From d5380ef6d3e889a70063a677b9637f79e8f357a7 Mon Sep 17 00:00:00 2001 From: Mikaël Capelle Date: Tue, 2 Feb 2021 20:39:14 +0100 Subject: Update translation file. --- src/organizer_en.ts | 5870 ++++++++++++++++++++++++++++----------------------- 1 file changed, 3194 insertions(+), 2676 deletions(-) diff --git a/src/organizer_en.ts b/src/organizer_en.ts index c65c946c..dd0de4a4 100644 --- a/src/organizer_en.ts +++ b/src/organizer_en.ts @@ -45,7 +45,12 @@ - + + Holt59 + + + + MO2 Developers && Contributors @@ -110,22 +115,32 @@ - + ...and all other contributors! - + Other Supporters && Contributors - + Tannin (Original Creator) - + + Luca|EzioTheDeadPoet + + + + + Patchier + + + + Close @@ -178,17 +193,17 @@ p, li { white-space: pre-wrap; } AdvancedConflictListModel - + Overwrites - + File - + Overwritten By @@ -339,6 +354,295 @@ p, li { white-space: pre-wrap; } + + CreateInstanceDialog + + + Creating an instance + + + + + Creating a new instance + + + + + <h3>What is an instance?</h3> +<p>An instance is a full set of mods, downloads, profiles and configuration for a game. Each game must be managed in its own instance. Mod Organizer can freely switch between instances.</p> + + + + + <html><head/><body><p><a href="https://github.com/ModOrganizer2/modorganizer/wiki/Instances">More information</a></p></body></html> + + + + + Never show this page again + + + + + <h3>Select the type of instance to create.</h3> + + + + + Create a global instance + + + + + Global instances are stored in %1, but some paths can be changed to be on a different drive if necessary. A single installation of Mod Organizer can manage multiple global instances. + + + + + Create a portable instance + + + + + A portable instance stores everything in Mod Organizer's installation folder, currently %1. There can only be one portable instance per installation of Mod Organizer. + + + + + A portable instance already exists. + + + + + <h3>Select the game to manage.</h3> + + + + + Show all supported games + + + + + Filter + + + + + <h3>Select the game edition.</h3> + + + + + This game has multiple variants. The correct one must be selected or Mod Organizer will not be able to launch the game properly. + + + + + <h3>Customize the name for this <span style="white-space: nowrap;">%1</span> instance.</h3> + + + + + Instance name + + + + + There is already an instance with this name. + + + + + The name contains invalid characters. It must be a valid folder name. + + + + + <h3>Select a folder where the data should be stored.</h3> + + + + + This includes downloads, mods, profiles and overwrite for your <b>%1</b> instance. If there is enough space on this drive, you should use the default folder. + + + + + + + + + + ... + + + + + Location + + + + + Warning: This folder already exists. + + + + + + + + + + Folder + + + + + Warning: The folder contains invalid characters. + + + + + Mods + + + + + Overwrite + + + + + Base directory + + + + + Warning: The folder %1 already exists. + + + + + Downloads + + + + + Profiles + + + + + Use %BASE_DIR% to refer to the Base Directory. + + + + + Warning: The folder %1 contains invalid characters. + + + + + Show advanced options + + + + + <h3>Link Mod Organizer with your Nexus account</h3> + + + + + Linking with Nexus allows you to download mods directly from Mod Organizer and automatically check for updates. This is optional. + + + + + Connect to Nexus + + + + + Enter API Key Manually + + + + + <h3>Confirmation</h3> + + + + + The instance is about to be created. Review the information below and press 'Finish'. + + + + + Instance creation log + + + + + Launch the new instance + + + + + < Back + + + + + Next > + + + + + Cancel + + + + + Setting up instance %1 + + + + + Setting up an instance %1 + + + + + Creating instance... + + + + + Writing %1... + + + + + Format error. + + + + + Error %1. + + + + + Done. + + + + + Finish + + + CredentialsDialog @@ -380,276 +684,322 @@ p, li { white-space: pre-wrap; } + + DisableProxyPluginDialog + + + Really disable plugin? + + + + + Disabling the '%1' plugin will prevent the following plugins from working: + + + + + Plugin + + + + + Description + + + + + Do you want to continue? You will need to restart Mod Organizer for the change to take effect. + + + + + Yes + + + + + No + + + DownloadList - + Name - + Mod name - + Version - + Nexus ID - + Size - + Status - + Filetime - + Source Game - + < game %1 mod %2 file %3 > - + Unknown - + Pending - + Started - + Canceling - + Pausing - + Canceled - + Paused - + Error - - - + + + Fetching Info - + Downloaded - + Installed - + Uninstalled - + Pending download - + Information missing, please select "Query Info" from the context menu to re-retrieve. - DownloadListWidget + DownloadListView - + Install - + Query Info - + Visit on Nexus - + Open File - - - + + Open Meta File + + + + + + Reveal in Explorer - - - Delete + + + Delete... - + Un-Hide - + Hide - + + Cancel - + Pause - + Resume - + Delete Installed Downloads... - + Delete Uninstalled Downloads... - + Delete All Downloads... - + Hide Installed... - + Hide Uninstalled... - + Hide All... - + Un-Hide All... - - - - - Delete Files? + + Delete download - - This will permanently delete the selected download. - -Are you absolutely sure you want to proceed? + + Move to the Recycle Bin + + + + + + + Delete Files? - + This will remove all finished downloads from this list and from disk. Are you absolutely sure you want to proceed? - + This will remove all installed downloads from this list and from disk. Are you absolutely sure you want to proceed? - + This will remove all uninstalled downloads from this list and from disk. Are you absolutely sure you want to proceed? - - - + + + Hide Files? - + This will remove all finished downloads from this list (but NOT from disk). - + This will remove all installed downloads from this list (but NOT from disk). - + This will remove all uninstalled downloads from this list (but NOT from disk). @@ -657,42 +1007,42 @@ Are you absolutely sure you want to proceed? DownloadManager - + failed to rename "%1" to "%2" - + Memory allocation error (in refreshing directory). - + failed to download %1: could not open output file: %2 - + Download again? - + A file with the same name "%1" has already been downloaded. Do you want to download it again? The new file will receive a different name. - + Wrong Game - + The download link is for a mod for "%1" but this instance of MO has been set up for "%2". - + There is already a download queued for this file. Mod %1 @@ -700,12 +1050,12 @@ File %2 - + Already Queued - + There is already a download started for this file. Mod %1: %2 @@ -713,277 +1063,277 @@ File %3: %4 - + Already Started - - + + remove: invalid download index %1 - + failed to delete %1 - + failed to delete meta file for %1 - + restore: invalid download index: %1 - + cancel: invalid download index %1 - + pause: invalid download index %1 - + resume: invalid download index %1 - + resume (int): invalid download index %1 - + No known download urls. Sorry, this download can't be resumed. - - + + query: invalid download index %1 - + Please enter the nexus mod id - + Mod ID: - + Please select the source game code for %1 - + Hashing download file '%1' - + Cancel - + VisitNexus: invalid download index %1 - + Nexus ID for this Mod is unknown - + OpenFile: invalid download index %1 - + OpenFileInDownloadsFolder: invalid download index %1 - + get pending: invalid download index %1 - + get path: invalid download index %1 - + Main - + Update - + Optional - + Old - + Miscellaneous - + Deleted - + Unknown - + display name: invalid download index %1 - + file name: invalid download index %1 - + file time: invalid download index %1 - + file size: invalid download index %1 - + progress: invalid download index %1 - + state: invalid download index %1 - + infocomplete: invalid download index %1 - - - + + + mod id: invalid download index %1 - + ishidden: invalid download index %1 - + file info: invalid download index %1 - + mark installed: invalid download index %1 - + mark uninstalled: invalid download index %1 - + Memory allocation error (in processing progress event). - + Memory allocation error (in processing downloaded data). - + Information updated - - + + No matching file found on Nexus! Maybe this file is no longer available or it was renamed? - + No file on Nexus matches the selected file by name. Please manually choose the correct one. - + No download server available. Please try again later. - + Failed to request file info from nexus: %1 - + Warning: Content type is: %1 - + Download header content length: %1 downloaded file size: %2 - + Download failed: %1 (%2) - + We were unable to download the file due to errors after four retries. There may be an issue with the Nexus servers. - + failed to re-open %1 - + Unable to write download to drive (return %1). Check the drive's available storage. @@ -1167,99 +1517,119 @@ Right now the only case I know of where this needs to be overwritten is for the - + If this is enabled, the configured libraries will be automatically loaded when this executable is launched. - + Force load libraries (*) - + Configure Libraries - + Use application's icon for desktop shortcuts - + This executable will not appear in the list, on the toolbar or in the menu. It will still be visible in this dialog. - + Hide in user interface - + (*) Profile specific - + Add from file... - + Add empty - + Clone selected - + + Empty output mod + + + + + The output mod for %2 is empty. + + + + + Output mod not found + + + + + The output mod '%1' for %2 does not exist. + + + + Reset plugin executables - + This will restore all the executables provided by the game plugin. If there are existing executables with the same names, they will be automatically renamed and left unchanged. - - + + New Executable - + Select a directory - + Executables (*.exe *.bat *.jar) - + All Files (*.*) - + Select an executable - + Java required - + MO requires Java to run this application. If you already have it installed, select javaw.exe from that installation as the binary. @@ -1462,54 +1832,54 @@ Right now the only case I know of where this needs to be overwritten is for the FileTreeModel - + Name - + Mod - + Type - + Size - + Date modified - + Directory - - + + Virtual path - + Real path - + From - - + + Also in @@ -1612,22 +1982,22 @@ Right now the only case I know of where this needs to be overwritten is for the FilterList - + Filter separators - + Show separators - + Hide separators - + Contains %1 @@ -1749,121 +2119,144 @@ Right now the only case I know of where this needs to be overwritten is for the - InstallationManager + GeneralConflictsTab - - Password required + + <table cellspacing="5"><tr><th>Type</th><th>%1</th><th>Total</th><th>Percent</th></tr><tr><td>Loose files:&emsp;</td><td align=right>%2</td><td align=right>%3</td><td align=right>%4%</td></tr><tr><td>Archive files:&emsp;</td><td align=right>%5</td><td align=right>%6</td><td align=right>%7%</td></tr><tr><td>Combined:&emsp;</td><td align=right>%8</td><td align=right>%9</td><td align=right>%10%</td></tr></table> - - Password + + Winning - - Extracting files + + Losing - - - Extraction failed: %1 + + Non conflicting - - + + + InstallationManager + + + Password required + + + + + Password + + + + + Extracting files + + + + + + Extraction failed: %1 + + + + Failed to create backup - + Mod Name - + Name - + Invalid name - + The name you entered is invalid, please enter a different one. - + File format "%1" not supported - + Invalid file tree returned by plugin. - + Installation failed - + Something went wrong while installing this mod. - + None of the available installer plugins were able to handle that archive. This is likely due to a corrupted or incompatible download or unrecognized archive format. - + no error - + 7z.dll not found - + 7z.dll isn't valid - + archive not found - + failed to open archive - + unsupported archive type - + internal library error - + archive invalid - + unknown archive error @@ -1881,71 +2274,176 @@ This is likely due to a corrupted or incompatible download or unrecognized archi - - Create portable instance + + Rename - - <html><head/><body><p><a href="https://github.com/ModOrganizer2/modorganizer/wiki/Instance"><span style=" text-decoration: underline; color:#0000ff;">What is an instance?</span></a></p></body></html> + + <html><head/><body><p><a href="https://github.com/ModOrganizer2/modorganizer/wiki/Instances">What is an instance?