From 3bb7a44610a770e3bd5525cfe2c129871864cb11 Mon Sep 17 00:00:00 2001 From: Silarn Date: Tue, 1 May 2018 17:02:05 -0500 Subject: Update translation files --- .gitignore | 1 - src/organizer_en.ts | 6557 +++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 6557 insertions(+), 1 deletion(-) create mode 100644 src/organizer_en.ts diff --git a/.gitignore b/.gitignore index 3f197288..ca437a73 100644 --- a/.gitignore +++ b/.gitignore @@ -2,7 +2,6 @@ Thumbs.db src/moc_*.cpp src/ui_*.h -src/organizer_en.ts src/*.qrc.depends src/Modorganizer.* src/*.bak diff --git a/src/organizer_en.ts b/src/organizer_en.ts new file mode 100644 index 00000000..59882025 --- /dev/null +++ b/src/organizer_en.ts @@ -0,0 +1,6557 @@ + + + + + AboutDialog + + + + About + + + + + Revision: + + + + + Used Software + + + + + Thanks + + + + + Current Maintainers + + + + + AL12 + + + + + Translators + + + + + Cyb3r (Dutch) + + + + + fruttyx (French) + + + + + Yoplala (French) + + + + + Faron (German) + + + + + Mordan (Greek) + + + + + Yoosk (Polish) + + + + + Brgodfx (Portuguese) + + + + + Jax (Swedish) + + + + + ...and all other Transifex contributors! + + + + + Other Supporters && Contributors + + + + + Close + + + + + No license + + + + + ActivateModsDialog + + + Activate Mods + + + + + This is a list of esps, esms, and esls that were active when the save game was created. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps, esms, and esls that were active when the save game was created.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> + + + + + Missing ESP + + + + + Mod + + + + + not found + + + + + BrowserDialog + + + Some Page + + + + + Search + + + + + new + + + + + failed to start download + + + + + CategoriesDialog + + + Categories + + + + + ID + + + + + Internal ID for the category. + + + + + Internal ID for the category. The categories a mod belongs to are stored by this ID. It is recommended you use new IDs for categories you add instead of re-using existing ones. + + + + + Name + + + + + + Name of the Categorie used for display. + + + + + Nexus IDs + + + + + Comma-Separated list of Nexus IDs to be matched to the internal ID. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> + + + + + Parent ID + + + + + If set, the category is defined as a sub-category of another one. Parent ID needs to be a valid category ID. + + + + + Add + + + + + Remove + + + + + CredentialsDialog + + + Login + + + + + This feature may not work unless you're logged in with Nexus + + + + + Username + + + + + Password + + + + + Remember + + + + + Never ask again + + + + + DirectoryRefresher + + + failed to parse bsa %1: %2 + + + + + failed to read mod (%1): %2 + + + + + DownloadList + + + Name + + + + + Filetime + + + + + Done + + + + + Information missing, please select "Query Info" from the context menu to re-retrieve. + + + + + pending download + + + + + DownloadListWidget + + + + Placeholder + + + + + + + Done - Double Click to install + + + + + + Paused - Double Click to resume + + + + + + Installed - Double Click to re-install + + + + + + Uninstalled - Double Click to re-install + + + + + DownloadListWidgetCompact + + + + Placeholder + + + + + Done + + + + + DownloadListWidgetCompactDelegate + + + < game %1 mod %2 file %3 > + + + + + Pending + + + + + Paused + + + + + Fetching Info 1 + + + + + Fetching Info 2 + + + + + Installed + + + + + Uninstalled + + + + + Done + + + + + + + + Are you sure? + + + + + This will remove all finished downloads from this list and from disk. + + + + + This will remove all installed downloads from this list and from disk. + + + + + This will permanently remove all finished downloads from this list (but NOT from disk). + + + + + This will permanently remove all installed downloads from this list (but NOT from disk). + + + + + Install + + + + + Query Info + + + + + Delete + + + + + Un-Hide + + + + + Hide + + + + + Cancel + + + + + Pause + + + + + Remove + + + + + Resume + + + + + Delete Installed... + + + + + Delete All... + + + + + Hide Installed... + + + + + Hide All... + + + + + DownloadListWidgetDelegate + + + < game %1 mod %2 file %3 > + + + + + Pending + + + + + Fetching Info 1 + + + + + Fetching Info 2 + + + + + + + + Are you sure? + + + + + This will remove all finished downloads from this list and from disk. + + + + + This will remove all installed downloads from this list and from disk. + + + + + This will remove all finished downloads from this list (but NOT from disk). + + + + + This will remove all installed downloads from this list (but NOT from disk). + + + + + Install + + + + + Query Info + + + + + Delete + + + + + Un-Hide + + + + + Hide + + + + + Cancel + + + + + Pause + + + + + Remove + + + + + Resume + + + + + Delete Installed... + + + + + Delete All... + + + + + Hide Installed... + + + + + Hide All... + + + + + DownloadManager + + + failed to rename "%1" to "%2" + + + + + Memory allocation error (in refreshing directory). + + + + + Download again? + + + + + A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name. + + + + + failed to download %1: could not open output file: %2 + + + + + Wrong Game + + + + + The download link is for a mod for "%1" but this instance of MO has been set up for "%2". + + + + + + Already Started + + + + + A download for this mod file has already been queued. + + + + + There is already a download started for this file (%2). + + + + + + remove: invalid download index %1 + + + + + failed to delete %1 + + + + + failed to delete meta file for %1 + + + + + restore: invalid download index: %1 + + + + + cancel: invalid download index %1 + + + + + pause: invalid download index %1 + + + + + resume: invalid download index %1 + + + + + resume (int): invalid download index %1 + + + + + No known download urls. Sorry, this download can't be resumed. + + + + + query: invalid download index %1 + + + + + Please enter the nexus mod id + + + + + Mod ID: + + + + + Please select the source game code for %1 + + + + + get pending: invalid download index %1 + + + + + get path: invalid download index %1 + + + + + Main + + + + + Update + + + + + Optional + + + + + Old + + + + + Misc + + + + + Unknown + + + + + display name: invalid download index %1 + + + + + file name: invalid download index %1 + + + + + file time: invalid download index %1 + + + + + file size: invalid download index %1 + + + + + progress: invalid download index %1 + + + + + state: invalid download index %1 + + + + + infocomplete: invalid download index %1 + + + + + mod id: invalid download index %1 + + + + + ishidden: invalid download index %1 + + + + + file info: invalid download index %1 + + + + + mark installed: invalid download index %1 + + + + + mark uninstalled: invalid download index %1 + + + + + Memory allocation error (in processing progress event). + + + + + Memory allocation error (in processing downloaded data). + + + + + Information updated + + + + + + No matching file found on Nexus! Maybe this file is no longer available or it was renamed? + + + + + No file on Nexus matches the selected file by name. Please manually choose the correct one. + + + + + No download server available. Please try again later. + + + + + Failed to request file info from nexus: %1 + + + + + Warning: Content type is: %1 + + + + + Download header content length: %1 downloaded file size: %2 + + + + + Download failed: %1 (%2) + + + + + failed to re-open %1 + + + + + EditExecutablesDialog + + + Modify Executables + + + + + List of configured executables + + + + + This is a list of your configured executables. Executables in grey are automatically recognised and can not be modified. + + + + + Title + + + + + + Name of the executable. This is only for display purposes. + + + + + Binary + + + + + + Binary to run + + + + + Browse filesystem + + + + + Browse filesystem for the executable to run. + + + + + + ... + + + + + Start in + + + + + Arguments + + + + + + Arguments to pass to the application + + + + + Allow the Steam AppID to be used for this executable to be changed. + + + + + Allow