| Commit message (Collapse) | Author | Age | Files | Lines |
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moved most of the figuring out of instance parameters from InstanceManager to Instance, separated all the ui from it and put it in main.cpp
added ways to show single pages in the create instance dialog so they can be used when info is missing
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pass a pointer to Settings around for things that can be called without settings, when creating the first instance
added dummy plugin list, mod list and iorganizer to initialize plugins without an instance
moved PluginContainer into the core filter, had nothing to do with the plugins list
NexusInterface is now created manually instead of being a static singleton because it needs to know if the settings are available
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don't try to delete paths that don't exist
natsort for instance names and games
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update when renaming instance
update and select when creating instance
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disabled instance conversion buttons again, not implemented
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the global "dataPath" property; this is always the same thing, unless another Settings object is created for a different instance than the active one, which happens in the instance manager dialog
- instance manager dialog:
- select the active instance when opening
- instance deletion now handles custom paths from the ini
- started on instance conversions, not functional
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add portable instance to the list, handle some of the buttons
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double-click an instance to switch to it (disabled for now, not sure I want that)
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sort games by name
added intro and confirmation pages
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allow for multiple instances of Settings
fill in information in instance manager
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