</a></p></body></html> - - Game: + + Filter - - Name: + + Name - - Location: + + + + Explore - - Rename + + Game - - Base folder: + + Location - - - Explore + + Game location + + + + + Base folder - + Convert to portable - + Convert to global - - Delete instance + + Open INI + + + + + Delete instance... + + + + + Close - + Switch to this instance - + + Switching instances + + + + + Mod Organizer must restart to manage the instance '%1'. + + + + + This confirmation can be disabled in the settings. + + + + + Restart Mod Organizer + + + + + Cancel + + + + Rename instance + + + + + The active instance cannot be renamed. + + + + + Instance name + + + + + Error + + + + + Failed to rename "%1" to "%2": %3 + + + + + + + Deleting instance + + + + + The active instance cannot be deleted. + + + + + These files and folders will be deleted + + + + + All checked items will be deleted. + + + + + Move to the recycle bin + + + + + Delete permanently + + + + + Nothing to delete. + + + + + A portable instance already exists. + + ListDialog @@ -1963,42 +2461,47 @@ This is likely due to a corrupted or incompatible download or unrecognized archi LogList - + + Copy + + + + &Copy all - + C&lear all - + &Open logs folder - + &Level - + &Debug - + &Info - + &Warnings - + &Errors @@ -2078,12 +2581,37 @@ This is likely due to a corrupted or incompatible download or unrecognized archi MOApplication - + + Failed to create log folder. + + + + + Failed to set up data paths. + + + + + Download started + + + + + This shortcut or command line is for instance '%1', but the current instance is '%2'. + + + + + This shortcut or command line is for profile '%1', but the current profile is '%2'. + + + + an error occurred: %1 - + an error occurred @@ -2091,49 +2619,49 @@ This is likely due to a corrupted or incompatible download or unrecognized archi MOBase::FilterWidget - + Filter options - + Use regular expressions - + Use regular expressions in filters - + Case sensitive - + Make regular expressions case sensitive (/i) leave "(/i)" verbatim - + Extended - + Ignores unescaped whitespace in regular expressions (/x) leave "(/x)" verbatim - + Keep selection in view - + Scroll to keep the current selection in view after filtering @@ -2151,17 +2679,17 @@ This is likely due to a corrupted or incompatible download or unrecognized archi - + failed to write to %1 - + file not found: %1 - + Save @@ -2182,6 +2710,29 @@ This is likely due to a corrupted or incompatible download or unrecognized archi + + MOMultiProcess + + + SHM error: %1 + + + + + failed to connect to running process: %1 + + + + + failed to communicate with running process: %1 + + + + + failed to receive data from secondary process: %1 + + + MainWindow @@ -2278,7 +2829,6 @@ p, li { white-space: pre-wrap; } - Create Backup @@ -2432,7 +2982,6 @@ p, li { white-space: pre-wrap; } - Refresh @@ -2554,2140 +3103,2261 @@ p, li { white-space: pre-wrap; } - + &File - - + + &Tools - - - + + + &Help - + &View - + &Toolbars - + &Run - - + + Log - + Install &Mod... - + Install &Mod - - + + Install a new mod from an archive - + Ctrl+M - + &Profiles... - + &Profiles - - + + Configure profiles - + Ctrl+P - + &Executables... - + &Executables - - + + Configure the executables that can be started through Mod Organizer - + Ctrl+E - + &Tool Plugins - + Tools - + Ctrl+I - + &Settings... - + &Settings - - + + Configure settings and workarounds - + Ctrl+S - - + + Visit &Nexus - - + + Visit the Nexus website in your browser for more mods - + Ctrl+N - - + + &Update Mod Organizer - - + + Mod Organizer is up-to-date - + &Notifications... - - + + Open the notifications dialog - + This button will be highlighted on the toolbar if MO discovered potential problems in your setup and provide tips on how to fix them. - - + + Show help options - + Ctrl+H - - + + &Endorse ModOrganizer - - - + + + Endorse Mod Organizer - - &Change Game... + + + Manage Instan&ces... - - &Change Game + + + Open the instance manager window to manage a different instance - - - Open the Instance selection dialog to manage a different Game + + &Refresh + + + + + F5 - - + + E&xit - - + + Exits Mod Organizer - + M&ain Toolbar - + &Small Icons - + Lar&ge Icons - + &Icons Only - + &Text Only - + I&cons and Text - + M&edium Icons - + &Menu - + Status &bar - + Toolbar and Menu - + Desktop - + Start Menu - + There is no supported sort mechanism for this game. You will probably have to use a third-party tool. - + Crash on exit - + MO crashed while exiting. Some settings may not be saved. Error: %1 - + There are notifications to read - + There are no notifications - - - + Endorse - + Won't Endorse - + Help on UI - + Documentation - + Chat on Discord - + Report Issue - + Tutorials - + About - + About Qt - + Name - + Please enter a name for the new profile - + failed to create profile: %1 - + Show tutorial? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + + Never ask to show tutorials + + + + Downloads in progress - + There are still downloads in progress, do you really want to quit? - + Plugin "%1" failed: %2 - + Plugin "%1" failed - + + + + Browse Mod Page - + <Edit...> - + (no executables) - + This bsa is enabled in the ini file so it may be required! - + Activating Network Proxy - + Notice: Your current MO version (%1) is lower than the previously used one (%2). The GUI may not downgrade gracefully, so you may experience oddities. However, there should be no serious issues. - - Choose Mod - - - - - Mod Archive - - - - + Start Tutorial? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - + failed to change origin name: %1 - + failed to move "%1" from mod "%2" to "%3": %4 - - failed to rename mod: %1 + + Open Game folder - - Overwrite? + + Open MyGames folder - - This will replace the existing mod "%1". Continue? + + Open INIs folder - - failed to remove mod "%1" + + Open Instance folder - - failed to rename "%1" to "%2" + + Open Mods folder - - - - - - Confirm + + Open Profile folder - - Remove the following mods?<br><ul>%1</ul> + + Open Downloads folder - - failed to remove mod: %1 + + Open MO2 Install folder - - - - Failed + + Open MO2 Plugins folder - - Installation file no longer exists + + Open MO2 Stylesheets folder - - Mods installed with old versions of MO can't be reinstalled in this way. + + Open MO2 Logs folder - - Failed to create backup. + + Restart Mod Organizer - - Endorsing multiple mods will take a while. Please wait... + + Mod Organizer must restart to finish configuration changes - - Unendorsing multiple mods will take a while. Please wait... + + Restart - - Failed to display overwrite dialog: %1 + + Continue - - Restore all hidden files in the following mods?<br><ul>%1</ul> + + Some things might be weird. - - - Are you sure? + + Can't change download directory while downloads are in progress! - - About to restore all hidden files in: - + + Update available - - Opening Nexus Links + + Do you want to endorse Mod Organizer on %1 now? - - You are trying to open %1 links to Nexus Mods. Are you sure you want to do this? + + Abstain from Endorsing Mod Organizer - - Nexus ID for this mod is unknown + + Are you sure you want to abstain from endorsing Mod Organizer 2? +You will have to visit the mod page on the %1 Nexus site to change your mind. - - - Opening Web Pages + + Thank you for endorsing MO2! :) - - - You are trying to open %1 Web Pages. Are you sure you want to do this? + + Please reconsider endorsing MO2 on Nexus! - - No valid Web Page for this mod + + None of your %1 mods appear to have had recent file updates. - - <table cellspacing="5"><tr><th>Type</th><th>All</th><th>Visible</th><tr><td>Enabled mods:&emsp;</td><td align=right>%1 / %2</td><td align=right>%3 / %4</td></tr><tr><td>Unmanaged/DLCs:&emsp;</td><td align=right>%5</td><td align=right>%6</td></tr><tr><td>Mod backups:&emsp;</td><td align=right>%7</td><td align=right>%8</td></tr><tr><td>Separators:&emsp;</td><td align=right>%9</td><td align=right>%10</td></tr></table> + + All of your mods have been checked recently. We restrict update checks to help preserve your available API requests. - - <table cellspacing="6"><tr><th>Type</th><th>Active </th><th>Total</th></tr><tr><td>All plugins:</td><td align=right>%1 </td><td align=right>%2</td></tr><tr><td>ESMs:</td><td align=right>%3 </td><td align=right>%4</td></tr><tr><td>ESPs:</td><td align=right>%7 </td><td align=right>%8</td></tr><tr><td>ESMs+ESPs:</td><td align=right>%9 </td><td align=right>%10</td></tr><tr><td>ESLs:</td><td align=right>%5 </td><td align=right>%6</td></tr></table> + + Thank you! - - - - Create Mod... + + Thank you for your endorsement! - - This will create an empty mod. -Please enter a name: + + Mod ID %1 no longer seems to be available on Nexus. - - - A mod with this name already exists + + Request to Nexus failed: %1 - - Create Separator... + + + failed to read %1: %2 - - This will create a new separator. -Please enter a name: + + Error - - A separator with this name already exists + + failed to extract %1 (errorcode %2) - - This will move all files from overwrite into a new, regular mod. -Please enter a name: + + Extract BSA - - Move successful. + + This archive contains invalid hashes. Some files may be broken. - - About to recursively delete: - + + Extract... - - Continue? + + Remove '%1' from the toolbar - - The versioning scheme decides which version is considered newer than another. -This function will guess the versioning scheme under the assumption that the installed version is outdated. + + Backup of load order created - - Sorry + + Choose backup to restore - - I don't know a versioning scheme where %1 is newer than %2. + + No Backups - - Really enable all visible mods? + + There are no backups to restore - - Really disable all visible mods? + + + Restore failed - - Export to csv + + + Failed to restore the backup. Errorcode: %1 - - CSV (Comma Separated Values) is a format that can be imported in programs like Excel to create a spreadsheet. -You can also use online editors and converters instead. + + Backup of mod list created - - Select what mods you want export: + + A file with the same name has already been downloaded. What would you like to do? - - All installed mods + + Overwrite - - Only active (checked) mods from your current profile + + Rename new file - - All currently visible mods in the mod list + + Ignore file + + + MessageDialog - - Choose what Columns to export: + + + Placeholder + + + ModInfo - - Mod_Priority + + invalid mod index: %1 - - Mod_Name + + remove: invalid mod index %1 - - Notes_column + + remove: failed to delete mod '%1' directory - - Mod_Status + + The update check has found a mod with a Nexus ID and source game of %1, but this game is not a valid Nexus source. - - Primary_Category + + All of your mods have been checked recently. We restrict update checks to help preserve your available API requests. - - Nexus_ID + + You have mods that haven't been checked within the last month using the new API. These mods must be checked before we can use the bulk update API. This will consume significantly more API requests than usual. You will need to rerun the update check once complete in order to parse the remaining mods. + + + ModInfoBackup - - Mod_Nexus_URL + + This is the backup of a mod + + + ModInfoDialog - - Mod_Version + + Mod Info - - Install_Date + + + Text Files - - Download_File_Name + + A list of text-files in the mod directory. - - export failed: %1 + + A list of text-files in the mod directory like readmes. - - Open Game folder + + INI Files - - Open MyGames folder + + Ini Files - - Open INIs folder + + This is a list of .ini files in the mod. - - Open Instance folder + + This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters. - - Open Mods folder + + Images - - Open Profile folder + + Show .dds files - - Open Downloads folder + + Open with Preview Plugin - - Open MO2 Install folder + + Open in Explorer - - Open MO2 Plugins folder + + 0x0 - - Open MO2 Stylesheets folder + + + Optional ESPs - - Open MO2 Logs folder + + List of esps, esms, and esls that can not be loaded by the game. + + + + + List of esps, esms, and esls contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window. +They usually contain optional functionality, see the readme. + +Most mods do not have optional esps, so chances are good you are looking at an empty list. - - Install Mod... + + Move a file to the data directory. - - Create empty mod + + This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of MO. - - Create Separator + + Make the selected mod in the right list unavailable. - - Enable all visible + + The selected esp (in the right list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. - - Disable all visible + + Available ESPs - - Check for updates + + ESPs in the data directory and thus visible to the game. - - Export to csv... + + <html><head/><body><p>These are the mod files that are in the (virtual) data directory of your game and will thus be selectable in the esp list in the main window.