the Steam AppID to be used for this executable to be changed. +Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game. +Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID. This overwrite is already preconfigured. + + + + + Overwrite Steam AppID + + + + + Steam AppID to use for this executable that differs from the games AppID. + + + + + Steam AppID to use for this executable that differs from the games AppID. +Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game (usually 72850). +Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID (usually 202480). This overwrite is already preconfigured. + + + + + If this is enabled, new files are created in the specified mod instead of the "Overwrite" mod. + + + + + Create Files in Mod instead of Overwrite (*) + + + + + Use Application's Icon for shortcuts + + + + + (*) This setting is profile-specific + + + + + + Add an executable + + + + + + Add + + + + + + Remove the selected executable + + + + + Remove + + + + + Close + + + + + Select a binary + + + + + Executable (%1) + + + + + Java (32-bit) required + + + + + MO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary. + + + + + Select a directory + + + + + Confirm + + + + + Really remove "%1" from executables? + + + + + Modify + + + + + + Save Changes? + + + + + + You made changes to the current executable, do you want to save them? + + + + + FindDialog + + + Find + + + + + Find what: + + + + + + Search term + + + + + + Find next occurence from current file position. + + + + + &Find Next + + + + + + + Close + + + + + InstallDialog + + + Install Mods + + + + + New Mod + + + + + Name + + + + + Pick a name for the mod + + + + + Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. + + + + + Content + + + + + Content of the archive. You can change the directory structure by using drag&drop. Hint: Also try right clicking... + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> + + + + + Placeholder + + + + + OK + + + + + Cancel + + + + + InstallationManager + + + Password required + + + + + Password + + + + + + Extracting files + + + + + failed to create backup + + + + + Mod Name + + + + + Name + + + + + Invalid name + + + + + The name you entered is invalid, please enter a different one. + + + + + File format "%1" not supported + + + + + None of the available installer plugins were able to handle that archive + + + + + no error + + + + + 7z.dll not found + + + + + 7z.dll isn't valid + + + + + archive not found + + + + + failed to open archive + + + + + unsupported archive type + + + + + internal library error + + + + + archive invalid + + + + + unknown archive error + + + + + LockedDialog + + + Running virtualized processes + + + + + This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. + + + + + MO is locked while the executable is running. + + + + + Unlock + + + + + LogBuffer + + + failed to write log to %1: %2 + + + + + MOApplication + + + an error occured: %1 + + + + + an error occured + + + + + MainWindow + + + + Categories + + + + + Clear + + + + + If checked, only mods that match all selected categories are displayed. + + + + + And + + + + + If checked, all mods that match at least one of the selected categories are displayed. + + + + + Or + + + + + Profile + + + + + Pick a module collection + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> + + + + + Open list options... + + + + + Refresh list. This is usually not necessary unless you modified data outside the program. + + + + + Show Open Folders menu... + + + + + + Restore Backup... + + + + + + Create Backup + + + + + List of available mods. + + + + + This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. + + + + + Filter + + + + + Clear all Filters + + + + + No groups + + + + + Nexus IDs + + + + + + + Namefilter + + + + + Pick a program to run. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> + + + + + Run program + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> + + + + + Run + + + + + Create a shortcut in your start menu or on the desktop to the specified program + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> + + + + + Shortcut + + + + + Plugins + + + + + Sort + + + + + List of available esp/esm files + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps, esms, and esls contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> + + + + + Archives + + + + + <html><head/><body><p>BSAs / BA2s are bundles of game assets (textures, scripts, etc.). By default, the engine loads these bundles in a separate step from loose files. <p>Their load order is specified by the priority of the corresponding plugin (right pane, plugins tab).</p><p>If there is a matching plugin, the game will load them no matter what.</p></body></html> + + + + + <html><head/><body><p>Currently detected archives. (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">What is an archive?</span></a>)</p></body></html> + + + + + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. + + + + + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. + By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! + + BSAs checked here are loaded in such a way that your installation order is obeyed properly. + + + + + + File + + + + + Data + + + + + refresh data-directory overview + + + + + Refresh the overview. This may take a moment. + + + + + + + Refresh + + + + + This is an overview of your data directory as visible to the game (and tools). + + + + + Mod + + + + + + Filter the above list so that only conflicts are displayed. + + + + + Show only conflicts + + + + + Saves + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> + + + + + Downloads + + + + + This is a list of mods you downloaded from Nexus. Double click one to install it. You can also drag an archive into here. + + + + + Show Hidden + + + + + Tool Bar + + + + + Install Mod + + + + + Install &Mod + + + + + Install a new mod from an archive + + + + + Ctrl+M + + + + + Profiles + + + + + &Profiles + + + + + Configure Profiles + + + + + Ctrl+P + + + + + Executables + + + + + &Executables + + + + + Configure the executables that can be started through Mod Organizer + + + + + Ctrl+E + + + + + + Tools + + + + + &Tools + + + + + Ctrl+I + + + + + Settings + + + + + &Settings + + + + + Configure settings and workarounds + + + + + Ctrl+S + + + + + Nexus + + + + + Search nexus network for more mods + + + + + Ctrl+N + + + + + + Update + + + + + Mod Organizer is up-to-date + + + + + + No Problems + + + + + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. + +!Work in progress! +Right now this has very limited functionality + + + + + + Help + + + + + Ctrl+H + + + + + Endorse MO + + + + + + Endorse Mod Organizer + + + + + Copy Log to Clipboard + + + + + Ctrl+C + + + + + Change Game + + + + + Open the Instance selection dialog to manage a different Game + + + + + Toolbar + + + + + Desktop + + + + + Start Menu + + + + + There is no supported sort mechanism for this game. You will probably have to use a third-party tool. + + + + + Problems + + + + + There are potential problems with your setup + + + + + Everything seems to be in order + + + + + Help on UI + + + + + Documentation Wiki + + + + + Report Issue + + + + + Tutorials + + + + + About + + + + + About Qt + + + + + Name + + + + + Please enter a name for the new profile + + + + + failed to create profile: %1 + + + + + Show tutorial? + + + + + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. + + + + + Downloads in progress + + + + + There are still downloads in progress, do you really want to quit? + + + + + Plugin "%1" failed: %2 + + + + + Plugin "%1" failed + + + + + Browse Mod Page + + + + + Also in: <br> + + + + + No conflict + + + + + <Edit...