From 62b0c07a93bbf244dbf8ae4bc73f008cfa1fc84d Mon Sep 17 00:00:00 2001 From: TheBloke Date: Mon, 7 Jul 2014 21:39:27 +0100 Subject: Added 'make install' steps in ModOrganizer.pro - Added config to install required libraries to output(d) directory If the user adds a Deploy step, that runs 'jom install', he will have the necessary libraries copied to output(d)\dlls These libraries are - 7z.dll Qt4 Core Declarative Gui Network OpenGL Script Sql Svg Webkit Xml XmlPatterns Different set configured for Qt5, e.g. adding Widgets, Qml, Quick In a debug build, the 'd' DLLs will be used instead. Qt4 libraries are copied from system Qt4 installation directory. This allows the Qt-Creator user to hit "Run" in Qt-C and end up with a complete install, including all DLLs; no manual Exporer copying required. This therefore removes the need for post-build steps 10 & 11 in Readme.txt. Future thought - Update all current POST_LINK (x)copy steps to make install? Fixed DESTDIR in ModOrganizer.pro It was pointing to source/output(d) before, should be ..\output(d) It was not used before so didn't matter, but is now referenced for install. --- src/ModOrganizer.pro | 28 ++++++++++++++++++++++++++-- 1 file changed, 26 insertions(+), 2 deletions(-) (limited to 'src/ModOrganizer.pro') diff --git a/src/ModOrganizer.pro b/src/ModOrganizer.pro index 4624ffec..b345d64b 100644 --- a/src/ModOrganizer.pro +++ b/src/ModOrganizer.pro @@ -21,7 +21,31 @@ hookdll.depends = shared organizer.depends = shared uibase plugins loot_cli CONFIG(debug, debug|release) { - DESTDIR = outputd + DESTDIR = $$PWD/../outputd } else { - DESTDIR = output + DESTDIR = $$PWD/../output } + +STATICDATAPATH = $${DESTDIR}\\..\\tools\\static_data\\dlls +DLLSPATH = $${DESTDIR}\\dlls + +otherlibs.path = $$DLLSPATH +otherlibs.files += $${STATICDATAPATH}\\7z.dll + +qtlibs.path = $$DLLSPATH + +equals(QT_MAJOR_VERSION, 5) { + QTLIBNAMES += Core Gui Network OpenGL Script Sql Svg Qml Quick Webkit Widgets Xml XmlPatterns +} else { + QTLIBNAMES += Core Declarative Gui Network OpenGL Script Sql Svg Webkit Xml XmlPatterns +} + +QTLIBSUFFIX = $${QT_MAJOR_VERSION}.dll +CONFIG(debug, debug|release): QTLIBSUFFIX = "d$${QTLIBSUFFIX}" # Can't use Debug: .. here, it ignores the line - no idea why, as it works in BossDummy.pro + +for(QTNAME, QTLIBNAMES) { + QTFILE = Qt$${QTNAME} + qtlibs.files += $$[QT_INSTALL_BINS]\\$${QTFILE}$${QTLIBSUFFIX} +} + +INSTALLS += qtlibs otherlibs -- cgit v1.3.1 From 46a32ff3b7bcf6bd4ccc9470c7712a4bbd429a48 Mon Sep 17 00:00:00 2001 From: TheBloke Date: Tue, 8 Jul 2014 04:05:33 +0100 Subject: Additional 'make install' step - install boost_python DLL to output(d)\DLLs Extended the new ModOrganizer.pro 'make install' steps, to now also copy $$(BOOSTPATH)\stage\lib\boost_python-vc*-mt-1*.dll This is the final install step required, so that now ModOrganizer.exe works fully when a Qt-Creator "Run" step is performed. The wildcard should pick up the right version of the library regardless of MSVC compiler version used. Updated Qt5 version check to the standardised greaterThan check. --- src/ModOrganizer.pro | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/ModOrganizer.pro') diff --git a/src/ModOrganizer.pro b/src/ModOrganizer.pro index b345d64b..859f4caf 100644 --- a/src/ModOrganizer.pro +++ b/src/ModOrganizer.pro @@ -30,11 +30,12 @@ STATICDATAPATH = $${DESTDIR}\\..\\tools\\static_data\\dlls DLLSPATH = $${DESTDIR}\\dlls otherlibs.path = $$DLLSPATH -otherlibs.files += $${STATICDATAPATH}\\7z.dll +otherlibs.files += $${STATICDATAPATH}\\7z.dll \ + $$(BOOSTPATH)\\stage\\lib\\boost_python-vc*-mt-1*.dll qtlibs.path = $$DLLSPATH -equals(QT_MAJOR_VERSION, 5) { +greaterThan(QT_MAJOR_VERSION, 4) { QTLIBNAMES += Core Gui Network OpenGL Script Sql Svg Qml Quick Webkit Widgets Xml XmlPatterns } else { QTLIBNAMES += Core Declarative Gui Network OpenGL Script Sql Svg Webkit Xml XmlPatterns -- cgit v1.3.1 From 84c66727bff954fd0820fc9f33833848496e9531 Mon Sep 17 00:00:00 2001 From: Tannin Date: Mon, 14 Jul 2014 21:22:44 +0200 Subject: - when highlighting a mod the overwritten and overwriting mods are now highlighted in the list - when starting an external application MO now wraps the process in a job and waits on that instead. This way MO is not unlocked early when skyrim is started through skse - mod info dialog no longer offers the esp tab for foreign mods because that caused confusion - updated translation files - download directory and mod directory are now created if necessary - bugfix: staging script created unnecessary copies of translation files - bugfix: potential invalid array access when trying to determine best mod order - bugfix: deleter file wasn't removed after esp hiding was disabled - bugfix: potential access to to un-initialized login reply - bugfix: changed the initialization order to allow more ui controls to be localized --- src/ModOrganizer.pro | 10 +- src/mainwindow.cpp | 125 +- src/mainwindow.h | 3 + src/modinfo.cpp | 41 +- src/modinfo.h | 20 + src/modinfodialog.cpp | 9 +- src/modlist.cpp | 24 +- src/modlist.h | 5 + src/modlistview.cpp | 8 + src/modlistview.h | 5 + src/nxmaccessmanager.cpp | 10 +- src/organizer.pro | 7 +- src/organizer_cs.ts | 3230 +++++++++++++++++------------- src/organizer_de.ts | 2588 ++++++++++++++----------- src/organizer_es.ts | 2496 ++++++++++++++---------- src/organizer_fr.ts | 3427 ++++++++++++++++++-------------- src/organizer_ru.ts | 2524 ++++++++++++++---------- src/organizer_tr.ts | 3773 ++++++++++++++++++++---------------- src/organizer_zh_CN.ts | 2820 ++++++++++++++++----------- src/organizer_zh_TW.ts | 3114 +++++++++++++++++------------ src/pluginlist.cpp | 39 +- src/savegameinfowidgetgamebryo.cpp | 108 +- src/settings.cpp | 31 +- src/spawn.cpp | 30 +- src/version.rc | 4 +- src/viewmarkingscrollbar.cpp | 39 + src/viewmarkingscrollbar.h | 22 + 27 files changed, 14331 insertions(+), 10181 deletions(-) create mode 100644 src/viewmarkingscrollbar.cpp create mode 100644 src/viewmarkingscrollbar.h (limited to 'src/ModOrganizer.pro') diff --git a/src/ModOrganizer.pro b/src/ModOrganizer.pro index 4624ffec..253fe23f 100644 --- a/src/ModOrganizer.pro +++ b/src/ModOrganizer.pro @@ -12,13 +12,13 @@ SUBDIRS = bsatk \ proxydll \ nxmhandler \ BossDummy \ - pythonRunner \ - esptk \ - loot_cli +# pythonRunner \ + esptk# \ +# loot_cli -plugins.depends = pythonRunner +#plugins.depends = pythonRunner hookdll.depends = shared -organizer.depends = shared uibase plugins loot_cli +organizer.depends = shared uibase plugins# loot_cli CONFIG(debug, debug|release) { DESTDIR = outputd diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp index 9cbe9c40..ce5ae865 100644 --- a/src/mainwindow.cpp +++ b/src/mainwindow.cpp @@ -168,6 +168,9 @@ MainWindow::MainWindow(const QString &exeName, QSettings &initSettings, QWidget { ui->setupUi(this); this->setWindowTitle(ToQString(GameInfo::instance().getGameName()) + " Mod Organizer v" + m_Updater.getVersion().displayString()); + + languageChange(m_Settings.language()); + ui->logList->setModel(LogBuffer::instance()); ui->logList->setColumnWidth(0, 100); ui->logList->setAutoScroll(true); @@ -277,6 +280,7 @@ MainWindow::MainWindow(const QString &exeName, QSettings &initSettings, QWidget connect(&m_ModList, SIGNAL(requestColumnSelect(QPoint)), this, SLOT(displayColumnSelection(QPoint))); connect(&m_ModList, SIGNAL(fileMoved(QString, QString, QString)), this, SLOT(fileMoved(QString, QString, QString))); connect(ui->modList, SIGNAL(dropModeUpdate(bool)), &m_ModList, SLOT(dropModeUpdate(bool))); + connect(ui->modList->selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)), this, SLOT(modlistSelectionChanged(QModelIndex,QModelIndex))); connect(m_ModListSortProxy, SIGNAL(filterActive(bool)), this, SLOT(modFilterActive(bool))); connect(ui->modFilterEdit, SIGNAL(textChanged(QString)), m_ModListSortProxy, SLOT(updateFilter(QString))); @@ -310,7 +314,7 @@ MainWindow::MainWindow(const QString &exeName, QSettings &initSettings, QWidget connect(NexusInterface::instance(), SIGNAL(needLogin()), this, SLOT(nexusLogin())); connect(&TutorialManager::instance(), SIGNAL(windowTutorialFinished(QString)), this, SLOT(windowTutorialFinished(QString))); - + connect(ui->modList->header(), SIGNAL(sortIndicatorChanged(int,Qt::SortOrder)), this, SLOT(modListSortIndicatorChanged(int,Qt::SortOrder))); connect(ui->toolBar, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(toolBar_customContextMenuRequested(QPoint))); connect(&m_IntegratedBrowser, SIGNAL(requestDownload(QUrl,QNetworkReply*)), this, SLOT(requestDownload(QUrl,QNetworkReply*))); @@ -615,6 +619,10 @@ void MainWindow::createHelpWidget() { QToolButton *toolBtn = qobject_cast(ui->toolBar->widgetForAction(ui->actionHelp)); QMenu *buttonMenu = toolBtn->menu(); + if (buttonMenu == NULL) { + return; + } + buttonMenu->clear(); QAction *helpAction = new QAction(tr("Help on UI"), buttonMenu); connect(helpAction, SIGNAL(triggered()), this, SLOT(helpTriggered())); @@ -1155,6 +1163,7 @@ bool MainWindow::registerPlugin(QObject *plugin, const QString &fileName) } plugin->setProperty("filename", fileName); m_Settings.registerPlugin(pluginObj); + installTranslator(QFileInfo(fileName).baseName()); } { // diagnosis plugins @@ -1380,11 +1389,35 @@ void MainWindow::spawnBinary(const QFileInfo &binary, const QString &arguments, QCoreApplication::processEvents(); - while ((::WaitForSingleObject(processHandle, 100) == WAIT_TIMEOUT) && - !dialog->unlockClicked()) { + DWORD retLen; + JOBOBJECT_BASIC_PROCESS_ID_LIST info; + + bool isJobHandle = true; + + DWORD res = ::MsgWaitForMultipleObjects(1, &processHandle, false, 1000, QS_KEY | QS_MOUSE); + while ((res != WAIT_FAILED) && (res != WAIT_OBJECT_0) && !dialog->unlockClicked()) { + if (isJobHandle) { + if (::QueryInformationJobObject(processHandle, JobObjectBasicProcessIdList, &info, sizeof(info), &retLen) > 0) { + if (info.NumberOfProcessIdsInList == 0) { + break; + } + } else { + // the info-object I passed only provides space for 1 process id. but since this code only cares about whether there + // is more than one that's good enough. ERROR_MORE_DATA simply signals there are at least two processes running. + // any other error probably means the handle is a regular process handle, probably caused by running MO in a job without + // the right to break out. + if (::GetLastError() != ERROR_MORE_DATA) { + isJobHandle = false; + } + } + } + // keep processing events so the app doesn't appear dead QCoreApplication::processEvents(); + + res = ::MsgWaitForMultipleObjects(1, &processHandle, false, 1000, QS_KEY | QS_MOUSE); } + ::CloseHandle(processHandle); this->setEnabled(true); refreshDirectoryStructure(); @@ -2061,7 +2094,6 @@ void MainWindow::readSettings() setCategoryListVisible(filtersVisible); ui->displayCategoriesBtn->setChecked(filtersVisible); - languageChange(m_Settings.language()); int selectedExecutable = settings.value("selected_executable").toInt(); setExecutableIndex(selectedExecutable); @@ -3028,6 +3060,21 @@ void MainWindow::modlistChanged(const QModelIndex&, int) m_CurrentProfile->writeModlist(); } +void MainWindow::modlistSelectionChanged(const QModelIndex ¤t, const QModelIndex&) +{ + ModInfo::Ptr selectedMod = ModInfo::getByIndex(current.data(Qt::UserRole + 1).toInt()); + m_ModList.setOverwriteMarkers(selectedMod->getModOverwrite(), selectedMod->getModOverwritten()); + if (m_ModListSortProxy != NULL) { + m_ModListSortProxy->invalidate(); + } + ui->modList->verticalScrollBar()->repaint(); +} + +void MainWindow::modListSortIndicatorChanged(int, Qt::SortOrder) +{ + ui->modList->verticalScrollBar()->repaint(); +} + void MainWindow::removeMod_clicked() { try { @@ -3185,6 +3232,7 @@ void MainWindow::displayModInformation(ModInfo::Ptr modInfo, unsigned int index, connect(dialog, SIGNAL(finished(int)), this, SLOT(overwriteClosed(int))); } else { modInfo->saveMeta(); +qDebug("%s - %d", qPrintable(modInfo->name()), modInfo->hasFlag(ModInfo::FLAG_FOREIGN)); ModInfoDialog dialog(modInfo, m_DirectoryStructure, modInfo->hasFlag(ModInfo::FLAG_FOREIGN), this); connect(&dialog, SIGNAL(nexusLinkActivated(QString)), this, SLOT(nexusLinkActivated(QString))); connect(&dialog, SIGNAL(downloadRequest(QString)), this, SLOT(downloadRequestedNXM(QString))); @@ -4191,6 +4239,9 @@ void MainWindow::downloadRequested(QNetworkReply *reply, int modID, const QStrin void MainWindow::installTranslator(const QString &name) { + if (m_CurrentLanguage == "en_US") { + return; + } QTranslator *translator = new QTranslator(this); QString fileName = name + "_" + m_CurrentLanguage; if (!translator->load(fileName, qApp->applicationDirPath() + "/translations")) { @@ -4212,26 +4263,19 @@ void MainWindow::languageChange(const QString &newLanguage) m_CurrentLanguage = newLanguage; - if (newLanguage != "en_US") { - installTranslator("qt"); - installTranslator(ToQString(AppConfig::translationPrefix())); - foreach(IPlugin *plugin, m_Settings.plugins()) { - QObject *pluginObj = dynamic_cast(plugin); - if (pluginObj != NULL) { - QVariant fileNameVariant = pluginObj->property("filename"); - if (fileNameVariant.isValid()) { - QString fileName = QFileInfo(fileNameVariant.toString()).baseName(); - installTranslator(fileName); - } - } - } - } + installTranslator("qt"); + installTranslator(ToQString(AppConfig::translationPrefix())); ui->retranslateUi(this); + qDebug("loaded language %s", qPrintable(newLanguage)); + ui->profileBox->setItemText(0, QObject::tr("")); -// ui->toolBar->addWidget(createHelpWidget(ui->toolBar)); + + createHelpWidget(); updateDownloadListDelegate(); updateProblemsButton(); + + ui->listOptionsBtn->setMenu(modListContextMenu()); } @@ -5110,6 +5154,9 @@ void MainWindow::on_espList_customContextMenuRequested(const QPoint &pos) void MainWindow::on_groupCombo_currentIndexChanged(int index) { + if (m_ModListSortProxy == NULL) { + return; + } QAbstractProxyModel *newModel = NULL; switch (index) { case 1: { @@ -5322,16 +5369,46 @@ void MainWindow::on_bossButton_clicked() m_PluginList.clearAdditionalInformation(); + DWORD retLen; + JOBOBJECT_BASIC_PROCESS_ID_LIST info; + bool isJobHandle = true; + if (loot != INVALID_HANDLE_VALUE) { - while (::WaitForSingleObject(loot, 100) == WAIT_TIMEOUT) { - // keep processing events so the app doesn't appear dead - QCoreApplication::processEvents(); + DWORD res = ::MsgWaitForMultipleObjects(1, &loot, false, 1000, QS_KEY | QS_MOUSE); + while ((res != WAIT_FAILED) && (res != WAIT_OBJECT_0)) { + if (isJobHandle) { + if (::QueryInformationJobObject(loot, JobObjectBasicProcessIdList, &info, sizeof(info), &retLen) > 0) { + if (info.NumberOfProcessIdsInList == 0) { + qDebug("no more processes in job"); + break; + } + } else { + // the info-object I passed only provides space for 1 process id. but since this code only cares about whether there + // is more than one that's good enough. ERROR_MORE_DATA simply signals there are at least two processes running. + // any other error probably means the handle is a regular process handle, probably caused by running MO in a job without + // the right to break out. + if (::GetLastError() != ERROR_MORE_DATA) { + isJobHandle = false; + } + } + } + if (dialog.wasCanceled()) { - ::TerminateProcess(loot, 1); + if (isJobHandle) { + ::TerminateJobObject(loot, 1); + } else { + ::TerminateProcess(loot, 1); + } } + + // keep processing events so the app doesn't appear dead + QCoreApplication::processEvents(); std::string lootOut = readFromPipe(stdOutRead); processLOOTOut(lootOut, reportURL, errorMessages, dialog); + + res = ::MsgWaitForMultipleObjects(1, &loot, false, 1000, QS_KEY | QS_MOUSE); } + std::string remainder = readFromPipe(stdOutRead).c_str(); if (remainder.length() > 0) { processLOOTOut(remainder, reportURL, errorMessages, dialog); @@ -5344,6 +5421,8 @@ void MainWindow::on_bossButton_clicked() } else { success = true; } + } else { + reportError(tr("failed to start loot")); } } catch (const std::exception &e) { reportError(tr("failed to run loot: %1").arg(e.what())); diff --git a/src/mainwindow.h b/src/mainwindow.h index cc144287..ef111078 100644 --- a/src/mainwindow.h +++ b/src/mainwindow.h @@ -136,6 +136,7 @@ public: void updateModInDirectoryStructure(unsigned int index, ModInfo::Ptr modInfo); + void waitForProcessOrJob(HANDLE processHandle); public slots: void refreshLists(); @@ -560,6 +561,8 @@ private slots: void delayedRemove(); void requestDownload(const QUrl &url, QNetworkReply *reply); + void modlistSelectionChanged(const QModelIndex ¤t, const QModelIndex &previous); + void modListSortIndicatorChanged(int column, Qt::SortOrder order); private slots: // ui slots void profileRefresh(); diff --git a/src/modinfo.cpp b/src/modinfo.cpp index 2dadf2c6..f72b5d82 100644 --- a/src/modinfo.cpp +++ b/src/modinfo.cpp @@ -364,8 +364,8 @@ ModInfoWithConflictInfo::EConflictType ModInfoWithConflictInfo::isConflicted() c // this is costy so cache the result QTime now = QTime::currentTime(); if (m_LastConflictCheck.isNull() || (m_LastConflictCheck.secsTo(now) > 10)) { - bool overwrite = false; - bool overwritten = false; + m_OverwriteList.clear(); + m_OverwrittenList.clear(); bool regular = false; int dataID = 0; @@ -377,26 +377,29 @@ ModInfoWithConflictInfo::EConflictType ModInfoWithConflictInfo::isConflicted() c if ((*m_DirectoryStructure)->originExists(name)) { FilesOrigin &origin = (*m_DirectoryStructure)->getOriginByName(name); std::vector files = origin.getFiles(); - for (auto iter = files.begin(); iter != files.end() && (!overwrite || !overwritten || !regular); ++iter) { + // for all files in this origin + for (auto iter = files.begin(); iter != files.end(); ++iter) { const std::vector &alternatives = (*iter)->getAlternatives(); - if (alternatives.size() == 0) { + if ((alternatives.size() == 0) + || (alternatives[0] == dataID)) { // no alternatives -> no conflict regular = true; } else { + if ((*iter)->getOrigin() != origin.getID()) { + FilesOrigin &altOrigin = (*m_DirectoryStructure)->getOriginByID((*iter)->getOrigin()); + unsigned int altIndex = ModInfo::getIndex(ToQString(altOrigin.getName())); + m_OverwrittenList.insert(altIndex); + } + // for all non-providing alternative origins for (auto altIter = alternatives.begin(); altIter != alternatives.end(); ++altIter) { - // don't treat files overwritten in data as "conflict" - if (*altIter != dataID) { - bool ignore = false; - if ((*iter)->getOrigin(ignore) == origin.getID()) { - overwrite = true; - break; + if ((*altIter != dataID) && (*altIter != origin.getID())) { + FilesOrigin &altOrigin = (*m_DirectoryStructure)->getOriginByID(*altIter); + unsigned int altIndex = ModInfo::getIndex(ToQString(altOrigin.getName())); + if (origin.getPriority() > altOrigin.getPriority()) { + m_OverwriteList.insert(altIndex); } else { - overwritten = true; - break; + m_OverwrittenList.insert(altIndex); } - } else if (alternatives.size() == 1) { - // only alternative is data -> no conflict - regular = true; } } } @@ -405,9 +408,11 @@ ModInfoWithConflictInfo::EConflictType ModInfoWithConflictInfo::isConflicted() c m_LastConflictCheck = QTime::currentTime(); - if (overwrite && overwritten) m_CurrentConflictState = CONFLICT_MIXED; - else if (overwrite) m_CurrentConflictState = CONFLICT_OVERWRITE; - else if (overwritten) { + if (!m_OverwriteList.empty() && !m_OverwrittenList.empty()) + m_CurrentConflictState = CONFLICT_MIXED; + else if (!m_OverwriteList.empty()) + m_CurrentConflictState = CONFLICT_OVERWRITE; + else if (!m_OverwrittenList.empty()) { if (!regular) { m_CurrentConflictState = CONFLICT_REDUNDANT; } else { diff --git a/src/modinfo.h b/src/modinfo.h index ef647eab..cacddadf 100644 --- a/src/modinfo.h +++ b/src/modinfo.h @@ -472,6 +472,18 @@ public: */ virtual void saveMeta() {} + /** + * @brief retrieve list of mods (as mod index) that are overwritten by this one. Updates may be delayed + * @return + */ + virtual std::set getModOverwrite() { return std::set(); } + + /** + * @brief retrieve list of mods (as mod index) that overwrite this one. Updates may be delayed + * @return + */ + virtual std::set getModOverwritten() { return std::set(); } + signals: /** @@ -525,6 +537,11 @@ public: * @brief clear all caches held for this mod */ virtual void clearCaches(); + + virtual std::set getModOverwrite() { return m_OverwriteList; } + + virtual std::set getModOverwritten() { return m_OverwrittenList; } + private: enum EConflictType { @@ -554,6 +571,9 @@ private: mutable EConflictType m_CurrentConflictState; mutable QTime m_LastConflictCheck; + mutable std::set m_OverwriteList; // indices of mods overritten by this mod + mutable std::set m_OverwrittenList; // indices of mods overwriting this mod + }; diff --git a/src/modinfodialog.cpp b/src/modinfodialog.cpp index db6c7123..02ba0d38 100644 --- a/src/modinfodialog.cpp +++ b/src/modinfodialog.cpp @@ -99,17 +99,20 @@ ModInfoDialog::ModInfoDialog(ModInfo::Ptr modInfo, const DirectoryEntry *directo ui->tabWidget->setTabEnabled(TAB_NEXUS, false); ui->tabWidget->setTabEnabled(TAB_FILETREE, false); ui->tabWidget->setTabEnabled(TAB_NOTES, false); + ui->tabWidget->setTabEnabled(TAB_ESPS, false); + ui->tabWidget->setTabEnabled(TAB_TEXTFILES, false); + ui->tabWidget->setTabEnabled(TAB_IMAGES, false); } else { initFiletree(modInfo); initINITweaks(); addCategories(CategoryFactory::instance(), modInfo->getCategories(), ui->categoriesTree->invisibleRootItem(), 0); refreshPrimaryCategoriesBox(); + ui->tabWidget->setTabEnabled(TAB_TEXTFILES, ui->textFileList->count() != 0); + ui->tabWidget->setTabEnabled(TAB_IMAGES, ui->thumbnailArea->count() != 0); + ui->tabWidget->setTabEnabled(TAB_ESPS, (ui->inactiveESPList->count() != 0) || (ui->activeESPList->count() != 0)); } refreshLists(); - ui->tabWidget->setTabEnabled(TAB_TEXTFILES, ui->textFileList->count() != 0); - ui->tabWidget->setTabEnabled(TAB_IMAGES, ui->thumbnailArea->count() != 0); - ui->tabWidget->setTabEnabled(TAB_ESPS, (ui->inactiveESPList->count() != 0) || (ui->activeESPList->count() != 0)); ui->tabWidget->setTabEnabled(TAB_CONFLICTS, m_Origin != NULL); if (ui->tabWidget->currentIndex() == TAB_NEXUS) { diff --git a/src/modlist.cpp b/src/modlist.cpp index 3f46b85f..7e5a5f58 100644 --- a/src/modlist.cpp +++ b/src/modlist.cpp @@ -23,6 +23,7 @@ along with Mod Organizer. If not, see . #include "messagedialog.h" #include "installationtester.h" #include "qtgroupingproxy.h" +#include "viewmarkingscrollbar.h" #include #include #include @@ -291,6 +292,15 @@ QVariant ModList::data(const QModelIndex &modelIndex, int role) const } } return QVariant(); + } else if ((role == Qt::BackgroundRole) + || (role == ViewMarkingScrollBar::DEFAULT_ROLE)) { + if (m_Overwrite.find(modIndex) != m_Overwrite.end()) { + return QColor(0, 255, 0, 64); + } else if (m_Overwritten.find(modIndex) != m_Overwritten.end()) { + return QColor(255, 0, 0, 64); + } else { + return QVariant(); + } } else if (role == Qt::ToolTipRole) { if (column == COL_FLAGS) { QString result; @@ -576,6 +586,13 @@ void ModList::changeModPriority(int sourceIndex, int newPriority) emit modorder_changed(); } +void ModList::setOverwriteMarkers(const std::set &overwrite, const std::set &overwritten) +{ + m_Overwrite = overwrite; + m_Overwritten = overwritten; + notifyChange(0, rowCount()); +} + void ModList::modInfoAboutToChange(ModInfo::Ptr info) { m_ChangeInfo.name = info->name(); @@ -903,9 +920,10 @@ bool ModList::eventFilter(QObject *obj, QEvent *event) } else if ((event->type() == QEvent::KeyPress) && (m_Profile != NULL)) { QAbstractItemView *itemView = qobject_cast(obj); QKeyEvent *keyEvent = static_cast(event); - if ((itemView != NULL) && - (keyEvent->modifiers() == Qt::ControlModifier) && - ((keyEvent->key() == Qt::Key_Up) || (keyEvent->key() == Qt::Key_Down))) { + if ((itemView != NULL) + && (keyEvent->modifiers() == Qt::ControlModifier) + && ((keyEvent->key() == Qt::Key_Up) + || (keyEvent->key() == Qt::Key_Down))) { QItemSelectionModel *selectionModel = itemView->selectionModel(); const QAbstractProxyModel *proxyModel = qobject_cast(selectionModel->model()); const QSortFilterProxyModel *filterModel = NULL; diff --git a/src/modlist.h b/src/modlist.h index b946e009..18342aa5 100644 --- a/src/modlist.h +++ b/src/modlist.h @@ -97,6 +97,8 @@ public: void changeModPriority(int sourceIndex, int newPriority); + void setOverwriteMarkers(const std::set &overwrite, const std::set &overwritten); + void modInfoAboutToChange(ModInfo::Ptr info); void modInfoChanged(ModInfo::Ptr info); @@ -277,6 +279,9 @@ private: bool m_DropOnItems; + std::set m_Overwrite; + std::set m_Overwritten; + TModInfoChange m_ChangeInfo; SignalModStateChanged m_ModStateChanged; diff --git a/src/modlistview.cpp b/src/modlistview.cpp index 1a4f6266..2789afe1 100644 --- a/src/modlistview.cpp +++ b/src/modlistview.cpp @@ -36,8 +36,10 @@ void ModListViewStyle::drawPrimitive(PrimitiveElement element, const QStyleOptio ModListView::ModListView(QWidget *parent) : QTreeView(parent) + , m_Scrollbar(new ViewMarkingScrollBar(this->model(), this)) { // setStyle(new ModListViewStyle(style(), indentation())); + setVerticalScrollBar(m_Scrollbar); } void ModListView::dragEnterEvent(QDragEnterEvent *event) @@ -46,3 +48,9 @@ void ModListView::dragEnterEvent(QDragEnterEvent *event) QTreeView::dragEnterEvent(event); } + +void ModListView::setModel(QAbstractItemModel *model) +{ + QTreeView::setModel(model); + setVerticalScrollBar(new ViewMarkingScrollBar(model, this)); +} diff --git a/src/modlistview.h b/src/modlistview.h index e501a660..4907225f 100644 --- a/src/modlistview.h +++ b/src/modlistview.h @@ -3,6 +3,7 @@ #include #include +#include "viewmarkingscrollbar.h" class ModListView : public QTreeView { @@ -10,10 +11,14 @@ class ModListView : public QTreeView public: explicit ModListView(QWidget *parent = 0); virtual void dragEnterEvent(QDragEnterEvent *event); + virtual void setModel(QAbstractItemModel *model); signals: void dropModeUpdate(bool dropOnRows); public slots: +private: + + ViewMarkingScrollBar *m_Scrollbar; }; diff --git a/src/nxmaccessmanager.cpp b/src/nxmaccessmanager.cpp index 08c16b62..ed872870 100644 --- a/src/nxmaccessmanager.cpp +++ b/src/nxmaccessmanager.cpp @@ -169,10 +169,14 @@ void NXMAccessManager::loginTimeout() void NXMAccessManager::loginError(QNetworkReply::NetworkError) { m_ProgressDialog.hide(); - emit loginFailed(m_LoginReply->errorString()); m_LoginTimeout.stop(); - m_LoginReply->deleteLater(); - m_LoginReply = NULL; + if (m_LoginReply != NULL) { + emit loginFailed(m_LoginReply->errorString()); + m_LoginReply->deleteLater(); + m_LoginReply = NULL; + } else { + emit loginFailed(tr("Unknown error")); + } m_Username.clear(); m_Password.clear(); } diff --git a/src/organizer.pro b/src/organizer.pro index de0f70af..17618377 100644 --- a/src/organizer.pro +++ b/src/organizer.pro @@ -89,7 +89,8 @@ SOURCES += \ safewritefile.cpp \ modflagicondelegate.cpp \ pluginflagicondelegate.cpp \ - organizerproxy.cpp + organizerproxy.cpp \ + viewmarkingscrollbar.cpp HEADERS += \ @@ -168,7 +169,8 @@ HEADERS += \ pdll.h \ modflagicondelegate.h \ pluginflagicondelegate.h \ - organizerproxy.h + organizerproxy.h \ + viewmarkingscrollbar.h FORMS += \ transfersavesdialog.ui \ @@ -244,6 +246,7 @@ TRANSLATIONS = organizer_de.ts \ organizer_cs.ts \ organizer_tr.ts \ organizer_en.ts \ + organizer_ko.ts \ organizer_ru.ts #!isEmpty(TRANSLATIONS) { diff --git a/src/organizer_cs.ts b/src/organizer_cs.ts index c1a15646..73c225f0 100644 --- a/src/organizer_cs.ts +++ b/src/organizer_cs.ts @@ -1,5 +1,50 @@ + + + AboutDialog + + + + About + + + + + Revision: + + + + + Used Software + + + + + Credits + + + + + Translators + + + + + Others + + + + + Close + + + + + No license + + + ActivateModsDialog @@ -14,22 +59,22 @@ - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Thole je seznam souborů esp a esm, které byli aktivní když byla pozice uložena.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pro každé esp je v pravem sloupci mod (nebo mody), které třeba aktivat, aby byli esp/esm k dispozici</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pokud klikneš OK, všechny mody označené v pravem sloupci se aktivují, a chybějící esp/esm budou k dispozici.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Thole je seznam souborů esp a esm, které byli aktivní když byla pozice uložena.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pro každé esp je v pravem sloupci mod (nebo mody), které třeba aktivat, aby byli esp/esm k dispozici</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pokud klikneš OK, všechny mody označené v pravem sloupci se aktivují, a chybějící esp/esm budou k dispozici.</span></p></body></html> @@ -72,9 +117,9 @@ p, li { white-space: pre-wrap; } Components of this package. -If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. +If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. Komponenty tohto balíku. -Pokud je k dispozici komponent s jménem "00 Core" obvykle je povinný. Možnosti jsou seřazeny dle priority navrženou autorem. +Pokud je k dispozici komponent s jménem "00 Core" obvykle je povinný. Možnosti jsou seřazeny dle priority navrženou autorem. @@ -109,6 +154,29 @@ Pokud je k dispozici komponent s jménem "00 Core" obvykle je povinný. Možnost Zrušit + + BrowserDialog + + + Some Page + + + + + Search + + + + + new + + + + + failed to start download + + + CategoriesDialog @@ -154,20 +222,20 @@ Pokud je k dispozici komponent s jménem "00 Core" obvykle je povinný. Možnost - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Můžete přiradit jedno nebo víc Nexus ID k interní kategorii. Kdykoli stáhnete mod ze stránky Nexus, program podle ID automaticky přiradí kategorie.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Když chcete zjistit kategorii v Nexusu, navštivte stránku "category list" a podržte kurzor nad linkami.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Můžete přiradit jedno nebo víc Nexus ID k interní kategorii. Kdykoli stáhnete mod ze stránky Nexus, program podle ID automaticky přiradí kategorie.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Když chcete zjistit kategorii v Nexusu, navštivte stránku "category list" a podržte kurzor nad linkami.</span></p></body></html> @@ -199,7 +267,7 @@ p, li { white-space: pre-wrap; } - This feature may not work unless you're logged in with Nexus + This feature may not work unless you're logged in with Nexus Tahle funkce nemusí fungovat pokud nejste také přihlášeni na stránke Nexus @@ -226,32 +294,37 @@ p, li { white-space: pre-wrap; } DirectoryRefresher - + failed to read bsa: %1 - + DownloadList - + Name Jméno - + Filetime Čas stáhnutí - + Done Hotovo - - Information missing, please select "Query Info" from the context menu to re-retrieve. - Info chybí, označte "Získat Info" z kontextového menu pro pokus načtení z Nexusu. + + Information missing, please select "Query Info" from the context menu to re-retrieve. + Info chybí, označte "Získat Info" z kontextového menu pro pokus načtení z Nexusu. + + + + pending download + @@ -264,28 +337,28 @@ p, li { white-space: pre-wrap; } - - + + Done - Double Click to install Stáhnuté - dvouklik instaluj - - + + Paused - Double Click to resume - + - - + + Installed - Double Click to re-install Instalované - dvouklik přeinstaluj - - + + Uninstalled - Double Click to re-install - + @@ -304,20 +377,30 @@ p, li { white-space: pre-wrap; } DownloadListWidgetCompactDelegate + + + < mod %1 file %2 > + + + + + Pending + + Paused - + Fetching Info 1 - + Fetching Info 2 - + @@ -327,7 +410,7 @@ p, li { white-space: pre-wrap; } Uninstalled - + @@ -335,95 +418,95 @@ p, li { white-space: pre-wrap; } Hotovo - - - - + + + + Are you sure? Jsi si jistý? - + This will remove all finished downloads from this list and from disk. Tímto vymažeš všechny dokončené stáhnutí se seznamu i z disku. - + This will remove all installed downloads from this list and from disk. Tímto vymažeš jenom nainstalované stáhnutí se seznamu i z disku. - + This will permanently remove all finished downloads from this list (but NOT from disk). - + - + This will permanently remove all installed downloads from this list (but NOT from disk). - + - + Install Instaluj - + Query Info Získej Info - + Delete - + - + Un-Hide - + Odekrýt - + Remove from View - + - + Cancel Zrušit - + Pause Pauza - + Remove Odstranit - + Resume Pokračuj - + Delete Installed... - + - + Delete All... - + - + Remove Installed... Odstraň už nainstalované... - + Remove All... Odstraň všechny... @@ -431,105 +514,115 @@ p, li { white-space: pre-wrap; } DownloadListWidgetDelegate - + + < mod %1 file %2 > + + + + + Pending + + + + Fetching Info 1 - + - + Fetching Info 2 - + - - - - + + + + Are you sure? Jsi si jistý? - + This will remove all finished downloads from this list and from disk. Tímto vymažeš všechny dokončené stáhnutí se seznamu i z disku. - + This will remove all installed downloads from this list and from disk. Tímto vymažeš jenom nainstalované stáhnutí se seznamu i z disku. - + This will remove all finished downloads from this list (but NOT from disk). - + - + This will remove all installed downloads from this list (but NOT from disk). - + - + Install Instaluj - + Query Info Získej Info - + Delete - + - + Un-Hide - + Odekrýt - + Remove from View - + - + Cancel Zrušit - + Pause Pauza - + Remove Odstraniť - + Resume Pokračuj - + Delete Installed... - + - + Delete All... - + - + Remove Installed... Odstranit už nainstalované... - + Remove All... Odstranit všechny... @@ -537,116 +630,173 @@ p, li { white-space: pre-wrap; } DownloadManager - - failed to rename "%1" to "%2" - Nezdařilo se přejmenovat "%1" na "%2" + + failed to rename "%1" to "%2" + Nezdařilo se přejmenovat "%1" na "%2" - + + Memory allocation error (in refreshing directory). + + + + Download again? Stáhnout znovu? - + A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name. Soubor se stejným jménem už byl stáhnutý. Chcete ho stáhnout znovu? Nový soubor bude pojmenován jinak. - + failed to download %1: could not open output file: %2 Stahování zlyhalo %1: nemožno otevřít výslední soubor: %2 - + Wrong Game - + - - The download link is for a mod for "%1" but this instance of MO has been set up for "%2". - + + The download link is for a mod for "%1" but this instance of MO has been set up for "%2". + - - - - - - - - - - - + + - - + + + + + + + + + + + + + invalid index neplatný index - + failed to delete %1 odstránění zlyhalo %1 - + failed to delete meta file for %1 odstránění meta souboru zlyhalo pro %1 - - - - - - + + + + + + invalid index %1 neplatný index %1 - + + No known download urls. Sorry, this download can't be resumed. + + + + Please enter the nexus mod id Prosím zadej Nexus mod ID - + Mod ID: Mod ID: - + + Main + Hlavní + + + + Update + + + + + Optional + Volitelné + + + + Old + Staré + + + + Misc + Jiné + + + + Unknown + Neznámé + + + + Memory allocation error (in processing progress event). + + + + + Memory allocation error (in processing downloaded data). + + + + Information updated Info aktualizované - - + + No matching file found on Nexus! Maybe this file is no longer available or it was renamed? Žádný přislouchající soubor nenalezen na Nexusu! Možná už není k dispozici nebo byl přejmenovaný? - + No file on Nexus matches the selected file by name. Please manually choose the correct one. Žádný soubor na Nexusu nezodpovedá přesnému jménu. Zvolte ručne ten správný. - + No download server available. Please try again later. - + - + Failed to request file info from nexus: %1 Zlyhalo získání info z Nexusu %1 - + + Download failed. Server reported: %1 + + + + Download failed: %1 (%2) Stahování zlyhalo: %1 (%2) - + failed to re-open %1 zlyhalo znovu-otevření %1 @@ -756,7 +906,7 @@ Každá hra/aplikace distribuovaná skrz Steammá unikátní ID. MO potřebuje v - + If checked, MO will be closed once the specified executable is run. Pokud je zaškrtnuté, MO se ukončí hned po spuštění Spouštěče. @@ -773,7 +923,7 @@ Každá hra/aplikace distribuovaná skrz Steammá unikátní ID. MO potřebuje v - + Add Přidat @@ -789,47 +939,64 @@ Každá hra/aplikace distribuovaná skrz Steammá unikátní ID. MO potřebuje v Odstranit - + + Close + + + + Select a binary Vyber binární soubor - + Executable (%1) Spuštění (%1) - + Java (32-bit) required - + - + MO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary. - + - + Select a directory Vyber Zložku - + Confirm Potvrdit - - Really remove "%1" from executables? - Opravdu odstranit "%1" ze seznamu Spouštění? + + Really remove "%1" from executables? + Opravdu odstranit "%1" ze seznamu Spouštění? - + Modify Ulož - + + + Save Changes? + + + + + + You made changes to the current executable, do you want to save them? + + + + MO must be kept running or this application will not work correctly. MO musí bežet, aby tahle aplikace pracovala správně. @@ -900,8 +1067,8 @@ Každá hra/aplikace distribuovaná skrz Steammá unikátní ID. MO potřebuje v - <a href="#">Link</a> - <a href="#">Odkaz</a> + <a href="#">Link</a> + <a href="#">Odkaz</a> @@ -948,7 +1115,7 @@ Každá hra/aplikace distribuovaná skrz Steammá unikátní ID. MO potřebuje v - Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. + Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. Zvol Jméno pro mod. Takhle se zároveň bude jmenovat adresář, takže nepoužívejte znaky, které jsou zakázany pro adresáře. @@ -963,16 +1130,16 @@ Každá hra/aplikace distribuovaná skrz Steammá unikátní ID. MO potřebuje v - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tohle zobrazuje obsah archivu. &lt;data&gt; představuje základní adresář, který se promítne do Data adresáře hry. Můžete sami vybrat který adresář bude považován za Data tím, že naněj kliknete pravým tlačítkem a v kontext menu ho označíte. Také můžete předtím upravovat strukturu taháním myší.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tohle zobrazuje obsah archivu. &lt;data&gt; představuje základní adresář, který se promítne do Data adresáře hry. Můžete sami vybrat který adresář bude považován za Data tím, že naněj kliknete pravým tlačítkem a v kontext menu ho označíte. Také můžete předtím upravovat strukturu taháním myší.</span></p></body></html> @@ -994,8 +1161,8 @@ p, li { white-space: pre-wrap; } InstallationManager - archive.dll not loaded: "%1" - + archive.dll not loaded: "%1" + @@ -1010,19 +1177,19 @@ p, li { white-space: pre-wrap; } - + Extracting files Rozbalují se soubory failed to create backup - + Mod Name - + @@ -1032,65 +1199,65 @@ p, li { white-space: pre-wrap; } Invalid name - + The name you entered is invalid, please enter a different one. - + - - File format "%1" not supported - Formát souboru "%1" nepodporován + + File format "%1" not supported + Formát souboru "%1" nepodporován - + None of the available installer plugins were able to handle that archive - + - + no error žádná chyba - + 7z.dll not found 7z.dll nenalezeno - - 7z.dll isn't valid + + 7z.dll isn't valid 7z.dll je neplatný - + archive not found archív nenalezen - + failed to open archive nemožno otevřít archív - + unsupported archive type nepodporovaný typ archívu - + internal library error chyba internal library - + archive invalid archív je neplatný - + unknown archive error neznáma chyba archívu @@ -1104,8 +1271,8 @@ p, li { white-space: pre-wrap; } - This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. - Toto okno by mělo samo zmizet až se aplikace/hra ukončí.Klikněte "Odemkni" pokud se tak nestalo. + This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. + Toto okno by mělo samo zmizet až se aplikace/hra ukončí.Klikněte "Odemkni" pokud se tak nestalo. @@ -1113,7 +1280,7 @@ p, li { white-space: pre-wrap; } MO je uzamčený pokud aplikace/hra běží. - + Unlock Odemkni @@ -1121,7 +1288,7 @@ p, li { white-space: pre-wrap; } LogBuffer - + failed to write log to %1: %2 nezdařil se zápis do logu %1: %2 @@ -1129,12 +1296,12 @@ p, li { white-space: pre-wrap; } MOApplication - + an error occured: %1 vyskytla se chyba: %1 - + an error occured vyskytla se chyba @@ -1142,409 +1309,469 @@ p, li { white-space: pre-wrap; } MainWindow - - + + Categories Kategorie + + + Click blank area to deselect + + + + + If checked, only mods that match all selected categories are displayed. + + + And + + + + + If checked, all mods that match at least one of the selected categories are displayed. + + + + + Or + + + + Profile Profil - + Pick a module collection Vyber kolekci modulů - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tady vytvoř profil. Každý profil obsahuje svúj vlastní seznam aktivních modů a esp. Díky tomu můžeš rychle přepínat mezi různými konfiguracemi.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Prosím mějte na paměti, že v současnosti poradí esp se neukladá pro různé profily.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tady vytvoř profil. Každý profil obsahuje svúj vlastní seznam aktivních modů a esp. Díky tomu můžeš rychle přepínat mezi různými konfiguracemi.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Prosím mějte na paměti, že v současnosti poradí esp se neukladá pro různé profily.</span></p></body></html> - Refresh list - Znovunačíst seznam + Znovunačíst seznam - + Refresh list. This is usually not necessary unless you modified data outside the program. Obnoví seznam. Tohle obvykle není zapotřebí, jedine že by jste měnili obsah dat mimo program MO. - + List of available mods. - + - - This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. - + + This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. + - + Filter Filter - + No groups - + - + Nexus IDs - + Nexus ID - - - + + + Namefilter - + - + Pick a program to run. Vyber program na spuštění. - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Vyber program, který se spustí. Když začneš používat ModOrganizer, pokaždé by jsi měl spouštet hru i nástroje přes toto nebo přes skratky vytvořené tímto programem, jinak mody nainstalované přes MO nebudou vidět.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Můžeš přidávat různé nástroje, ale neručím, že ty které jsem netestoval poběží správně.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Vyber program, který se spustí. Když začneš používat ModOrganizer, pokaždé by jsi měl spouštet hru i nástroje přes toto nebo přes skratky vytvořené tímto programem, jinak mody nainstalované přes MO nebudou vidět.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Můžeš přidávat různé nástroje, ale neručím, že ty které jsem netestoval poběží správně.</span></p></body></html> - + Run program Spustit program - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Spusti vybraný program s nastavením ModOrganizeru.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Spusti vybraný program s nastavením ModOrganizeru.</span></p></body></html> - + Run Spustit - + Create a shortcut in your start menu or on the desktop to the specified program - + - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tohle vytvoří odkaz v menu Start, který přímo bude spouštět zvolený program přes MO.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tohle vytvoří odkaz v menu Start, který přímo bude spouštět zvolený program přes MO.</span></p></body></html> - + Shortcut - + - + List of available esp/esm files Seznam dostupných esp/esm souborů - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tenhle seznam obsahuje esp a esm soubory z aktivovaných modů. Tyhle mají svoje vlastní pořadí priority. Tahaním myší je možné měnit pořadí. Prosím mějte na paměti, že MO zobrazí seznam jenom z modů, které jsou aktivovány (zaškrtnuté).<br />Existuje skvělý nástroj &quot;BOSS&quot; který automaticky správně seřadí tyhle soubory.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tenhle seznam obsahuje esp a esm soubory z aktivovaných modů. Tyhle mají svoje vlastní pořadí priority. Tahaním myší je možné měnit pořadí. Prosím mějte na paměti, že MO zobrazí seznam jenom z modů, které jsou aktivovány (zaškrtnuté).<br />Existuje skvělý nástroj &quot;BOSS&quot; který automaticky správně seřadí tyhle soubory.</span></p></body></html> - + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. Seznam BS archivů, které jsou k dispozici. Archivy, které jsou zde neni označeny nebudou načteny do hry. - - BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. + + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! BSAs checked here are loaded in such a way that your installation order is obeyed properly. - BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by Skyrim. As such they "compete" with loose files in your data directory over which is loaded. + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by Skyrim. As such they "compete" with loose files in your data directory over which is loaded. By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! BSAs checked here are loaded in such a way that your installation order is obeyed properly. - - + + File Soubor - - <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html> - - - - + Data Data - + refresh data-directory overview znovunačti data - + Refresh the overview. This may take a moment. Obnov náhled. Tohle může chvíli trvat. - - - + + + Refresh Znovunačíst - + This is an overview of your data directory as visible to the game (and tools). Tohle je náhled tvé data struktury, kterou načte hra (i nástroje). - + Mod Mod - - + + Filter the above list so that only conflicts are displayed. Přefiltruje seznam nahoře tak, že budou zobrazeny pouze konflikty. - + Show only conflicts Ukaž jenom konflikty - + Saves Uložené pozice - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tohle je seznam všech uložených pozic hry. Podrž kurzor ponad pozicí pro zobrazení detailných informací vrátaně seznamu esp/esm, které byli uloženy do pozice, ale v současnosti nejsou aktivní.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pokud kliknete &quot;Fixni Mody...&quot; v kontext menu, MO se pokusí aktivovat všechny mody a esp soubory, které byli v pozici používány. Nic se však nevypne!</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tohle je seznam všech uložených pozic hry. Podrž kurzor ponad pozicí pro zobrazení detailných informací vrátaně seznamu esp/esm, které byli uloženy do pozice, ale v současnosti nejsou aktivní.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pokud kliknete &quot;Fixni Mody...&quot; v kontext menu, MO se pokusí aktivovat všechny mody a esp soubory, které byli v pozici používány. Nic se však nevypne!</span></p></body></html> - + Downloads Stáhnuté - + This is a list of mods you downloaded from Nexus. Double click one to install it. Tohle je seznam modů, které jsi stánul z Nexusu. Dvojklik nainstaluje mod. - Compact - Kompaktní + Kompaktní - + + Open list options... + + + + + + Restore Backup... + + + + + + Create Backup + + + + + Plugins + + + + + Sort + + + + + Archives + + + + + <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> + + + + + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> + + + + Show Hidden - + - + Tool Bar Panel nástrojú - + Install Mod Instaluj mod - + Install &Mod Instaluj &Mod - + Install a new mod from an archive Instaluj nový mod z archívu - + Ctrl+M Ctrl+M - + Profiles Profily - + &Profiles &Profily - + Configure Profiles Nastav profily - + Ctrl+P Ctrl+P - + Executables Spouštění - + &Executables &Spouštění - + Configure the executables that can be started through Mod Organizer Konfigurace spouštění, které lze použít pro načtení modů z MO - + Ctrl+E Ctrl+E - - + + Tools - + - + &Tools - + - + Ctrl+I Ctrl+I - + Settings Nastavení - + &Settings &Nastavení - + Configure settings and workarounds Konfigurace a nastavení programu a různých řešení - + Ctrl+S Ctrl+S - + Nexus Nexus - + Search nexus network for more mods Prohledat mody na nexusu - + Ctrl+N Ctrl+N - - + + Update - + - + Mod Organizer is up-to-date Verze Mod Organizer u je aktuální - - + + No Problems Žádné problémy - + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! @@ -1555,899 +1782,1095 @@ Right now this has very limited functionality V současnosti má omezenou funkcionalitu - - + + Help Pomoc - + Ctrl+H - + - + Endorse MO - + - - + + Endorse Mod Organizer - + + + + + Copy Log to Clipboard + - + + Ctrl+C + + + + Toolbar - + - + Desktop - + - + Start Menu - + - + Problems Problémy - + There are potential problems with your setup Existují potenciální problémy s programem - + Everything seems to be in order Všechno se jeví v pořádku - + Help on UI Pomoc s programem - + Documentation Wiki Dokumentace wiki - + Report Issue Nahlásit chybu - + Tutorials - + - - failed to save archives order, do you have write access to "%1"? - zlyhal zápis pořadí archivů, máte administrátorsky povoleno zapisovat na "%1"? + failed to save archives order, do you have write access to "%1"? + zlyhal zápis pořadí archivů, máte administrátorsky povoleno zapisovat na "%1"? - + failed to save load order: %1 zlyhalo uložení pořadí načtení: %1 - + Name Jméno - + Please enter a name for the new profile Prosím zadej jméno pro nový profil - + failed to create profile: %1 Zlyhalo vytvoření profilu: %1 - + Show tutorial? - + - - You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. + - + Downloads in progress Probíhá stahování - + There are still downloads in progress, do you really want to quit? Pořád probíhá stahování, určitě chcete skončit (zruší stahování)? - + failed to read savegame: %1 nezdařilo se načíst pozici: %1 - - Plugin "%1" failed: %2 - + + Plugin "%1" failed: %2 + - - Plugin "%1" failed - + + Plugin "%1" failed + - + failed to init plugin %1: %2 - + - + Plugin error - + - - It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? + + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + - - Failed to start "%1" - Zlyhal start "%1" + + Failed to start "%1" + Zlyhal start "%1" - + Waiting Čekání - - Please press OK once you're logged into steam. + + Please press OK once you're logged into steam. Stiskni OK až budeš přihlášen do Steamu. - - "%1" not found - "%1" nenalezeno + "%1" not found + "%1" nenalezeno - + Start Steam? Spustit Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? Steam by měl běžet aby se podařilo spustit hru. Má se MO pokusit spustit steam teď? - + Also in: <br> Také v: <br> - + No conflict Žádné konflikty - + <Edit...> <Edit...> - - Failed to refresh list of esps: %s - - - - + This bsa is enabled in the ini file so it may be required! Tenhle BSA soubor je aktivován v ini souboru, tak zřejmě je vyžadován! - This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order! - Tento archív se stejně načte, protože existuje plugin se stejným jménem ale jeho soubory nebudou zodpovídat pořadí nainstalování! + Tento archív se stejně načte, protože existuje plugin se stejným jménem ale jeho soubory nebudou zodpovídat pořadí nainstalování! - + Activating Network Proxy - + - - + + Installation successful Instalace úspěšná - - + + Configure Mod Konfigurace Modu - - + + This mod contains ini tweaks. Do you want to configure them now? Tenhle mod obsahuje ini úpravy. Chcete je nastavovat teď? - - - mod "%1" not found - mod "%1" nenalezen + + + mod "%1" not found + mod "%1" nenalezen - - + + Installation cancelled Instalace zrušena - - + + The mod was not installed completely. Tento mod se nenainstaloval úplne. - + Some plugins could not be loaded - + - + Too many esps and esms enabled - + - - + + Description missing - + - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + - - The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> + - + Choose Mod Vyber Mod - + Mod Archive Archív Modu - + Start Tutorial? - + - - You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - + + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? + - - + + Download started Stahování začalo - + failed to update mod list: %1 nezdařilo se aktualizovat seznam modů: %1 - + failed to spawn notepad.exe: %1 zlyhalo otevření notepad.exe: %1 - + failed to open %1 - + nepodařilo se otevřít %1 - + failed to change origin name: %1 Nezdařilo se změnit původní jméno: %1 - - Failed to move "%1" from mod "%2" to "%3": %4 - - - - + <Checked> <Aktivované> - + <Unchecked> <Neaktivované> - + <Update> <Aktualizace> - + <No category> <Bez kategorie> - + <Conflicted> - + - + <Not Endorsed> - + - + failed to rename mod: %1 Nezdařilo se přejmenovat mod: %1 - + Overwrite? - + - - This will replace the existing mod "%1". Continue? - + + This will replace the existing mod "%1". Continue? + - - failed to remove mod "%1" - + + failed to remove mod "%1" + - - - - failed to rename "%1" to "%2" - Nezdařilo se přejmenovat "%1" na "%2" + + + + failed to rename "%1" to "%2" + Nezdařilo se přejmenovat "%1" na "%2" - - Multiple esps activated, please check that they don't conflict. - + + Multiple esps activated, please check that they don't conflict. + - - - + + + + Confirm Potvrdit - + Remove the following mods?<br><ul>%1</ul> - + - + failed to remove mod: %1 Nezdařilo se odstranit mod: %1 - - + + Failed Zlyhání - + Installation file no longer exists Instalační soubor již neexistuje - - Mods installed with old versions of MO can't be reinstalled in this way. + + Mods installed with old versions of MO can't be reinstalled in this way. Mody nainstalovány staršími verzemi MO nemůžou být přeinstalovány tímto spůsobem. - - + + You need to be logged in with Nexus to endorse - + - - + Extract BSA Extrakce BSA - This mod contains at least one BSA. Do you want to unpack it? -(This removes the BSA after completion. If you don't know about BSAs, just select no) - Tento mod obsahuje alespoň jeden BSA soubor. Chcete rozpakovat i jeho obsah? +(This removes the BSA after completion. If you don't know about BSAs, just select no) + Tento mod obsahuje alespoň jeden BSA soubor. Chcete rozpakovat i jeho obsah? (BSA se po úspěšném rozpakování odstrání. Pokud nevíte, co je BSA, zvolte možnost Ne) - - - + + failed to read %1: %2 - + - - + This archive contains invalid hashes. Some files may be broken. Tento archiv má neplatné identifikační součty. Nekteré soubory mohou být poškozeny. - + Nexus ID for this Mod is unknown Nexus ID pro tento Mod není známo - - + + About + + + + + About Qt + + + + + Download? + + + + + A download has been started but no installed page plugin recognizes it. +If you download anyway no information (i.e. version) will be associated with the download. +Continue? + + + + + Browse Mod Page + + + + + Executable "%1" not found + + + + + Failed to refresh list of esps: %1 + + + + + + Failed to write settings + + + + + + An error occured trying to write back MO settings: %1 + + + + + File is write protected + + + + + Invalid file format (probably a bug) + + + + + Unknown error %1 + + + + + failed to move "%1" from mod "%2" to "%3": %4 + + + + + <Managed by MO> + + + + + <Managed outside MO> + + + + + You need to be logged in with Nexus to resume a download + + + + + Create Mod... - + - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + - + A mod with this name already exists - + - + Continue? - + - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - + - + + Sorry - + - - I don't know a versioning scheme where %1 is newer than %2. - + + I don't know a versioning scheme where %1 is newer than %2. + - + Really enable all visible mods? Opravdu aktivovat všechny zobrazené mody? - + Really disable all visible mods? Opravdu deaktivovat všechny zobrazené mody? - + Choose what to export - + - + Everything - + - + All installed mods are included in the list - + - + Active Mods - + - + Only active (checked) mods from your current profile are included - + - + Visible - + - + All mods visible in the mod list are included - + - + export failed: %1 - + - + Install Mod... Instaluj Mod... - + Enable all visible Aktivuj všechny v seznamu - + Disable all visible Deaktivuj všechny v seznamu - + Check all for update Skontroluj všechny pro aktualizaci - + Export to csv... - + + + + + All Mods + - + Sync to Mods... Synchronizuj s Mody... - + Restore Backup - + - + Remove Backup... - + - + Add/Remove Categories - + - + Replace Categories - + - + Primary Category - + - + Change versioning scheme - + - + Un-ignore update - + - + Ignore update - + - + Rename Mod... Přejmenuj Mod... - + Remove Mod... Odstranit Mod... - + Reinstall Mod Přeinstaluj Mod - + Un-Endorse - + - - + + Endorse - + - - Won't endorse - + + Won't endorse + - + Endorsement state unknown - + - + Ignore missing data - + - + Visit on Nexus Navštiv na Nexusu - + Open in explorer Otevři v prohlížeči - + Information... Informace... - - + + Exception: Výnimky: - - + + Unknown exception Neznámá výnimka - + <All> <Všechny> - + <Multiple> - + - + + Really delete "%1"? + + + + Fix Mods... Oprav Mody... - - + + Delete + + + + + failed to remove %1 - + Nepodařilo se odstranit %1 - - + + failed to create %1 - + Nepodařilo se vytvořit %1 - - Can't change download directory while downloads are in progress! + + Can't change download directory while downloads are in progress! Není možné změnit cíl pro stahování když probíhá stahování! - + Download failed Stahování zlyhalo - + failed to write to file %1 Nezdařil se zápis do souboru %1 - + %1 written %1 zapsáno - + Select binary Vyber binární soubor - + Binary Soubor - + Enter Name Zadej jméno - + Please enter a name for the executable Prosím zadej jméno pro spouštění - + Not an executable Není spustitelný - + This is not a recognized executable. Tenhle soubor není rozpoznán jako spustitelný. - - + + Replace file? Nahradit soubor? - + There already is a hidden version of this file. Replace it? Už existuje skrytá verze tohto souboru. Nahradit? - - + + File operation failed Operace se souborem zlyhala - - - Failed to remove "%1". Maybe you lack the required file permissions? - Nepodařilo se odstranit "%1". Možná nejsou k dispozici požadována práva? + + + Failed to remove "%1". Maybe you lack the required file permissions? + Nepodařilo se odstranit "%1". Možná nejsou k dispozici požadována práva? - + There already is a visible version of this file. Replace it? Už existuje viditelná verze tohto souboru. Nahradit? - + + file not found: %1 + + + + + failed to generate preview for %1 + + + + + Sorry, can't preview anything. This function currently does not support extracting from bsas. + + + + Update available Aktualizace k dispozici - + Open/Execute Otevřít/Spustit - + Add as Executable Přidat Spouštení - + + Preview + + + + Un-Hide Odekrýt - + Hide Skrýt - + Write To File... Zápis do souboru... - + Do you want to endorse Mod Organizer on %1 now? - + - + + Thank you! + + + + + Thank you for your endorsement! + + + + Request to Nexus failed: %1 - + - - + + login successful - + - + login failed: %1. Trying to download anyway přihlášení zlyhalo: %1. Pokouším se beztak stahovat - + login failed: %1 - + - + login failed: %1. You need to log-in with Nexus to update MO. přihlášení zlyhalo: %1. Na aktualizaci MO je potřebné přihlášení k Nexusu. - + Error Chyba - + failed to extract %1 (errorcode %2) zlyhala extrakce %1 (errorcode %2) - + Extract... Extrakce... - + Edit Categories... Editovat Kategorie... - + + Deselect filter + + + + Remove - + - + Enable all - + - + Disable all - + - + Unlock load order - + - + Lock load order - + + + + + depends on missing "%1" + + + + + No profile set + + + + + LOOT working + + + + + loot failed. Exit code was: %1 + + + + + failed to run loot: %1 + + + + + Errors occured + + + + + Backup of load order created + + + + + Choose backup to restore + + + + + No Backups + + + + + There are no backups to restore + + + + + + Restore failed + + + + + + Failed to restore the backup. Errorcode: %1 + + + + + Backup of modlist created + @@ -2462,8 +2885,8 @@ This function will guess the versioning scheme under the assumption that the ins ModInfo - - + + invalid index %1 neplatný index %1 @@ -2471,9 +2894,9 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod - + @@ -2484,534 +2907,567 @@ This function will guess the versioning scheme under the assumption that the ins Informace o modu - + Textfiles Textové soubory - + A list of text-files in the mod directory. Seznam textových souborů obsažených v modu. - + A list of text-files in the mod directory like readmes. Seznam textových souborů obsažených v modu, například readme. - - + + Save Uložit - + INI-Files INI soubory - + + Ini Files + + + + This is a list of .ini files in the mod. Tohle je seznam .ini souborů v modu. - + This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters. Tohle je seznam .ini souborů v modu. Dají se upravovat pro zmenu konfigurace a chování modu, pokud umožňuje takové parametry. - + + Ini Tweaks + + + + + This is a list of ini tweaks (ini modifications that can be toggled). + + + + + This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional. + + + + Save changes to the file. Uložit změny do souboru. - + Save changes to the file. This overwrites the original. There is no automatic backup! Uložit změny do souboru.Tohle přepíše původní soubor. Nevytváří se žádná automatická záloha! - + Images Obrázky - + Images located in the mod. Obrázky obsažené v modu. - + This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view. - + - - + + Optional ESPs Volitelné ESP - + List of esps and esms that can not be loaded by the game. Seznam souborů .esp a .esm, které nebudou načteni do hry. - + List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window. They usually contain optional functionality, see the readme. Most mods do not have optional esps, so chances are good you are looking at an empty list. - + - + Make the selected mod in the lower list unavailable. Znepřístupni označený mod v seznamu dolů. - - The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. - Označený soubor esp (v seznamu dolů) bude přemístěn do podadresáře modu a tak se stane "neviditelným" pro hru. V takovem stavu se nedá aktivovat. + + The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. + Označený soubor esp (v seznamu dolů) bude přemístěn do podadresáře modu a tak se stane "neviditelným" pro hru. V takovem stavu se nedá aktivovat. - + Move a file to the data directory. Přesuň soubor mezi Data. - - This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. - Přesune soubor esp do adresáře, kde má být, aby mohl být aktivován. Prosím berte na vědomí, že tato akce jenom soubor "zpřistupní", nedělá ho automaticky aktivním. To se pak aktivuje v hlavním oknu mezi esp. + + This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. + Přesune soubor esp do adresáře, kde má být, aby mohl být aktivován. Prosím berte na vědomí, že tato akce jenom soubor "zpřistupní", nedělá ho automaticky aktivním. To se pak aktivuje v hlavním oknu mezi esp. - + ESPs in the data directory and thus visible to the game. ESP soubory mezi Data a tedy přístupné pro hru. - + These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window. Tady jsou soubory modu, které se nacházejí ve (virtuálním) data adresáři hry a proto je bude možné aktivovat v seznamu esp v hlavním okně. - + Available ESPs ESP k dispozici - + Conflicts Konflikty - + The following conflicted files are provided by this mod Konfliktní soubory, které budou přebity tímhle modem - - + + File Soubor - + Overwritten Mods Přepsané mody - + The following conflicted files are provided by other mods Konfliktní soubory, které další mody přebijou - + Providing Mod Mod původu - + Non-Conflicted files Nekonfliktní soubory - + Categories Kategorie - + Primary Category - + - + Nexus Info Nexus Info - + Mod ID Mod ID - + Mod ID for this mod on Nexus. Mod ID tohodle modu na Nexusu. - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID pro tenhle mod na Nexusu. Vyplňuje se automaticky pokud ste soubor i stáhli i nainstalovali přímo skrz MO. Jinak ho můžete zadat ručne. Správne ID naleznete u modu na Nexusu. Adresa bude vypadat takhle: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. V takovem případe 1334 je Mod ID. Mimo jiné odkaz je přímo na Mod Organizer tak proč rovnou nejít zadat Endorse?</span></a></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID pro tenhle mod na Nexusu. Vyplňuje se automaticky pokud ste soubor i stáhli i nainstalovali přímo skrz MO. Jinak ho můžete zadat ručne. Správne ID naleznete u modu na Nexusu. Adresa bude vypadat takhle: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. V takovem případe 1334 je Mod ID. Mimo jiné odkaz je přímo na Mod Organizer tak proč rovnou nejít zadat Endorse?</span></a></p></body></html> - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Nainstalovaná verze modu. Bublina ukáže číslo nejaktuálnější verzi modu na Nexusu. Číslo verze se nastaví samo jenom pokud byl mod nainstalován skrz MO.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Nainstalovaná verze modu. Bublina ukáže číslo nejaktuálnější verzi modu na Nexusu. Číslo verze se nastaví samo jenom pokud byl mod nainstalován skrz MO.</span></p></body></html> - + Version Verze - + Refresh Znovunačíst - + Refresh all information from Nexus. - + - + Description Popis - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> + - + Endorse - + - + Notes - + - + Filetree Struktura souborů - + A directory view of this mod Zložkový náhled na mod - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tohle je pohled na strukturu, kterou můžete ručně měnit. Můžete přesouvat soubory taháním myší a přejmenovávat je (dvojklikem).</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Zmeny se okamžite dejí přimo na disku, takže</span><span style=" font-size:8pt; font-weight:600;">buďte opatrní</span><span style=" font-size:8pt;">.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tohle je pohled na strukturu, kterou můžete ručně měnit. Můžete přesouvat soubory taháním myší a přejmenovávat je (dvojklikem).</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Zmeny se okamžite dejí přimo na disku, takže</span><span style=" font-size:8pt; font-weight:600;">buďte opatrní</span><span style=" font-size:8pt;">.</span></p></body></html> - + Previous - + - + Next - + Další - + Close Zavřít - + &Delete &Smazat - + &Rename &Přejmenovat - + &Hide &Skrýt - + &Unhide &Odekrýt - + &Open &Otevřít - + &New Folder &Nová Složka - - + + Save changes? Uložit změny? - - - Save changes to "%1"? - + + + Save changes to "%1"? + - + File Exists Soubor existuje - + A file with that name exists, please enter a new one Soubor s rovnakým názvem existuje, prosím zadejte jiné jméno - + failed to move file zlyhalo přesunutí souboru - - failed to create directory "optional" - zlyhalo vytvoření zložky "optional" + + failed to create directory "optional" + zlyhalo vytvoření zložky "optional" - - + + Info requested, please wait Info vyžádáno, prosím počkejte - + Main Hlavní - + Update Update - + Optional Volitelné - + Old Staré - + Misc Jiné - + Unknown Neznámé - + Current Version: %1 Současná verze: %1 - + No update available Žádný update není k dispozici - + (description incomplete, please visit nexus) (popis chybí, prosím navštivte nexus pro kompletní zobrazení) - - <a href="%1">Visit on Nexus</a> - <a href="%1">Navštivte na Nexusu</a> + + <a href="%1">Visit on Nexus</a> + <a href="%1">Navštivte na Nexusu</a> - + Failed to delete %1 Zlyhalo vymazání %1 - - + + Confirm Potvrdit - - Are sure you want to delete "%1"? - Jsi si jistý, že chceš vymazat "%1"? + + Are sure you want to delete "%1"? + Jsi si jistý, že chceš vymazat "%1"? - + Are sure you want to delete the selected files? Jsi si jistý, že chceš vymazat označené soubory? - - + + New Folder Nová zložka - - Failed to create "%1" - Zlyhalo vytvoření "%1" + + Failed to create "%1" + Zlyhalo vytvoření "%1" - - + + Replace file? Nahradit soubor? - + There already is a hidden version of this file. Replace it? Už existuje skrytá verze tohto souboru. Nahradit? - - + + File operation failed Operace se souborem zlyhala - - - Failed to remove "%1". Maybe you lack the required file permissions? - Nepodařilo se odstranit "%1". Možná nejsou k dispozici požadována práva? + + + Failed to remove "%1". Maybe you lack the required file permissions? + Nepodařilo se odstranit "%1". Možná nejsou k dispozici požadována práva? - - + + failed to rename %1 to %2 Nezdařilo se přejmenovat %1 na %2 - + There already is a visible version of this file. Replace it? Už existuje viditelná verze tohto souboru. Nahradit? - + Un-Hide Odekrýt - + Hide Skrýt - + Name - + Jméno - + Please enter a name - + - - + + Error - + Chyba - + Invalid name. Must be a valid file name - + - + A tweak by that name exists - + - + Create Tweak - + + + + + ModInfoForeign + + + This pseudo mod represents content managed outside MO. It isn't modified by MO. + ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) - Tenhle kvázi mod obsahuje soubory, které byli vytvořeny nebo změněny během spuštení, tzn. ve virtuálním Data stromě (ku příkladu Construction Kit je sem vytváří') + Tenhle kvázi mod obsahuje soubory, které byli vytvořeny nebo změněny během spuštení, tzn. ve virtuálním Data stromě (ku příkladu Construction Kit je sem vytváří') ModInfoRegular - failed to write %1/meta.ini: %2 - zlyhal zápis %1/meta.ini: %2 + zlyhal zápis %1/meta.ini: %2 + + + + + failed to write %1/meta.ini: error %2 + - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 neobsahuje žádné esp/esm ani jiné použitelné struktury (textures, meshes, interface,...) - + Categories: <br> Kategorie: <br> @@ -3021,158 +3477,167 @@ p, li { white-space: pre-wrap; } This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) - Tenhle záznam obsahuje soubory, které byli vytvořeny během spuštení, tzn. ve virtuálním Data stromě (ku příkladu Construction Kit je sem vytváří') + Tenhle záznam obsahuje soubory, které byli vytvořeny během spuštení, tzn. ve virtuálním Data stromě (ku příkladu Construction Kit je sem vytváří') Backup - + No valid game data - + Not endorsed yet - + Overwrites files - + Overwritten files - + Overwrites & Overwritten - + Redundant - + - + + Non-MO + + + + invalid - + - installed version: %1, newest version: %2 - nainstalovaná verze: %1, nejnovjší verze: %2 + nainstalovaná verze: %1, nejnovjší verze: %2 - - The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + + installed version: "%1", newest version: "%2" + - + + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". + + + + Categories: <br> Kategorie: <br> - + Invalid name - + - + drag&drop failed: %1 - + - + Confirm Potvrdit - - Are you sure you want to remove "%1"? - Určitě chcete odstranit "%1"? + + Are you sure you want to remove "%1"? + Určitě chcete odstranit "%1"? - + Flags - + - + Mod Name - + - + Version Verze - + Priority Priorita - + Category - + - + Nexus ID - + - + Installation - + - - + + unknown - + - + Name of your mods - + - + Version of the mod (if available) Verze modu (pokud je k dispozici) - - Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. - Priorita aplikace modu. Čím větší, tím "důležitější" je mod a proto může přebít mody s nižší prioritou. + + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. + Priorita aplikace modu. Čím větší, tím "důležitější" je mod a proto může přebít mody s nižší prioritou. - + Category of the mod. - + - + Id of the mod as used on Nexus. - + - + Emblemes to highlight things that might require attention. - + - + Time this mod was installed - + @@ -3204,17 +3669,22 @@ p, li { white-space: pre-wrap; } NXMAccessManager - + Logging into Nexus - + - + timeout Překročen časový limit - + + Unknown error + + + + Please check your password Oveřte heslo @@ -3222,17 +3692,17 @@ p, li { white-space: pre-wrap; } NexusInterface - - Failed to guess mod id for "%1", please pick the correct one - + + Failed to guess mod id for "%1", please pick the correct one + - + empty response prázdná odozva - + invalid response neplatná odozva @@ -3247,7 +3717,7 @@ p, li { white-space: pre-wrap; } You can use drag&drop to move files and directories to regular mods. - + @@ -3271,8 +3741,8 @@ p, li { white-space: pre-wrap; } - Failed to delete "%1" - odstránění zlyhalo "%1" + Failed to delete "%1" + odstránění zlyhalo "%1" @@ -3282,8 +3752,8 @@ p, li { white-space: pre-wrap; } - Are sure you want to delete "%1"? - Jsi si jistý, že chceš vymazat "%1"? + Are sure you want to delete "%1"? + Jsi si jistý, že chceš vymazat "%1"? @@ -3298,114 +3768,144 @@ p, li { white-space: pre-wrap; } - Failed to create "%1" - Zlyhalo vytvoření "%1" + Failed to create "%1" + Zlyhalo vytvoření "%1" PluginList - + Name Jméno - + Priority Priorita - + Mod Index - + - - + + Flags + + + + + unknown - + - + Name of your mods - + - - Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. - + + Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. + - + The modindex determins the formids of objects originating from this mods. - + - + failed to update esp info for file %1 (source id: %2), error: %3 - + - + esp not found: %1 - + - - + + Confirm - + Potvrdit - + Really enable all plugins? - + - + Really disable all plugins? - + - + The file containing locked plugin indices is broken - + + + + + <b>Origin</b>: %1 + + + + + Author + Autor + + + + Description + Popis - - failed to open output file: %1 - zlyhalo otevření výstupního souboru: %1 + zlyhalo otevření výstupního souboru: %1 - + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. Některé vaše pluginy mají neplatné názvy! Tyhle pluginy nemůžou být načteny hrou. Prosím nahlédněte do souboru mo_interface.log pro kompletní seznam pluginů a přejmenujte je. - - This plugin can't be disabled (enforced by the game) + + This plugin can't be disabled (enforced by the game) Tenhle plugin nemůže být deaktivován (vyžaduje to hra) - Origin: %1 - Původní mod: %1 + Původní mod: %1 - + Missing Masters - + - + Enabled Masters - + - + failed to restore load order for %1 - + + + + + PreviewDialog + + + Preview + + + + + Close + @@ -3413,115 +3913,110 @@ p, li { white-space: pre-wrap; } Problems - + Problémy - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> + Close - + Fix - + No guided fix - + Profile - + invalid profile name %1 - + - + failed to create %1 - - - - - failed to open temporary file - - - - - failed to open "%1" for writing - + Nepodařilo se vytvořit %1 - + failed to write mod list: %1 - + - + failed to update tweaked ini file, wrong settings may be used: %1 - + - + failed to create tweaked ini: %1 - + + + + + "%1" is missing or inaccessible + - - - - - + + + + + invalid index %1 Neplatný index %1 - - Overwrite directory couldn't be parsed - + + Overwrite directory couldn't be parsed + - + invalid priority %1 neplatná priorita %1 - + failed to parse ini file (%1) - + - + failed to parse ini file (%1): %2 zlyhalo rozebrání ini souboru (%1): %2 - - - failed to modify "%1" - + + + failed to modify "%1" + - + Delete savegames? - + - - Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) - + + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) + @@ -3543,8 +4038,8 @@ p, li { white-space: pre-wrap; } - If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. - Pokud je zaškrtnuto, nový profil použije standartní nastavení hry namísto "globálního" nastavení. Globální nastavení jsou nastavení, které ukladá Spoušteč hry, ne Mod Organizer. + If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. + Pokud je zaškrtnuto, nový profil použije standartní nastavení hry namísto "globálního" nastavení. Globální nastavení jsou nastavení, které ukladá Spoušteč hry, ne Mod Organizer. @@ -3566,31 +4061,31 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Tohle je seznam profilů. Každý profil obsahuje svůj seznam a poradí modů (ze společného celku modů), konfiguraci aktivovaných esps/esms, kopii vlastních .ini souborů hry a volitelný filtr uložených pozic.