</p></body></html> - - - Send to + + Conflicts - - - Top + + General - - - Bottom + + + Files that exist in other mods but are overwritten by this mod - - - Priority... + + Winning file conflicts: - - Separator... + + + Files that are unused because they are overwritten by other mods - - All Mods + + Losing file conflicts: - - Sync to Mods... + + + Files that have no conflicts - - Move content to Mod... + + The following files have no conflicts - - Clear Overwrite... + + Advanced - - - - Open in Explorer + + Whether files that have no conflicts should be visible in the list - - Restore Backup + + Show files that have no conflicts - - Remove Backup... + + Shows all mods overwriting or being overwritten by this mod - - - Ignore missing data + + Show all conflicting mods - - - Mark as converted/working + + Shows only the nearest conflicting mods, in order of priority - - - Visit on Nexus + + Show nearest conflicting mod - - - Visit on %1 + + Filter - - - Change Categories + + Categories - - + Primary Category - - Rename Separator... + + Nexus Info - - Remove Separator... + + Mod ID - - - Select Color... + + Mod ID for this mod on Nexus. - - - Reset Color + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: <a href=" https://www.nexusmods.com/skyrimspecialedition/mods/6194"><span style=" text-decoration: underline; color:#0000ff;">https://www.nexusmods.com/skyrimspecialedition/mods/6194</span></a>. In this example, 6194 is the id you're looking for. Besides: The above is the link to Mod Organizer 2 on Nexus. Why not go there now and endorse us?</p></body></html> - - Change versioning scheme + + Source Game - - Force-check updates + + Source game for this mod. - - Un-ignore update + + <html><head/><body><p>Source game for this mod. This determines where the mod was downloaded from and decides where to fetch info, version updates, and send endorsements. Changing this will likely require you to enter a new Mod ID.</p></body></html> - - Ignore update + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> - - - Enable selected + + Version - - - Disable selected + + + Refresh - - Rename Mod... + + Refresh all information from Nexus. - - Reinstall Mod + + + Open in Browser - - Remove Mod... + + Endorse - - Restore hidden files + + Track - - Un-Endorse + + about:blank - - Won't endorse + + Use Custom URL - - Endorsement state unknown + + Notes - - Start tracking + + + + Enter comments about the mod here. These are displayed in the notes column of the mod list. - - Stop tracking + + Set Color - - Tracked state unknown + + Reset Color - - Information... + + + + Enter notes about the mod here. These can be viewed in the mod list by hovering over the notes column or the flags column. - - - Exception: + + Filetree - - - Unknown exception + + Open Mod in Explorer - - %1 more + + A directory view of this mod - - - Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. - - - - + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> + - - Enable Mods... + + Previous - - - Delete %n save(s) - - - - - - - Restart Mod Organizer + + Next - - Mod Organizer must restart to finish configuration changes + + Close + + + ModInfoForeign - - Restart + + This pseudo mod represents content managed outside MO. It isn't modified by MO. - - Continue + + DLC: - - Some things might be weird. + + Creation Club: - - Can't change download directory while downloads are in progress! + + Unmanaged: + + + ModInfoOverwrite - - - Set Priority + + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) + + + ModInfoRegular - - Set the priority of the selected plugins + + %1 contains no esp/esm/esl and no asset (textures, meshes, interface, ...) directory - - Update available + + Categories: <br> + + + ModInfoSeparator - - Do you want to endorse Mod Organizer on %1 now? + + This is a Separator + + + ModList - - Abstain from Endorsing Mod Organizer + + Backup - - Are you sure you want to abstain from endorsing Mod Organizer 2? -You will have to visit the mod page on the %1 Nexus site to change your mind. + + Separator - - Thank you for endorsing MO2! :) + + No valid game data - - Please reconsider endorsing MO2 on Nexus! + + Not endorsed yet - - Thank you! + + This mod is for a different<br> game, make sure it's compatible or it could cause crashes. - - Thank you for your endorsement! + + Mod is being tracked on the website - - Mod ID %1 no longer seems to be available on Nexus. + + Contains hidden files - - Request to Nexus failed: %1 + + Overwrites loose files - - - failed to read %1: %2 + + Overwritten loose files - - Error + + Loose files Overwrites & Overwritten - - failed to extract %1 (errorcode %2) + + Redundant - - Extract BSA + + Overwrites an archive with loose files - - This archive contains invalid hashes. Some files may be broken. + + Archive is overwritten by loose files - - Extract... + + Overwrites another archive file - - <Multiple> + + Overwritten by another archive file - - Remove '%1' from the toolbar + + Archive files overwrites & overwritten - - Enable all + + Non-MO - - Disable all + + invalid - - Unlock load order + + installed version: "%1", newest version: "%2" - - Lock load order + + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - - Open Origin in Explorer + + This file has been marked as "Old". There is most likely an updated version of this file available. - - Open Origin Info... + + This file has been marked as "Deleted"! You may want to check for an update or remove the nexus ID from this mod! - - Backup of load order created + + %1 minute(s) and %2 second(s) - - Choose backup to restore + + This mod will be available to check in %2. - - No Backups + + Categories: <br> - - There are no backups to restore + + Invalid name - - - Restore failed + + Name is already in use by another mod - - - Failed to restore the backup. Errorcode: %1 + + Confirm - - Backup of mod list created + + Are you sure you want to remove "%1"? - - A file with the same name has already been downloaded. What would you like to do? + + Conflicts - - Overwrite + + Flags - - Rename new file + + Content - - Ignore file + + Mod Name - - Set the priority of the selected mods + + Version - - - MessageDialog - - - Placeholder + + Priority - - - ModInfo - - invalid mod index: %1 + + Category - - remove: invalid mod index %1 + + Source Game - - All of your mods have been checked recently. We restrict update checks to help preserve your available API requests. + + Nexus ID - - You have mods that haven't been checked within the last month using the new API. These mods must be checked before we can use the bulk update API. This will consume significantly more API requests than usual. You will need to rerun the update check once complete in order to parse the remaining mods. + + Installation - - - ModInfoBackup - - This is the backup of a mod + + Notes - - - ModInfoDialog - - Mod Info + + + unknown - - - Text Files + + Name of your mods - - A list of text-files in the mod directory. + + Version of the mod (if available) - - A list of text-files in the mod directory like readmes. + + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. - - INI Files + + Primary category of the mod. - - Ini Files + + The source game which was the origin of this mod. - - This is a list of .ini files in the mod. + + Id of the mod as used on Nexus. - - This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters. + + Indicators of file conflicts between mods. - - Images + + Emblems to highlight things that might require attention. - - Show .dds files + + Depicts the content of the mod: - - Open with Preview Plugin + + Time this mod was installed - - Open in Explorer + + User notes about the mod + + + ModListChangeCategoryMenu - - 0x0 + + Change Categories + + + ModListContextMenu - - - Optional ESPs + + All Mods - - List of esps, esms, and esls that can not be loaded by the game. + + Collapse all - - List of esps, esms, and esls contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window. -They usually contain optional functionality, see the readme. - -Most mods do not have optional esps, so chances are good you are looking at an empty list. + + Collapse others - - Move a file to the data directory. + + Expand all - - This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of MO. + + Information... - - Make the selected mod in the right list unavailable. + + Send to... - - The selected esp (in the right list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. + + Lowest priority - - Available ESPs + + Highest priority - - ESPs in the data directory and thus visible to the game. + + Priority... - - <html><head/><body><p>These are the mod files that are in the (virtual) data directory of your game and will thus be selectable in the esp list in the main window.</p></body></html> + + Separator... - - Conflicts + + First conflict - - General + + Last conflict - - The following conflicted files are provided by this mod + + Sync to Mods... - - The following conflicted files are provided by other mods + + Create Mod... - - The following files have no conflicts + + Move content to Mod... - - Advanced + + Clear Overwrite... - - Whether files that have no conflicts should be visible in the list + + + + Open in Explorer - - Show files that have no conflicts + + Rename Separator... - - Shows all mods overwriting or being overwritten by this mod + + Remove Separator... - - Show all conflicting mods + + + Select Color... - - Shows only the nearest conflicting mods, in order of priority + + + Reset Color - - Show nearest conflicting mod + + Restore Backup - - Filter + + Remove Backup... - - Categories + + + Ignore missing data - - Primary Category + + + Mark as converted/working - - Nexus Info + + + Visit on Nexus - - Mod ID + + + Visit on %1 - - Mod ID for this mod on Nexus. + + Change versioning scheme - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: <a href=" https://www.nexusmods.com/skyrimspecialedition/mods/6194"><span style=" text-decoration: underline; color:#0000ff;">https://www.nexusmods.com/skyrimspecialedition/mods/6194</span></a>. In this example, 6194 is the id you're looking for. Besides: The above is the link to Mod Organizer 2 on Nexus. Why not go there now and endorse us?</p></body></html> + + Force-check updates - - Source Game + + Un-ignore update - - Source game for this mod. + + Ignore update - - <html><head/><body><p>Source game for this mod. This determines where the mod was downloaded from and decides where to fetch info, version updates, and send endorsements. Changing this will likely require you to enter a new Mod ID.</p></body></html> + + Enable selected - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> + + Disable selected - - Version + + Rename Mod... - - - Refresh + + Reinstall Mod - - Refresh all information from Nexus. + + Remove Mod... - - - Open in Browser + + Create Backup + + + + + Restore hidden files + + + + + Un-Endorse - + + Endorse - - Track + + Won't endorse - - about:blank + + Endorsement state unknown - - Use Custom URL + + Start tracking - - Notes + + Stop tracking - - - - Enter comments about the mod here. These are displayed in the notes column of the mod list. + + Tracked state unknown + + + ModListGlobalContextMenu - - Set Color + + Install mod above... - - Reset Color + + Create empty mod above - - - - Enter notes about the mod here. These can be viewed in the mod list by hovering over the notes column or the flags column. + + Install mod inside... - - Filetree + + Create empty mod inside - - Open Mod in Explorer + + Install mod below... - - A directory view of this mod + + Create empty mod below - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> + + Create separator above - - Previous + + Install mod... - - Next + + Create empty mod - - Close + + Create separator - - - ModInfoForeign - - This pseudo mod represents content managed outside MO. It isn't modified by MO. + + Collapse all - - DLC: + + Expand all - - Creation Club: + + Enable all - - Unmanaged: + + Disable all - - - ModInfoOverwrite - - This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) + + Enable all matching mods - - - ModInfoRegular - - %1 contains no esp/esm/esl and no asset (textures, meshes, interface, ...) directory + + Disable all matching mods - - Categories: <br> + + Check for updates + + + + + Refresh + + + + + Export to csv... - ModInfoSeparator + ModListPrimaryCategoryMenu - - This is a Separator + + Primary Category - ModList + ModListSortProxy - - This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) + + Drag&Drop is only supported when sorting by priority + + + ModListView - - Backup + + <table cellspacing="5"><tr><th>Type</th><th>All</th><th>Visible</th><tr><td>Enabled mods:&emsp;</td><td align=right>%1 / %2</td><td align=right>%3 / %4</td></tr><tr><td>Unmanaged/DLCs:&emsp;</td><td align=right>%5</td><td align=right>%6</td></tr><tr><td>Mod backups:&emsp;</td><td align=right>%7</td><td align=right>%8</td></tr><tr><td>Separators:&emsp;</td><td align=right>%9</td><td align=right>%10</td></tr></table> - - Separator + + Copy Folder... - - No valid game