| Commit message (Collapse) | Author | Age | Files | Lines |
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some refactoring, whitespace
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split PluginList::data() into individual functions
disabled loot message processing, will use report instead
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added json.h with some utilities
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handle new json output file
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rewrote json output file handling to check for errors
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don't emit error when the process terminates because it's cancelled
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Sort the files when presenting them during querying info
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Spawning, waiting and locking
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lock interface up to two processes
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moved the ui out of LockWidget into LockInterface
added LockWidget::Session to manage multi locks
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binaries, that's handled when spawning
removed useless checkEnvironment(), which checked for EventLog
removed CREATE_BREAKAWAY_FROM_JOB from CreateProcess() calls, didn't do anything
fixed setFromFileOrExecutable() when running just a filename that's not an executable name
split run()
fixed lock widget being disabled when running without a ui
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fixed handle leak when starting steam
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lock widget now interprets closing the dialog as a forced unlock
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merged a bunch of unnecessary functions in ProcessRunner
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it's in ProcessRunner is a bit of a hack
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changed OrganizerProxy::startApplication() so it _doesn't_ wait for completion, which is its original behaviour
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log the actual spawning and requests to start as well as wait from plugins
raise the lock widget when it's a dialog
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changed lock widget text when running without a ui
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turns out on_startButton_clicked() had redundant code
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will crash if things refresh unexpectedly
removed runFile()
fixed crash when unlocking if some widgets were destroyed in the meantime
lock widget will now pick the active window and disable all top levels
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rewrote ProcessRunner to have a bunch of setters and then a run()
fixed bad exit code when waiting on a process that's already completed
removed lock()/unlock() from main window, ProcessRunner is in charge of that now
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added IUserInterface::qtWidget()
put back IUserInterface in OrganizerCore now that there's a way to get the widget
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waiting for process now gets the whole process tree to find an interesting process
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simplified waitForAllUSVFSProcesses() to always get the list of running processes after one process completes
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added waitForAllUSVFSProcesses() to OrganizerCore, used when closing MO
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fixed env::get() returning garbage after value
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