> + + + + + This bsa is enabled in the ini file so it may be required! + + + + + Activating Network Proxy + + + + + Choose Mod + + + + + Mod Archive + + + + + Start Tutorial? + + + + + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? + + + + + failed to spawn notepad.exe: %1 + + + + + failed to change origin name: %1 + + + + + failed to move "%1" from mod "%2" to "%3": %4 + + + + + <Contains %1> + + + + + <Checked> + + + + + <Unchecked> + + + + + <Update> + + + + + <Managed by MO> + + + + + <Managed outside MO> + + + + + <No category> + + + + + <Conflicted> + + + + + <Not Endorsed> + + + + + failed to rename mod: %1 + + + + + Overwrite? + + + + + This will replace the existing mod "%1". Continue? + + + + + failed to remove mod "%1" + + + + + + + failed to rename "%1" to "%2" + + + + + + + + Confirm + + + + + Remove the following mods?<br><ul>%1</ul> + + + + + failed to remove mod: %1 + + + + + + Failed + + + + + Installation file no longer exists + + + + + Mods installed with old versions of MO can't be reinstalled in this way. + + + + + You need to be logged in with Nexus to resume a download + + + + + + You need to be logged in with Nexus to endorse + + + + + Failed to display overwrite dialog: %1 + + + + + Nexus ID for this Mod is unknown + + + + + Web page for this mod is unknown + + + + + + + Create Mod... + + + + + This will create an empty mod. +Please enter a name: + + + + + + A mod with this name already exists + + + + + This will move all files from overwrite into a new, regular mod. +Please enter a name: + + + + + + Are you sure? + + + + + About to recursively delete: + + + + + + Not logged in, endorsement information will be wrong + + + + + Continue? + + + + + The versioning scheme decides which version is considered newer than another. +This function will guess the versioning scheme under the assumption that the installed version is outdated. + + + + + + Sorry + + + + + I don't know a versioning scheme where %1 is newer than %2. + + + + + Really enable all visible mods? + + + + + Really disable all visible mods? + + + + + Export to csv + + + + + CSV (Comma Separated Values) is a format that can be imported in programs like Excel to create a spreadsheet. +You can also use online editors and converters instead. + + + + + Select what mods you want export: + + + + + All installed mods + + + + + Only active (checked) mods from your current profile + + + + + All currently visible mods in the mod list + + + + + Choose what Columns to export: + + + + + Mod_Priority + + + + + Mod_Name + + + + + Mod_Status + + + + + Primary_Category + + + + + Nexus_ID + + + + + Mod_Nexus_URL + + + + + Mod_Version + + + + + Install_Date + + + + + Download_File_Name + + + + + export failed: %1 + + + + + Open Game folder + + + + + Open MyGames folder + + + + + Open Instance folder + + + + + Open Profile folder + + + + + Open Downloads folder + + + + + Open MO2 Install folder + + + + + Open MO2 Logs folder + + + + + Install Mod... + + + + + Create empty mod + + + + + Enable all visible + + + + + Disable all visible + + + + + Check all for update + + + + + Export to csv... + + + + + All Mods + + + + + Sync to Mods... + + + + + Clear Overwrite... + + + + + + Open in explorer + + + + + Restore Backup + + + + + Remove Backup... + + + + + Change Categories + + + + + Primary Category + + + + + Change versioning scheme + + + + + Un-ignore update + + + + + Ignore update + + + + + Rename Mod... + + + + + Reinstall Mod + + + + + Remove Mod... + + + + + Un-Endorse + + + + + + Endorse + + + + + Won't endorse + + + + + Endorsement state unknown + + + + + Ignore missing data + + + + + Visit on Nexus + + + + + Visit web page + + + + + Information... + + + + + + Exception: + + + + + + Unknown exception + + + + + <All> + + + + + <Multiple> + + + + + %1 more + + + + + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + + + + + + + Enable Mods... + + + + + Delete %n save(s) + + + + + + + + failed to remove %1 + + + + + failed to create %1 + + + + + Can't change download directory while downloads are in progress! + + + + + failed to write to file %1 + + + + + %1 written + + + + + Select binary + + + + + Binary + + + + + Enter Name + + + + + Please enter a name for the executable + + + + + Not an executable + + + + + This is not a recognized executable. + + + + + + Replace file? + + + + + There already is a hidden version of this file. Replace it? + + + + + + File operation failed + + + + + + Failed to remove "%1". Maybe you lack the required file permissions? + + + + + There already is a visible version of this file. Replace it? + + + + + file not found: %1 + + + + + failed to generate preview for %1 + + + + + Sorry, can't preview anything. This function currently does not support extracting from bsas. + + + + + Update available + + + + + Open/Execute + + + + + Add as Executable + + + + + Preview + + + + + Un-Hide + + + + + Hide + + + + + Write To File... + + + + + Do you want to endorse Mod Organizer on %1 now? + + + + + Thank you! + + + + + Thank you for your endorsement! + + + + + Request to Nexus failed: %1 + + + + + + failed to read %1: %2 + + + + + + Error + + + + + failed to extract %1 (errorcode %2) + + + + + Extract BSA + + + + + This archive contains invalid hashes. Some files may be broken. + + + + + Extract... + + + + + This will restart MO, continue? + + + + + Edit Categories... + + + + + Deselect filter + + + + + Remove + + + + + Enable all + + + + + Disable all + + + + + Unlock load order + + + + + Lock load order + + + + + depends on missing "%1" + + + + + incompatible with "%1" + + + + + Please wait while LOOT is running + + + + + loot failed. Exit code was: %1 + + + + + failed to start loot + + + + + failed to run loot: %1 + + + + + Errors occured + + + + + Backup of load order created + + + + + Choose backup to restore + + + + + No Backups + + + + + There are no backups to restore + + + + + + Restore failed + + + + + + Failed to restore the backup. Errorcode: %1 + + + + + Backup of modlist created + + + + + A file with the same name has already been downloaded. What would you like to do? + + + + + Overwrite + + + + + Rename new file + + + + + Ignore file + + + + + MessageDialog + + + + Placeholder + + + + + ModInfo + + + Plugins + + + + + Textures + + + + + Meshes + + + + + Bethesda Archive + + + + + UI Changes + + + + + Sound Effects + + + + + Scripts + + + + + Script Extender + + + + + SkyProc Tools + + + + + MCM Data + + + + + invalid content type %1 + + + + + invalid mod index %1 + + + + + remove: invalid mod index %1 + + + + + ModInfoBackup + + + This is the backup of a mod + + + + + ModInfoDialog + + + Mod Info + + + + + Textfiles + + + + + A list of text-files in the mod directory. + + + + + A list of text-files in the mod directory like readmes. + + + + + + Save + + + + + INI-Files + + + + + Ini Files + + + + + This is a list of .ini files in the mod. + + + + + This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters. + + + + + Ini Tweaks *This feature is non-functional* + + + + + This is a list of ini tweaks (ini modifications that can be toggled). + + + + + This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional. + + + + + Save changes to the file. + + + + + Save changes to the file. This overwrites the original. There is no automatic backup! + + + + + Images + + + + + Images located in the mod. + + + + + This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view. + + + + + + Optional ESPs + + + + + List of esps, esms, and esls that can not be loaded by the game. + + + + + List of esps, esms, and esls contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window. +They usually contain optional functionality, see the readme. + +Most mods do not have optional esps, so chances are good you are looking at an empty list. + + + + + Make the selected mod in the lower list unavailable. + + + + + The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. + + + + + Move a file to the data directory. + + + + + This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. + + + + + ESPs in the data directory and thus visible to the game. + + + + + These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window. + + + + + Available ESPs + + + + + Conflicts + + + + + The following conflicted files are provided by this mod + + + + + + File + + + + + Overwritten Mods + + + + + The following conflicted files are provided by other mods + + + + + Providing Mod + + + + + Non-Conflicted files + + + + + Categories + + + + + Primary Category + + + + + Nexus Info + + + + + Mod ID + + + + + Mod ID for this mod on Nexus. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: <a href=" https://www.nexusmods.com/skyrimspecialedition/mods/6194"><span style=" text-decoration: underline; color:#0000ff;">https://www.nexusmods.com/skyrimspecialedition/mods/6194</span></a>. In this example, 6194 is the id you're looking for. Besides: The above is the link to Mod Organizer2 on Nexus. Why not go there now and endorse us?</p></body></html> + + + + + Source Game + + + + + Source game for this mod. + + + + + <html><head/><body><p>Source game for this mod. This determines where the mod was downloaded from and decides where to fetch info, version updates, and send endorsements. Changing this will likely require you to enter a new Mod ID.</p></body></html> + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> + + + + + Version + + + + + Refresh + + + + + Refresh all information from Nexus. + + + + + Description + + + + + about:blank + + + + + Endorse + + + + + Notes + + + + + Filetree + + + + + Open Mod in Explorer + + + + + A directory view of this mod + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> + + + + + Previous + + + + + Next + + + + + Close + + + + + &Delete + + + + + &Rename + + + + + &Hide + + + + + &Unhide + + + + + &Open + + + + + &New Folder + + + + + + Save changes? + + + + + + Save changes to "%1"? + + + + + File Exists + + + + + A file with that name exists, please enter a new one + + + + + failed to move file + + + + + failed to create directory "optional" + + + + + + Info requested, please wait + + + + + Main + + + + + Update + + + + + Optional + + + + + Old + + + + + Misc + + + + + Unknown + + + + + Current Version: %1 + + + + + No update available + + + + + (description incomplete, please visit nexus) + + + + + <a href="%1">Visit on Nexus</a> + + + + + Failed to delete %1 + + + + + + + + Confirm + + + + + + Are sure you want to delete "%1"? + + + + + + Are sure you want to delete the selected files? + + + + + + New Folder + + + + + Failed to create "%1" + + + + + + Replace file? + + + + + There already is a hidden version of this file. Replace it? + + + + + + File operation failed + + + + + + Failed to remove "%1". Maybe you lack the required file permissions? + + + + + + failed to rename %1 to %2 + + + + + There already is a visible version of this file. Replace it? + + + + + Select binary + + + + + Binary + + + + + file not found: %1 + + + + + failed to generate preview for %1 + + + + + Sorry + + + + + Sorry, can't preview anything. This function currently does not support extracting from bsas. + + + + + Un-Hide + + + + + Hide + + + + + + Open/Execute + + + + + + Preview + + + + + Name + + + + + Please enter a name + + + + + + Error + + + + + Invalid name. Must be a valid file name + + + + + A tweak by that name exists + + + + + Create Tweak + + + + + ModInfoForeign + + + This pseudo mod represents content managed outside MO. It isn't modified by MO. + + + + + DLC: + + + + + Creation Club: + + + + + Unmanaged: + + + + + ModInfoOverwrite + + + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) + + + + + ModInfoRegular + + + + failed to write %1/meta.ini: error %2 + + + + + %1 contains no esp/esm/esl and no asset (textures, meshes, interface, ...) directory + + + + + Categories: <br> + + + + + ModList + + + Game Plugins (ESP/ESM/ESL) + + + + + Interface + + + + + Meshes + + + + + Bethesda Archive + + + + + Scripts (Papyrus) + + + + + Script Extender Plugin + + + + + SkyProc Patcher + + + + + Sound or Music + + + + + Textures + + + + + MCM Configuration + + + + + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) + + + + + Backup + + + + + No valid game data + + + + + Not endorsed yet + + + + + Overwrites files + + + + + Overwritten files + + + + + Overwrites & Overwritten + + + + + Redundant + + + + + Alternate game source + + + + + Non-MO + + + + + invalid + + + + + installed version: "%1", newest version: "%2" + + + + + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". + + + + + Categories: <br> + + + + + Invalid name + + + + + Name is already in use by another mod + + + + + drag&drop failed: %1 + + + + + Confirm + + + + + Are you sure you want to remove "%1"? + + + + + Flags + + + + + Content + + + + + Mod Name + + + + + Version + + + + + Priority + + + + + Category + + + + + Source Game + + + + + Nexus ID + + + + + Installation + + + + + + unknown + + + + + Name of your mods + + + + + Version of the mod (if available) + + + + + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. + + + + + Category of the mod. + + + + + The source game which was the origin of this mod. + + + + + Id of the mod as used on Nexus. + + + + + Emblemes to highlight things that might require attention. + + + + + Depicts the content of the mod:<br><table cellspacing=7><tr><td><img src=":/MO/gui/content/plugin" width=32/></td><td>Game plugins (esp/esm/esl)</td></tr><tr><td><img src=":/MO/gui/content/interface" width=32/></td><td>Interface</td></tr><tr><td><img src=":/MO/gui/content/mesh" width=32/></td><td>Meshes</td></tr><tr><td><img src=":/MO/gui/content/bsa" width=32/></td><td>BSA</td></tr><tr><td><img src=":/MO/gui/content/texture" width=32/></td><td>Textures</td></tr><tr><td><img src=":/MO/gui/content/sound" width=32/></td><td>Sounds</td></tr><tr><td><img src=":/MO/gui/content/music" width=32/></td><td>Music</td></tr><tr><td><img src=":/MO/gui/content/string" width=32/></td><td>Strings</td></tr><tr><td><img src=":/MO/gui/content/script" width=32/></td><td>Scripts (Papyrus)</td></tr><tr><td><img src=":/MO/gui/content/skse" width=32/></td><td>Script Extender plugins</td></tr><tr><td><img src=":/MO/gui/content/skyproc" width=32/></td><td>SkyProc Patcher</td></tr><tr><td><img src=":/MO/gui/content/menu" width=32/></td><td>Mod Configuration Menu</td></tr></table> + + + + + Time this mod was installed + + + + + ModListSortProxy + + + Drag&Drop is only supported when sorting by priority + + + + + MotDDialog + + + Message of the Day + + + + + OK + + + + + MyFileSystemModel + + + Overwrites + + + + + not implemented + + + + + NXMAccessManager + + + Verifying Nexus login + + + + + Logging into Nexus + + + + + timeout + + + + + Unknown error + + + + + Please check your password + + + + + NexusInterface + + + Failed to guess mod id for "%1", please pick the correct one + + + + + empty response + + + + + invalid response + + + + + OrganizerCore + + + + Failed to write settings + + + + + An error occured trying to update MO settings to %1: %2 + + + + + File is write protected + + + + + Invalid file format (probably a bug) + + + + + Unknown error %1 + + + + + An error occured trying to write back MO settings to %1: %2 + + + + + + Download started + + + + + Download failed + + + + + + Installation successful + + + + + + Configure Mod + + + + + + This mod contains ini tweaks. Do you want to configure them now? + + + + + + mod "%1" not found + + + + + + Installation cancelled + + + + + + The mod was not installed completely. + + + + + Executable "%1" not found + + + + + Start Steam? + + + + + Steam is required to be running already to correctly start the game. Should MO try to start steam now? + + + + + Error + + + + + No profile set + + + + + Failed to refresh list of esps: %1 + + + + + Multiple esps/esls activated, please check that they don't conflict. + + + + + Download? + + + + + A download has been started but no installed page plugin recognizes it. +If you download anyway no information (i.e. version) will be associated with the download. +Continue? + + + + + failed to update mod list: %1 + + + + + + login successful + + + + + Login failed + + + + + Login failed, try again? + + + + + login failed: %1. Download will not be associated with an account + + + + + login failed: %1 + + + + + login failed: %1. You need to log-in with Nexus to