</p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> Z technických důvodů současně není možné mít oddělenou konfiguraci poradí esp/esm. To znamená, že nemůžete načíst modA.esp před modB.esp v jedném profilu a v druhém to mít naopak.</p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Tohle je seznam profilů. Každý profil obsahuje svůj seznam a poradí modů (ze společného celku modů), konfiguraci aktivovaných esps/esms, kopii vlastních .ini souborů hry a volitelný filtr uložených pozic.</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> Z technických důvodů současně není možné mít oddělenou konfiguraci poradí esp/esm. To znamená, že nemůžete načíst modA.esp před modB.esp v jedném profilu a v druhém to mít naopak.</p></body></html> If checked, savegames are local to this profile and will not appear when starting with a different profile. - + Local Savegames - + @@ -3599,22 +4094,22 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Hry Oblivion, Fallout 3 a Fallout NV mají chybu, která zabraňuje nahrazeným texturám a modelům (které již jsou ve hře) aby pracovali správně.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod Organizer používá řešení &quot;redirekce BSA&quot; (google is your friend) na odstranění této chyby. Prostě to aktivujte a nechte tak.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">U Skyrimu je tahle chyba částečně odstraněna, ale jestli bude mod aktivován pořád zavisí od jeho data. Proto pořád má význam mít opravu aktivovánu.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Hry Oblivion, Fallout 3 a Fallout NV mají chybu, která zabraňuje nahrazeným texturám a modelům (které již jsou ve hře) aby pracovali správně.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod Organizer používá řešení &quot;redirekce BSA&quot; (google is your friend) na odstranění této chyby. Prostě to aktivujte a nechte tak.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">U Skyrimu je tahle chyba částečně odstraněna, ale jestli bude mod aktivován pořád zavisí od jeho data. Proto pořád má význam mít opravu aktivovánu.</span></p></body></html> @@ -3661,18 +4156,18 @@ p, li { white-space: pre-wrap; } Rename - + Transfer save games to the selected profile. - + Transfer Saves - + @@ -3681,7 +4176,7 @@ p, li { white-space: pre-wrap; } - Archive invalidation isn't required for this game. + Archive invalidation isn't required for this game. Invalidace archívu není potřebná pro tuhle hru. @@ -3708,12 +4203,12 @@ p, li { white-space: pre-wrap; } Invalid name - + Invalid profile name - + @@ -3723,27 +4218,27 @@ p, li { white-space: pre-wrap; } Are you sure you want to remove this profile (including local savegames if any)? - + Profile broken - + - This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? - + This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? + Rename Profile - + New Name - + @@ -3778,48 +4273,48 @@ p, li { white-space: pre-wrap; } - invalid field name "%1" - + invalid field name "%1" + - invalid type for "%1" (should be integer) - + invalid type for "%1" (should be integer) + - invalid type for "%1" (should be string) - + invalid type for "%1" (should be string) + - invalid type for "%1" (should be float) - + invalid type for "%1" (should be float) + no fields set up yet! - + - field not set "%1" - + field not set "%1" + - invalid character in field "%1" - + invalid character in field "%1" + empty field name - + invalid game type %1 - + @@ -3903,99 +4398,107 @@ p, li { white-space: pre-wrap; } Zlyhalo nastavení proxy-dll načítání - + Permissions required Chybí oprávnění - - The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. - + + The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. + - - + + Woops Hups - + ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened - + - + ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1 ModOrganizer havaroval! Naneštěstí, nezdařilo se ani vytvořit diagnostický soubor: %1 - - + + Mod Organizer Mod Organizer - + An instance of Mod Organizer is already running Jedna instance Mod Organizeru už běží - - No game identified in "%1". The directory is required to contain the game binary and its launcher. - Žádná hra nebyla nalezena v "%1". Je potřebné, aby adresář obsahoval binár hry a spouštěč. + + No game identified in "%1". The directory is required to contain the game binary and its launcher. + Žádná hra nebyla nalezena v "%1". Je potřebné, aby adresář obsahoval binár hry a spouštěč. - - + + Please select the game to manage Prosím vyberte hru, kterou chcete spravovat - - Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) - + + Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) + - - Please use "Help" from the toolbar to get usage instructions to all elements - Prosím použijte "Pomoc" z panelu nástrojú pro instrukce ke všem elementům + + failed to start application: %1 + - - + + Please use "Help" from the toolbar to get usage instructions to all elements + Prosím použijte "Pomoc" z panelu nástrojú pro instrukce ke všem elementům + + + + <Manage...> <Manage...> - + failed to parse profile %1: %2 Nezdařilo se rozebrat profil %1: %2 - - - failed to find "%1" - Nepodařilo sa najít "%1" + + failed to find "%1" + Nepodařilo sa najít "%1" - + failed to access %1 zlyhal přístup k %1 - + failed to set file time %1 nepodařilo se nastavit čas souboru %1 - + failed to create %1 Nepodařilo se vytvořit %1 - - "%1" is missing - "%1" chybí + + "%1" is missing or inaccessible + + + + "%1" is missing + "%1" chybí @@ -4021,54 +4524,59 @@ p, li { white-space: pre-wrap; } nepodařilo se otevřít %1 - + Script Extender Skript Extender - + Proxy DLL Proxy DLL - - failed to spawn "%1" - nepodařilo se vytvořit "%1" + + failed to spawn "%1" + nepodařilo se vytvořit "%1" - + Elevation required - + - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if -"%1" +"%1" can be installed to work without elevation. Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system) - + - - failed to spawn "%1": %2 - nepodařilo se vytvořit "%1": %2 + + failed to spawn "%1": %2 + nepodařilo se vytvořit "%1": %2 - - "%1" doesn't exist - "%1" neexistuje + + "%1" doesn't exist + "%1" neexistuje - - failed to inject dll into "%1": %2 - nepodařilo se vsunout dll do "%1": %2 + + failed to inject dll into "%1": %2 + nepodařilo se vsunout dll do "%1": %2 - - failed to run "%1" - nepodařilo se spustit "%1" + + failed to run "%1" + nepodařilo se spustit "%1" + + + + failed to open temporary file + @@ -4076,22 +4584,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Mod Exists - + This mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name. - + Keep Backup - + Merge - + @@ -4101,7 +4609,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Rename - + @@ -4114,27 +4622,27 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Save # - + Character - + Level - + Location - + Date - + @@ -4142,7 +4650,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Missing ESPs - + @@ -4150,37 +4658,37 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Dialog - + Výzva Copy To Clipboard - + Save As... - + Close - + Save CSV - + Text Files - + - failed to open "%1" for writing - + failed to open "%1" for writing + @@ -4205,98 +4713,98 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe SelfUpdater - archive.dll not loaded: "%1" - + archive.dll not loaded: "%1" + - - - - + + + + Update Aktualizace - + An update is available (newest version: %1), do you want to install it? Je k dispozici Aktualizace (nejnovší verze: %1), chcete nainstalovat? - + Download in progress Stahování probíhá - + Download failed: %1 Stahování zlyhalo: %1 - + Failed to install update: %1 Zlyhala instalace aktualizace: %1 - - failed to open archive "%1": %2 - nepodařilo se otevřít archív "%1": %2 + + failed to open archive "%1": %2 + nepodařilo se otevřít archív "%1": %2 - + failed to move outdated files: %1. Please update manually. - + - + Update installed, Mod Organizer will now be restarted. Aktualizace nainstalována, Mod Organizer se teď restartuje. - + Error Chyba - + Failed to parse response. Please report this as a bug and include the file mo_interface.log. Zlyhala odozva. Prosím nahlaste tuto chybu autorovi a přiložte soubor mo_interface.log. - + No incremental update available for this version, the complete package needs to be downloaded (%1 kB) Inkrementální aktualizace není k dispozici, je potřebné stáhnout celý nový balík (%1 kB) - + no file for update found. Please update manually. - + - + Failed to retrieve update information: %1 Nepodařilo se získat informace o aktualizaci: %1 - + No download server available. Please try again later. - + Settings - - - attempt to store setting for unknown plugin "%1" - + + + attempt to store setting for unknown plugin "%1" + - + Confirm Potvrdit - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? Zmena adresáře modu změní všechny tvoje profily! Nenalezené mody (nebo přejmenované) v nové lokaci budou deaktivovány ve všech profilech. Není možnosť návratu pokud si nezazálohujete profily ručně. Pokračovat? @@ -4325,57 +4833,57 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Zobrazovací jazyk. Zobrazí se jenom jazyky, které máte nainstalované.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Zobrazovací jazyk. Zobrazí se jenom jazyky, které máte nainstalované.</span></p></body></html> Style - + graphical style - + graphical style of the MO user interface - + Log Level - + - Decides the amount of data printed to "ModOrganizer.log" - + Decides the amount of data printed to "ModOrganizer.log" + - Decides the amount of data printed to "ModOrganizer.log". -"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. - + Decides the amount of data printed to "ModOrganizer.log". +"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. + Debug - + Info - + @@ -4405,7 +4913,7 @@ p, li { white-space: pre-wrap; } - Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). + Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). Adresář ve kterém jsou nainstalovány mody. Prosím berte na vědomí, že změna tohto zruší všechny asociace v starších profilech, pokud mody nebudou předem uloženy v nové lokaci (a se stejným jménem). @@ -4418,308 +4926,356 @@ p, li { white-space: pre-wrap; } Cache Directory Cache + + + User interface + + - Reset stored information from dialogs. - + If checked, the download interface will be more compact. + - This will make all dialogs show up again where you checked the "Remember selection"-box. - + Compact Download Interface + + + + + If checked, the download list will display meta information instead of file names. + + + + + Download Meta Information + + + + + Reset stored information from dialogs. + + + + + This will make all dialogs show up again where you checked the "Remember selection"-box. + - + Reset Dialogs Obnovit dialogy - - + + Modify the categories available to arrange your mods. Úprava kategorií pro seřazování modů. - + Configure Mod Categories Konfigurovat Kategorie Modů - - + + Nexus Nexus - + Allows automatic log-in when the Nexus-Page for the game is clicked. Povolí automatické přihlasováni na stránky Nexusu pokud je označeno. - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Povolí automatické přihlasováni na stránky Nexusu pokud je označeno. Prosím berte na vědomí ,že maskování hesla v souboru modorganizer.ini není příliš silné. Pokud máte obavy, že by vám někdo mohl ukrást heslo, neukládajte ho.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Povolí automatické přihlasováni na stránky Nexusu pokud je označeno. Prosím berte na vědomí ,že maskování hesla v souboru modorganizer.ini není příliš silné. Pokud máte obavy, že by vám někdo mohl ukrást heslo, neukládajte ho.</span></p></body></html> - + If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic. - + - + Automatically Log-In to Nexus Automaticky přihlásit do Nexusu - + Username Přihlasovací jméno - + Password Heslo - + Disable automatic internet features - + - + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) - + - + Offline Mode - + - + Use a proxy for network connections. - + - + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. - + - + Use HTTP Proxy (Uses System Settings) - + - - Known Servers (Dynamically updated every download) - + + Associate with "Download with manager" links + - + + Known Servers (updated on download) + + + + Preferred Servers (Drag & Drop) - + - + Plugins - + - + Author: - + - + Version: - + - + Description: - + - + Key - + - + Value - + - + Blacklisted Plugins (use <del> to remove): - + - + Workarounds Řešení - + Steam App ID Steam App ID - + The Steam AppID for your game Steam AppID pro vaši hru - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Správné Steam App ID je potřebné pro spuštění některých her. Pro Skyrim, pokud není nastaveno správně, &quot;Mod Organizer&quot; svým mechanizmem nemusí hru úspěšně spustit.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Přednastavené je App ID &quot;regulérní&quot; verze, takže ve většine případů by jste měli být v pohode.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pokud si myslíte, že máte jinou verzi (GotY nebo něco), následujte tyto instrukce jak získat id:</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Prejděte do knižnice her na steamu</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. klikněte pravým na hru, které id chcete a vyberte </span><span style=" font-size:8pt; font-weight:600;">Vytvořit odkaz na ploše</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. klikněte pravým na novou ikonu na ploše a vyberte </span><span style=" font-size:8pt; font-weight:600;">Vlastnosti</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. v adřese URL by ste měli vidět něco takovéto: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 je id, které hledáte.</span></p></body></html> - - - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Správné Steam App ID je potřebné pro spuštění některých her. Pro Skyrim, pokud není nastaveno správně, &quot;Mod Organizer&quot; svým mechanizmem nemusí hru úspěšně spustit.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Přednastavené je App ID &quot;regulérní&quot; verze, takže ve většine případů by jste měli být v pohode.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pokud si myslíte, že máte jinou verzi (GotY nebo něco), následujte tyto instrukce jak získat id:</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Prejděte do knižnice her na steamu</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. klikněte pravým na hru, které id chcete a vyberte </span><span style=" font-size:8pt; font-weight:600;">Vytvořit odkaz na ploše</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. klikněte pravým na novou ikonu na ploše a vyberte </span><span style=" font-size:8pt; font-weight:600;">Vlastnosti</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. v adřese URL by ste měli vidět něco takovéto: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 je id, které hledáte.</span></p></body></html> + + + Load Mechanism Mechanizmus spuštění - + Select loading mechanism. See help for details. Vyberte mechanizmus použit pro spuštění. Pro víc detailů čti Nápovědu. - + Mod Organizer needs a dll to be injected into the game so all mods are visible to it. There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. *Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. -*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. +*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. -If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. - +If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. + - + NMM Version - + - + The Version of Nexus Mod Manager to impersonate. - + - + Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. -On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. -Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. +On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. +Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. -tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. - +tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. + - + Enforces that inactive ESPs and ESMs are never loaded. Zabezpečí, aby se neaktivní ESP a ESM vůbec nezobrazovali. - - It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. -I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. + + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. +I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. Zdá se, že hry občasně načtou ESP nebo ESM soubory i když nebyli označeny ako aktivní pluginy. Nevím za jakých podmínek se to stává, ale uživatelé říkaj, že v některých případech je to neželané. Pokud je tohle označeno, ESP a ESM soubory které v seznamu nejsou označeny, nemůžou být za žádných okolností načtené ve hře. - + Hide inactive ESPs/ESMs Skrýt neaktivní ESP/ESM - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) - + - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. - + - + Force-enable game files - + - - + + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. + + + + + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. +However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. + +If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature. + + + + + Display mods installed outside MO + + + + + For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. For the other games this is not a sufficient replacement for AI! Pro Skyrim, tohle je možné použít místo Invalidace Archívu. Pro všechny profily bude IA nepotřebná. Pro ostatné hry tohle není dostatečná náhrada Invalidace Archívu! - + Back-date BSAs Uprav dátumy BSA - + These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. - + - + Select download directory Vyber adresář pro stahování - + Select mod directory Vyber adresář pro mody - + Select cache directory Vyber adresář pro cache - + Confirm? Potvrdit? - - This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? - Znovu se budou zobrazovat všechny výzvy, u kterých jste označili "Zapamatovat tuto odpověd provždy". Pokračovat? + + This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? + Znovu se budou zobrazovat všechny výzvy, u kterých jste označili "Zapamatovat tuto odpověd provždy". Pokračovat? @@ -4765,10 +5321,14 @@ Pro ostatné hry tohle není dostatečná náhrada Invalidace Archívu! - failed to connect to running instance: %1 zlyhalo připojení k bežící instanci: %1 + + + failed to communicate with running instance: %1 + + failed to receive data from secondary instance: %1 @@ -4794,8 +5354,8 @@ Pro ostatné hry tohle není dostatečná náhrada Invalidace Archívu! - <don't sync> - <don't sync> + <don't sync> + <don't sync> @@ -4813,17 +5373,17 @@ Pro ostatné hry tohle není dostatečná náhrada Invalidace Archívu! Transfer Savegames - + Global Characters - + This is a list of characters in the global location. - + @@ -4835,7 +5395,7 @@ On Windows Vista/Windows 7: On Windows XP: C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves - + @@ -4848,27 +5408,27 @@ On Windows XP: C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves - + Move -> - + Copy -> - + <- Move - + <- Copy - + @@ -4878,7 +5438,7 @@ On Windows XP: Profile Characters - + @@ -4887,8 +5447,8 @@ On Windows XP: - Overwrite the file "%1" - + Overwrite the file "%1" + @@ -4901,18 +5461,18 @@ On Windows XP: - Copy all save games of character "%1" to the profile? - + Copy all save games of character "%1" to the profile? + - Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + - Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + diff --git a/src/organizer_de.ts b/src/organizer_de.ts index adbe5580..d77f59b2 100644 --- a/src/organizer_de.ts +++ b/src/organizer_de.ts @@ -1,3 +1,4 @@ + @@ -58,22 +59,22 @@ - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Dies ist eine Liste aller ESPs und ESMs die aktiv waren als der Spielstand angelegt wurde.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Für jedes ESP enthält die rechte Spalte eine Auswahl der Mods (meistens nur eine) die das fehlende esp/esm enthalten.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wenn du Ok clickst werden alle mods in der rechten Spalte aktiviert und alle fehlenden esps werden aktiviert.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Dies ist eine Liste aller ESPs und ESMs die aktiv waren als der Spielstand angelegt wurde.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Für jedes ESP enthält die rechte Spalte eine Auswahl der Mods (meistens nur eine) die das fehlende esp/esm enthalten.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wenn du Ok clickst werden alle mods in der rechten Spalte aktiviert und alle fehlenden esps werden aktiviert.</span></p></body></html> @@ -116,9 +117,9 @@ p, li { white-space: pre-wrap; } Components of this package. -If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. +If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. Komponenten dieses Pakets. -Wenn eine Komponente namens "00 Core" existiert ist diese üblicherweise zwingend erforderlich. Optionen sind nach der Priorität sortiert die der Author vorgesehen hat. +Wenn eine Komponente namens "00 Core" existiert ist diese üblicherweise zwingend erforderlich. Optionen sind nach der Priorität sortiert die der Author vorgesehen hat. @@ -153,6 +154,29 @@ Wenn eine Komponente namens "00 Core" existiert ist diese üblicherweise zwingen Abbrechen + + BrowserDialog + + + Some Page + + + + + Search + + + + + new + + + + + failed to start download + + + CategoriesDialog @@ -198,20 +222,20 @@ Wenn eine Komponente namens "00 Core" existiert ist diese üblicherweise zwingen - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Liste von Kategorie IDs von Nexus, die dieser Kategorie zugewiesen werden sollen. Mehrere IDs werden durch Kommas getrennt.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Um die bei Nexus verwendete ID einer Kategorie herauszufinden besuche die Kategorien Seite von Nexus und fahre mit der Maus über die Links dort.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Liste von Kategorie IDs von Nexus, die dieser Kategorie zugewiesen werden sollen. Mehrere IDs werden durch Kommas getrennt.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Um die bei Nexus verwendete ID einer Kategorie herauszufinden besuche die Kategorien Seite von Nexus und fahre mit der Maus über die Links dort.</span></p></body></html> @@ -243,7 +267,7 @@ p, li { white-space: pre-wrap; } - This feature may not work unless you're logged in with Nexus + This feature may not work unless you're logged in with Nexus Diese Funktion funktioniert unter Umständen nicht wenn Sie nicht eingeloggt sind @@ -270,7 +294,7 @@ p, li { white-space: pre-wrap; } DirectoryRefresher - + failed to read bsa: %1 konnte bsa nicht lesen: %1 @@ -294,8 +318,8 @@ p, li { white-space: pre-wrap; } - Information missing, please select "Query Info" from the context menu to re-retrieve. - Informationen unvollständig, bitte clicke im Kontextmenü "Info abfragen" um diese erneut abzurufen. + Information missing, please select "Query Info" from the context menu to re-retrieve. + Informationen unvollständig, bitte clicke im Kontextmenü "Info abfragen" um diese erneut abzurufen. @@ -313,26 +337,26 @@ p, li { white-space: pre-wrap; } - - + + Done - Double Click to install Fertig - Doppelklick zum Installieren - - + + Paused - Double Click to resume Pausiert - Doppelklick zum fortsetzen - - + + Installed - Double Click to re-install Installiert - Doppelclick um erneut zu installieren - - + + Uninstalled - Double Click to re-install Deinstalliert - Doppelklick um erneut zu installieren @@ -354,135 +378,135 @@ p, li { white-space: pre-wrap; } DownloadListWidgetCompactDelegate - + < mod %1 file %2 > - + - + Pending - + - + Paused Pausiert - + Fetching Info 1 Informationen abrufen 1 - + Fetching Info 2 Informationen abrufen 2 - + Installed Installiert - + Uninstalled Deinstalliert - + Done Fertig - - - - + + + + Are you sure? Sind sie sicher? - + This will remove all finished downloads from this list and from disk. Entfernt alle abgeschlossenen Downloads aus der Liste und von der Festplatte. - + This will remove all installed downloads from this list and from disk. Entfernt alle installierten Downloads aus der Liste und von der Festplatte. - + This will permanently remove all finished downloads from this list (but NOT from disk). Dies entfernt alle fertigen Downloads von dieser Liste (aber NICHT von der Festplatte). - + This will permanently remove all installed downloads from this list (but NOT from disk). Dies entfernt alle bereits installierten Downloads aus der Liste (aber NICHT von der Festplatte). - + Install Installieren - + Query Info Info abfragen - + Delete Löschen - + Un-Hide Sichtbar machen - + Remove from View Von Liste entfernen - + Cancel Abbrechen - + Pause Pausieren - + Remove Entfernen - + Resume Fortsetzen - + Delete Installed... Installierte löschen... - + Delete All... Alle Löschen... - + Remove Installed... Installierte entfernen... - + Remove All... Alle löschen... @@ -490,115 +514,115 @@ p, li { white-space: pre-wrap; } DownloadListWidgetDelegate - + < mod %1 file %2 > - + - + Pending - + - + Fetching Info 1 Informationen abrufen 1 - + Fetching Info 2 Informationen abrufen 2 - - - - + + + + Are you sure? Sind sie sicher? - + This will remove all finished downloads from this list and from disk. Entfernt alle abgeschlossenen Downloads aus der Liste und von der Festplatte. - + This will remove all installed downloads from this list and from disk. Entfernt alle installierten Downloads aus der Liste und von der Festplatte. - + This will remove all finished downloads from this list (but NOT from disk). Dies entfernt alle abgeschlossenen Downloads von der Liste (aber NICHT von der Festplatte). - + This will remove all installed downloads from this list (but NOT from disk). Dies wird alle installierten Downloads von der Liste entfernen (aber NICHT von der Festplatte). - + Install Installieren - + Query Info Info abfragen - + Delete Löschen - + Un-Hide Sichtbar machen - + Remove from View Von Liste entfernen - + Cancel Abbrechen - + Pause Pausieren - + Remove Entfernen - + Resume Fortsetzen - + Delete Installed... Installierte löschen... - + Delete All... Alle löschen... - + Remove Installed... Installierte entfernen... - + Remove All... Alle löschen... @@ -606,122 +630,173 @@ p, li { white-space: pre-wrap; } DownloadManager - - failed to rename "%1" to "%2" - konnte "%1" nicht in "%2" umbenennen + + failed to rename "%1" to "%2" + konnte "%1" nicht in "%2" umbenennen + + + + Memory allocation error (in refreshing directory). + - + Download again? Erneut herunterladen? - + A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name. Eine Datei mit dem gleichen Namen wurde bereits heruntergeladen. Willst du den Download wiederholen? Die neue Datei erhält einen anderen Namen. - + failed to download %1: could not open output file: %2 Download von %1 fehlgeschlagen: Konnte Ausgabedatei %2 nicht öffnen - + Wrong Game Falsches Spiel - - The download link is for a mod for "%1" but this instance of MO has been set up for "%2". - Dieser Download ist für eine Mod für "%1" aber diese MO Installation wurde für "%2" konfiguriert. + + The download link is for a mod for "%1" but this instance of MO has been set up for "%2". + Dieser Download ist für eine Mod für "%1" aber diese MO Installation wurde für "%2" konfiguriert. - - - - - - - - - - - + + + + + - - + + + + + + + + + invalid index ungültiger Index - + failed to delete %1 konnte %1 nicht löschen - + failed to delete meta file for %1 konnte meta-informationen für %1 nicht löschen - - - - - + + + + + invalid index %1 ungültiger index %1 - + + No known download urls. Sorry, this download can't be resumed. + + + + Please enter the nexus mod id Bitte gib die Nexus Mod ID ein - + Mod ID: Mod ID: - + + Main + Primär + + + + Update + Aktualisierung + + + + Optional + Optional + + + + Old + Alt + + + + Misc + Sonstiges + + + + Unknown + Unbekannt + + + + Memory allocation error (in processing progress event). + + + + + Memory allocation error (in processing downloaded data). + + + + Information updated Informationen aktualisiert - - + + No matching file found on Nexus! Maybe this file is no longer available or it was renamed? Keine passende Datei auf Nexus gefunden! Ist die Datei vielleicht nicht mehr verfügbar? - + No file on Nexus matches the selected file by name. Please manually choose the correct one. Keine Datei mit diesem Namen auf Nexus gefunden. Bitte wähle die passende händisch aus. - + No download server available. Please try again later. Kein download server verfügbar. Bitte versuche es später noch einmal. - + Failed to request file info from nexus: %1 Konnte Datei-Informationen nicht von Nexus abrufen: %1 - + Download failed. Server reported: %1 - + - + Download failed: %1 (%2) Download fehlgeschlagen: %1 (%2) - + failed to re-open %1 Öffnen von %1 fehlgeschlagen @@ -902,8 +977,8 @@ Momentan ist der einzige bekannte Fall in dem dies benötigt wird der Skyrim Cre - Really remove "%1" from executables? - Die ausführbare Datei "%1" löschen? + Really remove "%1" from executables? + Die ausführbare Datei "%1" löschen? @@ -920,7 +995,7 @@ Momentan ist der einzige bekannte Fall in dem dies benötigt wird der Skyrim Cre You made changes to the current executable, do you want to save them? - + @@ -994,8 +1069,8 @@ Momentan ist der einzige bekannte Fall in dem dies benötigt wird der Skyrim Cre - <a href="#">Link</a> - <a href="#">Link</a> + <a href="#">Link</a> + <a href="#">Link</a> @@ -1042,7 +1117,7 @@ Momentan ist der einzige bekannte Fall in dem dies benötigt wird der Skyrim Cre - Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. + Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. Wählen Sie einen Namen für den Mod. Der Name wird auch als Vrrzeichnisname verwendet, benutzen Sie also bitte keine Zichen oder Buchstaben, die für Verzeichnisse ungültig sind. @@ -1057,16 +1132,16 @@ Momentan ist der einzige bekannte Fall in dem dies benötigt wird der Skyrim Cre - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ansicht des Archivinhalts. &lt;data&gt; repräsentiert das Basisverzeichnis, welches dem Datenverzeichnis des Spiels entspricht. Sie können das Basisverzeichnis per Rechtsklicks Kontextmenü ändern und Dateien mit drag&amp;drop verschieben.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ansicht des Archivinhalts. &lt;data&gt; repräsentiert das Basisverzeichnis, welches dem Datenverzeichnis des Spiels entspricht. Sie können das Basisverzeichnis per Rechtsklicks Kontextmenü ändern und Dateien mit drag&amp;drop verschieben.</span></p></body></html> @@ -1088,8 +1163,8 @@ p, li { white-space: pre-wrap; } InstallationManager - archive.dll not loaded: "%1" - archive.dll nicht geladen: "%1" + archive.dll not loaded: "%1" + archive.dll nicht geladen: "%1" @@ -1104,7 +1179,7 @@ p, li { white-space: pre-wrap; } - + Extracting files Extrahiere Dateien @@ -1134,57 +1209,57 @@ p, li { white-space: pre-wrap; } Der Name den Sie eingegeben haben ist ungültig, bitte geben sie einen neuen ein. - - File format "%1" not supported - Dateiformat "%1" wird nicht unterstützt + + File format "%1" not supported + Dateiformat "%1" wird nicht unterstützt - + None of the available installer plugins were able to handle that archive Keinem der vorhandenen Installations Plugins ist es möglich dieses Archiv zu öffnen. - + no error Kein Fehler - + 7z.dll not found 7z.dll nicht gefunden - - 7z.dll isn't valid + + 7z.dll isn't valid 7z.dll ist ungültig - + archive not found Archiv nicht gefunden - + failed to open archive Öffnen des Archivs fehlgeschlagen - + unsupported archive type Archivtyp wird nicht unterstützt - + internal library error Interner Fehler in der Bibliothek - + archive invalid Ungültiges Archiv - + unknown archive error Unbekannter Fehler im Archiv @@ -1198,8 +1273,8 @@ p, li { white-space: pre-wrap; } - This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. - Dieser Dialog sollte automatisch verschwinden sobald die Applikation / das Spielt fertig ist. Klicken Sie "entsperren" wenn das nicht der Fall ist. + This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. + Dieser Dialog sollte automatisch verschwinden sobald die Applikation / das Spielt fertig ist. Klicken Sie "entsperren" wenn das nicht der Fall ist. @@ -1215,7 +1290,7 @@ p, li { white-space: pre-wrap; } LogBuffer - + failed to write log to %1: %2 konnte Protokoll nicht nach %1 schreiben: %2 @@ -1223,12 +1298,12 @@ p, li { white-space: pre-wrap; } MOApplication - + an error occured: %1 ein Fehler ist aufgetreten: %1 - + an error occured ein Fehler ist aufgetreten @@ -1236,424 +1311,473 @@ p, li { white-space: pre-wrap; } MainWindow - - + + Categories Kategorien - + Profile Profil - + Pick a module collection Wähle eine Modul-Kollektion - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Erstellen Sie ein Profil. Jedes Profil enthält eine eigene Liste mit aktiven Mods und ESPs. Auf diesem Weg können Sie schnell zwischen verschiedenen Einstellungen für ein Spiel wechseln.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Beachten Sie, dass derzeit die ESP Ladefolge nicht getrennt für verschiedene Profile gespeichert wird.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Erstellen Sie ein Profil. Jedes Profil enthält eine eigene Liste mit aktiven Mods und ESPs. Auf diesem Weg können Sie schnell zwischen verschiedenen Einstellungen für ein Spiel wechseln.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Beachten Sie, dass derzeit die ESP Ladefolge nicht getrennt für verschiedene Profile gespeichert wird.</span></p></body></html> - Refresh list - Liste aktualisieren + Liste aktualisieren - + Refresh list. This is usually not necessary unless you modified data outside the program. Liste aktualisieren. Dies ist normalerweise nicht notwendig, es sei denn Sie haben Daten außerhalb von MO verändert. - + + + Restore Backup... + + + + + + Create Backup + + + + List of available mods. Liste der verfügbaren mods. - - This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. - Dies ist eine Liste der installierten mods. Benutze die checkboxen um mods zu aktivieren oder deaktivieren und drag & drop um die "Installations"-Reihenfolge zu verändern. + + This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. + Dies ist eine Liste der installierten mods. Benutze die checkboxen um mods zu aktivieren oder deaktivieren und drag & drop um die "Installations"-Reihenfolge zu verändern. - + Filter Filter - + No groups Keine Gruppen - + Nexus IDs Nexus IDs - - - + + + Namefilter Namensfilter - + Pick a program to run. Wähle das auszuführende Programm. - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wählen Sie das zu startende Programm. Sobald Sie anfangen Mod Organiser zu benutzen, sollten Sie das Spiel und alle zusätzlichen Programme immer von hier starten oder über Verknüpfungen die von Mod Organiser erstellt wurden. Sonst werden alle Mods die durch Mod Organiser installiert wurden nicht sichtbar sein.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Sie können weitere Programme dieser Liste hinzufügen, aber ich kann nicht garantieren, dass von mir nicht getestete Anwendungen vollständig funktionieren..</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wählen Sie das zu startende Programm. Sobald Sie anfangen Mod Organiser zu benutzen, sollten Sie das Spiel und alle zusätzlichen Programme immer von hier starten oder über Verknüpfungen die von Mod Organiser erstellt wurden. Sonst werden alle Mods die durch Mod Organiser installiert wurden nicht sichtbar sein.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Sie können weitere Programme dieser Liste hinzufügen, aber ich kann nicht garantieren, dass von mir nicht getestete Anwendungen vollständig funktionieren..</span></p></body></html> - + Run program Ausführen - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Das ausgewählte Programm durch Mod Organiser ausführen.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Das ausgewählte Programm durch Mod Organiser ausführen.</span></p></body></html> - + Run Starten - + Create a shortcut in your start menu or on the desktop to the specified program Erzeugt eine Verknüpfung zum gewählten Programm im Startmenü oder auf dem Desktop. - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Erstellt einen Eintrag im Startmenü, der direkt das gewählte Programm durch Mod Organsier ausführt.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Erstellt einen Eintrag im Startmenü, der direkt das gewählte Programm durch Mod Organsier ausführt.</span></p></body></html> - + Shortcut Verknüpfung - + Plugins Plugins - + List of available esp/esm files Liste der verfügbaren ESP / ESM Dateien - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Diese Liste enthält alle ESPs und ESMs die in den aktiven Mods zur Verfügung steht. Diese Dateien benötigen ihre eigene Ladefolge - verwenden Sie Drag&amp;Drop um die Reihenfolge zu ändern. Beachten Sie, dass Mod Organiser nur die Reihenfolge von Mods speichert, die als aktiv markiert sind.<br />Es gibt ein großartiges Programm names &quot;BOSS&quot; um die Dateien automatisch zu sortieren.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Diese Liste enthält alle ESPs und ESMs die in den aktiven Mods zur Verfügung steht. Diese Dateien benötigen ihre eigene Ladefolge - verwenden Sie Drag&amp;Drop um die Reihenfolge zu ändern. Beachten Sie, dass Mod Organiser nur die Reihenfolge von Mods speichert, die als aktiv markiert sind.<br />Es gibt ein großartiges Programm names &quot;BOSS&quot; um die Dateien automatisch zu sortieren.</span></p></body></html> - + Sort - + + + + + Click blank area to deselect + + + + + If checked, only mods that match all selected categories are displayed. + + + + + And + + + + + If checked, all mods that match at least one of the selected categories are displayed. + + + + + Or + + + + + Open list options... + - + Archives - + + + + + <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> + + + + + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> + - + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. Liste der BS Archive. Archive die hier nicht markiert sind werden nicht von MO verwaltet und beachten daher nicht die gewählte Installationsreihenfolge. - - BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. + + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! BSAs checked here are loaded in such a way that your installation order is obeyed properly. - BSA-Dateien sind Archive (vergleichbar mit .zip-Dateien) und enthalten Meshes, Texturen, usw. die vom Spiel benötigt werden. Daher stehen diese Dateien in "Konkurrenz" mit den Einzeldateien anderer Mods darüber, welche geladen werden sollen. + BSA-Dateien sind Archive (vergleichbar mit .zip-Dateien) und enthalten Meshes, Texturen, usw. die vom Spiel benötigt werden. Daher stehen diese Dateien in "Konkurrenz" mit den Einzeldateien anderer Mods darüber, welche geladen werden sollen. Das Standardverhalten des Spiels ist, alle BSAs automatisch zu laden die den gleichen Namen haben wie ein aktives ESP (z.B. plugin.esp und plugin.bsa) und deren Dateien Vorrang vor Einzeldateien zu geben. Die Installationsreihenfolge die du mit MO konfiguriert hast wird für diese Dateien ignoriert! BSAs die du hier markierst werden hingegen anders geladen so dass die Installationsreihenfolge korrekt eingehalten wird. - - + + File Datei - - <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html> - <html><head/><body><p>Markierte Archive (<img src=":/MO/gui/warning_16"/>) werden von Skyrim trotzdem geladen aber der <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">ursprüngliche Überschreibungsmechanismus</span></a> wird greifen: Loose Dateien überschreiben dann den Inhalt von BSAs, unabhängig von der eingerichteten mod/plugin priority.</p></body></html> + <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html> + <html><head/><body><p>Markierte Archive (<img src=":/MO/gui/warning_16"/>) werden von Skyrim trotzdem geladen aber der <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">ursprüngliche Überschreibungsmechanismus</span></a> wird greifen: Loose Dateien überschreiben dann den Inhalt von BSAs, unabhängig von der eingerichteten mod/plugin priority.</p></body></html> - + Data Data - + refresh data-directory overview Data-Verzeichnis übersicht neu laden - + Refresh the overview. This may take a moment. Lädt die Übersicht neu. Dies kann einen Augenblick dauern. - - - + + + Refresh Neu laden - + This is an overview of your data directory as visible to the game (and tools). - Dies ist eine Übersicht des "data"-verzeichnisses so wie es das Spiel (und Tools) zu sehen bekommt. + Dies ist eine Übersicht des "data"-verzeichnisses so wie es das Spiel (und Tools) zu sehen bekommt. - + Mod Mod - - + + Filter the above list so that only conflicts are displayed. Obere Liste filtern damit nur Konflikte angezeigt werden. - + Show only conflicts Nur Konflikte anzeigen - + Saves Spielstände - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Dies ist eine Liste aller Spielstände für dieses Spiel. Bewegen Sie den Mauszeiger über einen Eintrag, um genaue Informationen über den Spielstand zu bekommen, inklusive einer Liste aller ESPs / ESMs die im Spielstand verwendet werden, die aber derzeit nicht aktiv sind.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wenn Sie im Kontextmenü auf &quot;Mods reparieren...&quot; klicken, wird Mod Organiser versuchen die entsprechenden Mods und ESPs zu aktivieren. Es werden dabei kein Eintrag deaktiviert!</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Dies ist eine Liste aller Spielstände für dieses Spiel. Bewegen Sie den Mauszeiger über einen Eintrag, um genaue Informationen über den Spielstand zu bekommen, inklusive einer Liste aller ESPs / ESMs die im Spielstand verwendet werden, die aber derzeit nicht aktiv sind.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wenn Sie im Kontextmenü auf &quot;Mods reparieren...&quot; klicken, wird Mod Organiser versuchen die entsprechenden Mods und ESPs zu aktivieren. Es werden dabei kein Eintrag deaktiviert!</span></p></body></html> - + Downloads Downloads - + This is a list of mods you downloaded from Nexus. Double click one to install it. Dies ist eine Liste der Mods die von Nexus heruntergeladen wurden. Doppelklicken Sie um zu installieren. - Compact - Kompakt + Kompakt - + Show Hidden Verborgene anzeigen - + Tool Bar Werkzeugleiste - + Install Mod Mod installieren - + Install &Mod &Mod installieren - + Install a new mod from an archive Installiert eine Mod aus einem Archiv - + Ctrl+M Ctrl+M - + Profiles Profile - + &Profiles &Profile - + Configure Profiles Profile konfigurieren - + Ctrl+P Ctrl+P - + Executables Programme - + &Executables Programm&e - + Configure the executables that can be started through Mod Organizer Konfigurieren der Programme die von Mod Organiser gestartet werden können - + Ctrl+E Ctrl+E - - + + Tools Werkzeuge - + &Tools &Werkzeuge - + Ctrl+I Ctrl+I - + Settings Einstellungen - + &Settings Ein&stellungen - + Configure settings and workarounds Einstellungen und Workarounds verwalten - + Ctrl+S Ctrl+S - + Nexus Nexus - + Search nexus network for more mods Durchsuche die passende Seite des Nexus-Netzwerks nach weiteren Mods - + Ctrl+N Ctrl+N - - + + Update Aktualisierung - + Mod Organizer is up-to-date Mod Organizer ist auf dem neuesten Stand - - + + No Problems Keine Probleme - + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! @@ -1664,949 +1788,1094 @@ Right now this has very limited functionality Diese Funktion ist noch sehr eingeschränkt - - + + Help Hilfe - + Ctrl+H Ctrl+H - + Endorse MO Endorsement für MO abgeben - - + + Endorse Mod Organizer Endorsement für Mod Organizer abgeben - + + Copy Log to Clipboard + + + + + Ctrl+C + + + + Toolbar Werkzeugleiste - + Desktop Desktop - + Start Menu Startmenü - + Problems Probleme - + There are potential problems with your setup Es bestehen möglicherweise Probleme mit Ihrer Konfiguration - + Everything seems to be in order Alles in bester Ordnung - + Help on UI Hilfe zur Oberfläche - + Documentation Wiki Wiki Dokumentation - + Report Issue Fehler melden - + Tutorials Tutorials - + About - + Über - + About Qt - + - + failed to save load order: %1 Reihenfolge konnt nicht gespeichert werden: %1 - + Name Name - + Please enter a name for the new profile Bitte geben Sie einen Namen für das neue Profil an - + failed to create profile: %1 Erstellen des Profils fehlgeschlagen: %1 - + Show tutorial? Tutorial anzeigen? - - You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - Sie starten Mod Organizer zum ersten mal. Wollen Sie ein Tutorial über die grundlegenden Funktionen sehen? Wenn Sie "nein" wählen können Sie das Tutorial aus dem "Hilfe"-Menü starten. + + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. + Sie starten Mod Organizer zum ersten mal. Wollen Sie ein Tutorial über die grundlegenden Funktionen sehen? Wenn Sie "nein" wählen können Sie das Tutorial aus dem "Hilfe"-Menü starten. - + Downloads in progress Download in Bearbeitung - + There are still downloads in progress, do you really want to quit? Es gibt noch unfertige Downloads, wollen Sie wirklich das Programm beenden? - + failed to read savegame: %1 Spielstand konnte nicht gelesen werden: %1 - - Plugin "%1" failed: %2 - Plugin "%1" fehlgeschlagen: %2 + + Plugin "%1" failed: %2 + Plugin "%1" fehlgeschlagen: %2 - - Plugin "%1" failed - Plugin "%1" fehlgeschlagen + + Plugin "%1" failed + Plugin "%1" fehlgeschlagen - + failed to init plugin %1: %2 Konnte das Plugin %1 nicht initialisieren: %2 - + Plugin error Plugin fehler - - It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? + + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - Es scheint als ob das Plugin "%1" beim letzten Programmstart nicht geladen werden konnte und einen Absturz von MO verursacht hat. Wollen sie das Plugin deaktivieren? + Es scheint als ob das Plugin "%1" beim letzten Programmstart nicht geladen werden konnte und einen Absturz von MO verursacht hat. Wollen sie das Plugin deaktivieren? (Bitte beachten: Wenn dies das erste mal ist dass sie diese Meldung für dieses Plugin sehen macht es vielleicht Sinn ihm eine zweite Chance zu geben. Das Plugin selber hat vielleicht eine Möglichkeit solche Fehler zu korrigieren) - - Failed to start "%1" - Konnte "%1" nicht starten + + Failed to start "%1" + Konnte "%1" nicht starten - + Waiting Warte - - Please press OK once you're logged into steam. + + Please press OK once you're logged into steam. Bitte drücken sie OK sobald sie bei Steam angemeldet sind. - + Start Steam? Steam starten? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? Steam muss laufen um das Spiel korrekt zu starten. Soll MO versuchen Steam zu starten? - + Also in: <br> Auch in: <br> - + No conflict Keine Konflikte - + <Edit...> <Bearbeiten...> - + This bsa is enabled in the ini file so it may be required! Dieses Archiv ist in der ini Konfiguration gelistet, daher ist es möglicherweise erforderlich! - This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order! - Dieses Archiv wird vom Spiel geladen werden da ein Plugin mit dem selben Namen aktiv ist aber die enthaltenen Dateien werden sich nicht an Ihre Installations-Reihenfolge halten! + Dieses Archiv wird vom Spiel geladen werden da ein Plugin mit dem selben Namen aktiv ist aber die enthaltenen Dateien werden sich nicht an Ihre Installations-Reihenfolge halten! - + Activating Network Proxy Netzwerk Proxy aktivieren - - + + Installation successful Installation erfolgreich - - + + Configure Mod Mod konfigurieren - - + + This mod contains ini tweaks. Do you want to configure them now? Diese Mod enthält Anpassungen für die Ini datei. Wollen Sie diese nun konfigurieren? - - - mod "%1" not found - mod "%1" nicht gefunden + + + mod "%1" not found + mod "%1" nicht gefunden - - + + Installation cancelled Installation abgebrochen - - + + The mod was not installed completely. Die mod wurde nicht erfolgreich installiert. - + Some plugins could not be loaded Einige Plugins konnten nicht geladen werden - + Too many esps and esms enabled Zu viele esps und esms aktiv - - + + Description missing Beschreibung fehlt - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: Die folgenden Plugins konnten nicht geladen werden. Der Grund könnte eine fehlende Abhängigkeit sein (z.B. python) oder eine veraltete Version der Abhängigkeiten: - - The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - Das Spiel unterstützt nicht mehr als 255 aktive Plugins (inklusive der offiziellen). Sie müssen einige unbenutzte Plugins deaktivieren oder mehrere Plugins kombinieren. Hier finden sie eine Anleitung: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> + + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> + Das Spiel unterstützt nicht mehr als 255 aktive Plugins (inklusive der offiziellen). Sie müssen einige unbenutzte Plugins deaktivieren oder mehrere Plugins kombinieren. Hier finden sie eine Anleitung: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod Mod wählen - + Mod Archive Mod Archiv - + Start Tutorial? Tutorial starten? - - You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? + + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? Du bist dabei ein Tutorial zu starten. Aus technischen Gründen ist es nicht möglich das Tutorial abzubrechen. Fortsetzen? - - + + Download started Download gestartet - + failed to update mod list: %1 Aktualisieren der Modliste fehlgeschlagen: %1 - + failed to spawn notepad.exe: %1 notepad.exe konnte nicht aufgerufen werden: %1 - + failed to open %1 %1 konnte nicht geöffnet werden - + failed to change origin name: %1 konnte den Namen der Dateiquelle nicht ändern: %1 - - Executable "%1" not found - + + Executable "%1" not found + - + Failed to refresh list of esps: %1 Konnte die Plugin Liste nicht aktualisieren: %s - - failed to move "%1" from mod "%2" to "%3": %4 - + + failed to move "%1" from mod "%2" to "%3": %4 + - + <Checked> <Markierte> - + <Unchecked> <Nicht markierte> - + <Update> <Update> - + <No category> <Ohne Kategorie> - + <Conflicted> <Überschneidungen> - + <Not Endorsed> <Nicht Endorsed> - + failed to rename mod: %1 konnte die Mod nicht umbenennen: %1 - + Overwrite? Überschreiben? - - This will replace the existing mod "%1". Continue? - Dies wird die existierende Mod "%1" ersetzen. Fortsetzen? + + This will replace the existing mod "%1". Continue? + Dies wird die existierende Mod "%1" ersetzen. Fortsetzen? - - failed to remove mod "%1" - konnte die mod "%1" nicht löschen + + failed to remove mod "%1" + konnte die mod "%1" nicht löschen - - - - failed to rename "%1" to "%2" - konnte "%1" nicht in "%2" umbenennen + + + + failed to rename "%1" to "%2" + konnte "%1" nicht in "%2" umbenennen - - Multiple esps activated, please check that they don't conflict. + + Multiple esps activated, please check that they don't conflict. Mehrere esps aktiv, bitte überprüfen sie, dass diese nicht miteinander kollidieren. - - - - + + + + Confirm Bestätigen - + Remove the following mods?<br><ul>%1</ul> Die folgenden Mods entfernen?<br><ul>%1</ul> - + failed to remove mod: %1 konnte die mod nicht entfernen: %1 - - + + Failed Fehlgeschlagen - + Installation file no longer exists Installationsdatei existiert nicht mehr - - Mods installed with old versions of MO can't be reinstalled in this way. + + Mods installed with old versions of MO can't be reinstalled in this way. Mods die mit alten Versionen von MO installiert wurden können nicht auf diese Weise neu-installiert werden. - - + + You need to be logged in with Nexus to endorse Sie müssen bei Nexus eingeloggt sein um Endorsements zu vergeben - - + Extract BSA BSA extrahieren - This mod contains at least one BSA. Do you want to unpack it? -(This removes the BSA after completion. If you don't know about BSAs, just select no) - Diese mod enthält mindestens eine BSA datei. Soll sie entpackt werden? -(Das BSA wird danach gelöscht. Wenn Sie nicht wissen was BSAs sind wählen Sie am besten "nein") +(This removes the BSA after completion. If you don't know about BSAs, just select no) + Diese mod enthält mindestens eine BSA datei. Soll sie entpackt werden? +(Das BSA wird danach gelöscht. Wenn Sie nicht wissen was BSAs sind wählen Sie am besten "nein") - - - + + failed to read %1: %2 konnte %1 nicht lesen: %2 - - + This archive contains invalid hashes. Some files may be broken. Dieses Archiv enthält ungültige Prüfsummen. Einige Dateien sind evtl. defekt. - + Nexus ID for this Mod is unknown Nexus ID für diese Mod unbekannt - - + + Download? + + + + + A download has been started but no installed page plugin recognizes it. +If you download anyway no information (i.e. version) will be associated with the download. +Continue? + + + + + Browse Mod Page + + + + + + Failed to write settings + + + + + + An error occured trying to write back MO settings: %1 + + + + + File is write protected + + + + + Invalid file format (probably a bug) + + + + + Unknown error %1 + + + + + <Managed by MO> + + + + + <Managed outside MO> + + + + + You need to be logged in with Nexus to resume a download + + + + + Create Mod... Mod erstellen... - + This will move all files from overwrite into a new, regular mod. Please enter a name: - Es werden alle Dateien von "Overwrite" in eine neue, reguläre Mod verschoben. + Es werden alle Dateien von "Overwrite" in eine neue, reguläre Mod verschoben. Bitte wählen sie dafür einen Namen: - + A mod with this name already exists Eine Mod mit diesem Name existiert bereits - + Continue? Fortfahren? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. Das Versionsschema bestimmt, welche version neuer als eine andere identifiziert wird. Diese Funktion wird das Versionsschema erraten, unter der Annahme dass die installierte Version veraltet ist. - - + + Sorry Entschuldigung - - I don't know a versioning scheme where %1 is newer than %2. + + I don't know a versioning scheme where %1 is newer than %2. Es ist kein Versionsschema bekannt bei welchem %1 neuer ist als %2. - + Really enable all visible mods? Alle angezeigten Mods aktivieren? - + Really disable all visible mods? Alle angezeigten Mods deaktivieren? - + Choose what to export Bitte wählen Sie was sie exportieren wollen - + Everything Alles - + All installed mods are included in the list Alle installierten Modifikationen sind in dieser Liste enthalten - + Active Mods Aktive Mods - + Only active (checked) mods from your current profile are included Ausschließlich aktive Mods aus ihrem aktuellen Profil sind enthalten - + Visible Sichtbar - + All mods visible in the mod list are included Alle sichtbaren Mods in der Mod Liste sind enthalten - + export failed: %1 Exportieren fehlgeschlagen: %1 - + Install Mod... Mod installieren... - + Enable all visible Alle sichtbaren aktvieren - + Disable all visible Alle sichtbaren deaktvieren - + Check all for update Alle auf Aktualisierungen überprüfen - + Export to csv... Als CSV exportieren... - + + All Mods + + + + Sync to Mods... Mods synchronisieren... - + Restore Backup Backup wiederherstellen - + Remove Backup... Backup entfernen... - + Add/Remove Categories Kategorien hinzufügen/entfernen - + Replace Categories Kategorien ersetzen - + Primary Category Primäre Kategorie - + Change versioning scheme Versionsschema ändern - + Un-ignore update Update nicht mehr ignorieren - + Ignore update Dieses Update ignorieren - + Rename Mod... Mod umbenennen... - + Remove Mod... Mod entfernen... - + Reinstall Mod Mod neu installieren - + Un-Endorse Endorsement zurückziehen - - + + Endorse Endorsement vergeben - - Won't endorse - Niemals "Endorsement" vergeben + + Won't endorse + Niemals "Endorsement" vergeben - + Endorsement state unknown - "Endorsement"-stand unbekannt + "Endorsement"-stand unbekannt - + Ignore missing data Fehlende Daten ignorieren - + Visit on Nexus Auf Nexus besuchen - + Open in explorer In Explorer öffnen - + Information... Informationen... - - + + Exception: Ausnahme: - - + + Unknown exception Unbekannte Ausnahme - + <All> <Alle> - + <Multiple> <Mehrere> - - Really delete "%1"? - + + Really delete "%1"? + - + Fix Mods... Mods reparieren... - + Delete Löschen - - + + failed to remove %1 %1 konnte nicht entfernt werden - - + + failed to create %1 %1 konnte nicht erstellt werden - - Can't change download directory while downloads are in progress! + + Can't change download directory while downloads are in progress! Das download verzeichnis kann nicht geändert werden solange Downloads laufen! - + Download failed Download fehlgeschlagen - + failed to write to file %1 - Speichern in Datei "%1" fehlgeschlagen + Speichern in Datei "%1" fehlgeschlagen - + %1 written - "%1" gespeichert + "%1" gespeichert - + Select binary Binary wählen - + Binary Ausführbare Datei - + Enter Name Namen eingeben - + Please enter a name for the executable Bitte geben Sie einen Namen für die Anwendungsdatei ein - + Not an executable Datei ist nicht ausführbar - + This is not a recognized executable. Dies Datei wird nicht als ausführbare Datei erkannt. - - + + Replace file? Datei ersetzen? - + There already is a hidden version of this file. Replace it? Es existiert bereits eine versteckte Variante von dieser Datei. Soll diese ersetzt werden? - - + + File operation failed Dateioperation fehlgeschlagen - - - Failed to remove "%1". Maybe you lack the required file permissions? - Konnte "%1" nicht löschen. Fehlen Ihnen evtl. die nötigen Berechtigungen? + + + Failed to remove "%1". Maybe you lack the required file permissions? + Konnte "%1" nicht löschen. Fehlen Ihnen evtl. die nötigen Berechtigungen? - + There already is a visible version of this file. Replace it? Es existiert bereits eine sichtbare Variante dieser Datei. Soll diese ersetzt werden? - + file not found: %1 esp nicht gefunden: %1 - + failed to generate preview for %1 - + - - Sorry, can't preview anything. This function currently does not support extracting from bsas. - + + Sorry, can't preview anything. This function currently does not support extracting from bsas. + - + Update available Aktualisierung verfügbar - + Open/Execute Öffnen/Ausführen - + Add as Executable Als Anwendung hinzufügen - + Preview - + - + Un-Hide Sichtbar machen - + Hide Verstecken - + Write To File... In Datei speichern... - + Do you want to endorse Mod Organizer on %1 now? Willst du Mod Organizer auf %1 ein Endorsement geben? - + + Thank you! + + + + + Thank you for your endorsement! + + + + Request to Nexus failed: %1 Anfrage an Nexus fehlgeschlagen: %1 - - + + login successful Login erfolgreich - + login failed: %1. Trying to download anyway login fehlgeschlagen: %1. Der Download scheitert vermutlich - + login failed: %1 login fehlgeschlagen: %1 - + login failed: %1. You need to log-in with Nexus to update MO. login fehlgeschlagen: %1. Sie müssen bei Nexus eingeloggt sein um das update herunterzuladen. - + Error Fehler - + failed to extract %1 (errorcode %2) - konnte "%1" nicht extrahieren (fehlercode %2) + konnte "%1" nicht extrahieren (fehlercode %2) - + Extract... Extrahieren... - + Edit Categories... Kategorien ändern... - + + Deselect filter + + + + Remove Entfernen - + Enable all Alle aktivieren - + Disable all Alle deaktivieren - + Unlock load order Sperrung der Ladereihenfolge aufheben - + Lock load order Ladereihenfolge sperren - - BOSS working - + + depends on missing "%1" + + + + + No profile set + + + + + LOOT working + + + + + loot failed. Exit code was: %1 + + + + + failed to run loot: %1 + + + + + Errors occured + + + + + Backup of load order created + + + + + Choose backup to restore + + + + + No Backups + + + + + There are no backups to restore + + + + + + Restore failed + + + + + + Failed to restore the backup. Errorcode: %1 + + + + + Backup of modlist created + - failed to run boss: %1 - konnte bsa nicht lesen: %1 + konnte bsa nicht lesen: %1 @@ -2621,8 +2890,8 @@ Diese Funktion wird das Versionsschema erraten, unter der Annahme dass die insta ModInfo - - + + invalid index %1 ungültiger index %1 @@ -2630,7 +2899,7 @@ Diese Funktion wird das Versionsschema erraten, unter der Annahme dass die insta ModInfoBackup - + This is the backup of a mod Dies ist das Backup einer Mod @@ -2659,7 +2928,7 @@ Diese Funktion wird das Versionsschema erraten, unter der Annahme dass die insta - + Save Speichern @@ -2669,53 +2938,73 @@ Diese Funktion wird das Versionsschema erraten, unter der Annahme dass die insta INI Dateien - + + Ini Files + + + + This is a list of .ini files in the mod. Liste mit .ini Dateien im Mod. - + This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters. Eine Liste mit Textdateien im Modverzeichnis. Die Dateien werden üblicherweise dazu verwendet um das Verhalten und Parameter der mods zu konfigurieren. - + + Ini Tweaks + + + + + This is a list of ini tweaks (ini modifications that can be toggled). + + + + + This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional. + + + + Save changes to the file. Änderungen an der Datei speichern. - + Save changes to the file. This overwrites the original. There is no automatic backup! Änderungen der Datei speichern. Dies überschreibt das Original - es gibt keine automatische Sicherung! - + Images Bilder - + Images located in the mod. Bilder im Modverzeichnis. - + This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view. Dies führt alle Bilder (.jpg und .png) wie Screenshots und ähnliches im Mod Verzeichnis auf. Anklicken für eine Großansicht. - - + + Optional ESPs Optionale ESPs - + List of esps and esms that can not be loaded by the game. Liste mit ESP und ESM Dateien die vom Spiel nicht geladen werden können. - + List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window. They usually contain optional functionality, see the readme. @@ -2726,436 +3015,444 @@ Dies sind üblicherweise Plugins mit optionaler Funktionalität. Für Details, l Die meisten Mods haben keine optionalen esps, es ist also gut möglich dass sie sich gerade eine leere Liste ansehen. - + Make the selected mod in the lower list unavailable. Den unten ausgewählten Mod als nicht verfügbar markieren. - - The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. + + The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. Die in der unteren Liste ausgewählte ESP wird in ein Unterverzeichnis des Mods verschoben und so für das Spiel unsichtbar. Sie kann nicht mehr im Spiel aktiviert werden. - + Move a file to the data directory. Datei in das Datenverzeichnis verschieben. - - This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. - Verschiebt ein ESP in das ESP Verzeichnis damit es im Hauptfenster aktiviert werden kann. Bitte beachten Sie, dass das ESP nur "verfügbar" wird, es wird nicht zwangsläufig geladen! Das Laden der ESP wird im Hauptfenster von MO eingestellt. + + This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. + Verschiebt ein ESP in das ESP Verzeichnis damit es im Hauptfenster aktiviert werden kann. Bitte beachten Sie, dass das ESP nur "verfügbar" wird, es wird nicht zwangsläufig geladen! Das Laden der ESP wird im Hauptfenster von MO eingestellt. - + ESPs in the data directory and thus visible to the game. ESPs im Datenverzeichnis und für das Spiel sichtbar. - + These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window. Dies Mod Dateien sind im (virtuellen) Datenverzeichnis des Spiels und somit in der ESP Liste des Hauptfenster auswählbar. - + Available ESPs Verfügbare ESPs - + Conflicts Konflikte - + The following conflicted files are provided by this mod Die folgenden konfliktbehafteten Dateien werden von dieser Mod bereitgestellt - - + + File Datei - + Overwritten Mods Überschriebene Mods - + The following conflicted files are provided by other mods Die folgenden konfliktbehafteten Dateien werden von anderen Mods bereitgestellt - + Providing Mod Bereitstellende Mod - + Non-Conflicted files Konfliktfreie Dateien - + Categories Kategorien - + Primary Category Primäre Kategorie - + Nexus Info Nexus Info - + Mod ID Mod ID - + Mod ID for this mod on Nexus. ID dieser mod auf Nexus. - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">ModID für den Mod auf Nexus. Um die korrekte Id zu finden, einfach den Mod auf Nexus aufrufen. Die URL sieht so aus:<a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" text-decoration: underline; color:#0000ff;">http://www.skyrimnexus.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" color:#000000;">. In diesem Beispiel ist 1334 die gesuchte Id. Zufällig ist das genau der Link zu Mod Organiser im Nexus. Warum nicht einfach mal anklicken und ein Endorsement hinzufügen?</span></a></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">ModID für den Mod auf Nexus. Um die korrekte Id zu finden, einfach den Mod auf Nexus aufrufen. Die URL sieht so aus:<a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" text-decoration: underline; color:#0000ff;">http://www.skyrimnexus.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" color:#000000;">. In diesem Beispiel ist 1334 die gesuchte Id. Zufällig ist das genau der Link zu Mod Organiser im Nexus. Warum nicht einfach mal anklicken und ein Endorsement hinzufügen?</span></a></p></body></html> - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installierte Version des Mods. Der Tooltip zeigt die auf Nexus verfügbare Version. Die installierte Versionsnummer kann nur angezeigt werden wenn der Mod durch MO installiert wurde.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installierte Version des Mods. Der Tooltip zeigt die auf Nexus verfügbare Version. Die installierte Versionsnummer kann nur angezeigt werden wenn der Mod durch MO installiert wurde.</span></p></body></html> - + Version Version - + Refresh Neu laden - + Refresh all information from Nexus. Alle Informationen von Nexus nachladen. - + Description Beschreibung - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> + - + Endorse Endorsement vergeben - + Notes Anmerkungen - + Filetree Verzeichnisbaum - + A directory view of this mod Verzeichnisansicht des Mods - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Die ist eine editierbare Ansicht des Modverzeichnisses. Sie können Dateien per Drag&amp;Drop verschieben und mit Doppelklick umbenennen.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Veränderungen werden sofort auf der Platte ausgeführt, also</span><span style=" font-size:8pt; font-weight:600;"> vorsichtig sein!</span><span style=" font-size:8pt;">.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Die ist eine editierbare Ansicht des Modverzeichnisses. Sie können Dateien per Drag&amp;Drop verschieben und mit Doppelklick umbenennen.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Veränderungen werden sofort auf der Platte ausgeführt, also</span><span style=" font-size:8pt; font-weight:600;"> vorsichtig sein!</span><span style=" font-size:8pt;">.