| Commit message (Collapse) | Author | Age | Files | Lines |
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without it, execution just resumes and dumps are created endlessly
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- users report low quality splash screen
- sticking with qt's default is better in the long run
- can still use the environment variable
revert network timer:
- users report error in log every second
- was a blind fix anyway, can't reliably reproduce it
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added terminate handler
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fixed includes because shared/ isn't in the path anymore
removed unused modeltest files
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added AV warning when a game plugin is no longer available
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for next startup.
This could sometimes happen if users changed a drive letter or removed a drive with one of the Mo2 paths on it making Mo2 error on startup. Only fix was to manually edit the modorganizer.ini file or manually deleting the instance. This allows users to create or use other instances even if that particular instance still needs manual fixing.
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missed fileregisterfwd.h in cmake list
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made classes noncopyable, fixed a few unintended copies
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first implementation of NtQueryDirectoryFile
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use_spash=true by default. It's not exposed to the ui for now.
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by not letting it wait on the mainwindow and instead immediately close
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removed incorrect assert about an empty game edition
added FileTree to wrap a QTreeView and a FileTreeModel, moved some context menu actions over
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save main window settings in closeEvent()
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now also checks modules loaded after startup
fixed crash on w7 when checking some modules
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merged a bunch of unnecessary functions in ProcessRunner
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log the actual spawning and requests to start as well as wait from plugins
raise the lock widget when it's a dialog
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changed lock widget text when running without a ui
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added IUserInterface::qtWidget()
put back IUserInterface in OrganizerCore now that there's a way to get the widget
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reset geometry uses TaskDialog
moved restart code for the settings dialog to MainWindow
fixed settings sometimes not being saved when restarting
don't log "crash dumps present" every time the settings dialog is closed
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added logs: when dmp files are present, for portable instances, and the ini path
clear the log widget when switching instances
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added check for blocked files, only logs
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log more info on game plugin
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log free space on drives involved in paths
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removed "get" from the getters that had it
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merged settings into saveVisibility() and restoreVisibility()
call MainWindow::storeSettings() earlier so widget visibility is still valid
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changed reset button in settings to restart immediately
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added centerOnMainWindowMonitor(), now also used by validation dialog
added overloads for splitter, used by main splitter
fixed saveState() for QMainWindow calling the wrong function
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removed most of storeSettings() from OrganizerCore: QSettings handles saving by itself, no need for that
removed topLevelSplitter from ui, unused since the log widget is in a dock
removed QSettings from MainWindow::readSettings()
replaced return values for some of the new getters in Settings to std::optional
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added necessary member functions in Settings
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reset the log file in case MO is restarted and the previously selected instance is deleted
switched back to single `mo_interface.log` file
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Logging rework
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initializing usvfs logging now logs strings for log level and crash dump type
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replaced windowsErrorString() with formatSystemMessage()
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log displays on startup
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