update MO. + + + + + MO1 "Script Extender" load mechanism has left hook.dll in your game folder + + + + + + Description missing + + + + + <a href="%1">hook.dll</a> has been found in your game folder (right click to copy the full path). This is most likely a leftover of setting the ModOrganizer 1 load mechanism to "Script Extender", in which case you must remove this file either by changing the load mechanism in ModOrganizer 1 or manually removing the file, otherwise the game is likely to crash and burn. + + + + + failed to save load order: %1 + + + + + The designated write target "%1" is not enabled. + + + + + OverwriteInfoDialog + + + Overwrite + + + + + You can use drag&drop to move files and directories to regular mods. + + + + + &Delete + + + + + &Rename + + + + + &Open + + + + + &New Folder + + + + + %1 not found + + + + + Failed to delete "%1" + + + + + + + + Confirm + + + + + + Are sure you want to delete "%1"? + + + + + + Are sure you want to delete the selected files? + + + + + + New Folder + + + + + Failed to create "%1" + + + + + PluginContainer + + + Some plugins could not be loaded + + + + + + Description missing + + + + + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: + + + + + PluginList + + + Name + + + + + Priority + + + + + Mod Index + + + + + Flags + + + + + + unknown + + + + + Name of your mods + + + + + Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. + + + + + The modindex determines the formids of objects originating from this mods. + + + + + failed to update esp info for file %1 (source id: %2), error: %3 + + + + + esp not found: %1 + + + + + + Confirm + + + + + Really enable all plugins? + + + + + Really disable all plugins? + + + + + The file containing locked plugin indices is broken + + + + + + <b>Origin</b>: %1 + + + + + <br><b><i>This plugin can't be disabled (enforced by the game).</i></b> + + + + + Author + + + + + Description + + + + + Missing Masters + + + + + Enabled Masters + + + + + There is an ini file connected to this esp. Its settings will be added to your game settings, overwriting in case of conflicts. + + + + + This ESP is flagged as an ESL. It will adhere to the ESP load order but the records will be loaded in ESL space. + + + + + failed to restore load order for %1 + + + + + PluginListSortProxy + + + Drag&Drop is only supported when sorting by priority or mod index + + + + + PreviewDialog + + + Preview + + + + + Close + + + + + ProblemsDialog + + + Problems + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:7.8pt;"><br /></p></body></html> + + + + + Close + + + + + + Fix + + + + + No guided fix + + + + + Profile + + + invalid profile name %1 + + + + + failed to create %1 + + + + + failed to write mod list: %1 + + + + + failed to update tweaked ini file, wrong settings may be used: %1 + + + + + failed to create tweaked ini: %1 + + + + + failed to open %1 + + + + + "%1" is missing or inaccessible + + + + + + + + + invalid index %1 + + + + + Overwrite directory couldn't be parsed + + + + + invalid priority %1 + + + + + Delete savegames? + + + + + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) + + + + + ProfileInputDialog + + + Dialog + + + + + Please enter a name for the new profile + + + + + If checked, the new profile will use the default game settings. + + + + + If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. + + + + + Default Game Settings + + + + + ProfilesDialog + + + Profiles + + + + + List of Profiles + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> + + + + + + If checked, savegames are local to this profile and will not appear when starting with a different profile. + + + + + Local Savegames + + + + + Local Game Settings + + + + + This ensures data files from mods are actually used. You want to enable this unless you use a different tool for Archive Invalidation. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> + + + + + Automatic Archive Invalidation + + + + + + Create a new profile from scratch + + + + + Create + + + + + Clone the selected profile + + + + + This creates a new profile with the same settings and active mods as the selected one. + + + + + Copy + + + + + + Delete the selected Profile. This can not be un-done! + + + + + Remove + + + + + Rename + + + + + + Transfer save games to the selected profile. + + + + + Transfer Saves + + + + + Close + + + + + Archive invalidation isn't required for this game. + + + + + + failed to create profile: %1 + + + + + Name + + + + + Please enter a name for the new profile + + + + + failed to copy profile: %1 + + + + + Invalid name + + + + + Invalid profile name + + + + + Confirm + + + + + Are you sure you want to remove this profile (including local savegames if any)? + + + + + Profile broken + + + + + This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? + + + + + Rename Profile + + + + + New Name + + + + + failed to change archive invalidation state: %1 + + + + + failed to determine if invalidation is active: %1 + + + + + QObject + + + Failed to save custom categories + + + + + + + + invalid index %1 + + + + + invalid category id %1 + + + + + invalid field name "%1" + + + + + invalid type for "%1" (should be integer) + + + + + invalid type for "%1" (should be string) + + + + + invalid type for "%1" (should be float) + + + + + no fields set up yet! + + + + + field not set "%1" + + + + + invalid character in field "%1" + + + + + empty field name + + + + + invalid game type %1 + + + + + helper failed + + + + + failed to determine account name + + + + + + invalid 7-zip32.dll: %1 + + + + + archive.dll not loaded: "%1" + + + + + Deleting folder + + + + + I'm about to delete the following folder: "%1". Proceed? + + + + + Choose Instance to Delete + + + + + Be Carefull! Deleting an Instance will remove all your files for that Instance (mods, downloads, profiles, configuration, ...). Custom paths outside of the instance folder for downloads, mods, etc. will be left untoched. + + + + + Are you sure? + + + + + Are you really sure you want to delete the Instance "%1" with all its files? + + + + + Failed to delete Instance + + + + + Could not delete Instance "%1". +If the folder was still in use, restart MO and try again. + + + + + Enter a Name for the new Instance + + + + + Enter a new name or select one from the sugested list (only letters and numbers allowed): + + + + + + Canceled + + + + + The instance "%1" already exists. + + + + + Please choose a different instance name, like: "%1 1" . + + + + + Choose Instance + + + + + Each Instance is a full set of MO data files (mods, downloads, profiles, configuration, ...). You can use multiple instances for different games. Instances are stored in Appdata and can be accessed by all MO installations. If your MO folder is writable, you can also store a single instance locally (called a Portable install, and all the MO data files will be inside the installation folder). + + + + + New + + + + + Create a new instance. + + + + + Portable + + + + + Use MO folder for data. + + + + + Manage Instances + + + + + Delete an Instance. + + + + + + failed to create %1 + + + + + Data directory created + + + + + New data directory created at %1. If you don't want to store a lot of data there, reconfigure the storage directories via settings. + + + + + failed to open %1: %2 + + + + + + %1 not found + + + + + + game doesn't support a script extender + + + + + Failed to delete %1 + + + + + Failed to deactivate script extender loading + + + + + Failed to remove %1: %2 + + + + + + Failed to rename %1 to %2 + + + + + Failed to deactivate proxy-dll loading + + + + + + + Failed to copy %1 to %2 + + + + + Failed to set up script extender loading + + + + + Failed to delete old proxy-dll %1 + + + + + Failed to overwrite %1 + + + + + Failed to set up proxy-dll loading + + + + + + Error + + + + + + Failed to create "%1". Your user account probably lacks permission. + + + + + Plugin to handle %1 no longer installed + + + + + Could not use configuration settings for game "%1", path "%2". + + + + + + Please select the game to manage + + + + + No game identified in "%1". The directory is required to contain the game binary and its launcher. + + + + + Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) + + + + + failed to start shortcut: %1 + + + + + failed to start application: %1 + + + + + + Mod Organizer + + + + + An instance of Mod Organizer is already running + + + + + Failed to set up instance + + + + + Please use "Help" from the toolbar to get usage instructions to all elements + + + + + + <Manage...