| Commit message (Collapse) | Author | Age | Files | Lines |
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removed some commented out logging
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don't resend the guid and token, nexus never answers with the api key, just create a new request every time
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cleaned up double logging for github
reset validation progress dialog parent just before the main window dies
removed unused APIStats from APIUserAccount, added isValid()
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api key now part of ApiUserAccount
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added logs for manual key validation, will need to rewrite a few things
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moved most of the stuff into a new NexusSSOLogin class
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allow hiding dialog and make it appear again if needed
don't use an event loop in validated(), it causes all sorts of problems because it can be reentrant if another logged in action is done while the dialog is visible
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api label in status bar:
- now shows when not logged in
- changed some of the colour thresholds to correspond to real throttling numbers
make sure the api key is also cleared from the access manager when clearing from the settings
removed unused bool m_ValidateAttempted in NXMAccessManager
update the window title and status bar api label with correct values on startup, which fixes incorrect values when "restarting" MO after changing nexus settings
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moved the api label to the status bar
refactored a bunch of copy/pasted code in NexusInterface to use shouldThrottle() and throttledWarning()
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added button in nexus settings to open the dialog
added a force flag to apiCheck() to do a check with the new key even if the login was successful before
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The new API does not require this and it serves no purpose to keep it.
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* Remove periodic auto-update
* Add context menu force-update for mod list
* Fix some bugs with update parsing
- Ignore update files that are deleted
- Fix remaining issue with failing to get all mods due to capitalization
* Remove queue retry when out of requests
* Clear all requests when out of requests
* More potential improvements to login/validation process
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* Uses current daily/hourly rate limits
* Fixed issue with translating API game string to mod game string
** Corrects issues with update checks and downloads
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* Added 30-second ping so Nexus doesn't close our connection
* Set an overall 5 minute timeout before we give up listening for auth
* Fixed some old signal and slot connections
* Added a button to revoke the current API authorization
* Updated bulk endorsement function with new API changes
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- Switch to SSO with WebSocket
- Update endpoints (all but version checking)
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This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
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special characters
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all references
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Conflicts:
src/gameinfoimpl.cpp
src/installationmanager.cpp
src/mainwindow.cpp
src/organizercore.cpp
src/organizercore.h
src/organizerproxy.cpp
src/organizerproxy.h
src/savegamegamebryo.cpp
src/savegamegamebyro.h
src/selfupdater.h
src/shared/fallout3info.cpp
src/shared/fallout3info.h
src/shared/falloutnvinfo.cpp
src/shared/falloutnvinfo.h
src/shared/gameinfo.cpp
src/shared/gameinfo.h
src/shared/oblivioninfo.cpp
src/shared/oblivioninfo.h
src/shared/skyriminfo.cpp
src/shared/skyriminfo.h
src/spawn.cpp
src/transfersavesdialog.cpp
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ThosRTanner-master
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Scons build. This isn't exactly production ready because the qt headers are a nightmarish web of interdependencies but it's useful for checking.
I've also removed a few unused include files it detected and corrected some things that upset clang in a big way.
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I'm looking to move it to the nexus interface though as it doesn't really relate to the game plugin.
I've also removed the MananagementURL as
- you can log into nexus without needing to specify the game
- See above - it doesn't belong with the game plugin
This gets rid of all dependencies bar game saving and logging in
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of gameinfo.h includes
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