| Commit message (Collapse) | Author | Age | Files | Lines |
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* Remove SConscript related files.
* Force-load translations from uibase and gamebryo/creation.
* Bring githubpp here and add a standalone preset.
* Switch VersionInfo -> Version for ModOrganizer2. (#2063)
* Add pre-commit hook.
* Use 7zip build from VCPKG registry.
* Use archive.dll from the bin folder instead of dlls.
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* Allow for mod directory maps
- Set main data files based on game
- Mapped mod directories to VFS
- Update overwrite setup
* Skip if mod contains no 'data' dir
* More mod directory compatibility fixes
* Workaround for Obl:Rem save location
- SLocalSavePath does nothing yet MO2 wants to use it to override the default save location
- This only applies to BGS games anyway, we should move this logic
* First pass for overwrite mod directory support
* More overwrite move / delete restrictions
* Fix issue with moving directories that are not required
* Formatting pass
* More modDataDirectory updates
* Formatting
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Co-authored-by: Mikaël Capelle <capelle.mikael@gmail.com>
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missing data (#2135)
* Add a button to "Query Info" of every download in the list
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Co-authored-by: Deewens <dudonadrien@gmail.com>
Co-authored-by: KenJyn76 <liambonilla@gmail.com>
Co-authored-by: Al <26797547+Al12rs@users.noreply.github.com>
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* Ignore conflicts between hidden files
* Optimize checks for .mohidden extension
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Co-authored-by: RJ <Liderate@users.noreply.github.com>
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* Precompute load order for ModThreads
* Precompute file infos for plugin association check
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Co-authored-by: RJ <Liderate@users.noreply.github.com>
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- Crash caused by dataChanged triggering selectionChanged in loop
- Repaint accomplishes what we need
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* Update dll manifests
* Fixes for emit / model refresh issues
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Co-authored-by: RJ <Liderate@users.noreply.github.com>
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Co-authored-by: RJ <Liderate@users.noreply.github.com>
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Important for UTF-16 as lots of things can't detect or read UTF-16 without a BOM
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more columns (#2200)
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plugin types (#2143)
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---------
Co-authored-by: Jonathan Feenstra <26406078+JonathanFeenstra@users.noreply.github.com>
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link. (#2082)
* Move slot connections to avoid issue when starting MO2 to download a NXM link.
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* Fix FIXABLE status for ModDataChecker.
* Fix issue with registerFeature() without games.
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style (#2072)
* Set 'windowsvista' as the default style.
* Allow stylesheet to modify base style.
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* Support for archive file previews
- Should account for alternates
- Extracts files and requests preview from plugins that claim support
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* Parse unmanaged file location when creating ModInfoForeign
- Fixes issues with secondaryDataDirectories
* Revert SF memory address changes
- CCC implementation prevents the need to determine core plugin LO by dependency chains
* The light flag wins over the medium flag
- I had expected the opposite, but apparently the light flag still wins if both are set. This shouldn't really happen but it's possible, even with the CK
* Update display to account for multi-flagged plugins
- Show both icons, warn if both set
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* Use new Skip File & Skip Directory in usvfs.
# Motivations
https://github.com/ModOrganizer2/usvfs/pull/61 Highlights some reasons why the ability to skip files & directories would be beneficial
# Modifications
- Add two new settings, `skip_file_suffixes` and `skip_directories`
- Wire the two new settings up to usvfs
- Add two new buttons to the `Workarounds` dialog, one to adjust Skip File Suffixes and another for Skip Directories, both buttons act nearly identical to the Executable Blacklist button
- Add a new grouping in the `Workarounds` dialog box that contains the usvfs buttons to keep the dialog a tad organized
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* Add medium plugin support (Starfield)
- Coopt the overlay support for the new 'medium' / ESH plugin flag
- Update various displays to include ESH info
* Rework address display for SF weirdness
* Fix core ESH display
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* Move loadOrderMechanism out of loop
* PluginList::refresh reduce number of loops
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* Update for new USVFS function scheme.
* Fix call to usvfsVersionString().
* Move USVFS to mo2 dependencies instead of third party in CI.
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* Use `displayGameName()` in create instance dialogs & the main window, this doesn't cover all places `gameName()` was being used for purely display reasons, but it covers the bulk.
* Use `lootGameName()` instead of `gameShortName()` for LOOT cli initiation.
* Use game display name in status bar.
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Co-authored-by: Twinki <Twinki@users.noreply.github.com>
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* Switch from fmtlib to std::format.
* Remove libffi from dependencies in Github action.
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