> + + + + + failed to parse profile %1: %2 + + + + + Failed to start "%1" + + + + + Waiting + + + + + Please press OK once you're logged into steam. + + + + + failed to initialize plugin %1: %2 + + + + + Plugin error + + + + + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? +(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) + + + + + failed to access %1 + + + + + failed to set file time %1 + + + + + Before you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile! + + + + + Script Extender + + + + + Proxy DLL + + + + + failed to spawn "%1" + + + + + Elevation required + + + + + This process requires elevation to run. +This is a potential security risk so I highly advice you to investigate if +"%1" +can be installed to work without elevation. + +Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system) + + + + + failed to spawn "%1": %2 + + + + + QueryOverwriteDialog + + + Mod Exists + + + + + This mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name. + + + + + Keep Backup + + + + + Merge + + + + + Replace + + + + + Rename + + + + + Cancel + + + + + SaveTextAsDialog + + + Dialog + + + + + Copy To Clipboard + + + + + Save As... + + + + + Close + + + + + Save CSV + + + + + Text Files + + + + + failed to open "%1" for writing + + + + + SelectionDialog + + + Select + + + + + Placeholder + + + + + Cancel + + + + + SelfUpdater + + + archive.dll not loaded: "%1" + + + + + New update available (%1) + + + + + Do you want to install update? All your mods and setup will be left untouched. +Select Show Details option to see the full change-log. + + + + + Install + + + + + Download failed + + + + + Failed to find correct download, please try again later. + + + + + Update + + + + + Download in progress + + + + + Download failed: %1 + + + + + Failed to install update: %1 + + + + + Failed to start %1: %2 + + + + + Error + + + + + Settings + + + Failed + + + + + Sorry, failed to start the helper application + + + + + + attempt to store setting for unknown plugin "%1" + + + + + Error + + + + + Failed to create "%1", you may not have the necessary permission. path remains unchanged. + + + + + SettingsDialog + + + Settings + + + + + General + + + + + Language + + + + + The display language + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> + + + + + Style + + + + + graphical style + + + + + graphical style of the MO user interface + + + + + Update to non-stable releases. + + + + + If this is enabled, the integrated update mechanism will notify of all releases, including pre-releases (alphas, betas). + +Please use this only if you're sufficiently tech-savvy to investigate issues, look for known problems in the issue tracker and create meaningful reports. + +If you use pre-releases, never contact me directly by e-mail or via private messages! + + + + + Install Pre-releases (Betas) + + + + + User interface + + + + + If checked, the download interface will be more compact. + + + + + Compact Download Interface + + + + + If checked, the download list will display meta information instead of file names. + + + + + Download Meta Information + + + + + Reset stored information from dialogs. + + + + + This will make all dialogs show up again where you checked the "Remember selection"-box. + + + + + Reset Dialogs + + + + + + Modify the categories available to arrange your mods. + + + + + Configure Mod Categories + + + + + Paths + + + + + Base Directory + + + + + + + ... + + + + + Overwrite + + + + + Caches + + + + + Downloads + + + + + Directory where mods are stored. + + + + + Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). + + + + + + Directory where downloads are stored. + + + + + Mods + + + + + Profiles + + + + + Use %BASE_DIR% to refer to the Base Directory. + + + + + Important: All directories have to be writeable! + + + + + + Nexus + + + + + Allows automatic log-in when the Nexus-Page for the game is clicked. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> + + + + + If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic. + + + + + Automatically Log-In to Nexus + + + + + + Username + + + + + + Password + + + + + Remove cache and cookies. Forces a new login. + + + + + Clear Cache + + + + + Disable automatic internet features + + + + + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) + + + + + Offline Mode + + + + + Use a proxy for network connections. + + + + + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. + + + + + Use HTTP Proxy (Uses System Settings) + + + + + Associate with "Download with manager" links + + + + + Known Servers (updated on download) + + + + + Preferred Servers (Drag & Drop) + + + + + Steam + + + + + If you save your steam user ID and password here, they will be used when logging into steam. Note, however, your password will be stored unencrypted, so make sure your computer is secure. + + + + + Plugins + + + + + Author: + + + + + Version: + + + + + Description: + + + + + Key + + + + + Value + + + + + Blacklisted Plugins (use <del> to remove): + + + + + Workarounds + + + + + Steam App ID + + + + + The Steam AppID for your game + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> + + + + + Load Mechanism + + + + + Select loading mechanism. See help for details. + + + + + Mod Organizer needs a dll to be injected into the game so all mods are visible to it. +There are several means to do this: +*Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. +*Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. +*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. + +If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. + + + + + NMM Version + + + + + The Version of Nexus Mod Manager to impersonate. + + + + + Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. +On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. +Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. + +tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. + + + + + Enforces that inactive ESPs and ESMs are never loaded. + + + + + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. +I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. + + + + + Hide inactive ESPs/ESMs + + + + + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) + + + + + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) +Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. + + + + + Force-enable game files + + + + + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. + + + + + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. +However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. + +If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps, esms, and esls) displayed in the right pane are completely unaffected by this feature. + + + + + Display mods installed outside MO + + + + + + For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. +For the other games this is not a sufficient replacement for AI! + + + + + Back-date BSAs + + + + + These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. + + + + + Diagnostics + + + + + Log Level + + + + + Decides the amount of data printed to "ModOrganizer.log" + + + + + + Decides the amount of data printed to "ModOrganizer.log". + "Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. + + + + + + Debug + + + + + Info (recommended) + + + + + Warning + + + + + Error + + + + + Crash Dumps + + + + + Decides which type of crash dumps are collected when injected processes crash. + + + + + + Decides which type of crash dumps are collected when injected processes crash. + "None" Disables the