| Commit message (Collapse) | Author | Age | Files | Lines |
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necessary for rars)
- process blacklist is now taken from a file if there is one, not hardcoded
- removed workaround for the papyrus compiler
- updated loot client to work with the actual api
- loot client now links with loot32.dll at runtime
- loot client now produces its output in a (json-)file which includes all plugin messages and dirty flags
- fomod installer now tries to parse the xml with several encodings
- fomod installer will now display a diagnostics warning if the jpg imageformat isn't supported
- base preview plugin now tries to be a bit smarter about resizing images to fit the screen
- bugfix: fomod installer no longer tries to open an image even after detecting its invalid
- bugfix: potential null-pointer dereferentiation in getprivateprofile... hooks
- bugfix: potential null-pointer dereferentiation in download manager
- bugfix: internal origin name showed up in one more place
- bugfix: ToString function produced strings that were one (zero-termination-)character too long
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bug. Still not sure how
- rewrote widechar <-> multibyte conversion functions to handle arbitrary string lengths
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- added a workaround for download-link handling in chrome
- MO will now create a profile even if the game-launcher has never been run
- bugfix: files weren't cleanly removed from vfs file register
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- bugfix: opening nexus through the globe icon used the nmm.nexusmods.com url
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directory structure
- bugfix: circular dependency caused a memory leak
- bugfix: removing a single mod lead to the wrong mod being deleted
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routed to the unicode version in every windows variant
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- some code cleanup and minor bug fixes based on results from static code analysis
- added naemfilter for the esp list
- bsa changes are now stored automatically but delayed by up to 0.5 seconds (for performance reasons)
- bugfix: buffer overrun when certain functions are called with empty file names
- bugfix: reroute for the ini-limit fix was placed in the data segment
- bugfix: mod list got mixed up when the mod directory was changed externally
- bugfix: plugins.txt reroute on skyrim didn't work on winXP
- bugfix: MO could become unresponsive if the tutorial script couldn't be interpreted
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assigned to it
- bugfix: getfullpathname reroute now correctly handles relative paths
- bugfix: cwd change to overwrite is now handled too
- bugfix: using the external fomod installer to merge a mod caused error messages because directories couldn't be renamed
- bugfix: The memory for file dialogs wasn't saved to the ini file
- file category (main, update, optional, old) is now stored with the download for future use
- when overwriting a mod, the version of the mod is only increased, never reduced. This is less correct
for the unusual case that the user is downgrading but more correct for the more commen case
he is installing an optional file with incorrect version number
- the install mod dialog now uses the file dialog memory
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- bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
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Corresponds to MO version 0.12.6
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