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path: root/src/editexecutablesdialog.cpp
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* Auto-populate executable name when browsing for a fileLostDragonist2019-01-301-0/+4
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* Delete the settings array before writing a new oneLostDragonist2019-01-111-0/+1
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* Remove profile-specific executable settings when removing the executableLostDragonist2019-01-111-1/+3
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* Fixes to library load widgetLostDragonist2019-01-111-2/+3
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* Support for force loading librariesLostDragonist2019-01-111-2/+45
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* Change qPrintable to qUtf8Printable to better support non-ASCII textLostDragonist2019-01-051-1/+1
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* Revert "Applied clang-format on source"Sandro Jäckel2018-02-231-204/+245
| | | | This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
* Applied clang-format on sourceSandro Jäckel2018-02-221-245/+204
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* - Fixed a bug that would keep re-activating the "Create files in mod instead ↵Al12rs2018-02-131-0/+3
| | | | | | of Overwrite" setting in the executable dialog after the user activated it for the first time. Basically it looked in the stored settings to see if there was an entry for that executable to decide if the checkbox was to be enebled but never deleted that entry if the checkbox was then deselected.
* Allow copying an executable without changing detailsEran Mizrahi2017-12-101-1/+2
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* minor fixesTannin2016-05-071-0/+1
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* added option to use a mod as the target to create now files instead of ↵Tannin2016-05-071-11/+46
| | | | "overwrite"
* cleanupTannin2016-05-071-3/+5
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* removed close-mo featureTannin2015-12-181-13/+0
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* Weren't getting warned if you changed an executable then selected anotherTom Tanner2015-09-051-9/+11
| | | | This fixes that and also redisplays the newly selected item properly
* bugfix: "add" button in editexecutables dialog didn't workTannin2015-09-031-2/+5
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* auto-discovered executables aren't turned into custom ones if the user pressesTannin2015-08-311-1/+3
| | | | "Modify" without doing any changes
* code cleanupTannin2015-08-311-4/+6
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* bugfix: auto-discovered executables couldn't be customizedTannin2015-08-311-11/+12
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* Clean up of fixes for custom executable windowTom Tanner2015-08-131-1/+2
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* Fix the executable configuration flags going awry from Customise windowTom Tanner2015-08-131-12/+12
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* reverted most changes of changeset 626da419828a as I don't agree with themTannin2015-08-091-6/+14
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* More work on the executables listTom Tanner2015-08-051-16/+7
| | | | | | Apart from an off by one in the popup list which had crept back in, reworked the underlying code even more, which now seems to get the list behaving in a predictable way.
* - changed the way flags on executables are stored in memoryTannin2015-08-021-4/+3
| | | | - some coding style fixes
* Reworked executable lists to not use 3 bools in addExecutableTom Tanner2015-07-181-7/+8
| | | | Think it's more readable
* Allow user to select app icon or mo icon for generated shortcutsTom Tanner2015-07-181-7/+16
| | | | | Also fixes 'x' for toolbar not disappearing when it should Issue 701
* Reworking the Custom Executables list and the shortcut popup.Tom Tanner2015-07-091-8/+3
| | | | | | | | | Certainly fixes the issue where the 'toolbar' entry doesn't lose the cross. One of the 'find' methods ignored case but none of the others did, so I've made it not ignore case either. Also made the code to get the desktop/startmenu paths use a more up-to-date API
* bugfix: MO didn't use all parameters of preconfigured executablesTannin2015-03-271-2/+2
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* bugfix: "edit executables" dialog didn't actually save a modified executable ↵Tannin2015-03-271-0/+3
| | | | | | when confirming the save-on-close dialog
* MergeTannin2015-01-041-4/+4
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| * replaced all uses of NULL with nullptrTannin2014-11-281-5/+5
| | | | | | | | fixed a few placed where NULL was used as a number or boolean
* | - fixes after mergeTannin2015-01-041-2/+2
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* | Merge with branch1.2Tannin2015-01-031-6/+5