</span></p></body></html> - + Previous Vorherige - + Next Weiter - + Close Schliessen - + &Delete &Löschen - + &Rename &Umbenennen - + &Hide &Verstecken - + &Unhide &Wiederherstellen - + &Open &Öffnen - + &New Folder &Neuer Ordner - - + + Save changes? Änderungen speichern? - - - Save changes to "%1"? - Änderungen an "%1" speichern? + + + Save changes to "%1"? + Änderungen an "%1" speichern? - + File Exists Datei existiert bereits - + A file with that name exists, please enter a new one Eine Datei mit diesem Namen existiert bereits, bitte wählen Sie einen anderen Namen - + failed to move file Verschieben der Datei fehlgeschlagen - - failed to create directory "optional" - Erstellen des Verzeichnis "optional" fehlgeschlagen + + failed to create directory "optional" + Erstellen des Verzeichnis "optional" fehlgeschlagen - - + + Info requested, please wait Information wird abgerufen, bitte warten - + Main Primär - + Update Aktualisierung - + Optional Optional - + Old Alt - + Misc Sonstiges - + Unknown Unbekannt - + Current Version: %1 Aktuelle Version: %1 - + No update available Keine neue Version verfügbar - + (description incomplete, please visit nexus) (Beschreibung unvollständig. Bitte besuche die Nexus-Seite) - - <a href="%1">Visit on Nexus</a> - <a href="%1">Auf Nexus öffnen</a> + + <a href="%1">Visit on Nexus</a> + <a href="%1">Auf Nexus öffnen</a> - + Failed to delete %1 - "%1" konnte nicht gelöscht werden + "%1" konnte nicht gelöscht werden - - + + Confirm Bestätigen - - Are sure you want to delete "%1"? - Sind Sie sicher, dass Sie "%1" löschen wollen? + + Are sure you want to delete "%1"? + Sind Sie sicher, dass Sie "%1" löschen wollen? - + Are sure you want to delete the selected files? Sind Sie sicher, dass Sie die ausgewählten Dateien löschen wollen? - - + + New Folder Neuer Ordner - - Failed to create "%1" - "%1" konnte nicht erstellt werden + + Failed to create "%1" + "%1" konnte nicht erstellt werden - - + + Replace file? Datei ersetzen? - + There already is a hidden version of this file. Replace it? Es existiert bereits eine versteckte Variante von dieser Datei. Soll diese ersetzt werden? - - + + File operation failed Dateioperation fehlgeschlagen - - - Failed to remove "%1". Maybe you lack the required file permissions? - Konnte "%1" nicht löschen. Fehlen Ihnen evtl. die nötigen Berechtigungen? + + + Failed to remove "%1". Maybe you lack the required file permissions? + Konnte "%1" nicht löschen. Fehlen Ihnen evtl. die nötigen Berechtigungen? - - + + failed to rename %1 to %2 - "%1" konnte nicht zu "%2" umbenannt werden + "%1" konnte nicht zu "%2" umbenannt werden - + There already is a visible version of this file. Replace it? Es existiert bereits eine sichtbare Variante dieser Datei. Soll diese ersetzt werden? - + Un-Hide Sichtbar machen - + Hide Verstecken - + Name Name - + Please enter a name Bitte geben Sie einen Namen ein. - - + + Error Fehler - + Invalid name. Must be a valid file name Ungültiger Name. Dies muss ein gültiger Dateiname sein - + A tweak by that name exists - Ein "Tweak" mit diesem Namen existiert bereits + Ein "Tweak" mit diesem Namen existiert bereits - + Create Tweak - "Tweak" anlegen + "Tweak" anlegen + + + + ModInfoForeign + + + This pseudo mod represents content managed outside MO. It isn't modified by MO. + ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) Diese Pseudo-Mod enthält Dateien des virtuellen Verzeichnisses die modifiziert wurden (z.B. durch den Construction Kit) @@ -3163,17 +3460,22 @@ p, li { white-space: pre-wrap; } ModInfoRegular - failed to write %1/meta.ini: %2 - konnte %1/meta.ini nicht schreiben: %2 + konnte %1/meta.ini nicht schreiben: %2 + + + + + failed to write %1/meta.ini: error %2 + - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 enthält keine esp / esm Dateien und keine Resourcen (Texturen, Netze, Oberfläche...) - + Categories: <br> Kategorien: <br> @@ -3221,119 +3523,124 @@ p, li { white-space: pre-wrap; } Redundant - + + Non-MO + + + + invalid ungültig - - installed version: "%1", newest version: "%2" + + installed version: "%1", newest version: "%2" installed version: %1, newest version: %2 installierte Version: %1, neueste Version: %2 - - The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". + + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". Die neueste Version auf Nexus scheint älter zu sein als die die sie installiert haben. Dies könnte bedeuten dass die Version die sie installiert haben entfernt wurde (z.B. weigen eines Bugs) oder der Autor verwendet ein nicht-standardisiertes Versionierungssystem und ihre Version ist in Wirklichkeit doch veraltet. In beiden Fällen ist es empfehlenswert die Version von Nexus zu installieren. - + Categories: <br> Kategorien: <br> - + Invalid name Ungültiger Name - + drag&drop failed: %1 Drag&Drop fehlgeschlagen: %1 - + Confirm Bestätigen - - Are you sure you want to remove "%1"? - Sind Sie sicher dass Sie "%1" löschen wollen? + + Are you sure you want to remove "%1"? + Sind Sie sicher dass Sie "%1" löschen wollen? - + Flags Markierungen - + Mod Name Mod Name - + Version Version - + Priority Priorität - + Category Kategorie - + Nexus ID Nexus ID - + Installation Installation - - + + unknown unbekannt - + Name of your mods Name Ihrer Mods - + Version of the mod (if available) Version des Mod (wenn verfügbar) - - Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. + + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Installations-Priorität Ihres Mods. Je höher, desto wichtiger ist dieser Mod und überschreibt damit Dateien von Mods mit niedrigerer Priorität. - + Category of the mod. Kategorie der Mod. - + Id of the mod as used on Nexus. Id der Mod von Nexus. - + Emblemes to highlight things that might require attention. Symbole um Dinge hervorzuheben die evtl. Aufmerksamkeit erfordern. - + Time this mod was installed Zeitpunkt an dem die Mod installiert wurde @@ -3367,17 +3674,22 @@ p, li { white-space: pre-wrap; } NXMAccessManager - + Logging into Nexus Logge auf Nexus ein - + timeout Zeitüberschreitung - + + Unknown error + + + + Please check your password Bitte das Passwort überprüfen @@ -3385,17 +3697,17 @@ p, li { white-space: pre-wrap; } NexusInterface - - Failed to guess mod id for "%1", please pick the correct one - Konnte die mod id für "%1" nicht erraten. Bitte wähle die richtige aus + + Failed to guess mod id for "%1", please pick the correct one + Konnte die mod id für "%1" nicht erraten. Bitte wähle die richtige aus - + empty response leere Antwort - + invalid response ungültige Antwort @@ -3434,8 +3746,8 @@ p, li { white-space: pre-wrap; } - Failed to delete "%1" - "%1" konnte nicht gelöscht werden + Failed to delete "%1" + "%1" konnte nicht gelöscht werden @@ -3445,8 +3757,8 @@ p, li { white-space: pre-wrap; } - Are sure you want to delete "%1"? - Sind Sie sicher, dass Sie "%1" löschen wollen? + Are sure you want to delete "%1"? + Sind Sie sicher, dass Sie "%1" löschen wollen? @@ -3461,116 +3773,125 @@ p, li { white-space: pre-wrap; } - Failed to create "%1" - "%1" konnte nicht erstellt werden + Failed to create "%1" + "%1" konnte nicht erstellt werden PluginList - + Name Name - + Priority Priorität - + Mod Index Mod Index - + Flags Markierungen - - + + unknown unbekannt - + Name of your mods Namen Ihrer Mods - - Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. - Lade-Reihenfolge des Plugins.. Je höher desto "wichtiger" ist es und überschreibt damit Daten von Plugins mit niedrigerer Priorität. + + Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. + Lade-Reihenfolge des Plugins.. Je höher desto "wichtiger" ist es und überschreibt damit Daten von Plugins mit niedrigerer Priorität. - + The modindex determins the formids of objects originating from this mods. Der ModIndex bestimmt die FormIDs von Objekten die aus dieser Mod stammen. - + failed to update esp info for file %1 (source id: %2), error: %3 konnte die esp information für %1 (quell id: %2) nicht aktualisieren. Fehler: %3 - + esp not found: %1 esp nicht gefunden: %1 - - + + Confirm Bestätigen - + Really enable all plugins? Wirklich alle Plugins aktivieren? - + Really disable all plugins? Wirklich alle Plugins deaktivieren? - + The file containing locked plugin indices is broken Die Datei welche die Indizes gesperrter Plugins enthält ist kaputt - + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. Einige Ihrer Plugins haben ungültige Namen! Diese Plugins können nicht vom Spiel geladen werden. Die Datei mo_interface.log enthält eine Liste der betroffenen Plugins. Bitte benennen Sie diese um. - - BOSS dll incompatible - + + <b>Origin</b>: %1 + + + + + Author + Autor + + + + Description + Beschreibung - - This plugin can't be disabled (enforced by the game) + + This plugin can't be disabled (enforced by the game) Dieses Plugin kann nicht deaktiviert werden (vom Spiel benötigt) - Origin: %1 - Ursprung: %1 + Ursprung: %1 - + Missing Masters Fehlende Master - + Enabled Masters Aktivierte Master - + failed to restore load order for %1 Konnte die Ladereihenfolge für %1 nicht wiederherstellen @@ -3580,7 +3901,7 @@ p, li { white-space: pre-wrap; } Preview - + @@ -3597,12 +3918,12 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> + @@ -3634,64 +3955,69 @@ p, li { white-space: pre-wrap; } %1 konnte nicht erstellt werden - + failed to write mod list: %1 Aktualisieren der Modliste fehlgeschlagen: %1 - + failed to update tweaked ini file, wrong settings may be used: %1 - Kombination der "ini tweaks" gescheitert, es werden evtl. falsche Spieleinstellungen verwendet: %1 + Kombination der "ini tweaks" gescheitert, es werden evtl. falsche Spieleinstellungen verwendet: %1 - + failed to create tweaked ini: %1 konnte keine .ini-datei aus den Mod-spezifischen Einstellungen erzeugen: %1 - - - - - + + "%1" is missing or inaccessible + "%1" fehlt + + + + + + + invalid index %1 ungültiger index %1 - - Overwrite directory couldn't be parsed - Das Verzeichnis "Overwrite" konnte nicht gelesen werden + + Overwrite directory couldn't be parsed + Das Verzeichnis "Overwrite" konnte nicht gelesen werden - + invalid priority %1 Ungültige Priorität %1 - + failed to parse ini file (%1) Konnte ini-datei (%1) nicht auslesen - + failed to parse ini file (%1): %2 Konnte ini-datei (%1) nicht auslesen: %2 - - - failed to modify "%1" - Konnte "%1" nicht verändern + + + failed to modify "%1" + Konnte "%1" nicht verändern - + Delete savegames? Spielstände löschen? - - Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) - Wollen Sie die lokalen Spielstände löschen? (Wenn Sie "Nein" wählen werden die Spielstände wieder sichtbar sobald Sie das Feature wieder aktivieren) + + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) + Wollen Sie die lokalen Spielstände löschen? (Wenn Sie "Nein" wählen werden die Spielstände wieder sichtbar sobald Sie das Feature wieder aktivieren) @@ -3713,8 +4039,8 @@ p, li { white-space: pre-wrap; } - If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. - Wenn dies aktiv ist wird das neue Profil die Standard-Einstellungen des Spiels statt der "globalen" verwenden. Globale Einstellungen sind die die verwendet werden wenn das Spiel ohne MO gestartet wird. + If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. + Wenn dies aktiv ist wird das neue Profil die Standard-Einstellungen des Spiels statt der "globalen" verwenden. Globale Einstellungen sind die die verwendet werden wenn das Spiel ohne MO gestartet wird. @@ -3736,20 +4062,20 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Eine Liste der Profile. Jedes Profil enthält eine eigene Liste mit Mods und ihrer Installationsreihenfolge aus einem gemeinsamen Pool, eine Konfiguration von aktivierten ESPs und ESMs, eine Kopie der INI Datei des Spiels und einen optionalen Spielstands-Filter.</p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Bemerkung</span>Aus technischen Gründen ist es derzeit nicht möglich, eine getrennte Reihenfolge für ESPs anzugeben. Das bedeutet dass die Reihenfolge, in der Mods geladen werden in jedem Profil die gleiche ist.</p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Eine Liste der Profile. Jedes Profil enthält eine eigene Liste mit Mods und ihrer Installationsreihenfolge aus einem gemeinsamen Pool, eine Konfiguration von aktivierten ESPs und ESMs, eine Kopie der INI Datei des Spiels und einen optionalen Spielstands-Filter.</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Bemerkung</span>Aus technischen Gründen ist es derzeit nicht möglich, eine getrennte Reihenfolge für ESPs anzugeben. Das bedeutet dass die Reihenfolge, in der Mods geladen werden in jedem Profil die gleiche ist.</p></body></html> @@ -3769,22 +4095,22 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Die Spiele Oblivion, Fallout 3 und Fallout New Vegas enthalten einen Bug, der verhindert dass Texturen und Netze ersetzt werden können (d.h. alle Modifikationen von Netzen und Texturen die bereits im Spiel vorhanden sind).</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod Organiser benutzt hierzu die sogenannte "BSA Redirection" (siehe Google) - auf diese Weise wird das Problem zuverlässig und ohne dass weitere Schritte nötig werden gelöst. Aktivieren Sie diese Option.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mit Skyrim wurde der Bug in den meisten Fällen behoben, aber die Aktvierung von Mods hängt immer noch vom Änderungsdatum der Datei ab. Daher ist es sinnvoll, diese Option zu aktiveren.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Die Spiele Oblivion, Fallout 3 und Fallout New Vegas enthalten einen Bug, der verhindert dass Texturen und Netze ersetzt werden können (d.h. alle Modifikationen von Netzen und Texturen die bereits im Spiel vorhanden sind).</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod Organiser benutzt hierzu die sogenannte "BSA Redirection" (siehe Google) - auf diese Weise wird das Problem zuverlässig und ohne dass weitere Schritte nötig werden gelöst. Aktivieren Sie diese Option.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mit Skyrim wurde der Bug in den meisten Fällen behoben, aber die Aktvierung von Mods hängt immer noch vom Änderungsdatum der Datei ab. Daher ist es sinnvoll, diese Option zu aktiveren.</span></p></body></html> @@ -3851,7 +4177,7 @@ p, li { white-space: pre-wrap; } - Archive invalidation isn't required for this game. + Archive invalidation isn't required for this game. Archiv Invalidierung wird für dieses Spiel nicht benötigt. @@ -3902,8 +4228,8 @@ p, li { white-space: pre-wrap; } - This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? - Das Profil dass sie löschen wollen scheint defekt zu sein oder der Pfad ist ungültig. Das folgende Verzeichnis wird gelöscht: "%1". Fortfahren? + This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? + Das Profil dass sie löschen wollen scheint defekt zu sein oder der Pfad ist ungültig. Das folgende Verzeichnis wird gelöscht: "%1". Fortfahren? @@ -3948,23 +4274,23 @@ p, li { white-space: pre-wrap; } - invalid field name "%1" - Ungültiger Feldname "%1" + invalid field name "%1" + Ungültiger Feldname "%1" - invalid type for "%1" (should be integer) - ungültiger Datentyp für "%1" (integer erwartet) + invalid type for "%1" (should be integer) + ungültiger Datentyp für "%1" (integer erwartet) - invalid type for "%1" (should be string) - ungültiger Datentyp für "%1" (string erwartet) + invalid type for "%1" (should be string) + ungültiger Datentyp für "%1" (string erwartet) - invalid type for "%1" (should be float) - ungültiger Datentyp für "%1" (float erwartet) + invalid type for "%1" (should be float) + ungültiger Datentyp für "%1" (float erwartet) @@ -3973,13 +4299,13 @@ p, li { white-space: pre-wrap; } - field not set "%1" - feld "%1" nicht gesetzt + field not set "%1" + feld "%1" nicht gesetzt - invalid character in field "%1" - ungültiges Zeichen in Feld "%1" + invalid character in field "%1" + ungültiges Zeichen in Feld "%1" @@ -4011,18 +4337,18 @@ p, li { white-space: pre-wrap; } failed to open %1: %2 - "%1" konnte nicht geöffnet werden: %2 + "%1" konnte nicht geöffnet werden: %2 %1 not found - "%1" nicht gefunden + "%1" nicht gefunden Failed to delete %1 - "%1" konnte nicht gelöscht werden + "%1" konnte nicht gelöscht werden @@ -4032,13 +4358,13 @@ p, li { white-space: pre-wrap; } Failed to remove %1: %2 - "%1" konnte nicht entfernt werden: %2 + "%1" konnte nicht entfernt werden: %2 Failed to rename %1 to %2 - "%1" konnte nicht zu "%2" umbenannt werden + "%1" konnte nicht zu "%2" umbenannt werden @@ -4050,7 +4376,7 @@ p, li { white-space: pre-wrap; } Failed to copy %1 to %2 - "%1" konnte nicht nach "%2" kopiert werden + "%1" konnte nicht nach "%2" kopiert werden @@ -4073,87 +4399,91 @@ p, li { white-space: pre-wrap; } Laden der Proxy-dll konnte nicht eingerichtet werden - + Permissions required Berechtigungen erforderlich - - The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. - Das aktive Nutzerkonto hat nicht die nötigen Rechte Mod Organizer auszuführen. Die notwendigen Änderungen können automatisch durchgeführt werden (das MO Verzeichnis wird für den aktiven Nutzer schreibbar gemacht). Wenn sie fortfahren werden sie gefragt werden ob sie "helper.exe" als Administrator ausführen wollen. + + The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. + Das aktive Nutzerkonto hat nicht die nötigen Rechte Mod Organizer auszuführen. Die notwendigen Änderungen können automatisch durchgeführt werden (das MO Verzeichnis wird für den aktiven Nutzer schreibbar gemacht). Wenn sie fortfahren werden sie gefragt werden ob sie "helper.exe" als Administrator ausführen wollen. - - + + Woops Oha - + ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened Mod Organizer ist abgestürzt! Soll eine Diagnose-Datei erstellt werden? Wenn sie mir diese Datei (%1) an sherb@gmx.net schicken wird der Fehler mit höherer Wahrscheinlichkeit behoben. Bitte fügen sie eine kurze Beschreibung bei was sie gerade getan haben als der Absturz geschah. - + ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1 Mod Organizer ist abgestürzt! Leider konnte ich keine diagnose-datei schreiben: %1 - - + + Mod Organizer Mod Organizer - + An instance of Mod Organizer is already running Mod Organizer läuft bereits - - No game identified in "%1". The directory is required to contain the game binary and its launcher. - Es wurde kein Spiel in "%1" gefunden. Das Verzeichnis muss das Anwendungsdatei des Spiels und des Launchers enthalten. + + No game identified in "%1". The directory is required to contain the game binary and its launcher. + Es wurde kein Spiel in "%1" gefunden. Das Verzeichnis muss das Anwendungsdatei des Spiels und des Launchers enthalten. - - + + Please select the game to manage Bitte wählen Sie ein Spiel zum Verwalten aus - - Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) + + Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) Bitte wählen sie die Variante des Spiels die sie installiert haben (MO kann das Spiel nur dann korrekt starten wenn dies richtig gesetzt ist!) - - Please use "Help" from the toolbar to get usage instructions to all elements - Bitte verwenden Sie die "Hilfe" Funktion um Hinweise zu Nutzung aller Elemete zu bekommen + + failed to start application: %1 + + + + + Please use "Help" from the toolbar to get usage instructions to all elements + Bitte verwenden Sie die "Hilfe" Funktion um Hinweise zu Nutzung aller Elemete zu bekommen - - + + <Manage...> <Verwalten...> - + failed to parse profile %1: %2 Konnte Profil %1 nicht verarbeiten: %2 - - - failed to find "%1" - Konnte "%1" nicht finden + + failed to find "%1" + Konnte "%1" nicht finden - + failed to access %1 Auf %1 konnte nicht zugegriffen werden - + failed to set file time %1 Konnte Dateizeit nicht setzen %1 @@ -4164,8 +4494,9 @@ p, li { white-space: pre-wrap; } - "%1" is missing - "%1" fehlt + "%1" is missing or inaccessible + "%1" is missing + "%1" fehlt @@ -4191,62 +4522,62 @@ p, li { white-space: pre-wrap; } %1 konnte nicht geöffnet werden - + Script Extender Script Extender - + Proxy DLL Proxy DLL - - failed to spawn "%1" - "%1" konnte nicht erzeugt werden + + failed to spawn "%1" + "%1" konnte nicht erzeugt werden - + Elevation required Mehr Rechte erforderlich - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if -"%1" +"%1" can be installed to work without elevation. Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system) Diesen Prozess auszuführen erfordert zusätzliche Rechte. Dies ist ein mögliches Sicherheitsrisiko daher empfehle ich dringend dass sie untersuchen ob -"%1" +"%1" nicht ohne diese Rechte lauffähig ist. Trotzdem fortfahren? (sie werden vom System gefragt werden ob sie ModOrganizer.exe erlauben wollen Systemänderungen durchzuführen) - - failed to spawn "%1": %2 - "%1" konnte nicht erzeugt werden: %2 + + failed to spawn "%1": %2 + "%1" konnte nicht erzeugt werden: %2 - - "%1" doesn't exist - "%1" existiert nicht + + "%1" doesn't exist + "%1" existiert nicht - - failed to inject dll into "%1": %2 - Konnte dll nicht in "%1" einspeisen: %2 + + failed to inject dll into "%1": %2 + Konnte dll nicht in "%1" einspeisen: %2 - - failed to run "%1" - "%1" konnte nicht ausgeführt werden + + failed to run "%1" + "%1" konnte nicht ausgeführt werden - + failed to open temporary file Öffnen der temporären Datei fehlgeschlagen @@ -4359,8 +4690,8 @@ Trotzdem fortfahren? (sie werden vom System gefragt werden ob sie ModOrganizer.e - failed to open "%1" for writing - "%1" konnte nicht zum Schreiben geöffnet werden + failed to open "%1" for writing + "%1" konnte nicht zum Schreiben geöffnet werden @@ -4385,79 +4716,79 @@ Trotzdem fortfahren? (sie werden vom System gefragt werden ob sie ModOrganizer.e SelfUpdater - archive.dll not loaded: "%1" - archive.dll nicht geladen: "%1" + archive.dll not loaded: "%1" + archive.dll nicht geladen: "%1" - - - - + + + + Update Aktualisierung - + An update is available (newest version: %1), do you want to install it? Eine Aktualisierung ist verfügbar (neueste Version: %1). Soll sie installiert werden? - + Download in progress Download läuft - + Download failed: %1 Download fehlgeschlagen: %1 - + Failed to install update: %1 Konnte das update nicht installieren: %1 - - failed to open archive "%1": %2 - konnte das Archiv "%1" nicht öffnen: %2 + + failed to open archive "%1": %2 + konnte das Archiv "%1" nicht öffnen: %2 - + failed to move outdated files: %1. Please update manually. konnte veraltete Dateien nicht verschieben: %1. Bitte aktualisieren sie manuell. - + Update installed, Mod Organizer will now be restarted. Aktualisierung installiert. Mod Organizer wird sich nun neu starten. - + Error Fehler - + Failed to parse response. Please report this as a bug and include the file mo_interface.log. Konnte Antwort nicht auslesen. Bitte melden Sie dies als Bug und fügen Sie die Datei mo_interface.log bei. - + No incremental update available for this version, the complete package needs to be downloaded (%1 kB) Es existiert keine inkrementelle Aktualisierung für diese Version, Sie müssen das vollständige Archiv herunterladen (%1 kB) - + no file for update found. Please update manually. Keine Datei für das Update gefunden. Bitte aktualisieren sie manuell. - + Failed to retrieve update information: %1 Konnte update informationen nicht abrufen: %1 - + No download server available. Please try again later. Kein download server verfügbar. Bitte versuche es später noch einmal. @@ -4465,18 +4796,18 @@ Trotzdem fortfahren? (sie werden vom System gefragt werden ob sie ModOrganizer.e Settings - - - attempt to store setting for unknown plugin "%1" - es wurde versucht, Einstellungen für das unbekanntes Plugin "%1" zu speichern + + + attempt to store setting for unknown plugin "%1" + es wurde versucht, Einstellungen für das unbekanntes Plugin "%1" zu speichern - + Confirm Bestätigen - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? Das Mod Verzeichnis zu wechseln wirkt sich auf alle Profile aus! Mods die im neuen Verzeichnis nicht existieren (oder dort anders heißen) werden in allen Profilen deaktiviert. Dies kann nicht rückgängig gemacht werden außer Sie haben ihre Profile manuell gesichert. Fortfahren? @@ -4505,16 +4836,16 @@ Trotzdem fortfahren? (sie werden vom System gefragt werden ob sie ModOrganizer.e - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Anwendungssprache. Zeigt nur Sprachen an, für die eine Sprachdatei installiert wurde.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Anwendungssprache. Zeigt nur Sprachen an, für die eine Sprachdatei installiert wurde.</span></p></body></html> @@ -4538,15 +4869,15 @@ p, li { white-space: pre-wrap; } - Decides the amount of data printed to "ModOrganizer.log" - Bestimmt die Datenmenge die in "ModOrganizer.log" ausgegeben wird. + Decides the amount of data printed to "ModOrganizer.log" + Bestimmt die Datenmenge die in "ModOrganizer.log" ausgegeben wird. - Decides the amount of data printed to "ModOrganizer.log". -"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. - Bestimmt die Menge an log-meldungen die in "ModOrganizer.log" geschrieben werden. -"Debug" erzeugt viele nützliche Informationen um Fehler zu finden. Der Einfluss auf die Performance ist gering aber die Datei kann sehr groß werden. Wenn dies ein Problem ist sollten sie für den regulären Betrieb "Info" verwenden. Auf dem "Error" Level bleibt das log üblicherweise vollstänig leer. + Decides the amount of data printed to "ModOrganizer.log". +"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. + Bestimmt die Menge an log-meldungen die in "ModOrganizer.log" geschrieben werden. +"Debug" erzeugt viele nützliche Informationen um Fehler zu finden. Der Einfluss auf die Performance ist gering aber die Datei kann sehr groß werden. Wenn dies ein Problem ist sollten sie für den regulären Betrieb "Info" verwenden. Auf dem "Error" Level bleibt das log üblicherweise vollstänig leer. @@ -4586,7 +4917,7 @@ p, li { white-space: pre-wrap; } - Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). + Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). Verzeichnis in dem Mods abgelegt werden. Bitte beachten Sie dass jede Änderung dieses Verzeichnisses die Assoziation von Mods zu Profilen löscht wenn die Mod im neuen Verzeichnis nicht existiert. @@ -4599,297 +4930,340 @@ p, li { white-space: pre-wrap; } Cache Directory Cache-Verzeichnis + + + User interface + + + If checked, the download interface will be more compact. + + + + + Compact Download Interface + + + + + If checked, the download list will display meta information instead of file names. + + + + + Download Meta Information + + + + Reset stored information from dialogs. Gespeicherte Dialoginformation zurücksetzen. - - This will make all dialogs show up again where you checked the "Remember selection"-box. - Dies führt dazu dass alle Dialoge wieder angezeigt werden bei denen sie die "Auswahl merken"-box angewählt hatten. + + This will make all dialogs show up again where you checked the "Remember selection"-box. + Dies führt dazu dass alle Dialoge wieder angezeigt werden bei denen sie die "Auswahl merken"-box angewählt hatten. - + Reset Dialogs Dialoge zurücksetzen - - + + Modify the categories available to arrange your mods. Kategorien anpassen mit denen Mods sortiert werden können. - + Configure Mod Categories Mod Kategorien anpassen - - + + Nexus Nexus - + Allows automatic log-in when the Nexus-Page for the game is clicked. Erlaubt MO sich automatisch im Nexus anzumelden, wenn die Nexus Registerkarte für das Spiel ausgewählt wird. - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Erlaubt es MO sich automatisch am Nexus für dieses Spiel anzumelden. Bitte beachten Sie, dass die Verschlüsselung des Kennworts in MO nicht besonders stark ist. Wenn Sie Bedenken haben, dass jemand Ihr Kennwort stehlen kann, speichern Sie es nicht in MO ab.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Erlaubt es MO sich automatisch am Nexus für dieses Spiel anzumelden. Bitte beachten Sie, dass die Verschlüsselung des Kennworts in MO nicht besonders stark ist. Wenn Sie Bedenken haben, dass jemand Ihr Kennwort stehlen kann, speichern Sie es nicht in MO ab.</span></p></body></html> - + If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic. Wenn dies ausgewählt ist und gültige Login Informationen unten eingegeben werden passiert der log-in bei Nexus automatisch (sobald MO darauf zugreift). - + Automatically Log-In to Nexus Automatisch in Nexus anmelden - + Username Nutzername - + Password Kennwort - + Disable automatic internet features Automatsiche Internet-funktionen deaktivieren - + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) Automatische Internetzugriffe unterbinden. Dies wirkt sich nicht auf solche Funktionen aus die explizit vom Benutzer ausgelöst werden (wie die Prüfung von Mods auf Updates) - + Offline Mode Offline Modus - + Use a proxy for network connections. Proxy für Netzwerkverbindung nutzen. - + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. Proyx für Netzwerkverbindung nutzen. Dies greift auf die system-weite Einstellung zurück die z.B. über den Internet Explorer konfiguriert werden kann. Bitte beachten sie dass MO mit dieser Einstellung auf einigen Systemen ein paar Sekunden länger zum starten braucht. - + Use HTTP Proxy (Uses System Settings) HTTP Proxy verwenden (Nutzt Systemeinstellung) - - Associate with "Download with manager" links - + + Associate with "Download with manager" links + - + Known Servers (updated on download) - + - + Preferred Servers (Drag & Drop) Bevorzugte Server (Drag & Drop) - + Plugins Plugins - + Author: Autor: - + Version: Version: - + Description: Beschreibung: - + Key Schlüssel - + Value Wert - + Blacklisted Plugins (use <del> to remove): Gesperrte Plugins (<entf> drücken um Plugins von dieser List zu entfernen): - + Workarounds Workarounds - + Steam App ID Steam AppID - + The Steam AppID for your game Die Steam AppID für Ihr Spiel - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Die Steam AppID wird benötigt um einige Spiele direkt zu starten. Wenn dies nicht oder falsch gesetzt ist, wird die Methode &quot;Mod Organiser&quot; für Skyrim unter Umständen nicht funktionieren.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Die Voreinstellung ist die AppID für die normale Version, was in den meisten Fällen ausreicht.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wenn Sie vermuten, dass Sie eine andere Version haben (z.Bz. GotYI), führen Sie folgende SChritte durch um die ID anzupassen:</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigieren Sie zu Ihrer Spielbibliothek in Steam</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. Klicken Sie rechts auf das Spiel, dessen ID Sie benötigen und wählen sie &quot;Desktop Verknüpfung erstellen&quot;.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. Klicken Sie rechts auf die erstellte Verknüpfung und wählen Sie &quot;Eigenschaften&quot;.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. Im URL Feld sollten Sie etwas sehen wie: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">In diesem Fall ist 22380 die gesuchte AppID.</span></p></body></html> - - - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Die Steam AppID wird benötigt um einige Spiele direkt zu starten. Wenn dies nicht oder falsch gesetzt ist, wird die Methode &quot;Mod Organiser&quot; für Skyrim unter Umständen nicht funktionieren.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Die Voreinstellung ist die AppID für die normale Version, was in den meisten Fällen ausreicht.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wenn Sie vermuten, dass Sie eine andere Version haben (z.Bz. GotYI), führen Sie folgende SChritte durch um die ID anzupassen:</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigieren Sie zu Ihrer Spielbibliothek in Steam</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. Klicken Sie rechts auf das Spiel, dessen ID Sie benötigen und wählen sie &quot;Desktop Verknüpfung erstellen&quot;.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. Klicken Sie rechts auf die erstellte Verknüpfung und wählen Sie &quot;Eigenschaften&quot;.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. Im URL Feld sollten Sie etwas sehen wie: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">In diesem Fall ist 22380 die gesuchte AppID.</span></p></body></html> + + + Load Mechanism Lademechanismus - + Select loading mechanism. See help for details. Lade-Mechanismus auswählen. Siehe Hilfe für mehr Details. - + Mod Organizer needs a dll to be injected into the game so all mods are visible to it. There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. *Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. -*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. +*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. -If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. +If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. Mod Organizer benötigt eine dll die in das Spiel injiziert wird um installierte Mods sichtbar zu machen. Es gibt mehrere Wege dies zu tun: *Mod Organizer* (Standard) In diesem Modus kümmert sich Mod Organizer selber um die Injizierung. Der Nachteil ist, dass sie das Spiel immer über MO starten müssen. *Script Extender* In diesem Modus wird besagte dll als Script Extender (obse, fose, nvse, skse) plugin installiert. *Proxy DLL* In diesem Modus ersetzt MO eine der dlls des Spiels mit einer die die MO dll lädt (und dann natürlich auch die ursprüngliche dll). Dies funktioniert NUR mit Steam spielen und es wurde nur mit Skyrim getestet. Bitte verwenden sie diesen Mechanismus nur wenn die anderen nicht verwendet werden können. -Wenn sie die Steam version von Oblivion verwenden wird der Standardweg nicht funktionieren. In dem Fall installieren sie bitte obse und nutzen "Script Extender" als Lademechanismus. Außerdem ist es dann nicht möglich Oblivion von MO aus zu starten. Verwenden sie MO nur um Mods einzurichten, beenden es und starten Oblivion über Steam. +Wenn sie die Steam version von Oblivion verwenden wird der Standardweg nicht funktionieren. In dem Fall installieren sie bitte obse und nutzen "Script Extender" als Lademechanismus. Außerdem ist es dann nicht möglich Oblivion von MO aus zu starten. Verwenden sie MO nur um Mods einzurichten, beenden es und starten Oblivion über Steam. - + NMM Version NMM Version - + The Version of Nexus Mod Manager to impersonate. - Die Version des Nexus Mod Manager zu der MO sich als "kompatibel" melden soll. + Die Version des Nexus Mod Manager zu der MO sich als "kompatibel" melden soll. - + Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. -On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. -Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. +On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. +Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. -tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. +tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. Mod Organizer verwendet eine Schnitttelle die von Nexus zur Verfügung gestellt wird um Funktionen wie update-Prüfung und Datei-downloads zu ermöglichen. Tools die diese Schnittstelle verwenden müssen melden mit welcher Version des Nexus Mod Managers sie kompatibel sind um zugriff zu erhalten. Nexus hat diese Versionsnummer in der Vergangenheit verwendet um veraltete NMM Versionen auszuschließen. Da dieser Ausschluss sich auf defekte in NMM bezieht die nichts mit MO zu tun haben haben sie hier die Möglichkeit die Nummer einer funktionierenden NMM Version anzugeben. -Bitte beachten sie dass MO sich auch als MO beim Webserver meldet, es "tarnt" sich nicht als NMM. +Bitte beachten sie dass MO sich auch als MO beim Webserver meldet, es "tarnt" sich nicht als NMM. tl;dr-version: Wenn Nexus-Funktionen nicht funktionieren kann es helfen hier die aktuelle Versionsnummer von NMM einzutragen und erneut zu probieren. - + Enforces that inactive ESPs and ESMs are never loaded. Stellt sicher, dass inaktive ESP und ESM Dateien nie geladen werden. - - It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. -I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. + + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. +I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. Manche Spiele scheinen gelegentlich ESP oder ESM Dateien zu laden auch wenn sie nicht als Plugins aktiviert wurden. Wenn der Haken aktiviert wurde, sind ESP und ESM Dateien die nicht ausgewählt wurden für das Spiel unsichtbar und können nicht geladen werden. - + Hide inactive ESPs/ESMs Inaktive ESP / ESM ausblenden - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Wenn aktiv können Dateien (insbesondere esps, esms und bsas) die zum Kernspiel gehören nicht deaktiviert werden. (Standard: aktiv) - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. Wenn aktiv können Dateien (insbesondere esps, esms und bsas) die zum Kernspiel gehören nicht deaktiviert werden. (Standard: aktiv) -Deaktivieren sie dies wenn sie Mod Organizer mit einer "total conversion" (wie Nehrim) nutzen wollen aber beachten sie dass das Speil abstürzen wird wenn benötigte Dateien nicht aktiv sind. +Deaktivieren sie dies wenn sie Mod Organizer mit einer "total conversion" (wie Nehrim) nutzen wollen aber beachten sie dass das Speil abstürzen wird wenn benötigte Dateien nicht aktiv sind. - + Force-enable game files Laden von benötigten Spieldateien erzwingen - - + + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. + + + + + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. +However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. + +If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature. + + + + + Display mods installed outside MO + + + + + For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. For the other games this is not a sufficient replacement for AI! Für Skyrim kann dies als Alternative zur Archiv Invalidierung verwendet werden. Damit erübrigt sich AI für alle Profile. Für die anderen Spiele ist dies KEIN hinreichender Ersatz für AI! - + Back-date BSAs BSAs zurückdatieren - + These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. Dies sind Workarounds für Probleme mit Mod Organizer. Bitte lesen sie unbedingt die Hilfetexte bevor sie hier etwas ändern. @@ -4915,8 +5289,8 @@ Für die anderen Spiele ist dies KEIN hinreichender Ersatz für AI! - This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? - Dies führt dazu dass alle Dialog wieder angezeigt werden in denen Sie "Auswahl speichern" selektiert hatten. Fortsetzen? + This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? + Dies führt dazu dass alle Dialog wieder angezeigt werden in denen Sie "Auswahl speichern" selektiert hatten. Fortsetzen? @@ -4962,10 +5336,14 @@ Für die anderen Spiele ist dies KEIN hinreichender Ersatz für AI! - failed to connect to running instance: %1 konnte nicht an die laufende Instanz verbinden: %1 + + + failed to communicate with running instance: %1 + + failed to receive data from secondary instance: %1 @@ -4991,7 +5369,7 @@ Für die anderen Spiele ist dies KEIN hinreichender Ersatz für AI! - <don't sync> + <don't sync> <nicht synchronisieren> @@ -5099,8 +5477,8 @@ Unter Windows XP: - Overwrite the file "%1" - Datei "%1" überschreiben + Overwrite the file "%1" + Datei "%1" überschreiben @@ -5113,18 +5491,18 @@ Unter Windows XP: - Copy all save games of character "%1" to the profile? - Alle Spielstände des Charakters "%1" ins Profil kopieren? + Copy all save games of character "%1" to the profile? + Alle Spielstände des Charakters "%1" ins Profil kopieren? - Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - Ale Spielstände des Charakters "%1" an die globale Stelle verschieben? Bitte beachten sie dass dies die laufende Nummer der Spielstände durcheinander bringt. + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + Ale Spielstände des Charakters "%1" an die globale Stelle verschieben? Bitte beachten sie dass dies die laufende Nummer der Spielstände durcheinander bringt. - Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - Alle Spielstände des Charakters "%1" an die globale Stelle verschieben? Bitte beachten sie dass dies die laufende Nummer der Spielstände durcheinander bringt. + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + Alle Spielstände des Charakters "%1" an die globale Stelle verschieben? Bitte beachten sie dass dies die laufende Nummer der Spielstände durcheinander bringt. diff --git a/src/organizer_es.ts b/src/organizer_es.ts index 861d4a8e..99071b5c 100644 --- a/src/organizer_es.ts +++ b/src/organizer_es.ts @@ -1,3 +1,4 @@ + @@ -58,14 +59,14 @@ - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> Esta es la lista de esps y esms que estaban activos cuando se guardo esta partida. Para cada esp. La lista de la derecha contiene el mod (o mods) que pueden ser activados. @@ -112,8 +113,8 @@ Si pulsas Aceptar, todos los mods seleccionados en la columna de la derecha sera Components of this package. -If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. - Componentes de este paquete. /n Si existe un componente que es requerido llamado "00 Core" . Las opciones de orden y prioridad han sido definidas por el autor. +If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. + Componentes de este paquete. /n Si existe un componente que es requerido llamado "00 Core" . Las opciones de orden y prioridad han sido definidas por el autor. @@ -148,6 +149,29 @@ If there is a component called "00 Core" it is usually required. Options are ord Cancelar + + BrowserDialog + + + Some Page + + + + + Search + + + + + new + + + + + failed to start download + + + CategoriesDialog @@ -193,13 +217,13 @@ If there is a component called "00 Core" it is usually required. Options are ord - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> Puede coincidir con una o varias categorías de una ID interna de Nexus. Cada vez que se descarga un mod de la página de Nexus, Mod Organizador tratará de resolver la categoría definida en Nexus a una disponible en MO @@ -232,7 +256,7 @@ p, li { white-space: pre-wrap; } - This feature may not work unless you're logged in with Nexus + This feature may not work unless you're logged in with Nexus Esta función puede no funcionar a menos que estes conectado con Nexus @@ -259,7 +283,7 @@ p, li { white-space: pre-wrap; } DirectoryRefresher - + failed to read bsa: %1 fallo al leer bsa: %1 @@ -283,8 +307,8 @@ p, li { white-space: pre-wrap; } - Information missing, please select "Query Info" from the context menu to re-retrieve. - Falta información, por favor selecciona "Consulta de Información" en el menú contextual para volver a recuperar. + Information missing, please select "Query Info" from the context menu to re-retrieve. + Falta información, por favor selecciona "Consulta de Información" en el menú contextual para volver a recuperar. @@ -302,26 +326,26 @@ p, li { white-space: pre-wrap; } - - + + Done - Double Click to install Listo. Doble click para instalar - - + + Paused - Double Click to resume Pausado - Doble Click para reanudar - - + + Installed - Double Click to re-install Instalado - Hacer doble clic para reinstalar - - + + Uninstalled - Double Click to re-install Desinstalado - Hacer doble clic para reinstalar @@ -343,135 +367,135 @@ p, li { white-space: pre-wrap; } DownloadListWidgetCompactDelegate - + < mod %1 file %2 > < mod %1 file %2 > - + Pending Pendiente - + Paused Pausado - + Fetching Info 1 Recibiendo información 1 - + Fetching Info 2 Recibiendo información 2 - + Installed Instalado - + Uninstalled Desinstalado - + Done Realizado - - - - + + + + Are you sure? ¿Estás seguro? - + This will remove all finished downloads from this list and from disk. Esto limpiara todas las descargas finalizadas del disco y la lista. - + This will remove all installed downloads from this list and from disk. Esto limpiara todas las descargas instaladas del disco y de la lista. - + This will permanently remove all finished downloads from this list (but NOT from disk). Esta acción eliminará todas las descargas terminadas de esta lista (pero NO del disco). - + This will permanently remove all installed downloads from this list (but NOT from disk). Esta acción eliminará permanentemente todas las descargas instaladas de esta lista (pero NO del disco) - + Install Instalar - + Query Info Información de Consulta - + Delete Eliminar - + Un-Hide Un-Hide - + Remove from View Quitar de la Vista - + Cancel Cancelar - + Pause Pausa - + Remove Eliminar - + Resume Reanudar - + Delete Installed... Eliminar Instalado... - + Delete All... Eliminar todo... - + Remove Installed... Quitar Instalado... - + Remove All... Quitar Todo... @@ -479,115 +503,115 @@ p, li { white-space: pre-wrap; } DownloadListWidgetDelegate - + < mod %1 file %2 > < mod %1 file %2 > - + Pending Pendiente - + Fetching Info 1 Recibiendo información 1 - + Fetching Info 2 Recibiendo información 2 - - - - + + + + Are you sure? ¿Estás seguro? - + This will remove all finished downloads from this list and from disk. Esto limpiara todas las descargas finalizadas del disco y la lista. - + This will remove all installed downloads from this list and from disk. Esto eliminará todas las descargas finalizadas de la lista y del disco. - + This will remove all finished downloads from this list (but NOT from disk). Esto eliminará todas las descargas finalizadas de la lista (pero NO del disco). - + This will remove all installed downloads from this list (but NOT from disk). Esto eliminará todas las descargas instaladas de esta lista (pero NO del disco). - + Install Instalar - + Query Info Información de Consulta - + Delete Eliminar - + Un-Hide Un-Hide - + Remove from View Quitar de la Vista - + Cancel Cancelar - + Pause Pausa - + Remove Quitar - + Resume Reanudar - + Delete Installed... Eliminar Instalado... - + Delete All... Eliminar Todo... - + Remove Installed... Eliminando Instalación... - + Remove All... Quitar todos... @@ -595,122 +619,173 @@ p, li { white-space: pre-wrap; } DownloadManager - - failed to rename "%1" to "%2" - Fallo al renombrar "%1" a "%2" + + failed to rename "%1" to "%2" + Fallo al renombrar "%1" a "%2" - + + Memory allocation error (in refreshing directory). + + + + Download again? ¿Descargar de nuevo? - + A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name. Un archivo con el mismo nombre ya se ha descargado. ¿Quieres volver a descargarlo? El nuevo archivo recibirá un nombre diferente. - + failed to download %1: could not open output file: %2 error en la descarga %1: no se puede abrir el fichero de destino: %2 - + Wrong Game Juego Incorrecto - - The download link is for a mod for "%1" but this instance of MO has been set up for "%2". - El enlace de descarga es un mod para "%1" pero en este caso MO se ha creado para "%2". + + The download link is for a mod for "%1" but this instance of MO has been set up for "%2". + El enlace de descarga es un mod para "%1" pero en este caso MO se ha creado para "%2". - - - - - - - - - - - + + + + + - - + + + + + + + + + invalid index Índice no válido. - + failed to delete %1 fallo al borrar %1 - + failed to delete meta file for %1 fallo al eliminar el archivo meta de 1% - - - - - + + + + + invalid index %1 Índice no válido %1 - + + No known download urls. Sorry, this download can't be resumed. + + + + Please enter the nexus mod id Por favor, introduzca la ID del mod en nexus - + Mod ID: ID del MOD - + + Main + Principal + + + + Update + + + + + Optional + Opcional + + + + Old + Antiguo + + + + Misc + Misc + + + + Unknown + Desconocido + + + + Memory allocation error (in processing progress event). + + + + + Memory allocation error (in processing downloaded data). + + + + Information updated Información actualizada - - + + No matching file found on Nexus! Maybe this file is no longer available or it was renamed? ¡Ningún archivo que corresponda se encuentra en Nexus! ¿Tal vez este archivo ya no está disponible o fue renombrado? - + No file on Nexus matches the selected file by name. Please manually choose the correct one. Ningún archivo de Nexus coincide con el archivo seleccionado por su nombre. Por favor, elegir manualmente el correcto. - + No download server available. Please try again later. No hay ningún servidor de descarga disponible. Por favor, inténtelo de nuevo más tarde. - + Failed to request file info from nexus: %1 Fallo al solicitar información de archivo desde nexus: %1 - + Download failed. Server reported: %1 Error en la descarga. Informe servidor: %1 - + Download failed: %1 (%2) Fallo en la descarga: %1 (%2) - + failed to re-open %1 error reabriendo %1 @@ -891,8 +966,8 @@ En este momento el único caso que conozco donde esto debe ser sobreescrito es p - Really remove "%1" from executables? - Realmente eliminar "%1" de ejecutables? + Really remove "%1" from executables? + Realmente eliminar "%1" de ejecutables? @@ -983,8 +1058,8 @@ En este momento el único caso que conozco donde esto debe ser sobreescrito es p - <a href="#">Link</a> - <a href="#">Link</a> + <a href="#">Link</a> + <a href="#">Link</a> @@ -1031,7 +1106,7 @@ En este momento el único caso que conozco donde esto debe ser sobreescrito es p - Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. + Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. Selecciona un nombre para el MOD. Tambien se usara el nombre como el directorio, por favor utilice nombres sencillos. @@ -1046,11 +1121,11 @@ En este momento el único caso que conozco donde esto debe ser sobreescrito es p - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> Esto muestra los contenidos del archivo. DATA representa el directorio base que sera virtualizado al directorio DATA del juego. Puedes cambiar el directorio base utilizando el boton derecho del raton en el menu contextual, y puedes mover los ficheros utilizando el arrastrar y soltar. @@ -1073,8 +1148,8 @@ p, li { white-space: pre-wrap; } InstallationManager - archive.dll not loaded: "%1" - archivo.dll no cargado: "%1" + archive.dll not loaded: "%1" + archivo.dll no cargado: "%1" @@ -1089,7 +1164,7 @@ p, li { white-space: pre-wrap; } - + Extracting files Extrayendo ficheros @@ -1119,57 +1194,57 @@ p, li { white-space: pre-wrap; } El nombre introducido no es válido, por favor introduzca uno diferente. - - File format "%1" not supported - Formato de archivo no soportado para "%1" + + File format "%1" not supported + Formato de archivo no soportado para "%1" - + None of the available installer plugins were able to handle that archive Ninguno de los plugins del instalador disponible son capaces de manejar este archivo - + no error sin error - + 7z.dll not found 7z.dll no se encuentra - - 7z.dll isn't valid + + 7z.dll isn't valid 7z.dll no es valido - + archive not found archivo no encontrado - + failed to open archive Error abriendo el fichero - + unsupported archive type formato de fichero no soportado - + internal library error error interno de libreria - + archive invalid archivo invalido - + unknown archive error Error de fichero desconocido @@ -1183,7 +1258,7 @@ p, li { white-space: pre-wrap; } - This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. + This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. Este dialogo deberia desaparecer automaticamente si la aplicacion/juego ha terminado. Pulsa para desbloquear si no sucede. @@ -1200,7 +1275,7 @@ p, li { white-space: pre-wrap; } LogBuffer - + failed to write log to %1: %2 Fallo al escribir en el log en %1: %2 @@ -1208,12 +1283,12 @@ p, li { white-space: pre-wrap; } MOApplication - + an error occured: %1 Ocurrió un error: %1 - + an error occured Ha ocurrido un error @@ -1221,414 +1296,473 @@ p, li { white-space: pre-wrap; } MainWindow - - + + Categories Categorias - + + Click blank area to deselect + + + + + If checked, only mods that match all selected categories are displayed. + + + + + And + + + + + If checked, all mods that match at least one of the selected categories are displayed. + + + + + Or + + + + Profile Perfil - + Pick a module collection Selecciona un perfil para cargarlo - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Crear perfiles aquí. Cada perfil contiene su propia lista de mods activos y esps. De esta manera puedes cambiar rápidamente entre configuraciones para diferentes juegos.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ten en cuenta que en estos momentos tu carga de esp no se mantiene separado para diferentes perfiles.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Crear perfiles aquí. Cada perfil contiene su propia lista de mods activos y esps. De esta manera puedes cambiar rápidamente entre configuraciones para diferentes juegos.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ten en cuenta que en estos momentos tu carga de esp no se mantiene separado para diferentes perfiles.</span></p></body></html> - Refresh list - Recargar lista + Recargar lista - + Refresh list. This is usually not necessary unless you modified data outside the program. Recargar lista. Esto es normalmente no necesario, a no ser que hayas modificado algo desde fuera del programa. - + + + Restore Backup... + + + + + + Create Backup + + + + List of available mods. Lista de mods disponibles. - - This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. - Esta es una lista de mods instalados. Usa las casillas de verificación para activar/desactivar los mods y arrastrar y soltar para cambiar su órden de "instalación". + + This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. + Esta es una lista de mods instalados. Usa las casillas de verificación para activar/desactivar los mods y arrastrar y soltar para cambiar su órden de "instalación". - + Filter Filtro - + No groups Sin grupos - + Nexus IDs Nexus IDs - - - + + + Namefilter Nombre del filtro - + Pick a program to run. Selecciona el programa a iniciar. - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Elije el programa a ejecutar. Una vez que comiences a usar ModOrganizer, siempre debes ejecutar tu juego y herramientas desde aquí o a través de los accesos directos creados aquí, de lo contrario los mods instalados a través de MO no serán visibles.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Puedes añadir nuevas herramientas a esta lista, pero no puedo prometer que herramientas que no he probado funcionen.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Elije el programa a ejecutar. Una vez que comiences a usar ModOrganizer, siempre debes ejecutar tu juego y herramientas desde aquí o a través de los accesos directos creados aquí, de lo contrario los mods instalados a través de MO no serán visibles.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Puedes añadir nuevas herramientas a esta lista, pero no puedo prometer que herramientas que no he probado funcionen.</span></p></body></html> - + Run program Iniciar el programa - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Iniciar el programa seleccionado con ModOrganizer activado.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Iniciar el programa seleccionado con ModOrganizer activado.</span></p></body></html> - + Run Iniciar - + Create a shortcut in your start menu or on the desktop to the specified program Crear un acceso directo en el menú Inicio o en el escritorio con el programa especificado - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Esto crea un acceso directo al menú de inicio que iniciara directamente el programa seleccionado con el MO activo.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Esto crea un acceso directo al menú de inicio que iniciara directamente el programa seleccionado con el MO activo.</span></p></body></html> - + Shortcut Acceso rápido - + + Plugins + Plugins + + + List of available esp/esm files Listado de ficheros esp/esm disponibles - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Esta lista contiene los ESP y ESMS contenidos en los mods activos. Requieren su propio orden de carga. Utilice arrastrar y soltar para modificar este orden de carga. Tenga en cuenta que MO sólo salvará el orden de carga de los mods que están activos/comprobados.<br />Hay una gran herramienta llamada &quot;BOSS&quot; para ordenar automáticamente los archivos.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Esta lista contiene los ESP y ESMS contenidos en los mods activos. Requieren su propio orden de carga. Utilice arrastrar y soltar para modificar este orden de carga. Tenga en cuenta que MO sólo salvará el orden de carga de los mods que están activos/comprobados.<br />Hay una gran herramienta llamada &quot;BOSS&quot; para ordenar automáticamente los archivos.</span></p></body></html> - + Sort Ordenar - + + Open list options... + + + + + Archives + + + + + <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> + + + + + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> + + + + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. Lista de Archivos BS disponibles. Los archivos no controlados aquí no se gestionaran por el MO e ignorarán el orden de instalación. - - BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. + + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! BSAs checked here are loaded in such a way that your installation order is obeyed properly. - Ficheros BSA son archivos (comparables a. zip) que contienen los datos activos. (mallas, texturas...) para ser utilizado por el juego. Como tales, "compiten" con los archivos sueltos en su directorio de datos sobre el cual se cargan. + Ficheros BSA son archivos (comparables a. zip) que contienen los datos activos. (mallas, texturas...) para ser utilizado por el juego. Como tales, "compiten" con los archivos sueltos en su directorio de datos sobre el cual se cargan. Por defecto, BSAs que comparten su nombre de base con un ESP activado (es decir plugin.esp y plugin.bsa) se carga automáticamente y tendrán prioridad sobre todos los archivos sueltos, el orden de instalación configurado a la izquierda es entonces ignorado! BSA marcado aquí se cargan de tal manera que su orden de instalación se cumple correctamente. - - + + File Fichero - - <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html> - <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) todavía se cargan en Skyrim, pero el <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">archivo regular anula</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html> + <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html> + <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) todavía se cargan en Skyrim, pero el <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">archivo regular anula</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html> - + Data Datos - + refresh data-directory overview refresca la vista del directorio de datos - + Refresh the overview. This may take a moment. Refresca toda la vista. Esto puede tomar un tiempo. - - - + + + Refresh Recargar - + This is an overview of your data directory as visible to the game (and tools). Esta es una visión general del directorio de datos como visible para el juego (y herramientas). - + Mod Mod - - + + Filter the above list so that only conflicts are displayed. Se filtra la lista anterior de modo que sólo se muestren los conflictos. - + Show only conflicts Monstrar solo los conflictos - + Saves Part. Guardadas - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Esta es una lista de todas las partidas guardadas para este juego. Pase el ratón sobre una entrada de la lista para obtener información detallada sobre el salve, incluida una lista de esp/esm que se utilizaron en el momento que esta salvaguarda se creo, pero que no están activos actualmente.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si haces clic en &quot;Fix Mods...&quot; en el menú contextual, MO tratará de activar todos los mods y para arreglar esos esps desaparecidos. No va a desactivar ninguna otra cosa!</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Esta es una lista de todas las partidas guardadas para este juego. Pase el ratón sobre una entrada de la lista para obtener información detallada sobre el salve, incluida una lista de esp/esm que se utilizaron en el momento que esta salvaguarda se creo, pero que no están activos actualmente.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si haces clic en &quot;Fix Mods...&quot; en el menú contextual, MO tratará de activar todos los mods y para arreglar esos esps desaparecidos. No va a desactivar ninguna otra cosa!</span></p></body></html> - + Downloads Descargas - + This is a list of mods you downloaded from Nexus. Double click one to install it. Esta es la lista de los mods que has descargado desde Nexus. Doble Click para instalar. - Compact - Compactar + Compactar - + Show Hidden Mostrar Ocultos - + Tool Bar Barra Herramientas - + Install Mod Instalar Mod - + Install &Mod Instalar &Mod - + Install a new mod from an archive Instalar un nuevo Mod desde un archivo - + Ctrl+M Ctrl+M - + Profiles Perfiles - + &Profiles &Perfiles - + Configure Profiles Configurar Perfiles - + Ctrl+P Ctrl+P - + Executables Ejecutables - + &Executables &Ejecutables - + Configure the executables that can be started through Mod Organizer Configura el ejecutable que sera iniciado desde Mod Orgenizer - + Ctrl+E Ctrl+E - - + + Tools Herramientas - + &Tools &Herramientas - + Ctrl+I Ctrl+I - + Settings Configuracion - + &Settings &Configuracion - + Configure settings and workarounds Configurar opciones y soluciones - + Ctrl+S Ctrl+S - + Nexus Nexus - + Search nexus network for more mods Buscar en la red de Nexus mas Mods - + Ctrl+N Ctrl+N - - + + Update Actualizacion - + Mod Organizer is up-to-date Mod Organizer esta actualizado - - + + No Problems Sin problemas - + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! @@ -1639,876 +1773,959 @@ Right now this has very limited functionality Ahora esto tiene una funcionalidad muy limitada - - + + Help Ayuda - + Ctrl+H Ctrl+H - + Endorse MO Avalar MO - - + + Endorse Mod Organizer Avalar Mod Organizer - + + Copy Log to Clipboard + + + + + Ctrl+C + + + + Toolbar Barra de herramientas - + Desktop Escritorio - + Start Menu Menú de Inicio - + Problems Problemas - + There are potential problems with your setup Hay posibles problemas con su configuración - + Everything seems to be in order Todo parece estar en orden - + Help on UI Ayuda sobre UI - + Documentation Wiki Documentación Wiki - + Report Issue Informar de un Problema - + Tutorials Tutoriales - + About Sobre - + About Qt Sobre Qt - - failed to save archives order, do you have write access to "%1"? - Fallo al salvar la orden de archivos, , ¿tiene permiso de escritura en "%1"? + failed to save archives order, do you have write access to "%1"? + Fallo al salvar la orden de archivos, , ¿tiene permiso de escritura en "%1"? - + failed to save load order: %1 Fallo guardando el orden de carga: %1 - + Name Nombre - + Please enter a name for the new profile Por favor introduzca un nombre para el nuevo perfil - + failed to create profile: %1 Fallo al crear el perfil: %1 - + Show tutorial? ¿Mostrar tutorial? - - You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - Están comenzando Mod Organizer por primera vez. ¿Quieres mostrar un tutorial de sus características básicas? Si decides que no siempre podras empezar el tutorial desde la "Ayuda" del menú. + + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. + Están comenzando Mod Organizer por primera vez. ¿Quieres mostrar un tutorial de sus características básicas? Si decides que no siempre podras empezar el tutorial desde la "Ayuda" del menú. - + Downloads in progress Descarga en progreso - + There are still downloads in progress, do you really want to quit? Aun hay descargas en progreso, estas seguro que quieres salir? - + failed to read savegame: %1 Fallo al leer la partida guardada: %1 - - Plugin "%1" failed: %2 - Plugin "%1" fallido: %2 + + Plugin "%1" failed: %2 + Plugin "%1" fallido: %2 - - Plugin "%1" failed - Plugin "%1" fallido + + Plugin "%1" failed + Plugin "%1" fallido - + failed to init plugin %1: %2 fallo al iniciar plugin %1: %2 - + Plugin error Error de plugin - - It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? + + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - Parece que el plugin "%1" Fallo al cargar el último inicio y causó que MO se bloqueara. ¿Quieres desactivarlo? + Parece que el plugin "%1" Fallo al cargar el último inicio y causó que MO se bloqueara. ¿Quieres desactivarlo? (Nota: Si es la primera vez que ve este mensaje en este plugin es posible que desees intentarlo otra vez. El plugin podria ser capaz de recuperarse del problema.) - - Failed to start "%1" + + Failed to start "%1" Fallo al iniciar plugin %1: %2 - + Waiting Esperando - - Please press OK once you're logged into steam. + + Please press OK once you're logged into steam. Por favor, pulsa OK una vez que hayas iniciado sesión en steam. - + Start Steam? ¿Iniciar Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? Steam es requerido para iniciar correctamente el juego. ¿Debería MO tratar de iniciar ahora steam? - + Also in: <br> También en: <br> - + No conflict Sin conflictos - + <Edit...> <Editar...> - + This bsa is enabled in the ini file so it may be required! Esta bsa está habilitada en el archivo ini, por lo que puede ser necesario - This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order! - Este archivo se seguirá cargado, ya que hay un plugin con el mismo nombre, pero sus archivos no seguirá el orden de instalación! + Este archivo se seguirá cargado, ya que hay un plugin con el mismo nombre, pero sus archivos no seguirá el orden de instalación! - + Activating Network Proxy Activación de proxy de red - - + + Installation successful Instalacion completada - - + + Configure Mod Configurar Mod - - + + This mod contains ini tweaks. Do you want to configure them now? Este mod contiene ajustes del ini. ¿Quieres configurarlos ahora? - - - mod "%1" not found - mod "%1" no encontrado + + + mod "%1" not found + mod "%1" no encontrado - - + + Installation cancelled Instalación cancelada - - + + The mod was not installed completely. El mod no fue instalado completamente. - + Some plugins could not be loaded Algún plugins no se pudo cargar - + Too many esps and esms enabled Demasiados esps y esms habilitado - - + + Description missing Falta la descripción - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: Los siguientes plugins no se pudieron cargar. La razón puede ser dependencias faltantes (es decir python) o una versión obsoleta: - - The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - El juego no permite cargar más de 255 plugins activos (incluidos los oficiales). Tienes que desactivar algunos plugins no utilizados o fusionar algunos plugins en uno solo. Aquí podras encontrar una guía: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> + + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> + El juego no permite cargar más de 255 plugins activos (incluidos los oficiales). Tienes que desactivar algunos plugins no utilizados o fusionar algunos plugins en uno solo. Aquí podras encontrar una guía: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod Seleccione Mod - + Mod Archive Archivo Mod - + Start Tutorial? Iniciar tutorial? - - You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? + + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? Estás a punto de iniciar un tutorial. Por razones técnicas, no es posible terminar el tutorial antes de tiempo. ¿Desea continuar? - - + + Download started Descarga iniciada - + failed to update mod list: %1 Fallo al actualizar la lista de Mods: %1 - + failed to spawn notepad.exe: %1 Fallo al cargar el Bloc de notas: %1 - + failed to open %1 Fallo al abrir %1 - + failed to change origin name: %1 fallo al cambiar el nombre original del fichero %1 - - Executable "%1" not found - Ejecutable "%1" no encontrado + + Executable "%1" not found + Ejecutable "%1" no encontrado - + Failed to refresh list of esps: %1 Fallo al actualizar la lista de esps: %1 - + <Checked> <Marcado> - + <Unchecked> <Desmarcado> - + <Update> <Actualizacion> - + <No category> <No categoría> - + <Conflicted> <En conflicto> - + <Not Endorsed> <No Avalado> - + failed to rename mod: %1 fallo al renombrar el mod: %1 - + Overwrite? ¿Sobrescribir? - - This will replace the existing mod "%1". Continue? - Esto reemplazará el vigente mod "%1". ¿Desea continuar? + + This will replace the existing mod "%1". Continue? + Esto reemplazará el vigente mod "%1". ¿Desea continuar? - - failed to remove mod "%1" - Fallo eliminando mod "%1" + + failed to remove mod "%1" + Fallo eliminando mod "%1" - - - - failed to rename "%1" to "%2" - Fallo al renombrar "%1" a "%2" + + + + failed to rename "%1" to "%2" + Fallo al renombrar "%1" a "%2" - - Multiple esps activated, please check that they don't conflict. + + Multiple esps activated, please check that they don't conflict. Múltiples esps activados, por favor verifique que no entren en conflicto. - - - - + + + + Confirm Confirmar - + Remove the following mods?<br><ul>%1</ul> ¿Quitar el siguiente mods?<br><ul>%1</ul> - + failed to remove mod: %1 fallo al eliminar mod: %1 - - + + Failed Fallo - + Installation file no longer exists El archivo de instalación ya no existe - - Mods installed with old versions of MO can't be reinstalled in this way. + + Mods installed with old versions of MO can't be reinstalled in this way. Mods instalados con las viejas versiones de MO no pueden ser instalados de nuevo de este modo. - - + + You need to be logged in with Nexus to endorse Necesita estar conectado con Nexus para avalar - - + Extract BSA Extraer BSA - This mod contains at least one BSA. Do you want to unpack it? -(This removes the BSA after completion. If you don't know about BSAs, just select no) - Este mod contiene al menos un BSA. ¿Quieres descomprimirlo? +(This removes the BSA after completion. If you don't know about BSAs, just select no) + Este mod contiene al menos un BSA. ¿Quieres descomprimirlo? (Esto elimina la BSA después de su finalización. Si no sabe de BSAS, solamente no lo seleccione) - - - + + failed to read %1: %2 fallo al leer %1: %2 - - + This archive contains invalid hashes. Some files may be broken. Este archivo contiene hashes no válidos. Algunos archivos pueden estar rotos. - + Nexus ID for this Mod is unknown Se desconoce la ID en Nexus para este Mod - - + + Download? + + + + + A download has been started but no installed page plugin recognizes it. +If you download anyway no information (i.e. version) will be associated with the download. +Continue? + + + + + Browse Mod Page + + + + + + Failed to write settings + + + + + + An error occured trying to write back MO settings: %1 + + + + + File is write protected + + + + + Invalid file format (probably a bug) + + + + + Unknown error %1 + + + + + failed to move "%1" from mod "%2" to "%3": %4 + + + + + <Managed by MO> + + + + + <Managed outside MO> + + + + + You need to be logged in with Nexus to resume a download + + + + + Create Mod... Crear Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: Esto moverá todos los archivos de sobrescritura en un nuevo mod, regular. Por favor, introduzca un nombre: - + A mod with this name already exists Ya existe un mod con este nombre - + Continue? ¿Continuar? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. El esquema de versiones decide qué versión es considerada más nueva una que otra. Esta función adivinará el esquema de versiones bajo el supuesto de que la versión instalada es obsoleta. - - + + Sorry Lo siento - - I don't know a versioning scheme where %1 is newer than %2. + + I don't know a versioning scheme where %1 is newer than %2. Se desconoce un esquema de versiones donde %1 es más reciente que %2. - + Really enable all visible mods? ¿Permitir realmente todos los mods visibles? - + Really disable all visible mods? ¿Realmente desactivar todos los mods visibles? - + Choose what to export Elija un archivo a exportar - + Everything Todo - + All installed mods are included in the list Todos los mods instalados están incluidos en la lista - + Active Mods Mods Activos - + Only active (checked) mods from your current profile are included Mods sólo activos (Marcados) es incluido de su perfil actual - + Visible Visible - + All mods visible in the mod list are included Todo mods visible en la lista de mod son incluidos - + export failed: %1 Falló al exportar: %1 - + Install Mod... Instalar Mod... - + Enable all visible Activar todos los visibles - + Disable all visible Desactivar todo lo visible - + Check all for update Comprobar todo para actualizar - + Export to csv... Exportar a CSV... - + + All Mods + + + + Sync to Mods... Sincronizar con Mods... - + Restore Backup Restaurar copia de seguridad - + Remove Backup... Eliminar copia de seguridad... - + Add/Remove Categories Añadir/Quitar Categorías - + Replace Categories Remplazar Categorías - + Primary Category Categoría Primaria - + Change versioning scheme Cambiar esquema de versiones - + Un-ignore update No ignorar actualización - + Ignore update No Ignorar actualización - + Rename Mod... Renombrar Mod... - + Remove Mod... Quitar Mod... - + Reinstall Mod Reinstalar Mod - + Un-Endorse No Avalado - - + + Endorse Avalado - - Won't endorse + + Won't endorse No avalar - + Endorsement state unknown Estado de avalado desconocido - + Ignore missing data Ignorar data desaparecido - + Visit on Nexus Visite Nexus - + Open in explorer Abrir en explorador - + Information... Informacion... - - + + Exception: Excepción: - - + + Unknown exception Excepción desconocida - + <All> <Todo> - + <Multiple> <Multiple> - - Really delete "%1"? - Realmente desea borrar "%1"? + + Really delete "%1"? + Realmente desea borrar "%1"? - + Fix Mods... Fix Mods... - + Delete Eliminar - - + + failed to remove %1 Fallo eliminando %1 - - + + failed to create %1 Fallo al crear %1 - - Can't change download directory while downloads are in progress! + + Can't change download directory while downloads are in progress! No se puede cambiar el directorio de descarga, mientras que las descargas están en curso - + Download failed Descarga fallida - + failed to write to file %1 Fallo de escritura en el fichero %1 - + %1 written %1 escrito - + Select binary Selecciona el binario - + Binary Binario - + Enter Name Introducir Nombre - + Please enter a name for the executable Por favor, introduce un nombre para el ejecutable - + Not an executable No es un ejecutable - + This is not a recognized executable. Esto no es un ejecutable reconocido. - - + + Replace file? ¿Reemplazar archivo? - + There already is a hidden version of this file. Replace it? Ya existe una versión oculta de este archivo. Reemplazarlo? - - + + File operation failed La operación del archivo falló - - - Failed to remove "%1". Maybe you lack the required file permissions? - Fallo al eliminar "%1". ¿Tal vez no tengas los permisos necesarios? + + + Failed to remove "%1". Maybe you lack the required file permissions? + Fallo al eliminar "%1". ¿Tal vez no tengas los permisos necesarios? - + There already is a visible version of this file. Replace it? Ya existe una versión visible de este archivo. ¿Reemplazarlo? - + file not found: %1 archivo no encontrado: %1 - + failed to generate preview for %1 fallo al generar vista anticipada para %1 - - Sorry, can't preview anything. This function currently does not support extracting from bsas. + + Sorry, can't preview anything. This function currently does not support extracting from bsas. Lo sentimos, no se puede obtener una vista previa de nada. Esta función no admite la extracción de bsas. - + Update available Actualización disponible - + Open/Execute Abrir/Ejecutar - + Add as Executable Añadir un ejecutable - + Preview Previsualizar - + Un-Hide Desocultar - + Hide Ocultar - + Write To File... Escribir al fichero... - + Do you want to endorse Mod Organizer on %1 now? ¿Quieres avalar Mod Organizer en %1 ahora? - + + Thank you! + + + + + Thank you for your endorsement! + + + + Request to Nexus failed: %1 Solicitud de Nexus ha fallado: %1 - + login successful login correcto @@ -2524,64 +2741,134 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers Falló el inicio de sesión: %1 - + login failed: %1. You need to log-in with Nexus to update MO. login fallido: %1. Necesitas hacer login con Nexus para actualizar MO. - + Error Error - + failed to extract %1 (errorcode %2) fallo al extraer %1 (Código de error %2) - + Extract... Extraer... - + Edit Categories... Editar Categorías... - + + Deselect filter + + + + Remove Eliminar - + Enable all Activar todo - + Disable all Desactivar todos - + Unlock load order Desbloquear el orden de carga - + Lock load order Orden de carga bloqueado - + + depends on missing "%1" + + + + + No profile set + + + + + LOOT working + + + + + loot failed. Exit code was: %1 + + + + + failed to run loot: %1 + + + + + Errors occured + + + + + Backup of load order created + + + + + Choose backup to restore + + + + + No Backups + + + + + There are no backups to restore + + + + + + Restore failed + + + + + + Failed to restore the backup. Errorcode: %1 + + + + + Backup of modlist created + + + BOSS working - BOSS trabajando + BOSS trabajando - failed to run boss: %1 - fallo al ejecutar boss: %1 + fallo al ejecutar boss: %1 @@ -2596,8 +2883,8 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers ModInfo - - + + invalid index %1 indice invalido %1 @@ -2605,7 +2892,7 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers ModInfoBackup - + This is the backup of a mod Esta es la copia de seguridad de un mod @@ -2634,7 +2921,7 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers - + Save Guardar @@ -2644,53 +2931,73 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers Fich. INI - + + Ini Files + + + + This is a list of .ini files in the mod. Esta es la lista de ficheros INI que incluye el mod. - + This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters. Esta es la lista de ficheros INI que incluye el mod. Normalmente son usados para configurar algunos aspectos o parametros del mod. - + + Ini Tweaks + + + + + This is a list of ini tweaks (ini modifications that can be toggled). + + + + + This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional. + + + + Save changes to the file. Grabar cambios al fichero. - + Save changes to the file. This overwrites the original. There is no automatic backup! Grabar cambios al fichero. Esto sobreescribe el original. No se realizan backups! - + Images Imagenes - + Images located in the mod. Imagenes incluidas en el mod. - + This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view. Esto muestra todas las imágenes (jpg. y .png) en el directorio mod, como capturas de pantalla. Hacer clic en uno para obtener una vista más grande. - - + + Optional ESPs ESPs Opcionales - + List of esps and esms that can not be loaded by the game. Listado de ESPs y ESMs que no se cargaran con el juego. - + List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window. They usually contain optional functionality, see the readme. @@ -2701,440 +3008,448 @@ Por lo general, contiene funciones opcionales, consulte el archivo Léame. La mayoría de los mods no tienen esps opcionales, por lo que es muy probable que está buscando en una lista vacía. - + Make the selected mod in the lower list unavailable. marca este fichero seleccionado en la lista de abajo no disponible. - - The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. + + The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. El esp seleccionado (en la lista de abajo) es el que sera colocado en el subdirectorio del mod y sera invisible para el juego. Este no podra ser activado. - + Move a file to the data directory. Error moviendo fichero al directorio de datos. - - This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. - Esto mueve un esp al directorio esp, por lo que se puede habilitar en la ventana principal. Tenga en cuenta que el ESP sólo se convierte en "disponible", no necesariamente se cargará! Está configurado en la ventana principal de omo. + + This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. + Esto mueve un esp al directorio esp, por lo que se puede habilitar en la ventana principal. Tenga en cuenta que el ESP sólo se convierte en "disponible", no necesariamente se cargará! Está configurado en la ventana principal de omo. - + ESPs in the data directory and thus visible to the game. ESPs en el directorio de datos y visibles por el juego. - + These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window. Estos son los archivos mod que se encuentran en el directorio de datos (virtual) de su juego y así será selecteable en la lista de esp en la ventana principal. - + Available ESPs ESPs Disponibles - + Conflicts Conflictos - + The following conflicted files are provided by this mod Los siguientes archivos en conflicto son proporcionados por este mod - - + + File Fichero - + Overwritten Mods Mods Sobrescritos - + The following conflicted files are provided by other mods Los siguientes archivos en conflicto son proporcionados por otros mods - + Providing Mod Proporcionar Mod - + Non-Conflicted files Archivos que no estan en conflicto - + Categories Categorías - + Primary Category Categoría Principal - + Nexus Info Inf. Nexus - + Mod ID ID del MOD - + Mod ID for this mod on Nexus. ID del Mod en Nexus. - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. Esto se rellena automáticamente si has descargado e instalado el mod desde MO. De lo contrario, puedes introducirlo manualmente. Para encontrar el ID correcto, encontrar el mod en nexo. La dirección URL tendrá este aspecto: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">.En este ejemplo, 1334 es el identificador que estás buscando. Además: El anterior es el enlace para Mod Organizer en Nexus. ¿Por qué no vas ahora allí y lo avalas?