data + + This will copy the content of %1 to a new mod. +Please enter the name: - - Not endorsed yet + + A mod with this name already exists. - - This mod is for a different<br> game, make sure it's compatible or it could cause crashes. + + Exception: - - Mod is being tracked on the website + + Unknown exception - - Contains hidden files + + <Multiple> + + + ModListViewActions - - Overwrites loose files + + Choose Mod - - Overwritten loose files + + Mod Archive - - Loose files Overwrites & Overwritten + + + Create Mod... - - Redundant + + This will create an empty mod. +Please enter a name: - - Overwrites an archive with loose files + + + A mod with this name already exists - - Archive is overwritten by loose files + + Create Separator... - - Overwrites another archive file + + This will create a new separator. +Please enter a name: - - Overwritten by another archive file + + A separator with this name already exists - - Archive files overwrites & overwritten + + Really enable %1 mod(s)? - - Non-MO + + Really disable %1 mod(s)? - - invalid + + + + Confirm - - installed version: "%1", newest version: "%2" + + + You are not currently authenticated with Nexus. Please do so under Settings -> Nexus. - - The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". + + Export to csv - - This file has been marked as "Old". There is most likely an updated version of this file available. + + CSV (Comma Separated Values) is a format that can be imported in programs like Excel to create a spreadsheet. +You can also use online editors and converters instead. - - This file has been marked as "Deleted"! You may want to check for an update or remove the nexus ID from this mod! + + Select what mods you want export: - - %1 minute(s) and %2 second(s) + + All installed mods - - This mod will be available to check in %2. + + Only active (checked) mods from your current profile - - Categories: <br> + + All currently visible mods in the mod list - - Invalid name + + Choose what Columns to export: - - Name is already in use by another mod + + Mod_Priority - - drag&drop failed: %1 + + Mod_Name - - Confirm + + Notes_column - - Are you sure you want to remove "%1"? + + Mod_Status - - Conflicts + + Primary_Category - - Flags + + Nexus_ID - - Content + + Mod_Nexus_URL - - Mod Name + + Mod_Version - - Version + + Install_Date - - Priority + + Download_File_Name - - Category + + export failed: %1 - - Source Game + + Failed to display overwrite dialog: %1 - - Nexus ID + + Set Priority - - Installation + + Set the priority of the selected mods - - Notes + + failed to rename mod: %1 - - - unknown + + Remove the following mods?<br><ul>%1</ul> - - Name of your mods + + failed to remove mod: %1 - - Version of the mod (if available) + + Continue? - - Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. + + The versioning scheme decides which version is considered newer than another. +This function will guess the versioning scheme under the assumption that the installed version is outdated. - - Primary category of the mod. + + Sorry - - The source game which was the origin of this mod. + + I don't know a versioning scheme where %1 is newer than %2. - - Id of the mod as used on Nexus. + + Opening Nexus Links - - Indicators of file conflicts between mods. + + You are trying to open %1 links to Nexus Mods. Are you sure you want to do this? - - Emblems to highlight things that might require attention. + + + Opening Web Pages - - Depicts the content of the mod: + + + You are trying to open %1 Web Pages. Are you sure you want to do this? - - Time this mod was installed + + + + Failed - - User notes about the mod + + Installation file no longer exists - - - ModListSortProxy - - Drag&Drop is only supported when sorting by priority + + Mods installed with old versions of MO can't be reinstalled in this way. - - - MotDDialog - - Message of the Day + + Failed to create backup. - - OK + + Restore all hidden files in the following mods?<br><ul>%1</ul> - - - NXMUrl - - invalid nxm-link: %1 + + + Are you sure? - - - NexusInterface - - Please pick the mod ID for "%1" + + About to restore all hidden files in: + - - You must authorize MO2 in Settings -> Nexus to use the Nexus API. + + Endorsing multiple mods will take a while. Please wait... - - You've exceeded the Nexus API rate limit and requests are now being throttled. Your next batch of requests will be available in approximately %1 minutes and %2 seconds. + + Overwrite? - - Aborting download: Either you clicked on a premium-only link and your account is not premium, or the download link was generated by a different account than the one stored in Mod Organizer. + + This will replace the existing mod "%1". Continue? - - empty response + + failed to remove mod "%1" - - invalid response + + failed to rename "%1" to "%2" + + + + + Move successful. + + + + + This will move all files from overwrite into a new, regular mod. +Please enter a name: + + + + + About to recursively delete: + + + + + + MotDDialog + + + Message of the Day + + + + + OK + + + + + NexusConnectionUI + + + Connected. + + + + + Not connected. + + + + + Disconnected. + + + + + Checking API key... + + + + + Received API key. + + + + + Received user account information + + + + + Linked with Nexus successfully. + + + + + Failed to set API key + + + + + NexusInterface + + + Please pick the mod ID for "%1" + + + + + You must authorize MO2 in Settings -> Nexus to use the Nexus API. + + + + + You've exceeded the Nexus API rate limit and requests are now being throttled. Your next batch of requests will be available in approximately %1 minutes and %2 seconds. + + + + + Aborting download: Either you clicked on a premium-only link and your account is not premium, or the download link was generated by a different account than the one stored in Mod Organizer. + + + + + empty response + + + + + invalid response @@ -4737,27 +5407,27 @@ p, li { white-space: pre-wrap; } NexusTab - + Current Version: %1 - + No update available - + Tracked - + Untracked - + <div style="text-align: center;"> <p>This mod does not have a valid Nexus ID. You can add a custom web @@ -4769,7 +5439,7 @@ p, li { white-space: pre-wrap; } NoConflictListModel - + File @@ -4777,211 +5447,215 @@ p, li { white-space: pre-wrap; } OrganizerCore - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - + Failed to write settings - + An error occurred trying to write back MO settings to %1: %2 - - + Download started - + Download failed - - + + The selected profile '%1' does not exist. The profile '%2' will be used instead + + + + + Installation cancelled - - + + Another installation is currently in progress. - - + + Installation successful - + Configure Mod - + This mod contains ini tweaks. Do you want to configure them now? - - + + mod not found: %1 - - + + Extraction cancelled - - + + The installation was cancelled while extracting files. If this was prior to a FOMOD setup, this warning may be ignored. However, if this was during installation, the mod will likely be missing files. - + file not found: %1 - + failed to generate preview for %1 - + Sorry - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + File '%1' not found. - + Failed to generate preview for %1 - + Failed to refresh list of esps: %1 - + Multiple esps/esls activated, please check that they don't conflict. - + You need to be logged in with Nexus - + Download? - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - - + + failed to update mod list: %1 - - + + login successful - + Login failed - + Login failed, try again? - + login failed: %1. Download will not be associated with an account - + login failed: %1 - + login failed: %1. You need to log-in with Nexus to update MO. - + MO1 "Script Extender" load mechanism has left hook.dll in your game folder - - + + Description missing - + <a href="%1">hook.dll</a> has been found in your game folder (right click to copy the full path). This is most likely a leftover of setting the ModOrganizer 1 load mechanism to "Script Extender", in which case you must remove this file either by changing the load mechanism in ModOrganizer 1 or manually removing the file, otherwise the game is likely to crash and burn. - + failed to save load order: %1 - + Error - + The designated write target "%1" is not enabled. @@ -4989,12 +5663,12 @@ Continue? OverwriteConflictListModel - + File - + Overwritten Mods @@ -5094,12 +5768,12 @@ Continue? OverwrittenConflictListModel - + File - + Providing Mod @@ -5107,18 +5781,48 @@ Continue? PluginContainer - + + Plugin error + + + + + Mod Organizer failed to load the plugin '%1' last time it was started. + + + + + The plugin can be skipped for this session, blacklisted, or loaded normally, in which case it might fail again. Blacklisted plugins can be re-enabled later in the settings. + + + + + Skip this plugin + + + + + Blacklist this plugin + + + + + Load this plugin + + + + Some plugins could not be loaded - - + + Description missing - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: @@ -5126,393 +5830,539 @@ Continue? PluginList - + Name - + Priority - + Mod Index - + Flags - - + + unknown - + Name of the plugin - + Emblems to highlight things that might require attention. - + Load priority of plugins. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. - + Determines the formids of objects originating from this mods. - + failed to update esp info for file %1 (source id: %2), error: %3 - + Plugin not found: %1 - - - Confirm - - - - - Really enable all plugins? - - - - - Really disable all plugins? - - - - - The file containing locked plugin indices is broken - - - - + Origin - + This plugin can't be disabled (enforced by the game). - + Author - + Description - + Missing Masters - + Enabled Masters - + Loads Archives - + There are Archives connected to this plugin. Their assets will be added to your game, overwriting in case of conflicts following the plugin order. Loose files will always overwrite assets from Archives. (This flag only checks for Archives from the same mod as the plugin) - + Loads INI settings - + There is an ini file connected to this plugin. Its settings will be added to your game settings, overwriting in case of conflicts. - + This ESP is flagged as an ESL. It will adhere to the ESP load order but the records will be loaded in ESL space. - + Incompatible with %1 - + Depends on missing %1 - + Warning - + Error - + failed to restore load order for %1 - PluginListSortProxy + PluginListContextMenu - - Drag&Drop is only supported when sorting by priority or mod index + + Enable selected - - - PreviewDialog - - Preview + + Disable selected - - Close + + Enable all - - - ProblemsDialog - - Notifications + + + Confirm - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Click a notification above to get more details...</p></body></html> + + Really enable all plugins? - - Close + + Disable all - - - Fix + + Really disable all plugins? - - No guided fix + + Unlock load order - - (There are no notifications) + + Lock load order - - - Profile - - invalid profile name: %1 + + Open Origin in Explorer - - failed to create %1 + + Open Origin Info... - - failed to write mod list: %1 + + Send to... - - failed to update tweaked ini file, wrong settings may be used: %1 + + Top - - failed to create tweaked ini: %1 + + Bottom - - failed to open %1 + + Priority... - - "%1" is missing or inaccessible + + Set Priority - - - - - - invalid mod index: %1 + + Set the priority of the selected plugins + + + PluginListSortProxy - - invalid priority %1 + + Drag&Drop is only supported when sorting by priority or mod index + + + PluginListView - - Delete profile-specific save games? + + <table cellspacing="6"><tr><th>Type</th><th>Active </th><th>Total</th></tr><tr><td>All plugins:</td><td align=right>%1 </td><td align=right>%2</td></tr><tr><td>ESMs:</td><td align=right>%3 </td><td align=right>%4</td></tr><tr><td>ESPs:</td><td align=right>%7 </td><td align=right>%8</td></tr><tr><td>ESMs+ESPs:</td><td align=right>%9 </td><td align=right>%10</td></tr><tr><td>ESLs:</td><td align=right>%5 </td><td align=right>%6</td></tr></table> - - Do you want to delete the profile-specific save games? (If you select "No", the save games will show up again if you re-enable profile-specific save games) + + + Sorting plugins - - Missing profile-specific game INI files! + + + Are you sure you want to sort your plugins list? - - Some of your profile-specific game INI files were missing. They will now be copied from the vanilla game folder. You might want to double-check your settings. - -Missing files: - + + Note: You are currently in offline mode and LOOT will not update the master list. - - Delete profile-specific game INI files? + + Exception: - - Do you want to delete the profile-specific game INI files? (If you select "No", the INI files will be used again if you re-enable profile-specific game INI files.) + + Unknown exception - ProfileInputDialog - - - Dialog - - + PluginTypeName - - Please enter a name for the new profile + + Diagnose - - If checked, the new profile will use the default game INI settings. + + Game - - If checked, the new profile will use the default game INI settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. + + Installer - - Default Game INI Settings + + Mod Page - - - ProfilesDialog - - Profiles + + Preview - - List of Profiles + + Tool - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8.25pt;">This is the list of profiles. Each profile contains its own list and installation order of enabled mods (from a shared pool), its own list and load order of enabled plugins (esps/esms), a copy of the games ini-file and an optional savegame filter.