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path: root/src/mainwindow.cpp
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* renamed InstanceManager::instance() to singleton() to avoid confusionisanae2020-11-061-1/+1
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* replaced #pragma once by ifdefsisanae2020-11-031-22/+9
| | | | | | | changed pointer to ref to NexusInterface on_actionChange_Game_triggered() now creates the dialog itself instead of calling test code fixed broken command line options, they'd be reset before they were used removed useless explicit
* fixes after rebasingisanae2020-11-031-1/+1
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* moved nexus api stuff to GlobalSettingsisanae2020-11-031-2/+2
| | | | | | | pass a pointer to Settings around for things that can be called without settings, when creating the first instance added dummy plugin list, mod list and iorganizer to initialize plugins without an instance moved PluginContainer into the core filter, had nothing to do with the plugins list NexusInterface is now created manually instead of being a static singleton because it needs to know if the settings are available
* fixed boost bind warningsisanae2020-11-031-1/+3
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* split nexus connection stuff into NexusConnectionUI so it can be reused in ↵isanae2020-11-031-31/+31
| | | | | | | | | | the instance creation dialog removed the PluginContainer* parameter from NexusInterface::instance() - it's a singleton, so it only needs to be given once, not every time - it doesn't even matter because the first time instance() is called, it creates the singleton, but the plugin container is always null - and setPluginContainer() is called much later from OrganizerCore with the correct value added non functional nexus page to instance creation dialog
* hide tutorial question optionisanae2020-11-031-5/+25
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* fixed settings doing weird stuff with multiple instancesisanae2020-11-031-11/+15
| | | | | sort games by name added intro and confirmation pages
* Merge branch 'master' into imodlist-updatesMikaël Capelle2020-10-261-3/+3
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| * Add IOrganizer::onProfileXXX callbacks.Mikaël Capelle2020-10-241-3/+3
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* | Move IOrganizer::getMod() to IModList::getMod().Mikaël Capelle2020-10-251-4/+4
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* | Move IOrganizer::modsSortedByProfilePriority() to ↵Mikaël Capelle2020-10-251-2/+2
| | | | | | | | IModList::allModsByProfilePriority().
* | Rename IOrganizer::refreshModList -> refresh.Mikaël Capelle2020-10-251-11/+9
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* Check for problems when closing the settings dialog.Mikaël Capelle2020-10-141-0/+3
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* Do not show 'Enable Mods... ' action for game without SaveGameInfo feature.Mikaël Capelle2020-09-281-8/+8
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* Allow MO2 to find game saves into subdirectories.Mikaël Capelle2020-09-281-2/+12
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* Use IProfile::absoluteIniFilePath().Mikaël Capelle2020-09-271-4/+1
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* Allow absolute path for ini files.Mikaël Capelle2020-09-271-2/+2
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* Merge pull request #1238 from Holt59/plugin-installer-callbacksMikaël Capelle2020-09-231-2/+2
|\ | | | | Add IPluginInstaller onInstallationStart and onInstallationEnd callbacks
| * Add 'reinstallation' parameter to onInstallationStart().Mikaël Capelle2020-09-221-2/+2
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| * Add IPluginInstaller onInstallationStart and onInstallationEnd callbacks.Mikaël Capelle2020-09-211-2/+2
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* | Merge pull request #1236 from Holt59/expose-modinterface-metaMikaël Capelle2020-09-231-36/+36
|\ \ | |/ |/| Add getters for most meta-information in mod.
| * Change modId() to nexusId().Mikaël Capelle2020-09-221-15/+15
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| * Add getters for most meta-information in mod.Mikaël Capelle2020-09-201-36/+36
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* | Fix issue with global saves directory when setting files are availble for ↵Mikaël Capelle2020-09-201-6/+10
|/ | | | non-Bethesda games.
* StandardizingJeremy Rimpo2020-09-091-9/+9
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* Traslate lines, use QPairJeremy Rimpo2020-09-091-9/+9
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* Fixes for bulk update checkJeremy Rimpo2020-09-091-7/+8
| | | | | * Check game source for validity * Display name of source when no updates found
* Added Open Meta File context action to downloadserri1202020-08-201-0/+1
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* added confirmation for sorting, some users click it by mistakeisanae2020-07-201-0/+10
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* shift+ and ctrl+double-click in mod list will now only open one mod instead ↵isanae2020-07-201-34/+32
| | | | | | of the whole selection since these modifiers are also used for selecting, this is too error prone and users have reported opening a crapload of tabs in their browser or explorer windows
* resize data tab columns when migrating from < 2.3 so the new columns are visibleisanae2020-07-101-3/+8
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* Add a dash between the managed game and "Mod Organizer" to distinguish app name.AL2020-06-241-1/+2
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* Clean notification of userInterfaceInitialized between MainWindow and ↵Mikaël Capelle2020-06-161-2/+3
| | | | OrganizerCore.
* Move userInterfaceInitialized notification at the end of the first show event.Mikaël Capelle2020-06-161-2/+3
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* Update for new organizer callbacks.Mikaël Capelle2020-06-151-0/+2
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* Avoid using indexOf everywhere.Mikaël Capelle2020-06-111-6/+7
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* Fix refresh events of tabs in the right panel when some tabs are hidden.Mikaël Capelle2020-06-111-7/+6
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* Hide plugins and archives tabs when features are missing.Mikaël Capelle2020-06-091-0/+12
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* Mark mods with orphaned nexus ids as checked to avoid repeated requests.AL2020-06-091-0/+14
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* Fix consecutive mod update checks checking some mods again..AL2020-06-091-1/+2
| | | | by correctly setting the last nexus update timestamp on a missed case.
* Fix problems button not updating on startup in some cases.AL2020-06-081-1/+1
| | | | | Mainwindow wasn't guaranteed to exist after first directory structure refresh was complete so there was no mainwindow slot triggered to check for problems. Added a proper problems check in the mainwindow constructor.
* Use QEventLoop instead of manually spinning calling ProcessEvents in a while ↵AL2020-06-071-5/+14
| | | | with a sleep.
* Change time measurement to not include lock wait time.AL2020-06-071-2/+1
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* Make checks that occur at the same time not return immediately to avoid ↵AL2020-06-071-20/+19
| | | | issues with stuff that might need to rely on check completion.
* Make even the last direct call to checkForProblemsImpl use the async version.AL2020-06-071-6/+8
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* Avoid executing Problems checks concurrently.AL2020-06-071-3/+14
| | | | | Reduce timer to 500ms. Make other calls also scheduled.
* Make a couple more calls async since there is no good reason not to.AL2020-06-071-2/+2
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* * Change the diagnoseUpdate() signals to collapse into a single async call ↵AL2020-06-061-10/+8
| | | | | | | | | | | | | | | | in case of multiple signals in short time span. * Make mainwindow constructor and show() use updateProblemsButton() to just update the problems icon without performing checks. * Make directory refreshed schedule a problems check since it can overlap with other invocations. * Make changing translation not trigger checks at all. * Make changing style only update the icon instead of also performing the check. * Make MainWindow ctor, MainWindow::show()and MainWindow::resetActionIcons() just update the icon without actually performing a check. * Make clearing overwrite checkForProblems synchronously. Same before opening the notifications window and after closing it.
* Make checkForProblems update local variable with the problem count,AL2020-06-061-6/+14
| | | | | Make updateProblemsButton just update the ui using that variable (no heavy operation) Add checkForProblemsAsync to perform the heavy checks in another thread.