</span></a></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. Esto se rellena automáticamente si has descargado e instalado el mod desde MO. De lo contrario, puedes introducirlo manualmente. Para encontrar el ID correcto, encontrar el mod en nexo. La dirección URL tendrá este aspecto: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">.En este ejemplo, 1334 es el identificador que estás buscando. Además: El anterior es el enlace para Mod Organizer en Nexus. ¿Por qué no vas ahora allí y lo avalas?</span></a></p></body></html> - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Versión instalada del Mod. La descripción contendrá la versión actual disponible en nexo. La versión instalada sólo se establece si has instalado el mod través de MO.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Versión instalada del Mod. La descripción contendrá la versión actual disponible en nexo. La versión instalada sólo se establece si has instalado el mod través de MO.</span></p></body></html> - + Version Version - + Refresh Recargar - + Refresh all information from Nexus. Recargar toda la información de Nexus. - + Description Descripcion - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> - + Endorse Avalar - + Notes Notas - + Filetree Contenido - + A directory view of this mod Ficheros que contiene este mod - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Los cambios pasan inmediatamente sobre el disco, también hacen</span><span style=" font-size:8pt; font-weight:600;"> ser cuidadoso</span><span style=" font-size:8pt;">.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Los cambios pasan inmediatamente sobre el disco, también hacen</span><span style=" font-size:8pt; font-weight:600;"> ser cuidadoso</span><span style=" font-size:8pt;">.</span></p></body></html> - + Previous Anterior - + Next Siguiente - + Close Cerrar - + &Delete &Delete - + &Rename &Rename - + &Hide &Ocultar - + &Unhide &Mostrar - + &Open &Abrir - + &New Folder &Nueva Carpeta - - + + Save changes? ¿Guardar cambios? - - - Save changes to "%1"? + + + Save changes to "%1"? ¿Guardar cambios a %1? - + File Exists Existe el fichero - + A file with that name exists, please enter a new one Un fichero con ese nombre ya existe, por favor selecciona otro nombre - + failed to move file Error al mover el fichero - - failed to create directory "optional" - Error al crear el directorio "optional" + + failed to create directory "optional" + Error al crear el directorio "optional" - - + + Info requested, please wait Informacion solicitada, por favor espere - + Main Principal - + Update Actualizacion - + Optional Opcional - + Old Antiguo - + Misc Misc - + Unknown Desconocido - + Current Version: %1 Version actual: %1 - + No update available Sin actualizacion - + (description incomplete, please visit nexus) (descripción incompleta, por favor visite nexus) - - <a href="%1">Visit on Nexus</a> - <a href="%1">Visite en Nexus</a> + + <a href="%1">Visit on Nexus</a> + <a href="%1">Visite en Nexus</a> - + Failed to delete %1 Error borrando %1 - - + + Confirm Confirma - - Are sure you want to delete "%1"? - Estas seguro de querer borrar "%1"? + + Are sure you want to delete "%1"? + Estas seguro de querer borrar "%1"? - + Are sure you want to delete the selected files? Etas seguro de querer borrar los ficheros seleccionados? - - + + New Folder Nueva Carpeta - - Failed to create "%1" - Fallo al crear "%1" + + Failed to create "%1" + Fallo al crear "%1" - - + + Replace file? ¿Reemplazar archivo? - + There already is a hidden version of this file. Replace it? Ya existe una versión oculta de este archivo. Reemplazarlo? - - + + File operation failed La operación de archivo falló. - - - Failed to remove "%1". Maybe you lack the required file permissions? - Fallo al eliminar "% 1". Tal vez no tienes los permisos necesarios? + + + Failed to remove "%1". Maybe you lack the required file permissions? + Fallo al eliminar "% 1". Tal vez no tienes los permisos necesarios? - - + + failed to rename %1 to %2 Fallo al renombrar %1 a %2 - + There already is a visible version of this file. Replace it? Ya existe una versión visible de este archivo. ¿Reemplazarlo? - + Un-Hide Desocultar - + Hide Ocultar - + Name Nombre - + Please enter a name Por favor, introduzca un nombre - - + + Error Error - + Invalid name. Must be a valid file name Nombre no válido. Debe ser un nombre de archivo válido - + A tweak by that name exists Existe un ajuste con ese nombre - + Create Tweak Crear Ajuste Fino + + ModInfoForeign + + + This pseudo mod represents content managed outside MO. It isn't modified by MO. + + + ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) Esta pseudo-mod contiene archivos en el árbol de datos virtual que fue modificado (es decir, mediante el kit de construcción) @@ -3142,17 +3457,22 @@ p, li { white-space: pre-wrap; } ModInfoRegular - failed to write %1/meta.ini: %2 - fallo al escribir %1/meta.ini: % 2 + fallo al escribir %1/meta.ini: % 2 + + + + + failed to write %1/meta.ini: error %2 + - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 no contiene ningún esp/esm y ningún directorio activo (textures, meshes, interface, ...) - + Categories: <br> Categorias: <br> @@ -3200,119 +3520,124 @@ p, li { white-space: pre-wrap; } Redundante - + + Non-MO + + + + invalid inválido - - installed version: "%1", newest version: "%2" + + installed version: "%1", newest version: "%2" installed version: %1, newest version: %2 - version instalada: "%1", nueva version: "%2" + version instalada: "%1", nueva version: "%2" - - The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - La nueva versión en Nexus parece ser más antigua que la que has instalado. Esto podría significar, que la versión ha sido retirada (es decir, debido a un error) o el autor utiliza un esquema de control de versiones no estándar y que la versión más reciente es en realidad la más reciente. De cualquier manera si lo deseas, puedes "actualizar". + + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". + La nueva versión en Nexus parece ser más antigua que la que has instalado. Esto podría significar, que la versión ha sido retirada (es decir, debido a un error) o el autor utiliza un esquema de control de versiones no estándar y que la versión más reciente es en realidad la más reciente. De cualquier manera si lo deseas, puedes "actualizar". - + Categories: <br> Categorias: <br> - + Invalid name Nombre no válido. - + drag&drop failed: %1 fallo al arrastrar y soltar: %1 - + Confirm Confirma - - Are you sure you want to remove "%1"? - Estas seguro de querer borrar "%1"? + + Are you sure you want to remove "%1"? + Estas seguro de querer borrar "%1"? - + Flags Banderas - + Mod Name Nombre del Mod - + Version Versión - + Priority Prioridad - + Category Categoría - + Nexus ID Nexus IDs - + Installation Instalación - - + + unknown Desconocido - + Name of your mods Nombre de tus mods - + Version of the mod (if available) Version del mod (si esta disponible) - - Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. + + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Prioridad de instalacion de tu mod. Cuanto mas alto sea pisara los mods con menos prioridad. - + Category of the mod. Categoría del mod. - + Id of the mod as used on Nexus. Id del mod tal como se utiliza en Nexus. - + Emblemes to highlight things that might require attention. Emblemas para destacar las cosas que podrían requerir atención. - + Time this mod was installed Tiempo que fue instalado el mod @@ -3346,17 +3671,22 @@ p, li { white-space: pre-wrap; } NXMAccessManager - + Logging into Nexus Inicio de sesión en Nexus - + timeout Tiempo de espera - + + Unknown error + + + + Please check your password Por favor introduzca su contraseña @@ -3364,17 +3694,17 @@ p, li { white-space: pre-wrap; } NexusInterface - - Failed to guess mod id for "%1", please pick the correct one - Fallo adivinar Identificación del mod para "% 1", por favor elegir la correcta + + Failed to guess mod id for "%1", please pick the correct one + Fallo adivinar Identificación del mod para "% 1", por favor elegir la correcta - + empty response Respuesta vacía - + invalid response respuesta no válida @@ -3413,8 +3743,8 @@ p, li { white-space: pre-wrap; } - Failed to delete "%1" - Error al borrar "%1" + Failed to delete "%1" + Error al borrar "%1" @@ -3424,8 +3754,8 @@ p, li { white-space: pre-wrap; } - Are sure you want to delete "%1"? - Estas seguro de querer eliminar "%1"? + Are sure you want to delete "%1"? + Estas seguro de querer eliminar "%1"? @@ -3440,116 +3770,129 @@ p, li { white-space: pre-wrap; } - Failed to create "%1" - Fallo al crear "%1" + Failed to create "%1" + Fallo al crear "%1" PluginList - + Name Nombre - + Priority Prioridad - + Mod Index Índice de Mod - + Flags Banderas - - + + unknown Desconocido - + Name of your mods Nombre de tus mods - - Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. - Prioridad de carga de tu mod. Cuanto mayor sea, más "importante" es y por lo tanto sobrescribe los datos del plugins con menor prioridad. + + Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. + Prioridad de carga de tu mod. Cuanto mayor sea, más "importante" es y por lo tanto sobrescribe los datos del plugins con menor prioridad. - + The modindex determins the formids of objects originating from this mods. El índice de mod determins la forma ids de objetos que provienen de este mods. - + failed to update esp info for file %1 (source id: %2), error: %3 fallo al actualizar información del esp del archivo %1 (fuente id: %2), error: %3 - + esp not found: %1 ESP no encontrado: %1 - - + + Confirm Confirmar - + Really enable all plugins? ¿Realmente habilitar todos los plugins? - + Really disable all plugins? ¿Realmente deshabilitar todos los plugins? - + The file containing locked plugin indices is broken El fichero que contiene los índices del plugin están bloqueados o rotos - + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. Algunos de los plugins tienen nombres no válidos! Estos plugins no pueden ser cargados por el juego. Por favor, consulte mo_interface.log para ver una lista de plugins afectados y cambiarles el nombre. - + + <b>Origin</b>: %1 + + + + + Author + Autor + + + + Description + Descripcion + + BOSS dll incompatible - BOSS dll incompatible + BOSS dll incompatible - - This plugin can't be disabled (enforced by the game) + + This plugin can't be disabled (enforced by the game) Este plugin no se puede desactivar (impuesto por el juego) - Origin: %1 - Origen: %1 + Origen: %1 - + Missing Masters Maestros Desaparecidos - + Enabled Masters Activar Maestros - + failed to restore load order for %1 fallo al restaurar el orden de carga 1% @@ -3576,16 +3919,16 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> @@ -3617,64 +3960,69 @@ p, li { white-space: pre-wrap; } Fallo al crear %1 - + failed to write mod list: %1 Fallo al escribir lista de mod:s: %1 - + failed to update tweaked ini file, wrong settings may be used: %1 fallo al actualizar ajustes fichero ini, puede ser usado: %1 - + failed to create tweaked ini: %1 fallo al crear ajustes ini: %1 - - - - - + + "%1" is missing or inaccessible + "%1" no encontrado + + + + + + + invalid index %1 fallo al crear ajustes ini: %1 - - Overwrite directory couldn't be parsed + + Overwrite directory couldn't be parsed Directorio de sobrescritura no se pudo analizar - + invalid priority %1 prioridad invalida %1 - + failed to parse ini file (%1) fallo al analizar fichero ini (%1) - + failed to parse ini file (%1): %2 fallo al analizar fichero ini (%1): %2 - - - failed to modify "%1" - fallo al modificar "%1" + + + failed to modify "%1" + fallo al modificar "%1" - + Delete savegames? ¿Eliminar partidas guardadas? - - Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) - ¿Quieres borrar partidas locales guardadas? (Si seleccionas "No", los juegos salvados aparecerán de nuevo si vuelves a habilitar las partidas locales guardadas) + + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) + ¿Quieres borrar partidas locales guardadas? (Si seleccionas "No", los juegos salvados aparecerán de nuevo si vuelves a habilitar las partidas locales guardadas) @@ -3696,8 +4044,8 @@ p, li { white-space: pre-wrap; } - If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. - Si se marca, el nuevo perfil utilizará la configuración predeterminada de juego en lugar de los ajustes "globales". La configuración global son los valores que se configuran al ejecutar el lanzador del juego directamente, sin MO. + If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. + Si se marca, el nuevo perfil utilizará la configuración predeterminada de juego en lugar de los ajustes "globales". La configuración global son los valores que se configuran al ejecutar el lanzador del juego directamente, sin MO. @@ -3719,20 +4067,20 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Esta es la lista de perfiles. Cada perfil contiene su propia lista y el orden de instalación de mods habilitados (desde un fondo compartido), una configuración de esps/esms una copia de ficheros ini del juego y un filtro de partidas guardadas opcional.</p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Nota</span> Por razones técnicas, en este momento no es posible tener-órdenes de carga separadas para esps. Esto significa que no puede cargar moda.esp antes modb.esp en un perfil y al revés en otro.</p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Esta es la lista de perfiles. Cada perfil contiene su propia lista y el orden de instalación de mods habilitados (desde un fondo compartido), una configuración de esps/esms una copia de ficheros ini del juego y un filtro de partidas guardadas opcional.</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Nota</span> Por razones técnicas, en este momento no es posible tener-órdenes de carga separadas para esps. Esto significa que no puede cargar moda.esp antes modb.esp en un perfil y al revés en otro.</p></body></html> @@ -3752,22 +4100,22 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Los juegos de Oblivion, Fallout 3 y Fallout NV contienen un error que impide que la textura y los sustitutos de la malla (es decir: todas las modificaciones de las mallas y texturas que ya están en el juego) funcionen.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">El Mod Organizer utiliza una solución llamada &quot;BSA redirección&quot; (google es tu amigo) para solucionar este problema de forma fiable y sin más trabajo. Basta con activarlo y olvidarse.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Con Skyrim este error parece corregido, pero si un mod se activa todavía depende de las fechas de archivo. Por lo tanto, todavía tiene sentido activar esto.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Los juegos de Oblivion, Fallout 3 y Fallout NV contienen un error que impide que la textura y los sustitutos de la malla (es decir: todas las modificaciones de las mallas y texturas que ya están en el juego) funcionen.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">El Mod Organizer utiliza una solución llamada &quot;BSA redirección&quot; (google es tu amigo) para solucionar este problema de forma fiable y sin más trabajo. Basta con activarlo y olvidarse.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Con Skyrim este error parece corregido, pero si un mod se activa todavía depende de las fechas de archivo. Por lo tanto, todavía tiene sentido activar esto.</span></p></body></html> @@ -3834,7 +4182,7 @@ p, li { white-space: pre-wrap; } - Archive invalidation isn't required for this game. + Archive invalidation isn't required for this game. Invalidación de archivo no es necesaria para este juego. @@ -3885,8 +4233,8 @@ p, li { white-space: pre-wrap; } - This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? - Este perfil que estás a punto de suprimir parece estar roto o la ruta no es válida. Estoy a punto de suprimir la carpeta siguiente: "%1". ¿Continuar? + This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? + Este perfil que estás a punto de suprimir parece estar roto o la ruta no es válida. Estoy a punto de suprimir la carpeta siguiente: "%1". ¿Continuar? @@ -3931,23 +4279,23 @@ p, li { white-space: pre-wrap; } - invalid field name "%1" - nombre de campo no válido "%1" + invalid field name "%1" + nombre de campo no válido "%1" - invalid type for "%1" (should be integer) - tipo no válido para "%1" (debe ser un número entero) + invalid type for "%1" (should be integer) + tipo no válido para "%1" (debe ser un número entero) - invalid type for "%1" (should be string) - tipo no válido para "%1" (debe ser string) + invalid type for "%1" (should be string) + tipo no válido para "%1" (debe ser string) - invalid type for "%1" (should be float) - tipo no válido para "%1" (debe ser float) + invalid type for "%1" (should be float) + tipo no válido para "%1" (debe ser float) @@ -3956,13 +4304,13 @@ p, li { white-space: pre-wrap; } - field not set "%1" - campo no ajustado "%1" + field not set "%1" + campo no ajustado "%1" - invalid character in field "%1" - carácter inválido en el ancho del campo "%1" + invalid character in field "%1" + carácter inválido en el ancho del campo "%1" @@ -4010,7 +4358,7 @@ p, li { white-space: pre-wrap; } Failed to deactivate script extender loading - Fallo al desactivar el "Script Extender" + Fallo al desactivar el "Script Extender" @@ -4056,87 +4404,91 @@ p, li { white-space: pre-wrap; } Fallo al configurar la carga por proxy-dll - + Permissions required Se requieren permisos - - The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. - La cuenta de usuario actual no tiene los permisos de acceso requeridos para ejecutar Mod Organizer. Los cambios necesarios se pueden hacer de forma automática (el directorio MO hará escritura para la cuenta de usuario actual). Se le pedirá ejecutar "helper.exe" con derechos administrativos. + + The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. + La cuenta de usuario actual no tiene los permisos de acceso requeridos para ejecutar Mod Organizer. Los cambios necesarios se pueden hacer de forma automática (el directorio MO hará escritura para la cuenta de usuario actual). Se le pedirá ejecutar "helper.exe" con derechos administrativos. - - + + Woops Woops - + ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened ¡ModOrganizer se ha estrellado! ¿Se debe crear un archivo de diagnóstico? Si me envía el fichero (%1) a sherb@gmx.net, el error es mucho más probable que se arregle. Por favor, incluya una breve descripción de lo que estaba haciendo cuando ocurrió el accidente - + ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1 ¡ModOrganizer se ha estrellado! Lamentablemente no fue capaz de escribir un archivo de diagnóstico: %1 - - + + Mod Organizer Mod Organizer - + An instance of Mod Organizer is already running Ya se está ejecutando una instancia de Mod Organizer - - No game identified in "%1". The directory is required to contain the game binary and its launcher. - Juego no identificado en "%1". Se requiere que el directorio contenga el binario del juego y su lanzador. + + No game identified in "%1". The directory is required to contain the game binary and its launcher. + Juego no identificado en "%1". Se requiere que el directorio contenga el binario del juego y su lanzador. - - + + Please select the game to manage Por favor seleccione el juego - - Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) + + Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) Por favor selecciona la edición del juego que tienes (MO no puede iniciar el juego correctamente si esto está mal ajustado!) - - Please use "Help" from the toolbar to get usage instructions to all elements - Por favor utilice "Ayuda" en la barra superior para obtener informacion sobre todos los elementos + + failed to start application: %1 + - - + + Please use "Help" from the toolbar to get usage instructions to all elements + Por favor utilice "Ayuda" en la barra superior para obtener informacion sobre todos los elementos + + + + <Manage...> <Definir...> - + failed to parse profile %1: %2 no se pudo analizar el perfil % 1: %2 - - - failed to find "%1" + + failed to find "%1" fallo al encontrar %1 - + failed to access %1 Fallo al acceder %1 - + failed to set file time %1 Fallo al definir la hora al fihcero %1 @@ -4147,8 +4499,9 @@ p, li { white-space: pre-wrap; } - "%1" is missing - "%1" no encontrado + "%1" is missing or inaccessible + "%1" is missing + "%1" no encontrado @@ -4174,62 +4527,62 @@ p, li { white-space: pre-wrap; } Fallo al abrir %1 - + Script Extender Script Extender - + Proxy DLL Proxy DLL - - failed to spawn "%1" - Fallo al crear "%1" + + failed to spawn "%1" + Fallo al crear "%1" - + Elevation required Elevación requerida - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if -"%1" +"%1" can be installed to work without elevation. Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system) Este proceso require elevación tal iniciar. Este es un riesgo potencial para la seguridad, así que aconsejo vivamente investigarlo -"%1" +"%1" puede ser instalado para trabajar sin elevación. ¿Comenzar elevación de todos modos? (se le preguntará si desea permitir a Mod Organizer.exe realizar cambios en el sistema) - - failed to spawn "%1": %2 - Fallo al crear "%1": %2 + + failed to spawn "%1": %2 + Fallo al crear "%1": %2 - - "%1" doesn't exist - "%1% no existe + + "%1" doesn't exist + "%1% no existe - - failed to inject dll into "%1": %2 - Fallo al injectar la dll en "%1": %2 + + failed to inject dll into "%1": %2 + Fallo al injectar la dll en "%1": %2 - - failed to run "%1" + + failed to run "%1" Fallo al abrir %1 - + failed to open temporary file Fallo al abrir el archivo temporal @@ -4342,8 +4695,8 @@ puede ser instalado para trabajar sin elevación. - failed to open "%1" for writing - Fallo al abrir "%1 para escritura + failed to open "%1" for writing + Fallo al abrir "%1 para escritura @@ -4368,79 +4721,79 @@ puede ser instalado para trabajar sin elevación. SelfUpdater - archive.dll not loaded: "%1" - archive.dll no cargado: "%1" + archive.dll not loaded: "%1" + archive.dll no cargado: "%1" - - - - + + + + Update Actualización - + An update is available (newest version: %1), do you want to install it? Hay disponible una actualización (versión más reciente: %1), desea instalarlo? - + Download in progress Descarga en progreso - + Download failed: %1 Fallo en la descarga: %1 - + Failed to install update: %1 No se pudo instalar la actualización: %1 - - failed to open archive "%1": %2 - error al abrir el archivo "%1": %2 + + failed to open archive "%1": %2 + error al abrir el archivo "%1": %2 - + failed to move outdated files: %1. Please update manually. Fallo al mover archivos obsoletos: %1. Por favor, actualice manualmente. - + Update installed, Mod Organizer will now be restarted. Actualización instalada, Ahora se reiniciará la Mod Organizer. - + Error Error - + Failed to parse response. Please report this as a bug and include the file mo_interface.log. No se ha podido analizar la respuesta. Por favor, informa de este error e incluir archivo mo_interface.log. - + No incremental update available for this version, the complete package needs to be downloaded (%1 kB) Ninguna actualización incremental disponible para esta versión, el paquete completo tiene que ser descargado (%1 kB) - + no file for update found. Please update manually. ningún archivo de actualización encontrado. Por favor, actualice manualmente. - + Failed to retrieve update information: %1 Fallo al recuperar información de actualización: %1 - + No download server available. Please try again later. No hay ningún servidor de descarga disponible. Por favor, inténtelo de nuevo más tarde. @@ -4448,18 +4801,18 @@ puede ser instalado para trabajar sin elevación. Settings - - - attempt to store setting for unknown plugin "%1" - tratando de almacenar la configuración para plugin desconocido "%1" + + + attempt to store setting for unknown plugin "%1" + tratando de almacenar la configuración para plugin desconocido "%1" - + Confirm Confirmar - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? ¡Cambiar el directorio mod afecta a todos los perfiles! Mods que no están presentes (o de nombres diferentes) en la nueva ubicación se desactivarán en todos los perfiles. No hay manera de deshacer esto a menos que se realice la copia de seguridad de los perfiles manualmente. ¿Proceder? @@ -4488,16 +4841,16 @@ puede ser instalado para trabajar sin elevación. - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Idioma de pantalla. Esto sólo displaya idiomas para los que tienen una traducción instalada.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Idioma de pantalla. Esto sólo displaya idiomas para los que tienen una traducción instalada.</span></p></body></html> @@ -4521,15 +4874,15 @@ p, li { white-space: pre-wrap; } - Decides the amount of data printed to "ModOrganizer.log" - Decide la cantidad de datos impresos a "ModOrganizer.log" + Decides the amount of data printed to "ModOrganizer.log" + Decide la cantidad de datos impresos a "ModOrganizer.log" - Decides the amount of data printed to "ModOrganizer.log". -"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. - Decide la cantidad de datos impresos a "ModOrganizer.log". -"Depurar" produce información muy útil para encontrar problemas. Generalmente, no hay impacto notable en el rendimiento, pero el fichero puede llegar a ser bastante grande. Si esto es un problema que puedes preferir el nivel "Info" para uso regluar. En el nivel "Error" el fichero de registro por lo general permanece vacío. + Decides the amount of data printed to "ModOrganizer.log". +"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. + Decide la cantidad de datos impresos a "ModOrganizer.log". +"Depurar" produce información muy útil para encontrar problemas. Generalmente, no hay impacto notable en el rendimiento, pero el fichero puede llegar a ser bastante grande. Si esto es un problema que puedes preferir el nivel "Info" para uso regluar. En el nivel "Error" el fichero de registro por lo general permanece vacío. @@ -4569,7 +4922,7 @@ p, li { white-space: pre-wrap; } - Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). + Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). Directorio donde se almacenan los mods. Tenga en cuenta que el cambio de esto romperá todas las asociaciones de perfiles con los mods que no existen en la nueva ubicación (con el mismo nombre). @@ -4582,297 +4935,340 @@ p, li { white-space: pre-wrap; } Cache Directory Directorio de Caché + + + User interface + + + If checked, the download interface will be more compact. + + + + + Compact Download Interface + + + + + If checked, the download list will display meta information instead of file names. + + + + + Download Meta Information + + + + Reset stored information from dialogs. Reiniciar la información almacenada de los diálogos. - - This will make all dialogs show up again where you checked the "Remember selection"-box. - Esto hará que todos los diálogos se vuelven a mostrar al marcar la opción "Recordar selección"-box. + + This will make all dialogs show up again where you checked the "Remember selection"-box. + Esto hará que todos los diálogos se vuelven a mostrar al marcar la opción "Recordar selección"-box. - + Reset Dialogs Restablecer Diálogos - - + + Modify the categories available to arrange your mods. Modificar las categorías disponibles para organizar tus mods. - + Configure Mod Categories Configurar categorías Mod - - + + Nexus Nexus - + Allows automatic log-in when the Nexus-Page for the game is clicked. Permite el incio automatico en Nexus al seleccionar el juego. - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Permite registro de entrada automático cuando se hace clic en la Página-Nexus para el juego. Ten en cuenta que la ofuscación con la que la contraseña se almacena en Modorganizer.ini no es muy fuerte. Si te preocupa que alguien pueda robar tu contraseña, no la guardes aquí.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Permite registro de entrada automático cuando se hace clic en la Página-Nexus para el juego. Ten en cuenta que la ofuscación con la que la contraseña se almacena en Modorganizer.ini no es muy fuerte. Si te preocupa que alguien pueda robar tu contraseña, no la guardes aquí.</span></p></body></html> - + If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic. Si está activada y si se introducen las credenciales correctas, inicia una sesión en Nexus (para navegar y descargar) es automático. - + Automatically Log-In to Nexus Inicio automatico en Nexus - + Username Usuario - + Password Contraseña - + Disable automatic internet features Deshabilitar funciones automáticas de Internet - + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) Deshabilita funciones automáticas de Internet. Esto no afecta a las funciones que se invocan explícitamente por el usuario (como el control de mods para las actualizaciones, avalar, abrir el navegador web) - + Offline Mode Modo Desconectado - + Use a proxy for network connections. Utilizar un proxy para las conexiones de red. - + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. Utilizar un proxy para las conexiones de red. Esto utiliza la configuración de todo el sistema que puede configurarse en Internet Explorer. Ten en cuenta que MO se iniciará unos segundos más lento en algunos sistemas cuando se utiliza un proxy. - + Use HTTP Proxy (Uses System Settings) Usar HTTP Proxy (Usa configuración del sistema) - - Associate with "Download with manager" links - Asociar con "Download Manager" links + + Associate with "Download with manager" links + Asociar con "Download Manager" links - + Known Servers (updated on download) Servidores conocidos (descarga actualizada) - + Preferred Servers (Drag & Drop) Servidores preferidos (Arrastrar y soltar) - + Plugins Plugins - + Author: Autor: - + Version: Versión: - + Description: Descripción - + Key Tecla - + Value Valor - + Blacklisted Plugins (use <del> to remove): Lista negra de Plugins (usa <supr> para eliminar): - + Workarounds Soluciones - + Steam App ID Steam App ID - + The Steam AppID for your game El AppID de tu juego - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">El valor predeterminado para esto es el App ID de la &quot;regular &quot; versión por lo que en la mayoría de los casos, debe ser fijado.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si piensas que tienes una versión diferente (GotY o algo así), sigue estos pasos para llegar a la id:</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Vaya a la biblioteca de juegos en steam</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. haz clic derecho en el juego que necesita el id para elegir y en </span><span style=" font-size:8pt; font-weight:600;">Crear acceso directo al escritorio</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. haz clic en el acceso directo recién creado en el escritorio y selecciona </span><span style=" font-size:8pt; font-weight:600;">Propiedades</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. en el campo URL deberías ver algo como esto: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 es el ID que estás buscando.</span></p></body></html> - - - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">El valor predeterminado para esto es el App ID de la &quot;regular &quot; versión por lo que en la mayoría de los casos, debe ser fijado.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si piensas que tienes una versión diferente (GotY o algo así), sigue estos pasos para llegar a la id:</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Vaya a la biblioteca de juegos en steam</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. haz clic derecho en el juego que necesita el id para elegir y en </span><span style=" font-size:8pt; font-weight:600;">Crear acceso directo al escritorio</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. haz clic en el acceso directo recién creado en el escritorio y selecciona </span><span style=" font-size:8pt; font-weight:600;">Propiedades</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. en el campo URL deberías ver algo como esto: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 es el ID que estás buscando.</span></p></body></html> + + + Load Mechanism Mecamismo de carga - + Select loading mechanism. See help for details. Selecciona la forma de cargar. Mira la ayuda para detalles. - + Mod Organizer needs a dll to be injected into the game so all mods are visible to it. There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. *Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. -*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. +*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. -If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. +If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. Mod Organizer necesita una dll que se inyecta en el juego para que todos los mods sean visibles a ella. Hay varios medios de hacer esto: *Mod Organizer* (Defecto en este modo el propio Mod Organizer inyecta la dll. La desventaja es que siempre tienes que iniciar el juego a través de MO o un enlace creado por. *Script Extender* En este modo, MO se instala como Script Extender (OBSE, FOSE, NVSE, skse) Plugin. *Proxy DLL* En este modo, MO sustituye a uno de los archivos DLL del juego con uno que carga MO (y el archivo DLL original, por supuesto). Esto sólo funcionará con los juegos de Steam y sólo se ha probado con Skyrim. Utilice esta opción sólo si los otros mecanismos no funcionan. -Si utilizas la versión Steam de Oblivion por defecto NO funcionará. En este caso, por favor, instala obse y usa "Script Extender" como mecanismo de carga. También no podras iniciar Oblivion desde MO. En su lugar, usa MO sólo para configurar los mods, a continuación, comenzar Oblivion a través de Steam. +Si utilizas la versión Steam de Oblivion por defecto NO funcionará. En este caso, por favor, instala obse y usa "Script Extender" como mecanismo de carga. También no podras iniciar Oblivion desde MO. En su lugar, usa MO sólo para configurar los mods, a continuación, comenzar Oblivion a través de Steam. - + NMM Version NMM Version - + The Version of Nexus Mod Manager to impersonate. La versión de Nexus Mod Manager para suplantar. - + Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. -On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. -Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. +On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. +Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. -tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. +tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. Mod Organizer utiliza una API proporcionada por Nexus para proporcionar características como la comprobación de actualizaciones y descarga de archivos. Por desgracia, esta API no ha sido puesta a disposición oficialmente a terceros, como MO por lo que tenemos que pasar por el Nexus Mod Manager para ser permitido. En la parte superior de Nexus ha utilizado la identificación de los clientes para bloquear versiones no actualizadas del NMM y obligar a los usuarios a actualizarlo. Esto significa que la OM también tiene que hacerse pasar por la nueva versión de NMM aunque MO no necesita una actualización. Por lo tanto, puedes configurar la versión de identificar como aquí. -Ten en cuenta que MO sí identifica a sí misma como MO al servidor web, no está mintiendo acerca de lo que es. Simplemente es la adición de una versión NMM "compatible" con el agente de usuario. +Ten en cuenta que MO sí identifica a sí misma como MO al servidor web, no está mintiendo acerca de lo que es. Simplemente es la adición de una versión NMM "compatible" con el agente de usuario. tl;dr-version: Si Nexus-features no funciona, introduzca el número de la versión actual de NMM aquí y vuelva a intentarlo. - + Enforces that inactive ESPs and ESMs are never loaded. Se asegura que no se cargan nunca los ESPs y ESMs inactivos. - - It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. -I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. + + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. +I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. Parece que los juegos ocasionalmente cargan archivos ESP o ESM, incluso si ellos todavía no se ha activado como plugins. No, pero sabe cuáles son las circunstancias, pero informes de usuario implican en algunos casos no deseados. Si esto se comprueba, ESPs ESMs no marcadas en la lista son invisibles para el juego y no se pueden cargar. - + Hide inactive ESPs/ESMs Ocultar ESPs/ESMs inactivos - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Si está marcado, los ficheros (es decir, ESP, ESM y bsas) pertenecientes al núcleo del juego no se pueden desactivar en la interfaz de usuario. (por defecto: activado) - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. Si está marcado, los archivos (es decir, esps, esms y bsas) pertenecientes al núcleo del juego no se pueden desactivar en la interfaz de usuario. (por defecto: activado) Desactiva esta opción si deseas utilizar Mod Organizer con conversiones totales (como Nehrim) pero ten en cuenta que el juego se colgará si algún archivo necesario no están habilitados. - + Force-enable game files Fuerza a habilitar archivos del juego - - + + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. + + + + + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. +However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. + +If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature. + + + + + Display mods installed outside MO + + + + + For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. For the other games this is not a sufficient replacement for AI! Para Skyrim, esto puede ser usado en lugar del Archivo invalidación. Se debe marcar AI redundante para todos los perfiles. Para el resto de los juegos no es un sustituto suficiente para AI - + Back-date BSAs Fecha Respaldo BSAs - + These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. Estas son soluciones para los problemas con Mod Organizer. Por favor, asegúrese de leer el texto de ayuda antes de cambiar nada aquí. @@ -4898,8 +5294,8 @@ Para el resto de los juegos no es un sustituto suficiente para AI - This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? - Esto hará que todos los diálogos se vuelven a mostrar cuando marcó la opción "Recordar selección"-box. ¿Desea continuar? + This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? + Esto hará que todos los diálogos se vuelven a mostrar cuando marcó la opción "Recordar selección"-box. ¿Desea continuar? @@ -4945,10 +5341,14 @@ Para el resto de los juegos no es un sustituto suficiente para AI - failed to connect to running instance: %1 Error al conectarse a la instancia en ejecución: %1 + + + failed to communicate with running instance: %1 + + failed to receive data from secondary instance: %1 @@ -4974,7 +5374,7 @@ Para el resto de los juegos no es un sustituto suficiente para AI - <don't sync> + <don't sync> <No sincronizar> @@ -5082,8 +5482,8 @@ C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves - Overwrite the file "%1" - Sobrescribir el fichero "%1" + Overwrite the file "%1" + Sobrescribir el fichero "%1" @@ -5096,18 +5496,18 @@ C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves - Copy all save games of character "%1" to the profile? - Copiar todos los caracteres del juego salvado "%1" para el perfil? + Copy all save games of character "%1" to the profile? + Copiar todos los caracteres del juego salvado "%1" para el perfil? - Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - Mover todas las partidas guardadas "%1" para la localización global? Tenga en cuenta que esto se hace un lío con el número consecutivo de juegos salvados. + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + Mover todas las partidas guardadas "%1" para la localización global? Tenga en cuenta que esto se hace un lío con el número consecutivo de juegos salvados. - Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - Mover todas las partidas guardadas "%1" para la localización global? Tenga en cuenta que esto se hace un lío con el número consecutivo de juegos salvados. + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + Mover todas las partidas guardadas "%1" para la localización global? Tenga en cuenta que esto se hace un lío con el número consecutivo de juegos salvados. diff --git a/src/organizer_fr.ts b/src/organizer_fr.ts index 68caa4e1..4671d9e8 100644 --- a/src/organizer_fr.ts +++ b/src/organizer_fr.ts @@ -1,5 +1,50 @@ + + + AboutDialog + + + + About + + + + + Revision: + + + + + Used Software + + + + + Credits + + + + + Translators + + + + + Others + + + + + Close + Fermer + + + + No license + + + ActivateModsDialog @@ -14,22 +59,22 @@ - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ceci est une liste des fichiers ESPs et ESMs actifs lors de la création de la sauvegarde.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pour chaque esp, la colonne de droite contient le (ou les) mod(s) pouvant être activé(s) afin de rendre les esps/esms manquants disponibles.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si vous cliquez le bouton [OK], tous les mods sélectionnés dans les colonnes de droite et tous les esps manquants qui deviendront disponibles seront activés.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ceci est une liste des fichiers ESPs et ESMs actifs lors de la création de la sauvegarde.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pour chaque esp, la colonne de droite contient le (ou les) mod(s) pouvant être activé(s) afin de rendre les esps/esms manquants disponibles.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si vous cliquez le bouton [OK], tous les mods sélectionnés dans les colonnes de droite et tous les esps manquants qui deviendront disponibles seront activés.</span></p></body></html> @@ -52,7 +97,7 @@ p, li { white-space: pre-wrap; } BAIN Package Installer - Installateur de paquet BAIN ("Wrye Bash" et assimilés) + Installateur de paquet BAIN ("Wrye Bash" et assimilés) @@ -72,9 +117,9 @@ p, li { white-space: pre-wrap; } Components of this package. -If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. +If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. Composants de ce paquet. -Si un composant est nommée "00 Core"; il est habituellement nécessaire. Les options sont classées par priorités, telles que définies par l'auteur. +Si un composant est nommée "00 Core"; il est habituellement nécessaire. Les options sont classées par priorités, telles que définies par l'auteur. @@ -109,6 +154,29 @@ Si un composant est nommée "00 Core"; il est habituellement nécessaire. Les op Annuler + + BrowserDialog + + + Some Page + + + + + Search + + + + + new + + + + + failed to start download + + + CategoriesDialog @@ -129,7 +197,7 @@ Si un composant est nommée "00 Core"; il est habituellement nécessaire. Les op Internal ID for the category. The categories a mod belongs to are stored by this ID. It is recommended you use new IDs for categories you add instead of re-using existing ones. - ID interne de la catégorie. Les catégories auxquelles un mod appartient sont stockées grâce à cet ID. Il est recommandé d'utiliser de nouvelles ID pour les catégories que vous ajoutez plutôt que de réutiliser celles déjà existantes. + ID interne de la catégorie. Les catégories auxquelles un mod appartient sont stockées grâce à cet ID. Il est recommandé d'utiliser de nouvelles ID pour les catégories que vous ajoutez plutôt que de réutiliser celles déjà existantes. @@ -140,7 +208,7 @@ Si un composant est nommée "00 Core"; il est habituellement nécessaire. Les op Name of the Categorie used for display. - Nom de la catégorie, tel qu'il sera affiché. + Nom de la catégorie, tel qu'il sera affiché. @@ -150,24 +218,24 @@ Si un composant est nommée "00 Core"; il est habituellement nécessaire. Les op Comma-Separated list of Nexus IDs to be matched to the internal ID. - Liste séparée par des virgules des IDs Nexus qui seront assignées à l'ID interne. + Liste séparée par des virgules des IDs Nexus qui seront assignées à l'ID interne. - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Vous pouvez assigner une ou plusieurs catégories Nexus à une ID interne. Lorsqu'un mod est téléchargé d'une page Nexus, Mod Organizer (MO) tentera de convertir la catégorie définie sur Nexus en une catégorie disponible dans celui-ci.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pour connaître les IDs de catégories utilisées sur Nexus, visitez la liste des catégories sur le site et survolez les liens qui s'y trouvent.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Vous pouvez assigner une ou plusieurs catégories Nexus à une ID interne. Lorsqu'un mod est téléchargé d'une page Nexus, Mod Organizer (MO) tentera de convertir la catégorie définie sur Nexus en une catégorie disponible dans celui-ci.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pour connaître les IDs de catégories utilisées sur Nexus, visitez la liste des catégories sur le site et survolez les liens qui s'y trouvent.</span></p></body></html> @@ -177,7 +245,7 @@ p, li { white-space: pre-wrap; } If set, the category is defined as a sub-category of another one. Parent ID needs to be a valid category ID. - Si présente, la catégorie est définie comme une sous-catégorie du parent. L'ID parent doit être une ID de catégorie valide. + Si présente, la catégorie est définie comme une sous-catégorie du parent. L'ID parent doit être une ID de catégorie valide. @@ -199,13 +267,13 @@ p, li { white-space: pre-wrap; } - This feature may not work unless you're logged in with Nexus + This feature may not work unless you're logged in with Nexus Cette fonction pourrais être inutilisable à moins que vous soyez connecté à Nexus Username - Nom d'utilisateur + Nom d'utilisateur @@ -226,7 +294,7 @@ p, li { white-space: pre-wrap; } DirectoryRefresher - + failed to read bsa: %1 Échec de lecture bsa: %1 @@ -234,24 +302,29 @@ p, li { white-space: pre-wrap; } DownloadList - + Name Nom - + Filetime Date du fichier - + Done Terminé - - Information missing, please select "Query Info" from the context menu to re-retrieve. - Information manquante; veuillez sélectionner "Demander info" dans le menu contextuel pour les récupérer. + + Information missing, please select "Query Info" from the context menu to re-retrieve. + Information manquante; veuillez sélectionner "Demander info" dans le menu contextuel pour les récupérer. + + + + pending download + @@ -264,26 +337,26 @@ p, li { white-space: pre-wrap; } - - + + Done - Double Click to install Terminé - Double-cliquer pour installer - - + + Paused - Double Click to resume En pause - Double-cliquez pour reprendre - - + + Installed - Double Click to re-install Installé - Double-cliquer pour réinstaller - - + + Uninstalled - Double Click to re-install Désinstallé - Double-cliquer pour réinstaller @@ -304,6 +377,16 @@ p, li { white-space: pre-wrap; } DownloadListWidgetCompactDelegate + + + < mod %1 file %2 > + + + + + Pending + + Paused @@ -335,95 +418,95 @@ p, li { white-space: pre-wrap; } Terminé - - - - + + + + Are you sure? Êtes-vous certain? - + This will remove all finished downloads from this list and from disk. Ceci supprimera tous les téléchargements complétés de la liste et du disque. - + This will remove all installed downloads from this list and from disk. Ceci supprimera tous les téléchargements installés de cette liste et du disque. - + This will permanently remove all finished downloads from this list (but NOT from disk). Ceci supprimera tous les téléchargements terminés de cette liste (mais PAS du disque). - + This will permanently remove all installed downloads from this list (but NOT from disk). Ceci supprimera tous les téléchargements installés de cette liste (mais PAS du disque). - + Install Installer - + Query Info Demander info - + Delete Supprimer - + Un-Hide - + - + Remove from View Enlever de la liste - + Cancel Annuler - + Pause Pause - + Remove Supprimer - + Resume Reprendre - + Delete Installed... Supprimer ceux installés... - + Delete All... Tout supprimer - + Remove Installed... Supprimer ceux installés... - + Remove All... Tout supprimer... @@ -431,105 +514,115 @@ p, li { white-space: pre-wrap; } DownloadListWidgetDelegate - + + < mod %1 file %2 > + + + + + Pending + + + + Fetching Info 1 Récupération des informations 1 - + Fetching Info 2 Récupération des informations 2 - - - - + + + + Are you sure? Êtes-vous certain? - + This will remove all finished downloads from this list and from disk. Ceci supprimera tous les téléchargements complétés de la liste et du disque. - + This will remove all installed downloads from this list and from disk. Ceci supprimera tous les téléchargements installés de la liste et du disque. - + This will remove all finished downloads from this list (but NOT from disk). Ceci supprimera tous les téléchargements complétés de cette liste (mais PAS du disque). - + This will remove all installed downloads from this list (but NOT from disk). Ceci supprimera tous les téléchargements installés de cette liste (mais PAS du disque). - + Install Installer - + Query Info Récupérer info - + Delete Supprimer - + Un-Hide - + - + Remove from View Enlever de la liste - + Cancel Annuler - + Pause Mettre en pause - + Remove Enlever - + Resume Continuer - + Delete Installed... Supprimer ceux installés... - + Delete All... Tout supprimer... - + Remove Installed... Enlever de la liste ceux installés... - + Remove All... Enlever tout de la liste... @@ -537,116 +630,173 @@ p, li { white-space: pre-wrap; } DownloadManager - - failed to rename "%1" to "%2" - Impossible de renommer "%1" en "%2" + + failed to rename "%1" to "%2" + Impossible de renommer "%1" en "%2" - + + Memory allocation error (in refreshing directory). + + + + Download again? Télécharger à nouveau ? - + A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name. Un fichier avec le même nom a déjà été téléchargé. Voulez vous le télécharger à nouveau ? Le nouveau fichier aura un nom différent. - + failed to download %1: could not open output file: %2 - impossible de télécharger %1: impossible d'écrire le fichier: %2 + impossible de télécharger %1: impossible d'écrire le fichier: %2 - + Wrong Game - + - - The download link is for a mod for "%1" but this instance of MO has been set up for "%2". - + + The download link is for a mod for "%1" but this instance of MO has been set up for "%2". + - - - - - - - - - - - + + - - + + + + + + + + + + + + + invalid index index invalide - + failed to delete %1 impossible de supprimer %1 - + failed to delete meta file for %1 impossible de supprimer le méta-fichier pour %1 - - - - - - + + + + + + invalid index %1 index invalide %1 - + + No known download urls. Sorry, this download can't be resumed. + + + + Please enter the nexus mod id - Veuillez entre l'ID Nexus du mod + Veuillez entre l'ID Nexus du mod - + Mod ID: ID du mod: - + + Main + Principal + + + + Update + + + + + Optional + Optionnel + + + + Old + Ancien + + + + Misc + Divers + + + + Unknown + Inconnu + + + + Memory allocation error (in processing progress event). + + + + + Memory allocation error (in processing downloaded data). + + + + Information updated Information mise à jour - - + + No matching file found on Nexus! Maybe this file is no longer available or it was renamed? - Aucun fichier correspondant trouvé sur Nexus! Peut-être ce fichier n'est-il plus disponible ou a été renommé? + Aucun fichier correspondant trouvé sur Nexus! Peut-être ce fichier n'est-il plus disponible ou a été renommé? - + No file on Nexus matches the selected file by name. Please manually choose the correct one. - Aucun fichier sur Nexus ne correspond au nom du fichier sélectionné. Veuillez s'il-vous-plaît sélectionner le bon manuellement. + Aucun fichier sur Nexus ne correspond au nom du fichier sélectionné. Veuillez s'il-vous-plaît sélectionner le bon manuellement. - + No download server available. Please try again later. Aucun serveur de téléchargement disponible. Veuillez réessayer plus tard. - + Failed to request file info from nexus: %1 - Impossible de demander l'info du fichier sur Nexus: %1 + Impossible de demander l'info du fichier sur Nexus: %1 + + + + Download failed. Server reported: %1 + - + Download failed: %1 (%2) Téléchargement échoué: %1 (%2) - + failed to re-open %1 Échec lors de la tentative de réouverture %1 @@ -698,7 +848,7 @@ p, li { white-space: pre-wrap; } Browse filesystem for the executable to run. - Parcourir le système de fichiers pour l'exécutable à lancer + Parcourir le système de fichiers pour l'exécutable à lancer @@ -725,15 +875,15 @@ p, li { white-space: pre-wrap; } Allow the Steam AppID to be used for this executable to be changed. - Permet de modifier l'AppID Steam à utiliser pour cet exécutable. + Permet de modifier l'AppID Steam à utiliser pour cet exécutable. Allow the Steam AppID to be used for this executable to be changed. Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game. Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID. This overwrite is already preconfigured. - Permet de modifier l'AppID Steam à utiliser pour cet exécutable. -Chaque jeu ou utilitaire distribué à travers Steam possède un identifiant (ID) unique. MO à besoin de connaitre cet ID pour démarrer ces programmes directement, sinon ceux-ci le seront par Steam et MO ne fonctionnera pas. Par défaut, MO utilisera l'AppID du jeu. + Permet de modifier l'AppID Steam à utiliser pour cet exécutable. +Chaque jeu ou utilitaire distribué à travers Steam possède un identifiant (ID) unique. MO à besoin de connaitre cet ID pour démarrer ces programmes directement, sinon ceux-ci le seront par Steam et MO ne fonctionnera pas. Par défaut, MO utilisera l'AppID du jeu. Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creation Kit pour Skyrim, qui possède sa propre AppID. Cette modification est déjà pré-configurée. @@ -744,21 +894,21 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat Steam AppID to use for this executable that differs from the games AppID. - l'AppID Steam utilisé pour cet exécutable est différent des AppID de jeux. + l'AppID Steam utilisé pour cet exécutable est différent des AppID de jeux. Steam AppID to use for this executable that differs from the games AppID. Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game (usually 72850). Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID (usually 202480). This overwrite is already preconfigured. - L'AppID Steam à utiliser pour cet exécutable, différente de l'AppID du jeu. -Chaque jeu ou utilitaire distribué à travers Steam possède un identifiant (ID) unique. MO à besoin de connaitre cet ID pour démarrer ces programmes directement, sinon ceux-ci le seront par Steam et MO ne fonctionnera pas. Par défaut, MO utilisera l'AppID du jeu (normalement 72850). + L'AppID Steam à utiliser pour cet exécutable, différente de l'AppID du jeu. +Chaque jeu ou utilitaire distribué à travers Steam possède un identifiant (ID) unique. MO à besoin de connaitre cet ID pour démarrer ces programmes directement, sinon ceux-ci le seront par Steam et MO ne fonctionnera pas. Par défaut, MO utilisera l'AppID du jeu (normalement 72850). Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creation Kit pour Skyrim, qui possède son propre AppID (normalement 202480). Cette modification est déjà pré-configurée. - + If checked, MO will be closed once the specified executable is run. Si cochée, MO sera fermé une fois que le programme sélectionné sera démarré. @@ -775,7 +925,7 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat - + Add Ajouter @@ -791,47 +941,64 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat Enlever - + + Close + Fermer + + + Select a binary Choisir un exécutable - + Executable (%1) Executable (%1) - + Java (32-bit) required Java (32-bit) nécessaire - + MO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary. - MO nécessite java 32-bit pour fonctionner. Si vous l'avez déjà installé, selectionnez le javaw.exe de son installation comme binaire. + MO nécessite java 32-bit pour fonctionner. Si vous l'avez déjà installé, selectionnez le javaw.exe de son installation comme binaire. - + Select a directory Sélectionnez un répertoire - + Confirm Confirmer - - Really remove "%1" from executables? - Êtes-vous sûr de vouloir retirer "%1" des programmes ? + + Really remove "%1" from executables? + Êtes-vous sûr de vouloir retirer "%1" des programmes ? - + Modify Modifier - + + + Save Changes? + + + + + + You made changes to the current executable, do you want to save them? + + + + MO must be kept running or this application will not work correctly. MO doit continuer à fonctionner ou cette application ne fonctionnera pas correctement. @@ -858,7 +1025,7 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat Find next occurence from current file position. - Rechercher le suivant à partir de l'emplacement présent. + Rechercher le suivant à partir de l'emplacement présent. @@ -878,7 +1045,7 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat FOMOD Installation Dialog - Boite de dialogue d'installation FOMOD + Boite de dialogue d'installation FOMOD @@ -902,8 +1069,8 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat - <a href="#">Link</a> - <a href="#">Lien</a> + <a href="#">Link</a> + <a href="#">Lien</a> @@ -950,8 +1117,8 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat - Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. - Choisissez un nom pour le mod. Ce nom sera aussi utilisé comme nom de dossier, n'utilisez donc pas de caractères invalides dans les noms de fichiers s'il-vous-plait. + Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. + Choisissez un nom pour le mod. Ce nom sera aussi utilisé comme nom de dossier, n'utilisez donc pas de caractères invalides dans les noms de fichiers s'il-vous-plait. @@ -961,20 +1128,20 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat Content of the archive. You can change the directory structure by using drag&drop. Hint: Also try right clicking... - Contenu de l'archive. Vous pouvez modifier la structure en utilisant le glisser-&déposer. Indice: Essayez aussi le clic-droit... + Contenu de l'archive. Vous pouvez modifier la structure en utilisant le glisser-&déposer. Indice: Essayez aussi le clic-droit... - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ceci affiche le contenu de l'archive. &lt;data&gt; représente le dossier de base qui sera mappé au dossier DATA du jeu. Vous pouvez modifier le dossier de base grâce au menu contextuel et vous pouvez déplacer les fichiers grâce au glisser-déposer</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ceci affiche le contenu de l'archive. &lt;data&gt; représente le dossier de base qui sera mappé au dossier DATA du jeu. Vous pouvez modifier le dossier de base grâce au menu contextuel et vous pouvez déplacer les fichiers grâce au glisser-déposer</span></p></body></html> @@ -996,8 +1163,8 @@ p, li { white-space: pre-wrap; } InstallationManager - archive.dll not loaded: "%1" - archive.dll n'est pas chargé: "%1" + archive.dll not loaded: "%1" + archive.dll n'est pas chargé: "%1" @@ -1012,7 +1179,7 @@ p, li { white-space: pre-wrap; } - + Extracting files Extraction des fichiers @@ -1042,59 +1209,59 @@ p, li { white-space: pre-wrap; } Le nom que vous avez entré est invalide, essayez-en un autre SVP. - - File format "%1" not supported - Format de fichier "%1" non supporté + + File format "%1" not supported + Format de fichier "%1" non supporté - + None of the available installer plugins were able to handle that archive - Aucun des plugins installés n'arrive à traiter cette archive + Aucun des plugins installés n'arrive à traiter cette archive - + no error aucune erreur - + 7z.dll not found 7z.dll introuvable - - 7z.dll isn't valid + + 7z.dll isn't valid 7z.dll invalide - + archive not found archive introuvable - + failed to open archive - impossible d'ouvrir l'archive + impossible d'ouvrir l'archive - + unsupported archive type - type d'archive non supporté + type d'archive non supporté - + internal library error erreur de bibliothèque interne - + archive invalid archive invalide - + unknown archive error - erreur d'archive inconnue + erreur d'archive inconnue @@ -1106,16 +1273,16 @@ p, li { white-space: pre-wrap; } - This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. - Cette boite de dialogue devrait disparaître automatiquement une fois le programme ou jeu terminé. Sinon, cliquer "Déverrouiller". + This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. + Cette boite de dialogue devrait disparaître automatiquement une fois le programme ou jeu terminé. Sinon, cliquer "Déverrouiller". MO is locked while the executable is running. - MO est verrouillé pendant que le programme s'exécute. + MO est verrouillé pendant que le programme s'exécute. - + Unlock Déverrouiller @@ -1123,20 +1290,20 @@ p, li { white-space: pre-wrap; } LogBuffer - + failed to write log to %1: %2 - Impossible d'écrire le log %1: %2 + Impossible d'écrire le log %1: %2 MOApplication - + an error occured: %1 Une erreur est survenue : %1 - + an error occured une erreur est survenue @@ -1144,1305 +1311,1544 @@ p, li { white-space: pre-wrap; } MainWindow - - + + Categories Catégories + + + Click blank area to deselect + + + + + If checked, only mods that match all selected categories are displayed. + + + And + + + + + If checked, all mods that match at least one of the selected categories are displayed. + + + + + Or + + + + Profile Profil - + Pick a module collection Choisissez un profil - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Créez les profils ici. Chaque profil contient sa propre liste de mods et d'ESPs activés. Vous pouvez ainsi basculer rapidement entre les configurations pour différentes parties.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Veuillez noter que pour l'instant, l'ordre de chargement des ESPs est commun à tous les profils.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Créez les profils ici. Chaque profil contient sa propre liste de mods et d'ESPs activés. Vous pouvez ainsi basculer rapidement entre les configurations pour différentes parties.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Veuillez noter que pour l'instant, l'ordre de chargement des ESPs est commun à tous les profils.</span></p></body></html> - Refresh list - Actualiser la liste + Actualiser la liste - + Refresh list. This is usually not necessary unless you modified data outside the program. - Actualiser la liste. Normalement inutile à moins que vous n'ayez modifié des données à l'extérieur du programme. + Actualiser la liste. Normalement inutile à moins que vous n'ayez modifié des données à l'extérieur du programme. - + List of available mods. Liste des mods disponibles. - - This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. - Voici la liste des mods installés. Utilisez les cases à cocher pour activer/désactiver les mods ainsi que le glisser & déposer pour modifier leur séquence d' "installation". + + This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. + Voici la liste des mods installés. Utilisez les cases à cocher pour activer/désactiver les mods ainsi que le glisser & déposer pour modifier leur séquence d' "installation". - + Filter Filtre - + No groups Aucun groupe - + Nexus IDs IDs Nexus - - - + + + Namefilter Filtre de nom - + Pick a program to run. Choisissez un programme à lancer. - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choisissez le programme à exécuter. Une fois que vous utilisez Mod Organizer, vous devriez exécuter votre jeu et tous les outils reliés à partir d'ici ou via un raccourci créé par MO, sinon les mods installés par MO risquent de ne pas être visibles.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Vous pouvez ajouter d'autres outils à la liste, mais je ne peut garantir que les outils que je n'ai pas testé fonctionneront.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choisissez le programme à exécuter. Une fois que vous utilisez Mod Organizer, vous devriez exécuter votre jeu et tous les outils reliés à partir d'ici ou via un raccourci créé par MO, sinon les mods installés par MO risquent de ne pas être visibles.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Vous pouvez ajouter d'autres outils à la liste, mais je ne peut garantir que les outils que je n'ai pas testé fonctionneront.</span></p></body></html> - + Run program Lancer le programme - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Exécuter le programme sélectionné avec ModOrganizer actif.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Exécuter le programme sélectionné avec ModOrganizer actif.</span></p></body></html> - + Run Lancer - + Create a shortcut in your start menu or on the desktop to the specified program Crée un raccourci dans votre menu démarrer, ou sur le bureau, pour le programme spécifié - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Crée un raccourci dans le menu Démarrer qui lance directement le programme sélectionné avec MO actif.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Crée un raccourci dans le menu Démarrer qui lance directement le programme sélectionné avec MO actif.</span></p></body></html> - + Shortcut Raccourci - + List of available esp/esm files Liste des fichiers ESP/ESM disponibles - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Cette liste contient tous les ESPs et ESMs contenus dans les mods actifs. Ceux-ci requièrent leur propre ordre de chargement. Utilisez le glisser-déposer pour modifier cet ordre. Veuillez noter que MO enregistre l'ordre de chargement seulement pour les mods actif/cochés.<br />Il y a un excellent outil nommé &quot;BOSS&quot; qui classe automatiquement ces fichiers.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Cette liste contient tous les ESPs et ESMs contenus dans les mods actifs. Ceux-ci requièrent leur propre ordre de chargement. Utilisez le glisser-déposer pour modifier cet ordre. Veuillez noter que MO enregistre l'ordre de chargement seulement pour les mods actif/cochés.<br />Il y a un excellent outil nommé &quot;BOSS&quot; qui classe automatiquement ces fichiers.</span></p></body></html> - + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. - + - - BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. + + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! BSAs checked here are loaded in such a way that your installation order is obeyed properly. - + - - + + File Fichier - - <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html> - - - - + Data DATA - + refresh data-directory overview - Actualiser la vue d'ensemble du dossier DATA + Actualiser la vue d'ensemble du dossier DATA - + Refresh the overview. This may take a moment. - Actualiser la vue d'ensemble. Ceci peut demander un moment. + Actualiser la vue d'ensemble. Ceci peut demander un moment. - - - + + + Refresh Actualiser - + This is an overview of your data directory as visible to the game (and tools). - Ceci est une vue d'ensemble du dossier DATA tel qu'il apparaît pour le jeu (et les outils). + Ceci est une vue d'ensemble du dossier DATA tel qu'il apparaît pour le jeu (et les outils). - + Mod Mod - - + + Filter the above list so that only conflicts are displayed. Filtrer la liste ci-dessus pour afficher seulement les conflits. - + Show only conflicts Afficher seulement les conflits - + Saves Sauvegardes - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ceci est une liste de toutes les parties sauvegardées pour ce jeu. Survolez une entrée de la liste pour obtenir des informations détaillées sur la sauvegarde, incluant une liste de tous les ESPs/EMSs utilisés lors de la sauvegarde mais actuellement désactivés ou absents.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si vous cliquez &quot;Réparer Mods...&quot; dans le menu contextuel, MO tentera d'activer tous les mods, ESPs et ESMs nécessaires pour résoudre le problème. Rien ne sera désactivé!</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ceci est une liste de toutes les parties sauvegardées pour ce jeu. Survolez une entrée de la liste pour obtenir des informations détaillées sur la sauvegarde, incluant une liste de tous les ESPs/EMSs utilisés lors de la sauvegarde mais actuellement désactivés ou absents.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si vous cliquez &quot;Réparer Mods...&quot; dans le menu contextuel, MO tentera d'activer tous les mods, ESPs et ESMs nécessaires pour résoudre le problème. Rien ne sera désactivé!</span></p></body></html> - + Downloads Téléchargements - + This is a list of mods you downloaded from Nexus. Double click one to install it. - Ceci est une liste de mods que vous avez téléchargé de Nexus. Double-cliquez en un pour l'installer. + Ceci est une liste de mods que vous avez téléchargé de Nexus. Double-cliquez en un pour l'installer. - - Compact - + + Open list options... + - + + + Restore Backup... + + + + + + Create Backup + + + + + Plugins + + + + + Sort + + + + + Archives + + + + + <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> + + + + + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> + + + + Show Hidden - + - + Tool Bar - Barre d'outils + Barre d'outils - + Install Mod Installer mod - + Install &Mod Installer &mod - + Install a new mod from an archive - Installer un nouveau mod à partir d'une archive + Installer un nouveau mod à partir d'une archive - + Ctrl+M Ctrl+M - + Profiles Profils - + &Profiles &Profils - + Configure Profiles Configurer les profils - + Ctrl+P Ctrl+P - + Executables Programmes - + &Executables Programm&es - + Configure the executables that can be started through Mod Organizer Configure les programmes pouvant être lancés via Mod Organizer - + Ctrl+E Ctrl+E - - + + Tools - + - + &Tools - + - + Ctrl+I Ctrl+H - + Settings Réglages - + &Settings Réglage&s - + Configure settings and workarounds Configurer les réglages et solutions de rechange - + Ctrl+S Ctrl+S - + Nexus Nexus - + Search nexus network for more mods Effectuer une recherche sur Nexus pour plus de mods - + Ctrl+N Ctrl+N - - + + Update Mise-à-jour - + Mod Organizer is up-to-date Mod Organizer est à jour - - + + No Problems - + - + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! Right now this has very limited functionality - + - - + + Help Aide - + Ctrl+H Ctrl+H - + Endorse MO - + - - + + Endorse Mod Organizer - + + + + + Copy Log to Clipboard + + + + + Ctrl+C + - + Toolbar - Barre d'outils + Barre d'outils - + Desktop - + - + Start Menu - + - + Problems - + - + There are potential problems with your setup - + - + Everything seems to be in order - + - + Help on UI - + - + Documentation Wiki - + - + Report Issue - + - + Tutorials - - - - - failed to save archives order, do you have write access to "%1"? - + - + failed to save load order: %1 - impossible d'enregistrer l'ordre de chargement: %1 + impossible d'enregistrer l'ordre de chargement: %1 - + Name Nom - + Please enter a name for the new profile Veuillez inscrire un nom pour le nouveau profil - + failed to create profile: %1 impossible de créer le profil: %1 - + Show tutorial? - + - - You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. + - + Downloads in progress Téléchargements en cours - + There are still downloads in progress, do you really want to quit? Il encore des téléchargements en cours, voulez-vous vraiment quitter? - + failed to read savegame: %1 impossible de lire la sauvegarde: %1 - - Plugin "%1" failed: %2 - + + Plugin "%1" failed: %2 + - - Plugin "%1" failed - + + Plugin "%1" failed + - + failed to init plugin %1: %2 - + - + Plugin error - + - - It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? + + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + - - Failed to start "%1" - impossible de lancer "%1" + + Failed to start "%1" + impossible de lancer "%1" - + Waiting Attente - - Please press OK once you're logged into steam. + + Please press OK once you're logged into steam. Veuillez cliquer OK une fois connecté à steam. - - "%1" not found - "%1" introuvable + "%1" not found + "%1" introuvable - + Start Steam? - + - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? - + - + Also in: <br> - + - + No conflict Aucun conflit - + <Edit...