</span></p></body></html> + + Proxy - - <html><head/><body><p>If checked, save games are stored locally to this profile and will not appear when starting with a different profile.</p></body></html> + + File Mapper + + + PreviewDialog - - If checked, save games are local to this profile and will not appear when starting with a different profile. + + Preview - - Use profile-specific Save Games + + Close + + + ProblemsDialog - - <html><head/><body><p>If checked MO2 will use his own profile-specific game INI files, so that the &quot;Global&quot; ones in MyGames can be left vanilla. This different set of INI files is then offered to the game instead of the default one.</p></body></html> + + Notifications - - <html><head/><body><p>If checked, MO2 will use a local set of game INI files (configuration and settings files), different from the default ones found in MyGames. This way changes to the INI settings will only affect this profile and the Global INI files can remain vanilla. MO2 will then show the profile INI files to the game instead of the Global ones.</p></body></html> - + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Click a notification above to get more details...</p></body></html> + + + + + Close + + + + + + Fix + + + + + No guided fix + + + + + (There are no notifications) + + + + + Profile + + + invalid profile name: %1 + + + + + failed to create %1 + + + + + failed to write mod list: %1 + + + + + failed to update tweaked ini file, wrong settings may be used: %1 + + + + + failed to create tweaked ini: %1 + + + + + failed to open %1 + + + + + "%1" is missing or inaccessible + + + + + + + + + invalid mod index: %1 + + + + + A mod named "overwrite" was detected, disabled, and moved to the highest priority on the mod list. You may want to rename this mod and enable it again. + + + + + Delete profile-specific save games? + + + + + Do you want to delete the profile-specific save games? (If you select "No", the save games will show up again if you re-enable profile-specific save games) + + + + + Missing profile-specific game INI files! + + + + + Some of your profile-specific game INI files were missing. They will now be copied from the vanilla game folder. You might want to double-check your settings. + +Missing files: + + + + + + Delete profile-specific game INI files? + + + + + Do you want to delete the profile-specific game INI files? (If you select "No", the INI files will be used again if you re-enable profile-specific game INI files.) + + + + + ProfileInputDialog + + + Dialog + + + + + Please enter a name for the new profile + + + + + If checked, the new profile will use the default game INI settings. + + + + + If checked, the new profile will use the default game INI settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. + + + + + Default Game INI Settings + + + + + ProfilesDialog + + + Profiles + + + + + List of Profiles + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8.25pt;">This is the list of profiles. Each profile contains its own list and installation order of enabled mods (from a shared pool), its own list and load order of enabled plugins (esps/esms), a copy of the games ini-file and an optional savegame filter.</span></p></body></html> + + + + + <html><head/><body><p>If checked, save games are stored locally to this profile and will not appear when starting with a different profile.</p></body></html> + + + + + If checked, save games are local to this profile and will not appear when starting with a different profile. + + + + + Use profile-specific Save Games + + + + + <html><head/><body><p>If checked MO2 will use his own profile-specific game INI files, so that the &quot;Global&quot; ones in MyGames can be left vanilla. This different set of INI files is then offered to the game instead of the default one.</p></body></html> + + + + + <html><head/><body><p>If checked, MO2 will use a local set of game INI files (configuration and settings files), different from the default ones found in MyGames. This way changes to the INI settings will only affect this profile and the Global INI files can remain vanilla. MO2 will then show the profile INI files to the game instead of the Global ones.</p></body></html> + - + Use profile-specific Game INI Files - + This ensures data files from mods are actually used. You want to enable this unless you use a different tool for Archive Invalidation. - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -5524,151 +6374,171 @@ p, li { white-space: pre-wrap; } - + Automatic Archive Invalidation - - + + Create a new profile from scratch - + Create - + Clone the selected profile - + This creates a new profile with the same settings and active mods as the selected one. - + Copy - - + + Delete the selected Profile. This can not be un-done! - + Remove - + Rename - - + + Transfer save games to the selected profile. - + Transfer Saves - + + Select + + + + Close - + Archive invalidation isn't required for this game. - - + + This game does not support profile-specific game saves. + + + + + failed to create profile: %1 - + Name - + Please enter a name for the new profile - + failed to copy profile: %1 - + Invalid name - + Invalid profile name - + Deleting active profile - + Unable to delete active profile. Please change to a different profile first. - + Confirm - + Are you sure you want to remove this profile (including profile-specific save games, if any)? - + Profile broken - + This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? - + + Renaming active profile + + + + + The active profile cannot be renamed. Please change to a different profile first. + + + + Rename Profile - + New Name - + failed to change archive invalidation state: %1 - + failed to determine if invalidation is active: %1 @@ -5676,79 +6546,79 @@ p, li { white-space: pre-wrap; } QObject - + Filter - - + + INI file is read-only - + Mod Organizer is attempting to write to "%1" which is currently set to read-only. - + Clear the read-only flag - + Allow the write once - + The file will be set to read-only again. - + Skip this file - - - - - - + + + + - + + + Error - + You can reset these choices by clicking "Reset Dialog Choices" in the General tab of the Settings - + Always ask - - + + Remember my choice - + Remember my choice for %1 @@ -5758,84 +6628,90 @@ p, li { white-space: pre-wrap; } - + removal of "%1" failed: %2 - + removal of "%1" failed - + "%1" doesn't exist (remove) - + Error %1 - - + + + You have an invalid custom browser command in the settings. + + + + + failed to create directory "%1" - - + + failed to copy "%1" to "%2" - + %1 B - + %1 MB - + %1 GB - + %1 TB - + %1 GB/s - + %1 TB/s - + %1 KB - + %1 B/s - + %1 KB/s - + %1 MB/s @@ -5850,8 +6726,8 @@ p, li { white-space: pre-wrap; } - + None @@ -5862,69 +6738,69 @@ p, li { white-space: pre-wrap; } - - - + + + invalid category index: %1 - + Active - + Update available - + Has category - + Conflicted - + Has hidden files - + Endorsed - + Has backup - + Managed - + Has valid game data - + Has Nexus ID - + Tracked on Nexus - + invalid category id: %1 @@ -6036,140 +6912,39 @@ Destination: - + invalid 7-zip32.dll: %1 - - Deleting instance folder - - - - - This will delete the instance folder. - The folder will be deleted: "%1" - - - - - Move the folder to the recycle bin - - - - - Delete the folder permanently - - - - - Could not delete instance folder "%1". - -%2 - - - - - Select an instance to delete - - - - - Deleting an instance will delete all the mods, downloads, profiles (including profile-specific saves) and anything in the overwrite folder.<br><br>Custom paths outside of the instance folder will not be deleted. - - - - - Enter a Name for the new Instance - - - - - Enter a new name or select one from the suggested list: -(This is just a name for the Instance and can be whatever you wish, - the actual game selection will happen on the next screen regardless of chosen name) - - - - - - Canceled - - - - - Invalid instance name - - - - - The instance name "%1" is invalid. Use the name "%2" instead? - - - - - The instance "%1" already exists. - - - - - Please choose a different instance name, like: "%1 1" . - - - - - Choose Instance - - - - - Each Instance is a full set of MO data files (mods, downloads, profiles, configuration, ...). You can use multiple instances for different games. Instances are stored in Appdata and can be accessed by all MO installations. If your MO folder is writable, you can also store a single instance locally (called a Portable install, and all the MO data files will be inside the installation folder). - - - - - New - - - - - Create a new instance. - - - - + + Portable - - Use MO folder for data. - - - - - Manage Instances + + Cannot open instance '%1', failed to read INI file %2. - - Delete an Instance. + + Cannot open instance '%1', the managed game was not found in the INI file %2. Select the game managed by this instance. - - - failed to create %1 + + Cannot open instance '%1', the game plugin '%2' doesn't exist. It may have been deleted by an antivirus. Select another instance. - - Data directory created + + Cannot open instance '%1', the game directory '%2' doesn't exist or the game plugin '%3' doesn't recognize it. Select the game managed by this instance. - - New data directory created at %1. If you don't want to store a lot of data there, reconfigure the storage directories via settings. + + failed to create %1 @@ -6208,9 +6983,9 @@ Destination: - + Warning @@ -6260,118 +7035,70 @@ Destination: - - + + Failed to create "%1". Your user account probably lacks permission. - - Plugin to handle %1 no longer installed. An antivirus might have deleted files. - Plugin to handle %1 no longer installed + + failed to start shortcut: %1 - - - - The configured path to the game directory (%1) appears to be a symbolic (or other) link. This setup is incompatible with MO2's VFS and will not run correctly. + + failed to start application: %1 - - Could not use configuration settings for game "%1", path "%2". + + Executable '%1' not found in instance '%2'. - - - - Please select the installation of %1 to manage + + Failed to run '%1'. The logs might have more information. - - - - Please select the game to manage + + Failed to run '%1'. The logs might have more information. %2 - - Canceled finding %1 in "%2". + + Mod Organizer - - Canceled finding game in "%1". + + An instance of Mod Organizer is already running - - %1 not identified in "%2". The directory is required to contain the game binary. + + <Unmanaged> - - No game identified in "%1". The directory is required to contain the game binary.<br><br><b>These are the games supported by Mod Organizer:</b><ul>%2</ul> + + Please use "Help" from the toolbar to get usage instructions to all elements - - Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) + + + <Manage...> - - failed to start shortcut: %1 + + failed to parse profile %1: %2 - - failed to start application: %1 - - - - - - Mod Organizer - - - - - An instance of Mod Organizer is already running - - - - - Failed to set up instance - - - - - <Unmanaged> - - - - - Please use "Help" from the toolbar to get usage instructions to all elements - - - - - - <Manage...