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path: root/src/transfersavesdialog.cpp
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* bugfix: save games didn't show up in the transfer saves dialogTannin2015-04-081-9/+3
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* cleanupTannin2015-01-291-5/+5
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* Merge with branch1.2Tannin2015-01-241-0/+1
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| * cleanup (mostly removing unused includes)Tannin2015-01-221-0/+1
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* | - bugfixesTannin2015-01-061-10/+13
|/ | | | | | | - moved more functionality to game-plugins - further decoupled management functionality from the UI - created another "tutorial" which is only a single page with relevant parts of the ui highlighted with info as tooltips
* normalized eol style (all files should now have windows line endings)Tannin2014-07-171-328/+328
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* - Save game management: re-factored getting of filenames including .skseTheBloke2014-07-111-11/+4
| | | | | | | | | | | | -- New - SaveGame->saveFiles(), returns all filenames for save (eg. ess + skse) -- Moved - SaveGameGameBryo->attachedFiles() to SaveGame->attachedFiles() -- This allows the getting of save file names with just a SaveGame object, not a GameBryo object, which would do a full file read including plugins and image etc. -- Therefore SaveGame is no longer abstract. - Transfer Saves: re-factored to use new SaveGame->saveFiles() method -- Removed - TransferSavesDialog->getFilesToProcess, now redundant as information is now provided by SaveGame class itself.
* - moved shared and uibase libraries to namespacesTannin2013-02-171-312/+316
| | | | - bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
* initial commit to mercurial repository.Tannin2013-02-031-0/+331
Corresponds to MO version 0.12.6