| Commit message (Collapse) | Author | Age | Files | Lines |
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made classes noncopyable, fixed a few unintended copies
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Always remember last opened ModInfoDialog tab.
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Don't reopen saved tab if mainwindow requested specific tab.
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filter in data tab
fixed some bad iterators when removing rows
fixed empty directories not being marked as such when refreshing
always sort directories first even when reversing the sort order
fixed children not being sorted
fixed errors about file sizes for directories
remember state of checkboxes in data tab
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removed incorrect assert about an empty game edition
added FileTree to wrap a QTreeView and a FileTreeModel, moved some context menu actions over
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Recursively restores all hidden files in the mod or mods if more than one is selected.
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fixed mod info dialog tab order using different settings for read and write
mod info dialog now doesn't complain when no tab order exists in the settings
only remove section when the array is larger, prevents logging changes when nothing actually changed
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removed "get" from the getters that had it
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removed widget-specific functions in GeometrySettings, now using generic functions in Settings
removed some unused member variables in MainWindow
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removed some commented out logging
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removed now unused vlog()
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updateTabs() creates a list of tabs to update instead of checking for each file
comments
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discard the changes
comments, moving some stuff around
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renamed ETabs to ModInfoTabIDs and changed all ints to use the enum instead
added ModInfoPtr to avoid having to include modinfo.h just to get ModInfo::Ptr
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constructors
mod is passed to ctors to make sure they can never be empty
only call deleteRequest() to selected mod
comments
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dialog did not handle closeEvent() at all, it only checked the close button
bunch of comments
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it wasn't actually used everywhere
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remove obsolete settings
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changed filetree context menu to always show all items
added mnemonics to conflicts context menu
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thread, which hangs the ui
categories and notes will update the tab color when changing
fixed rare crash when reordering tabs while loading a mod
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fixed refresh not working, will now always clear the browser so the refresh is obvious
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fixed conflict list not sorting when changing parameters
switched from QDirIterator to std::filesystem, much faster
FilterWidget precompiles the list
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views and custom models
call update() after feedFiles() to allow some tabs to have post-processing after feedFiles()
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update tabs when origin changes
change setting name because 2.2.0 can't handle the text list
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and the id from the enum
fixed reordering
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remove tabs if they're can't handle the selected mod
next/previous now load mods in place without reopening the dialog
tab reordering is broken
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now passing tab index to allow enabling/disabling depending on mod type
modinfodialog cleanup
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forward delete shortcut to tabs
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moved mod info dialog classes to a sub filter
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added new HTMLEditor that triggers an editingFinished() on focus our, used by notes tab
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added OrganizerCore::loggedInAction() to execute a function only when logged in, replaces a bunch of copy/pasted stuff in mainwindow
moved common variables in ModInfoDialogTab
moved DescriptionPage to modinfodialognexus.h, renamed to NexusTabWebpage, deleted now empty descriptionpage.h
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finished moving over conflict tab to its own set of files
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slightly offset next/previous images so they look better when shown next to each other vertically
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text editor: fixed modified flag not being set to false when loading an empty file
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refactored TextFilesTab into GenericFiles so it can be used by IniFilesTab
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splitter in ini tab
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