generation of crash dumps by MO. + "Mini" Default level which generates small dumps (only stack traces). + "Data" Much larger dumps with additional information which may be need (also data segments). + "Full" Even larger dumps with a full memory dump of the process. + + + + + + None + + + + + Mini (recommended) + + + + + Data + + + + + Full + + + + + Max Dumps To Keep + + + + + Maximum number of crash dumps to keep on disk. Use 0 for unlimited. + + + + + + Maximum number of crash dumps to keep on disk. Use 0 for unlimited. + Set "Crash Dumps" above to None to disable crash dump collection. + + + + + + + Logs and crash dumps are stored under your current instance in the <a href="LOGS_FULL_PATH">LOGS_DIR</a> + and <a href="DUMPS_FULL_PATH">DUMPS_DIR</a> folders. + Sending logs and/or crash dumps to the developers can help investigate issues. + It is recommended to compress large log and dmp files before sending. + + + + + + Hint: right click link and copy link location + + + + + Confirm + + + + + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? + + + + + Select base directory + + + + + Select download directory + + + + + Select mod directory + + + + + Select cache directory + + + + + Select profiles directory + + + + + Select overwrite directory + + + + + Confirm? + + + + + This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? + + + + + SimpleInstallDialog + + + Quick Install + + + + + Name + + + + + + Opens a Dialog that allows custom modifications. + + + + + Manual + + + + + OK + + + + + Cancel + + + + + SingleInstance + + + SHM error: %1 + + + + + failed to connect to running instance: %1 + + + + + failed to communicate with running instance: %1 + + + + + failed to receive data from secondary instance: %1 + + + + + SyncOverwriteDialog + + + Sync Overwrite + + + + + Name + + + + + Sync To + + + + + <don't sync> + + + + + failed to remove %1 + + + + + failed to move %1 to %2 + + + + + TransferSavesDialog + + + Transfer Savegames + + + + + Global Characters + + + + + This is a list of characters in the global location. + + + + + This is a list of characters in the global location. + +On Windows Vista/Windows 7: + C:\Users\[UserName]\Documents\My Games\Skyrim\Saves + +On Windows XP: + C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves + + + + + + This is a list of save games for the selected character in the global location. + +On Windows Vista/Windows 7: + C:\Users\[UserName]\Documents\My Games\Skyrim\Saves + +On Windows XP: + C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves + + + + + + + Move -> + + + + + Copy -> + + + + + <- Move + + + + + <- Copy + + + + + Done + + + + + Profile Characters + + + + + Characters for profile %1 + + + + + Overwrite + + + + + Overwrite the file "%1" + + + + + Confirm + + + + + UsvfsConnector + + + Preparing vfs + + + + + WaitingOnCloseDialog + + + Waiting for virtualized processes + + + + + This dialog should disappear automatically if the application/game is done. + + + + + Virtualized processes are still running, it is prefered to keep MO running until they are finished. + + + + + Close Now + + + + + Cancel + + + + + tutorial_conflictresolution_main + + + There are multiple types of conflicts you may encounter when dealing with Mods. This tutorial will try to cover and explain how to deal with all of them. + + + + + First up are file conflicts. These occur when two mods contain the same file. Most commonly this happens when several mods replace the same standard asset from the game, like the texture of an armor. + + + + + As an example, say you install "ModA" which contains stylish new iron and leather armor. Then you install "ModB" which contains sexy ebony and leather armor. Obviously there is a conflict now: which leather armor to use? + + + + + If you were to install the mods manually, when installing "ModB" you would be asked if you want to overwrite conflicting files. If you choose yes, you get the leather armor from "ModB" otherwise you keep the one from "ModA". If you later decide you made the wrong choice, you have to reinstall one of the mods. + + + + + With MO, both ModA and ModB get installed completely (no overwrite dialog) and by default "ModB" gets to provide the leather armor because it's automatically assigned the higher priority. + + + + + However, you can change the mod priority at any time using drag&drop on this list. If you assign "ModA" a higher priority, it provides the leather armor, no re-installation required. Since the priorities of mods in this list are treated as if the mods were installed in that order, I tend to talk about "installation order". + + + + + If the "Flags"-column is enabled in the mod list, it will show you which mods are involved in a conflict and how... + + + + + <img src="qrc:///MO/gui/emblem_conflict_overwrite" /> indicates that the mod overwrites files that are also available in another mod. + + + + + <img src="qrc:///MO/gui/emblem_conflict_overwritten" /> indicates that the mod is <b>partially</b> overwritten by another. + + + + + <img src="qrc:///MO/gui/emblem_conflict_mixed" /> indicates that both of the above is true. + + + + + <img src="qrc:///MO/gui/emblem_conflict_redundant" /> indicates that the mod is completely overwrtten by another. You could as well disable it. + + + + + There are two ways to see the individual files involved in a conflict: + + + + + Option A: Switch to the "Data"-tab if necessary + + + + + ... here, if you mark the highlighted control, the tree will only display files in conflict. In the right column, it says which mod currently provides the mod (because it has highest priority) and if you hover your mouse over that info, it will list which other mods contains it. + + + + + Option B: Open the <i>Information</i>-Dialog of an <b>enabled</b> mod you're interested in by either double-clicking it or selecting <i>Information...</i> from the right-click menu + + + + + This was everything to know about file conflicts. The second type of conflict we have to deal with are "record conflicts". + + + + + I told you in the "First Steps" tutorial how the esp/esm/esl plugins contain changes to the game world like modifications to the terrain or existing NPCs. Each change like this is stored in a record, hence the name "record conflict". For example when two mods try to change the same location, only one change can become active. + + + + + As with file conflicts you can't really fix these conflicts, you have to choose which change you want. This time around however, if you choose wrong, your game may become unstable because there may be dependencies between the records of a mod. + + + + + Please open the "Plugins"-tab... + + + + + Again you can use drag&drop to change priorities of plugins, thus deciding which plugin takes precedence in regards to conflicts. This is commonly called the "load order". But how do you know how to order the plugins? + + + + + Unlike with file conflicts, MO does not provide help on finding conflicts. The good news is, there already is a perfect tool for that called LOOT. LOOT is available on the Nexus and integrates neatly with MO. Basically, if you don't have LOOT yet, install it once this tutorial is over. + + + + + After you installed LOOT in the default location (follow its instructions), start MO again and LOOT should automatically appear as an Executable... + + + + + When you run LOOT, it will automatically re-organize plugins for best compatibility (overwriting your manual changes). It will also open a report in your browser that warns about incompatibilities. You should read the report, at least for new mods. + + + + + The final type of conflicts are also "record conflicts". Like the previous type. It's confusing, so I'll just call them "lists conflicts" instead. The difference is the types of records in conflict. The ones in question here can be merged so you may be able to get all modifications in your game. + + + + + One common example of such records are leveled lists that contain all the