> - - - - - failed to parse profile %1: %2 - - - - - File Exists + + File Exists @@ -6391,185 +7118,174 @@ Destination: - + Save changes? - + Save changes to "%1"? - + Connecting to Nexus... - + Waiting for Nexus... - + Opened Nexus in browser. - + Switch to your browser and accept the request. - + Finished. - + No answer from Nexus. - - + + A firewall might be blocking Mod Organizer. - + Nexus closed the connection. - + Cancelled. - + Failed to request %1 - - + + Cancelled - + Internal error - + HTTP code %1 - + Invalid JSON - + Bad response - + API key is empty - + SSL error - + Timed out - + One of the configured MO2 directories (profiles, mods, or overwrite) is on a path containing a symbolic (or other) link. This is likely to be incompatible with MO2's virtual filesystem. - + failed to initialize plugin %1: %2 - - Plugin error - - - - - It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? -(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - - - - + failed to access %1 - + failed to set file time %1 - - - + + + No profile set - + Before you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile! - + '%1': file is blocked (%2) - + '%1' seems to be missing, an antivirus may have deleted it - + %1 is loaded. This program is known to cause issues with Mod Organizer, such as freezing or blank windows. Consider uninstalling it. - - %1 is loaded. This program is known to cause issues with Mod Organizer and its virtual filesystem, such script extenders refusing to run. Consider uninstalling it. + + %1 is loaded. This program is known to cause issues with Mod Organizer and its virtual filesystem, such script extenders or others programs refusing to run. Consider uninstalling it. - - - + + + attempt to store setting for unknown plugin "%1" - + Failed - + Failed to start the helper application: %1 @@ -6606,141 +7322,122 @@ This program is known to cause issues with Mod Organizer, such as freezing or bl - + Confirm? - + This will reset all the choices you made to dialogs and make them all visible again. Continue? - - Connected. - - - - - Not connected. - - - - - Disconnected. - - - - - Checking API key... - - - - - Received API key. - - - - - Received user acount information + + + + + + + + + + + + + + Cancel - - Linked with Nexus successfully. + + + + Enter API Key Manually - - Failed to set API key + + + + Connect to Nexus - - - - - - - - - - - - - Cancel + + + + + + N/A - - - - Enter API Key Manually + + Executables (*.exe) - - - - Connect to Nexus + + All Files (*.*) - - - - - - N/A + + Select the browser executable - + Failed to create "%1", you may not have the necessary permissions. Path remains unchanged. - + Select base directory - + Select download directory - + Select mod directory - + Select cache directory - + Select profiles directory - + Select overwrite directory - + Select game executable - + + The given path was not recognized as a valid game installation. The current game plugin requires the executable to be in a "%1" subfolder of the game directory. + + + + Executables Blacklist - + Enter one executable per line to be blacklisted from the virtual file system. Mods and other virtualized files will not be visible to these executables and any executables launched by them. @@ -6751,14 +7448,14 @@ Example: - - - + + + Restart Mod Organizer - + Geometries will be reset to their default values. @@ -6768,12 +7465,12 @@ Example: - + failed to change name lookup from {} to {} - + unexpected end of path @@ -6803,176 +7500,181 @@ Example: - - - - + + The working directory '%1' does not exist. + + + + + + + Cannot start Steam - + The path to the Steam executable cannot be found. You might try reinstalling Steam. - - - + + + Continue without starting Steam - - + + The program may fail to launch. - + Cannot launch program - - - + + + Cannot start %1 - + Cannot launch helper - - + + Elevation required - + This program is requesting to run as administrator but Mod Organizer itself is not running as administrator. Running programs as administrator is typically unnecessary as long as the game and Mod Organizer have been installed outside "Program Files". You can restart Mod Organizer as administrator and try launching the program again. - - + + Restart Mod Organizer as administrator - - + + You must allow "helper.exe" to make changes to the system. - + Launch Steam - + This program requires Steam - + Mod Organizer has detected that this program likely requires Steam to be running to function properly. - + Start Steam - - + + The program might fail to run. - + Steam is running as administrator - + Running Steam as administrator is typically unnecessary and can cause problems when Mod Organizer itself is not running as administrator. You can restart Mod Organizer as administrator and try launching the program again. - - - + + + Continue - + Event Log not running - + The Event Log service is not running - + The Windows Event Log service is not running. This can prevent USVFS from running properly and your mods may not be recognized by the program being launched. - - + + Your mods might not work. - + Blacklisted program - + The program %1 is blacklisted - + The program you are attempting to launch is blacklisted in the virtual filesystem. This will likely prevent it from seeing any mods, INI files or any other virtualized files. - + Change the blacklist - + Waiting - + Please press OK once you're logged into steam. - + Select binary - + Binary @@ -7047,6 +7749,224 @@ You can restart Mod Organizer as administrator and try launching the program aga Disabled because + + + invalid nxm-link: %1 + + + + + One of the following plugins must be enabled: %1. + + + + + This plugin can only be enabled if the '%1' plugin is installed and enabled. + + + + + This plugin can only be enabled for the following game(s): %1. + + + + + + + + Cannot disable plugin + + + + + The '%1' plugin is used by the current game plugin and cannot disabled. + + + + + <p>Disabling the '%1' plugin will also disable the following plugins:</p><ul>%1</ul><p>Do you want to continue?</p> + + + + + Really disable plugin? + + + + + This plugin is required for Mod Organizer to work properly and cannot be disabled. + + + + + Instance at '%1' not found. Select another instance. + + + + + Instance at '%1' not found. You must create a new instance + + + + + The instance name must be a valid folder name. + + + + + An instance with this name already exists. + + + + + Disabling the '%1' plugin will prevent the following %2 plugin(s) from working: + + + + + + + + Global + + + + + + Instance type: %1 + + + + + ? + + + + + Find game installation for %1 + + + + + Find game installation + + + + + + + Unrecognized game + + + + + The folder %1 does not seem to contain a game Mod Organizer can manage. + + + + + See details for the list of supported games. + + + + + No installation found + + + + + Browse... + + + + + The folder must contain a valid game installation + + + + + The folder %1 does not seem to contain an installation for <span style="white-space: nowrap; font-weight: bold;">%2</span> or for any other game Mod Organizer can manage. + + + + + + Use this folder for %1 + + + + + + I know what I'm doing + + + + + + Incorrect game + + + + + The folder %1 seems to contain an installation for <span style="white-space: nowrap; font-weight: bold;">%2</span>, not <span style="white-space: nowrap; font-weight: bold;">%3</span>. + + + + + Manage %1 instead + + + + + Instance location: %1 + + + + + Instance name: %1 + + + + + + Base directory: %1 + + + + + Downloads + + + + + Mods + + + + + Profiles + + + + + Overwrite + + + + + Game: %1 + + + + + Game location: %1 + + + + + Creating %1 + + QueryOverwriteDialog @@ -7144,6 +8064,45 @@ p, li { white-space: pre-wrap; } + + SavesTab + + + %1 more + + + + + Confirm + + + + + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + + + + + + + Fix enabled mods... + + + + + Delete %n save(s) + + + + + + + + Open in Explorer... + + + SelectionDialog @@ -7165,58 +8124,58 @@ p, li { white-space: pre-wrap; } SelfUpdater - + New update available (%1) - + Do you want to install update? All your mods and setup will be left untouched. Select Show Details option to see the full change-log. - + Install - + Download failed - + Failed to find correct download, please try again later. - + Update - + Download in progress - + Download failed: %1 - + Failed to install update: %1 - + Failed to start %1: %2 - + Error @@ -7234,1534 +8193,1093 @@ Select Show Details option to see the full change-log. - - User Interface + + Language - - Language - - - - + Style - - + + Visual theme of the user interface. - + Explore... - - + + The language of the user interface. - - https://www.transifex.com/mod-organizer-2-team/mod-organizer-2/ - - - - - <a href="https://www.transifex.com/mod-organizer-2-team/mod-organizer-2/">Help translate Mod Organizer</a> - - - - - + + Dialogs will always be centered on the main window, but will remember their size. - + Always center dialogs - + Show confirmation when changing instance - + Whether double-clicking on a file opens the preview window or launches the program associated with it. This applies to the Data tab as well as the Conflicts and Filetree tabs in the mod info window. - + Open previews on double-click - - + + Reset all choices made in dialogs. - + Reset Dialog Choices - - + + Modify the categories available to arrange your mods. - + Configure Mod Categories - + Download List - - + + Show meta information instead of file names in the download list. - - Show Meta Information - - - - - + + Make the download list more compact. - - Compact List - - - - + Colors - - + + Colors set on separators will also be shown in the mod list scrollbar at the location of the separator. This can be useful for quickly navigating to a specific separator. - + Show mod list separator colors on the scrollbar - - + + Reset all colors to their default value. - + Reset Colors - + Updates - - + + Check for Mod Organizer updates on Github on startup. - + Check for updates - - + + Update to non-stable releases. - - Install Pre-releases (Betas) - - - - + Paths - - - - + + + + + ... - + Caches - + Overwrite - - + + Directory where downloads are stored. - + Downloads - + Profiles - + Directory where mods are stored. - + Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). - + Mods - + Managed Game - + Base Directory - + Use %BASE_DIR% to refer to the Base Directory. - - Important: All directories have to be writable! - - - - + Nexus - + Nexus Account - + User ID: - - id - - - - + Name: - - name - - - - + Account: - - account - - - - + Statistics - + Daily requests: - - daily requests - - - - + Hourly requests: - - hourly requests - - - - + Nexus Connection - + Connect to Nexus - + Manually enter the API key and try to login - + Enter API Key Manually - + Clear the stored Nexus API key and force reauthorization. - + Disconnect from Nexus - + + Network + + + + Disable automatic internet features - + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) - + Offline Mode - + Use a proxy for network connections. - + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. - - Use HTTP Proxy (Uses System Settings) - - - - + Endorsement Integration - - + + <html><head/><body><p>By default, a counter is displayed in the bottom right corner. This informs the user of their remaining API requests. The Nexus API becomes unusable once these API requests run out. Checking this option will hide that counter.</p></body></html> - + Hide API Request Counter - + Associate with "Download with manager" links - + Remove cache and cookies. - + Clear Cache - + Known Servers (updated on download) - + Preferred Servers (Drag & Drop) - + Steam - + Username - - <html><head/><body><p>If you save your steam user ID and password here, they will be used when logging into steam.</p></body></html> - - - - + Password - + Plugins - - Author: - - - - - Version: - - - - - Description: - - - - - Key - - - - - Value - - - - - Blacklisted Plugins (use <del> to remove): - - - - - Workarounds - - - - - Steam App ID - - - - - The Steam AppID for your game - - - - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> - - - - - Load Mechanism - - - - - Select loading mechanism. See help for details. - - - - - Mod Organizer needs a dll to be injected into the game so all mods are visible to it. -There are several means to do this: -*Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. -*Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. -*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. - -If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. - - - - - Enforces that inactive ESPs and ESMs are never loaded. - - - - - It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. -I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. - - - - - Hide inactive ESPs/ESMs - - - - - Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. - - - - - By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. -However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. - -If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps, esms, and esls) displayed in the right pane are completely unaffected by this feature. - - - - - Display mods installed outside MO - - - - - If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) - - - - - If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) -Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. + + Show meta information - - Force-enable game files - - - - - - Disable this to prevent the GUI from being locked when running an executable. This may result in abnormal behavior. - - - - - Lock GUI when running executable - - - - - Enable parsing of Archives. This is an Experimental Feature. Has negative effects on performance and known incorrectness. - - - - - <html><head/><body><p>By default, MO will parse archive files (BSA, BA2) to calculate conflicts between the contents of the archive files and other loose files. This process has a noticeable cost in performance.