| Commit message (Collapse) | Author | Age | Files | Lines |
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added option to skip plugin for this session only
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save geometry if settings are available
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refactored MOApplication so everything is in doOneRun()
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set exception handler at the start, it can handle not having qt or data paths
hopefully fixed infinite crash dumps
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added a set SetThisThreadName() after creating the main window, Qt resets it
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ok -> okay
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comments
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comments
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interpret a first argument starting with -- as an error instead of an exe name/binary
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use an okay flag in PathsPage to avoid calling checkPaths() in ready() and make stuff mutable
moved a few things around
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removed individual getters in CreateInstanceDialog, they were duplicating the work in creationInfo()
only VariantsPage needs access to the game plugin during creationInfo(), so pass it instead
selecting an undetected game, choosing a valid path and going back to the games page would not display the selected path in the list
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merged InstanceInfo into Instance, most of it was redundant
added logging before deleting instance
added Instance::readFromIni(), contains stuff that used to be in setup(), used by instance dialog
replaced QDir with QString in a few places, I hate QDir
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documentation
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Remember currently open tab in right panel.
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master
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Add IPluginGame::detectGame()
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master
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Command line and instance dialogs
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removed now useless null checks in OrganizerProxy
call setPluginDataPath() early so plugins can have it, since it's now a static function in IOrganizer
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OrganizerProxy now handles a null OrganizerCore, used for proxy plugins
changed appVersion() and pluginDataPath() so they don't need OrganizerCore
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removed useless dummy interfaces because init() isn't called anymore
python plugins currently broken because init() isn't called on them
fixed create instance dialog being shown on startup even if portable instance existed
display a message when the last instance can't be found
fixed instance manager dialog failing to open the portable instance
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changed pointer to ref to NexusInterface
on_actionChange_Game_triggered() now creates the dialog itself instead of calling test code
fixed broken command line options, they'd be reset before they were used
removed useless explicit
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fixed bad game location for custom paths
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moved most of the figuring out of instance parameters from InstanceManager to Instance, separated all the ui from it and put it in main.cpp
added ways to show single pages in the create instance dialog so they can be used when info is missing
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pass a pointer to Settings around for things that can be called without settings, when creating the first instance
added dummy plugin list, mod list and iorganizer to initialize plugins without an instance
moved PluginContainer into the core filter, had nothing to do with the plugins list
NexusInterface is now created manually instead of being a static singleton because it needs to know if the settings are available
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don't try to delete paths that don't exist
natsort for instance names and games
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update when renaming instance
update and select when creating instance
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disabled instance conversion buttons again, not implemented
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the global "dataPath" property; this is always the same thing, unless another Settings object is created for a different instance than the active one, which happens in the instance manager dialog
- instance manager dialog:
- select the active instance when opening
- instance deletion now handles custom paths from the ini
- started on instance conversions, not functional
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