items that may spawn at a specific character level. Traditionally, if multiple mods add items to such a list, only one is in effect... + + + + + ... but there are tools to merge those mods so you can have the effects of all of them. Again, this functionality is not integrated with MO because there are already great tools. For Oblivion and Skyrim look for wrye bash, for fallout 3/nv it's wrye flash. For Skyrim there is also "SkyBash". All of these can create a so-called "bashed patch" which is a plugin that contains the combined mergeable records from all your mods. + + + + + This completes the tutorial. + + + + + tutorial_conflictresolution_modinfo + + + Please switch to the "Conflicts"-Tab. + + + + + Here you can see a list of files in this mod that out-prioritize others in a file conflict and one with files where this mod is overridden. + + + + + Please close the information dialog again. + + + + + tutorial_firststeps_browser + + + This is a fully featured browser that is set up to open the correct nexus page for your game. You can download any mod using the "DOWNLOAD WITH MANAGER"-button or the "manual"-link and it will be downloaded by MO. + + + + + tutorial_firststeps_main + + + Welcome to the ModOrganizer Tutorial! This will guide you through the most common features of MO. +Please go along with the tutorial because some things can't be demonstrated if you skip something. + + + + + Before we continue with the step-by-step tutorial, I'd like to tell you about the other ways you can receive help on ModOrganizer. + + + + + The highlighted button provides hints on solving problems MO recognized automatically. + + + + + +There IS a problem now but you may want to hold off on fixing it until after completing the tutorial. + + + + + This button provides multiple sources of information and further tutorials. + + + + + Finally there are tooltips on almost every part of Mod Organizer. If there is a control in MO you don't understand, please try hovering over it to get a short description or use "Help on UI" from the help menu to get a longer explanation + + + + + This list displays all mods installed through MO. It also displays installed DLCs and some mods installed outside MO but you have limited control over those in MO. + + + + + Before we start installing mods, let's have a quick look at the settings. + + + + + Now it's time to install a few mods!Please go along with this because we need a few mods installed to demonstrate other features + + + + + There are a few ways to get mods into ModOrganizer. If you associated MO with NXM links in the settings you can now use your regular browser to send downloads from Nexus to MO. Click on "Nexus" to open nexus, find a mod and click the green download buttons on Nexus saying "Download with Manager". + + + + + You can also install mods from disk using the "Install Mod" button. + + + + + Downloads will appear on the "Downloads"-tab here. You have to download and install at least one mod to proceed. + + + + + Great, you just installed your first mod. Please note that the installation procedure may differ based on how a mod was packaged. + + + + + Now you know all about downloading and installing mods but they are not enabled yet... + + + + + Install a few more mods if you want, then enable mods by checking them in the left pane. Mods that aren't enabled have no effect on the game whatsoever. + + + + + For some mods, enabling it on the left pane is all you have to do... + + + + + ...but most contain plugins. These are plugins for the game and are required to add stuff to the game (new weapons, armors, quests, areas, ...). Please open the "Plugins"-tab to get a list of plugins. + + + + + You will notice some plugins are grayed out. These are part of the main game and can't be disabled. + + + + + A single mod may contain zero, one or multiple esps. Some or all may be optional. If in doubt, please consult the documentation of the indiviual mod. To do so, right-click the mod and select "Information". + + + + + Now you know how to download, install and enable mods. +It's important you always start the game from inside MO, otherwise the mods you installed here won't work. + + + + + This combobox lets you choose <i>what</i> to start. This way you can start the game, Launcher, Script Extender, the Creation Kit or other tools. If you miss a tool you can also configure this list but that is an advanced topic. + + + + + This completes the basic tutorial. As homework go play a bit! After you have installed more mods you may want to read the tutorial on conflict resolution. + + + + + tutorial_firststeps_modinfo + + + This dialog tries to expose as much information about a mod as possible. Depending on the mod this may include readmes, screenshots, optional plugins and so on. If a certain type of information was not found in a mod, the corresponding tab is grayed out. + + + + + If you installed the mod from Nexus, the corresponding tab should give you direct access to the mod page. + + + + + We may re-visit this screen in later tutorials. + + + + + tutorial_firststeps_settings + + + You can use your regular browser to download from Nexus. +Please open the "Nexus"-tab + + + + + Click this button so that "DOWNLOAD WITH MANAGER"-buttons are download with Mod Organizer. + + + + + You can also store your Nexus-credentials here for automatic login. The password is stored unencrypted on your disk! + + + + + tutorial_primer_main + + + This window shows all the mods that are installed. The column headers can be used for sorting. Only checked mods are active in the current profile. + + + + + Each profile is a separate set of enabled mods and ini settings. + + + + + The dropdown allows various ways of grouping the mods shown in the mod list. + + + + + Show/hide the category pane. + + + + + Quickly filter the mod list as you type. + + + + + Switch between information views. + + + + + This shows mod categories and some meta categories (in angle-brackets). Select some to filter the mod list. For example select "<Checked>" to show only active mods. + + + + + Customizable list for choosing the program to run. + + + + + When this button is clicked, Mod Organizer creates a virtual directory structure then runs the program selected to the left. + + + + + Will create a shortcut for quick access. The shortcut can be placed in the toolbar at the top, in the Start Menu or on the Windows Desktop. + + + + + Log messages produced by MO. Please note that messages with a light bulb usually don't require your attention. + + + + + Configure Mod Organizer. + + + + + Reports potential Problems about the current setup. + + + + + Activates if there is an update for MO. Please note that if, for any reason, MO can't communicate with NMM, this will not work either. + + + + + Plugins (esp/esm/esl files) of the mods in the current profile. They need to be checked to be loaded. + + + + + Automatically sort plugins using the bundled LOOT application. + + + + + Quickly filter plugin list as you type. + + + + + The directory tree and all files that the program will see. + + + + + Save game browser. Shows all the saves for the current profile and whether or not the current mod-load status is correct. + + + + + Shows the mods that have been downloaded and if they’ve been installed. + + + + + Click to quit + + + + + tutorial_window_installer + + + This mod has been packaged in a way that Mod Organizer did not automatically recognize... + + + + + You can use drag&drop on this list to fix the structure of the mod. + + + + + The correct structure replicates the data-directory of the game. That means esps, the "meshes"- or "textures"-directory and so on should be directly below "<data>". + + + + + You can also disable files and directories that you don't want to unpack. + + + + + From the context menu (right-click) you can open textfiles, in case you want to access a readme. + + + + + This text will turn green if MO thinks the structure looks good. + + + + -- cgit v1.3.1