</p><p>This feature should not be confused with the archive management feature offered by MO1. MO2 will only show conflicts with archives and will NOT load them into the game or program.</p><p>If you disable this feature, MO will only display conflicts between loose files.</p></body></html> - - - - - Enable parsing of Archives (Experimental Feature) - - - - - - For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. -For the other games this is not a sufficient replacement for AI! - - - - - Back-date BSAs - - - - - Add executables to the blacklist to prevent them from -accessing the virtual file system. This is useful to prevent -unintended programs from being hooked. Hooking unintended -programs may affect the execution of these programs or the -programs you are intentionally running. - - - - - Add executables to the blacklist to prevent them from accessing the virtual file system. This is useful to prevent unintended programs from being hooked. Hooking unintended programs may affect the execution of these programs or the programs you are intentionally running. - - - - - Configure Executables Blacklist - - - - - - Resets the window geometries for all windows. This can be useful if a window becomes too small or too large, if a column becomes too thin or too wide, and in similar situations. - - - - - Reset Window Geometries - - - - - These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. - - - - - Diagnostics - - - - - Hint: right click link and copy link location - - - - - - Logs and crash dumps are stored under your current instance in the <a href="LOGS_FULL_PATH">LOGS_DIR</a> - and <a href="DUMPS_FULL_PATH">DUMPS_DIR</a> folders. - Sending logs and/or crash dumps to the developers can help investigate issues. - It is recommended to compress large log and dmp files before sending. - - - - - - Log Level - - - - - Decides the amount of data printed to "ModOrganizer.log" - - - - - - Decides the amount of data printed to "ModOrganizer.log". - "Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regular use. On the "Error" level the log file usually remains empty. - - - - - - Crash Dumps - - - - - Decides which type of crash dumps are collected when injected processes crash. - - - - - - Decides which type of crash dumps are collected when injected processes crash. - "None" Disables the generation of crash dumps by MO. - "Mini" Default level which generates small dumps (only stack traces). - "Data" Much larger dumps with additional information which may be need (also data segments). - "Full" Even larger dumps with a full memory dump of the process. - - - - - - Max Dumps To Keep - - - - - Maximum number of crash dumps to keep on disk. Use 0 for unlimited. - - - - - - Maximum number of crash dumps to keep on disk. Use 0 for unlimited. - Set "Crash Dumps" above to None to disable crash dump collection. - - - - - - LOOT Log Level - - - - - Confirm - - - - - Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? - - - - - SingleInstance - - - SHM error: %1 - - - - - failed to connect to running instance: %1 - - - - - failed to communicate with running instance: %1 - - - - - failed to receive data from secondary instance: %1 - - - - - StatusBar - - - Unknown game - - - - - Portable - - - - - SyncOverwriteDialog - - - Sync Overwrite - - - - - Name - - - - - Sync To - - - - - <don't sync> - - - - - failed to remove %1 - - - - - failed to move %1 to %2 - - - - - TaskDialog - - - Dialog - - - - - icon - - - - - dummy main text - - - - - dummy content text - - - - - dummy button - - - - - dummy checkbox - - - - - Details - - - - - TextViewer - - - Log Viewer - - - - - Placeholder - - - - - TransferSavesDialog - - - Transfer Save Games - - - - - Global Characters - - - - - This is a list of characters in the global location. - - - - - This is a list of characters in the global location. - -On Windows Vista/Windows 7: - C:\Users\[UserName]\Documents\My Games\Skyrim\Saves - -On Windows XP: - C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves - + + Compact list - - This is a list of save games for the selected character in the global location. - -On Windows Vista/Windows 7: - C:\Users\[UserName]\Documents\My Games\Skyrim\Saves - -On Windows XP: - C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves - - + + + Automatically hide downloads after successful installation. - - Move -> + + Hide downloads after installation - - Copy -> + + Update to beta versions - - <- Move + + Miscellaneous - - <- Copy + + https://discord.gg/NRGqdt5suP - - Done + + <a href="https://discord.gg/NRGqdt5suP">Help translate Mod Organizer on Discord</a> - - Profile Characters + + Theme - - Characters for profile %1 + + Mod List - - Overwrite + + + Save the current filters when closing MO2 and restore them on startup. - - Overwrite the file "%1" + + Remember selected filters after restarting MO - - Confirm + + + Check if updates are available for mods after installing them. - - - UsvfsConnector - - Preparing vfs + + Check for updates when installing mods - - - ValidationProgressDialog - - Validating Nexus Connection + + + Automatically collapse separators, categories or nexus ids after a delay when hovering them during drag. - - - Connecting to Nexus... + + Automatically collapse items during drag on hover - - Cancel + + Collapsible Separators - - Hide + + + Highlight collapsed separators based on conflicts and plugins from mods inside them. - - Trying again... + + on separators - - - tutorial_conflictresolution_main - - There are multiple types of conflicts you may encounter when dealing with Mods. This tutorial will try to cover and explain how to deal with all of them. + + Enable when sorting by - - First up are file conflicts. These occur when two mods contain the same file. Most commonly this happens when several mods replace the same standard asset from the game, like the texture of an armor. + + Show conflicts and plugins - - As an example, say you install "ModA" which contains stylish new iron and leather armor. Then you install "ModB" which contains sexy ebony and leather armor. Obviously there is a conflict now: which leather armor to use? + + + When selecting a collapsed separator, highlight conflicting mods and plugins from mods inside the separator. - - If you were to install the mods manually, when installing "ModB" you would be asked if you want to overwrite conflicting files. If you choose yes, you get the leather armor from "ModB" otherwise you keep the one from "ModA". If you later decide you made the wrong choice, you have to reinstall one of the mods. + + from separators - - With MO, both ModA and ModB get installed completely (no overwrite dialog) and by default "ModB" gets to provide the leather armor because it's automatically assigned the higher priority. + + ascending priority - - However, you can change the mod priority at any time using drag&drop on this list. If you assign "ModA" a higher priority, it provides the leather armor, no re-installation required. Since the priorities of mods in this list are treated as if the mods were installed in that order, I tend to talk about "installation order". + + descending priority - - If the "Flags"-column is enabled in the mod list, it will show you which mods are involved in a conflict and how... + + Show icons on separators - - <img src="qrc:///MO/gui/emblem_conflict_overwrite" /> indicates that the mod overwrites files that are also available in another mod. + + conflicts - - <img src="qrc:///MO/gui/emblem_conflict_overwritten" /> indicates that the mod is <b>partially</b> overwritten by another. + + flags - - <img src="qrc:///MO/gui/emblem_conflict_mixed" /> indicates that both of the above is true. + + content - - <img src="qrc:///MO/gui/emblem_conflict_redundant" /> indicates that the mod is completely overwritten by another. You could as well disable it. + + version - - There are two ways to see the individual files involved in a conflict: + + + Do not share the collapse/expanded state of separators between profiles. - - Option A: Switch to the "Data"-tab if necessary + + Profile-specific collapse states for separators - - ... here, if you mark the highlighted control, the tree will only display files in conflict. In the right column, it says which mod currently provides the mod (because it has highest priority) and if you hover your mouse over that info, it will list which other mods contains it. + + All directories must be writable. - - Option B: Open the <i>Information</i>-Dialog of an <b>enabled</b> mod you're interested in by either double-clicking it or selecting <i>Information...</i> from the right-click menu + + + Options - - This was everything to know about file conflicts. The second type of conflict we have to deal with are "record conflicts". + + Tracked Integration - - I told you in the "First Steps" tutorial how the esp/esm/esl plugins contain changes to the game world like modifications to the terrain or existing NPCs. Each change like this is stored in a record, hence the name "record conflict". For example when two mods try to change the same location, only one change can become active. + + Servers - - As with file conflicts you can't really fix these conflicts, you have to choose which change you want. This time around however, if you choose wrong, your game may become unstable because there may be dependencies between the records of a mod. + + Author: - - Please open the "Plugins"-tab... + + Version: - - Again you can use drag&drop to change priorities of plugins, thus deciding which plugin takes precedence in regards to conflicts. This is commonly called the "load order". But how do you know how to order the plugins? + + Description: - - Unlike with file conflicts, MO does not provide help on finding conflicts. The good news is, there already is a perfect tool for that called LOOT. LOOT is available on the Nexus and integrates neatly with MO. Basically, if you don't have LOOT yet, install it once this tutorial is over. + + Enabled - - After you installed LOOT in the default location (follow its instructions), start MO again and LOOT should automatically appear as an Executable... + + Key - - When you run LOOT, it will automatically re-organize plugins for best compatibility (overwriting your manual changes). It will also open a report in your browser that warns about incompatibilities. You should read the report, at least for new mods. + + Value - - The final type of conflicts are also "record conflicts". Like the previous type. It's confusing, so I'll just call them "lists conflicts" instead. The difference is the types of records in conflict. The ones in question here can be merged so you may be able to get all modifications in your game. + + No plugin found. - - One common example of such records are leveled lists that contain all the items that may spawn at a specific character level. Traditionally, if multiple mods add items to such a list, only one is in effect... + + Blacklisted Plugins (use <del> to remove): - - ... but there are tools to merge those mods so you can have the effects of all of them. Again, this functionality is not integrated with MO because there are already great tools. For Oblivion and Skyrim look for wrye bash, for fallout 3/nv it's wrye flash. For Skyrim there is also "SkyBash". All of these can create a so-called "bashed patch" which is a plugin that contains the combined mergeable records from all your mods. + + Workarounds - - This completes the tutorial. + + Enable archives parsing (experimental) - - - tutorial_conflictresolution_modinfo - - Please switch to the "Conflicts"-Tab. + + Steam App ID - - Here you can see a list of files in this mod that out-prioritize others in a file conflict and one with files where this mod is overridden. + + The Steam AppID for your game - - Please close the information dialog again. + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> - - - tutorial_firststeps_browser - - This is a fully featured browser that is set up to open the correct nexus page for your game. You can download any mod using the "DOWNLOAD WITH MANAGER"-button or the "manual"-link and it will be downloaded by MO. + + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. - - - tutorial_firststeps_main - - Welcome to the ModOrganizer Tutorial! This will guide you through the most common features of MO. -Please go along with the tutorial because some things can't be demonstrated if you skip something. + + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. +However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. + +If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps, esms, and