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| * - started on a refactoring moving functionality out of the MainWindow classTannin2014-11-211-10/+8
| | | | | | | | - started on support for game-plugins
| * non-mo mods now have a constructed name that cannot conflict with a regular modTannin2014-09-101-289/+289
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| * - re-enabled building of loot_cli and started developing against the new apiTannin2014-09-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - extended set of default categories - more tolerand bbcode parser - added a few colors for the bbcode parser - more fixes to qt5 compatibility - started work on ability to unloading (and thus re-loading) of plugins - names of plugins are no longer localizable (because those names are also used to store settings) - added settings to disable individual diagnosis settings - path of dependencies is now configured in a .pri file instead of environment variablees - bugfix: if the modid-input is canceled, the id was saved as -1 and wasn't re-requested from the user - bugfix: moving files with the SHFileOperation-Api didn't update the vfs correctly (still not perfect but better) - bugfix: attempt to remove the deleter-file seems to have caused error messages for some users - bugfix: fixed a couple of cases that might have caused the tutorial to hang
| * normalized eol style (all files should now have windows line endings)Tannin2014-07-171-289/+289
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* | workaround to prevent executables dialog from auto-selecting the top-most ↵Tannin2014-12-201-44/+50
| | | | | | | | executable
* | non-mo mods now have a constructed name that cannot conflict with a regular modTannin2014-09-101-289/+289
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* | - re-enabled building of loot_cli and started developing against the new apiTannin2014-09-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - extended set of default categories - more tolerand bbcode parser - added a few colors for the bbcode parser - more fixes to qt5 compatibility - started work on ability to unloading (and thus re-loading) of plugins - names of plugins are no longer localizable (because those names are also used to store settings) - added settings to disable individual diagnosis settings - path of dependencies is now configured in a .pri file instead of environment variablees - bugfix: if the modid-input is canceled, the id was saved as -1 and wasn't re-requested from the user - bugfix: moving files with the SHFileOperation-Api didn't update the vfs correctly (still not perfect but better) - bugfix: attempt to remove the deleter-file seems to have caused error messages for some users - bugfix: fixed a couple of cases that might have caused the tutorial to hang
* | normalized eol style (all files should now have windows line endings)Tannin2014-07-171-289/+289
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* - hook dll now monitors all mod directories, not only overwriteTannin2014-01-031-38/+95
| | | | | | - dialog for changing executables now warns if changes will be lost - main window is now locked before activating pre-start hooks - better responsiveness while main window is locked (or should be)
* - rewrote the mechanism removing the Archive List limitTannin2013-03-011-3/+37
| | | | | | | - openfile is now rerouted - .jar files can now be added as executables directly - bugfix: no message was displayed when checking for updates with no valid credentials configured - added a readme with compilation instructions
* - moved shared and uibase libraries to namespacesTannin2013-02-171-0/+3
| | | | - bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
* - hooks for CreateHardLinkTannin2013-02-161-1/+2
| | | | | | | | | | | | | | | | | | - createprocess hook will now reroute the cwd (fixes SUM, may break other tools?) - profile code moved to separate file - executables can now be linked to toolbar - category filters are now represented as a tree - csv export of mod list - ModInfoDialog is now "window modal" instead of "application modal" - nexus dialog now updates the mod-id field while browsing - right-click in nexus browser allows to open in external browser - ini viewer is no longer modal - bugfix: another attempt to fix processing of invalid header lines in fomod xmls (bom now handled) - bugfix: integrated fomod installer will no longer overwrite detected mod name by the one from the xml - bugfix: "hide file" from conflicted files list now updates that list - bugfix: conflicted files list no longer offers to hide files in BSAs - bugfix: pressing delete on the mod list with multiplie files selected offered to delete the wrong files - regression: mod name guessing with the old regular expression was less likely to lead to an empty mod name. Now both are tried
* initial commit to mercurial repository.Tannin2013-02-031-0/+194
Corresponds to MO version 0.12.6