| Commit message (Collapse) | Author | Age | Files | Lines |
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api label in status bar:
- now shows when not logged in
- changed some of the colour thresholds to correspond to real throttling numbers
make sure the api key is also cleared from the access manager when clearing from the settings
removed unused bool m_ValidateAttempted in NXMAccessManager
update the window title and status bar api label with correct values on startup, which fixes incorrect values when "restarting" MO after changing nexus settings
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moved the api label to the status bar
refactored a bunch of copy/pasted code in NexusInterface to use shouldThrottle() and throttledWarning()
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added button in nexus settings to open the dialog
added a force flag to apiCheck() to do a check with the new key even if the login was successful before
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The new API does not require this and it serves no purpose to keep it.
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* Remove periodic auto-update
* Add context menu force-update for mod list
* Fix some bugs with update parsing
- Ignore update files that are deleted
- Fix remaining issue with failing to get all mods due to capitalization
* Remove queue retry when out of requests
* Clear all requests when out of requests
* More potential improvements to login/validation process
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* Uses current daily/hourly rate limits
* Fixed issue with translating API game string to mod game string
** Corrects issues with update checks and downloads
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* Added 30-second ping so Nexus doesn't close our connection
* Set an overall 5 minute timeout before we give up listening for auth
* Fixed some old signal and slot connections
* Added a button to revoke the current API authorization
* Updated bulk endorsement function with new API changes
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- Switch to SSO with WebSocket
- Update endpoints (all but version checking)
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This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
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special characters
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all references
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Conflicts:
src/gameinfoimpl.cpp
src/installationmanager.cpp
src/mainwindow.cpp
src/organizercore.cpp
src/organizercore.h
src/organizerproxy.cpp
src/organizerproxy.h
src/savegamegamebryo.cpp
src/savegamegamebyro.h
src/selfupdater.h
src/shared/fallout3info.cpp
src/shared/fallout3info.h
src/shared/falloutnvinfo.cpp
src/shared/falloutnvinfo.h
src/shared/gameinfo.cpp
src/shared/gameinfo.h
src/shared/oblivioninfo.cpp
src/shared/oblivioninfo.h
src/shared/skyriminfo.cpp
src/shared/skyriminfo.h
src/spawn.cpp
src/transfersavesdialog.cpp
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ThosRTanner-master
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Scons build. This isn't exactly production ready because the qt headers are a nightmarish web of interdependencies but it's useful for checking.
I've also removed a few unused include files it detected and corrected some things that upset clang in a big way.
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I'm looking to move it to the nexus interface though as it doesn't really relate to the game plugin.
I've also removed the MananagementURL as
- you can log into nexus without needing to specify the game
- See above - it doesn't belong with the game plugin
This gets rid of all dependencies bar game saving and logging in
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of gameinfo.h includes
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Appears to be a new bug in qt or maybe incompatibility with Windows 10: All Progress dialogs were made visibly automatically a few seconds after application startup. This was "fixed" by creating the dialog dynamically on demand
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- It also retrieves account status
- rewrote how MO decides when to log-in/when to give up on logging in
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fixed a few placed where NULL was used as a number or boolean
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highlighted in the list
- when starting an external application MO now wraps the process in a job and waits on that instead. This way MO is not unlocked early when skyrim is started through skse
- mod info dialog no longer offers the esp tab for foreign mods because that caused confusion
- updated translation files
- download directory and mod directory are now created if necessary
- bugfix: staging script created unnecessary copies of translation files
- bugfix: potential invalid array access when trying to determine best mod order
- bugfix: deleter file wasn't removed after esp hiding was disabled
- bugfix: potential access to to un-initialized login reply
- bugfix: changed the initialization order to allow more ui controls to be localized
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automatically deleted
- some fixes to the tutorial (mostly wording but also some actual problems)
- bugfix: could disable mods that aren't supposed to be disable-able
- bugfix: mod list wasn't saved on some changes
- bugfix: when trying to start directly to application, MO didn't start up correctly
- bugfix: hook.dll didn't load mod bsas into its directory structure and thus didn't allow bsas to overwrite loose files
- bugfix: in some constellations the tutorial files couldn't be found despite being in the right location
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- bugfix: download manager might have tried to read from a closed connection
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selected mods)
- added option to combine category filters using "or"
- added context menu option for deselecting category filters
- slightly changed ui on the category filters
- added a sample plugin for cpp that can be built without building the rest of MO
- simple installer can now be configured to run without any user interaction
- extended interface for python plugins
- iorganizer implementation moved out of the main window
- nexus requests from plugins will now be identified in the user agent
- bugfix: shortcuts created from MO used the wrong working directory
- bugfix: deactivation of bsas didn't stick
- bugfix: file hiding mechanism wasn't active
- bugfix: executables linked on the toolbar couldn't be removed if the executable was removed first
- bugfix: the endorsement-filter couldn't be combined with other filters
- bugfix: python interface to repository bridge was broken
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