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Add preview to filetree, some refactoring
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shell::OpenLink() or shell::OpenFile()
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previewDataFile() was duplicated in both MainWindow and ModInfoDialog, moved to OrganizerCore
added preview menu item to filetree
better logging when shell operations fail
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few missing initializations
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replaced more ShellExecute() calls with ExploreFile()
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there
added ExploreFile(), changed all mentions of ShellExecute() in MainWindow to use it
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and modinfodialog, it's now moved to organizercore and renamed getFileExecutionContext() and executefile()
getFileExecutionContext() is also changed to return an enum instead of a 0-1-2 int
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Adds three columns in download list: mod name, version and nexus id
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fix crash when changing file visibility from the filetree
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adds a no-conflict list in the conflicts tab, makes all three lists collapsible
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enable multiple selection in the conflict tree and file tree
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limit the number of items in the remove mods dialog
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but inactive mode
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internally
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added top-level saveState() and restoreState() to ModInfoDialog that are called from MainWindow, because it now also has to handle expander states in the conflict tab
added internal opened state to expander widget instead of using widget visibility so it can be saved even after the dialog is closed
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context menu for noconflict tree
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hide/unhide items
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actually appear
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hooked up filetree to FileRenamer
fixed filetree context menu positioning being offset vertically
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hiding/unhiding files
conflict tree hooked up
filetree shows the new dialogs, but doesn't handle buttons correctly yet
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never shown
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this required making some changes to both trees because they were sharing m_ConflictsContextItem that was set on right clicks; both trees are now independent
hide/unhide is always shown on multiple selection to avoid scanning all the selected items
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stays at a sane height
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