| Commit message (Collapse) | Author | Age | Files | Lines |
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Use the broom icon for dirty plugins
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use the broom icon for dirty plugins
better handling of failing to spawn loot
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Loot rework
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not writing anything to stdout
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debug logs, some cleanup
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removed messages in output now that there's a full report
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copy markdown.html to resources/
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some refactoring, whitespace
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split PluginList::data() into individual functions
disabled loot message processing, will use report instead
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added json.h with some utilities
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handle new json output file
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rewrote json output file handling to check for errors
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don't emit error when the process terminates because it's cancelled
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Sort the files when presenting them during querying info
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Spawning, waiting and locking
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lock interface up to two processes
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moved the ui out of LockWidget into LockInterface
added LockWidget::Session to manage multi locks
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binaries, that's handled when spawning
removed useless checkEnvironment(), which checked for EventLog
removed CREATE_BREAKAWAY_FROM_JOB from CreateProcess() calls, didn't do anything
fixed setFromFileOrExecutable() when running just a filename that's not an executable name
split run()
fixed lock widget being disabled when running without a ui
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fixed handle leak when starting steam
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lock widget now interprets closing the dialog as a forced unlock
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merged a bunch of unnecessary functions in ProcessRunner
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it's in ProcessRunner is a bit of a hack
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changed OrganizerProxy::startApplication() so it _doesn't_ wait for completion, which is its original behaviour
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log the actual spawning and requests to start as well as wait from plugins
raise the lock widget when it's a dialog
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changed lock widget text when running without a ui
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turns out on_startButton_clicked() had redundant code
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