| Commit message (Collapse) | Author | Age | Files | Lines |
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- Calls run in parallel leading to extraneous setup dialogs
- This only calls the nxm schema registration after modl is done
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* Add game instance check
- Should be ignored if not passed to command
- Functions much like NXM game check
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* Index API response into lookup maps
* extract new findLatestActiveSuccessor method from update check function
* extract method to check if a file is active
* use new isActiveFileStatus in modInfoRegular
* fix bug when merging during mod install
* remember ordering of installed nexus file ids
* refactor update check logic to prioritize Nexus file IDs over filenames
* refactor nxmUpdatesAvailable to simplify update checking logic
* refactor update check logic to find Nexus file IDs by filename and streamline successor retrieval
* refactor update checking to streamline version resolution and improve successor retrieval
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* Extended MODL / direct download handling
- name, modname, version, and source options added to download command
- nxmhandler init adds schemas and MODL entry with default launch args
- Add MODL register button to general tab
- On window display, call meta function to trigger both registrations
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- Pops up dialog when the NXM link is a collection
- Collection link data available, though still unsupported
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* Add blueprint handling with blueprintships
* Blueprint changes
- Add tooltips
- Add warnings
- Handle blueprint prefixes properly
* Make sure we're assigning the property
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* [pre-commit.ci] Pre-commit autoupdate.
updates:
- [github.com/pre-commit/mirrors-clang-format: v21.1.8 → v22.1.2](https://github.com/pre-commit/mirrors-clang-format/compare/v21.1.8...v22.1.2)
* [pre-commit.ci] Auto fixes from pre-commit.com hooks.
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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updates:
- [github.com/pre-commit/mirrors-clang-format: v21.1.2 → v21.1.8](https://github.com/pre-commit/mirrors-clang-format/compare/v21.1.2...v21.1.8)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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updates:
- [github.com/pre-commit/pre-commit-hooks: v5.0.0 → v6.0.0](https://github.com/pre-commit/pre-commit-hooks/compare/v5.0.0...v6.0.0)
- [github.com/pre-commit/mirrors-clang-format: v20.1.7 → v21.1.2](https://github.com/pre-commit/mirrors-clang-format/compare/v20.1.7...v21.1.2)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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updates:
- [github.com/pre-commit/mirrors-clang-format: v19.1.5 → v20.1.7](https://github.com/pre-commit/mirrors-clang-format/compare/v19.1.5...v20.1.7)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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* Remove SConscript related files.
* Force-load translations from uibase and gamebryo/creation.
* Bring githubpp here and add a standalone preset.
* Switch VersionInfo -> Version for ModOrganizer2. (#2063)
* Add pre-commit hook.
* Use 7zip build from VCPKG registry.
* Use archive.dll from the bin folder instead of dlls.
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* Allow for mod directory maps
- Set main data files based on game
- Mapped mod directories to VFS
- Update overwrite setup
* Skip if mod contains no 'data' dir
* More mod directory compatibility fixes
* Workaround for Obl:Rem save location
- SLocalSavePath does nothing yet MO2 wants to use it to override the default save location
- This only applies to BGS games anyway, we should move this logic
* First pass for overwrite mod directory support
* More overwrite move / delete restrictions
* Fix issue with moving directories that are not required
* Formatting pass
* More modDataDirectory updates
* Formatting
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Co-authored-by: Mikaël Capelle <capelle.mikael@gmail.com>
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missing data (#2135)
* Add a button to "Query Info" of every download in the list
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Co-authored-by: Deewens <dudonadrien@gmail.com>
Co-authored-by: KenJyn76 <liambonilla@gmail.com>
Co-authored-by: Al <26797547+Al12rs@users.noreply.github.com>
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* Ignore conflicts between hidden files
* Optimize checks for .mohidden extension
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Co-authored-by: RJ <Liderate@users.noreply.github.com>
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* Precompute load order for ModThreads
* Precompute file infos for plugin association check
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Co-authored-by: RJ <Liderate@users.noreply.github.com>
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- Crash caused by dataChanged triggering selectionChanged in loop
- Repaint accomplishes what we need
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* Update dll manifests
* Fixes for emit / model refresh issues
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Co-authored-by: RJ <Liderate@users.noreply.github.com>
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Co-authored-by: RJ <Liderate@users.noreply.github.com>
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Important for UTF-16 as lots of things can't detect or read UTF-16 without a BOM
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more columns (#2200)
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