> <Modifier...> - - Failed to refresh list of esps: %s - - - - + This bsa is enabled in the ini file so it may be required! - - - - - This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order! - + - + Activating Network Proxy - + - - + + Installation successful Installation réussie - - + + Configure Mod Configurer mod - - + + This mod contains ini tweaks. Do you want to configure them now? Ce mod contient des ajustement pour les fichiers ini. Désirez-vous les configurer maintenant? - - - mod "%1" not found - "%1" introuvable + + + mod "%1" not found + "%1" introuvable - - + + Installation cancelled - + - - + + The mod was not installed completely. - + - + Some plugins could not be loaded - + - + Too many esps and esms enabled - + - - + + Description missing - + - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + - - The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> + - + Choose Mod Choisir mod - + Mod Archive Archive de mod - + Start Tutorial? - + - - You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - + + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? + - - + + Download started Téléchargement commencé - + failed to update mod list: %1 impossible de mettre à jour la liste de mods: %1 - + failed to spawn notepad.exe: %1 impossible de lancer notepad.exe: %1 - + failed to open %1 - impossible d'ouvrir %1 + impossible d'ouvrir %1 - + failed to change origin name: %1 - impossible de changer le nom d'origine: %1 - - - - Failed to move "%1" from mod "%2" to "%3": %4 - + impossible de changer le nom d'origine: %1 - + <Checked> <Cochés> - + <Unchecked> <Décochés> - + <Update> <Rafraichir> - + <No category> - + - + <Conflicted> - + - + <Not Endorsed> - + - + failed to rename mod: %1 impossible de renommer le mod: %1 - + Overwrite? - + - - This will replace the existing mod "%1". Continue? - + + This will replace the existing mod "%1". Continue? + - - failed to remove mod "%1" + + failed to remove mod "%1" Impossible de supprimer %1 - - - - failed to rename "%1" to "%2" + + + + failed to rename "%1" to "%2" Impossible de renommer %1 en %2 - - Multiple esps activated, please check that they don't conflict. - + + Multiple esps activated, please check that they don't conflict. + - - - + + + + Confirm Confirmer - + Remove the following mods?<br><ul>%1</ul> - + - + failed to remove mod: %1 impossible de renommer le mod: %1 - - + + Failed - + - + Installation file no longer exists - + - - Mods installed with old versions of MO can't be reinstalled in this way. - + + Mods installed with old versions of MO can't be reinstalled in this way. + - - + + You need to be logged in with Nexus to endorse - + - - + Extract BSA - - - - - This mod contains at least one BSA. Do you want to unpack it? -(This removes the BSA after completion. If you don't know about BSAs, just select no) - + - - - + + failed to read %1: %2 Échec de lecture %1: %2 - - + This archive contains invalid hashes. Some files may be broken. - + - + Nexus ID for this Mod is unknown - + + + + + About + + + + + About Qt + + + + + Download? + + + + + A download has been started but no installed page plugin recognizes it. +If you download anyway no information (i.e. version) will be associated with the download. +Continue? + + + + + Browse Mod Page + + + + + Executable "%1" not found + + + + + Failed to refresh list of esps: %1 + + + + + + Failed to write settings + + + + + + An error occured trying to write back MO settings: %1 + + + + + File is write protected + + + + + Invalid file format (probably a bug) + + + + + Unknown error %1 + + + + + failed to move "%1" from mod "%2" to "%3": %4 + + + + + <Managed by MO> + - - + + <Managed outside MO> + + + + + You need to be logged in with Nexus to resume a download + + + + + Create Mod... - + - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + - + A mod with this name already exists - + - + Continue? - + - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - + - + + Sorry - + - - I don't know a versioning scheme where %1 is newer than %2. - + + I don't know a versioning scheme where %1 is newer than %2. + - + Really enable all visible mods? - + - + Really disable all visible mods? - + - + Choose what to export - + - + Everything - + - + All installed mods are included in the list - + - + Active Mods Activer Mods - + Only active (checked) mods from your current profile are included - + - + Visible - + - + All mods visible in the mod list are included - + - + export failed: %1 - + - + Install Mod... Installer mod... - + Enable all visible Activer tous les mods visibles - + Disable all visible Désactiver tous les mods visibles - + Check all for update Vérifier toutes les mises à jour - + Export to csv... - + + + + + All Mods + - + Sync to Mods... - + - + Restore Backup - + - + Remove Backup... - + - + Add/Remove Categories - + - + Replace Categories - + - + Primary Category - + - + Change versioning scheme - + - + Un-ignore update - + - + Ignore update - + - + Rename Mod... Renommer mod... - + Remove Mod... Supprimer mod... - + Reinstall Mod Installer mod - + Un-Endorse - + - - + + Endorse - + - - Won't endorse - + + Won't endorse + - + Endorsement state unknown - + - + Ignore missing data - + - + Visit on Nexus - + - + Open in explorer - + - + Information... Information... - - + + Exception: - + - - + + Unknown exception - + - + <All> <Tous> - + <Multiple> - + + + + + Really delete "%1"? + - + Fix Mods... Réparer mods... - - + + Delete + Supprimer + + + + failed to remove %1 Impossible de supprimer %1 - - + + failed to create %1 impossible de créer %1 - - Can't change download directory while downloads are in progress! - + + Can't change download directory while downloads are in progress! + - + Download failed Téléchargement commencé - + failed to write to file %1 - impossible d'écrire dans le fichier %1 + impossible d'écrire dans le fichier %1 - + %1 written %1 écrit - + Select binary Choisir un programme - + Binary Programme - + Enter Name - + - + Please enter a name for the executable Veuillez inscrire un nom pour le nouveau profil - + Not an executable Ajouter un programme - + This is not a recognized executable. - + - - + + Replace file? - + - + There already is a hidden version of this file. Replace it? - + - - + + File operation failed - + - - - Failed to remove "%1". Maybe you lack the required file permissions? - + + + Failed to remove "%1". Maybe you lack the required file permissions? + - + There already is a visible version of this file. Replace it? - + + + + + file not found: %1 + + + + + failed to generate preview for %1 + - + + Sorry, can't preview anything. This function currently does not support extracting from bsas. + + + + Update available Mise à jour disponible - + Open/Execute - + - + Add as Executable Ajouter un programme - + + Preview + + + + Un-Hide - + - + Hide - + - + Write To File... Écriture du fichier... - + Do you want to endorse Mod Organizer on %1 now? - + - + + Thank you! + + + + + Thank you for your endorsement! + + + + Request to Nexus failed: %1 - + - - + + login successful - + - + login failed: %1. Trying to download anyway - + - + login failed: %1 - + - + login failed: %1. You need to log-in with Nexus to update MO. - + - + Error Erreur - + failed to extract %1 (errorcode %2) - + - + Extract... - + - + Edit Categories... - + + + + + Deselect filter + - + Remove Supprimer - + Enable all - + - + Disable all - + - + Unlock load order - + - + Lock load order - + + + + + depends on missing "%1" + + + + + No profile set + + + + + LOOT working + + + + + loot failed. Exit code was: %1 + + + + + failed to run loot: %1 + + + + + Errors occured + + + + + Backup of load order created + + + + + Choose backup to restore + + + + + No Backups + + + + + There are no backups to restore + + + + + + Restore failed + + + + + + Failed to restore the backup. Errorcode: %1 + + + + + Backup of modlist created + @@ -2457,8 +2863,8 @@ This function will guess the versioning scheme under the assumption that the ins ModInfo - - + + invalid index %1 index invalide %1 @@ -2466,9 +2872,9 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod - + @@ -2479,536 +2885,565 @@ This function will guess the versioning scheme under the assumption that the ins Info sur le mod - + Textfiles Fichiers texte - + A list of text-files in the mod directory. Une liste des fichiers texte de ce mod. - + A list of text-files in the mod directory like readmes. Une liste des fichiers texte de ce mod, comme les lisez-moi. - - + + Save Enregistrer - + INI-Files Fichiers INI - + + Ini Files + + + + This is a list of .ini files in the mod. Ceci est une liste des fichiers .ini présents dans le mod. - + This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters. - Ceci est une liste des fichiers .ini présents dans le mod. Ils sont généralement utilisés pour configurer le comportement du mod lorsqu'il y a des paramètres configurables. + Ceci est une liste des fichiers .ini présents dans le mod. Ils sont généralement utilisés pour configurer le comportement du mod lorsqu'il y a des paramètres configurables. + + + + Ini Tweaks + - + + This is a list of ini tweaks (ini modifications that can be toggled). + + + + + This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional. + + + + Save changes to the file. Enregistre les changements au fichier. - + Save changes to the file. This overwrites the original. There is no automatic backup! - Enregistrer les changements au fichier. Ceci écrase l'original. Il n'y a pas de copie de sauvegarde automatique! + Enregistrer les changements au fichier. Ceci écrase l'original. Il n'y a pas de copie de sauvegarde automatique! - + Images Images - + Images located in the mod. Images présentes dans le mod. - + This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view. - + - - + + Optional ESPs ESPs optionnels - + List of esps and esms that can not be loaded by the game. Liste des esps et esms ne pouvant pas être chargés par le jeu. - + List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window. They usually contain optional functionality, see the readme. Most mods do not have optional esps, so chances are good you are looking at an empty list. - + - + Make the selected mod in the lower list unavailable. Rendre le mod sélectionné dans la liste du bas non-disponible. - - The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. - L'ESP sélectionné (dans la liste inférieure) sera poussé dans un sous-dossier du mod et deviendra ainsi "invisible" pour le jeu. Il ne pourra alors plus être activé. + + The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. + L'ESP sélectionné (dans la liste inférieure) sera poussé dans un sous-dossier du mod et deviendra ainsi "invisible" pour le jeu. Il ne pourra alors plus être activé. - + Move a file to the data directory. Déplacer un fichier vers le dossier DATA. - - This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. - Ceci déplace un ESP vers le répertoire DATA afin qu'il puisse être activé dans la fenêtre principale. Veuillez noter que l'ESP devient simplement "disponible", il ne sera pas nécessairement chargé. Celà doit être configuré dans la fenêtre principale de MO. + + This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. + Ceci déplace un ESP vers le répertoire DATA afin qu'il puisse être activé dans la fenêtre principale. Veuillez noter que l'ESP devient simplement "disponible", il ne sera pas nécessairement chargé. Celà doit être configuré dans la fenêtre principale de MO. - + ESPs in the data directory and thus visible to the game. ESPs dans le dossier DATA et donc visibles par le jeu. - + These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window. - Ce sont les mods qui se trouvent dans le répertoire DATA (virtuel) de votre jeu et qu'il sera donc possible de sélectionner dans la fenêtre principale. + Ce sont les mods qui se trouvent dans le répertoire DATA (virtuel) de votre jeu et qu'il sera donc possible de sélectionner dans la fenêtre principale. - + Available ESPs ESPs disponibles - + Conflicts - + - + The following conflicted files are provided by this mod - + - - + + File Fichier - + Overwritten Mods - + - + The following conflicted files are provided by other mods - + - + Providing Mod - + - + Non-Conflicted files - + - + Categories Catégories - + Primary Category - + - + Nexus Info Info de Nexus - + Mod ID ID du mod - + Mod ID for this mod on Nexus. ID de ce mod sur Nexus. - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">ID de ce mod sur Nexus. Rempli automatiquement si vous téléchargez et installez un mod à partir de MO. Sinon, vous pouvez l'inscrire manuellement. Pour connaître le bon ID, trouvez le mod sur Nexus. L'URL ressemblera à ceci: <a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" text-decoration: underline; color:#0000ff;">http://www.skyrimnexus.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" color:#000000;">. Dans cet example, 1334 est l'ID que vous cherchez. En passant: Ce lien est celui de Mod Organizer sur le Nexus. Pourquoi ne pas le visiter et lui donner votre aval?</span></a></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">ID de ce mod sur Nexus. Rempli automatiquement si vous téléchargez et installez un mod à partir de MO. Sinon, vous pouvez l'inscrire manuellement. Pour connaître le bon ID, trouvez le mod sur Nexus. L'URL ressemblera à ceci: <a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" text-decoration: underline; color:#0000ff;">http://www.skyrimnexus.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" color:#000000;">. Dans cet example, 1334 est l'ID que vous cherchez. En passant: Ce lien est celui de Mod Organizer sur le Nexus. Pourquoi ne pas le visiter et lui donner votre aval?</span></a></p></body></html> - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Version du mod installée La bulle contient la version courrante disponible sur Nexus. La version installé n'est réglée que si vous installez le mod avec MO.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Version du mod installée La bulle contient la version courrante disponible sur Nexus. La version installé n'est réglée que si vous installez le mod avec MO.</span></p></body></html> - + Version Version - + Refresh Actualiser - + Refresh all information from Nexus. - + - + Description Description - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> + - + Endorse - + - + Notes - + - + Filetree Arborescence - + A directory view of this mod Une vue du dossier de ce mod - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ceci est une vue modifiable du dossier du mod. Vous pouvez réorganiser les fichiers par glisser-déposer et les renommer en double-cliquant.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Les changements sont immédiatement appliqués sur le disque, alors</span><span style=" font-size:8pt; font-weight:600;"> soyez prudent</span><span style=" font-size:8pt;">.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ceci est une vue modifiable du dossier du mod. Vous pouvez réorganiser les fichiers par glisser-déposer et les renommer en double-cliquant.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Les changements sont immédiatement appliqués sur le disque, alors</span><span style=" font-size:8pt; font-weight:600;"> soyez prudent</span><span style=" font-size:8pt;">.</span></p></body></html> - + Previous - + - + Next Suivant - + Close Fermer - + &Delete Supprimer - + &Rename &Renommer - + &Hide - + - + &Unhide - + - + &Open &Ouvrir - + &New Folder &Nouveau dossier - - + + Save changes? Enregistrer les changements? - - - Save changes to "%1"? - + + + Save changes to "%1"? + - + File Exists Un fichier du même nom existe - + A file with that name exists, please enter a new one Un fichier ainsi nommé existe déjà, veuillez entrer un nouveau nom - + failed to move file impossible de déplacer le fchier - - failed to create directory "optional" - Impossible de créer le dossier "optional" + + failed to create directory "optional" + Impossible de créer le dossier "optional" - - + + Info requested, please wait Info demandée, veuillez patienter - + Main Principal - + Update Mise-à-jour - + Optional Optionnel - + Old Ancien - + Misc Divers - + Unknown Inconnu - + Current Version: %1 Version courante: %1 - + No update available Aucune mise-à-jour disponible - + (description incomplete, please visit nexus) - + - - <a href="%1">Visit on Nexus</a> - <a href="%1">Visiter sur Nexus</a> + + <a href="%1">Visit on Nexus</a> + <a href="%1">Visiter sur Nexus</a> - + Failed to delete %1 - impossible d'effacer %1 + impossible d'effacer %1 - - + + Confirm Confirmer - - Are sure you want to delete "%1"? - Voulez-vous vraiment supprimer "%1"? + + Are sure you want to delete "%1"? + Voulez-vous vraiment supprimer "%1"? - + Are sure you want to delete the selected files? Voulez-vous vraiment supprimer les fichiers sélectionnés? - - + + New Folder Nouveau dossier - - Failed to create "%1" - Impossible de créer "%1" + + Failed to create "%1" + Impossible de créer "%1" - - + + Replace file? - + - + There already is a hidden version of this file. Replace it? - + - - + + File operation failed - + - - - Failed to remove "%1". Maybe you lack the required file permissions? - + + + Failed to remove "%1". Maybe you lack the required file permissions? + - - + + failed to rename %1 to %2 Impossible de renommer %1 en %2 - + There already is a visible version of this file. Replace it? - + - + Un-Hide - + - + Hide - + - + Name Nom - + Please enter a name - + - - + + Error Erreur - + Invalid name. Must be a valid file name - + - + A tweak by that name exists - + - + Create Tweak - + + + + + ModInfoForeign + + + This pseudo mod represents content managed outside MO. It isn't modified by MO. + ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) - + ModInfoRegular - - failed to write %1/meta.ini: %2 - + + + failed to write %1/meta.ini: error %2 + - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory - %1 ne contient ni esp/esm, ni dossier d'éléments de jeu (textures, meshes, interface, ...) + %1 ne contient ni esp/esm, ni dossier d'éléments de jeu (textures, meshes, interface, ...) - + Categories: <br> - + @@ -3016,158 +3451,167 @@ p, li { white-space: pre-wrap; } This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) - + Backup - + No valid game data - + Not endorsed yet - + Overwrites files - + Overwritten files - + Overwrites & Overwritten - + Redundant - + + + + + Non-MO + - + invalid - + - installed version: %1, newest version: %2 - Version installée: %1, dernière version: %2 + Version installée: %1, dernière version: %2 + + + + installed version: "%1", newest version: "%2" + - - The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". + - + Categories: <br> - + - + Invalid name Nom incorrect - + drag&drop failed: %1 - + - + Confirm Confirmer - - Are you sure you want to remove "%1"? - Voulez-vous vraiment supprimer "%1"? + + Are you sure you want to remove "%1"? + Voulez-vous vraiment supprimer "%1"? - + Flags - + - + Mod Name Nom du mod - + Version Version - + Priority Priorité - + Category - + - + Nexus ID IDs Nexus - + Installation - + - - + + unknown Inconnu - + Name of your mods - + - + Version of the mod (if available) Version du mod (si disponible) - - Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. - Priorité d'installation de vos mods. Plus elle est ellevée, plus le mod est "important" et écrasera les fichiers des mods de priorité inférieure. + + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. + Priorité d'installation de vos mods. Plus elle est ellevée, plus le mod est "important" et écrasera les fichiers des mods de priorité inférieure. - + Category of the mod. - + - + Id of the mod as used on Nexus. - + - + Emblemes to highlight things that might require attention. - + - + Time this mod was installed - + @@ -3175,7 +3619,7 @@ p, li { white-space: pre-wrap; } Message of the Day - + @@ -3188,48 +3632,53 @@ p, li { white-space: pre-wrap; } Overwrites - + not implemented - + NXMAccessManager - + Logging into Nexus - + - + timeout - + - + + Unknown error + + + + Please check your password - + NexusInterface - - Failed to guess mod id for "%1", please pick the correct one - + + Failed to guess mod id for "%1", please pick the correct one + - + empty response - + - + invalid response - + @@ -3237,12 +3686,12 @@ p, li { white-space: pre-wrap; } Overwrite - + You can use drag&drop to move files and directories to regular mods. - + @@ -3266,8 +3715,8 @@ p, li { white-space: pre-wrap; } - Failed to delete "%1" - impossible d'effacer %1 + Failed to delete "%1" + impossible d'effacer %1 @@ -3277,8 +3726,8 @@ p, li { white-space: pre-wrap; } - Are sure you want to delete "%1"? - Voulez-vous vraiment supprimer "%1"? + Are sure you want to delete "%1"? + Voulez-vous vraiment supprimer "%1"? @@ -3293,114 +3742,136 @@ p, li { white-space: pre-wrap; } - Failed to create "%1" - Impossible de créer "%1" + Failed to create "%1" + Impossible de créer "%1" PluginList - + Name Nom - + Priority Priorité - + Mod Index - + - - + + Flags + + + + + unknown Inconnu - + Name of your mods - + - - Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. - + + Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. + - + The modindex determins the formids of objects originating from this mods. - + - + failed to update esp info for file %1 (source id: %2), error: %3 - + - + esp not found: %1 ESP introuvable: %1 - - + + Confirm Confirmer - + Really enable all plugins? - + - + Really disable all plugins? - + - + The file containing locked plugin indices is broken - + - - - failed to open output file: %1 - + + <b>Origin</b>: %1 + - - Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. - + + Author + Auteur - - This plugin can't be disabled (enforced by the game) - + + Description + Description - - Origin: %1 - + + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. + - + + This plugin can't be disabled (enforced by the game) + + + + Missing Masters - + - + Enabled Masters - + - + failed to restore load order for %1 - + + + + + PreviewDialog + + + Preview + + + + + Close + Fermer @@ -3408,16 +3879,16 @@ p, li { white-space: pre-wrap; } Problems - + - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> + @@ -3428,95 +3899,90 @@ p, li { white-space: pre-wrap; } Fix - + No guided fix - + Profile - + invalid profile name %1 - + - + failed to create %1 impossible de créer %1 - - failed to open temporary file - - - - - failed to open "%1" for writing - - - - + failed to write mod list: %1 impossible de mettre à jour la liste de mods: %1 - + failed to update tweaked ini file, wrong settings may be used: %1 - + - + failed to create tweaked ini: %1 - + + + + + "%1" is missing or inaccessible + - - - - - + + + + + invalid index %1 index invalide %1 - - Overwrite directory couldn't be parsed - + + Overwrite directory couldn't be parsed + - + invalid priority %1 priorité invalide %1 - + failed to parse ini file (%1) impossible de traiter le fichier ini (%1) - + failed to parse ini file (%1): %2 - impossible d'analyser le profil %1: %2 + impossible d'analyser le profil %1: %2 - - - failed to modify "%1" - impossible de trouver "%1" + + + failed to modify "%1" + impossible de trouver "%1" - + Delete savegames? - + - - Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) - + + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) + @@ -3524,7 +3990,7 @@ p, li { white-space: pre-wrap; } Dialog - + @@ -3534,17 +4000,17 @@ p, li { white-space: pre-wrap; } If checked, the new profile will use the default game settings. - + - If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. - + If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. + Default Game Settings - + @@ -3561,55 +4027,55 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ceci est la liste des profils. Chaque profil contient sa propre liste de mods, leur activation et leur ordre d'installation(à partir de tous les mods installés dans MO), la liste des ESPs et ESMs activés, une copie des fichiers ini et un filtre de sauvegarde optionel.</p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Notez</span> Pour des raisons techniques, il est impossible de modifier l'ordre de chargement des ESPs/ESMs entre les profils. Ainsi, si moda.esp vient avant modb.esp dans un profil, il n'est pas possible de faire l'inverse dans un autre profil.</p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ceci est la liste des profils. Chaque profil contient sa propre liste de mods, leur activation et leur ordre d'installation(à partir de tous les mods installés dans MO), la liste des ESPs et ESMs activés, une copie des fichiers ini et un filtre de sauvegarde optionel.</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Notez</span> Pour des raisons techniques, il est impossible de modifier l'ordre de chargement des ESPs/ESMs entre les profils. Ainsi, si moda.esp vient avant modb.esp dans un profil, il n'est pas possible de faire l'inverse dans un autre profil.</p></body></html> If checked, savegames are local to this profile and will not appear when starting with a different profile. - + Local Savegames - + This ensures data files from mods are actually used. You want to enable this unless you use a different tool for Archive Invalidation. - Ceci garantie que les fichiers des mods sont vraiment utilisés. Vous voulez activer ceci à moins que vous n'utilisiez un autre outil pour l'invalidation des archives. + Ceci garantie que les fichiers des mods sont vraiment utilisés. Vous voulez activer ceci à moins que vous n'utilisiez un autre outil pour l'invalidation des archives. - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Les jeux Oblivion, Fallout 3 et Fallout NV contiennent un bug empêchant le fonctionnement des textures et modèles remplaceant ceux déjà existants dans le jeu.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod Organizer utilise une méthode nommée &quot;BSA redirection&quot; (google est votre ami) pour circonvenir le problème une fois pour toute. Activez simplement et n'y pensez plus.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Avec Skyrim, le problème semble partiellement résolu, mais l'activation d'un mod dans le jeu dépends toujours des dates des fichiers. Il est donc encore préférable de l'activer..</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Les jeux Oblivion, Fallout 3 et Fallout NV contiennent un bug empêchant le fonctionnement des textures et modèles remplaceant ceux déjà existants dans le jeu.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod Organizer utilise une méthode nommée &quot;BSA redirection&quot; (google est votre ami) pour circonvenir le problème une fois pour toute. Activez simplement et n'y pensez plus.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Avec Skyrim, le problème semble partiellement résolu, mais l'activation d'un mod dans le jeu dépends toujours des dates des fichiers. Il est donc encore préférable de l'activer..</span></p></body></html> @@ -3662,12 +4128,12 @@ p, li { white-space: pre-wrap; } Transfer save games to the selected profile. - + Transfer Saves - + @@ -3676,8 +4142,8 @@ p, li { white-space: pre-wrap; } - Archive invalidation isn't required for this game. - L'invalidation des archives n'est pas nécessaire pour ce jeu. + Archive invalidation isn't required for this game. + L'invalidation des archives n'est pas nécessaire pour ce jeu. @@ -3708,7 +4174,7 @@ p, li { white-space: pre-wrap; } Invalid profile name - + @@ -3718,37 +4184,37 @@ p, li { white-space: pre-wrap; } Are you sure you want to remove this profile (including local savegames if any)? - + Profile broken - + - This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? - + This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? + Rename Profile - + New Name - + failed to change archive invalidation state: %1 - impossible de changer l'état d'invalidation des archives: %1 + impossible de changer l'état d'invalidation des archives: %1 failed to determine if invalidation is active: %1 - impossible de déterminer si l'invalidation des archives est activée: %1 + impossible de déterminer si l'invalidation des archives est activée: %1 @@ -3756,7 +4222,7 @@ p, li { white-space: pre-wrap; } Failed to save custom categories - Impossible d'enregistrer les catégories personalisées + Impossible d'enregistrer les catégories personalisées @@ -3769,63 +4235,63 @@ p, li { white-space: pre-wrap; } invalid category id %1 - + - invalid field name "%1" - + invalid field name "%1" + - invalid type for "%1" (should be integer) - + invalid type for "%1" (should be integer) + - invalid type for "%1" (should be string) - + invalid type for "%1" (should be string) + - invalid type for "%1" (should be float) - + invalid type for "%1" (should be float) + no fields set up yet! - + - field not set "%1" - + field not set "%1" + - invalid character in field "%1" - + invalid character in field "%1" + empty field name - + invalid game type %1 - + helper failed - Échec de l'assistant + Échec de l'assistant failed to determine account name - impossible de détermine le nom d'usager + impossible de détermine le nom d'usager @@ -3836,7 +4302,7 @@ p, li { white-space: pre-wrap; } failed to open %1: %2 - impossible d'ouvrir %1: %2 + impossible d'ouvrir %1: %2 @@ -3852,7 +4318,7 @@ p, li { white-space: pre-wrap; } Failed to deactivate script extender loading - Impossible de désactiver le chargement via l'extenseur de script + Impossible de désactiver le chargement via l'extenseur de script @@ -3880,17 +4346,17 @@ p, li { white-space: pre-wrap; } Failed to set up script extender loading - Impossible de mettre en place le chargement via l'extenseur de script + Impossible de mettre en place le chargement via l'extenseur de script Failed to delete old proxy-dll %1 - Impossible de supprimer l'ancien DLL par procuration %1 + Impossible de supprimer l'ancien DLL par procuration %1 Failed to overwrite %1 - Impossible d'écraser %1 + Impossible d'écraser %1 @@ -3898,104 +4364,112 @@ p, li { white-space: pre-wrap; } Impossible de mettre en place le chargement via DLL par procuration - + Permissions required Permissions requises - - The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. - + + The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. + - - + + Woops - + - + ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened - + - + ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1 - + - - + + Mod Organizer Mod Organizer - + An instance of Mod Organizer is already running Une copie du Mod Organizer tourne déjà - - No game identified in "%1". The directory is required to contain the game binary and its launcher. - + + No game identified in "%1". The directory is required to contain the game binary and its launcher. + - - + + Please select the game to manage Veuillez choisir le jeu à gérer - - Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) - + + Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) + - - Please use "Help" from the toolbar to get usage instructions to all elements - Veuillez utiliser l'aide dans la barre d'outil pour obtenir des instructions à propos de tous les éléments + + failed to start application: %1 + - - + + Please use "Help" from the toolbar to get usage instructions to all elements + Veuillez utiliser l'aide dans la barre d'outil pour obtenir des instructions à propos de tous les éléments + + + + <Manage...> <Gérer...> - + failed to parse profile %1: %2 - impossible d'analyser le profil %1: %2 + impossible d'analyser le profil %1: %2 - - - failed to find "%1" - impossible de trouver "%1" + + failed to find "%1" + impossible de trouver "%1" - + failed to access %1 - impossible d'accéder à %1 + impossible d'accéder à %1 - + failed to set file time %1 impossible de changer la date du fichier %1 - + failed to create %1 impossible de créer %1 - - "%1" is missing - "%1" manquant + + "%1" is missing or inaccessible + + + + "%1" is missing + "%1" manquant Before you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile! - + @@ -4013,57 +4487,62 @@ p, li { white-space: pre-wrap; } failed to open %1 - impossible d'ouvrir %1 + impossible d'ouvrir %1 - + Script Extender Extenseur de script - + Proxy DLL DLL par procuration - - failed to spawn "%1" - impossible de lancer "%1" + + failed to spawn "%1" + impossible de lancer "%1" - + Elevation required - + - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if -"%1" +"%1" can be installed to work without elevation. Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system) - + - - failed to spawn "%1": %2 - impossible de lancer "%1": %2 + + failed to spawn "%1": %2 + impossible de lancer "%1": %2 - - "%1" doesn't exist - "%1" inexistant + + "%1" doesn't exist + "%1" inexistant - - failed to inject dll into "%1": %2 - impossible d'injecter le DLL dans "%1": %2 + + failed to inject dll into "%1": %2 + impossible d'injecter le DLL dans "%1": %2 - - failed to run "%1" - impossible de lancer "%1" + + failed to run "%1" + impossible de lancer "%1" + + + + failed to open temporary file + @@ -4071,27 +4550,27 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Mod Exists - + This mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name. - + Keep Backup - + Merge - + Replace - + @@ -4109,22 +4588,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Save # - + Character - + Level - + Location - + @@ -4145,17 +4624,17 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Dialog - + Copy To Clipboard - + Save As... - + @@ -4165,7 +4644,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Save CSV - + @@ -4174,8 +4653,8 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - failed to open "%1" for writing - + failed to open "%1" for writing + @@ -4183,7 +4662,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Select - + @@ -4200,100 +4679,100 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe SelfUpdater - archive.dll not loaded: "%1" - archive.dll n'est pas chargé: "%1" + archive.dll not loaded: "%1" + archive.dll n'est pas chargé: "%1" - - - - + + + + Update Mettre à jour - + An update is available (newest version: %1), do you want to install it? - Une mise à jour est disponible (dernière version: %1), voulez-vous l'installer? + Une mise à jour est disponible (dernière version: %1), voulez-vous l'installer? - + Download in progress Téléchargement en cours - + Download failed: %1 Téléchargement échoué: %1 - + Failed to install update: %1 - Impossible d'installer la mise à jour %1 + Impossible d'installer la mise à jour %1 - - failed to open archive "%1": %2 - impossible d'ouvrir l'archive "%1": %2 + + failed to open archive "%1": %2 + impossible d'ouvrir l'archive "%1": %2 - + failed to move outdated files: %1. Please update manually. - + - + Update installed, Mod Organizer will now be restarted. Mise à jour complétée, Mod Organizer va maintenant redémarrer. - + Error Erreur - + Failed to parse response. Please report this as a bug and include the file mo_interface.log. - + - + No incremental update available for this version, the complete package needs to be downloaded (%1 kB) - + - + no file for update found. Please update manually. - + - + Failed to retrieve update information: %1 - + - + No download server available. Please try again later. - Aucun serveur de téléchargement disponible. Veuillez s'il-vous-plait réessayer plus tard. + Aucun serveur de téléchargement disponible. Veuillez s'il-vous-plait réessayer plus tard. Settings - - - attempt to store setting for unknown plugin "%1" - + + + attempt to store setting for unknown plugin "%1" + - + Confirm Confirmer - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? - + @@ -4316,61 +4795,61 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe The display language - Langue d'affichage + Langue d'affichage - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">La langue d'affichage. Seules les langues pour lesquelles une traduction est installée seront affichées.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">La langue d'affichage. Seules les langues pour lesquelles une traduction est installée seront affichées.</span></p></body></html> Style - + graphical style - + graphical style of the MO user interface - + Log Level - + - Decides the amount of data printed to "ModOrganizer.log" - + Decides the amount of data printed to "ModOrganizer.log" + - Decides the amount of data printed to "ModOrganizer.log". -"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. - + Decides the amount of data printed to "ModOrganizer.log". +"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. + Debug - + Info - + @@ -4380,341 +4859,389 @@ p, li { white-space: pre-wrap; } Advanced - + Directory where downloads are stored. - + Mod Directory - + Directory where mods are stored. - + - Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). - + Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). + Download Directory - + Cache Directory - + + + + + User interface + - Reset stored information from dialogs. - + If checked, the download interface will be more compact. + - This will make all dialogs show up again where you checked the "Remember selection"-box. - + Compact Download Interface + - - Reset Dialogs - + + If checked, the download list will display meta information instead of file names. + + + + + Download Meta Information + - + Reset stored information from dialogs. + + + + + This will make all dialogs show up again where you checked the "Remember selection"-box. + + + + + Reset Dialogs + + + + + Modify the categories available to arrange your mods. Modifier les catégories disponibles pour classer vos mods. - + Configure Mod Categories Configurer les catégories de mod - - + + Nexus Nexus - + Allows automatic log-in when the Nexus-Page for the game is clicked. Permettre la connexion automatique lorsque la page Nexus du jeu est ouverte. - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Permet la connexion automatique au site Nexus lorsqu'une page est ouverte. Veuillez noter que l'encodage utilisé pour stocker le mot de passe dans le fichier modorganizer.ini n'est pas très robuste. Si vous craignez que quelqu'un puisse voler votre mot de passe, ne l'enregistrez pas ici.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Permet la connexion automatique au site Nexus lorsqu'une page est ouverte. Veuillez noter que l'encodage utilisé pour stocker le mot de passe dans le fichier modorganizer.ini n'est pas très robuste. Si vous craignez que quelqu'un puisse voler votre mot de passe, ne l'enregistrez pas ici.</span></p></body></html> - + If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic. - + - + Automatically Log-In to Nexus Connexion automatique à Nexus - + Username - Nom d'usager + Nom d'usager - + Password Mot de passe - + Disable automatic internet features - + - + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) - + - + Offline Mode - + - + Use a proxy for network connections. - + - + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. - + - + Use HTTP Proxy (Uses System Settings) - + - - Known Servers (Dynamically updated every download) - + + Associate with "Download with manager" links + - + + Known Servers (updated on download) + + + + Preferred Servers (Drag & Drop) - + - + Plugins - + - + Author: Auteur - + Version: Version - + Description: Description - + Key - + - + Value - + - + Blacklisted Plugins (use <del> to remove): - + - + Workarounds Solutions alternatives - + Steam App ID - ID d'application Steam + ID d'application Steam - + The Steam AppID for your game - L'AppID Steam de votre jeu + L'AppID Steam de votre jeu - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">L'App ID Steam est requise pour lancer directement certains jeux. Pour Skyrim, si l'APP ID est inconnu ou incorrect, la méthode de chagement de &quot;Mod Organizer&quot; risque de ne pas fonctionner.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Le réglage par défaut pour ceci est l'App ID de la version &quot;normale&quot;, donc dans la plupart des cas, tout devrait être fonctionnel.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si vous croyez avoir une version différente (GotY autre), suivez ces étapes pour obtenir l'ID:</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Ouvrez la bibliothèque des jeux dans Steam</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. Faites un clic-droit sur le jeu dont vous désirez l'ID et sélectionnez </span><span style=" font-size:8pt; font-weight:600;">Créer un raccourci sur le bureau</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. Faites un clic-droit sur le nouveau raccourci créé sut le bureau et sélectionnez </span><span style=" font-size:8pt; font-weight:600;">Propriétés</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4.Dans le champs URL, vous devriez voir quelque chose comme: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 est l'App ID que vous cherchez.</span></p></body></html> - - - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">L'App ID Steam est requise pour lancer directement certains jeux. Pour Skyrim, si l'APP ID est inconnu ou incorrect, la méthode de chagement de &quot;Mod Organizer&quot; risque de ne pas fonctionner.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Le réglage par défaut pour ceci est l'App ID de la version &quot;normale&quot;, donc dans la plupart des cas, tout devrait être fonctionnel.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si vous croyez avoir une version différente (GotY autre), suivez ces étapes pour obtenir l'ID:</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Ouvrez la bibliothèque des jeux dans Steam</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. Faites un clic-droit sur le jeu dont vous désirez l'ID et sélectionnez </span><span style=" font-size:8pt; font-weight:600;">Créer un raccourci sur le bureau</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. Faites un clic-droit sur le nouveau raccourci créé sut le bureau et sélectionnez </span><span style=" font-size:8pt; font-weight:600;">Propriétés</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4.Dans le champs URL, vous devriez voir quelque chose comme: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 est l'App ID que vous cherchez.</span></p></body></html> + + + Load Mechanism Chargement MO - + Select loading mechanism. See help for details. - Choisir la méthode de chargement. Voir l'aide pour les détails. + Choisir la méthode de chargement. Voir l'aide pour les détails. - + Mod Organizer needs a dll to be injected into the game so all mods are visible to it. There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. *Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. -*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. +*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. -If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. - +If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. + - + NMM Version - + - + The Version of Nexus Mod Manager to impersonate. - + - + Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. -On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. -Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. +On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. +Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. -tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. - +tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. + - + Enforces that inactive ESPs and ESMs are never loaded. Garantie que les ESPs et ESMs inactifs ne soient jamais chargés. - - It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. -I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. - Il semble que les jeux chargent parfois des fichiers ESP ou ESM même s'ils ne sont pas activés. -Je n'en connais pas encore les circonstances, mais les rapports des usagers impliquent que dans certains cas, ce comportement est indésirable. Si vous cochez ceci, les ESPs et ESMs qui ne sotn pas cochés seront invisible pour le jeu et ne pourront pas être chargés. + + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. +I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. + Il semble que les jeux chargent parfois des fichiers ESP ou ESM même s'ils ne sont pas activés. +Je n'en connais pas encore les circonstances, mais les rapports des usagers impliquent que dans certains cas, ce comportement est indésirable. Si vous cochez ceci, les ESPs et ESMs qui ne sotn pas cochés seront invisible pour le jeu et ne pourront pas être chargés. - + Hide inactive ESPs/ESMs Cacher les ESPs et ESMs inactifs - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) - + - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. - + - + Force-enable game files - + - - + + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. + + + + + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. +However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. + +If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature. + + + + + Display mods installed outside MO + + + + + For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. For the other games this is not a sufficient replacement for AI! - Pour Skyrim, ceci peut être utilisé au lieu de l'invalidation des archives. Ça devrait rendre l'invalidation redondante pour tous les profils. -Pour les autres jeux, ceci ne suffit pas à remplacer l'invalidation des archives! + Pour Skyrim, ceci peut être utilisé au lieu de l'invalidation des archives. Ça devrait rendre l'invalidation redondante pour tous les profils. +Pour les autres jeux, ceci ne suffit pas à remplacer l'invalidation des archives! - + Back-date BSAs Antidater les BSAs - + These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. - + - + Select download directory Sélectionnez un répertoire - + Select mod directory Sélectionnez un répertoire - + Select cache directory Sélectionnez un répertoire - + Confirm? Confirmer - - This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? - + + This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? + @@ -4760,14 +5287,18 @@ Pour les autres jeux, ceci ne suffit pas à remplacer l'invalidation des archive - failed to connect to running instance: %1 - Échec de connection à l'instance active: %1 + Échec de connection à l'instance active: %1 + + + + failed to communicate with running instance: %1 + failed to receive data from secondary instance: %1 - Échec de réception de données de l'instance secondaire: %1 + Échec de réception de données de l'instance secondaire: %1 @@ -4775,7 +5306,7 @@ Pour les autres jeux, ceci ne suffit pas à remplacer l'invalidation des archive Sync Overwrite - + @@ -4785,12 +5316,12 @@ Pour les autres jeux, ceci ne suffit pas à remplacer l'invalidation des archive Sync To - + - <don't sync> - + <don't sync> + @@ -4808,17 +5339,17 @@ Pour les autres jeux, ceci ne suffit pas à remplacer l'invalidation des archive Transfer Savegames - + Global Characters - + This is a list of characters in the global location. - + @@ -4830,7 +5361,7 @@ On Windows Vista/Windows 7: On Windows XP: C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves - + @@ -4843,27 +5374,27 @@ On Windows XP: C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves - + Move -> - + Copy -> - + <- Move - + <- Copy - + @@ -4873,17 +5404,17 @@ On Windows XP: Profile Characters - + Overwrite - + - Overwrite the file "%1" - + Overwrite the file "%1" + @@ -4896,18 +5427,18 @@ On Windows XP: - Copy all save games of character "%1" to the profile? - + Copy all save games of character "%1" to the profile? + - Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + - Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + diff --git a/src/organizer_ru.ts b/src/organizer_ru.ts index 2d46e983..f9e9b493 100644 --- a/src/organizer_ru.ts +++ b/src/organizer_ru.ts @@ -1,3 +1,4 @@ + @@ -58,22 +59,22 @@ - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Это список esp и esm, которые были активны, когда сохранение было создано.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Для каждого esp, правый столбец содержит мод (или моды), которые могут быть включены, чтобы неактивные esp/esm стали активными.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Если вы нажмете ОК, все моды, выбранные в правой колонке будут активированы.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Это список esp и esm, которые были активны, когда сохранение было создано.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Для каждого esp, правый столбец содержит мод (или моды), которые могут быть включены, чтобы неактивные esp/esm стали активными.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Если вы нажмете ОК, все моды, выбранные в правой колонке будут активированы.</span></p></body></html> @@ -116,9 +117,9 @@ p, li { white-space: pre-wrap; } Components of this package. -If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. +If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. Компоненты этого пакета. -Если присутствует компонент с именем "00 Core", то он обычно является обязательным. Доступные варианты упорядочены по приоритету, установленному автором. +Если присутствует компонент с именем "00 Core", то он обычно является обязательным. Доступные варианты упорядочены по приоритету, установленному автором. @@ -153,6 +154,29 @@ If there is a component called "00 Core" it is usually required. Options are ord Отмена + + BrowserDialog + + + Some Page + + + + + Search + + + + + new + + + + + failed to start download + + + CategoriesDialog @@ -198,20 +222,20 @@ If there is a component called "00 Core" it is usually required. Options are ord - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Вы можете задать одну или несколько категорий Nexus внутреннему ID. Каждый раз, когда вы загружаете мод со страницы Nexus, МО постарается автоматически задать моду категорию, присвоенную ему на Nexus.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Чтобы узнать ID категории, используемой на Nexus, перейдите в список категорий Nexus и наведите курсор мыши на нужную ссылку.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Вы можете задать одну или несколько категорий Nexus внутреннему ID. Каждый раз, когда вы загружаете мод со страницы Nexus, МО постарается автоматически задать моду категорию, присвоенную ему на Nexus.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Чтобы узнать ID категории, используемой на Nexus, перейдите в список категорий Nexus и наведите курсор мыши на нужную ссылку.</span></p></body></html> @@ -243,7 +267,7 @@ p, li { white-space: pre-wrap; } - This feature may not work unless you're logged in with Nexus + This feature may not work unless you're logged in with Nexus Эта функция может не работать, если вход выполнен с Nexus @@ -270,7 +294,7 @@ p, li { white-space: pre-wrap; } DirectoryRefresher - + failed to read bsa: %1 не удалось прочитать bsa: %1 @@ -294,8 +318,8 @@ p, li { white-space: pre-wrap; } - Information missing, please select "Query Info" from the context menu to re-retrieve. - Информация отсутствует, для её запроса выберите в контекстном меню пункт "Запросить информацию". + Information missing, please select "Query Info" from the context menu to re-retrieve. + Информация отсутствует, для её запроса выберите в контекстном меню пункт "Запросить информацию". @@ -313,26 +337,26 @@ p, li { white-space: pre-wrap; } - - + + Done - Double Click to install Готово - двойной щелчок для установки. - - + + Paused - Double Click to resume Пауза - двойной клик для продолжения - - + + Installed - Double Click to re-install Установлено - двойной клик для переустановки - - + + Uninstalled - Double Click to re-install Удалено - двойной клик для переустановки @@ -354,135 +378,135 @@ p, li { white-space: pre-wrap; } DownloadListWidgetCompactDelegate - + < mod %1 file %2 > < мод %1 файл %2 > - + Pending Ожидание - + Paused Приостановлено - + Fetching Info 1 Получение информации 1 - + Fetching Info 2 Получение информации 2 - + Installed Установлено - + Uninstalled Удалено - + Done Готово - - - - + + + + Are you sure? Вы уверены? - + This will remove all finished downloads from this list and from disk. Это удалит все готовые загрузки из этого списка и с диска. - + This will remove all installed downloads from this list and from disk. Это удалит все установленные загрузки из этого списка и с диска. - + This will permanently remove all finished downloads from this list (but NOT from disk). Это полностью удалит все завершенные загрузки из этого списка (но НЕ с диска). - + This will permanently remove all installed downloads from this list (but NOT from disk). Это полностью удалит все установленные загрузки из этого списка (но НЕ с диска). - + Install Установить - + Query Info Запросить информацию - + Delete Удалить - + Un-Hide Показать - + Remove from View Скрыть от просмотра - + Cancel Отмена - + Pause Пауза - + Remove Удаление - + Resume Возобновить - + Delete Installed... Удалить установленные... - + Delete All... Удалить все... - + Remove Installed... Очистить от установленных... - + Remove All... Очистить от всех... @@ -490,115 +514,115 @@ p, li { white-space: pre-wrap; } DownloadListWidgetDelegate - + < mod %1 file %2 > < мод %1 файл %2 > - + Pending Ожидание - + Fetching Info 1 Получение информации 1 - + Fetching Info 2 Получение информации 2 - - - - + + + + Are you sure? Вы уверены? - + This will remove all finished downloads from this list and from disk. Это удалит все готовые загрузки из этого списка и с диска. - + This will remove all installed downloads from this list and from disk. Это удалит все установленные загрузки из этого листа и с диска. - + This will remove all finished downloads from this list (but NOT from disk). Это удалит все готовые загрузки из этого списка (но НЕ с диска). - + This will remove all installed downloads from this list (but NOT from disk). Это удалит все установленные загрузки из этого списка (но НЕ с диска). - + Install Установить - + Query Info Запросить информацию - + Delete Удалить - + Un-Hide Показать - + Remove from View Скрыть от просмотра - + Cancel Отмена - + Pause Пауза - + Remove Удалить - + Resume Возобновить - + Delete Installed... Удалить установленные... - + Delete All... Удалить все... - + Remove Installed... Очистить от установленных... - + Remove All... Очистить от всех... @@ -606,122 +630,173 @@ p, li { white-space: pre-wrap; } DownloadManager - - failed to rename "%1" to "%2" - не удалось переименовать "%1" в "%2" + + failed to rename "%1" to "%2" + не удалось переименовать "%1" в "%2" + + + + Memory allocation error (in refreshing directory). + - + Download again? Загрузить заново? - + A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name. Файл с таким именем уже был загружен. Вы хотите загрузить его снова? Новый файл получит другое имя. - + failed to download %1: could not open output file: %2 не удалось загрузить %1: не удалось открыть выходной файл: %2 - + Wrong Game Неверная игра - - The download link is for a mod for "%1" but this instance of MO has been set up for "%2". - Ссылка для загрузки мода для игры "%1", но этот экземпляр MO был установлен для "%2". + + The download link is for a mod for "%1" but this instance of MO has been set up for "%2". + Ссылка для загрузки мода для игры "%1", но этот экземпляр MO был установлен для "%2". - - - - - - - - - - - + + + + + - - + + + + + + + + + invalid index неверный индекс - + failed to delete %1 не удалось удалить %1 - + failed to delete meta file for %1 не удалось удалить мета-файл %1 - - - - - + + + + + invalid index %1 неверный индекс %1 - + + No known download urls. Sorry, this download can't be resumed. + + + + Please enter the nexus mod id Пожалуйста, введите ID мода на Nexus - + Mod ID: ID мода: - + + Main + Главное + + + + Update + Обновление + + + + Optional + Опционально + + + + Old + Старые + + + + Misc + Разное + + + + Unknown + Неизвестно + + + + Memory allocation error (in processing progress event). + + + + + Memory allocation error (in processing downloaded data). + + + + Information updated Информация обновлена - - + + No matching file found on Nexus! Maybe this file is no longer available or it was renamed? Нет соответствующих модов на Nexus! Возможно фал был удален или переименован? - + No file on Nexus matches the selected file by name. Please manually choose the correct one. Нет соответствующих фалов на Nexus. Выберите файл вручную. - + No download server available. Please try again later. Нет доступных серверов для загрузки. Попробуйте позже. - + Failed to request file info from nexus: %1 Не удалось получить информацию о файле: %1 - + Download failed. Server reported: %1 Загрузка не удалась. Сервер сообщил: %1 - + Download failed: %1 (%2) Загрузка не удалась: %1 (%2) - + failed to re-open %1 не удалось повторно открыть %1 @@ -902,8 +977,8 @@ Right now the only case I know of where this needs to be overwritten is for the - Really remove "%1" from executables? - Действительно удалить "%1" исполняемых? + Really remove "%1" from executables? + Действительно удалить "%1" исполняемых? @@ -994,8 +1069,8 @@ Right now the only case I know of where this needs to be overwritten is for the - <a href="#">Link</a> - <a href="#">Ссылка</a> + <a href="#">Link</a> + <a href="#">Ссылка</a> @@ -1042,7 +1117,7 @@ Right now the only case I know of where this needs to be overwritten is for the - Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. + Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. Выбери имя для мода. Это также используется в качестве имени каталога, поэтому, пожалуйста, не используйте символы, которые запрещены в именах файлов. @@ -1057,16 +1132,16 @@ Right now the only case I know of where this needs to be overwritten is for the - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Отображает содержимое архива. &lt;data&gt; представляет базовый каталог, данные в котором будут сопоставлены с данными каталога игры. Вы можете изменить базовый каталог нажатием правой кнопки мыши, через контекстное меню, а также можете перемещаться по файлам при помощи перетаскивания.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Отображает содержимое архива. &lt;data&gt; представляет базовый каталог, данные в котором будут сопоставлены с данными каталога игры. Вы можете изменить базовый каталог нажатием правой кнопки мыши, через контекстное меню, а также можете перемещаться по файлам при помощи перетаскивания.</span></p></body></html> @@ -1088,8 +1163,8 @@ p, li { white-space: pre-wrap; } InstallationManager - archive.dll not loaded: "%1" - archive.dll не загружен: "%1" + archive.dll not loaded: "%1" + archive.dll не загружен: "%1" @@ -1104,7 +1179,7 @@ p, li { white-space: pre-wrap; } - + Extracting files Извлечение файлов @@ -1134,57 +1209,57 @@ p, li { white-space: pre-wrap; } Введенное вами имя недопустимо, пожалуйста введите другое. - - File format "%1" not supported - Формат файла "%1" не поддерживается + + File format "%1" not supported + Формат файла "%1" не поддерживается - + None of the available installer plugins were able to handle that archive Не один из доступных плагинов-установщиков не смог просмотреть этот архив - + no error ошибки отсутствуют - + 7z.dll not found 7z.dll не найден - - 7z.dll isn't valid + + 7z.dll isn't valid 7z.dll поврежден - + archive not found архив не найден - + failed to open archive не удалось открыть архив - + unsupported archive type не поддерживаемый тип архива - + internal library error внутренняя ошибка библиотеки - + archive invalid архив поврежден - + unknown archive error неизвестная ошибка архива @@ -1198,7 +1273,7 @@ p, li { white-space: pre-wrap; } - This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. + This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. Этот диалог должен закрыться автоматически если игра/приложение запущены. Нажмите разблокировать, если этого не произошло. @@ -1215,7 +1290,7 @@ p, li { white-space: pre-wrap; } LogBuffer - + failed to write log to %1: %2 не удалось произвести запись в журнал %1: %2 @@ -1223,12 +1298,12 @@ p, li { white-space: pre-wrap; } MOApplication - + an error occured: %1 произошла ошибка: %1 - + an error occured произошла ошибка @@ -1236,424 +1311,473 @@ p, li { white-space: pre-wrap; } MainWindow - - + + Categories Категории - + Profile Профиль - + Pick a module collection Выберете набор модулей - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Создать профили здесь. Каждый профиль включает свой собственный список активных модов и esp. Таким образом, вы можете быстро переключаться между установками для различных прохождений игры.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Обратите внимание, что порядок загрузки esp одинаков для всех профилей.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Создать профили здесь. Каждый профиль включает свой собственный список активных модов и esp. Таким образом, вы можете быстро переключаться между установками для различных прохождений игры.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Обратите внимание, что порядок загрузки esp одинаков для всех профилей.</span></p></body></html> - Refresh list - Обновить список + Обновить список - + Refresh list. This is usually not necessary unless you modified data outside the program. Обновить список. Обычно в этом нет необходимости, пока вы не измените данные вне программы. - + + + Restore Backup... + + + + + + Create Backup + + + + List of available mods. Список доступных модов. - - This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. + + This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. Это список установленных модов. Используйте флажки, для включения/отключения модов и перетаскивание модов, для изменения их порядка установки. - + Filter Фильтр - + No groups Без группировки - + Nexus IDs Nexus IDs - - - + + + Namefilter Фильтр по имени - + Pick a program to run. Выберете программу для запуска. - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Выберете программу для запуска. Как только вы начинаете использовать ModOrganizer, вы всегда должны запускать игры и инструменты из него или через созданные в нем ярлыки, в противном случае, установленные через MO моды отображаться не будут.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Вы можете добавить новые инструменты в этот список, но работоспособность их всех не гарантированна.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Выберете программу для запуска. Как только вы начинаете использовать ModOrganizer, вы всегда должны запускать игры и инструменты из него или через созданные в нем ярлыки, в противном случае, установленные через MO моды отображаться не будут.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Вы можете добавить новые инструменты в этот список, но работоспособность их всех не гарантированна.</span></p></body></html> - + Run program Запустить программу - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Запустить выбранную программу с поддержкой ModOrganizer.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Запустить выбранную программу с поддержкой ModOrganizer.</span></p></body></html> - + Run Запустить - + Create a shortcut in your start menu or on the desktop to the specified program Создать ярлык для выбранной программы, в меню Пуск или на рабочем столе. - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Создает ярлык в меню Пуск, который запускает выбранную программу с активным MO.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Создает ярлык в меню Пуск, который запускает выбранную программу с активным MO.</span></p></body></html> - + Shortcut Ярлык - + Plugins Плагины - + List of available esp/esm files Список доступных esp/esm файлов - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Этот список содержит esp и esm файлы активных модов. Для них требуется определенный порядок загрузки. Используйте перетаскивание для изменения порядка загрузки. Обратите внимание, что MO сохранит порядок загрузки только для активными/проверенных модов.<br />Существует замечательная утилита, называющаяся &quot;BOSS&quot; , которая автоматически сортирует эти файлы.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Этот список содержит esp и esm файлы активных модов. Для них требуется определенный порядок загрузки. Используйте перетаскивание для изменения порядка загрузки. Обратите внимание, что MO сохранит порядок загрузки только для активными/проверенных модов.<br />Существует замечательная утилита, называющаяся &quot;BOSS&quot; , которая автоматически сортирует эти файлы.</span></p></body></html> - + Sort Сортировать - + + Click blank area to deselect + + + + + If checked, only mods that match all selected categories are displayed. + + + + + And + + + + + If checked, all mods that match at least one of the selected categories are displayed. + + + + + Or + + + + + Open list options... + + + + Archives Архивы - + + <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> + + + + + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> + + + + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. Список доступных BSA. Они не отмечены здесь, не управляются с помощью MO и игнорируют порядок установки. - - BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. + + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! BSAs checked here are loaded in such a way that your installation order is obeyed properly. - BSA файлы - архивы (сопоставимы с файлами .zip) которые содержат используемые игрой данные (meshes, textures, ...). Как таковые они "конкурируют" с отдельными файлами в папке Data, поверх которых загружены. + BSA файлы - архивы (сопоставимы с файлами .zip) которые содержат используемые игрой данные (meshes, textures, ...). Как таковые они "конкурируют" с отдельными файлами в папке Data, поверх которых загружены. По умолчанию, BSA, у которых имя совпадает с именем ESP (т.е. plugin.esp и plugin.bsa) будут автоматически загружены и будут иметь приоритет над всеми отдельными файлами и установленный вами слева порядок установки будет проигнорирован! BSA, отмеченные здесь, загружаются так, чтобы порядок установки соблюдался должным образом. - - + + File Файл - - <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html> - <html><head/><body><p>Помеченные архивы (<img src=":/MO/gui/warning_16"/>) всё ещё загружаются в Skyrim, но был применён<a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">стандартный механизм перезаписи файлов</span></a>: отдельные файлы перезаписывают файлы в BSA, вне зависимости от приоритета мода/плагина.</p></body></html> + <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html> + <html><head/><body><p>Помеченные архивы (<img src=":/MO/gui/warning_16"/>) всё ещё загружаются в Skyrim, но был применён<a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">стандартный механизм перезаписи файлов</span></a>: отдельные файлы перезаписывают файлы в BSA, вне зависимости от приоритета мода/плагина.</p></body></html> - + Data Данные - + refresh data-directory overview обновить обзор каталога Data - + Refresh the overview. This may take a moment. Обновление обзора. Это может занять некоторое время. - - - + + + Refresh Обновить - + This is an overview of your data directory as visible to the game (and tools). Это обзор вашего каталога данных так, как он будет видим игре (и инструментам). - + Mod Мод - - + + Filter the above list so that only conflicts are displayed. Отфильтровать вышеприведенный список так, чтобы отображались только конфликты. - + Show only conflicts Показать только конфликты - + Saves Сохранения - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Список всех сохранений игры. Наведите указатель мыши на элемент списка, чтобы получить подробную информацию о сохранении, включающем список esp/esm, которые использовались во время создания сохранения, но не активны в настоящее время.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Если вы выберете в контекстном меню пункт &quot;Исправить моды...&quot;, MO попытается подключить все моды и esp, чтобы исправить эти отсутствующие esp. Это ничего не отключит!</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Список всех сохранений игры. Наведите указатель мыши на элемент списка, чтобы получить подробную информацию о сохранении, включающем список esp/esm, которые использовались во время создания сохранения, но не активны в настоящее время.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Если вы выберете в контекстном меню пункт &quot;Исправить моды...&quot;, MO попытается подключить все моды и esp, чтобы исправить эти отсутствующие esp. Это ничего не отключит!</span></p></body></html> - + Downloads Загрузки - + This is a list of mods you downloaded from Nexus. Double click one to install it. Список модов, загруженных с Nexus. Двойной клик для установки. - Compact - Компактно + Компактно - + Show Hidden Показывать скрытые - + Tool Bar Панель инструментов - + Install Mod Установить мод - + Install &Mod Установить &мод - + Install a new mod from an archive Установить новый мод из архива - + Ctrl+M Ctrl+M - + Profiles Профили - + &Profiles &Профили - + Configure Profiles Настройка профилей - + Ctrl+P Ctrl+P - + Executables Программы - + &Executables &Программы - + Configure the executables that can be started through Mod Organizer Настройка программ, которые могут быть запущены через Mod Organizer - + Ctrl+E Ctrl+E - - + + Tools Инструменты - + &Tools &Инструменты - + Ctrl+I Ctrl+I - + Settings Настройки - + &Settings &Настройки - + Configure settings and workarounds Настройка параметров и способов обхода - + Ctrl+S Ctrl+S - + Nexus Nexus - + Search nexus network for more mods Поиск дополнительных модов на Nexus - + Ctrl+N Ctrl+N - - + + Update Обновление - + Mod Organizer is up-to-date Mod Organizer обновлен - - + + No Problems Проблем не обнаружено - + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! @@ -1664,949 +1788,1098 @@ Right now this has very limited functionality Прямо сейчас этот функционал сильно ограничен - - + + Help Справка - + Ctrl+H Ctrl+H - + Endorse MO Одобрить MO - - + + Endorse Mod Organizer Одобрить Mod Organizer - + + Copy Log to Clipboard + + + + + Ctrl+C + + + + Toolbar Панель инструментов - + Desktop Рабочий стол - + Start Menu Меню Пуск - + Problems Проблемы - + There are potential problems with your setup Есть возможные проблемы с вашей установкой - + Everything seems to be in order Кажется всё в порядке - + Help on UI Справка по интерфейсу - + Documentation Wiki Wiki-документация - + Report Issue Сообщить о проблеме - + Tutorials Уроки - + About О программе - + About Qt О библиотеке Qt - + failed to save load order: %1 не удалось сохранить порядок загрузки: %1 - + Name Имя - + Please enter a name for the new profile Введите имя нового профиля - + failed to create profile: %1 не удалось создать профиль: %1 - + Show tutorial? Показать урок? - - You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - Вы запустили Mod Organizer в первый раз. Вы хотите просмотреть уроки по основным возможностям? В случае отказа вы всегда можете открыть уроки из меню "Помощь". + + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. + Вы запустили Mod Organizer в первый раз. Вы хотите просмотреть уроки по основным возможностям? В случае отказа вы всегда можете открыть уроки из меню "Помощь". - + Downloads in progress Загрузки в процессе - + There are still downloads in progress, do you really want to quit? Загрузки всё ещё в процессе, вы правда хотите выйти? - + failed to read savegame: %1 не удалось прочесть сохранение: %1 - - Plugin "%1" failed: %2 - Плагин "%1" не удалось: %2 + + Plugin "%1" failed: %2 + Плагин "%1" не удалось: %2 - - Plugin "%1" failed - Плагин "%1" не удалось + + Plugin "%1" failed + Плагин "%1" не удалось - + failed to init plugin %1: %2 не удалось инициализировать плагин %1: %2 - + Plugin error Ошибка плагина - - It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? + + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - Кажется, что при последнем запуске не удалось загрузить плагин "%1" и это привело к падению MO. Вы хотите отключить его? + Кажется, что при последнем запуске не удалось загрузить плагин "%1" и это привело к падению MO. Вы хотите отключить его? (Замечание: Если это первый раз, когда вы видите такое сообщение для этого плагина, вероятно вы захотите сделать ещё одну попытка. Плагин может восстановиться после проблемы) - - Failed to start "%1" - Не удалось запустить "%1" + + Failed to start "%1" + Не удалось запустить "%1" - + Waiting Ожидание - - Please press OK once you're logged into steam. + + Please press OK once you're logged into steam. Нажмите OK как только вы войдете в Steam. - + Start Steam? Запустить Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? Требуется запущенный Steam, для корректного запуска игры. Должен ли MO попытаться запустить Steam сейчас? - + Also in: <br> Также в: <br> - + No conflict Конфликтов нет - + <Edit...> <Правка...