);
@@ -372,6 +375,10 @@ QModelIndex ModListView::prevIndex(const QModelIndex& index) const
}
auto* model = index.model();
+ if (!model) {
+ return {};
+ }
+
auto prev = model->index((index.row() - 1) % model->rowCount(index.parent()), index.column(), index.parent());
if (model->rowCount(prev) > 0) {