| Commit message (Collapse) | Author | Age | Files | Lines |
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* Allow for mod directory maps
- Set main data files based on game
- Mapped mod directories to VFS
- Update overwrite setup
* Skip if mod contains no 'data' dir
* More mod directory compatibility fixes
* Workaround for Obl:Rem save location
- SLocalSavePath does nothing yet MO2 wants to use it to override the default save location
- This only applies to BGS games anyway, we should move this logic
* First pass for overwrite mod directory support
* More overwrite move / delete restrictions
* Fix issue with moving directories that are not required
* Formatting pass
* More modDataDirectory updates
* Formatting
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Co-authored-by: Mikaël Capelle <capelle.mikael@gmail.com>
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had to move some classes to header files
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confirm messages since delete can't be undone.
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This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
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- bugfix: overwrite dialog displayed system drives if the overwrite directory didn't exist
- bugfix: ini tweak activation wasn't saved
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- main application now contains means for plugins to react on some changes (to be extended)
- plugins can now retrieve more information about a mod
- user-agent sent to nexus now automatically contains the current MO version
- included updated russian translation
- problems dialog now refreshes itself after a fix was applied
- fixed new esp/asset ordering diagnosis. May be fully functional now
- bugfix: restoring locked load order could leave MO in an endless loop (not sure if this fix is correct yet)
- bugfix: plugin list was not visually updated after some changes
- bugfix: nmm importer threw away mod ordering
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Corresponds to MO version 0.12.6
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