| Commit message (Collapse) | Author | Age | Files | Lines |
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discord notification, to avoid errors
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exe's as they are built
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Previously, when Steam was run as administrator, MO couldn't
access the process therefore couldn't detect it. Now, an
alternative method for listing processes is now being used
in order to determine if Steam is running.
Additionally, MO will detect if Steam is admin and MO is not
and prompt the user if they want to restart MO as admin.
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Appveyor test build process, current project only
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Added appveyor.yml which will control the appveyor build in the future (currently extremely basic)
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umbrella, instead of relative paths, this is required to support appveyor.
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- Server time and local time may not align perfectly for bulk API
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Also adds helpful message when API key is not valid or present
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* Reduce update timeout to 5 minutes
* Introduce bulk endorsement check replacing global mod info check
* Fine tune performance of bulk update info query
* Thread the update processing to prevent lockups
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* < 1 mo = 2 hours
* < 3 mo = 4 hours
* < 6 mo = 6 hours
* < 1 yr = 12 hours
* > 1 yr = 24 hours
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* Don't check time for force updates
* Implement API restrictions for <200 remaining requests
* Fix bug causing duplicate mod checks for differing short name capitalization
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* Remove periodic auto-update
* Add context menu force-update for mod list
* Fix some bugs with update parsing
- Ignore update files that are deleted
- Fix remaining issue with failing to get all mods due to capitalization
* Remove queue retry when out of requests
* Clear all requests when out of requests
* More potential improvements to login/validation process
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* Add second api type for mod info to segment updates from basic desc
* Add saved nexus file type and factor it into the update display
* Fix some issues with how we were checking for 'latest update' files
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* 5 minute batch auto-update of up to 10 mods
- Still able to force an update of all 'unchecked' mods
- Prioritizes mods with oldest update 'age'
* Implemented 1-hour wait between update checks per mod
* Fixed issues with update progress display
* Only enable update filter automatically if 'force update'
* Improved display of version update status in mod list
- Italic text when ready to perform update check
- Tooltip indicates when next update is available
* Fixed remaining issues with update fallback check
* Only trigger one update API request for duplicate sources
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* Uses current daily/hourly rate limits
* Fixed issue with translating API game string to mod game string
** Corrects issues with update checks and downloads
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