> - + This bsa is enabled in the ini file so it may be required! Этот bsa подключен через ini, так что он может быть необходим! - This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order! - Этот архив все равно будет загружен, так как есть плагин с одноименным названием, но его файлы не будут следовать порядку установки! + Этот архив все равно будет загружен, так как есть плагин с одноименным названием, но его файлы не будут следовать порядку установки! - + Activating Network Proxy Подключение сетевого прокси - - + + Installation successful Установка завершена - - + + Configure Mod Настройка мода - - + + This mod contains ini tweaks. Do you want to configure them now? Этот мод включает настройки ini. Вы хотите настроить их сейчас? - - - mod "%1" not found - мод "%1" не найден + + + mod "%1" not found + мод "%1" не найден - - + + Installation cancelled Установка отменена - - + + The mod was not installed completely. Мод не был установлен полностью. - + Some plugins could not be loaded Некоторые плагины не могут быть загружены - + Too many esps and esms enabled Подключено слишком много esp и esm - - + + Description missing Описание отсутствует - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: Следующие плагины не могут быть загружены. Причина возможно в отсутствующих зависимостях (таких как python) или в устаревшей версии: - - The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - Игра не позволяет загрузить больше 255 активных плагинов (включая официальные). Вам нужно отключить некоторые ненужные плагины или объединить несколько небольших плагинов в один. Инструкция может быть найдена здесь: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> + + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> + Игра не позволяет загрузить больше 255 активных плагинов (включая официальные). Вам нужно отключить некоторые ненужные плагины или объединить несколько небольших плагинов в один. Инструкция может быть найдена здесь: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod Выберете мод - + Mod Archive Архив мода - + Start Tutorial? Начать урок? - - You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? + + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? Вы собираетесь открыть урок. По техническим причинам будет невозможно закончить его досрочно. Продолжить? - - + + Download started Загрузка начата - + failed to update mod list: %1 не удалось обновить список модов: %1 - + failed to spawn notepad.exe: %1 не удалось вызвать notepad.exe: %1 - + failed to open %1 не удалось открыть %1 - + failed to change origin name: %1 не удалось изменить оригинальное имя: %1 - - Executable "%1" not found - Исполняемый файл "%1" не найден + + Executable "%1" not found + Исполняемый файл "%1" не найден - + Failed to refresh list of esps: %1 Не удалось обновить список esp: %1 - - failed to move "%1" from mod "%2" to "%3": %4 - не удалось переместить "%1" из мода "%2" в "%3": %4 + + failed to move "%1" from mod "%2" to "%3": %4 + не удалось переместить "%1" из мода "%2" в "%3": %4 - + <Checked> <Подключен> - + <Unchecked> <Отключен> - + <Update> <Обновлен> - + <No category> <Без категории> - + <Conflicted> <Конфликтует> - + <Not Endorsed> <Не одобрено> - + failed to rename mod: %1 не удалось переименовать мод: %1 - + Overwrite? Перезаписать? - - This will replace the existing mod "%1". Continue? - Это заменит существующий мод "%1". Продолжить? + + This will replace the existing mod "%1". Continue? + Это заменит существующий мод "%1". Продолжить? - - failed to remove mod "%1" - не удалось удалить мод "%1" + + failed to remove mod "%1" + не удалось удалить мод "%1" - - - - failed to rename "%1" to "%2" - не удалось переименовать "%1" в "%2" + + + + failed to rename "%1" to "%2" + не удалось переименовать "%1" в "%2" - - Multiple esps activated, please check that they don't conflict. + + Multiple esps activated, please check that they don't conflict. Подключено несколько esp, выберете из них не конфликтующие. - - - - + + + + Confirm Подтверждение - + Remove the following mods?<br><ul>%1</ul> Удалить следующие моды?<br><ul>%1</ul> - + failed to remove mod: %1 не удалось удалить мод: %1 - - + + Failed Неудача - + Installation file no longer exists Установочный файл больше не существует - - Mods installed with old versions of MO can't be reinstalled in this way. + + Mods installed with old versions of MO can't be reinstalled in this way. Моды, установленные с использованием старых версий MO не могут быть переустановленны таким образом. - - + + You need to be logged in with Nexus to endorse Вы должны быть авторизированы на Nexus, чтобы одобрять. - - + Extract BSA Распаковать BSA - This mod contains at least one BSA. Do you want to unpack it? -(This removes the BSA after completion. If you don't know about BSAs, just select no) - Этот мод включает как минимум один BSA. Вы хотите распаковать их? +(This removes the BSA after completion. If you don't know about BSAs, just select no) + Этот мод включает как минимум один BSA. Вы хотите распаковать их? (Это удалит BSA после завершения. Если вы не знаете ничего о BSAs, просто откажитесь) - - - + + failed to read %1: %2 не удалось прочесть %1: %2 - - + This archive contains invalid hashes. Some files may be broken. Архив содержит неверные хеш-суммы. Некоторые файлы могут быть испорчены. - + Nexus ID for this Mod is unknown Nexus ID для этого мода неизвестен - - + + Download? + + + + + A download has been started but no installed page plugin recognizes it. +If you download anyway no information (i.e. version) will be associated with the download. +Continue? + + + + + Browse Mod Page + + + + + + Failed to write settings + + + + + + An error occured trying to write back MO settings: %1 + + + + + File is write protected + + + + + Invalid file format (probably a bug) + + + + + Unknown error %1 + + + + + <Managed by MO> + + + + + <Managed outside MO> + + + + + You need to be logged in with Nexus to resume a download + + + + + Create Mod... Создать мод... - + This will move all files from overwrite into a new, regular mod. Please enter a name: Это переместит все файлы из перезаписи в новый, стандартный мод. Пожалуйста введите имя: - + A mod with this name already exists Мод с таким именем уже существует - + Continue? Продолжить? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. Схема управления версиями принимает решение, какая версия считается новее другой. Функция может попробовать угадать схему управления версиями, при условии, что установленная версия является устаревшей. - - + + Sorry Извините - - I don't know a versioning scheme where %1 is newer than %2. + + I don't know a versioning scheme where %1 is newer than %2. Мне неизвестна схема управления версиями, где %1 новее %2. - + Really enable all visible mods? Действительно подключить все видимые моды? - + Really disable all visible mods? Действительно отключить все видимые моды? - + Choose what to export Выберете, что экспортировать - + Everything Всё - + All installed mods are included in the list Все установленные моды, включенные в список - + Active Mods Активные моды - + Only active (checked) mods from your current profile are included Включены все активные (подключенные) моды вашего текущего профиля - + Visible Видимые - + All mods visible in the mod list are included Включены все моды, видимые в списке модов - + export failed: %1 экспорт не удался: %1 - + Install Mod... Установить мод... - + Enable all visible Включить все видимые - + Disable all visible Отключить все видимые - + Check all for update Проверить все на обновления - + Export to csv... Экспорт в csv... - + + All Mods + + + + Sync to Mods... Синхронизировать с модами... - + Restore Backup Восстановить из резервной копии - + Remove Backup... Удалить резервную копию... - + Add/Remove Categories Добавить/Удалить категории - + Replace Categories Заменить категории - + Primary Category Основная категория - + Change versioning scheme Изменить схему управления версиями - + Un-ignore update Снять игнорирование обновления - + Ignore update Игнорировать обновление - + Rename Mod... Переименовать мод... - + Remove Mod... Удалить мод... - + Reinstall Mod Переустановить мод - + Un-Endorse Отменить одобрение - - + + Endorse Одобрить - - Won't endorse + + Won't endorse Не одобрять - + Endorsement state unknown Статус одобрения неизвестен - + Ignore missing data Игнорировать отсутствующие данные - + Visit on Nexus Перейти на Nexus - + Open in explorer Открыть в проводнике - + Information... Информация... - - + + Exception: Исключение: - - + + Unknown exception Неизвестное исключение - + <All> <Все> - + <Multiple> <Несколько> - - Really delete "%1"? - Действительно удалить "%1"? + + Really delete "%1"? + Действительно удалить "%1"? - + Fix Mods... Исправить моды... - + Delete Удалить - - + + failed to remove %1 не удалось удалить %1 - - + + failed to create %1 не удалось создать %1 - - Can't change download directory while downloads are in progress! + + Can't change download directory while downloads are in progress! Нельзя изменить каталог для загрузок, когда загрузки ещё не завершены! - + Download failed Загрузка не удалась - + failed to write to file %1 ошибка записи в файл %1 - + %1 written %1 записан - + Select binary Выберете исполняемый файл - + Binary Исполняемый файл - + Enter Name Введите имя - + Please enter a name for the executable Введите название для программы - + Not an executable Не является исполняемым - + This is not a recognized executable. Это неверный исполняемый файл. - - + + Replace file? Заменить файл? - + There already is a hidden version of this file. Replace it? Уже существует скрытая версия этого файла. Заменить? - - + + File operation failed Операция с файлом не удалась - - - Failed to remove "%1". Maybe you lack the required file permissions? - Не удалось удалить "%1". Может быть, вам не хватает необходимых прав доступа к файлу? + + + Failed to remove "%1". Maybe you lack the required file permissions? + Не удалось удалить "%1". Может быть, вам не хватает необходимых прав доступа к файлу? - + There already is a visible version of this file. Replace it? Видимая версия этого файла уже существует. Заменить? - + file not found: %1 файл не найден: %1 - + failed to generate preview for %1 не удалось получить предосмотр для %1 - - Sorry, can't preview anything. This function currently does not support extracting from bsas. + + Sorry, can't preview anything. This function currently does not support extracting from bsas. Невозможно получить предосмотр чего-либо. Функция на данный момент не поддерживает извлечение из bsa. - + Update available Доступно обновление - + Open/Execute Открыть/Выполнить - + Add as Executable Добавить как исполняемый - + Preview Предосмотр - + Un-Hide Показать - + Hide Скрыть - + Write To File... Записать в файл... - + Do you want to endorse Mod Organizer on %1 now? Вы хотите одобрить Mod Organizer на %1 сейчас? - + + Thank you! + + + + + Thank you for your endorsement! + + + + Request to Nexus failed: %1 Запрос на Nexus не удался: %1 - - + + login successful успешный вход - + login failed: %1. Trying to download anyway вход не удался: %1. Пытаюсь загрузить всё равно - + login failed: %1 войти не удалось: %1 - + login failed: %1. You need to log-in with Nexus to update MO. войти не удалось: %1. Вам нужно войти на Nexus, чтобы обновить MO. - + Error Ошибка - + failed to extract %1 (errorcode %2) не удалось распаковать %1 (код ошибки %2) - + Extract... Распаковать... - + Edit Categories... Изменить категории... - + + Deselect filter + + + + Remove Удалить - + Enable all Включить все - + Disable all Отключить все - + Unlock load order Снять фиксацию порядка загрузки - + Lock load order Зафиксировать порядок загрузки - + + depends on missing "%1" + + + + + No profile set + + + + + LOOT working + + + + + loot failed. Exit code was: %1 + + + + + failed to run loot: %1 + + + + + Errors occured + + + + + Backup of load order created + + + + + Choose backup to restore + + + + + No Backups + + + + + There are no backups to restore + + + + + + Restore failed + + + + + + Failed to restore the backup. Errorcode: %1 + + + + + Backup of modlist created + + + BOSS working - BOSS: работает + BOSS: работает - failed to run boss: %1 - не удалось запустить BOSS: %1 + не удалось запустить BOSS: %1 @@ -2621,8 +2894,8 @@ This function will guess the versioning scheme under the assumption that the ins ModInfo - - + + invalid index %1 неверный индекс %1 @@ -2630,7 +2903,7 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod Это резервная копия мода @@ -2659,7 +2932,7 @@ This function will guess the versioning scheme under the assumption that the ins - + Save Сохранить @@ -2669,53 +2942,73 @@ This function will guess the versioning scheme under the assumption that the ins INI-файлы - + + Ini Files + + + + This is a list of .ini files in the mod. Это список ini-файлов мода. - + This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters. Это список ini-файлов мода. Они используются для настройки работы модов, если это возможно. - + + Ini Tweaks + + + + + This is a list of ini tweaks (ini modifications that can be toggled). + + + + + This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional. + + + + Save changes to the file. Сохранить изменения в файле. - + Save changes to the file. This overwrites the original. There is no automatic backup! Сохранить изменения в файле. Это перезапишет ранее созданный. Перед перезаписью файла сделайте копию. - + Images Изображение - + Images located in the mod. Изображения мода. - + This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view. Это список всех изображений (.jpg и.png) в папке с модом, таких как снимки экрана и т.п. Выберете любое для увеличения. - - + + Optional ESPs Необязательные ESP - + List of esps and esms that can not be loaded by the game. Список esp и esm, которые не могут быть загружены игрой. - + List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window. They usually contain optional functionality, see the readme. @@ -2726,440 +3019,448 @@ Most mods do not have optional esps, so chances are good you are looking at an e Большинство модов не имеет дополнительных esp, так что очень вероятно, что вы видите пустой список. - + Make the selected mod in the lower list unavailable. Сделать выбранный мод недоступным. - - The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. - Выбранный ESP (в нижнем списке) будет перемещены в подкаталог мода и, таким образом, станут "невидимыми" для игры. Затем они больше не будут активированы. + + The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. + Выбранный ESP (в нижнем списке) будет перемещены в подкаталог мода и, таким образом, станут "невидимыми" для игры. Затем они больше не будут активированы. - + Move a file to the data directory. Переместить файл в каталог Data. - - This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. - Перемещает esp в каталог с другими esp так, что он может быть подключен в главном окне. Обратите внимание, что ESP просто становится "доступным", но не будет загружен! Это настраивается в главном окне MO. + + This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. + Перемещает esp в каталог с другими esp так, что он может быть подключен в главном окне. Обратите внимание, что ESP просто становится "доступным", но не будет загружен! Это настраивается в главном окне MO. - + ESPs in the data directory and thus visible to the game. ESP в каталоге Data, видны для игры. - + These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window. Это файлы модов, которые находятся в (виртуальном)каталоге данных вашей игры и могут быть выбираемыми в списке esp, в главном окне. - + Available ESPs Доступные ESP - + Conflicts Конфликты - + The following conflicted files are provided by this mod Данные конфликты вызваны этим модом. - - + + File Файл - + Overwritten Mods Моды перезаписаны - + The following conflicted files are provided by other mods Конфликтные файлы других модов. - + Providing Mod Моды перезаписывают - + Non-Conflicted files Неконфликтные файлы - + Categories Категории - + Primary Category Основная категория - + Nexus Info Nexus - + Mod ID ID мода - + Mod ID for this mod on Nexus. ID мода на Nexus. - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">ID этого мода на Nexus. Заполняется автоматически, если скачали и установили мод из МО. В противном случае вы можете ввести его вручную. Чтобы найти правильный ID, нужно найти мод на Nexus. URL будет выглядеть следующим образом: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. В этом примере, 1334 - ID, который вы ищете. Кроме того: Выше есть ссылка на Mod Organizer на Nexus. Почему бы не перейти по ней и не одобрить?</span></a></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">ID этого мода на Nexus. Заполняется автоматически, если скачали и установили мод из МО. В противном случае вы можете ввести его вручную. Чтобы найти правильный ID, нужно найти мод на Nexus. URL будет выглядеть следующим образом: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. В этом примере, 1334 - ID, который вы ищете. Кроме того: Выше есть ссылка на Mod Organizer на Nexus. Почему бы не перейти по ней и не одобрить?</span></a></p></body></html> - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Установленная версия мода. Подсказка будет содержать текущую версию, доступную на Nexus. Установленная версия установится только если вы установили мод через МО.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Установленная версия мода. Подсказка будет содержать текущую версию, доступную на Nexus. Установленная версия установится только если вы установили мод через МО.</span></p></body></html> - + Version Версия - + Refresh Обновить информацию - + Refresh all information from Nexus. Обновить всю информацию с Nexus - + Description Описание - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> - + Endorse Одобрить - + Notes Примечания - + Filetree Файлы - + A directory view of this mod Каталог этого мода - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Это обзор модифицируемого каталога папки мода. Вы можете перемещать файлы, используя перетаскивание и переименовывать их двойным кликом.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Изменения происходят непосредственно на диске, так что</span><span style=" font-size:8pt; font-weight:600;"> будьте осторожныl</span><span style=" font-size:8pt;">.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Это обзор модифицируемого каталога папки мода. Вы можете перемещать файлы, используя перетаскивание и переименовывать их двойным кликом.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Изменения происходят непосредственно на диске, так что</span><span style=" font-size:8pt; font-weight:600;"> будьте осторожныl</span><span style=" font-size:8pt;">.</span></p></body></html> - + Previous Назад - + Next Вперед - + Close Закрыть - + &Delete &Удалить - + &Rename &Переименовать - + &Hide &Скрыть - + &Unhide &Показать - + &Open &Открыть - + &New Folder &Новая папка - - + + Save changes? Сохранить изменения? - - - Save changes to "%1"? - Сохранить изменения в "%1"? + + + Save changes to "%1"? + Сохранить изменения в "%1"? - + File Exists Файл уже существует - + A file with that name exists, please enter a new one Файл с таким именем уже существует, укажите другое - + failed to move file не удалось переместить файл - - failed to create directory "optional" - не удалось создать папку "optional" + + failed to create directory "optional" + не удалось создать папку "optional" - - + + Info requested, please wait Информация запрошена, пожалуйста, подождите - + Main Главное - + Update Обновление - + Optional Опционально - + Old Старые - + Misc Разное - + Unknown Неизвестно - + Current Version: %1 Текущая версия: %1 - + No update available Нет доступных обновлений - + (description incomplete, please visit nexus) (описание не завершено, смотрите на nexus) - - <a href="%1">Visit on Nexus</a> - <a href="%1">Перейти на Nexus</a> + + <a href="%1">Visit on Nexus</a> + <a href="%1">Перейти на Nexus</a> - + Failed to delete %1 Не удалось удалить %1 - - + + Confirm Подтверждение - - Are sure you want to delete "%1"? - Вы уверены, что хотите удалить "%1"? + + Are sure you want to delete "%1"? + Вы уверены, что хотите удалить "%1"? - + Are sure you want to delete the selected files? Вы уверены, что хотите удалить выбранные файлы? - - + + New Folder Новая папка - - Failed to create "%1" - Не удалось создать "%1" + + Failed to create "%1" + Не удалось создать "%1" - - + + Replace file? Заменить файл? - + There already is a hidden version of this file. Replace it? Скрытая версия этого файла уже существует. Заменить? - - + + File operation failed Не удалась операция с файлом - - - Failed to remove "%1". Maybe you lack the required file permissions? - Не удалось удалить "%1". Может быть, вам не хватает необходимых прав доступа к файлу? + + + Failed to remove "%1". Maybe you lack the required file permissions? + Не удалось удалить "%1". Может быть, вам не хватает необходимых прав доступа к файлу? - - + + failed to rename %1 to %2 не удалось переименовать %1 в %2 - + There already is a visible version of this file. Replace it? Видимая версия этого файла уже существует. Заменить? - + Un-Hide Показать - + Hide Скрыть - + Name Имя - + Please enter a name Пожалуйста, введите имя - - + + Error Ошибка - + Invalid name. Must be a valid file name Неверное имя. Необходимо допустимое имя файла. - + A tweak by that name exists Настройка с таким именем существует - + Create Tweak Создать настройку + + ModInfoForeign + + + This pseudo mod represents content managed outside MO. It isn't modified by MO. + + + ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) Этот псевдо-мод содержит файлы из виртуального древа данных, которые были изменены (в Construction Kit и других программах) @@ -3167,17 +3468,22 @@ p, li { white-space: pre-wrap; } ModInfoRegular - failed to write %1/meta.ini: %2 - не удалось записать %1/meta.ini: %2 + не удалось записать %1/meta.ini: %2 - + + + failed to write %1/meta.ini: error %2 + + + + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 не содержит ни esp/esm, ни папок ресурсов (textures, meshes, interface, ...) - + Categories: <br> Категории: <br> @@ -3225,119 +3531,124 @@ p, li { white-space: pre-wrap; } Избыточные - + + Non-MO + + + + invalid неверные - - installed version: "%1", newest version: "%2" + + installed version: "%1", newest version: "%2" installed version: %1, newest version: %2 установлена версия: %1, новейшая версия: %2 - - The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - Новейшая версия на Nexus кажется старее той, что установлена у вас. Это может означать, что ваша версия была снята (в связи с ошибкой и т.п.) или автор использует нестандартную схему версий, а новейшая версия на самом деле выше. В любом случае, вы можете "обновить". + + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". + Новейшая версия на Nexus кажется старее той, что установлена у вас. Это может означать, что ваша версия была снята (в связи с ошибкой и т.п.) или автор использует нестандартную схему версий, а новейшая версия на самом деле выше. В любом случае, вы можете "обновить". - + Categories: <br> Категории: <br> - + Invalid name Недопустимое имя - + drag&drop failed: %1 перетаскивание не удалось: %1 - + Confirm Подтверждение - - Are you sure you want to remove "%1"? - Вы действительно хотите удалить "%1"? + + Are you sure you want to remove "%1"? + Вы действительно хотите удалить "%1"? - + Flags Флаги - + Mod Name Имя мода - + Version Версия - + Priority Приоритет - + Category Категория - + Nexus ID Nexus ID - + Installation Установка - - + + unknown неизвестный - + Name of your mods Имя ваших модов - + Version of the mod (if available) Версия мода (если доступно) - - Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. + + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Приоритет установки для ваших модов. Файлы модов с большим приоритетом перезапишут файлы модов с меньшим. - + Category of the mod. Категория мода. - + Id of the mod as used on Nexus. ID мода, используемый на Nexus. - + Emblemes to highlight things that might require attention. Выделяет подсветкой вещи, которые могут потребовать внимания. - + Time this mod was installed Время, когда мод был установлен. @@ -3371,17 +3682,22 @@ p, li { white-space: pre-wrap; } NXMAccessManager - + Logging into Nexus Авторизация на Nexus - + timeout задержка - + + Unknown error + + + + Please check your password Проверьте ваш пароль @@ -3389,17 +3705,17 @@ p, li { white-space: pre-wrap; } NexusInterface - - Failed to guess mod id for "%1", please pick the correct one - Не удалось опознать id мода "%1", пожалуйста, выберете правильный + + Failed to guess mod id for "%1", please pick the correct one + Не удалось опознать id мода "%1", пожалуйста, выберете правильный - + empty response пустой ответ - + invalid response неверный ответ @@ -3438,8 +3754,8 @@ p, li { white-space: pre-wrap; } - Failed to delete "%1" - Не удалось удалить "%1" + Failed to delete "%1" + Не удалось удалить "%1" @@ -3449,8 +3765,8 @@ p, li { white-space: pre-wrap; } - Are sure you want to delete "%1"? - Вы уверены, что хотите удалить "%1"? + Are sure you want to delete "%1"? + Вы уверены, что хотите удалить "%1"? @@ -3465,116 +3781,129 @@ p, li { white-space: pre-wrap; } - Failed to create "%1" - Не удалось создать "%1" + Failed to create "%1" + Не удалось создать "%1" PluginList - + Name Имя - + Priority Приоритет - + Mod Index Индекс - + Flags Флаги - - + + unknown неизвестно - + Name of your mods Имена ваших модов - - Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. + + Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. Приоритет загрузки ваших модов. Моды с большим приоритетом перезапишут данные модов с меньшим приоритетом. - + The modindex determins the formids of objects originating from this mods. Индекс модов, определяющий formid объектов, происходящих из этих модов. - + failed to update esp info for file %1 (source id: %2), error: %3 не удалось обновить информацию о esp для файла %1 (id источника: %2), ошибка: %3 - + esp not found: %1 esp не найден: %1 - - + + Confirm Подтвердить - + Really enable all plugins? Действительно подключить все плагины? - + Really disable all plugins? Действительно отключить все плагины? - + The file containing locked plugin indices is broken Файл, содержащий индексы заблокированного плагина, не работает. - + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. Некоторые из ваших плагинов имеют неверные имена. Эти плагины не могут быть загружены игрой. Смотрите mo_interface.log для получения списка таких плагинов и переименуйте их. - + + <b>Origin</b>: %1 + + + + + Author + Автор + + + + Description + Описание + + BOSS dll incompatible - BOSS dll несовместим + BOSS dll несовместим - - This plugin can't be disabled (enforced by the game) + + This plugin can't be disabled (enforced by the game) Этот плагин не может быть отключен (грузится игрой принудительно) - Origin: %1 - Источник: %1 + Источник: %1 - + Missing Masters Отсутствующие мастерфайлы - + Enabled Masters Подключенные мастерфайлы - + failed to restore load order for %1 не удалось восстановить порядок загрузки для %1 @@ -3601,16 +3930,16 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> @@ -3642,63 +3971,68 @@ p, li { white-space: pre-wrap; } не удалось создать %1 - + failed to write mod list: %1 не удалось записать список модов: %1 - + failed to update tweaked ini file, wrong settings may be used: %1 не удалось обновить настроенный ini-файл, вероятно используются ошибочные настройки: %1 - + failed to create tweaked ini: %1 не удалось создать настроенный ini: %1 - - - - - + + "%1" is missing or inaccessible + "%1" отсутствует + + + + + + + invalid index %1 неверный индекс %1 - - Overwrite directory couldn't be parsed + + Overwrite directory couldn't be parsed Замена каталога не может быть обработана - + invalid priority %1 неверный приоритет %1 - + failed to parse ini file (%1) не удалось обработать ini файл (%1) - + failed to parse ini file (%1): %2 не удалось обработать ini файл (%1): %2 - - - failed to modify "%1" - не удалось изменить "%1" + + + failed to modify "%1" + не удалось изменить "%1" - + Delete savegames? Удалить сохранения? - - Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) + + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) Вы хотите удалить локальные сохранения? (При отрицательном выборе сохранения отобразятся снова, если повторно включить локальные сохранения) @@ -3721,7 +4055,7 @@ p, li { white-space: pre-wrap; } - If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. + If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. Если отмечено, новый профиль будет использовать настройки игры по умолчанию, вместо общих настроек. Общие настройки, это настройки, которые вы установили, когда запустили лаунчер игры напрямую, без MO. @@ -3744,20 +4078,20 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Это список профилей. Каждый профиль содержит свой собственный список и порядок установки подключенных модов (из общего пула), настройки подключенных esps/esms, копии игровых ini-файлов и опциональный фильтр сохранений.</p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Примечание</span> По техническим причинам невозможно иметь отдельные порядки загрузки для esp. Это означает, что вы не сможете загрузить moda.esp пере modb.esp в одном профиле и иным образом в другом профиле.</p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Это список профилей. Каждый профиль содержит свой собственный список и порядок установки подключенных модов (из общего пула), настройки подключенных esps/esms, копии игровых ini-файлов и опциональный фильтр сохранений.</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Примечание</span> По техническим причинам невозможно иметь отдельные порядки загрузки для esp. Это означает, что вы не сможете загрузить moda.esp пере modb.esp в одном профиле и иным образом в другом профиле.</p></body></html> @@ -3777,22 +4111,22 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Игры Oblivion, Fallout 3 и Fallout NV содержат баг, который делает неработоспособными текстуры и модели реплейсеров (то есть: все изменения моделей и текстур в игре).</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod Organizer использует способ обхода, называемый &quot;BSA redirection&quot; (google в помощь), чтобы решить эту проблему надежно и без дальнейшей возни. Просто подключить и забыть.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">В Скайрим, кажется, этот баг исправлен в известной степени, но будет ли мод активным, зависит по прежнему от даты модификации файлов. Поэтому всё ещё есть смысл включить это.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Игры Oblivion, Fallout 3 и Fallout NV содержат баг, который делает неработоспособными текстуры и модели реплейсеров (то есть: все изменения моделей и текстур в игре).</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod Organizer использует способ обхода, называемый &quot;BSA redirection&quot; (google в помощь), чтобы решить эту проблему надежно и без дальнейшей возни. Просто подключить и забыть.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">В Скайрим, кажется, этот баг исправлен в известной степени, но будет ли мод активным, зависит по прежнему от даты модификации файлов. Поэтому всё ещё есть смысл включить это.</span></p></body></html> @@ -3859,7 +4193,7 @@ p, li { white-space: pre-wrap; } - Archive invalidation isn't required for this game. + Archive invalidation isn't required for this game. Инвалидация не требуется для этой игры. @@ -3910,8 +4244,8 @@ p, li { white-space: pre-wrap; } - This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? - Профиль, который вы собираетесь удалить, кажется испорчен или содержит неверный путь. Речь идет о удалении следующей папки: "%1". Приступить? + This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? + Профиль, который вы собираетесь удалить, кажется испорчен или содержит неверный путь. Речь идет о удалении следующей папки: "%1". Приступить? @@ -3956,23 +4290,23 @@ p, li { white-space: pre-wrap; } - invalid field name "%1" - неверное имя поля "%1" + invalid field name "%1" + неверное имя поля "%1" - invalid type for "%1" (should be integer) - неверный тип для "%1" (должно быть целое) + invalid type for "%1" (should be integer) + неверный тип для "%1" (должно быть целое) - invalid type for "%1" (should be string) - неверный тип для "%1" (должна быть строка) + invalid type for "%1" (should be string) + неверный тип для "%1" (должна быть строка) - invalid type for "%1" (should be float) - неверный тип для "%1" (должно быть с плавающей запятой) + invalid type for "%1" (should be float) + неверный тип для "%1" (должно быть с плавающей запятой) @@ -3981,13 +4315,13 @@ p, li { white-space: pre-wrap; } - field not set "%1" - поле не установлено "%1" + field not set "%1" + поле не установлено "%1" - invalid character in field "%1" - неверный символ в поле "%1" + invalid character in field "%1" + неверный символ в поле "%1" @@ -4081,87 +4415,91 @@ p, li { white-space: pre-wrap; } Не удалось установить загрузку proxy-dll - + Permissions required Требуются права доступа - - The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. - Текущий аккаунт пользователя не имеет требуемых прав доступа для запуска Mod Organizer. Необходимые изменения могут быть сделаны автоматически (папка MO будет сделана записываемой для текущего аккаунта пользователя). Вы получите запрос о запуске "helper.exe" с правами администратора. + + The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. + Текущий аккаунт пользователя не имеет требуемых прав доступа для запуска Mod Organizer. Необходимые изменения могут быть сделаны автоматически (папка MO будет сделана записываемой для текущего аккаунта пользователя). Вы получите запрос о запуске "helper.exe" с правами администратора. - - + + Woops Упс - + ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened Mod Organizer вышел из строя! Нужно ли создать диагностический файл? Если вы вышлите файл (%1) по адресу sherb@gmx.net, ошибка с намного большей вероятностью будет исправлена. Пожалуйста, добавьте краткое описание своих действий, перед тем, как произошла ошибка - + ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1 ModOrganizer вышел из строя! К сожалению не удалось записать диагностический файл: %1 - - + + Mod Organizer Mod Organizer - + An instance of Mod Organizer is already running Другой экземпляр Mod Organizer уже запущен - - No game identified in "%1". The directory is required to contain the game binary and its launcher. - Игра не обнаружена в "%1". Требуется, чтобы папка содержала исполняемые файлы игры. + + No game identified in "%1". The directory is required to contain the game binary and its launcher. + Игра не обнаружена в "%1". Требуется, чтобы папка содержала исполняемые файлы игры. - - + + Please select the game to manage Выберете игру для управления - - Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) + + Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) Пожалуйста, выберете редакцию игры, которую вы имеете (MO не сможет правильно запустить игру, если это будет установлено неверно!) - - Please use "Help" from the toolbar to get usage instructions to all elements - Используйте пункт "Справка" на панели инструментов, чтобы получить инструкции по использованию всех элементов. + + failed to start application: %1 + + + + + Please use "Help" from the toolbar to get usage instructions to all elements + Используйте пункт "Справка" на панели инструментов, чтобы получить инструкции по использованию всех элементов. - - + + <Manage...> <Управлять...> - + failed to parse profile %1: %2 не удалось обработать профиль %1: %2 - - - failed to find "%1" - не удалось найти "%1" + + failed to find "%1" + не удалось найти "%1" - + failed to access %1 не удалось получить доступ к %1 - + failed to set file time %1 не удалось изменить дату модификации для %1 @@ -4172,8 +4510,9 @@ p, li { white-space: pre-wrap; } - "%1" is missing - "%1" отсутствует + "%1" is missing or inaccessible + "%1" is missing + "%1" отсутствует @@ -4199,62 +4538,62 @@ p, li { white-space: pre-wrap; } не удалось открыть %1 - + Script Extender Script Extender - + Proxy DLL Proxy DLL - - failed to spawn "%1" - не удалось вызвать "%1" + + failed to spawn "%1" + не удалось вызвать "%1" - + Elevation required Требуется повышение прав - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if -"%1" +"%1" can be installed to work without elevation. Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system) Этот процесс требует повышения прав на запуск. Это потенциальный риск для безопасности, поэтому настоятельно рекомендуется изучить -"%1" +"%1" на возможность установки без повышения прав. Запустить с повышенными правами в любом случае? (будет выведен запрос о разрешении ModOrganizer.exe сделать изменения в системе) - - failed to spawn "%1": %2 - не удалось вызвать "%1": %2 + + failed to spawn "%1": %2 + не удалось вызвать "%1": %2 - - "%1" doesn't exist - "%1" не существует + + "%1" doesn't exist + "%1" не существует - - failed to inject dll into "%1": %2 - не удалось подключить dll к "%1": %2 + + failed to inject dll into "%1": %2 + не удалось подключить dll к "%1": %2 - - failed to run "%1" - не удалось запустить "%1" + + failed to run "%1" + не удалось запустить "%1" - + failed to open temporary file не удалось открыть временный файл @@ -4367,8 +4706,8 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - failed to open "%1" for writing - не удалось открыть "%1" для записи + failed to open "%1" for writing + не удалось открыть "%1" для записи @@ -4393,79 +4732,79 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe SelfUpdater - archive.dll not loaded: "%1" - archive.dll не загружен: "%1" + archive.dll not loaded: "%1" + archive.dll не загружен: "%1" - - - - + + + + Update Обновление - + An update is available (newest version: %1), do you want to install it? Доступно обновление (последняя версия: %1). Вы хотите установить его? - + Download in progress Загрузка в процессе - + Download failed: %1 Загрузка не удалась: %1 - + Failed to install update: %1 Не удалось установить обновление: %1 - - failed to open archive "%1": %2 - не удалось открыть архив "%1": %2 + + failed to open archive "%1": %2 + не удалось открыть архив "%1": %2 - + failed to move outdated files: %1. Please update manually. не удалось переместить устаревшие файлы: %1. Пожалуйста, обновите вручную. - + Update installed, Mod Organizer will now be restarted. Обновление установлено, Mod Organizer будет перезапущен. - + Error Ошибка - + Failed to parse response. Please report this as a bug and include the file mo_interface.log. Не удалось обработать запрос. Пожалуйста, сообщите об этом баге, включив в сообщение файл mo_interface.log. - + No incremental update available for this version, the complete package needs to be downloaded (%1 kB) Нет дополнительных обновлений для этой версии, необходимо загрузить полный пакет (%1 kB) - + no file for update found. Please update manually. не найдено файла для обновления. Пожалуйста, обновите вручную. - + Failed to retrieve update information: %1 Не удалось получить сведения об обновлении: %1 - + No download server available. Please try again later. Нет доступных для загрузки серверов. Пожалуйста, попробуйте позже. @@ -4473,18 +4812,18 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Settings - - - attempt to store setting for unknown plugin "%1" - попытка сохранить настройку для неизвестного плагина "%1" + + + attempt to store setting for unknown plugin "%1" + попытка сохранить настройку для неизвестного плагина "%1" - + Confirm Подтверждение - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? Изменение каталога для модов отразится на всех ваших профилях. Нельзя будет отменить это, если только вы не сохранили резервные копии ваших профилей вручную. Продолжить? @@ -4513,16 +4852,16 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Используемый язык. Будут отображены языки, локализация на которые имеется.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Используемый язык. Будут отображены языки, локализация на которые имеется.</span></p></body></html> @@ -4546,15 +4885,15 @@ p, li { white-space: pre-wrap; } - Decides the amount of data printed to "ModOrganizer.log" - Определяет количество данных, выводимых в "ModOrganizer.log" + Decides the amount of data printed to "ModOrganizer.log" + Определяет количество данных, выводимых в "ModOrganizer.log" - Decides the amount of data printed to "ModOrganizer.log". -"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. - Определяет количество данных, выводимых в "ModOrganizer.log". -"Отладка" позволяет получить очень полезную для поиска проблем информацию. Влияния на производительность не замечено, однако размер лога может быть довольно большим. Если это проблема, то вы можете предпочесть для обычного использования уровень "Информация". На уровне "Ошибка" лог обычно остается пустым. + Decides the amount of data printed to "ModOrganizer.log". +"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. + Определяет количество данных, выводимых в "ModOrganizer.log". +"Отладка" позволяет получить очень полезную для поиска проблем информацию. Влияния на производительность не замечено, однако размер лога может быть довольно большим. Если это проблема, то вы можете предпочесть для обычного использования уровень "Информация". На уровне "Ошибка" лог обычно остается пустым. @@ -4594,7 +4933,7 @@ p, li { white-space: pre-wrap; } - Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). + Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). Каталог, в котором хранятся моды. Имейте ввиду, эти изменения нарушат все ассоциации профилей с несуществующими в новом расположении модами (с тем же именем). @@ -4607,297 +4946,340 @@ p, li { white-space: pre-wrap; } Cache Directory Каталог кэша + + + User interface + + + If checked, the download interface will be more compact. + + + + + Compact Download Interface + + + + + If checked, the download list will display meta information instead of file names. + + + + + Download Meta Information + + + + Reset stored information from dialogs. Сброс хранимой информации о диалогах. - - This will make all dialogs show up again where you checked the "Remember selection"-box. - Заставит снова появиться все диалоги, в которых вы ранее отмечали флажок "Запомнить выбор". + + This will make all dialogs show up again where you checked the "Remember selection"-box. + Заставит снова появиться все диалоги, в которых вы ранее отмечали флажок "Запомнить выбор". - + Reset Dialogs Сбросить диалоги - - + + Modify the categories available to arrange your mods. Изменение категорий, доступных для упорядочивания ваших модов. - + Configure Mod Categories Настроить категории модов - - + + Nexus Nexus - + Allows automatic log-in when the Nexus-Page for the game is clicked. Позволяет автоматически входить, кликнув на Nexus-страницу игры. - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Позволяет автоматически входить, кликнув на Nexus-страницу игры. Обратите внимание, что шифрование с которым пароль хранится в файле modorganizer.ini не очень сильное. Если вы беспокоитесь, что кто-нибудь может украсть ваш пароль, не храните его здесь.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Позволяет автоматически входить, кликнув на Nexus-страницу игры. Обратите внимание, что шифрование с которым пароль хранится в файле modorganizer.ini не очень сильное. Если вы беспокоитесь, что кто-нибудь может украсть ваш пароль, не храните его здесь.</span></p></body></html> - + If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic. Если отмечено и данные ниже введены правильно, входит на Nexus (для просмотра и загрузки) автоматически. - + Automatically Log-In to Nexus Автоматический вход на Nexus - + Username Имя пользователя - + Password Пароль - + Disable automatic internet features Отключить автоматические возможности интернет - + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) Отключает автоматические возможности интернет. Это не подействует на функции, которые явно вызваны пользователем (проверка модов на обновления, одобрение, открытие в браузере) - + Offline Mode Автономный режим - + Use a proxy for network connections. Использовать прокси для соединения с сетью - + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. Использовать прокси для соединения с сетью. Используются системные параметры, настраиваемые в Internet Explorer. Обратите внимание, что MO запустится на несколько секунд медленнее на некоторых системах, когда используется прокси. - + Use HTTP Proxy (Uses System Settings) Использовать HTTP Proxy (Используются системные настройки) - - Associate with "Download with manager" links - Ассоциировать с ссылками "Загрузить с помощью MO" + + Associate with "Download with manager" links + Ассоциировать с ссылками "Загрузить с помощью MO" - + Known Servers (updated on download) Известные серверы (обновлено при загрузке) - + Preferred Servers (Drag & Drop) Предпочитаемые серверы (Используйте перетаскивание) - + Plugins Плагины - + Author: Автор: - + Version: Версия: - + Description: Описание: - + Key Клавиша - + Value Значение - + Blacklisted Plugins (use <del> to remove): Плагины в черном списке (используйте <del> для удаления): - + Workarounds Способы обхода - + Steam App ID ID приложения Steam - + The Steam AppID for your game ID в Steam для вашей игры - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">ID приложения в Steam необходим для прямого запуска некоторых игр. Для Skyrim, если он не установлен или неверен, механизм загрузки &quot;Mod Organizer&quot; может работать неправильно.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Предустановленный ID в большинстве случаев должен быть установлен.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Если вы думаете, что у вас другая версия (GotY или другое), следуйте следующей инструкции по установке id:</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Перейдите в библиотеку игр Steam.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. Сделайте правый клик по игре, id которой нужен и выберете </span><span style=" font-size:8pt; font-weight:600;">Создать ярлык на рабочем столе</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. Сделайте правый клик на созданном на рабочем столе ярлыке и выберете </span><span style=" font-size:8pt; font-weight:600;">Свойства</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. в поле URL вы должны увидеть что-то вроде: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 это и есть id, который вам нужен.</span></p></body></html> - - - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">ID приложения в Steam необходим для прямого запуска некоторых игр. Для Skyrim, если он не установлен или неверен, механизм загрузки &quot;Mod Organizer&quot; может работать неправильно.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Предустановленный ID в большинстве случаев должен быть установлен.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Если вы думаете, что у вас другая версия (GotY или другое), следуйте следующей инструкции по установке id:</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Перейдите в библиотеку игр Steam.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. Сделайте правый клик по игре, id которой нужен и выберете </span><span style=" font-size:8pt; font-weight:600;">Создать ярлык на рабочем столе</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. Сделайте правый клик на созданном на рабочем столе ярлыке и выберете </span><span style=" font-size:8pt; font-weight:600;">Свойства</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. в поле URL вы должны увидеть что-то вроде: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 это и есть id, который вам нужен.</span></p></body></html> + + + Load Mechanism Механизм загрузки - + Select loading mechanism. See help for details. Выберете механизм загрузки. Смотрите справку для подробностей. - + Mod Organizer needs a dll to be injected into the game so all mods are visible to it. There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. *Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. -*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. +*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. -If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. +If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. Mod Organizer необходимо подключить dll к игре, чтобы все моды были видны в ней. Есть несколько способов сделать это: *Mod Organizer* (по умолчанию) В этом режиме Mod Organizer сам подключает dll. Недостатком этого является то, что вам необходимо всегда начинать игру через MO или созданный им ярлык. *Script Extender* В этом режиме, MO установлен как плагин Script Extender (obse, fose, nvse, skse). *Proxy DLL* В этом режиме MO заменяет одну из игровых dll игры своей, которая загружает MO и оригинальную игру. Это работает только с играми Steam и тестировалось только на Skyrim. Используйте этот способ только если другие не работают. -Если вы используете Steam-версию Oblivion , способ по умолчанию не работает. В этом случае установите obse и используйте "Script Extender" как механизм загрузки. Также после этого вы не сможете запустить Oblivion из MO, вместо этого используйте MO только для настройки модов и запускайте игру через Steam. +Если вы используете Steam-версию Oblivion , способ по умолчанию не работает. В этом случае установите obse и используйте "Script Extender" как механизм загрузки. Также после этого вы не сможете запустить Oblivion из MO, вместо этого используйте MO только для настройки модов и запускайте игру через Steam. - + NMM Version Версия NMM - + The Version of Nexus Mod Manager to impersonate. Версия Nexus Mod Manager для представления. - + Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. -On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. -Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. +On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. +Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. -tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. +tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. Mod Organizer использует API Nexus , для использования таких возможностей, как проверка обновлений и загрузка файлов. К сожалению этот API не был сделан официально доступным прочим утилитам, вроде MO, так что нужно представляться как Nexus Mod Manager, чтобы получить доступ. Помимо этого Nexus использует идентификатор версий, чтобы блокировать устаревшие версии NMM и принудительно заставить пользователей обновиться. Это значит, что MO также нужно представляться последней версией NMM, даже если MO не нуждается в обновлении. Поэтому вы можете настроить здесь также и версию для идентификации. -Обратите внимание, что MO идентифицирует себя веб-серверу как MO, он не подделывает данные о себе. Он всего лишь добавляется как "совместимая" с NMM версия, в поле user agent. +Обратите внимание, что MO идентифицирует себя веб-серверу как MO, он не подделывает данные о себе. Он всего лишь добавляется как "совместимая" с NMM версия, в поле user agent. tl;dr-версия: Если возможности Nexus не работают, вставьте здесь текущую версию NMM и повторите попытку. - + Enforces that inactive ESPs and ESMs are never loaded. Обеспечивает то, что неактивные ESP и ESM не будут загружены. - - It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. -I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. + + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. +I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. Кажется, что иногда игры загружают ESP и ESM файлы, даже если они не были не подключены как плагины Обстоятельства этого пока не известны, но отчеты пользователей подразумевают, что это в ряде случаев нежелательно. Если этот флажок отмечен, не отмеченные в списке ESP и ESM не будут видимы в списке и не будут загружены. - + Hide inactive ESPs/ESMs Скрыть неактивные ESP/ESM - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Если отмечено, файлы (т.е. esp, esm и bsa) принадлежащие основной игре не смогут быть отключены из интерфейса. (по умолчанию: вкл) - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. Если отмечено, файлы (т.е. esp, esm и bsa) принадлежащие основной игре не смогут быть отключены из интерфейса. (по умолчанию: вкл) Снимите флажок, если вы собираетесь использовать Mod Organizer с тотальными конверсиями (как Nehrim) , но будьте осторожны, игра может вылететь, если требуемые файлы будут отключены. - + Force-enable game files Принудительно подключить файлы игры - - + + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. + + + + + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. +However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. + +If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature. + + + + + Display mods installed outside MO + + + + + For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. For the other games this is not a sufficient replacement for AI! Для Скайрим это может быть использовано вместо инвалидации. Это должно сделать AI избыточным для всех профилей. Для других игр недостаточно замены для AI! - + Back-date BSAs Back-date BSAs - + These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. Это способы обхода проблем с Mod Organizer. Убедитесь, что вы прочли справку, перед тем, как делать какие-либо изменения здесь. @@ -4923,8 +5305,8 @@ For the other games this is not a sufficient replacement for AI! - This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? - Это позволить снова отобразить все диалоги, для которых вы ранее выбрали флажок "Запомнить выбор". + This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? + Это позволить снова отобразить все диалоги, для которых вы ранее выбрали флажок "Запомнить выбор". @@ -4970,10 +5352,14 @@ For the other games this is not a sufficient replacement for AI! - failed to connect to running instance: %1 не удалось подключиться к запущенному экземпляру: %1 + + + failed to communicate with running instance: %1 + + failed to receive data from secondary instance: %1 @@ -4999,7 +5385,7 @@ For the other games this is not a sufficient replacement for AI! - <don't sync> + <don't sync> <не синхронизировать> @@ -5107,8 +5493,8 @@ On Windows XP: - Overwrite the file "%1" - Перезаписать файл "%1" + Overwrite the file "%1" + Перезаписать файл "%1" @@ -5121,18 +5507,18 @@ On Windows XP: - Copy all save games of character "%1" to the profile? - Скопировать все игры с персонажем "%1" в профиль? + Copy all save games of character "%1" to the profile? + Скопировать все игры с персонажем "%1" в профиль? - Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - Переместить все сохранения с персонажем "%1" в общее месторасположение? Имейте ввиду, что это запутает текущую нумерацию сохранений. + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + Переместить все сохранения с персонажем "%1" в общее месторасположение? Имейте ввиду, что это запутает текущую нумерацию сохранений. - Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - Скопировать все сохранения с персонажем "%1" в общее месторасположение? Имейте ввиду, что это запутает текущую нумерацию сохранений. + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + Скопировать все сохранения с персонажем "%1" в общее месторасположение? Имейте ввиду, что это запутает текущую нумерацию сохранений. diff --git a/src/organizer_tr.ts b/src/organizer_tr.ts index 7e6c51c3..73942e96 100644 --- a/src/organizer_tr.ts +++ b/src/organizer_tr.ts @@ -1,35 +1,80 @@ + + + AboutDialog + + + + About + + + + + Revision: + + + + + Used Software + + + + + Credits + + + + + Translators + + + + + Others + + + + + Close + Kapat + + + + No license + + + ActivateModsDialog Activate Mods - + This is a list of esps and esms that were active when the save game was created. - Bu oyun kaydı yaratıldığında aktif olan esp ve esm'lerin bir listesidir. + Bu oyun kaydı yaratıldığında aktif olan esp ve esm'lerin bir listesidir. - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Bu, oyun kaydı yaratıldığında aktif olan espler ve esmlerin bir listesidir.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Her esp için, sağ kolon eksik esp/esm'leri tekrar mevcut hale getirmek için kullanılabilecek modu (yada modları) içerir.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Eğer Tamam'a basarsanız, sağ kolonda seçili olan tüm modlar ve müsait hale gelen tüm eksik espler aktif hale gelecektir.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Bu, oyun kaydı yaratıldığında aktif olan espler ve esmlerin bir listesidir.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Her esp için, sağ kolon eksik esp/esm'leri tekrar mevcut hale getirmek için kullanılabilecek modu (yada modları) içerir.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Eğer Tamam'a basarsanız, sağ kolonda seçili olan tüm modlar ve müsait hale gelen tüm eksik espler aktif hale gelecektir.</span></p></body></html> @@ -72,9 +117,9 @@ p, li { white-space: pre-wrap; } Components of this package. -If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. +If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. Bu paketinin bileşenleri -Eğer "00 Core" diye bir bileşen varsa, bu genellikle gereklidir. Seçenekler yaratıcı tarafından ayarlanmış önceliğe göre sıralıdır. +Eğer "00 Core" diye bir bileşen varsa, bu genellikle gereklidir. Seçenekler yaratıcı tarafından ayarlanmış önceliğe göre sıralıdır. @@ -109,6 +154,29 @@ Eğer "00 Core" diye bir bileşen varsa, bu genellikle gereklidir. Seçenekler y İptal + + BrowserDialog + + + Some Page + + + + + Search + + + + + new + + + + + failed to start download + + + CategoriesDialog @@ -129,7 +197,7 @@ Eğer "00 Core" diye bir bileşen varsa, bu genellikle gereklidir. Seçenekler y Internal ID for the category. The categories a mod belongs to are stored by this ID. It is recommended you use new IDs for categories you add instead of re-using existing ones. - Kategori için iç kimlik. Bir mod'un ait olduğu kategoriler bu kimlikle saklanır. Eklediğiniz kategoriler için, varolanları yeniden kullanmak yerine yeni kimlikler kullanmanız önerilir. + Kategori için iç kimlik. Bir mod'un ait olduğu kategoriler bu kimlikle saklanır. Eklediğiniz kategoriler için, varolanları yeniden kullanmak yerine yeni kimlikler kullanmanız önerilir. @@ -154,20 +222,20 @@ Eğer "00 Core" diye bir bileşen varsa, bu genellikle gereklidir. Seçenekler y - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Bir veya birden fazla nexus kategorisini bir iç kimliğe eşleştiler. Ne zaman bir nexus sayfasından bir mod indirirseniz, Mod Organizer Nexus'ta belirlenmiş kategoriyi MO'da mevcut olan bir kategoriye uydurmaya çalışır.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Nexus tarafından kullanılmakta olan bir kategori hakkında öğrenmek için nexus sayfasındaki kategoriler listesine ziyaret edin ve fareyi bağlantılar üzerinde tutun.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Bir veya birden fazla nexus kategorisini bir iç kimliğe eşleştiler. Ne zaman bir nexus sayfasından bir mod indirirseniz, Mod Organizer Nexus'ta belirlenmiş kategoriyi MO'da mevcut olan bir kategoriye uydurmaya çalışır.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Nexus tarafından kullanılmakta olan bir kategori hakkında öğrenmek için nexus sayfasındaki kategoriler listesine ziyaret edin ve fareyi bağlantılar üzerinde tutun.</span></p></body></html> @@ -199,8 +267,8 @@ p, li { white-space: pre-wrap; } - This feature may not work unless you're logged in with Nexus - Bu özellik Nexus'a oturuma açmazsanız çalışmayabilir + This feature may not work unless you're logged in with Nexus + Bu özellik Nexus'a oturuma açmazsanız çalışmayabilir @@ -226,32 +294,37 @@ p, li { white-space: pre-wrap; } DirectoryRefresher - + failed to read bsa: %1 - + DownloadList - + Name İsim - + Filetime Dosyazamanı - + Done Bitti - - Information missing, please select "Query Info" from the context menu to re-retrieve. - Bilgi eksik, lütfen menüden "Bilgi sorgula" yı seçiniz + + Information missing, please select "Query Info" from the context menu to re-retrieve. + Bilgi eksik, lütfen menüden "Bilgi sorgula" yı seçiniz + + + + pending download + @@ -264,28 +337,28 @@ p, li { white-space: pre-wrap; } - - + + Done - Double Click to install Bitti - Yüklemek için çift tıklayın - - + + Paused - Double Click to resume - + - - + + Installed - Double Click to re-install Yüklendi - Tekrar yüklemek için çift tıklayın - - + + Uninstalled - Double Click to re-install - + @@ -304,20 +377,30 @@ p, li { white-space: pre-wrap; } DownloadListWidgetCompactDelegate + + + < mod %1 file %2 > + + + + + Pending + + Paused - + Fetching Info 1 - + Fetching Info 2 - + @@ -327,7 +410,7 @@ p, li { white-space: pre-wrap; } Uninstalled - + @@ -335,95 +418,95 @@ p, li { white-space: pre-wrap; } Bitti - - - - + + + + Are you sure? Emin misiniz? - + This will remove all finished downloads from this list and from disk. Bu, tüm bitmiş indirilenleri listeden ve diskten kaldıracaktır. - + This will remove all installed downloads from this list and from disk. Bu, tüm yüklenmiş indirilenleri listeden ve diskten kaldıracaktır. - + This will permanently remove all finished downloads from this list (but NOT from disk). - + - + This will permanently remove all installed downloads from this list (but NOT from disk). - + - + Install Yükle - + Query Info Sorgu Bilgisi - + Delete - + - + Un-Hide - + - + Remove from View - + - + Cancel İptal et - + Pause Duraklat - + Remove Kaldır - + Resume Devam et - + Delete Installed... - + - + Delete All... - + - + Remove Installed... Yüklenmişleri kaldır... - + Remove All... Hepsini kaldır... @@ -431,105 +514,115 @@ p, li { white-space: pre-wrap; } DownloadListWidgetDelegate - + + < mod %1 file %2 > + + + + + Pending + + + + Fetching Info 1 - + - + Fetching Info 2 - + - - - - + + + + Are you sure? Emin misiniz? - + This will remove all finished downloads from this list and from disk. Bu, tüm bitmiş indirilenleri listeden ve diskten kaldıracaktır. - + This will remove all installed downloads from this list and from disk. Bu, tüm bitmiş yüklenmiş listeden ve diskten kaldıracaktır. - + This will remove all finished downloads from this list (but NOT from disk). - + - + This will remove all installed downloads from this list (but NOT from disk). - + - + Install Yükle - + Query Info Bilgi sorgula - + Delete - + - + Un-Hide - + - + Remove from View - + - + Cancel İptal et - + Pause Duraklat - + Remove Kaldır - + Resume Devam et - + Delete Installed... - + - + Delete All... - + - + Remove Installed... Yüklenmişleri kaldır - + Remove All... Hepsini kaldır... @@ -537,116 +630,173 @@ p, li { white-space: pre-wrap; } DownloadManager - - failed to rename "%1" to "%2" - "%1"yi "%2" olarak yeniden adlandırma başarılı olamadı. + + failed to rename "%1" to "%2" + "%1"yi "%2" olarak yeniden adlandırma başarılı olamadı. - + + Memory allocation error (in refreshing directory). + + + + Download again? Tekrar indir? - + A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name. Aynı dosya isminde bir dosya zaten indirilmiş. Tekrar indirmek istiyor musunuz? Yeni dosya farklı bir isim alacak. - + failed to download %1: could not open output file: %2 %1 indirilemedi : : çıkış dosyası %2 açılamadı - + Wrong Game - + - - The download link is for a mod for "%1" but this instance of MO has been set up for "%2". - + + The download link is for a mod for "%1" but this instance of MO has been set up for "%2". + - - - - - - - - - - - + + - - + + + + + + + + + + + + + invalid index geçersiz dizin - + failed to delete %1 %1 silinemedi - + failed to delete meta file for %1 - %1'in meta dosyası silinemedi + %1'in meta dosyası silinemedi - - - - - - + + + + + + invalid index %1 geçeriz dizin %1 - + + No known download urls. Sorry, this download can't be resumed. + + + + Please enter the nexus mod id Lütfen nexus mod kimliğini girin - + Mod ID: Mod kimliği: - + + Main + + + + + Update + + + + + Optional + + + + + Old + + + + + Misc + + + + + Unknown + + + + + Memory allocation error (in processing progress event). + + + + + Memory allocation error (in processing downloaded data). + + + + Information updated bilgi güncellendi - - + + No matching file found on Nexus! Maybe this file is no longer available or it was renamed? - Nexus'ta uyan bir dosya bulunamadı! Dosya artık mevcut olmayabilir yada yeniden adlandırılmış olabilir! + Nexus'ta uyan bir dosya bulunamadı! Dosya artık mevcut olmayabilir yada yeniden adlandırılmış olabilir! - + No file on Nexus matches the selected file by name. Please manually choose the correct one. - Nexus'ta seçili dosyaya isim olarak uyan dosya bulunamadı. Lütfen el ile doğru olanı seçin. + Nexus'ta seçili dosyaya isim olarak uyan dosya bulunamadı. Lütfen el ile doğru olanı seçin. - + No download server available. Please try again later. - + - + Failed to request file info from nexus: %1 - Nexus'tan dosya bilgisi istenilemedi: %1 + Nexus'tan dosya bilgisi istenilemedi: %1 + + + + Download failed. Server reported: %1 + - + Download failed: %1 (%2) İndirme başarızı: %1 (%2) - + failed to re-open %1 %1 tekrar açılamadı @@ -709,7 +859,7 @@ p, li { white-space: pre-wrap; } Start in - + @@ -725,21 +875,21 @@ p, li { white-space: pre-wrap; } Allow the Steam AppID to be used for this executable to be changed. - Bu yürütülebilir için kullanılan, Steam AppID (Uygulama kimliği)'nın değiştirilmesine izin ver. + Bu yürütülebilir için kullanılan, Steam AppID (Uygulama kimliği)'nın değiştirilmesine izin ver. Allow the Steam AppID to be used for this executable to be changed. Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game. Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID. This overwrite is already preconfigured. - Bu yürütülebilir için kullanılan, Steam AppID (Uygulama kimliği)'nın değiştirilmesine izin ver. -Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır. MO'nun bu programları direkt olarak çalıştırabilmesi için bu kimliği bilmesi gereklidir, aksi takdirde program steam tarafından başlatılır ve ardından MO çalışamaz.Önceden tanımlanmış durumda, MO oyun için olan AppID'yi kullanır. -Şu an itibariyle, bunun değiştirilmesi gerektiği tek durum kendine has AppID'si olan Skyrim Creation Kit'tir. Bu üstüne yazma zaten önceden ayarlanmıştır. + Bu yürütülebilir için kullanılan, Steam AppID (Uygulama kimliği)'nın değiştirilmesine izin ver. +Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır. MO'nun bu programları direkt olarak çalıştırabilmesi için bu kimliği bilmesi gereklidir, aksi takdirde program steam tarafından başlatılır ve ardından MO çalışamaz.Önceden tanımlanmış durumda, MO oyun için olan AppID'yi kullanır. +Şu an itibariyle, bunun değiştirilmesi gerektiği tek durum kendine has AppID'si olan Skyrim Creation Kit'tir. Bu üstüne yazma zaten önceden ayarlanmıştır. Overwrite Steam AppID - Steam AppID (Uygulama kimliği)'nın üzerine yaz + Steam AppID (Uygulama kimliği)'nın üzerine yaz @@ -752,20 +902,20 @@ Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game (usually 72850). Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID (usually 202480). This overwrite is already preconfigured. Bu yürütülebilir için kullanılacak olan ve oyununkinden farklı olan Steam AppID (Uygulama kimliği) -Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır. MO'nun bu programları direkt olarak çalıştırabilmesi için bu kimliği bilmesi gereklidir, aksi takdirde program steam tarafından başlatılır ve ardından MO çalışamaz.Önceden tanımlanmış durumda, MO oyun için olan AppID'yi kullanır (genelde 72850). -Şu an itibariyle, bunun değiştirilmesi gerektiği tek durum kendine has AppID'si olan Skyrim Creation Kit'tir. Bu üstüne yazma zaten önceden ayarlanmıştır. +Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır. MO'nun bu programları direkt olarak çalıştırabilmesi için bu kimliği bilmesi gereklidir, aksi takdirde program steam tarafından başlatılır ve ardından MO çalışamaz.Önceden tanımlanmış durumda, MO oyun için olan AppID'yi kullanır (genelde 72850). +Şu an itibariyle, bunun değiştirilmesi gerektiği tek durum kendine has AppID'si olan Skyrim Creation Kit'tir. Bu üstüne yazma zaten önceden ayarlanmıştır. - + If checked, MO will be closed once the specified executable is run. Eğer seçiliyse, belirlenmiş yürütülebilir çalıştırıldığında MO kapatılacaktır. Close MO when started - Başladığında MO'yu kapat. + Başladığında MO'yu kapat. @@ -775,7 +925,7 @@ Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır - + Add Ekle @@ -791,49 +941,66 @@ Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır Kaldır - + + Close + Kapat + + + Select a binary Bir ikili değer seç - + Executable (%1) Yürütülebilir (%1) - + Java (32-bit) required - + - + MO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary. - + - + Select a directory Bir klasör seç - + Confirm Onayla - - Really remove "%1" from executables? - "%1" gerçekten yürütülebilirlerden kaldırılsın mı? + + Really remove "%1" from executables? + "%1" gerçekten yürütülebilirlerden kaldırılsın mı? - + Modify Değiştir - + + + Save Changes? + + + + + + You made changes to the current executable, do you want to save them? + + + + MO must be kept running or this application will not work correctly. - MO'nun çalışmaya devam etmesi gereklidir yoksa uygulama düzgün çalışmayacaktır + MO'nun çalışmaya devam etmesi gereklidir yoksa uygulama düzgün çalışmayacaktır @@ -902,8 +1069,8 @@ Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır - <a href="#">Link</a> - <a href="#">Bağlantı</a> + <a href="#">Link</a> + <a href="#">Bağlantı</a> @@ -950,7 +1117,7 @@ Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır - Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. + Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. Mod için bir isim seçin. Bu ayrıca klasör ismi olarak da kullanılır ve bu nedenle lütfen geçersiz dosya isimlerinde geçerli olmayan karakterler kullanmayınız. @@ -965,16 +1132,16 @@ Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Bu arşivin içeriğini gösterir &lt;data&gt; oyunun data klasörüne eşlenecek olan temel klasörü ifade eder. Temel klasörü sağ tık içerik menüsü aracılığıyla değiştirebilirsiniz ve sürükleme ve bırakma ile dosyaları taşıyabilirsiniz.</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Bu arşivin içeriğini gösterir &lt;data&gt; oyunun data klasörüne eşlenecek olan temel klasörü ifade eder. Temel klasörü sağ tık içerik menüsü aracılığıyla değiştirebilirsiniz ve sürükleme ve bırakma ile dosyaları taşıyabilirsiniz.</span></p></body></html> @@ -984,20 +1151,20 @@ p, li { white-space: pre-wrap; } OK - + Cancel - + InstallationManager - archive.dll not loaded: "%1" - + archive.dll not loaded: "%1" + @@ -1012,19 +1179,19 @@ p, li { white-space: pre-wrap; } - + Extracting files Dosyalar çıkarılıyor failed to create backup - + Mod Name - + @@ -1034,65 +1201,65 @@ p, li { white-space: pre-wrap; } Invalid name - + The name you entered is invalid, please enter a different one. - + - - File format "%1" not supported - Dosya formatı "%1" desteklenmiyor. + + File format "%1" not supported + Dosya formatı "%1" desteklenmiyor. - + None of the available installer plugins were able to handle that archive - + - + no error hata yok - + 7z.dll not found 7z.dll bulunamadı - - 7z.dll isn't valid + + 7z.dll isn't valid 7z.dll geçerli değil - + archive not found arşiv bulunamadı - + failed to open archive arşiv açılamadı - + unsupported archive type desteklenmeyen arşiv türü - + internal library error içsel kütüphane hatası - + archive invalid arşiv geçersiz - + unknown archive error bilinmeyen arşiv hatası @@ -1106,8 +1273,8 @@ p, li { white-space: pre-wrap; } - This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. - Eğer uygulama/oyun tamamlandığında bu dialoğun kaybolması gerekir. Eğer yapmazsa "Kilit aç"'a tıklayın. + This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. + Eğer uygulama/oyun tamamlandığında bu dialoğun kaybolması gerekir. Eğer yapmazsa "Kilit aç"'a tıklayın. @@ -1115,7 +1282,7 @@ p, li { white-space: pre-wrap; } Yürütülebilir çalışırken MO kilitlidir. - + Unlock Kilit aç @@ -1123,7 +1290,7 @@ p, li { white-space: pre-wrap; } LogBuffer - + failed to write log to %1: %2 %1: %2 ya kayıt yazılamadı @@ -1131,1290 +1298,1521 @@ p, li { white-space: pre-wrap; } MOApplication - + an error occured: %1 - + - + an error occured - + MainWindow - - + + Categories Kategoriler + + + Click blank area to deselect + + + + + If checked, only mods that match all selected categories are displayed. + + - Profile - + And + - Pick a module collection - + If checked, all mods that match at least one of the selected categories are displayed. + - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> - + Or + + + + + Profile + + + + + Pick a module collection + - - Refresh list - + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> + - + Refresh list. This is usually not necessary unless you modified data outside the program. - + - + List of available mods. - + - - This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. - + + This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. + - + Filter - + - + No groups - + - + Nexus IDs - + Nexus kimliği - - - + + + Namefilter - + - + Pick a program to run. - + - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> + - + Run program - + - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> + - + Run - + - + Create a shortcut in your start menu or on the desktop to the specified program - + - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> + - + Shortcut - + - + List of available esp/esm files - + - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> + - + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. - + - - BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. + + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! BSAs checked here are loaded in such a way that your installation order is obeyed properly. - + - - + + File - + - - <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html> - - - - + Data - + - + refresh data-directory overview - + - + Refresh the overview. This may take a moment. - + - - - + + + Refresh - + - + This is an overview of your data directory as visible to the game (and tools). - + - + Mod Mod - - + + Filter the above list so that only conflicts are displayed. - + - + Show only conflicts - + - + Saves - + - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> + - + Downloads - + - + This is a list of mods you downloaded from Nexus. Double click one to install it. - + - - Compact - + + Open list options... + - + + + Restore Backup... + + + + + + Create Backup + + + + + Plugins + + + + + Sort + + + + + Archives + + + + + <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> + + + + + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> + + + + Show Hidden - + - + Tool Bar - + - + Install Mod - + - + Install &Mod - + - + Install a new mod from an archive - + - + Ctrl+M - + - + Profiles - + - + &Profiles - + - + Configure Profiles - + - + Ctrl+P - + - + Executables - + - + &Executables - + - + Configure the executables that can be started through Mod Organizer - + - + Ctrl+E - + - - + + Tools - + - + &Tools - + - + Ctrl+I - + - + Settings - + - + &Settings - + - + Configure settings and workarounds - + - + Ctrl+S - + - + Nexus - + - + Search nexus network for more mods - + - + Ctrl+N - + - - + + Update - + - + Mod Organizer is up-to-date - + - - + + No Problems - + - + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! Right now this has very limited functionality - + - - + + Help - + - + Ctrl+H - + - + Endorse MO - + - - + + Endorse Mod Organizer - + + + + + Copy Log to Clipboard + + + + + Ctrl+C + - + Toolbar - + - + Desktop - + - + Start Menu - + - + Problems - + - + There are potential problems with your setup - + - + Everything seems to be in order - + - + Help on UI - + - + Documentation Wiki - + - + Report Issue - + - + Tutorials - - - - - failed to save archives order, do you have write access to "%1"? - + - + failed to save load order: %1 - + - + Name İsim - + Please enter a name for the new profile - + - + failed to create profile: %1 - + - + Show tutorial? - + - - You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. + - + Downloads in progress - + - + There are still downloads in progress, do you really want to quit? - + - + failed to read savegame: %1 - + - - Plugin "%1" failed: %2 - + + Plugin "%1" failed: %2 + - - Plugin "%1" failed - + + Plugin "%1" failed + - + failed to init plugin %1: %2 - + - + Plugin error - + - - It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? + + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + - - Failed to start "%1" - + + Failed to start "%1" + - + Waiting - + - - Please press OK once you're logged into steam. - + + Please press OK once you're logged into steam. + - - "%1" not found - - - - + Start Steam? - + - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? - + - + Also in: <br> - + - + No conflict - + - + <Edit...