| Commit message (Collapse) | Author | Age | Files | Lines |
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* Uses current daily/hourly rate limits
* Fixed issue with translating API game string to mod game string
** Corrects issues with update checks and downloads
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This enables the user to directly open the downloaded archived/file
which can be useful for e.g., inspection of what's inside or if they
need to copy files from inside the archive to somewhere else. Saves a
step compared to "Show in Folder" and then opening the file.
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paused.
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*Added "Visit on Nexus" menu entry in the downloads tab.
*Added confirmation message when deleting a single download.
*Changed text of messages to more easily distinguish deleting from hiding.
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triggered refreshes.
Avoid app freezes caused by stacked refresh calls.
Added chack to see if a download is alerady hidden before trying to hide it.
Made sure to refresh Download tab where it was othwerwise relying in the dirwatcher to refresh.
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the fileSystemWatcher picking up changes made by MO itself and triggering multiple refreshes
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- Also fixes direct calls to downloadFinished
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This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
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games once MO has started
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IPluginGame::getNexustName
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the plugingame interface
Also commented out startDownloadNexusFile as it doesn't appear to be used anywhere
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fixed a few placed where NULL was used as a number or boolean
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- number of problems detected by MO is now displayed as a badge on the icon
- rephrased the explanation text on the Archives tab. unchecked plugin-loaded bsas no longer prompt a warning
- bsa extraction is now handled in a plugin
- added a way for plugins to react to mod installation
- re-enabled the automatic fix for asset order problems
- bugfix: In some cases when a download wasn't started successfully the download urls weren't stored in the meta file so no resume was possible
- bugfix: MO tried to resume downloads when it didn't have and download urls
- bugfix: downloads couldn't be paused if the download was already broken on the network layer
- bugfix: download managear did not recognize a file as downloaded if the download completed before signals were hooked up
- bugfix: in-place file replacement was re-broken
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- bugfix: registered bsas in data aren't ordered correctly
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- MO will now cancel if user tries to run MO vfs-injected
- when saving the MO ini file it is now written to a tmp file first and then overwritten
- updated to link against boost python 1.55
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- fixes to the previous merge
- bugfix: cli loot didn't handle non-ascii characters correctly
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and the text displayed as an error
- save games can now be deleted from inside MO
- bugfix: removing the pending download entry failed if the download-url request failed
- bugfix: download manager didn't stop automatically resuming failed downloads under certain circumstances
- bugfix: uninstalled downloads were treated as not-finished when refreshing the download list
- bugfix: updating the filesystem watcher on the saves directory didn't work correctly
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- downloads from nexus are now displayed before file information is retrieved
- logging from the ui is now a bit more informative
- download list now scrolls to bottom automatically
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use in version check
- nexus interface now supports 301 redirects
- now using the new nexus url format
- bugfix: "visit on nexus" used an outdated url scheme and thus caused unnecessary redirection
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downloading the wrong file
- bugfix: in nxmhandler adding a new line with different game but same executable didn't work (the change was silently dropped)
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- hidden downloads can be un-hidden
- the installation manager now more thoroughly cleans up the temporary directory after installation
- added SkyrimLauncher.exe to the list of auto-detected executables
- bugfix: shutting down MO while downloads where active in some occasions didn't work
- bugfix: when canceling the only active download the taskbar icon didn't return to normal
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- esp-tooltip now lists all masters, highlighting the missing ones
- python plugin will now report a problem if the path contains a semicolon
- leak detection now (somewaht) works around the fact that we don't always get a stack trace
- bugfix: mod meta-file is now reliably created if it was missing
- bugfix: parser for nxm-links didn't handle numbers in the mod name
- bugfix: small memory leak
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- re-introduced the integrated browser
- added a plugin to download from the tes alliance page
- the download list now contains the file description
- nexus interface now stores cookies persistently to reduce number of required log-ins
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- the sorting of download archives wasn't actually by index instead of file time
- bugfix: some of the plugins crashed if they failed to create a mod
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to display an average speed on the settings menu
- added a python27.dll compiled with vc100. This can now be bundled without introducing more dependencies
- bugfix: extracting now stops after an error
- bugfix: the way hook.dll caused CREATE_ALWAYS/CREATE_NEW to always write into overwrite could lead to the
file being created when the call should have failed (because the file existed and was protected)
- bugfix: GetPrivateProfileString does NOT properly report files as missing. This means that
the ini-query optimization could optimize away requests that should work
- bugfix: fomod installer couldn't display images because they were unpacked to the wrong temporary location
- bugfix: When disabling local saves and choosing to delete the saves nothing happened
- bugfix: the python plugin couldn't find the pyqt libraries
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- multiple esps/mods can now be enabled/disabled at once using space
- bugfix: fomod installer didn't compile because of changes to condition checking
- bugfix: broken inverse virtual name resolution in case of non-default mod directory
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