| Commit message (Collapse) | Author | Age | Files | Lines |
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this includes tons and tons of changes to how paths are determined.
the profiles-dir can now also be configured
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other fixes
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Conflicts:
src/gameinfoimpl.cpp
src/installationmanager.cpp
src/mainwindow.cpp
src/organizercore.cpp
src/organizercore.h
src/organizerproxy.cpp
src/organizerproxy.h
src/savegamegamebryo.cpp
src/savegamegamebyro.h
src/selfupdater.h
src/shared/fallout3info.cpp
src/shared/fallout3info.h
src/shared/falloutnvinfo.cpp
src/shared/falloutnvinfo.h
src/shared/gameinfo.cpp
src/shared/gameinfo.h
src/shared/oblivioninfo.cpp
src/shared/oblivioninfo.h
src/shared/skyriminfo.cpp
src/shared/skyriminfo.h
src/spawn.cpp
src/transfersavesdialog.cpp
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Working on sorting out savegame stuff
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Conflicts:
src/downloadmanager.cpp
src/mainwindow.cpp
src/modinfo.cpp
src/modinfo.h
src/selfupdater.cpp
src/shared/fallout3info.cpp
src/shared/fallout3info.h
src/shared/falloutnvinfo.cpp
src/shared/falloutnvinfo.h
src/shared/gameinfo.h
src/shared/oblivioninfo.cpp
src/shared/oblivioninfo.h
src/shared/skyriminfo.cpp
src/shared/skyriminfo.h
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new version.
Also fixed a lot of const correctness things
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optional web page.
Also refactored modinfo into multiple files (as the actual types are opaque anyway) and cleaned up the headers a bit
I also changed 'visit on nexus' from the menu not to open the downloads tab because it was a little confusing
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isn't too nexus related.
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It makes more sense to have them here as they have very little to do with the game, more to do with the origin of the mod.
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I'm looking to move it to the nexus interface though as it doesn't really relate to the game plugin.
I've also removed the MananagementURL as
- you can log into nexus without needing to specify the game
- See above - it doesn't belong with the game plugin
This gets rid of all dependencies bar game saving and logging in
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of gameinfo.h includes
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also added getNexusDisplayUrl for the other variant of getNexusPage
Removed skyrim static versions
note that Nexusinterface is now passed a game plugin rather than a URL and a game ID if you want to override the current game
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startup
Did some const correctness improvements
Also may have fixed a potential crash as the Profile copy constructor didn't copy the m_GamePlugin membber
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Also implement IPluginGame::getNexusGameID() but not hooked it in yet.
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Also removed the default constructor from Profile class and stopped registering it as a QMetaObject (which it is the only reason it is there).
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IPluginGame::getNexustName
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the plugingame interface
Also commented out startDownloadNexusFile as it doesn't appear to be used anywhere
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Pedantic note: This doesn't help the possibility of supporting multiple executables greatly, we'd have to have a lot of register-for-change events.
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- fixed files missing from vfs if parent directory exists in real destination dir
- implemented plugin api to access current profile
- steam game detection now also works for 64-bit games
- removed reference to archive tab from tutorial
- usvfs log level is now taken from config
- some cleanup
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an endless loop
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Apart from an off by one in the popup list which had crept back in, reworked
the underlying code even more, which now seems to get the list behaving in
a predictable way.
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from real to virtual location
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- some coding style fixes
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Think it's more readable
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Also fixes 'x' for toolbar not disappearing when it should
Issue 701
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needed it
invalidation bsa is now always placed as the first bsa
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