| Commit message (Collapse) | Author | Age | Files | Lines |
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Logging rework
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removed now unused vlog()
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* Improve handling of SE save transfers and deletes with main save
* Add indicator in save popup dialog if SE save file is present
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This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
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Conflicts:
src/gameinfoimpl.cpp
src/installationmanager.cpp
src/mainwindow.cpp
src/organizercore.cpp
src/organizercore.h
src/organizerproxy.cpp
src/organizerproxy.h
src/savegamegamebryo.cpp
src/savegamegamebyro.h
src/selfupdater.h
src/shared/fallout3info.cpp
src/shared/fallout3info.h
src/shared/falloutnvinfo.cpp
src/shared/falloutnvinfo.h
src/shared/gameinfo.cpp
src/shared/gameinfo.h
src/shared/oblivioninfo.cpp
src/shared/oblivioninfo.h
src/shared/skyriminfo.cpp
src/shared/skyriminfo.h
src/spawn.cpp
src/transfersavesdialog.cpp
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of gameinfo.h includes
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startup
Did some const correctness improvements
Also may have fixed a potential crash as the Profile copy constructor didn't copy the m_GamePlugin membber
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- moved more functionality to game-plugins
- further decoupled management functionality from the UI
- created another "tutorial" which is only a single page with relevant parts of
the ui highlighted with info as tooltips
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-- New - SaveGame->saveFiles(), returns all filenames for save (eg. ess + skse)
-- Moved - SaveGameGameBryo->attachedFiles() to SaveGame->attachedFiles()
-- This allows the getting of save file names with just a SaveGame object, not
a GameBryo object, which would do a full file read including plugins and image etc.
-- Therefore SaveGame is no longer abstract.
- Transfer Saves: re-factored to use new SaveGame->saveFiles() method
-- Removed - TransferSavesDialog->getFilesToProcess, now redundant as information
is now provided by SaveGame class itself.
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- bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
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Corresponds to MO version 0.12.6
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