| Commit message (Collapse) | Author | Age | Files | Lines |
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added runExecutable() for Executable class, also used by runShortcut()
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renamed spawnBinary() to runExecutable()
renamed spawnBinaryDirect() to spawnAndWait()
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added steam app id to spawn parameters
removed threadHandle, unused
moved most of the stuff from OrganizerCore::spawnBinaryProcess() to Spawner
replaced m_UserInterface by m_MainWindow
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Crash dump path and toString()
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created
moved toString() for log level and dump type to usvfs, which needs them for logging
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Fix for "failed to receive data from secondary instance"
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don't fail if waitForReadyRead() returns false but there's data available
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When using the "Add from file..." option, the extension will be removed.
E.g., "zEdit 1.2.3.exe" will be shortened to "zEdit 1.2.3".
When using the "Add empty" option and subsequently browsing for a binary,
the complete base name will be used instead of just the base name. E.g.,
"zEdit 1.2.3.exe" will be shorted to "zEdit 1.2.3" instead of "zEdit 1".
When using the "Add as Executable" option of the data tab, the complete
base name will be used instead of just the base name. E.g.,
"zEdit 1.2.3.exe" will be shorted to "zEdit 1.2.3" instead of "zEdit 1".
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- Disabled if no compatible preview is found
- Now renders an image for unsupported formats instructing the user
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Remove mention of 32-bit Java
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MO doesn't really care about which version of Java is installed.
Saying that 32-bit Java is required is misleading.
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Improve selection of mod ID when querying info
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The mod ID selection was fairly unreliable when the mod author decided
to use certain values in the mod name or filename. A filename of
"K-9 - Armor-1-2-3" would automatically set the mod ID to 9 with no
chance for the user to correct it. Other filenames would only present
2 choices of mod ID to the user, neither being correct.
The primary intent of this change is to present the user with all the
numbers found in the filename as options for the mod ID. This should
allow the correct mod ID to be easily chosen in all cases.
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Only flag plugins as light if the game supports light plugins
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Fixed exe cloning
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Fixed loot not being hooked, bumped to alpha 4.1
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bumped to alpha 4.1
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Uses new usvfsParameters, also updates spawn delay
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Fixed missing sort button
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Executables fixes
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fixed list items being selected, but not focused, which broke keyboard nav
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add from binary, clone
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Added usvfs version in log and about dialog
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Proper exit procedure
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reset geometry uses TaskDialog
moved restart code for the settings dialog to MainWindow
fixed settings sometimes not being saved when restarting
don't log "crash dumps present" every time the settings dialog is closed
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Added spawn delay setting, not exposed
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Some warnings on authentication
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throttling message
validation dialog could pop even if logged in
typos in comments
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Removed some ambiguous overloads for settings
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Log toggle in context menu
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stuff in it
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Categories panel collapsing
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don't re-read settings for that
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Validation progress dialog fixes
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an empty widget
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