| Commit message (Collapse) | Author | Age | Files | Lines |
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*New modType separator.
*Bold, italic and centralized name without _separator at the end.
*Added "create separator" option to context menu.
*Added "rename separator" option.
*Fixed rename separator issue with priority resetting.
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confirm messages since delete can't be undone.
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currently viewed tab.
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modinfodialog.
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preview is not working for the lower file list for some reason but I left the setup of the context menu and all in case somebody else can figure out what I'm missing.
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This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
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Conflicts:
src/downloadmanager.cpp
src/mainwindow.cpp
src/modinfo.cpp
src/modinfo.h
src/selfupdater.cpp
src/shared/fallout3info.cpp
src/shared/fallout3info.h
src/shared/falloutnvinfo.cpp
src/shared/falloutnvinfo.h
src/shared/gameinfo.h
src/shared/oblivioninfo.cpp
src/shared/oblivioninfo.h
src/shared/skyriminfo.cpp
src/shared/skyriminfo.h
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It makes more sense to have them here as they have very little to do with the game, more to do with the origin of the mod.
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I'm looking to move it to the nexus interface though as it doesn't really relate to the game plugin.
I've also removed the MananagementURL as
- you can log into nexus without needing to specify the game
- See above - it doesn't belong with the game plugin
This gets rid of all dependencies bar game saving and logging in
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to grow slightly each time
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- addded a workaround for cases where, after a MO update, the stored modlist layout has no size for new columns
- using a webview again for the nexus view of the modinfo dialog
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- bugfix: overwrite dialog displayed system drives if the overwrite directory didn't exist
- bugfix: ini tweak activation wasn't saved
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fixed a few placed where NULL was used as a number or boolean
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- addded a workaround for cases where, after a MO update, the stored modlist layout has no size for new columns
- using a webview again for the nexus view of the modinfo dialog
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- bugfix: overwrite dialog displayed system drives if the overwrite directory didn't exist
- bugfix: ini tweak activation wasn't saved
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highlighted in the list
- when starting an external application MO now wraps the process in a job and waits on that instead. This way MO is not unlocked early when skyrim is started through skse
- mod info dialog no longer offers the esp tab for foreign mods because that caused confusion
- updated translation files
- download directory and mod directory are now created if necessary
- bugfix: staging script created unnecessary copies of translation files
- bugfix: potential invalid array access when trying to determine best mod order
- bugfix: deleter file wasn't removed after esp hiding was disabled
- bugfix: potential access to to un-initialized login reply
- bugfix: changed the initialization order to allow more ui controls to be localized
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bsa order after all)
- bsas from foreign bsas are now loaded as expected by hook.dll as well
- state of log-window-split is now saved
- auto completion in installer name boxes is now case-sensitive so that users can change casing of the mod names
- bugfix: self updater did enforce the skyrim url for MO updates but not the game_id
- bugfix: modinfo dialog didn't correctly read mod meta information on opening
- bugfix: MO didn't report on endorsement (for MO)
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- deleted mods are now moved to the recycle bin instead of being deleted permanently
- reduced modinfo dialog for foreign mods
- foreign mods are now displayed with a pseudo-category
- added a signal when a plugin is moved
- bugfix: refreshing of directory structure for mods with bsas didn't work correctly when enabling a mod and on changing display of foreign mods
- bugfix: one mod in the list was assigned the same priority on the directory structure as the data directory
- bugfix: conflicts tab in the mod info dialog offered the hide option for files in bsas
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a separate file
and actually get used.
- a warning message advices users to clean out that separate file
- slightly improved default main window layout
- bugfix: newly created ini tweaks were added to the list with incorrect properties
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- updated json library
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- saves list is now automatically updated on FS changes
- optimization: data tree widget is no longer filled completely at once but one directory at a time
- bugfix: pending downloads were not removed from list after a failed nxm request
- bugfix: there was still a nmm.nexusmods.com link
- bugfix: the text "alpha" in version strings wasn't interpreted correctly
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files from the data
tree, presenting a comparison of variants in case of overwritten files
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that failed to open
- bugfix: upon changing categories the mappings of deleted categories wasn't cleaned up which could cause an error message
- bugfix: the number of esps/esms that can be loaded is actually 255 not 256 since the save game counts too
- bugfix: "visit on nexus" from the modinfo dialog also lead to the wrong url
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- added missing files from earlier commit (wtf?)
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