| Commit message (Collapse) | Author | Age | Files | Lines |
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This fixes a couple issues. First, the default libraries forced by
the game plugins were not being loaded. Second, when the checkbox
was disabled, the forced load settings would be wiped out.
Both were fixed by always loading and saving the state of the
forced loads regardless of the global enabled state.
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fixed includes because shared/ isn't in the path anymore
removed unused modeltest files
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added SSAudioOSD.dll to checks
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fixed env::get() returning garbage after value
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When using the "Add from file..." option, the extension will be removed.
E.g., "zEdit 1.2.3.exe" will be shortened to "zEdit 1.2.3".
When using the "Add empty" option and subsequently browsing for a binary,
the complete base name will be used instead of just the base name. E.g.,
"zEdit 1.2.3.exe" will be shorted to "zEdit 1.2.3" instead of "zEdit 1".
When using the "Add as Executable" option of the data tab, the complete
base name will be used instead of just the base name. E.g.,
"zEdit 1.2.3.exe" will be shorted to "zEdit 1.2.3" instead of "zEdit 1".
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MO doesn't really care about which version of Java is installed.
Saying that 32-bit Java is required is misleading.
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fixed list items being selected, but not focused, which broke keyboard nav
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add from binary, clone
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When the binary browse button is used to select a binary, this
will use the binary name to fill in the executable name if the
previous executable name stated with "New Executable".
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removed widget-specific functions in GeometrySettings, now using generic functions in Settings
removed some unused member variables in MainWindow
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some comments
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added apply button to dialog
added reset button that re-adds plugin executables and renames existing ones if needed
moved executables files to their filter in visual studio
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were, they did not look aligned when next to each other
added status/tooltip/whatsthis strings to new buttons
change enabled status of up/down dynamically
simplified move() to just move by one
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up/down buttons
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comments
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from the main window
use a separate enabled state for custom overwrites and forced libraries, this remembers the values even when unchecking the checkbox, as long as the dialog stays opened
pass the whole OrganizerCore to EditExecutablesDialog, simplifies a bunch of things
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have mainwindow save all the new settings once the dialog closes
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findJavaInstallation() because it was copy/pasted into EditExecutablesDialog
fixed FileDialogMemory::getOpenFileName() to also use the given directory correctly
handle browse binary button
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disable all widgets when there's no selection
now saves application icon
browse working directory uses current value in file dialog
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custom overwrite directories now set locally, will be written to profile when closing the dialog
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(newFilesModCheckBox?)
modifying widgets calls save()
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general clean up of member variable names, whitespace
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added warning that an executable is provided by a plugin, disable widgets that can't be changed
refactoring EditExecutablesDialog
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moved add/remove below the list
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standard QDialogButtonBox
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removed Executable's constructor with values, replaced with default ctor + setters, all these strings were much too error-prone
added Executable ctor overload to convert from ExecutableInfo
plugin executables now override most of the custom changes
renamed browseButton to browseBinaryButton to avoid confusion with the other browseDirButton
fixed both browse dialogs not handling cancel
EditExecutablesDialog's list used to change the text color for custom executables, replaced with italics
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- merged addExecutable(), updateExecutable() and addExecutableInternal() into a new setExecutable()
- setExecutable() adds the executable to the list if not found, or forwards to Executable::mergeFrom()
- mergeFrom() handles merging from/to plugin executables
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renamed ExecutablesList::init() to addFromPlugin()
renamed ExecutablesList::find() to get() and added a find() that returns an iterator
changed some calls from get() to find() so they can handle failure because they didn't seem to handle std::runtime_error at all
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