esls) displayed in the right pane are completely unaffected by this feature. - - Before we continue with the step-by-step tutorial, I'd like to tell you about the other ways you can receive help on ModOrganizer. + + Display mods installed outside MO - - The highlighted button provides hints on solving potential problems MO recognized automatically. + + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) - - -There IS a notification now but you may want to hold off on clearing it until after completing the tutorial. + + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) +Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. - - This button provides multiple sources of information and further tutorials. + + Force-enable game files - - Finally there are tooltips on almost every part of Mod Organizer. If there is a control in MO you don't understand, please try hovering over it to get a short description or use "Help on UI" from the help menu to get a longer explanation + + + Disable this to prevent the GUI from being locked when running an executable. This may result in abnormal behavior. - - This list displays all mods installed through MO. It also displays installed DLCs and some mods installed outside MO but you have limited control over those in MO. + + Lock GUI when running executable - - Before we start installing mods, let's have a quick look at the settings. + + Enable parsing of Archives. This is an Experimental Feature. Has negative effects on performance and known incorrectness. - - Now it's time to install a few mods!Please go along with this because we need a few mods installed to demonstrate other features + + <html><head/><body><p>By default, MO will parse archive files (BSA, BA2) to calculate conflicts between the contents of the archive files and other loose files. This process has a noticeable cost in performance.</p><p>This feature should not be confused with the archive management feature offered by MO1. MO2 will only show conflicts with archives and will NOT load them into the game or program.</p><p>If you disable this feature, MO will only display conflicts between loose files.</p></body></html> - - There are a few ways to get mods into ModOrganizer. If you associated MO with NXM links in the settings you can now use your regular browser to send downloads from Nexus to MO. Click on "Nexus" to open nexus, find a mod and click the green download buttons on Nexus saying "Download with Manager". + + + For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. +For the other games this is not a sufficient replacement for AI! - - You can also install mods from disk using the "Install Mod" button. + + Back-date BSAs - - Downloads will appear on the "Downloads"-tab here. You have to download and install at least one mod to proceed. + + Add executables to the blacklist to prevent them from +accessing the virtual file system. This is useful to prevent +unintended programs from being hooked. Hooking unintended +programs may affect the execution of these programs or the +programs you are intentionally running. - - Great, you just installed your first mod. Please note that the installation procedure may differ based on how a mod was packaged. + + Add executables to the blacklist to prevent them from accessing the virtual file system. This is useful to prevent unintended programs from being hooked. Hooking unintended programs may affect the execution of these programs or the programs you are intentionally running. - - Now you know all about downloading and installing mods but they are not enabled yet... + + + Resets the window geometries for all windows. This can be useful if a window becomes too small or too large, if a column becomes too thin or too wide, and in similar situations. - - Install a few more mods if you want, then enable mods by checking them in the left pane. Mods that aren't enabled have no effect on the game whatsoever. + + Reset Window Geometries - - For some mods, enabling it on the left pane is all you have to do... + + These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. - - ...but most contain plugins. These are plugins for the game and are required to add stuff to the game (new weapons, armors, quests, areas, ...). Please open the "Plugins"-tab to get a list of plugins. + + Diagnostics - - You will notice some plugins are grayed out. These are part of the main game and can't be disabled. + + Hint: right click link and copy link location - - A single mod may contain zero, one or multiple esps. Some or all may be optional. If in doubt, please consult the documentation of the individual mod. To do so, right-click the mod and select "Information". + + + Logs and crash dumps are stored under your current instance in the <a href="LOGS_FULL_PATH">LOGS_DIR</a> + and <a href="DUMPS_FULL_PATH">DUMPS_DIR</a> folders. + Sending logs and/or crash dumps to the developers can help investigate issues. + It is recommended to compress large log and dmp files before sending. + - - Now you know how to download, install and enable mods. -It's important you always start the game from inside MO, otherwise the mods you installed here won't work. + + Log Level - - This combobox lets you choose <i>what</i> to start. This way you can start the game, Launcher, Script Extender, the Creation Kit or other tools. If you miss a tool you can also configure this list but that is an advanced topic. + + Use System HTTP Proxy - - This completes the basic tutorial. As homework go play a bit! After you have installed more mods you may want to read the tutorial on conflict resolution. + + + + + + + Use "%1" as a placeholder for the URL. - - - tutorial_firststeps_modinfo - - This dialog tries to expose as much information about a mod as possible. Depending on the mod this may include readmes, screenshots, optional plugins and so on. If a certain type of information was not found in a mod, the corresponding tab is grayed out. + + Custom browser - - If you installed the mod from Nexus, the corresponding tab should give you direct access to the mod page. + + Executables Blacklist - - We may revisit this screen in later tutorials. + + Logs and Crashes - - - tutorial_firststeps_settings - - You can use your regular browser to download from Nexus. -Please open the "Nexus"-tab + + Decides the amount of data printed to "ModOrganizer.log" - - Click this button so that "DOWNLOAD WITH MANAGER"-buttons are download with Mod Organizer. + + + Decides the amount of data printed to "ModOrganizer.log". + "Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regular use. On the "Error" level the log file usually remains empty. + - - Use this interface to obtain an API key from NexusMods. This is used for all API connections - downloads, updates etc. MO2 uses the Windows Credential Manager to store this data securely. If the SSO page on Nexus is failing, use the manual entry and copy the API key from your profile. + + Crash Dumps + + + + + Decides which type of crash dumps are collected when injected processes crash. + + + + + + Decides which type of crash dumps are collected when injected processes crash. + "None" Disables the generation of crash dumps by MO. + "Mini" Default level which generates small dumps (only stack traces). + "Data" Much larger dumps with additional information which may be need (also data segments). + "Full" Even larger dumps with a full memory dump of the process. + - - - tutorial_primer_main - - This window shows all the mods that are installed. The column headers can be used for sorting. Only checked mods are active in the current profile. + + Max Dumps To Keep - - Each profile is a separate set of enabled mods and ini settings. + + Maximum number of crash dumps to keep on disk. Use 0 for unlimited. - - Perform various actions on your mod list, such as refreshing data and checking for mod updates. + + + Maximum number of crash dumps to keep on disk. Use 0 for unlimited. + Set "Crash Dumps" above to None to disable crash dump collection. + - - Quick access to various directories, such as your MO2 mods, profiles, saves, and your active game location. + + Integrated LOOT - - Restore a mod list backup. + + LOOT Log Level - - Create a backup of your current mod list. + + Confirm - - Running counter of your active mods. Hover to see a more detailed breakdown. + + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? + + + StatusBar - - The dropdown allows various ways of grouping the mods shown in the mod list. + + Unknown game + + + SyncOverwriteDialog - - Show/hide the category pane. + + Sync Overwrite - - Quickly filter the mod list as you type. + + Name - - Switch between information views. + + Sync To - - This shows mod categories and some meta categories (in angle-brackets). Select some to filter the mod list. For example select "<Checked>" to show only active mods. + + <don't sync> - - Customizable list for choosing the program to run. + + failed to remove %1 - - When this button is clicked, Mod Organizer creates a virtual directory structure then runs the program selected to the left. + + failed to move %1 to %2 + + + T - - Will create a shortcut for quick access. The shortcut can be placed in the toolbar at the top, in the Start Menu or on the Windows Desktop. + + Plugin + + + TaskDialog - - Log messages produced by MO. Please note that messages with a light bulb usually don't require your attention. + + Dialog - - Indicator of your current NexusMods API request limits. + + icon - - Change/manage MO2 instances or switch to portable mode. + + dummy main text - - Browse to and manually install a mod from an archive on your computer. + + dummy content text - - Automatically open NexusMods to browse and install mods via the API. + + dummy button - - Manage your MO2 profiles. + + dummy checkbox - - Open the executable editor to add and modify applications you wish to run with MO2. + + Details + + + TextViewer - - Select from a collection of additional tools, such as an INI editor, integrated FNIS updater, and more. + + Log Viewer - - Configure Mod Organizer. + + Placeholder + + + TransferSavesDialog - - See the status of and/or endorse MO2 on NexusMods. + + Transfer Save Games - - Notifications about the current setup. + + Global Characters - - Activates if there is an update for MO. Please note that if, for any reason, MO can't communicate with NMM, this will not work either. + + This is a list of characters in the global location. - - Access more information about MO2, including these tutorials, a link to the development discord, information about the devs and dependencies. + + This is a list of characters in the global location. + +On Windows Vista/Windows 7: + C:\Users\[UserName]\Documents\My Games\Skyrim\Saves + +On Windows XP: + C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves + - - Plugins (esp/esm/esl files) of the mods in the current profile. They need to be checked to be loaded. + + This is a list of save games for the selected character in the global location. + +On Windows Vista/Windows 7: + C:\Users\[UserName]\Documents\My Games\Skyrim\Saves + +On Windows XP: + C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves + + - - Automatically sort plugins using the bundled LOOT application. + + Move -> - - Restore a backup of your plugin list order. + + Copy -> - - Save a backup of your plugin list order. + + <- Move - - Counter of your total active plugins. Hover to see a breakdown of plugin types. + + <- Copy - - Quickly filter plugin list as you type. + + Done - - All the asset archives (.bsa files) for all active mods. + + Profile Characters - - The directory tree and all files that the program will see. + + Characters for profile %1 - - Save game browser. Shows all the saves for the current profile and whether or not the current mod-load status is correct. + + Overwrite - - Shows the mods that have been downloaded and if they’ve been installed. + + Overwrite the file "%1" - - Click to quit + + Confirm - tutorial_window_installer + UsvfsConnector - - This mod has been packaged in a way that Mod Organizer did not automatically recognize... + + Preparing vfs + + + ValidationProgressDialog - - You can use drag&drop on this list to fix the structure of the mod. + + Validating Nexus Connection - - The correct structure replicates the data-directory of the game. That means esps, the "meshes"- or "textures"-directory and so on should be directly below "<data>". + + + Connecting to Nexus... - - You can also disable files and directories that you don't want to unpack. + + Cancel - - From the context menu (right-click) you can open textfiles, in case you want to access a readme. + + Hide - - This text will turn green if MO thinks the structure looks good. + + Trying again... -- cgit v1.3.1