| Commit message (Collapse) | Author | Age | Files | Lines |
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* Remove SConscript related files.
* Force-load translations from uibase and gamebryo/creation.
* Bring githubpp here and add a standalone preset.
* Switch VersionInfo -> Version for ModOrganizer2. (#2063)
* Add pre-commit hook.
* Use 7zip build from VCPKG registry.
* Use archive.dll from the bin folder instead of dlls.
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* Update for new USVFS function scheme.
* Fix call to usvfsVersionString().
* Move USVFS to mo2 dependencies instead of third party in CI.
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* Switch from fmtlib to std::format.
* Remove libffi from dependencies in Github action.
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# Conflicts:
# CMakeLists.txt
# src/CMakeLists.txt
# src/organizer_en.ts
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better error when cwd doesn't exist
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refactoring in main.cpp:
- moved stuff to loglist.cpp and moapplication.cpp
- split main() into a few functions
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fixed includes because shared/ isn't in the path anymore
removed unused modeltest files
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removed incorrect assert about an empty game edition
added FileTree to wrap a QTreeView and a FileTreeModel, moved some context menu actions over
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save main window settings in closeEvent()
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binaries, that's handled when spawning
removed useless checkEnvironment(), which checked for EventLog
removed CREATE_BREAKAWAY_FROM_JOB from CreateProcess() calls, didn't do anything
fixed setFromFileOrExecutable() when running just a filename that's not an executable name
split run()
fixed lock widget being disabled when running without a ui
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fixed handle leak when starting steam
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log the actual spawning and requests to start as well as wait from plugins
raise the lock widget when it's a dialog
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added IUserInterface::qtWidget()
put back IUserInterface in OrganizerCore now that there's a way to get the widget
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waiting for process now gets the whole process tree to find an interesting process
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simplified waitForAllUSVFSProcesses() to always get the list of running processes after one process completes
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added waitForAllUSVFSProcesses() to OrganizerCore, used when closing MO
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fixed env::get() returning garbage after value
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added steam app id to spawn parameters
removed threadHandle, unused
moved most of the stuff from OrganizerCore::spawnBinaryProcess() to Spawner
replaced m_UserInterface by m_MainWindow
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reset geometry uses TaskDialog
moved restart code for the settings dialog to MainWindow
fixed settings sometimes not being saved when restarting
don't log "crash dumps present" every time the settings dialog is closed
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typos
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added a parent widget parameter to a bunch of places
fixed paths still getting changed even if folders can't be created
made private the member variables that were temporarily public during rework
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fixed dialog choices not remembering files
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moved blacklisted confirmation to dialogs
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removed unused helper::init()
removed logging when deleting a credential that doesn't exist, happens all the time
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starting steam with spawn() instead of QProcess
dialogs for bad steam registry key and failure
refactored credentials code, added logging
add environment variables to env
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moved processes from env.cpp to envmodule.cpp, merged what crash dumps did with what was in testForSteam()
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removed 'suspended', not used
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error dialogs now use TaskDialog with more user-friendly text
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Previously, a new process of MO would be created as administrator when elevation was required. This had some unwanted side effects. The GUI lock would not function. The virtual file system would likely break as the non-admin process could not access data from the new admin instance.
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