| Commit message (Collapse) | Author | Age | Files | Lines |
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OrganizerCore.
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fixed handle leak when starting steam
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rewrote ProcessRunner to have a bunch of setters and then a run()
fixed bad exit code when waiting on a process that's already completed
removed lock()/unlock() from main window, ProcessRunner is in charge of that now
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added IUserInterface::qtWidget()
put back IUserInterface in OrganizerCore now that there's a way to get the widget
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merged settings into saveVisibility() and restoreVisibility()
call MainWindow::storeSettings() earlier so widget visibility is still valid
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removed most of storeSettings() from OrganizerCore: QSettings handles saving by itself, no need for that
removed topLevelSplitter from ui, unused since the log widget is in a dock
removed QSettings from MainWindow::readSettings()
replaced return values for some of the new getters in Settings to std::optional
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renamed ETabs to ModInfoTabIDs and changed all ints to use the enum instead
added ModInfoPtr to avoid having to include modinfo.h just to get ModInfo::Ptr
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Setting the display name to "<submenu>/<displayname>" will group plugins under the submenu.
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This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
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right error code (usually)
A note: It is possible for the executed program to completely exit before MO attempts to get hold of the pid from the job handle,
in which case strangeness will happen (this has always been an issue)
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Added a method to Profile class to get location of save games for the profile. I haven't added this to IProfile as am in two minds.
Aside from this have done cleanups of issues suggested by include-what-you-use, and some OCD sorting of #includes
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- moved more functionality to game-plugins
- further decoupled management functionality from the UI
- created another "tutorial" which is only a single page with relevant parts of
the ui highlighted with info as tooltips
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- started on support for game-plugins
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