> - + - - Failed to refresh list of esps: %s - - - - + This bsa is enabled in the ini file so it may be required! - - - - - This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order! - + - + Activating Network Proxy - + - - + + Installation successful - + - - + + Configure Mod - + - - + + This mod contains ini tweaks. Do you want to configure them now? - + - - - mod "%1" not found - + + + mod "%1" not found + - - + + Installation cancelled - + - - + + The mod was not installed completely. - + - + Some plugins could not be loaded - + - + Too many esps and esms enabled - + - - + + Description missing - + - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + - - The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> + - + Choose Mod - + - + Mod Archive - + - + Start Tutorial? - + - - You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - + + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? + - - + + Download started - + - + failed to update mod list: %1 - + - + failed to spawn notepad.exe: %1 - + - + failed to open %1 - + - + failed to change origin name: %1 - - - - - Failed to move "%1" from mod "%2" to "%3": %4 - + - + <Checked> - + - + <Unchecked> - + - + <Update> - + - + <No category> - + - + <Conflicted> - + - + <Not Endorsed> - + - + failed to rename mod: %1 - + - + Overwrite? - + - - This will replace the existing mod "%1". Continue? - + + This will replace the existing mod "%1". Continue? + - - failed to remove mod "%1" - + + failed to remove mod "%1" + - - - - failed to rename "%1" to "%2" - "%1"yi "%2" olarak yeniden adlandırma başarılı olamadı. + + + + failed to rename "%1" to "%2" + "%1"yi "%2" olarak yeniden adlandırma başarılı olamadı. - - Multiple esps activated, please check that they don't conflict. - + + Multiple esps activated, please check that they don't conflict. + - - - + + + + Confirm Onayla - + Remove the following mods?<br><ul>%1</ul> - + - + failed to remove mod: %1 - + - - + + Failed - + - + Installation file no longer exists - + - - Mods installed with old versions of MO can't be reinstalled in this way. - + + Mods installed with old versions of MO can't be reinstalled in this way. + - - + + You need to be logged in with Nexus to endorse - + - - + Extract BSA - + - - This mod contains at least one BSA. Do you want to unpack it? -(This removes the BSA after completion. If you don't know about BSAs, just select no) - - - - - - + + failed to read %1: %2 %1: %2 okunamadı - - + This archive contains invalid hashes. Some files may be broken. - + - + Nexus ID for this Mod is unknown - + + + + + About + + + + + About Qt + + + + + Download? + + + + + A download has been started but no installed page plugin recognizes it. +If you download anyway no information (i.e. version) will be associated with the download. +Continue? + + + + + Browse Mod Page + + + + + Executable "%1" not found + + + + + Failed to refresh list of esps: %1 + + + + + + Failed to write settings + + + + + + An error occured trying to write back MO settings: %1 + + + + + File is write protected + + + + + Invalid file format (probably a bug) + + + + + Unknown error %1 + + + + + failed to move "%1" from mod "%2" to "%3": %4 + + + + + <Managed by MO> + - - + + <Managed outside MO> + + + + + You need to be logged in with Nexus to resume a download + + + + + Create Mod... - + - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + - + A mod with this name already exists - + - + Continue? - + - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - + - + + Sorry - + - - I don't know a versioning scheme where %1 is newer than %2. - + + I don't know a versioning scheme where %1 is newer than %2. + - + Really enable all visible mods? - + - + Really disable all visible mods? - + - + Choose what to export - + - + Everything - + - + All installed mods are included in the list - + - + Active Mods - + - + Only active (checked) mods from your current profile are included - + - + Visible - + - + All mods visible in the mod list are included - + - + export failed: %1 - + - + Install Mod... - + - + Enable all visible - + - + Disable all visible - + - + Check all for update - + - + Export to csv... - + - + + All Mods + + + + Sync to Mods... - + - + Restore Backup - + - + Remove Backup... - + - + Add/Remove Categories - + - + Replace Categories - + - + Primary Category - + - + Change versioning scheme - + - + Un-ignore update - + - + Ignore update - + - + Rename Mod... - + - + Remove Mod... - + - + Reinstall Mod - + - + Un-Endorse - + - - + + Endorse - + - - Won't endorse - + + Won't endorse + - + Endorsement state unknown - + - + Ignore missing data - + - + Visit on Nexus - + - + Open in explorer - + - + Information... - + - - + + Exception: - + - - + + Unknown exception - + - + <All> - + - + <Multiple> - + - + + Really delete "%1"? + + + + Fix Mods... - + + + + + Delete + - - + + failed to remove %1 - + - - + + failed to create %1 - + - - Can't change download directory while downloads are in progress! - + + Can't change download directory while downloads are in progress! + - + Download failed - + - + failed to write to file %1 - + - + %1 written - + - + Select binary - + - + Binary İkili değer - + Enter Name - + - + Please enter a name for the executable - + - + Not an executable - + - + This is not a recognized executable. - + - - + + Replace file? - + - + There already is a hidden version of this file. Replace it? - + - - + + File operation failed - + - - - Failed to remove "%1". Maybe you lack the required file permissions? - + + + Failed to remove "%1". Maybe you lack the required file permissions? + - + There already is a visible version of this file. Replace it? - + + + + + file not found: %1 + + + + + failed to generate preview for %1 + + + + + Sorry, can't preview anything. This function currently does not support extracting from bsas. + - + Update available - + - + Open/Execute - + - + Add as Executable - + - + + Preview + + + + Un-Hide - + - + Hide - + - + Write To File... - + - + Do you want to endorse Mod Organizer on %1 now? - + - + + Thank you! + + + + + Thank you for your endorsement! + + + + Request to Nexus failed: %1 - + - - + + login successful - + - + login failed: %1. Trying to download anyway - + - + login failed: %1 - + - + login failed: %1. You need to log-in with Nexus to update MO. - + - + Error - + - + failed to extract %1 (errorcode %2) - + - + Extract... - + - + Edit Categories... - + + + + + Deselect filter + - + Remove - + - + Enable all - + - + Disable all - + - + Unlock load order - + - + Lock load order - + + + + + depends on missing "%1" + + + + + No profile set + + + + + LOOT working + + + + + loot failed. Exit code was: %1 + + + + + failed to run loot: %1 + + + + + Errors occured + + + + + Backup of load order created + + + + + Choose backup to restore + + + + + No Backups + + + + + There are no backups to restore + + + + + + Restore failed + + + + + + Failed to restore the backup. Errorcode: %1 + + + + + Backup of modlist created + @@ -2429,8 +2827,8 @@ This function will guess the versioning scheme under the assumption that the ins ModInfo - - + + invalid index %1 geçersiz dizin %1 @@ -2438,9 +2836,9 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod - + @@ -2451,523 +2849,552 @@ This function will guess the versioning scheme under the assumption that the ins Mod bilgisi - + Textfiles Yazı dosyaları - + A list of text-files in the mod directory. Mod klasöründeki yazı dosyalarının bir listesi - + A list of text-files in the mod directory like readmes. Mod klasöründeki benioku dosyaları gibi yazı dosyalarının bir listesi - - + + Save Kaydet - + INI-Files INI-Dosyaları - + + Ini Files + + + + This is a list of .ini files in the mod. Mod klasöründeki .ini dosyalarının bir listesi - + This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters. Moddaki .ini dosyalarının bir listesi. Bunlar genelde, ayarlabilir parametrelerin olduğuğu durumlarda modların davranışlarını ayarlamak için kullanılır. - + + Ini Tweaks + + + + + This is a list of ini tweaks (ini modifications that can be toggled). + + + + + This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional. + + + + Save changes to the file. Değişiklikleri dosyaya kaydet. - + Save changes to the file. This overwrites the original. There is no automatic backup! Değişiklikleri dosyaya kaydet. Bu orijinal dosyanın üzerine yazar. Otomatik yedekleme yoktur! - + Images Resimler - + Images located in the mod. Modun içinde yer alan resimler - + This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view. - + - - + + Optional ESPs - İsteğe bağlı ESP'ler + İsteğe bağlı ESP'ler - + List of esps and esms that can not be loaded by the game. Oyun tarafından yüklenemeyen espler ve esmlerin bir listesi. - + List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window. They usually contain optional functionality, see the readme. Most mods do not have optional esps, so chances are good you are looking at an empty list. - + - + Make the selected mod in the lower list unavailable. Aşağıdaki listedeki seçili modu kullanılamaz yapar. - - The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. - Seçili esp (aşağıdaki listede) modun bir alt klasörüne itilecek ve böylece oyuna "görünmez" olacaktır. Artık aktif hale getirilemez. + + The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. + Seçili esp (aşağıdaki listede) modun bir alt klasörüne itilecek ve böylece oyuna "görünmez" olacaktır. Artık aktif hale getirilemez. - + Move a file to the data directory. Dosyayı veri klasörüne taşı. - - This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. - + + This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. + - + ESPs in the data directory and thus visible to the game. - + - + These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window. - + - + Available ESPs - + - + Conflicts - + - + The following conflicted files are provided by this mod - + - - + + File - + - + Overwritten Mods - + - + The following conflicted files are provided by other mods - + - + Providing Mod - + - + Non-Conflicted files - + - + Categories Kategoriler - + Primary Category - + - + Nexus Info - + - + Mod ID - + - + Mod ID for this mod on Nexus. - + - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> + - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> + - + Version Versiyon - + Refresh - + - + Refresh all information from Nexus. - + - + Description - + - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> + - + Endorse - + - + Notes - + - + Filetree - + - + A directory view of this mod - + - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> + - + Previous - + - + Next - + Sonraki - + Close Kapat - + &Delete - + - + &Rename - + - + &Hide - + - + &Unhide - + - + &Open &Aç - + &New Folder - + - - + + Save changes? - + - - - Save changes to "%1"? - + + + Save changes to "%1"? + - + File Exists - + - + A file with that name exists, please enter a new one - + - + failed to move file - + - - failed to create directory "optional" - + + failed to create directory "optional" + - - + + Info requested, please wait - + - + Main - + - + Update - + - + Optional - + - + Old - + - + Misc - + - + Unknown - + - + Current Version: %1 - + - + No update available - + - + (description incomplete, please visit nexus) - + - - <a href="%1">Visit on Nexus</a> - + + <a href="%1">Visit on Nexus</a> + - + Failed to delete %1 - + - - + + Confirm Onayla - - Are sure you want to delete "%1"? - + + Are sure you want to delete "%1"? + - + Are sure you want to delete the selected files? - + - - + + New Folder - + - - Failed to create "%1" - + + Failed to create "%1" + - - + + Replace file? - + - + There already is a hidden version of this file. Replace it? - + - - + + File operation failed - + - - - Failed to remove "%1". Maybe you lack the required file permissions? - + + + Failed to remove "%1". Maybe you lack the required file permissions? + - - + + failed to rename %1 to %2 - + - + There already is a visible version of this file. Replace it? - + - + Un-Hide - + - + Hide - + - + Name - + İsim - + Please enter a name - + - - + + Error - + - + Invalid name. Must be a valid file name - + - + A tweak by that name exists - + - + Create Tweak - + + + + + ModInfoForeign + + + This pseudo mod represents content managed outside MO. It isn't modified by MO. + ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) - + ModInfoRegular - - failed to write %1/meta.ini: %2 - + + + failed to write %1/meta.ini: error %2 + - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory - + - + Categories: <br> - + @@ -2975,158 +3402,163 @@ p, li { white-space: pre-wrap; } This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) - + Backup - + No valid game data - + Not endorsed yet - + Overwrites files - + Overwritten files - + Overwrites & Overwritten - + Redundant - + - + + Non-MO + + + + invalid - + - - installed version: %1, newest version: %2 - + + installed version: "%1", newest version: "%2" + - - The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". + - + Categories: <br> - + - + Invalid name - + - + drag&drop failed: %1 - + - + Confirm Onayla - - Are you sure you want to remove "%1"? - + + Are you sure you want to remove "%1"? + - + Flags - + - + Mod Name - + - + Version Versiyon - + Priority - + - + Category - + - + Nexus ID - + - + Installation - + - - + + unknown - + - + Name of your mods - + - + Version of the mod (if available) - + - - Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. - + + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. + - + Category of the mod. - + - + Id of the mod as used on Nexus. - + - + Emblemes to highlight things that might require attention. - + - + Time this mod was installed - + @@ -3134,12 +3566,12 @@ p, li { white-space: pre-wrap; } Message of the Day - + OK - + @@ -3147,48 +3579,53 @@ p, li { white-space: pre-wrap; } Overwrites - + not implemented - + NXMAccessManager - + Logging into Nexus - + - + timeout - + + + + + Unknown error + - + Please check your password - + NexusInterface - - Failed to guess mod id for "%1", please pick the correct one - + + Failed to guess mod id for "%1", please pick the correct one + - + empty response - + - + invalid response - + @@ -3196,22 +3633,22 @@ p, li { white-space: pre-wrap; } Overwrite - + You can use drag&drop to move files and directories to regular mods. - + &Delete - + &Rename - + @@ -3221,12 +3658,12 @@ p, li { white-space: pre-wrap; } &New Folder - + - Failed to delete "%1" - + Failed to delete "%1" + @@ -3236,130 +3673,152 @@ p, li { white-space: pre-wrap; } - Are sure you want to delete "%1"? - + Are sure you want to delete "%1"? + Are sure you want to delete the selected files? - + New Folder - + - Failed to create "%1" - + Failed to create "%1" + PluginList - + Name İsim - + Priority - + - + Mod Index - + - - + + Flags + + + + + unknown - + - + Name of your mods - + - - Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. - + + Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. + - + The modindex determins the formids of objects originating from this mods. - + - + failed to update esp info for file %1 (source id: %2), error: %3 - + - + esp not found: %1 - + - - + + Confirm - + Onayla - + Really enable all plugins? - + - + Really disable all plugins? - + - + The file containing locked plugin indices is broken - + - - - failed to open output file: %1 - + + <b>Origin</b>: %1 + - - Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. - + + Author + Yaratıcı - - This plugin can't be disabled (enforced by the game) - + + Description + + + + + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. + - - Origin: %1 - + + This plugin can't be disabled (enforced by the game) + - + Missing Masters - + - + Enabled Masters - + - + failed to restore load order for %1 - + + + + + PreviewDialog + + + Preview + + + + + Close + Kapat @@ -3367,115 +3826,110 @@ p, li { white-space: pre-wrap; } Problems - + - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> + Close - + Kapat Fix - + No guided fix - + Profile - + invalid profile name %1 - + - + failed to create %1 - - - - - failed to open temporary file - - - - - failed to open "%1" for writing - + - + failed to write mod list: %1 - + - + failed to update tweaked ini file, wrong settings may be used: %1 - + - + failed to create tweaked ini: %1 - + - - - - - - invalid index %1 - + + "%1" is missing or inaccessible + - - Overwrite directory couldn't be parsed - + + + + + + invalid index %1 + + Overwrite directory couldn't be parsed + + + + invalid priority %1 - + - + failed to parse ini file (%1) - + - + failed to parse ini file (%1): %2 - + - - - failed to modify "%1" - + + + failed to modify "%1" + - + Delete savegames? - + - - Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) - + + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) + @@ -3483,27 +3937,27 @@ p, li { white-space: pre-wrap; } Dialog - + Please enter a name for the new profile - + If checked, the new profile will use the default game settings. - + - If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. - + If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. + Default Game Settings - + @@ -3511,109 +3965,109 @@ p, li { white-space: pre-wrap; } Profiles - + List of Profiles - + - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> + If checked, savegames are local to this profile and will not appear when starting with a different profile. - + Local Savegames - + This ensures data files from mods are actually used. You want to enable this unless you use a different tool for Archive Invalidation. - + - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> + Automatic Archive Invalidation - + Create a new profile from scratch - + Create - + Clone the selected profile - + This creates a new profile with the same settings and active mods as the selected one. - + Copy - + Delete the selected Profile. This can not be un-done! - + Remove - + Rename - + Transfer save games to the selected profile. - + Transfer Saves - + @@ -3622,14 +4076,14 @@ p, li { white-space: pre-wrap; } - Archive invalidation isn't required for this game. - + Archive invalidation isn't required for this game. + failed to create profile: %1 - + @@ -3639,22 +4093,22 @@ p, li { white-space: pre-wrap; } Please enter a name for the new profile - + failed to copy profile: %1 - + Invalid name - + Invalid profile name - + @@ -3664,37 +4118,37 @@ p, li { white-space: pre-wrap; } Are you sure you want to remove this profile (including local savegames if any)? - + Profile broken - + - This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? - + This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? + Rename Profile - + New Name - + failed to change archive invalidation state: %1 - + failed to determine if invalidation is active: %1 - + @@ -3702,7 +4156,7 @@ p, li { white-space: pre-wrap; } Failed to save custom categories - + @@ -3710,306 +4164,315 @@ p, li { white-space: pre-wrap; } invalid index %1 - + invalid category id %1 - + - invalid field name "%1" - + invalid field name "%1" + - invalid type for "%1" (should be integer) - + invalid type for "%1" (should be integer) + - invalid type for "%1" (should be string) - + invalid type for "%1" (should be string) + - invalid type for "%1" (should be float) - + invalid type for "%1" (should be float) + no fields set up yet! - + - field not set "%1" - + field not set "%1" + - invalid character in field "%1" - + invalid character in field "%1" + empty field name - + invalid game type %1 - + helper failed - + failed to determine account name - + invalid 7-zip32.dll: %1 - + failed to open %1: %2 - + %1 not found - + Failed to delete %1 - + Failed to deactivate script extender loading - + Failed to remove %1: %2 - + Failed to rename %1 to %2 - + Failed to deactivate proxy-dll loading - + Failed to copy %1 to %2 - + Failed to set up script extender loading - + Failed to delete old proxy-dll %1 - + Failed to overwrite %1 - + Failed to set up proxy-dll loading - + - + Permissions required - + - - The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. - + + The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. + - - + + Woops - + - + ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened - + - + ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1 - + - - + + Mod Organizer - + - + An instance of Mod Organizer is already running - + - - No game identified in "%1". The directory is required to contain the game binary and its launcher. - + + No game identified in "%1". The directory is required to contain the game binary and its launcher. + - - + + Please select the game to manage - + + + + + Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) + - - Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) - + + failed to start application: %1 + - - Please use "Help" from the toolbar to get usage instructions to all elements - + + Please use "Help" from the toolbar to get usage instructions to all elements + - - + + <Manage...> - + - + failed to parse profile %1: %2 - + - - - failed to find "%1" - + + failed to find "%1" + - + failed to access %1 - + - + failed to set file time %1 - + - + failed to create %1 - + - - "%1" is missing - + + "%1" is missing or inaccessible + Before you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile! - + Error - + wrong file format - + failed to open %1 - + - + Script Extender - + - + Proxy DLL - + - - failed to spawn "%1" - + + failed to spawn "%1" + - + Elevation required - + - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if -"%1" +"%1" can be installed to work without elevation. Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system) - + - - failed to spawn "%1": %2 - + + failed to spawn "%1": %2 + - - "%1" doesn't exist - + + "%1" doesn't exist + - - failed to inject dll into "%1": %2 - + + failed to inject dll into "%1": %2 + - - failed to run "%1" - + + failed to run "%1" + + + + + failed to open temporary file + @@ -4017,22 +4480,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Mod Exists - + This mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name. - + Keep Backup - + Merge - + @@ -4042,12 +4505,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Rename - + Cancel - + @@ -4055,27 +4518,27 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Save # - + Character - + Level - + Location - + Date - + @@ -4083,7 +4546,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Missing ESPs - + @@ -4091,17 +4554,17 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Dialog - + Copy To Clipboard - + Save As... - + @@ -4111,17 +4574,17 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Save CSV - + Text Files - + - failed to open "%1" for writing - + failed to open "%1" for writing + @@ -4129,7 +4592,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Select - + @@ -4139,107 +4602,107 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Cancel - + SelfUpdater - archive.dll not loaded: "%1" - + archive.dll not loaded: "%1" + - - - - + + + + Update - + - + An update is available (newest version: %1), do you want to install it? - + - + Download in progress - + - + Download failed: %1 - + - + Failed to install update: %1 - + - - failed to open archive "%1": %2 - Arşiv "%1": %2 açılamadı. + + failed to open archive "%1": %2 + Arşiv "%1": %2 açılamadı. - + failed to move outdated files: %1. Please update manually. - + - + Update installed, Mod Organizer will now be restarted. - + - + Error - + - + Failed to parse response. Please report this as a bug and include the file mo_interface.log. - + - + No incremental update available for this version, the complete package needs to be downloaded (%1 kB) - + - + no file for update found. Please update manually. - + - + Failed to retrieve update information: %1 - + - + No download server available. Please try again later. - + Settings - - - attempt to store setting for unknown plugin "%1" - + + + attempt to store setting for unknown plugin "%1" + - + Confirm Onayla - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? - + @@ -4247,399 +4710,447 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Settings - + General - + Language - + The display language - + - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> + Style - + graphical style - + graphical style of the MO user interface - + Log Level - + - Decides the amount of data printed to "ModOrganizer.log" - + Decides the amount of data printed to "ModOrganizer.log" + - Decides the amount of data printed to "ModOrganizer.log". -"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. - + Decides the amount of data printed to "ModOrganizer.log". +"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. + Debug - + Info - + Error - + Advanced - + Directory where downloads are stored. - + Mod Directory - + Directory where mods are stored. - + - Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). - + Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). + Download Directory - + Cache Directory - + + + + + User interface + - Reset stored information from dialogs. - + If checked, the download interface will be more compact. + - This will make all dialogs show up again where you checked the "Remember selection"-box. - + Compact Download Interface + - - Reset Dialogs - + + If checked, the download list will display meta information instead of file names. + + + + + Download Meta Information + - - Modify the categories available to arrange your mods. - + Reset stored information from dialogs. + + This will make all dialogs show up again where you checked the "Remember selection"-box. + + + + + Reset Dialogs + + + + + + Modify the categories available to arrange your mods. + + + + Configure Mod Categories - + - - + + Nexus - + - + Allows automatic log-in when the Nexus-Page for the game is clicked. - + - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> + - + If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic. - + - + Automatically Log-In to Nexus - + - + Username Kullanıcı adı - + Password Şifre - + Disable automatic internet features - + - + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) - + - + Offline Mode - + - + Use a proxy for network connections. - + - + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. - + - + Use HTTP Proxy (Uses System Settings) - + - - Known Servers (Dynamically updated every download) - + + Associate with "Download with manager" links + - + + Known Servers (updated on download) + + + + Preferred Servers (Drag & Drop) - + - + Plugins - + - + Author: - + - + Version: - + - + Description: - + - + Key - + - + Value - + - + Blacklisted Plugins (use <del> to remove): - + - + Workarounds - + - + Steam App ID - + - + The Steam AppID for your game - + - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> - - - - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> + + + + Load Mechanism - + - + Select loading mechanism. See help for details. - + - + Mod Organizer needs a dll to be injected into the game so all mods are visible to it. There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. *Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. -*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. +*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. -If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. - +If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. + - + NMM Version - + - + The Version of Nexus Mod Manager to impersonate. - + - + Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. -On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. -Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. +On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. +Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. -tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. - +tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. + - + Enforces that inactive ESPs and ESMs are never loaded. - + - - It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. -I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. - + + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. +I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. + - + Hide inactive ESPs/ESMs - + - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) - + - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. - + - + Force-enable game files - + - - + + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. + + + + + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. +However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. + +If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature. + + + + + Display mods installed outside MO + + + + + For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. For the other games this is not a sufficient replacement for AI! - + - + Back-date BSAs - + - + These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. - + - + Select download directory - + - + Select mod directory - + - + Select cache directory - + - + Confirm? - + - - This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? - + + This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? + @@ -4647,7 +5158,7 @@ For the other games this is not a sufficient replacement for AI! Quick Install - + @@ -4668,12 +5179,12 @@ For the other games this is not a sufficient replacement for AI! OK - + Cancel - + @@ -4681,18 +5192,22 @@ For the other games this is not a sufficient replacement for AI! SHM error: %1 - + - failed to connect to running instance: %1 - + + + + + failed to communicate with running instance: %1 + failed to receive data from secondary instance: %1 - + @@ -4700,7 +5215,7 @@ For the other games this is not a sufficient replacement for AI! Sync Overwrite - + @@ -4710,22 +5225,22 @@ For the other games this is not a sufficient replacement for AI! Sync To - + - <don't sync> - + <don't sync> + failed to remove %1 - + failed to move %1 to %2 - + @@ -4733,17 +5248,17 @@ For the other games this is not a sufficient replacement for AI! Transfer Savegames - + Global Characters - + This is a list of characters in the global location. - + @@ -4755,7 +5270,7 @@ On Windows Vista/Windows 7: On Windows XP: C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves - + @@ -4768,27 +5283,27 @@ On Windows XP: C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves - + Move -> - + Copy -> - + <- Move - + <- Copy - + @@ -4798,17 +5313,17 @@ On Windows XP: Profile Characters - + Overwrite - + - Overwrite the file "%1" - + Overwrite the file "%1" + @@ -4821,18 +5336,18 @@ On Windows XP: - Copy all save games of character "%1" to the profile? - + Copy all save games of character "%1" to the profile? + - Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + - Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + diff --git a/src/organizer_zh_CN.ts b/src/organizer_zh_CN.ts index ec319f76..333d9ce7 100644 --- a/src/organizer_zh_CN.ts +++ b/src/organizer_zh_CN.ts @@ -1,5 +1,50 @@ + + + AboutDialog + + + + About + + + + + Revision: + + + + + Used Software + + + + + Credits + + + + + Translators + + + + + Others + + + + + Close + 关闭 + + + + No license + + + ActivateModsDialog @@ -14,23 +59,23 @@ - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这是 esp 和 esm 文件的列表,当您的存档被创建时将会被激活。</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">对于每个 esp,右列中包含了可以通过启用来使缺失的 esp 或 esm 变得可用的 Mod。</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您点击确定,那么所有在右列中已选的并且可用的 Mod 和缺失的 esp 都将会被激活。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这是 esp 和 esm 文件的列表,当您的存档被创建时将会被激活。</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">对于每个 esp,右列中包含了可以通过启用来使缺失的 esp 或 esm 变得可用的 Mod。</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您点击确定,那么所有在右列中已选的并且可用的 Mod 和缺失的 esp 都将会被激活。</span></p></body></html> @@ -73,9 +118,9 @@ p, li { white-space: pre-wrap; } Components of this package. -If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. +If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. 此包中的组件。 -如果有一个组件叫作 "00 Core",那么它应该就是必需安装的,可选安装的文件一般会被作者按优先级排列。 +如果有一个组件叫作 "00 Core",那么它应该就是必需安装的,可选安装的文件一般会被作者按优先级排列。 @@ -110,6 +155,29 @@ If there is a component called "00 Core" it is usually required. Options are ord 取消 + + BrowserDialog + + + Some Page + + + + + Search + + + + + new + + + + + failed to start download + + + CategoriesDialog @@ -155,20 +223,20 @@ If there is a component called "00 Core" it is usually required. Options are ord - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以关联单个或多个N网类别到一个内部 ID,当您在N网下载 Mod 的时候,Mod Organizer 将会尝试解析N网中的类别的定义并提供给 MO。</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">要找出一个N网所使用的类别 ID,您可以访问N网页面的种类列表并将鼠标悬停在链接上面。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以关联单个或多个N网类别到一个内部 ID,当您在N网下载 Mod 的时候,Mod Organizer 将会尝试解析N网中的类别的定义并提供给 MO。</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">要找出一个N网所使用的类别 ID,您可以访问N网页面的种类列表并将鼠标悬停在链接上面。</span></p></body></html> @@ -200,7 +268,7 @@ p, li { white-space: pre-wrap; } - This feature may not work unless you're logged in with Nexus + This feature may not work unless you're logged in with Nexus 当您尚未登录N网时此功能可能无法正常工作 @@ -227,7 +295,7 @@ p, li { white-space: pre-wrap; } DirectoryRefresher - + failed to read bsa: %1 无法读取bsa @@ -235,25 +303,30 @@ p, li { white-space: pre-wrap; } DownloadList - + Name 名称 - + Filetime 文件时间 - + Done 完成 - - Information missing, please select "Query Info" from the context menu to re-retrieve. + + Information missing, please select "Query Info" from the context menu to re-retrieve. 信息丢失,请在右键菜单里选择“查询信息”来重新检索。 + + + pending download + + DownloadListWidget @@ -265,26 +338,26 @@ p, li { white-space: pre-wrap; } - - + + Done - Double Click to install 完成 - 双击进行安装 - - + + Paused - Double Click to resume 已暂停 - 双击可继续 - - + + Installed - Double Click to re-install 已安装 - 双击重新安装 - - + + Uninstalled - Double Click to re-install 已卸载 - 双击重新安装 @@ -305,6 +378,16 @@ p, li { white-space: pre-wrap; } DownloadListWidgetCompactDelegate + + + < mod %1 file %2 > + + + + + Pending + + Paused @@ -336,95 +419,95 @@ p, li { white-space: pre-wrap; } 完成 - - - - + + + + Are you sure? 确定? - + This will remove all finished downloads from this list and from disk. 这将会从列表和磁盘中移除所有已完成的下载。 - + This will remove all installed downloads from this list and from disk. 这将会从列表和磁盘中移除所有已安装的下载项目。 - + This will permanently remove all finished downloads from this list (but NOT from disk). 这将会永久清空本列表中所有已下载完成的项目(但并不会实际从硬盘删除) - + This will permanently remove all installed downloads from this list (but NOT from disk). 这将会永久清空本列表中所有已安装完成的项目(但并不会实际从硬盘删除) - + Install 安装 - + Query Info 查询信息 - + Delete &删除 - + Un-Hide 取消隐藏 - + Remove from View 从视图中移除 - + Cancel 取消 - + Pause 暂停 - + Remove 移除 - + Resume 继续 - + Delete Installed... 移除已安装的项目... - + Delete All... 全部删除... - + Remove Installed... 移除已安装的项目... - + Remove All... 移除所有... @@ -432,105 +515,115 @@ p, li { white-space: pre-wrap; } DownloadListWidgetDelegate - + + < mod %1 file %2 > + + + + + Pending + + + + Fetching Info 1 抓取信息 1 - + Fetching Info 2 抓取信息 2 - - - - + + + + Are you sure? 确定? - + This will remove all finished downloads from this list and from disk. 这将会从列表和磁盘中移除所有已完成的下载。 - + This will remove all installed downloads from this list and from disk. 这将会从列表和磁盘中移除所有已安装的下载项目。 - + This will remove all finished downloads from this list (but NOT from disk). 这将会从列表中移除所有已安装的下载项目。(但不会从实际磁盘中) - + This will remove all installed downloads from this list (but NOT from disk). 这将会从列表中移除所有已安装的下载项目。(但不会从实际磁盘中) - + Install 安装 - + Query Info 查询信息 - + Delete 删除 - + Un-Hide 取消隐藏 - + Remove from View 从视图中移除 - + Cancel 取消 - + Pause 暂停 - + Remove 移除 - + Resume 继续 - + Delete Installed... 移除已安装的项目... - + Delete All... 全部删除... - + Remove Installed... 移除已安装的项目... - + Remove All... 移除所有... @@ -538,116 +631,173 @@ p, li { white-space: pre-wrap; } DownloadManager - - failed to rename "%1" to "%2" - 重命名 "%1 "为 "%2" 时出错 + + failed to rename "%1" to "%2" + 重命名 "%1 "为 "%2" 时出错 + + + + Memory allocation error (in refreshing directory). + - + Download again? 重新下载? - + A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name. 已存在同名文件。您确定要重新下载?新文件将使用不同的文件名。 - + failed to download %1: could not open output file: %2 下载 %1 失败: 无法打开输出文件: %2 - + Wrong Game - + - - The download link is for a mod for "%1" but this instance of MO has been set up for "%2". - + + The download link is for a mod for "%1" but this instance of MO has been set up for "%2". + - - - - - - - - - - - + + - - + + + + + + + + + + + + + invalid index 无效的索引 - + failed to delete %1 无法删除 %1 - + failed to delete meta file for %1 无法从 %1 中删除 mate 文件 - - - - - - + + + + + + invalid index %1 无效的索引 %1 - + + No known download urls. Sorry, this download can't be resumed. + + + + Please enter the nexus mod id 请输入N网 Mod ID - + Mod ID: Mod ID: - + + Main + 主要文件 + + + + Update + 更新 + + + + Optional + 可选文件 + + + + Old + 旧档 + + + + Misc + 杂项 + + + + Unknown + 未知 + + + + Memory allocation error (in processing progress event). + + + + + Memory allocation error (in processing downloaded data). + + + + Information updated 信息已更新 - - + + No matching file found on Nexus! Maybe this file is no longer available or it was renamed? 无法在N网上找到匹配的文件!也许这个文件已经不存在了或是它改名了? - + No file on Nexus matches the selected file by name. Please manually choose the correct one. 所选的文件无法在N网上找到可匹配的项目,请手动选择正确的一个。 - + No download server available. Please try again later. 没有可用的下载服务器,请稍后再尝试下载。 - + Failed to request file info from nexus: %1 无法从N网上请求文件信息: %1 - + + Download failed. Server reported: %1 + + + + Download failed: %1 (%2) 下载失败: %1 (%2) - + failed to re-open %1 无法重新打开 %1 @@ -759,7 +909,7 @@ Right now the only case I know of where this needs to be overwritten is for the - + If checked, MO will be closed once the specified executable is run. 如果选中,那么 MO 将在指定的程序运行后关闭。 @@ -776,7 +926,7 @@ Right now the only case I know of where this needs to be overwritten is for the - + Add 添加 @@ -792,47 +942,64 @@ Right now the only case I know of where this needs to be overwritten is for the 移除 - + + Close + 关闭 + + + Select a binary 选择一个可执行文件 - + Executable (%1) 可执行程序 (%1) - + Java (32-bit) required 需要 Java (32-bit) 支持 - + MO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary. - + - + Select a directory 选择一个目录 - + Confirm 确认 - - Really remove "%1" from executables? - 真的要从程序列表中移除 "%1" 吗? + + Really remove "%1" from executables? + 真的要从程序列表中移除 "%1" 吗? - + Modify 更改 - + + + Save Changes? + + + + + + You made changes to the current executable, do you want to save them? + + + + MO must be kept running or this application will not work correctly. MO 必须持续运行,否则该程序将无法正常工作。 @@ -903,8 +1070,8 @@ Right now the only case I know of where this needs to be overwritten is for the - <a href="#">Link</a> - <a href="#">链接</a> + <a href="#">Link</a> + <a href="#">链接</a> @@ -951,7 +1118,7 @@ Right now the only case I know of where this needs to be overwritten is for the - Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. + Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. 输入一个 Mod 的名称,这也将作为一个目录的名称,因此请不要使用非法字符。 @@ -966,16 +1133,16 @@ Right now the only case I know of where this needs to be overwritten is for the - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这里显示了该压缩包中的内容,&lt;data&gt; 将被作为映射到游戏 Data 目录的基本目录,您可以通过右键菜单来改变基本目录并使用拖放来移动文件。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这里显示了该压缩包中的内容,&lt;data&gt; 将被作为映射到游戏 Data 目录的基本目录,您可以通过右键菜单来改变基本目录并使用拖放来移动文件。</span></p></body></html> @@ -997,8 +1164,8 @@ p, li { white-space: pre-wrap; } InstallationManager - archive.dll not loaded: "%1" - archive.dll 没有加载: "%1" + archive.dll not loaded: "%1" + archive.dll 没有加载: "%1" @@ -1013,7 +1180,7 @@ p, li { white-space: pre-wrap; } - + Extracting files 正在解压文件 @@ -1043,57 +1210,57 @@ p, li { white-space: pre-wrap; } 你输入的名称无效,请重新输入。 - - File format "%1" not supported - 暂不支持文件格式: "%1" + + File format "%1" not supported + 暂不支持文件格式: "%1" - + None of the available installer plugins were able to handle that archive 没有可用的安装插件能够处理此压缩包 - + no error 没有错误 - + 7z.dll not found 未找到 7z.dll - - 7z.dll isn't valid + + 7z.dll isn't valid 无效的 7z.dll - + archive not found 未找到压缩包 - + failed to open archive 无法打开压缩包 - + unsupported archive type 不支持的压缩包类型 - + internal library error 内部库错误 - + archive invalid 无效的压缩包 - + unknown archive error 未知压缩包错误 @@ -1107,7 +1274,7 @@ p, li { white-space: pre-wrap; } - This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. + This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. 当程序或游戏结束后此对话框将自动消失,如果没有请点击解锁。 @@ -1116,7 +1283,7 @@ p, li { white-space: pre-wrap; } 程序运行时 MO 将被锁定。 - + Unlock 解锁 @@ -1124,7 +1291,7 @@ p, li { white-space: pre-wrap; } LogBuffer - + failed to write log to %1: %2 无法生成日志到 %1: %2 @@ -1132,12 +1299,12 @@ p, li { white-space: pre-wrap; } MOApplication - + an error occured: %1 发生错误: %1 - + an error occured 发生错误 @@ -1145,170 +1312,194 @@ p, li { white-space: pre-wrap; } MainWindow - - + + Categories 种类 + + + Click blank area to deselect + + + + + If checked, only mods that match all selected categories are displayed. + + + And + + + + + If checked, all mods that match at least one of the selected categories are displayed. + + + + + Or + + + + Profile 配置文件 - + Pick a module collection 选择一个配置文件 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在这里创建配置文件,每个配置文件都包含了它们自己的 Mod 和 esp 的激活方案。这样您就可以通过快速切换设置来体验不同的游戏历程了。</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">请注意: 当前您的配置文件的 esp 加载顺序并不是分开保存的。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在这里创建配置文件,每个配置文件都包含了它们自己的 Mod 和 esp 的激活方案。这样您就可以通过快速切换设置来体验不同的游戏历程了。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">请注意: 当前您的配置文件的 esp 加载顺序并不是分开保存的。</span></p></body></html> - Refresh list - 刷新列表 + 刷新列表 - + Refresh list. This is usually not necessary unless you modified data outside the program. 刷新列表,这通常不是必须的,除非您在程序之外修改了文件的数据。 - + List of available mods. 可用模组列表 - - This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. + + This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. 已安装mod列表。请使用复选框激活/取消mod,以鼠标拖动可改变他们的“安装”顺序。 - + Filter 过滤器 - + No groups 未分组 - + Nexus IDs N网 ID - - - + + + Namefilter 名称过滤器 - + Pick a program to run. 选择要运行的程序。 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">选择要运行的程序。一旦您开始使用 Mod Organizer,您应该始终从这里或通过在这里创建的快捷方式来运行您的游戏和工具,否则任何经由 MO 安装的 Mod 都会变得不可见。</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以添加新的工具到此列表中,但我不能保证一些我没有测试过的工具能够正常工作。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">选择要运行的程序。一旦您开始使用 Mod Organizer,您应该始终从这里或通过在这里创建的快捷方式来运行您的游戏和工具,否则任何经由 MO 安装的 Mod 都会变得不可见。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以添加新的工具到此列表中,但我不能保证一些我没有测试过的工具能够正常工作。</span></p></body></html> - + Run program 运行程序 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在 Mod Organizer 启用的状态下运行指定的程序。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在 Mod Organizer 启用的状态下运行指定的程序。</span></p></body></html> - + Run 运行 - + Create a shortcut in your start menu or on the desktop to the specified program 在开始菜单或桌面生成你指定程序的快捷方式 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">创建一个开始菜单快捷方式,使您可以直接在 MO 激活状态下运行指定的程序。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">创建一个开始菜单快捷方式,使您可以直接在 MO 激活状态下运行指定的程序。</span></p></body></html> - + Shortcut 快捷方式 - + List of available esp/esm files 可用 esp 或 esm 文件的列表 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这个列表中包含了位于已激活 Mod 里的 esp 和 esm 文件。这些文件都需要它们自己的加载顺序,您可以使用拖放来修改加载顺序。请注意: MO 将只保存已激活或已勾选状态的 Mod 的加载顺序。<br />有个非常棒的工具叫作 &quot;BOSS&quot;,它可以自动对这些文件进行排序。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这个列表中包含了位于已激活 Mod 里的 esp 和 esm 文件。这些文件都需要它们自己的加载顺序,您可以使用拖放来修改加载顺序。请注意: MO 将只保存已激活或已勾选状态的 Mod 的加载顺序。<br />有个非常棒的工具叫作 &quot;BOSS&quot;,它可以自动对这些文件进行排序。</span></p></body></html> - + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. 可用 BSA 文件的列表。未勾选的项目不会被 MO 管理并且会忽略安装顺序。 - - BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. + + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! BSAs checked here are loaded in such a way that your installation order is obeyed properly. @@ -1318,236 +1509,272 @@ BSAs checked here are loaded in such a way that your installation order is obeye 这里勾选的 BSA 将会依从您的安装顺序,并且会自行调整加载顺序。 - - + + File 文件 - - <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html> - - - - + Data Data - + refresh data-directory overview 刷新 Data 目录总览 - + Refresh the overview. This may take a moment. 刷新总览,这可能需要一些时间。 - - - + + + Refresh 刷新 - + This is an overview of your data directory as visible to the game (and tools). 这是在游戏中可见的 Data 目录 (和工具) 的总览。 - + Mod 模组 - - + + Filter the above list so that only conflicts are displayed. 过滤上面的列表,使您只能看到有冲突的文件。 - + Show only conflicts 只显示冲突 - + Saves 存档 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这是此游戏所有存档的列表,将鼠标悬停在项目上来获取该存档的详细信息,里面包含了现在没有被激活但是当存档被创建时所使用的 esp 或 esm 的清单。</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您在右键菜单中点击“修复 Mod”,那么 MO 便会尝试激活所有 Mod 和 esp 来修复那些缺失的 esp,它并不会禁用任何东西!</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这是此游戏所有存档的列表,将鼠标悬停在项目上来获取该存档的详细信息,里面包含了现在没有被激活但是当存档被创建时所使用的 esp 或 esm 的清单。</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您在右键菜单中点击“修复 Mod”,那么 MO 便会尝试激活所有 Mod 和 esp 来修复那些缺失的 esp,它并不会禁用任何东西!</span></p></body></html> - + Downloads 下载 - + This is a list of mods you downloaded from Nexus. Double click one to install it. 这是从Nexus已下载的模组的列表,双击进行安装。 - Compact - 紧凑 + 紧凑 - + + Open list options... + + + + + + Restore Backup... + + + + + + Create Backup + + + + + Plugins + 插件 + + + + Sort + + + + + Archives + + + + + <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> + + + + + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> + + + + Show Hidden - + - + Tool Bar 工具栏 - + Install Mod 安装模组 - + Install &Mod 安装 &Mod - + Install a new mod from an archive 通过压缩包来安装一个新 Mod - + Ctrl+M Ctrl+M - + Profiles 配置文件 - + &Profiles &配置文件 - + Configure Profiles 设置配置文件 - + Ctrl+P Ctrl+P - + Executables 可执行程序 - + &Executables &可执行程序 - + Configure the executables that can be started through Mod Organizer 配置可通过 MO 来启动的程序 - + Ctrl+E Ctrl+E - - + + Tools 工具 - + &Tools 工具(&T) - + Ctrl+I Ctrl+I - + Settings 设置 - + &Settings &设置 - + Configure settings and workarounds 配置设定和解决方案 - + Ctrl+S Ctrl+S - + Nexus Nexus - + Search nexus network for more mods 搜索nexus网以获取更多 Mod - + Ctrl+N Ctrl+N - - + + Update 更新 - + Mod Organizer is up-to-date Mod Organizer 现在是最新版本 - - + + No Problems 没有问题 - + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! @@ -1558,900 +1785,1096 @@ Right now this has very limited functionality 当前此项所能提供的功能非常有限 - - + + Help 帮助 - + Ctrl+H Ctrl+H - + Endorse MO 称赞 MO - - + + Endorse Mod Organizer 称赞 Mod Organizer - + + Copy Log to Clipboard + + + + + Ctrl+C + + + + Toolbar 工具栏 - + Desktop 桌面 - + Start Menu 开始菜单 - + Problems 问题 - + There are potential problems with your setup 您的安装中存在潜在的问题 - + Everything seems to be in order 一切井然有序 - + Help on UI 界面帮助 - + Documentation Wiki 说明文档 (维基) - + Report Issue 报告问题 - + Tutorials 教程 - - failed to save archives order, do you have write access to "%1"? - 无法保存档案顺序,您确定您有权限更改 "%1"? + failed to save archives order, do you have write access to "%1"? + 无法保存档案顺序,您确定您有权限更改 "%1"? - + failed to save load order: %1 无法保存加载顺序: %1 - + Name 名称 - + Please enter a name for the new profile 请为新配置文件输入一个名称 - + failed to create profile: %1 无法创建配置文件: %1 - + Show tutorial? 显示教程? - - You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. + + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. 你正在第一次使用 Mod Organizer。是否希望显示教程以了解它的基本特性?如果选择否你也可以从“帮助”菜单中开始教程。 - + Downloads in progress 正在下载 - + There are still downloads in progress, do you really want to quit? 仍有正在进行中的下载,您确定要退出吗? - + failed to read savegame: %1 无法读取存档: %1 - - Plugin "%1" failed: %2 - 插件 "%1" 失败: %2 + + Plugin "%1" failed: %2 + 插件 "%1" 失败: %2 - - Plugin "%1" failed - 插件 "%1" 失败 + + Plugin "%1" failed + 插件 "%1" 失败 - + failed to init plugin %1: %2 插件初始化失败 %1: %2 - + Plugin error - + - - It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? + + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + - - Failed to start "%1" - 无法启动 "%1" + + Failed to start "%1" + 无法启动 "%1" - + Waiting 稍等 - - Please press OK once you're logged into steam. + + Please press OK once you're logged into steam. 当您登录 Steam 时请点击确定。 - - "%1" not found - "%1" 未找到 + "%1" not found + "%1" 未找到 - + Start Steam? 启动 Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? 想要正确地启动游戏,Steam 必须处于运行状态。需要MO尝试启动 Steam 吗? - + Also in: <br> 也在: <br> - + No conflict 没有冲突 - + <Edit...> <编辑...> - - Failed to refresh list of esps: %s - - - - + This bsa is enabled in the ini file so it may be required! 该 BSA 已在 ini 文件中启用,因此它可能是必需的。 - This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order! - 此档案还是会被加载,因为存在同名插件。不过它所包含的的文件不会遵循安装顺序! + 此档案还是会被加载,因为存在同名插件。不过它所包含的的文件不会遵循安装顺序! - + Activating Network Proxy 激活网络代理 - - + + Installation successful 安装成功 - - + + Configure Mod 配置 Mod - - + + This mod contains ini tweaks. Do you want to configure them now? 此 Mod 中包含 ini 设定文件,您想现在就对它们进行配置吗? - - - mod "%1" not found - Mod "%1" 未找到 + + + mod "%1" not found + Mod "%1" 未找到 - - + + Installation cancelled 安装已取消 - - + + The mod was not installed completely. 该模组没有完全安装。 - + Some plugins could not be loaded 一些插件无法载入 - + Too many esps and esms enabled - + - - + + Description missing - + - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + - - The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> + - + Choose Mod 选择模组 - + Mod Archive Mod 压缩包 - + Start Tutorial? 开始教程? - - You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? + + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? 即将开始帮助教程。因为技术原因可能无法随时中断。是否继续? - - + + Download started 开始下载 - + failed to update mod list: %1 无法更新 Mod 列表: %1 - + failed to spawn notepad.exe: %1 无法生成 notepad.exe: %1 - + failed to open %1 无法打开 %1 - + failed to change origin name: %1 无法更改原始文件名: %1 - - Failed to move "%1" from mod "%2" to "%3": %4 - - - - + <Checked> <已勾选> - + <Unchecked> <未勾选> - + <Update> <有更新> - + <No category> <无类别> - + <Conflicted> <有冲突> - + <Not Endorsed> - + - + failed to rename mod: %1 无法重命名 Mod: %1 - + Overwrite? 覆盖 - - This will replace the existing mod "%1". Continue? - 这将会覆盖已存在的mod "%1"。是否继续? + + This will replace the existing mod "%1". Continue? + 这将会覆盖已存在的mod "%1"。是否继续? - - failed to remove mod "%1" + + failed to remove mod "%1" 无法移动 Mod: %1 - - - - failed to rename "%1" to "%2" - 重命名 "%1 "为 "%2" 时出错 + + + + failed to rename "%1" to "%2" + 重命名 "%1 "为 "%2" 时出错 - - Multiple esps activated, please check that they don't conflict. + + Multiple esps activated, please check that they don't conflict. 多个esp已激活,请检查以确保不冲突。 - - - + + + + Confirm 确认 - + Remove the following mods?<br><ul>%1</ul> 是否删除下列mod?<br><ul>%1</ul> - + failed to remove mod: %1 无法移动 Mod: %1 - - + + Failed 失败 - + Installation file no longer exists 安装文件不复存在 - - Mods installed with old versions of MO can't be reinstalled in this way. + + Mods installed with old versions of MO can't be reinstalled in this way. 旧版 MO 安装的 Mod 无法使用此方法重新安装。 - - + + You need to be logged in with Nexus to endorse 你必须登录 Nexus 才能点“称赞” - - + Extract BSA 解压 BSA - This mod contains at least one BSA. Do you want to unpack it? -(This removes the BSA after completion. If you don't know about BSAs, just select no) - 此 Mod 中至少包含一个 BSA。您确定要解压吗? +(This removes the BSA after completion. If you don't know about BSAs, just select no) + 此 Mod 中至少包含一个 BSA。您确定要解压吗? (解压完成后,BSA 文件将会被删除。如果您不了解 BSA 的话,请选择“否”) - - - + + failed to read %1: %2 无法读取 %1: %2 - - + This archive contains invalid hashes. Some files may be broken. 压缩包 Hash 值错误。部分文件可能已经损坏。 - + Nexus ID for this Mod is unknown 此模组的Nexus ID未知 - - + + About + + + + + About Qt + + + + + Download? + + + + + A download has been started but no installed page plugin recognizes it. +If you download anyway no information (i.e. version) will be associated with the download. +Continue? + + + + + Browse Mod Page + + + + + Executable "%1" not found + + + + + Failed to refresh list of esps: %1 + + + + + + Failed to write settings + + + + + + An error occured trying to write back MO settings: %1 + + + + + File is write protected + + + + + Invalid file format (probably a bug) + + + + + Unknown error %1 + + + + + failed to move "%1" from mod "%2" to "%3": %4 + + + + + <Managed by MO> + + + + + <Managed outside MO> + + + + + You need to be logged in with Nexus to resume a download + + + + + Create Mod... 创建Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + - + A mod with this name already exists 同名模组已存在。 - + Continue? - + - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - + - + + Sorry - + - - I don't know a versioning scheme where %1 is newer than %2. - + + I don't know a versioning scheme where %1 is newer than %2. + - + Really enable all visible mods? 确定要启用全部可见的模组吗? - + Really disable all visible mods? 确定要禁用全部可见的模组吗? - + Choose what to export 选择要导出的内容 - + Everything 全部 - + All installed mods are included in the list 所有包含在列表的已安装mod - + Active Mods 激活模组 - + Only active (checked) mods from your current profile are included 仅包含当前配置文件中已激活(打勾)的mod - + Visible 可见的 - + All mods visible in the mod list are included 包含列表中所有可见的mod - + export failed: %1 导出失败: %1 - + Install Mod... 安装模组... - + Enable all visible 启用所有可见项目 - + Disable all visible 禁用所有可见项目 - + Check all for update 检查所有更新 - + Export to csv... 导出为 CSV... - + + All Mods + + + + Sync to Mods... 同步到 Mod... - + Restore Backup 还原备份 - + Remove Backup... 还原备份... - + Add/Remove Categories - + - + Replace Categories - + - + Primary Category 主分类 - + Change versioning scheme - + - + Un-ignore update - + - + Ignore update - + - + Rename Mod... 重命名模组... - + Remove Mod... 移除模组... - + Reinstall Mod 重新安装模组 - + Un-Endorse 取消称赞 - - + + Endorse 称赞 - - Won't endorse + + Won't endorse 不想称赞 - + Endorsement state unknown 称赞状态不明 - + Ignore missing data 忽略丢失的数据 - + Visit on Nexus 在Nexus上浏览 - + Open in explorer 在资源管理器中打开 - + Information... 信息... - - + + Exception: 例外: - - + + Unknown exception 未知的例外 - + <All> <全部> - + <Multiple> XX - + + Really delete "%1"? + + + + Fix Mods... 修复模组... - - + + Delete + + + + + failed to remove %1 无法删除 %1 - - + + failed to create %1 无法创建 %1 - - Can't change download directory while downloads are in progress! + + Can't change download directory while downloads are in progress! 下载文件时不能修改下载目录! - + Download failed 下载失败 - + failed to write to file %1 无法写入文件 %1 - + %1 written 已写入 %1 - + Select binary 选择可执行文件 - + Binary 程序 - + Enter Name 输入名称 - + Please enter a name for the executable 请为该可执行程序输入一个名称 - + Not an executable 不是可执行程序 - + This is not a recognized executable. 无法识别的可执行文件 - - + + Replace file? 替换文件? - + There already is a hidden version of this file. Replace it? 已存在同名文件,但该文件被隐藏了。确定要覆盖吗? - - + + File operation failed 文件操作错误 - - - Failed to remove "%1". Maybe you lack the required file permissions? - 无法移除 "%1"。也许您需要足够的文件权限? + + + Failed to remove "%1". Maybe you lack the required file permissions? + 无法移除 "%1"。也许您需要足够的文件权限? - + There already is a visible version of this file. Replace it? 已存在同名文件。确定要覆盖吗? - + + file not found: %1 + + + + + failed to generate preview for %1 + + + + + Sorry, can't preview anything. This function currently does not support extracting from bsas. + + + + Update available 更新可用 - + Open/Execute 打开/执行 - + Add as Executable 添加为可执行文件 - + + Preview + + + + Un-Hide 取消隐藏 - + Hide 隐藏 - + Write To File... 写入文件... - + Do you want to endorse Mod Organizer on %1 now? 是否现在就在 %1 点赞支持 Mod Organizer? - + + Thank you! + + + + + Thank you for your endorsement! + + + + Request to Nexus failed: %1 发往 Nexus 的请求失败: %1 - - + + login successful 登录成功 - + login failed: %1. Trying to download anyway 登录失败: %1,请尝试使用别的方法下载 - + login failed: %1 无法登录: %1 - + login failed: %1. You need to log-in with Nexus to update MO. 登录失败: %1。您需要登录到N网才能更新 MO - + Error 错误 - + failed to extract %1 (errorcode %2) 无法解压 %1 (错误代码 %2) - + Extract... 解压... - + Edit Categories... 编辑类别... - + + Deselect filter + + + + Remove 移除 - + Enable all 全部启用 - + Disable all 全部禁用 - + Unlock load order 解锁加载顺序 - + Lock load order 锁定加载顺序 + + + depends on missing "%1" + + + + + No profile set + + + + + LOOT working + + + + + loot failed. Exit code was: %1 + + + + + failed to run loot: %1 + + + + + Errors occured + + + + + Backup of load order created + + + + + Choose backup to restore + + + + + No Backups + + + + + There are no backups to restore + + + + + + Restore failed + + + + + + Failed to restore the backup. Errorcode: %1 + + + + + Backup of modlist created + + MessageDialog @@ -2465,8 +2888,8 @@ This function will guess the versioning scheme under the assumption that the ins ModInfo - - + + invalid index %1 无效的索引 %1 @@ -2474,7 +2897,7 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod 这是模组的备份 @@ -2487,516 +2910,544 @@ This function will guess the versioning scheme under the assumption that the ins Mod 信息 - + Textfiles 文本文件 - + A list of text-files in the mod directory. Mod 目录里包含的文本文件的列表。 - + A list of text-files in the mod directory like readmes. Mod 目录里包含的文本文件 (类似于自述文件) 的列表 。 - - + + Save 保存 - + INI-Files Ini 文件 - + + Ini Files + + + + This is a list of .ini files in the mod. Mod 目录里包含的 Ini 文件的列表。 - + This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters. Mod 目录里包含的 Ini 文件的列表,这些文件通常用来配置 Mod 的行为,如果有可设置的参数的话。 - + + Ini Tweaks + + + + + This is a list of ini tweaks (ini modifications that can be toggled). + + + + + This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional. + + + + Save changes to the file. 保存更改到文件中。 - + Save changes to the file. This overwrites the original. There is no automatic backup! 保存更改到文件中,这将会覆盖原始文件,并且没有自动备份! - + Images 图片 - + Images located in the mod. 位于 Mod 中的图片。 - + This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view. - + - - + + Optional ESPs 可选 ESP - + List of esps and esms that can not be loaded by the game. 包含了不会被游戏载入的 esp 和 esm 的列表。 - + List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window. They usually contain optional functionality, see the readme. Most mods do not have optional esps, so chances are good you are looking at an empty list. - + - + Make the selected mod in the lower list unavailable. 使下表中已选的 Mod 变得不可用。 - - The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. + + The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. 已选的 esp (在下表中) 将会被放入 Mod 的子目录里,在游戏里将会变得“不可见”,并且之后就不能再被激活了。 - + Move a file to the data directory. 移动一个文件到 Data 目录。 - - This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. + + This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. 移动一个 esp 文件到 esp 目录,这样它就可以在主窗口中启用了。请注意: ESP 只是变得“可用”,它并不一定会被载入!想要载入请在 MO 的主窗口中勾选。 - + ESPs in the data directory and thus visible to the game. ESP 在 Data 目录,因此它在游戏里会变得可见。 - + These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window. 这些 Mod 文件位于您游戏的 (虚拟) Data 目录里,因此它们在主窗口的 esp 列表中会变得可选。 - + Available ESPs 可用 ESP - + Conflicts 冲突 - + The following conflicted files are provided by this mod 以下冲突文件由此 Mod 提供 - - + + File 文件 - + Overwritten Mods 覆盖的 Mod - + The following conflicted files are provided by other mods 以下冲突文件由其它 Mod 提供 - + Providing Mod 提供的 Mod - + Non-Conflicted files 非冲突文件 - + Categories 类别 - + Primary Category 主类别 - + Nexus Info N网信息 - + Mod ID Mod ID - + Mod ID for this mod on Nexus. N网上此 Mod 的 ID。 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">N网上此 Mod 的 ID,如果您在 MO 中下载并安装了 Mod 它将被自动填写,否则您需要手动输入。要找到正确的 ID,在N网找到 Mod。比如,像这样的链接: <a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" text-decoration: underline; color:#0000ff;">http://www.skyrimnexus.com/downloads/file.php?id=1334</span></a> 在上面的例子中,1334就是您要找的 ID。此外: 上面的就是 Mod Organizer 在N网的链接,为什么不现在就到那里去赞同我呢?</span></a></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">N网上此 Mod 的 ID,如果您在 MO 中下载并安装了 Mod 它将被自动填写,否则您需要手动输入。要找到正确的 ID,在N网找到 Mod。比如,像这样的链接: <a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" text-decoration: underline; color:#0000ff;">http://www.skyrimnexus.com/downloads/file.php?id=1334</span></a> 在上面的例子中,1334就是您要找的 ID。此外: 上面的就是 Mod Organizer 在N网的链接,为什么不现在就到那里去赞同我呢?</span></a></p></body></html> - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Mod 的已安装版本,鼠标提示将显示N网上的当前版本,已安装的版本号只有在您通过 MO 来安装 Mod 的时候才会自动填写。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Mod 的已安装版本,鼠标提示将显示N网上的当前版本,已安装的版本号只有在您通过 MO 来安装 Mod 的时候才会自动填写。</span></p></body></html> - + Version 版本 - + Refresh 刷新 - + Refresh all information from Nexus. 从Nexus刷新全部信息。 - + Description 描述 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> + - + Endorse 称赞 - + Notes 笔记 - + Filetree 文件树 - + A directory view of this mod 这个 Mod 的目录视图 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这是一个可编辑的 Mod 目录的目录视图,您可以通过拖放来移动文件或者重命名它们 (双击)。</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">所做的更改将会立即作用于磁盘上的文件,所以请</span><span style=" font-size:9pt; font-weight:600;">谨慎操作</span><span style=" font-size:9pt;">。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这是一个可编辑的 Mod 目录的目录视图,您可以通过拖放来移动文件或者重命名它们 (双击)。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">所做的更改将会立即作用于磁盘上的文件,所以请</span><span style=" font-size:9pt; font-weight:600;">谨慎操作</span><span style=" font-size:9pt;">。</span></p></body></html> - + Previous 上一个 - + Next 下一步 - + Close 关闭 - + &Delete &删除 - + &Rename &重命名 - + &Hide &隐藏 - + &Unhide &取消隐藏 - + &Open &打开 - + &New Folder &新建文件夹 - - + + Save changes? 保存更改吗? - - - Save changes to "%1"? + + + Save changes to "%1"? 将更改保存到“%1%”吗? - + File Exists 文件已存在 - + A file with that name exists, please enter a new one 文件名已存在,请输入其它名称 - + failed to move file 无法移动文件 - - failed to create directory "optional" - 无法创建 "optional" 目录 + + failed to create directory "optional" + 无法创建 "optional" 目录 - - + + Info requested, please wait 请求信息已发出,请稍后 - + Main 主要文件 - + Update 更新 - + Optional 可选文件 - + Old 旧档 - + Misc 杂项 - + Unknown 未知 - + Current Version: %1 当前版本: %1 - + No update available 没有可用的更新 - + (description incomplete, please visit nexus) (描述信息不完整,请访问N网) - - <a href="%1">Visit on Nexus</a> - <a href="%1">访问N网</a> + + <a href="%1">Visit on Nexus</a> + <a href="%1">访问N网</a> - + Failed to delete %1 无法删除 %1 - - + + Confirm 确认 - - Are sure you want to delete "%1"? - 确定要删除 "%1" 吗? + + Are sure you want to delete "%1"? + 确定要删除 "%1" 吗? - + Are sure you want to delete the selected files? 确定要删除所选的文件吗? - - + + New Folder 新建文件夹 - - Failed to create "%1" - 无法创建 "%1" + + Failed to create "%1" + 无法创建 "%1" - - + + Replace file? 替换文件? - + There already is a hidden version of this file. Replace it? 已存在同名文件,但该文件被隐藏了。确定要覆盖吗? - - + + File operation failed 文件操作错误 - - - Failed to remove "%1". Maybe you lack the required file permissions? - 无法移除 "%1"。也许您需要足够的文件权限? + + + Failed to remove "%1". Maybe you lack the required file permissions? + 无法移除 "%1"。也许您需要足够的文件权限? - - + + failed to rename %1 to %2 无法重命名 %1 为 %2 - + There already is a visible version of this file. Replace it? 已存在同名文件。确定要覆盖吗? - + Un-Hide 取消隐藏 - + Hide 隐藏 - + Name 名称 - + Please enter a name - + - - + + Error 错误 - + Invalid name. Must be a valid file name - + - + A tweak by that name exists - + - + Create Tweak - + + + + + ModInfoForeign + + + This pseudo mod represents content managed outside MO. It isn't modified by MO. + ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) 此虚拟安装包内包含来自虚拟 Data 树的文件,但文件发生了变化 (例: 被CK修改了) @@ -3004,17 +3455,22 @@ p, li { white-space: pre-wrap; } ModInfoRegular - failed to write %1/meta.ini: %2 - 无法写入 %1/meta.ini: %2 + 无法写入 %1/meta.ini: %2 - + + + failed to write %1/meta.ini: error %2 + + + + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 中未包含 esp 或 esm 和有效的目录 (textures, meshes, interface, ...) - + Categories: <br> 种类: <br> @@ -3062,120 +3518,129 @@ p, li { white-space: pre-wrap; } 冗余 - + + Non-MO + + + + invalid 无效 - installed version: %1, newest version: %2 - 当前版本: %1,最新版本: %2 + 当前版本: %1,最新版本: %2 + + + + installed version: "%1", newest version: "%2" + - - The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". + - + Categories: <br> 种类: <br> - + Invalid name 无效的名称 - + drag&drop failed: %1 拖拽失败: %1 - + Confirm 确认 - - Are you sure you want to remove "%1"? - 确定要移除 "%1" 吗? + + Are you sure you want to remove "%1"? + 确定要移除 "%1" 吗? - + Flags 标志 - + Mod Name Mod 名称 - + Version 版本 - + Priority 优先级 - + Category 分类 - + Nexus ID Nexus网 ID - + Installation 安装 - - + + unknown 未知 - + Name of your mods 你的mod名称 - + Version of the mod (if available) Mod 版本 (如果可用) - - Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. + + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Mod 的安装优先级。越高就表示越“重要”,从而覆盖掉低优先级的 Mod 文件。 - + Category of the mod. mod的分类 - + Id of the mod as used on Nexus. mod在 Nexus 网上的ID编号 - + Emblemes to highlight things that might require attention. 需要注意被标记为高亮的 - + Time this mod was installed - + @@ -3207,17 +3672,22 @@ p, li { white-space: pre-wrap; } NXMAccessManager - + Logging into Nexus - + - + timeout 超时 - + + Unknown error + + + + Please check your password 请检查您的密码 @@ -3225,17 +3695,17 @@ p, li { white-space: pre-wrap; } NexusInterface - - Failed to guess mod id for "%1", please pick the correct one - 提取mod "%1"的ID编号失败,请自行选择正确项。 + + Failed to guess mod id for "%1", please pick the correct one + 提取mod "%1"的ID编号失败,请自行选择正确项。 - + empty response 未响应 - + invalid response 无效的响应 @@ -3274,8 +3744,8 @@ p, li { white-space: pre-wrap; } - Failed to delete "%1" - 无法删除 "%1" + Failed to delete "%1" + 无法删除 "%1" @@ -3285,8 +3755,8 @@ p, li { white-space: pre-wrap; } - Are sure you want to delete "%1"? - 确定要删除 "%1" 吗? + Are sure you want to delete "%1"? + 确定要删除 "%1" 吗? @@ -3301,116 +3771,146 @@ p, li { white-space: pre-wrap; } - Failed to create "%1" - 无法创建 "%1" + Failed to create "%1" + 无法创建 "%1" PluginList - + Name 名称 - + Priority 优先级 - + Mod Index Mod 索引 - - + + Flags + 标志 + + + + unknown 未知 - + Name of your mods 你的mod名称 - - Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. - + + Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. + - + The modindex determins the formids of objects originating from this mods. - + - + failed to update esp info for file %1 (source id: %2), error: %3 - + - + esp not found: %1 esp未找到:%1 - - + + Confirm 确认 - + Really enable all plugins? - + - + Really disable all plugins? - + - + The file containing locked plugin indices is broken - + + + + + <b>Origin</b>: %1 + + + + + Author + 作者 + + + + Description + 描述 - - failed to open output file: %1 - 无法打开输出文件: %1 + 无法打开输出文件: %1 - + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. 您的一些插件名称无效!这些插件无法被游戏载入。请查看 mo_interface.log 来确认那些受影响的插件并重命名它们。 - - This plugin can't be disabled (enforced by the game) + + This plugin can't be disabled (enforced by the game) 这个插件不能被禁用 (由游戏执行) - Origin: %1 - 隶属于: %1 + 隶属于: %1 - + Missing Masters - + - + Enabled Masters - + - + failed to restore load order for %1 恢复 %1 加载顺序失败 + + PreviewDialog + + + Preview + + + + + Close + 关闭 + + ProblemsDialog @@ -3420,12 +3920,12 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> + @@ -3441,89 +3941,84 @@ p, li { white-space: pre-wrap; } No guided fix - + Profile - + invalid profile name %1 - + - + failed to create %1 无法创建 %1 - - failed to open temporary file - - - - - failed to open "%1" for writing - - - - + failed to write mod list: %1 无法更新 Mod 列表: %1 - + failed to update tweaked ini file, wrong settings may be used: %1 更新tweaked ini文件失败,可能会应用错误的设置: %1 - + failed to create tweaked ini: %1 创建 tweaked ini: %1 失败 - - - - - + + "%1" is missing or inaccessible + + + + + + + + invalid index %1 无效的索引 %1 - - Overwrite directory couldn't be parsed + + Overwrite directory couldn't be parsed Overwrite 目录无法解析 - + invalid priority %1 无效的优先级 %1 - + failed to parse ini file (%1) 无法解析 Ini 文件 (%1): %2 - + failed to parse ini file (%1): %2 无法解析 Ini 文件 (%1): %2 - - - failed to modify "%1" - 未能找到 "%1" + + + failed to modify "%1" + 未能找到 "%1" - + Delete savegames? 是否删除游戏存档? - - Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) + + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) 是否删除本地游戏存档?(如果选择“否”,当你重新恢复本地游戏时存档将再次显示) @@ -3546,7 +4041,7 @@ p, li { white-space: pre-wrap; } - If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. + If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. 如果选中,那么新配置文件将会使用默认的游戏设定来替代全局设定。全局设定是您不使用 MO,直接运行游戏时所配置的设定。 @@ -3569,20 +4064,20 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">这是配置文件的列表,每个配置文件都包含了它们自己的已激活 Mod 的列表和安装顺序 (从共享区域)、一个已激活的 esp 或 esm 的配置、一个游戏 Ini 文件的拷贝和一个可选的存档过滤器。</p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">注意: </span>由于技术上的原因,目前不可能有分开保存的插件加载顺序。这意味着您不能同时在两个配置文件里使用两种不同的插件配置方案。</p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">这是配置文件的列表,每个配置文件都包含了它们自己的已激活 Mod 的列表和安装顺序 (从共享区域)、一个已激活的 esp 或 esm 的配置、一个游戏 Ini 文件的拷贝和一个可选的存档过滤器。</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">注意: </span>由于技术上的原因,目前不可能有分开保存的插件加载顺序。这意味着您不能同时在两个配置文件里使用两种不同的插件配置方案。</p></body></html> @@ -3602,22 +4097,22 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">湮灭、辐射3和辐射新维加斯包含了一个 Bug: 游戏阻止了用来运行游戏的 Texture 和 Mesh 被替换 (所有改动到游戏中已存在的 Meshes 和 Textures 的 Mod)。</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Mod Organizer 使用了一种叫作“BSA 重定向”的解决方案可靠地修复了这个问题,并且无需进一步的操作,简单地激活然后忘记这件事吧。</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">伴随着天际的到来,这个 Bug 似乎在一定程度上被修复了。但是一个 Mod 是否能够被正确地激活仍取决于文件的日期。因此,激活它还是有意义的。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">湮灭、辐射3和辐射新维加斯包含了一个 Bug: 游戏阻止了用来运行游戏的 Texture 和 Mesh 被替换 (所有改动到游戏中已存在的 Meshes 和 Textures 的 Mod)。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Mod Organizer 使用了一种叫作“BSA 重定向”的解决方案可靠地修复了这个问题,并且无需进一步的操作,简单地激活然后忘记这件事吧。</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">伴随着天际的到来,这个 Bug 似乎在一定程度上被修复了。但是一个 Mod 是否能够被正确地激活仍取决于文件的日期。因此,激活它还是有意义的。</span></p></body></html> @@ -3684,7 +4179,7 @@ p, li { white-space: pre-wrap; } - Archive invalidation isn't required for this game. + Archive invalidation isn't required for this game. 这个游戏并不需要档案无效化。 @@ -3716,7 +4211,7 @@ p, li { white-space: pre-wrap; } Invalid profile name - + @@ -3726,17 +4221,17 @@ p, li { white-space: pre-wrap; } Are you sure you want to remove this profile (including local savegames if any)? - + Profile broken - + - This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? - + This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? + @@ -3781,48 +4276,48 @@ p, li { white-space: pre-wrap; } - invalid field name "%1" - 无效的名称 "%1" + invalid field name "%1" + 无效的名称 "%1" - invalid type for "%1" (should be integer) - 无效的类型 "%1" (应该是整数) + invalid type for "%1" (should be integer) + 无效的类型 "%1" (应该是整数) - invalid type for "%1" (should be string) - 无效的类型 "%1" (应该是字符串) + invalid type for "%1" (should be string) + 无效的类型 "%1" (应该是字符串) - invalid type for "%1" (should be float) - 无效的类型 "%1" (应该是浮点数) + invalid type for "%1" (should be float) + 无效的类型 "%1" (应该是浮点数) no fields set up yet! - + - field not set "%1" - + field not set "%1" + - invalid character in field "%1" - + invalid character in field "%1" + empty field name - + invalid game type %1 - + @@ -3906,99 +4401,107 @@ p, li { white-space: pre-wrap; } 无法设置代理DLL加载 - + Permissions required 需要权限 - - The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. - + + The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. + - - + + Woops 糟糕 - + ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened ModOrganizer已经崩溃。诊断文件是否已经产生?如果你将文件(%1)发送至 sherb@gmx.net ,这个bug有可能会被修复。最好加入崩溃发生时情况的简短说明(用英文吧)。 - + ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1 Mod Organizer 崩溃了!遗憾的是,我无法生成诊断文件: %1 - - + + Mod Organizer Mod Organizer - + An instance of Mod Organizer is already running Mod Organizer 的一个实例正在运行 - - No game identified in "%1". The directory is required to contain the game binary and its launcher. - "%1" 中未检测到游戏。请确保该路径中包含游戏执行程序以及对应的 Launcher 文件。 + + No game identified in "%1". The directory is required to contain the game binary and its launcher. + "%1" 中未检测到游戏。请确保该路径中包含游戏执行程序以及对应的 Launcher 文件。 - - + + Please select the game to manage 请选择想要管理的游戏 - - Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) - + + Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) + - - Please use "Help" from the toolbar to get usage instructions to all elements + + failed to start application: %1 + + + + + Please use "Help" from the toolbar to get usage instructions to all elements 请使用工具栏上的“帮助”来获得所有元素的使用说明 - - + + <Manage...> <管理...> - + failed to parse profile %1: %2 无法解析配置文件 %1: %2 - - - failed to find "%1" - 未能找到 "%1" + + failed to find "%1" + 未能找到 "%1" - + failed to access %1 无法访问 %1 - + failed to set file time %1 无法设置文件时间 %1 - + failed to create %1 无法创建 %1 - - "%1" is missing - "%1" 缺失 + + "%1" is missing or inaccessible + + + + "%1" is missing + "%1" 缺失 @@ -4024,54 +4527,59 @@ p, li { white-space: pre-wrap; } 无法打开 %1 - + Script Extender 脚本拓展 - + Proxy DLL 代理DLL - - failed to spawn "%1" - 无法生成 "%1" + + failed to spawn "%1" + 无法生成 "%1" - + Elevation required - + - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if -"%1" +"%1" can be installed to work without elevation. Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system) - + + + + + failed to spawn "%1": %2 + 无法生成 "%1": %2 - - failed to spawn "%1": %2 - 无法生成 "%1": %2 + + "%1" doesn't exist + "%1" 不存在 - - "%1" doesn't exist - "%1" 不存在 + + failed to inject dll into "%1": %2 + 无法注入 dll 到 "%1": %2 - - failed to inject dll into "%1": %2 - 无法注入 dll 到 "%1": %2 + + failed to run "%1" + 无法运行 "%1" - - failed to run "%1" - 无法运行 "%1" + + failed to open temporary file + @@ -4117,12 +4625,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Save # - + Character - + @@ -4182,8 +4690,8 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - failed to open "%1" for writing - + failed to open "%1" for writing + @@ -4208,79 +4716,79 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe SelfUpdater - archive.dll not loaded: "%1" - archive.dll 没有载入: "%1" + archive.dll not loaded: "%1" + archive.dll 没有载入: "%1" - - - - + + + + Update 更新 - + An update is available (newest version: %1), do you want to install it? 有可用的更新 (最新版本: %1),您想要安装它吗? - + Download in progress 正在下载 - + Download failed: %1 下载失败: %1 - + Failed to install update: %1 无法安装更新: %1 - - failed to open archive "%1": %2 - 无法打开压缩包 "%1": %2 + + failed to open archive "%1": %2 + 无法打开压缩包 "%1": %2 - + failed to move outdated files: %1. Please update manually. 移除过时文件失败: %1。请手动更新 - + Update installed, Mod Organizer will now be restarted. 更新完成,Mod Organizer 现在将重新启动。 - + Error 错误 - + Failed to parse response. Please report this as a bug and include the file mo_interface.log. 解析响应时发生错误。请回报此 Bug 并附上 mo_interface.log! - + No incremental update available for this version, the complete package needs to be downloaded (%1 kB) 没有可用于此版本的更新文件,需要下载完整的安装包 (%1 KB) - + no file for update found. Please update manually. 没有发现可更新。请手动更新。 - + Failed to retrieve update information: %1 无法检索更新信息: %1 - + No download server available. Please try again later. 没有可用的下载服务器,请稍后再尝试下载。 @@ -4288,18 +4796,18 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Settings - - - attempt to store setting for unknown plugin "%1" - + + + attempt to store setting for unknown plugin "%1" + - + Confirm 确认 - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? 修改 Mod 目录将会影响您的配置!新目录中不存在 (或者名称不同) 的 Mod 将在所有配置中被禁止掉。此操作无法撤销,所以执行此操作前建议先备份下自己的配置。立即执行? @@ -4328,21 +4836,21 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">界面语言,此处仅显示您已安装的翻译语言。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">界面语言,此处仅显示您已安装的翻译语言。</span></p></body></html> Style - + @@ -4357,23 +4865,23 @@ p, li { white-space: pre-wrap; } Log Level - + - Decides the amount of data printed to "ModOrganizer.log" - + Decides the amount of data printed to "ModOrganizer.log" + - Decides the amount of data printed to "ModOrganizer.log". -"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. - + Decides the amount of data printed to "ModOrganizer.log". +"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. + Debug - + @@ -4408,7 +4916,7 @@ p, li { white-space: pre-wrap; } - Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). + Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). 储存 Mod 的目录。请注意: 修改此目录将会破坏所有配置文件与新目录中已不存在的 Mod (相同名称) 的关联。 @@ -4421,231 +4929,265 @@ p, li { white-space: pre-wrap; } Cache Directory 缓存目录 + + + User interface + + + If checked, the download interface will be more compact. + + + + + Compact Download Interface + + + + + If checked, the download list will display meta information instead of file names. + + + + + Download Meta Information + + + + Reset stored information from dialogs. 重设对话框信息。 - - This will make all dialogs show up again where you checked the "Remember selection"-box. + + This will make all dialogs show up again where you checked the "Remember selection"-box. 全部对话框将全部重新显示,包括你已勾取过“记住选择”的对话框。 - + Reset Dialogs 重置对话框 - - + + Modify the categories available to arrange your mods. 修改可用的类别来整理您的 Mod。 - + Configure Mod Categories 配置 Mod 类别 - - + + Nexus N网 - + Allows automatic log-in when the Nexus-Page for the game is clicked. 当N网页面打开时将自动登录。 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">允许当N网页面打开时自动登录。请注意: 密码是储存在 modorganizer.ini 里的,混淆得不是很强烈。如果您担心有人可能会窃取您的密码,那么请不要存储在这里。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">允许当N网页面打开时自动登录。请注意: 密码是储存在 modorganizer.ini 里的,混淆得不是很强烈。如果您担心有人可能会窃取您的密码,那么请不要存储在这里。</span></p></body></html> - + If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic. 勾取并在下面输入正确账户,将自动登录Nexus (浏览和下载)。 - + Automatically Log-In to Nexus 自动登录 - + Username 账号 - + Password 密码 - + Disable automatic internet features 取消自动联网功能 - + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) 取消自动联网功能。这并不影响用户调用功能(如检查mod更新,点赞支持mod,打开网页浏览)。 - + Offline Mode 离线模式 - + Use a proxy for network connections. 使用代理联网 - + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. - + - + Use HTTP Proxy (Uses System Settings) 使用 HTTP 代理(使用系统设置) - + + Associate with "Download with manager" links + + + + + Known Servers (updated on download) + + + Known Servers (Dynamically updated every download) - 已知的服务器(每次下载自动更新) + 已知的服务器(每次下载自动更新) - + Preferred Servers (Drag & Drop) 首选服务器(可拖拽顺序) - + Plugins 插件 - + Author: 作者 - + Version: 版本 - + Description: 描述 - + Key 关键 - + Value - + - + Blacklisted Plugins (use <del> to remove): - + - + Workarounds 解决方案 - + Steam App ID Steam App ID - + The Steam AppID for your game 您游戏的 Steam AppID - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Steam App ID 是必须的,它被用来直接启动一些游戏。对于天际,如果没有设置或设置错误,&quot;Mod Organizer&quot; 的加载机制可能会无法正常工作。</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">此预设是应用程序 ID 的“常规”版本,因此在大多数情况下,您应该要重新设置一下。</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您认为您有不同的版本 (年度版或其它版本),那么请参照下列的步骤来获取 ID: </span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">1. 进入 Steam 里的游戏库</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">2. 右键点击您想要获取 ID 的游戏,选择</span><span style=" font-size:9pt; font-weight:600;">创建桌面快捷方式</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">3. 右键点击您刚才在桌面上创建的快捷方式,选择</span><span style=" font-size:9pt; font-weight:600;">属性</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">4. 在链接区域您应该会看到一些像这样的: </span><span style=" font-size:9pt; font-style:italic;">steam://rungameid/22380</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">其中 22380 就是您要找的 ID。</span></p></body></html> - - - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Steam App ID 是必须的,它被用来直接启动一些游戏。对于天际,如果没有设置或设置错误,&quot;Mod Organizer&quot; 的加载机制可能会无法正常工作。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">此预设是应用程序 ID 的“常规”版本,因此在大多数情况下,您应该要重新设置一下。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您认为您有不同的版本 (年度版或其它版本),那么请参照下列的步骤来获取 ID: </span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">1. 进入 Steam 里的游戏库</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">2. 右键点击您想要获取 ID 的游戏,选择</span><span style=" font-size:9pt; font-weight:600;">创建桌面快捷方式</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">3. 右键点击您刚才在桌面上创建的快捷方式,选择</span><span style=" font-size:9pt; font-weight:600;">属性</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">4. 在链接区域您应该会看到一些像这样的: </span><span style=" font-size:9pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">其中 22380 就是您要找的 ID。</span></p></body></html> + + + Load Mechanism 加载机制 - + Select loading mechanism. See help for details. 选择加载机制,使用帮助查看更多细节。 - + Mod Organizer needs a dll to be injected into the game so all mods are visible to it. There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. *Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. -*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. +*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. -If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. - +If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. + - + NMM Version NMM 版本 - + The Version of Nexus Mod Manager to impersonate. 想要模拟的 NMM 版本号。 - + Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. -On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. -Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. +On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. +Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. -tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. +tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. Mod Organizer 使用了一个N网所提供的 API 来进行类似于检查更新和下载文件这样的操作。遗憾的是这个 API 并没有给第三方工具 (比如 MO) 正式的授权,所以我们需要模拟 NMM 来进行这些操作。 在此之前,N网使用了客户端辨识系统锁定了旧版本的 NMM,强制用户更新版本。这意味着 MO 也要模拟新版本的 NMM,即便 MO 自己并不需要更新。因此您需要在这里配置版本号来进行辨识。 请注意: MO 辨识自己为 MO 到网络服务器,这并不是欺骗。它仅仅是为用户代理添加了一个“兼容”的 NMM 版本。 @@ -4653,79 +5195,97 @@ tl;dr-version: If Nexus-features don't work, insert the current version number o 变更版本号: 如果N网功能不正常了,那么请在这里输入 NMM 的当前版本号并重试一下。 - + Enforces that inactive ESPs and ESMs are never loaded. 强制执行,未激活的 ESP 和 ESM 将不会被加载。 - - It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. -I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. + + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. +I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. 看来,游戏偶尔会加载一些没有被激活成插件的 ESP 或 ESM 文件。 我还尚不知道它在什么情况下会这样,但是有用户报告说它在某些情况下是很不必要的。如果这个选项被选中,那么在列表中没有被勾选的 ESP 和 ESM 将不会在游戏中出现,并且也不会被载入。 - + Hide inactive ESPs/ESMs 隐藏未激活的 ESP 或 ESM - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) - + - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. - + - + Force-enable game files - + - - + + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. + + + + + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. +However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. + +If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature. + + + + + Display mods installed outside MO + + + + + For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. For the other games this is not a sufficient replacement for AI! 对于天际,这个可以用来取代档案无效化,它将会使档案无效化对所有配置都变得多余。 但是对于其它游戏,这并不是一个很好的替代品! - + Back-date BSAs 重置 BSA 文件修改日期 - + These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. - + - + Select download directory 选择下载目录 - + Select mod directory 选择 Mod 目录 - + Select cache directory 选择缓存目录 - + Confirm? 确认? - - This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? + + This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? 此操作将导致之前勾选的“记住我的选项”询问窗口再次出现,确定要重置对话框? @@ -4772,10 +5332,14 @@ For the other games this is not a sufficient replacement for AI! - failed to connect to running instance: %1 无法连接到正在运行的实例: %1 + + + failed to communicate with running instance: %1 + + failed to receive data from secondary instance: %1 @@ -4801,7 +5365,7 @@ For the other games this is not a sufficient replacement for AI! - <don't sync> + <don't sync> <不要同步> @@ -4825,7 +5389,7 @@ For the other games this is not a sufficient replacement for AI! Global Characters - + @@ -4842,7 +5406,7 @@ On Windows Vista/Windows 7: On Windows XP: C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves - + @@ -4855,7 +5419,7 @@ On Windows XP: C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves - + @@ -4894,8 +5458,8 @@ On Windows XP: - Overwrite the file "%1" - 覆盖文件 "%1" + Overwrite the file "%1" + 覆盖文件 "%1" @@ -4908,18 +5472,18 @@ On Windows XP: - Copy all save games of character "%1" to the profile? - 是否复制角色 "%1" 的所有游戏存档到这个配置中? + Copy all save games of character "%1" to the profile? + 是否复制角色 "%1" 的所有游戏存档到这个配置中? - Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - 是否移动角色 "%1" 的所有游戏存档到全局路径?请注意这将使游戏存档的运行编号变得混乱。 + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + 是否移动角色 "%1" 的所有游戏存档到全局路径?请注意这将使游戏存档的运行编号变得混乱。 - Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - 是否拷贝角色 "%1" 的所有游戏存档到全局路径?请注意这将使游戏存档的运行编号变得混乱。 + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + 是否拷贝角色 "%1" 的所有游戏存档到全局路径?请注意这将使游戏存档的运行编号变得混乱。 diff --git a/src/organizer_zh_TW.ts b/src/organizer_zh_TW.ts index 11f67f8a..b7e4a346 100644 --- a/src/organizer_zh_TW.ts +++ b/src/organizer_zh_TW.ts @@ -1,5 +1,50 @@ + + + AboutDialog + + + + About + + + + + Revision: + + + + + Used Software + + + + + Credits + + + + + Translators + + + + + Others + + + + + Close + 關閉 + + + + No license + + + ActivateModsDialog @@ -14,23 +59,23 @@ - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這是 esp 和 esm 檔案的列表,當您的存檔被建立時將會被激活。</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">對於每個 esp,右列中包含了可以通過啟用來使缺失的 esp 或 esm 變得可用的 Mod。</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您點擊確定,那麼所有在右列中已選的並且可用的 Mod 和缺失的 esp 都將會被激活。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這是 esp 和 esm 檔案的列表,當您的存檔被建立時將會被激活。</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">對於每個 esp,右列中包含了可以通過啟用來使缺失的 esp 或 esm 變得可用的 Mod。</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您點擊確定,那麼所有在右列中已選的並且可用的 Mod 和缺失的 esp 都將會被激活。</span></p></body></html> @@ -73,9 +118,9 @@ p, li { white-space: pre-wrap; } Components of this package. -If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. +If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. 此包中的組件。 -如果有一個組件叫作 "00 Core",那麼它應該就是必需安裝的,可選安装的檔案一般會被作者按優先級排列。 +如果有一個組件叫作 "00 Core",那麼它應該就是必需安裝的,可選安装的檔案一般會被作者按優先級排列。 @@ -110,6 +155,29 @@ If there is a component called "00 Core" it is usually required. Options are ord 取消 + + BrowserDialog + + + Some Page + + + + + Search + + + + + new + + + + + failed to start download + + + CategoriesDialog @@ -155,20 +223,20 @@ If there is a component called "00 Core" it is usually required. Options are ord - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以關聯單個或多個N網類別到一個內部 ID,當您在N網下載 Mod 的時候,Mod Organizer 將會嘗試解析N網中的類別的定義並提供給 MO。</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">要找出一個N網所使用的類別 ID,您可以訪問N網頁面的種類列表並將鼠標懸停在連結上面。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以關聯單個或多個N網類別到一個內部 ID,當您在N網下載 Mod 的時候,Mod Organizer 將會嘗試解析N網中的類別的定義並提供給 MO。</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">要找出一個N網所使用的類別 ID,您可以訪問N網頁面的種類列表並將鼠標懸停在連結上面。</span></p></body></html> @@ -200,7 +268,7 @@ p, li { white-space: pre-wrap; } - This feature may not work unless you're logged in with Nexus + This feature may not work unless you're logged in with Nexus 當您尚未登入N網時此功能可能無法正常工作 @@ -227,7 +295,7 @@ p, li { white-space: pre-wrap; } DirectoryRefresher - + failed to read bsa: %1 無法讀取 %1: %2 @@ -235,25 +303,30 @@ p, li { white-space: pre-wrap; } DownloadList - + Name 名稱 - + Filetime 檔案時間 - + Done 完成 - - Information missing, please select "Query Info" from the context menu to re-retrieve. + + Information missing, please select "Query Info" from the context menu to re-retrieve. 訊息丟失,請在右鍵菜單裡選擇“查詢訊息”來重新檢索。 + + + pending download + + DownloadListWidget @@ -265,26 +338,26 @@ p, li { white-space: pre-wrap; } - - + + Done - Double Click to install 完成 - 雙擊進行安裝 - - + + Paused - Double Click to resume - + - - + + Installed - Double Click to re-install 已安裝 - 雙擊重新安裝 - - + + Uninstalled - Double Click to re-install 已安裝 - 雙擊重新安裝 @@ -305,6 +378,16 @@ p, li { white-space: pre-wrap; } DownloadListWidgetCompactDelegate + + + < mod %1 file %2 > + + + + + Pending + + Paused @@ -313,12 +396,12 @@ p, li { white-space: pre-wrap; } Fetching Info 1 - + Fetching Info 2 - + @@ -328,7 +411,7 @@ p, li { white-space: pre-wrap; } Uninstalled - + @@ -336,95 +419,95 @@ p, li { white-space: pre-wrap; } 完成 - - - - + + + + Are you sure? 確定? - + This will remove all finished downloads from this list and from disk. 這將會從列表和磁碟中移除所有已完成的下載。 - + This will remove all installed downloads from this list and from disk. 這將會從列表和磁碟中移除所有已安裝的下載項目。 - + This will permanently remove all finished downloads from this list (but NOT from disk). - + - + This will permanently remove all installed downloads from this list (but NOT from disk). - + - + Install 安裝 - + Query Info 查詢訊息 - + Delete &刪除 - + Un-Hide - + 取消隱藏 - + Remove from View - + - + Cancel 取消 - + Pause 暫停 - + Remove 移除 - + Resume 繼續 - + Delete Installed... 移除已安裝的項目... - + Delete All... - + - + Remove Installed... 移除已安裝的項目... - + Remove All... 移除所有... @@ -432,105 +515,115 @@ p, li { white-space: pre-wrap; } DownloadListWidgetDelegate - + + < mod %1 file %2 > + + + + + Pending + + + + Fetching Info 1 - + - + Fetching Info 2 - + - - - - + + + + Are you sure? 確定? - + This will remove all finished downloads from this list and from disk. 這將會從列表和磁碟中移除所有已完成的下載。 - + This will remove all installed downloads from this list and from disk. 這將會從列表和磁碟中移除所有已安裝的下載項目。 - + This will remove all finished downloads from this list (but NOT from disk). 這將會從列表和磁碟中移除所有已完成的下載。 - + This will remove all installed downloads from this list (but NOT from disk). 這將會從列表和磁碟中移除所有已安裝的下載項目。 - + Install 安裝 - + Query Info 查詢訊息 - + Delete &刪除 - + Un-Hide - + 取消隱藏 - + Remove from View - + - + Cancel 取消 - + Pause 暫停 - + Remove 移除 - + Resume 繼續 - + Delete Installed... 移除已安裝的項目... - + Delete All... - + - + Remove Installed... 移除已安裝的項目... - + Remove All... 移除所有... @@ -538,116 +631,173 @@ p, li { white-space: pre-wrap; } DownloadManager - - failed to rename "%1" to "%2" - 重新命名 "%1 "為 "%2" 時出錯 + + failed to rename "%1" to "%2" + 重新命名 "%1 "為 "%2" 時出錯 - + + Memory allocation error (in refreshing directory). + + + + Download again? 重新下載? - + A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name. 已存在同名檔案。您確定要重新下載?新檔案將使用不同的檔案名。 - + failed to download %1: could not open output file: %2 下載 %1 失敗: 無法開啟輸出檔案: %2 - + Wrong Game - + - - The download link is for a mod for "%1" but this instance of MO has been set up for "%2". - + + The download link is for a mod for "%1" but this instance of MO has been set up for "%2". + - - - - - - - - - - - + + - - + + + + + + + + + + + + + invalid index 無效的索引 - + failed to delete %1 無法刪除 %1 - + failed to delete meta file for %1 無法從 %1 中刪除 mate 檔案 - - - - - - + + + + + + invalid index %1 無效的索引 %1 - + + No known download urls. Sorry, this download can't be resumed. + + + + Please enter the nexus mod id 請輸入N網 Mod ID - + Mod ID: Mod ID: - + + Main + 主要檔案 + + + + Update + 更新 + + + + Optional + 可選檔案 + + + + Old + 舊檔 + + + + Misc + 雜項 + + + + Unknown + 未知 + + + + Memory allocation error (in processing progress event). + + + + + Memory allocation error (in processing downloaded data). + + + + Information updated 訊息已更新 - - + + No matching file found on Nexus! Maybe this file is no longer available or it was renamed? 無法在N網上找到匹配的檔案!也許這個檔案已經不存在了或是它改名了? - + No file on Nexus matches the selected file by name. Please manually choose the correct one. 所選的檔案無法在N網上找到可匹配的項目,請手動選擇正確的一個。 - + No download server available. Please try again later. 沒有可用的下載伺服器,請稍後再嘗試下載。 - + Failed to request file info from nexus: %1 無法在N網上請求檔案訊息: %1 - + + Download failed. Server reported: %1 + + + + Download failed: %1 (%2) 下載失敗: %1 (%2) - + failed to re-open %1 無法重新開啟 %1 @@ -759,7 +909,7 @@ Right now the only case I know of where this needs to be overwritten is for the - + If checked, MO will be closed once the specified executable is run. 如果選中,那麼 MO 將在指定的程式運行後關閉。 @@ -776,7 +926,7 @@ Right now the only case I know of where this needs to be overwritten is for the - + Add 添加 @@ -792,47 +942,64 @@ Right now the only case I know of where this needs to be overwritten is for the 移除 - + + Close + 關閉 + + + Select a binary 選擇一個可執行檔案 - + Executable (%1) 可執行程式 (%1) - + Java (32-bit) required - + - + MO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary. - + - + Select a directory 選擇一個目錄 - + Confirm 確認 - - Really remove "%1" from executables? - 真的要从程式列表中移除 "%1" 吗? + + Really remove "%1" from executables? + 真的要从程式列表中移除 "%1" 吗? - + Modify 更改 - + + + Save Changes? + + + + + + You made changes to the current executable, do you want to save them? + + + + MO must be kept running or this application will not work correctly. MO 必須持續運行,否則該程式將無法正常工作。 @@ -903,8 +1070,8 @@ Right now the only case I know of where this needs to be overwritten is for the - <a href="#">Link</a> - <a href="#">連結</a> + <a href="#">Link</a> + <a href="#">連結</a> @@ -951,7 +1118,7 @@ Right now the only case I know of where this needs to be overwritten is for the - Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. + Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. 輸入一個 Mod 的名稱,這也將作為一個目錄的名稱,因此請不要使用非法字符。 @@ -966,16 +1133,16 @@ Right now the only case I know of where this needs to be overwritten is for the - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這裡顯示了该壓縮包中的內容,&lt;data&gt; 將被作為映射到遊戲 Data 目錄的基本目錄,您可以通過右鍵菜單來改變基本目錄並使用拖放來移動檔案。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這裡顯示了该壓縮包中的內容,&lt;data&gt; 將被作為映射到遊戲 Data 目錄的基本目錄,您可以通過右鍵菜單來改變基本目錄並使用拖放來移動檔案。</span></p></body></html> @@ -997,8 +1164,8 @@ p, li { white-space: pre-wrap; } InstallationManager - archive.dll not loaded: "%1" - + archive.dll not loaded: "%1" + @@ -1013,19 +1180,19 @@ p, li { white-space: pre-wrap; } - + Extracting files 正在解壓檔案 failed to create backup - + Mod Name - + @@ -1035,65 +1202,65 @@ p, li { white-space: pre-wrap; } Invalid name - + The name you entered is invalid, please enter a different one. - + - - File format "%1" not supported - 暫不支持檔案格式: "%1" + + File format "%1" not supported + 暫不支持檔案格式: "%1" - + None of the available installer plugins were able to handle that archive - + - + no error 沒有錯誤 - + 7z.dll not found 未找到 7z.dll - - 7z.dll isn't valid + + 7z.dll isn't valid 無效的 7z.dll - + archive not found 未找到壓縮包 - + failed to open archive 無法開啟壓縮包 - + unsupported archive type 不支持的壓縮包類型 - + internal library error 內部庫錯誤 - + archive invalid 無效的壓縮包 - + unknown archive error 未知壓縮包錯誤 @@ -1107,7 +1274,7 @@ p, li { white-space: pre-wrap; } - This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. + This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. 當程式或遊戲結束後此對話方塊將自動消失,如果沒有請點擊解鎖。 @@ -1116,7 +1283,7 @@ p, li { white-space: pre-wrap; } 程式運行時 MO 將被鎖定。 - + Unlock 解鎖 @@ -1124,7 +1291,7 @@ p, li { white-space: pre-wrap; } LogBuffer - + failed to write log to %1: %2 無法生成日誌到 %1: %2 @@ -1132,12 +1299,12 @@ p, li { white-space: pre-wrap; } MOApplication - + an error occured: %1 發生錯誤: %1 - + an error occured 發生錯誤 @@ -1145,170 +1312,194 @@ p, li { white-space: pre-wrap; } MainWindow - - + + Categories 種類 + + + Click blank area to deselect + + + + + If checked, only mods that match all selected categories are displayed. + + + And + + + + + If checked, all mods that match at least one of the selected categories are displayed. + + + + + Or + + + + Profile 配置檔案 - + Pick a module collection 選擇一個配置檔案 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在這裡建立配置檔案,每個配置檔案都包含了它們自己的 Mod 和 esp 的激活方案。這樣您就可以通過快速切換設定來體驗不同的遊戲歷程了。</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">請注意: 當前您的配置檔案的 esp 加載順序並不是分開儲存的。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在這裡建立配置檔案,每個配置檔案都包含了它們自己的 Mod 和 esp 的激活方案。這樣您就可以通過快速切換設定來體驗不同的遊戲歷程了。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">請注意: 當前您的配置檔案的 esp 加載順序並不是分開儲存的。</span></p></body></html> - Refresh list - 重新整理列表 + 重新整理列表 - + Refresh list. This is usually not necessary unless you modified data outside the program. 重新整理列表,這通常不是必須的,除非您在程式之外修改了檔案的數據。 - + List of available mods. - + - - This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. - + + This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. + - + Filter 過濾器 - + No groups - + - + Nexus IDs N網 ID - - - + + + Namefilter - + - + Pick a program to run. 選擇要運行的程式。 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">選擇要運行的程式。一旦您開始使用 Mod Organizer,您應該始終從這裡或通過在這裡建立的捷徑來運行您的遊戲和工具,否則任何經由 MO 安裝的 Mod 都會變得不可見。</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以添加新的工具到此列表中,但我不能保證一些我沒有測試過的工具能够正常工作。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">選擇要運行的程式。一旦您開始使用 Mod Organizer,您應該始終從這裡或通過在這裡建立的捷徑來運行您的遊戲和工具,否則任何經由 MO 安裝的 Mod 都會變得不可見。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以添加新的工具到此列表中,但我不能保證一些我沒有測試過的工具能够正常工作。</span></p></body></html> - + Run program 運行程式 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在 Mod Organizer 啟用的狀態下運行指定的程式。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在 Mod Organizer 啟用的狀態下運行指定的程式。</span></p></body></html> - + Run 運行 - + Create a shortcut in your start menu or on the desktop to the specified program - + - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">建立一個開始菜單捷徑,使您可以直接在 MO 激活狀態下運行指定的程式。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">建立一個開始菜單捷徑,使您可以直接在 MO 激活狀態下運行指定的程式。</span></p></body></html> - + Shortcut - + - + List of available esp/esm files 可用 esp 或 esm 檔案的列表 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這個列表中包含了位于已激活 Mod 裡的 esp 和 esm 檔案。這些檔案都需要它們自己的加載順序,您可以使用拖放來修改加載順序。請注意: MO 將只儲存已激活或已勾選狀態的 Mod 的加載順序。<br />有個非常棒的工具叫作 &quot;BOSS&quot;,它可以自動對這些檔案進行排序。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這個列表中包含了位于已激活 Mod 裡的 esp 和 esm 檔案。這些檔案都需要它們自己的加載順序,您可以使用拖放來修改加載順序。請注意: MO 將只儲存已激活或已勾選狀態的 Mod 的加載順序。<br />有個非常棒的工具叫作 &quot;BOSS&quot;,它可以自動對這些檔案進行排序。</span></p></body></html> - + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. 可用 BSA 檔案的列表。未勾選的項目不會被 MO 管理並且會忽略安裝順序。 - - BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. + + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! BSAs checked here are loaded in such a way that your installation order is obeyed properly. @@ -1318,236 +1509,272 @@ BSAs checked here are loaded in such a way that your installation order is obeye 這裡勾選的 BSA 將會依從您的安裝順序,並且會自行調整加載順序。 - - + + File 檔案 - - <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html> - - - - + Data Data - + refresh data-directory overview 重新整理 Data 目錄總覽 - + Refresh the overview. This may take a moment. 重新整理總覽,這可能需要一些時間。 - - - + + + Refresh 重新整理 - + This is an overview of your data directory as visible to the game (and tools). 這是在遊戲中可見的 Data 目錄 (和工具) 的總覽。 - + Mod Mod - - + + Filter the above list so that only conflicts are displayed. 過濾上面的列表,使您只能看到有衝突的檔案。 - + Show only conflicts 只顯示衝突 - + Saves 存檔 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這是此遊戲所有存檔的列表,將滑鼠懸停在項目上來獲取該存檔的詳細信息,裡面包含了現在沒有被激活但是當存檔被建立時所使用的 esp 或 esm 的清單。</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您在右鍵菜單中點擊“修復 Mod”,那麼 MO 便會嘗試激活所有 Mod 和 esp 來修復那些缺失的 esp,它並不會禁用任何東西!</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這是此遊戲所有存檔的列表,將滑鼠懸停在項目上來獲取該存檔的詳細信息,裡面包含了現在沒有被激活但是當存檔被建立時所使用的 esp 或 esm 的清單。</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您在右鍵菜單中點擊“修復 Mod”,那麼 MO 便會嘗試激活所有 Mod 和 esp 來修復那些缺失的 esp,它並不會禁用任何東西!</span></p></body></html> - + Downloads 下載 - + This is a list of mods you downloaded from Nexus. Double click one to install it. 這是當前已下載的 Mod 的列表,雙擊進行安裝。 - Compact - 緊湊 + 緊湊 - + + Open list options... + + + + + + Restore Backup... + + + + + + Create Backup + + + + + Plugins + + + + + Sort + + + + + Archives + + + + + <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> + + + + + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> + + + + Show Hidden - + - + Tool Bar 工具欄 - + Install Mod 安裝 Mod - + Install &Mod 安裝 &Mod - + Install a new mod from an archive 通過壓縮包來安裝一個新 Mod - + Ctrl+M Ctrl+M - + Profiles 配置檔案 - + &Profiles &配置檔案 - + Configure Profiles 設定配置檔案 - + Ctrl+P Ctrl+P - + Executables 可執行程式 - + &Executables &可執行程式 - + Configure the executables that can be started through Mod Organizer 配置可通過 MO 來啟動的程式 - + Ctrl+E Ctrl+E - - + + Tools - + - + &Tools - + - + Ctrl+I Ctrl+I - + Settings 設定 - + &Settings &設定 - + Configure settings and workarounds 配置設定和解決方案 - + Ctrl+S Ctrl+S - + Nexus N網 - + Search nexus network for more mods 搜尋N網以獲取更多 Mod - + Ctrl+N Ctrl+N - - + + Update 更新 - + Mod Organizer is up-to-date Mod Organizer 現在是最新版本 - - + + No Problems 沒有問題 - + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! @@ -1558,899 +1785,1095 @@ Right now this has very limited functionality 當前此功能所能提供的項目非常有限 - - + + Help 幫助 - + Ctrl+H Ctrl+M - + Endorse MO - + - - + + Endorse Mod Organizer - + + + + + Copy Log to Clipboard + + + + + Ctrl+C + - + Toolbar 工具欄 - + Desktop - + - + Start Menu - + - + Problems 問題 - + There are potential problems with your setup 您的安裝中存在潛在的問題 - + Everything seems to be in order 一切井然有序 - + Help on UI 介面幫助 - + Documentation Wiki 說明文檔 (維基) - + Report Issue 報告問題 - + Tutorials - + - - failed to save archives order, do you have write access to "%1"? - 無法儲存檔案順序,您確定您有權限更改 "%1"? + failed to save archives order, do you have write access to "%1"? + 無法儲存檔案順序,您確定您有權限更改 "%1"? - + failed to save load order: %1 無法儲存加載順序: %1 - + Name 名稱 - + Please enter a name for the new profile 請為新配置檔案輸入一個名稱 - + failed to create profile: %1 無法建立配置檔案: %1 - + Show tutorial? - + - - You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. + - + Downloads in progress 正在下載 - + There are still downloads in progress, do you really want to quit? 仍有正在進行中的下載,您確定要退出嗎? - + failed to read savegame: %1 無法讀取存檔: %1 - - Plugin "%1" failed: %2 - + + Plugin "%1" failed: %2 + - - Plugin "%1" failed - + + Plugin "%1" failed + - + failed to init plugin %1: %2 - + - + Plugin error - + - - It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? + + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + - - Failed to start "%1" - 無法啟動 "%1" + + Failed to start "%1" + 無法啟動 "%1" - + Waiting 稍等 - - Please press OK once you're logged into steam. + + Please press OK once you're logged into steam. 當您登入 Steam 時請點擊確定。 - - "%1" not found - "%1" 未找到 + "%1" not found + "%1" 未找到 - + Start Steam? 啟動 Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? 想要正確地啟動遊戲,Steam 必須處於運行狀態,MO 要立即啟動 Steam 嗎? - + Also in: <br> 也在: <br> - + No conflict 沒有衝突 - + <Edit...> <編輯...> - - Failed to refresh list of esps: %s - - - - + This bsa is enabled in the ini file so it may be required! 該 BSA 已在 Ini 檔案中啟用,因此它可能是必需的。 - This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order! - 此檔案還是會被加載,因為存在同名插件。不過它所包含的的檔案不會遵循安裝順序! + 此檔案還是會被加載,因為存在同名插件。不過它所包含的的檔案不會遵循安裝順序! - + Activating Network Proxy - + - - + + Installation successful 安裝成功 - - + + Configure Mod 配置 Mod - - + + This mod contains ini tweaks. Do you want to configure them now? 此 Mod 中包含 Ini 設定檔案,您想現在就對它們進行配置嗎? - - - mod "%1" not found - Mod "%1" 未找到 + + + mod "%1" not found + Mod "%1" 未找到 - - + + Installation cancelled 安裝已取消 - - + + The mod was not installed completely. Mod 沒有完全安裝。 - + Some plugins could not be loaded - + - + Too many esps and esms enabled - + - - + + Description missing - + - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + - - The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> + - + Choose Mod 選擇 Mod - + Mod Archive Mod 壓縮包 - + Start Tutorial? - + - - You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - + + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? + - - + + Download started 開始下載 - + failed to update mod list: %1 無法更新 Mod 列表: %1 - + failed to spawn notepad.exe: %1 無法生成 notepad.exe: %1 - + failed to open %1 無法開啟 %1 - + failed to change origin name: %1 無法更改原始檔案名: %1 - - Failed to move "%1" from mod "%2" to "%3": %4 - - - - + <Checked> <已勾選> - + <Unchecked> <未勾選> - + <Update> <有更新> - + <No category> <無類別> - + <Conflicted> - + - + <Not Endorsed> - + - + failed to rename mod: %1 無法重新命名 Mod: %1 - + Overwrite? 覆蓋 - - This will replace the existing mod "%1". Continue? - + + This will replace the existing mod "%1". Continue? + - - failed to remove mod "%1" + + failed to remove mod "%1" 無法移動 Mod: %1 - - - - failed to rename "%1" to "%2" - 重新命名 "%1 "為 "%2" 時出錯 + + + + failed to rename "%1" to "%2" + 重新命名 "%1 "為 "%2" 時出錯 - - Multiple esps activated, please check that they don't conflict. - + + Multiple esps activated, please check that they don't conflict. + - - - + + + + Confirm 確認 - + Remove the following mods?<br><ul>%1</ul> - + - + failed to remove mod: %1 無法移動 Mod: %1 - - + + Failed 失敗 - + Installation file no longer exists 安裝檔案不複存在 - - Mods installed with old versions of MO can't be reinstalled in this way. + + Mods installed with old versions of MO can't be reinstalled in this way. 舊版 MO 安裝的 Mod 無法使用此方法重新安裝。 - - + + You need to be logged in with Nexus to endorse - + - - + Extract BSA 解壓 BSA - This mod contains at least one BSA. Do you want to unpack it? -(This removes the BSA after completion. If you don't know about BSAs, just select no) - 此 Mod 中至少包含一個 BSA。您確定要解壓嗎? +(This removes the BSA after completion. If you don't know about BSAs, just select no) + 此 Mod 中至少包含一個 BSA。您確定要解壓嗎? (解壓完成後,BSA 檔案將會被刪除。如果您不瞭解 BSA 的話,請選擇“否”) - - - + + failed to read %1: %2 無法讀取 %1: %2 - - + This archive contains invalid hashes. Some files may be broken. 壓縮包 Hash 值錯誤。部分檔案可能已經損壞。 - + Nexus ID for this Mod is unknown 此 Mod 的N網 ID 未知 - - + + About + + + + + About Qt + + + + + Download? + + + + + A download has been started but no installed page plugin recognizes it. +If you download anyway no information (i.e. version) will be associated with the download. +Continue? + + + + + Browse Mod Page + + + + + Executable "%1" not found + + + + + Failed to refresh list of esps: %1 + + + + + + Failed to write settings + + + + + + An error occured trying to write back MO settings: %1 + + + + + File is write protected + + + + + Invalid file format (probably a bug) + + + + + Unknown error %1 + + + + + failed to move "%1" from mod "%2" to "%3": %4 + + + + + <Managed by MO> + + + + + <Managed outside MO> + + + + + You need to be logged in with Nexus to resume a download + + + + + Create Mod... - + - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + - + A mod with this name already exists - + - + Continue? - + - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - + - + + Sorry - + - - I don't know a versioning scheme where %1 is newer than %2. - + + I don't know a versioning scheme where %1 is newer than %2. + - + Really enable all visible mods? 確定要啟用全部可見的 Mod 嗎? - + Really disable all visible mods? 確定要禁用全部可見的 Mod 嗎? - + Choose what to export - + - + Everything - + - + All installed mods are included in the list - + - + Active Mods 激活 Mod - + Only active (checked) mods from your current profile are included - + - + Visible - + - + All mods visible in the mod list are included - + - + export failed: %1 - + - + Install Mod... 安裝 Mod... - + Enable all visible 啟用所有可見項目 - + Disable all visible 禁用所有可見項目 - + Check all for update 檢查更新 - + Export to csv... - + + + + + All Mods + - + Sync to Mods... 同步到 Mod... - + Restore Backup - + - + Remove Backup... - + - + Add/Remove Categories - + - + Replace Categories - + - + Primary Category - + - + Change versioning scheme - + - + Un-ignore update - + - + Ignore update - + - + Rename Mod... 重新命名... - + Remove Mod... 移除 Mod... - + Reinstall Mod 重新安裝 Mod - + Un-Endorse - + - - + + Endorse - + - - Won't endorse - + + Won't endorse + - + Endorsement state unknown - + - + Ignore missing data - + - + Visit on Nexus 在N網上流覽 - + Open in explorer 在檔案總管中開啟 - + Information... 訊息... - - + + Exception: 例外: - - + + Unknown exception 未知的例外 - + <All> <全部> - + <Multiple> - + - + + Really delete "%1"? + + + + Fix Mods... 修復 Mod... - - + + Delete + &刪除 + + + + failed to remove %1 無法刪除 %1 - - + + failed to create %1 無法建立 %1 - - Can't change download directory while downloads are in progress! + + Can't change download directory while downloads are in progress! 下載檔案時不能修改下載目錄! - + Download failed 下載失敗 - + failed to write to file %1 無法寫入檔案 %1 - + %1 written 已寫入 %1 - + Select binary 選擇可執行檔案 - + Binary 程式 - + Enter Name 輸入名稱 - + Please enter a name for the executable 請為程式輸入一個名稱 - + Not an executable 不是可執行程式 - + This is not a recognized executable. 無法識別的可執行檔案 - - + + Replace file? 取代檔案? - + There already is a hidden version of this file. Replace it? 已存在同名檔案,但該檔案被隱藏了。確定要覆蓋嗎? - - + + File operation failed 檔案操作錯誤 - - - Failed to remove "%1". Maybe you lack the required file permissions? - 無法移除 "%1"。也許您需要足夠的檔案權限? + + + Failed to remove "%1". Maybe you lack the required file permissions? + 無法移除 "%1"。也許您需要足夠的檔案權限? - + There already is a visible version of this file. Replace it? 已存在同名檔案。確定要覆蓋嗎? - + + file not found: %1 + + + + + failed to generate preview for %1 + + + + + Sorry, can't preview anything. This function currently does not support extracting from bsas. + + + + Update available 更新可用 - + Open/Execute 開啟/執行 - + Add as Executable 添加為可執行檔案 - + + Preview + + + + Un-Hide 取消隱藏 - + Hide 隱藏 - + Write To File... 寫入檔案... - + Do you want to endorse Mod Organizer on %1 now? - + + + + + Thank you! + - + + Thank you for your endorsement! + + + + Request to Nexus failed: %1 - + - - + + login successful 登入成功 - + login failed: %1. Trying to download anyway 登入失敗: %1,請嘗試使用別的方法下載 - + login failed: %1 無法登入: %1 - + login failed: %1. You need to log-in with Nexus to update MO. 登入失敗: %1。您需要登入到N網才能更新 MO - + Error 錯誤 - + failed to extract %1 (errorcode %2) 無法解壓 %1 (錯誤代碼 %2) - + Extract... 解壓... - + Edit Categories... 編輯類別... - + + Deselect filter + + + + Remove - + 移除 - + Enable all 全部啟用 - + Disable all 全部禁用 - + Unlock load order - + - + Lock load order - + + + + + depends on missing "%1" + + + + + No profile set + + + + + LOOT working + + + + + loot failed. Exit code was: %1 + + + + + failed to run loot: %1 + + + + + Errors occured + + + + + Backup of load order created + + + + + Choose backup to restore + + + + + No Backups + + + + + There are no backups to restore + + + + + + Restore failed + + + + + + Failed to restore the backup. Errorcode: %1 + + + + + Backup of modlist created + @@ -2465,8 +2888,8 @@ This function will guess the versioning scheme under the assumption that the ins ModInfo - - + + invalid index %1 無效的索引 %1 @@ -2474,9 +2897,9 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod - + @@ -2487,516 +2910,544 @@ This function will guess the versioning scheme under the assumption that the ins Mod 訊息 - + Textfiles 文字文件 - + A list of text-files in the mod directory. Mod 目錄裡包含的文字文件的列表。 - + A list of text-files in the mod directory like readmes. Mod 目錄裡包含的文字文件 (類似於自述文檔) 的列表。 - - + + Save 儲存 - + INI-Files Ini 檔案 - + + Ini Files + + + + This is a list of .ini files in the mod. Mod 目錄裡包含的 Ini 檔案的列表。 - + This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters. Mod 目錄裡包含的 Ini 檔案的列表,這些檔案通常用來配置 Mod 的行為,如果有可設定的參數的話。 - + + Ini Tweaks + + + + + This is a list of ini tweaks (ini modifications that can be toggled). + + + + + This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional. + + + + Save changes to the file. 儲存更改到檔案中。 - + Save changes to the file. This overwrites the original. There is no automatic backup! 儲存更改到檔案中,這將會覆蓋原始檔案,並且沒有自動備份! - + Images 圖片 - + Images located in the mod. 位於 Mod 中的圖片。 - + This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view. - + - - + + Optional ESPs 可選 ESP - + List of esps and esms that can not be loaded by the game. 包含了不會被遊戲載入的 esp 和 esm 的列表。 - + List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window. They usually contain optional functionality, see the readme. Most mods do not have optional esps, so chances are good you are looking at an empty list. - + - + Make the selected mod in the lower list unavailable. 使下表中已選的 Mod 變得不可用。 - - The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. + + The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. 已選的 esp (在下表中) 將會被放入 Mod 的子目錄裡,在遊戲裡將會變得“不可見”,並且之後就不能再被激活了。 - + Move a file to the data directory. 移動一個檔案到 Data 目錄。 - - This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. + + This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. 移動一個 esp 檔案到 esp 目錄,這樣它就可以在主窗口中啟用了。請注意: ESP 只是變得“可用”,它并不一定會被載入!想要载入请在 MO 的主窗口中勾選。 - + ESPs in the data directory and thus visible to the game. ESP 在 Data 目錄,因此它在游戲裡會變得可見。 - + These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window. 這些 Mod 檔案位於您游戲的 (虛擬) Data 目錄裡,因此它們在主窗口的 esp 列表中會變得可選。 - + Available ESPs 可用 ESP - + Conflicts 衝突 - + The following conflicted files are provided by this mod 以下衝突檔案由此 Mod 提供 - - + + File 檔案 - + Overwritten Mods 覆蓋的 Mod - + The following conflicted files are provided by other mods 以下衝突檔案由其它 Mod 提供 - + Providing Mod 提供的 Mod - + Non-Conflicted files 非衝突檔案 - + Categories 類別 - + Primary Category - + - + Nexus Info N網訊息 - + Mod ID Mod ID - + Mod ID for this mod on Nexus. N網上此 Mod 的 ID。 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">N網上此 Mod 的 ID,如果您在 MO 中下載並安裝了 Mod 它將被自動填寫,否則您需要手動輸入。要找到正確的 ID,在N網找到 Mod。比如,像這樣的連結: <a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" text-decoration: underline; color:#0000ff;">http://www.skyrimnexus.com/downloads/file.php?id=1334</span></a> 在上面的例子中,1334就是您要找的 ID。此外: 上面的就是 Mod Organizer 在N網的連結,為什麼不現在就到那裡去贊同我呢?</span></a></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">N網上此 Mod 的 ID,如果您在 MO 中下載並安裝了 Mod 它將被自動填寫,否則您需要手動輸入。要找到正確的 ID,在N網找到 Mod。比如,像這樣的連結: <a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" text-decoration: underline; color:#0000ff;">http://www.skyrimnexus.com/downloads/file.php?id=1334</span></a> 在上面的例子中,1334就是您要找的 ID。此外: 上面的就是 Mod Organizer 在N網的連結,為什麼不現在就到那裡去贊同我呢?</span></a></p></body></html> - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Mod 的已安裝版本,滑鼠提示將顯示N網上的當前版本,已安裝的版本號只有在您通過 MO 來安裝 Mod 的時候才會自動填寫。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Mod 的已安裝版本,滑鼠提示將顯示N網上的當前版本,已安裝的版本號只有在您通過 MO 來安裝 Mod 的時候才會自動填寫。</span></p></body></html> - + Version 版本 - + Refresh 重新整理 - + Refresh all information from Nexus. - + - + Description 描述 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> + - + Endorse - + - + Notes - + - + Filetree 檔案樹 - + A directory view of this mod 這個 Mod 的目錄視圖 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這是一個可編輯的 Mod 目錄的目錄視圖,您可以通過拖放來移動檔案或者重新命名它們 (雙擊)。</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">所做的更改將會立即作用於磁碟上的檔案,所以請</span><span style=" font-size:9pt; font-weight:600;">謹慎操作</span><span style=" font-size:9pt;">。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這是一個可編輯的 Mod 目錄的目錄視圖,您可以通過拖放來移動檔案或者重新命名它們 (雙擊)。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">所做的更改將會立即作用於磁碟上的檔案,所以請</span><span style=" font-size:9pt; font-weight:600;">謹慎操作</span><span style=" font-size:9pt;">。</span></p></body></html> - + Previous - + - + Next 下一步 - + Close 關閉 - + &Delete &刪除 - + &Rename &重新命名 - + &Hide &隱藏 - + &Unhide &取消隱藏 - + &Open &開啟 - + &New Folder &新增資料夾 - - + + Save changes? 儲存更改嗎? - - - Save changes to "%1"? - + + + Save changes to "%1"? + - + File Exists 檔案已存在 - + A file with that name exists, please enter a new one 檔案名已存在,請輸入其它名稱 - + failed to move file 無法移動檔案 - - failed to create directory "optional" - 無法建立 "optional" 目錄 + + failed to create directory "optional" + 無法建立 "optional" 目錄 - - + + Info requested, please wait 請求訊息已發出,請稍後 - + Main 主要檔案 - + Update 更新 - + Optional 可選檔案 - + Old 舊檔 - + Misc 雜項 - + Unknown 未知 - + Current Version: %1 當前版本: %1 - + No update available 沒有可用的更新 - + (description incomplete, please visit nexus) (描述訊息不完整,請訪問N網) - - <a href="%1">Visit on Nexus</a> - <a href="%1">訪問N網</a> + + <a href="%1">Visit on Nexus</a> + <a href="%1">訪問N網</a> - + Failed to delete %1 無法刪除 %1 - - + + Confirm 確認 - - Are sure you want to delete "%1"? - 確定要刪除 "%1" 嗎? + + Are sure you want to delete "%1"? + 確定要刪除 "%1" 嗎? - + Are sure you want to delete the selected files? 確定要刪除所選的檔案嗎? - - + + New Folder 新增資料夾 - - Failed to create "%1" - 無法建立 "%1" + + Failed to create "%1" + 無法建立 "%1" - - + + Replace file? 取代檔案? - + There already is a hidden version of this file. Replace it? 已存在同名檔案,但該檔案被隱藏了。確定要覆蓋嗎? - - + + File operation failed 檔案操作錯誤 - - - Failed to remove "%1". Maybe you lack the required file permissions? - 無法移除 "%1"。也許您需要足夠的檔案權限? + + + Failed to remove "%1". Maybe you lack the required file permissions? + 無法移除 "%1"。也許您需要足夠的檔案權限? - - + + failed to rename %1 to %2 無法重新命名 %1 為 %2 - + There already is a visible version of this file. Replace it? 已存在同名檔案。確定要覆蓋嗎? - + Un-Hide 取消隱藏 - + Hide 隱藏 - + Name - + 名稱 - + Please enter a name - + - - + + Error - + 錯誤 - + Invalid name. Must be a valid file name - + - + A tweak by that name exists - + - + Create Tweak - + + + + + ModInfoForeign + + + This pseudo mod represents content managed outside MO. It isn't modified by MO. + ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) 此虛擬安裝包內包含來自虛擬 Data 樹的檔案,但檔案發生了變化 (例: 被CK修改了) @@ -3004,17 +3455,22 @@ p, li { white-space: pre-wrap; } ModInfoRegular - failed to write %1/meta.ini: %2 - 無法寫入 %1/meta.ini: %2 + 無法寫入 %1/meta.ini: %2 - + + + failed to write %1/meta.ini: error %2 + + + + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 中未包含 esp 或 esm 和有效的目錄 (textures, meshes, interface, ...) - + Categories: <br> 種類: <br> @@ -3029,22 +3485,22 @@ p, li { white-space: pre-wrap; } Backup - + No valid game data - + Not endorsed yet - + Overwrites files - + @@ -3054,128 +3510,137 @@ p, li { white-space: pre-wrap; } Overwrites & Overwritten - + Redundant - + - + + Non-MO + + + + invalid - + - installed version: %1, newest version: %2 - 當前版本: %1,最新版本: %2 + 當前版本: %1,最新版本: %2 + + + + installed version: "%1", newest version: "%2" + - - The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". + - + Categories: <br> 種類: <br> - + Invalid name - + - + drag&drop failed: %1 - + - + Confirm 確認 - - Are you sure you want to remove "%1"? - 確定要移除 "%1" 吗? + + Are you sure you want to remove "%1"? + 確定要移除 "%1" 吗? - + Flags - + - + Mod Name - + - + Version 版本 - + Priority 優先級 - + Category - + - + Nexus ID N網 ID - + Installation - + - - + + unknown 未知 - + Name of your mods - + - + Version of the mod (if available) Mod 版本 (如果可用) - - Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. + + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Mod 的安裝優先級。越高就表示越“重要”,從而覆蓋掉低優先級的 Mod 檔案。 - + Category of the mod. - + - + Id of the mod as used on Nexus. - + - + Emblemes to highlight things that might require attention. - + - + Time this mod was installed - + @@ -3207,17 +3672,22 @@ p, li { white-space: pre-wrap; } NXMAccessManager - + Logging into Nexus - + - + timeout 超時 - + + Unknown error + + + + Please check your password 請檢查您的密碼 @@ -3225,17 +3695,17 @@ p, li { white-space: pre-wrap; } NexusInterface - - Failed to guess mod id for "%1", please pick the correct one - + + Failed to guess mod id for "%1", please pick the correct one + - + empty response 未回應 - + invalid response 無效的回應 @@ -3250,7 +3720,7 @@ p, li { white-space: pre-wrap; } You can use drag&drop to move files and directories to regular mods. - + @@ -3274,8 +3744,8 @@ p, li { white-space: pre-wrap; } - Failed to delete "%1" - 無法刪除 "%1" + Failed to delete "%1" + 無法刪除 "%1" @@ -3285,8 +3755,8 @@ p, li { white-space: pre-wrap; } - Are sure you want to delete "%1"? - 確定要刪除 "%1" 嗎? + Are sure you want to delete "%1"? + 確定要刪除 "%1" 嗎? @@ -3301,114 +3771,144 @@ p, li { white-space: pre-wrap; } - Failed to create "%1" - 無法建立 "%1" + Failed to create "%1" + 無法建立 "%1" PluginList - + Name 名稱 - + Priority 優先級 - + Mod Index - + - - + + Flags + + + + + unknown 未知 - + Name of your mods - + - - Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. - + + Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. + - + The modindex determins the formids of objects originating from this mods. - + - + failed to update esp info for file %1 (source id: %2), error: %3 - + - + esp not found: %1 - + - - + + Confirm - + 確認 - + Really enable all plugins? - + - + Really disable all plugins? - + - + The file containing locked plugin indices is broken - + + + + + <b>Origin</b>: %1 + + + + + Author + 作者 + + + + Description + 描述 - - failed to open output file: %1 - 無法開啟輸出檔案: %1 + 無法開啟輸出檔案: %1 - + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. 您的一些插件名稱無效!這些插件無法被遊戲載入。請查看 mo_interface.log 來確認那些受影響的插件並重新命名它們。 - - This plugin can't be disabled (enforced by the game) + + This plugin can't be disabled (enforced by the game) 這個插件不能被禁用 (由遊戲執行) - Origin: %1 - 隸屬於: %1 + 隸屬於: %1 - + Missing Masters - + - + Enabled Masters - + - + failed to restore load order for %1 - + + + + + PreviewDialog + + + Preview + + + + + Close + 關閉 @@ -3420,111 +3920,106 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> + Close - + 關閉 Fix - + No guided fix - + Profile - + invalid profile name %1 - + - + failed to create %1 無法建立 %1 - - failed to open temporary file - - - - - failed to open "%1" for writing - - - - + failed to write mod list: %1 - + - + failed to update tweaked ini file, wrong settings may be used: %1 - + - + failed to create tweaked ini: %1 - + + + + + "%1" is missing or inaccessible + - - - - - + + + + + invalid index %1 無效的索引 %1 - - Overwrite directory couldn't be parsed - + + Overwrite directory couldn't be parsed + - + invalid priority %1 無效的優先級 %1 - + failed to parse ini file (%1) 無法解析 Ini 檔案 (%1): %2 - + failed to parse ini file (%1): %2 無法解析 Ini 檔案 (%1): %2 - - - failed to modify "%1" - 未能找到 "%1" + + + failed to modify "%1" + 未能找到 "%1" - + Delete savegames? - + - - Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) - + + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) + @@ -3546,7 +4041,7 @@ p, li { white-space: pre-wrap; } - If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. + If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. 如果選中,那麼新配置檔案將會使用默認的遊戲設定來取代全局設定。全局設定是您不使用 MO,直接運行遊戲時所配置的設定。 @@ -3569,31 +4064,31 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">這是配置檔案的列表,每個配置檔案都包含了它們自己的已激活 Mod 的列表和安裝順序 (從共享區域)、一個已激活的 esp 或 esm 的配置、一個遊戲 Ini 檔案的拷貝和一個可選的存檔過濾器。</p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">注意: </span>由于技術上的原因,目前不可能有分開儲存的插件加載順序。這意味著您不能同时在兩個配置檔案裡使用兩種不同的插件配置方案。</p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">這是配置檔案的列表,每個配置檔案都包含了它們自己的已激活 Mod 的列表和安裝順序 (從共享區域)、一個已激活的 esp 或 esm 的配置、一個遊戲 Ini 檔案的拷貝和一個可選的存檔過濾器。</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">注意: </span>由于技術上的原因,目前不可能有分開儲存的插件加載順序。這意味著您不能同时在兩個配置檔案裡使用兩種不同的插件配置方案。</p></body></html> If checked, savegames are local to this profile and will not appear when starting with a different profile. - + Local Savegames - + @@ -3602,22 +4097,22 @@ p, li { white-space: pre-wrap; } - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">湮滅、輻射3和輻射新維加斯包含了一個 Bug: 遊戲阻止了用來運行遊戲的 Texture 和 Mesh 被替換 (所有改動到遊戲中已存在的 Meshes 和 Textures 的 Mod)。</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Mod Organizer 使用了一種叫作“BSA 重定向”的解決方案可靠地修復了這個問題,並且无需進一步的操作,簡單地激活然後忘記這件事吧。</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">伴隨著天際的到來,這個 Bug 似乎在一定程度上被修復了。但是一個 Mod 是否能夠被正確地激活仍取決于檔案的日期。因此,激活它還是有意義的。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">湮滅、輻射3和輻射新維加斯包含了一個 Bug: 遊戲阻止了用來運行遊戲的 Texture 和 Mesh 被替換 (所有改動到遊戲中已存在的 Meshes 和 Textures 的 Mod)。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Mod Organizer 使用了一種叫作“BSA 重定向”的解決方案可靠地修復了這個問題,並且无需進一步的操作,簡單地激活然後忘記這件事吧。</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">伴隨著天際的到來,這個 Bug 似乎在一定程度上被修復了。但是一個 Mod 是否能夠被正確地激活仍取決于檔案的日期。因此,激活它還是有意義的。</span></p></body></html> @@ -3670,12 +4165,12 @@ p, li { white-space: pre-wrap; } Transfer save games to the selected profile. - + Transfer Saves - + @@ -3684,7 +4179,7 @@ p, li { white-space: pre-wrap; } - Archive invalidation isn't required for this game. + Archive invalidation isn't required for this game. 這個遊戲並不需要檔案無效化。 @@ -3711,12 +4206,12 @@ p, li { white-space: pre-wrap; } Invalid name - + Invalid profile name - + @@ -3726,27 +4221,27 @@ p, li { white-space: pre-wrap; } Are you sure you want to remove this profile (including local savegames if any)? - + Profile broken - + - This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? - + This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? + Rename Profile - + New Name - + @@ -3781,48 +4276,48 @@ p, li { white-space: pre-wrap; } - invalid field name "%1" - + invalid field name "%1" + - invalid type for "%1" (should be integer) - + invalid type for "%1" (should be integer) + - invalid type for "%1" (should be string) - + invalid type for "%1" (should be string) + - invalid type for "%1" (should be float) - + invalid type for "%1" (should be float) + no fields set up yet! - + - field not set "%1" - + field not set "%1" + - invalid character in field "%1" - + invalid character in field "%1" + empty field name - + invalid game type %1 - + @@ -3906,99 +4401,107 @@ p, li { white-space: pre-wrap; } 無法設定代理DLL加載 - + Permissions required 需要權限 - - The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. - + + The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. + - - + + Woops 糟糕 - + ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened - + - + ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1 Mod Organizer 崩潰了!遺憾的是,我無法生成診斷檔案: %1 - - + + Mod Organizer Mod Organizer - + An instance of Mod Organizer is already running Mod Organizer 的一個實例正在運行 - - No game identified in "%1". The directory is required to contain the game binary and its launcher. - "%1" 中未檢測到遊戲。請確保該路徑中包含遊戲執行程式以及對應的 Launcher 檔案。 + + No game identified in "%1". The directory is required to contain the game binary and its launcher. + "%1" 中未檢測到遊戲。請確保該路徑中包含遊戲執行程式以及對應的 Launcher 檔案。 - - + + Please select the game to manage 請選擇想要管理的遊戲 - - Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) - + + Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) + - - Please use "Help" from the toolbar to get usage instructions to all elements + + failed to start application: %1 + + + + + Please use "Help" from the toolbar to get usage instructions to all elements 請使用工具列上的“幫助”來獲得所有元素的使用說明 - - + + <Manage...> <管理...> - + failed to parse profile %1: %2 無法解析配置檔案 %1: %2 - - - failed to find "%1" - 未能找到 "%1" + + failed to find "%1" + 未能找到 "%1" - + failed to access %1 無法訪問 %1 - + failed to set file time %1 無法設定檔案時間 %1 - + failed to create %1 無法建立 %1 - - "%1" is missing - "%1" 缺失 + + "%1" is missing or inaccessible + + + + "%1" is missing + "%1" 缺失 @@ -4024,54 +4527,59 @@ p, li { white-space: pre-wrap; } 無法開啟 %1 - + Script Extender 腳本拓展 - + Proxy DLL 代理DLL - - failed to spawn "%1" - 無法生成 "%1" + + failed to spawn "%1" + 無法生成 "%1" - + Elevation required - + - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if -"%1" +"%1" can be installed to work without elevation. Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system) - + + + + + failed to spawn "%1": %2 + 無法生成 "%1": %2 - - failed to spawn "%1": %2 - 無法生成 "%1": %2 + + "%1" doesn't exist + "%1" 不存在 - - "%1" doesn't exist - "%1" 不存在 + + failed to inject dll into "%1": %2 + 無法注入 dll 到 "%1": %2 - - failed to inject dll into "%1": %2 - 無法注入 dll 到 "%1": %2 + + failed to run "%1" + 無法運行 "%1" - - failed to run "%1" - 無法運行 "%1" + + failed to open temporary file + @@ -4079,22 +4587,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Mod Exists - + This mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name. - + Keep Backup - + Merge - + @@ -4117,22 +4625,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Save # - + Character - + Level - + Location - + @@ -4158,12 +4666,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Copy To Clipboard - + Save As... - + @@ -4173,7 +4681,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Save CSV - + @@ -4182,8 +4690,8 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - failed to open "%1" for writing - + failed to open "%1" for writing + @@ -4208,79 +4716,79 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe SelfUpdater - archive.dll not loaded: "%1" - + archive.dll not loaded: "%1" + - - - - + + + + Update 更新 - + An update is available (newest version: %1), do you want to install it? 有可用的更新 (最新版本: %1),您想要安裝它嗎? - + Download in progress 正在下載 - + Download failed: %1 下載失敗: %1 - + Failed to install update: %1 無法安裝更新: %1 - - failed to open archive "%1": %2 - 無法開啟壓縮包 "%1": %2 + + failed to open archive "%1": %2 + 無法開啟壓縮包 "%1": %2 - + failed to move outdated files: %1. Please update manually. - + - + Update installed, Mod Organizer will now be restarted. 更新完成,Mod Organizer 現在將重新啟動。 - + Error 錯誤 - + Failed to parse response. Please report this as a bug and include the file mo_interface.log. 解析回應時發生錯誤。請回報此 Bug 並附上 mo_interface.log! - + No incremental update available for this version, the complete package needs to be downloaded (%1 kB) 沒有可用于此版本的更新檔案,需要下載完整的安裝包 (%1 KB) - + no file for update found. Please update manually. - + - + Failed to retrieve update information: %1 無法檢索更新信息: %1 - + No download server available. Please try again later. 沒有可用的下載伺服器,請稍後再嘗試下載。 @@ -4288,18 +4796,18 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Settings - - - attempt to store setting for unknown plugin "%1" - + + + attempt to store setting for unknown plugin "%1" + - + Confirm 確認 - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? 修改 Mod 目錄將會影響您的配置!新目錄中不存在 (或者名稱不同) 的 Mod 將在所有配置中被禁止掉。此操作無法撤銷,所以執行此操作前建議先備份下自己的配置。立即執行? @@ -4328,57 +4836,57 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">介面語言,此處僅顯示您已安裝的翻譯語言。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">介面語言,此處僅顯示您已安裝的翻譯語言。</span></p></body></html> Style - + graphical style - + graphical style of the MO user interface - + Log Level - + - Decides the amount of data printed to "ModOrganizer.log" - + Decides the amount of data printed to "ModOrganizer.log" + - Decides the amount of data printed to "ModOrganizer.log". -"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. - + Decides the amount of data printed to "ModOrganizer.log". +"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. + Debug - + Info - + @@ -4408,7 +4916,7 @@ p, li { white-space: pre-wrap; } - Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). + Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). 儲存 Mod 的目錄。請注意: 修改此目錄將會破壞所有配置檔案與新目錄中已不存在的 Mod (相同名稱) 的關聯。 @@ -4421,231 +4929,261 @@ p, li { white-space: pre-wrap; } Cache Directory 緩存目錄 + + + User interface + + - Reset stored information from dialogs. - + If checked, the download interface will be more compact. + - This will make all dialogs show up again where you checked the "Remember selection"-box. - + Compact Download Interface + + + + + If checked, the download list will display meta information instead of file names. + - + + Download Meta Information + + + + + Reset stored information from dialogs. + + + + + This will make all dialogs show up again where you checked the "Remember selection"-box. + + + + Reset Dialogs 重置對話方塊 - - + + Modify the categories available to arrange your mods. 修改可用的類別來整理您的 Mod。 - + Configure Mod Categories 配置 Mod 類別 - - + + Nexus N網 - + Allows automatic log-in when the Nexus-Page for the game is clicked. 當N網頁面開啟時將自動登入。 - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">允許當N網頁面開啟時自動登入。請注意: 密碼是存儲在 modorganizer.ini 裡的,混淆得不是很強烈。如果您擔心有人可能會竊取您的密碼,那麼請不要存儲在這裡。</span></p></body></html> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">允許當N網頁面開啟時自動登入。請注意: 密碼是存儲在 modorganizer.ini 裡的,混淆得不是很強烈。如果您擔心有人可能會竊取您的密碼,那麼請不要存儲在這裡。</span></p></body></html> - + If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic. - + - + Automatically Log-In to Nexus 自動登入 - + Username 帳號 - + Password 密碼 - + Disable automatic internet features - + - + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) - + - + Offline Mode - + - + Use a proxy for network connections. - + - + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. - + - + Use HTTP Proxy (Uses System Settings) - + - - Known Servers (Dynamically updated every download) - + + Associate with "Download with manager" links + - + + Known Servers (updated on download) + + + + Preferred Servers (Drag & Drop) - + - + Plugins - + - + Author: 作者 - + Version: 版本 - + Description: 描述 - + Key - + - + Value - + - + Blacklisted Plugins (use <del> to remove): - + - + Workarounds 解決方案 - + Steam App ID Steam App ID - + The Steam AppID for your game 您遊戲的 Steam AppID - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Steam App ID 是必須的,它被用來直接啟動一些遊戲。對於天際,如果沒有設定或設定錯誤,&quot;Mod Organizer&quot; 的加載機制可能會無法正常工作。</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">此預設是應用程式 ID 的“常規”版本,因此在大多數情況下,您應該要重新設定一下。</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您認為您有不同的版本 (年度版或其它版本),那麼請參照下列的步驟來獲取 ID: </span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">1. 進入 Steam 裡的遊戲庫</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">2. 右鍵點擊您想要獲取 ID 的遊戲,選擇</span><span style=" font-size:9pt; font-weight:600;">建立桌面捷徑</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">3. 右鍵點擊您剛才在桌面上建立的捷徑,選擇</span><span style=" font-size:9pt; font-weight:600;">內容</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">4. 在連結區域您應該會看到一些像這樣的: </span><span style=" font-size:9pt; font-style:italic;">steam://rungameid/22380</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">其中 22380 就是您要找的 ID。</span></p></body></html> - - - +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Steam App ID 是必須的,它被用來直接啟動一些遊戲。對於天際,如果沒有設定或設定錯誤,&quot;Mod Organizer&quot; 的加載機制可能會無法正常工作。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">此預設是應用程式 ID 的“常規”版本,因此在大多數情況下,您應該要重新設定一下。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您認為您有不同的版本 (年度版或其它版本),那麼請參照下列的步驟來獲取 ID: </span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">1. 進入 Steam 裡的遊戲庫</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">2. 右鍵點擊您想要獲取 ID 的遊戲,選擇</span><span style=" font-size:9pt; font-weight:600;">建立桌面捷徑</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">3. 右鍵點擊您剛才在桌面上建立的捷徑,選擇</span><span style=" font-size:9pt; font-weight:600;">內容</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">4. 在連結區域您應該會看到一些像這樣的: </span><span style=" font-size:9pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">其中 22380 就是您要找的 ID。</span></p></body></html> + + + Load Mechanism 加載機制 - + Select loading mechanism. See help for details. 選擇加載機制,使用幫助查看更多細節。 - + Mod Organizer needs a dll to be injected into the game so all mods are visible to it. There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. *Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. -*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. +*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. -If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. - +If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. + - + NMM Version NMM 版本 - + The Version of Nexus Mod Manager to impersonate. 想要模擬的 NMM 版本號。 - + Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. -On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. -Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. +On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. +Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. -tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. +tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. Mod Organizer 使用了一個N網所提供的 API 來進行類似於檢查更新和下載檔案這樣的操作。遺憾的是這個 API 並沒有給第三方工具 (比如 MO) 正式的授權,所以我們需要模擬 NMM 來進行這些操作。 在此之前,N網使用了客戶端辨識系統鎖定了舊版本的 NMM,強制用戶更新版本。這意味著 MO 也要模擬新版本的 NMM,即便 MO 自己並不需要更新。因此您需要在這裡配置版本號來進行辨識。 請注意: MO 辨識自己為 MO 到網路伺服器,這並不是欺騙。它僅僅是為用戶代理添加了一個“兼容”的 NMM 版本。 @@ -4653,79 +5191,97 @@ tl;dr-version: If Nexus-features don't work, insert the current version number o 變更版本號: 如果N網功能不正常了,那麼請在這裡輸入 NMM 的當前版本號並重試一下。 - + Enforces that inactive ESPs and ESMs are never loaded. 強制執行,未激活的 ESP 和 ESM 將不會被加載。 - - It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. -I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. + + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. +I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. 看來,遊戲偶爾會加載一些沒有被激活成插件的 ESP 或 ESM 檔案。 我還尚不知道它在什麼情況下會這樣,但是有用戶報告說它在某些情況下是很不必要的。如果這個選項被選中,那麼在列表中沒有被勾選的 ESP 和 ESM 將不會在遊戲中出現,並且也不會被載入。 - + Hide inactive ESPs/ESMs 隱藏未激活的 ESP 或 ESM - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) - + - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. - + - + Force-enable game files - + - - + + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. + + + + + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. +However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. + +If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature. + + + + + Display mods installed outside MO + + + + + For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. For the other games this is not a sufficient replacement for AI! 對於天際,這個可以用來取代檔案無效化,它將會使档案无效化對所有配置都變得多余。 但是對於其它遊戲,這並不是一個很好的替代品! - + Back-date BSAs 重置 BSA 檔案修改日期 - + These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. - + - + Select download directory 選擇下載目錄 - + Select mod directory 選擇 Mod 目錄 - + Select cache directory 選擇緩存目錄 - + Confirm? 確認? - - This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? + + This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? 此操作將導致之前勾選的“記住我的選項”詢問視窗再次出現,確定要重置對話方塊? @@ -4772,10 +5328,14 @@ For the other games this is not a sufficient replacement for AI! - failed to connect to running instance: %1 無法連接到正在運行的實例: %1 + + + failed to communicate with running instance: %1 + + failed to receive data from secondary instance: %1 @@ -4801,7 +5361,7 @@ For the other games this is not a sufficient replacement for AI! - <don't sync> + <don't sync> <不要同步> @@ -4820,17 +5380,17 @@ For the other games this is not a sufficient replacement for AI! Transfer Savegames - + Global Characters - + This is a list of characters in the global location. - + @@ -4842,7 +5402,7 @@ On Windows Vista/Windows 7: On Windows XP: C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves - + @@ -4855,27 +5415,27 @@ On Windows XP: C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves - + Move -> - + Copy -> - + <- Move - + <- Copy - + @@ -4885,7 +5445,7 @@ On Windows XP: Profile Characters - + @@ -4894,8 +5454,8 @@ On Windows XP: - Overwrite the file "%1" - + Overwrite the file "%1" + @@ -4908,18 +5468,18 @@ On Windows XP: - Copy all save games of character "%1" to the profile? - + Copy all save games of character "%1" to the profile? + - Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + - Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + diff --git a/src/pluginlist.cpp b/src/pluginlist.cpp index 4f363900..9f0924a2 100644 --- a/src/pluginlist.cpp +++ b/src/pluginlist.cpp @@ -469,20 +469,21 @@ void PluginList::saveTo(const QString &pluginFileName writeLockedOrder(lockedOrderFileName); if (hideUnchecked) { - QFile deleterFile(deleterFileName); - deleterFile.open(QIODevice::WriteOnly); - deleterFile.resize(0); - deleterFile.write(QString("# This file was automatically generated by Mod Organizer.\r\n").toUtf8()); + SafeWriteFile deleterFile(deleterFileName); + deleterFile->write(QString("# This file was automatically generated by Mod Organizer.\r\n").toUtf8()); for (size_t i = 0; i < m_ESPs.size(); ++i) { int priority = m_ESPsByPriority[i]; if (!m_ESPs[priority].m_Enabled) { - deleterFile.write(m_ESPs[priority].m_Name.toUtf8()); - deleterFile.write("\r\n"); + deleterFile->write(m_ESPs[priority].m_Name.toUtf8()); + deleterFile->write("\r\n"); } } - deleterFile.close(); - qDebug("%s saved", QDir::toNativeSeparators(deleterFileName).toUtf8().constData()); + if (deleterFile.commitIfDifferent(m_LastSaveHash[deleterFileName])) { + qDebug("%s saved", qPrintable(QDir::toNativeSeparators(deleterFileName))); + } + } else { + shellDelete(QStringList() << deleterFileName); } m_SaveTimer.stop(); @@ -744,7 +745,8 @@ QVariant PluginList::data(const QModelIndex &modelIndex, int role) const { int index = modelIndex.row(); - if (role == Qt::DisplayRole) { + if ((role == Qt::DisplayRole) + || (role == Qt::EditRole)) { switch (modelIndex.column()) { case COL_NAME: { return m_ESPs[index].m_Name; @@ -860,6 +862,7 @@ QVariant PluginList::data(const QModelIndex &modelIndex, int role) const bool PluginList::setData(const QModelIndex &modIndex, const QVariant &value, int role) { + bool result = false; if (role == Qt::CheckStateRole) { m_ESPs[modIndex.row()].m_Enabled = value.toInt() == Qt::Checked; emit dataChanged(modIndex, modIndex); @@ -867,10 +870,19 @@ bool PluginList::setData(const QModelIndex &modIndex, const QVariant &value, int refreshLoadOrder(); startSaveTime(); - return true; - } else { - return false; + result = true; + } else if (role == Qt::EditRole) { + if (modIndex.column() == COL_PRIORITY) { + bool ok = false; + int newPriority = value.toInt(&ok); + if (ok) { + setPluginPriority(modIndex.row(), newPriority); + result = true; + } + refreshLoadOrder(); + } } + return result; } @@ -902,6 +914,9 @@ Qt::ItemFlags PluginList::flags(const QModelIndex &modelIndex) const if (!m_ESPs[index].m_ForceEnabled) { result |= Qt::ItemIsUserCheckable | Qt::ItemIsDragEnabled; } + if (modelIndex.column() == COL_PRIORITY) { + result |= Qt::ItemIsEditable; + } } else { result |= Qt::ItemIsDropEnabled; } diff --git a/src/savegameinfowidgetgamebryo.cpp b/src/savegameinfowidgetgamebryo.cpp index d4f80e87..deaa3e01 100644 --- a/src/savegameinfowidgetgamebryo.cpp +++ b/src/savegameinfowidgetgamebryo.cpp @@ -17,57 +17,57 @@ You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see . */ -#include "savegameinfowidgetgamebryo.h" -#include -#include - - -SaveGameInfoWidgetGamebryo::SaveGameInfoWidgetGamebryo(const SaveGame *saveGame, PluginList *pluginList, QWidget *parent) - : SaveGameInfoWidget(parent), m_PluginList(pluginList) -{ - QVBoxLayout *gameLayout = new QVBoxLayout(); - gameLayout->setMargin(0); - gameLayout->setSpacing(2); - getGameFrame()->setLayout(gameLayout); - setSave(saveGame); -} - - -void SaveGameInfoWidgetGamebryo::setSave(const SaveGame *saveGame) -{ - SaveGameInfoWidget::setSave(saveGame); - const SaveGameGamebryo *gamebryoSave = qobject_cast(saveGame); - QLayout *layout = getGameFrame()->layout(); - QLabel *header = new QLabel(tr("Missing ESPs")); - QFont headerFont = header->font(); - QFont contentFont = headerFont; - headerFont.setItalic(true); - contentFont.setBold(true); - contentFont.setPointSize(7); - header->setFont(headerFont); - layout->addWidget(header); - int count = 0; - for (int i = 0; i < gamebryoSave->numPlugins(); ++i) { - const QString &pluginName = gamebryoSave->plugin(i); - if (m_PluginList->isEnabled(pluginName)) { - continue; - } else { - ++count; - } - - if (count > 10) { - break; - } - - QLabel *pluginLabel = new QLabel(gamebryoSave->plugin(i)); - pluginLabel->setIndent(10); - pluginLabel->setFont(contentFont); - layout->addWidget(pluginLabel); - } - if (count > 10) { - QLabel *dotDotLabel = new QLabel("..."); - dotDotLabel->setIndent(10); - dotDotLabel->setFont(contentFont); - layout->addWidget(dotDotLabel); - } -} +#include "savegameinfowidgetgamebryo.h" +#include +#include + + +SaveGameInfoWidgetGamebryo::SaveGameInfoWidgetGamebryo(const SaveGame *saveGame, PluginList *pluginList, QWidget *parent) + : SaveGameInfoWidget(parent), m_PluginList(pluginList) +{ + QVBoxLayout *gameLayout = new QVBoxLayout(); + gameLayout->setMargin(0); + gameLayout->setSpacing(2); + getGameFrame()->setLayout(gameLayout); + setSave(saveGame); +} + + +void SaveGameInfoWidgetGamebryo::setSave(const SaveGame *saveGame) +{ + SaveGameInfoWidget::setSave(saveGame); + const SaveGameGamebryo *gamebryoSave = qobject_cast(saveGame); + QLayout *layout = getGameFrame()->layout(); + QLabel *header = new QLabel(tr("Missing ESPs")); + QFont headerFont = header->font(); + QFont contentFont = headerFont; + headerFont.setItalic(true); + contentFont.setBold(true); + contentFont.setPointSize(7); + header->setFont(headerFont); + layout->addWidget(header); + int count = 0; + for (int i = 0; i < gamebryoSave->numPlugins(); ++i) { + const QString &pluginName = gamebryoSave->plugin(i); + if (m_PluginList->isEnabled(pluginName)) { + continue; + } else { + ++count; + } + + if (count > 10) { + break; + } + + QLabel *pluginLabel = new QLabel(gamebryoSave->plugin(i)); + pluginLabel->setIndent(10); + pluginLabel->setFont(contentFont); + layout->addWidget(pluginLabel); + } + if (count > 10) { + QLabel *dotDotLabel = new QLabel("..."); + dotDotLabel->setIndent(10); + dotDotLabel->setFont(contentFont); + layout->addWidget(dotDotLabel); + } +} diff --git a/src/settings.cpp b/src/settings.cpp index c2855a85..3c78ed62 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -669,22 +669,33 @@ void Settings::query(QWidget *parent) m_Settings.setValue("Settings/compact_downloads", compactBox->isChecked()); m_Settings.setValue("Settings/meta_downloads", showMetaBox->isChecked()); m_Settings.setValue("Settings/load_mechanism", mechanismBox->itemData(mechanismBox->currentIndex()).toInt()); - if (QDir(downloadDirEdit->text()).exists()) { - m_Settings.setValue("Settings/download_directory", QDir::toNativeSeparators(downloadDirEdit->text())); - } - if (!QDir(cacheDirEdit->text()).exists()) { - QDir().mkpath(cacheDirEdit->text()); - } - m_Settings.setValue("Settings/cache_directory", QDir::toNativeSeparators(cacheDirEdit->text())); - if (QDir(modDirEdit->text()).exists()) { + + + { // advanced settings if ((QDir::fromNativeSeparators(modDirEdit->text()) != QDir::fromNativeSeparators(getModDirectory())) && (QMessageBox::question(NULL, tr("Confirm"), tr("Changing the mod directory affects all your profiles! " "Mods not present (or named differently) in the new location will be disabled in all profiles. " "There is no way to undo this unless you backed up your profiles manually. Proceed?"), - QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes)) { - m_Settings.setValue("Settings/mod_directory", QDir::toNativeSeparators(modDirEdit->text())); + QMessageBox::Yes | QMessageBox::No) == QMessageBox::No)) { + modDirEdit->setText(getModDirectory()); + } + + if (!QDir(downloadDirEdit->text()).exists()) { + QDir().mkpath(downloadDirEdit->text()); } + if (!QDir(cacheDirEdit->text()).exists()) { + QDir().mkpath(cacheDirEdit->text()); + } + if (!QDir(modDirEdit->text()).exists()) { + QDir().mkpath(modDirEdit->text()); + } + + m_Settings.setValue("Settings/download_directory", QDir::toNativeSeparators(downloadDirEdit->text())); + m_Settings.setValue("Settings/cache_directory", QDir::toNativeSeparators(cacheDirEdit->text())); + m_Settings.setValue("Settings/mod_directory", QDir::toNativeSeparators(modDirEdit->text())); } + + QString oldLanguage = m_Settings.value("Settings/language", "en_US").toString(); QString newLanguage = languageBox->itemData(languageBox->currentIndex()).toString(); if (newLanguage != oldLanguage) { diff --git a/src/spawn.cpp b/src/spawn.cpp index 6adafba0..d314a326 100644 --- a/src/spawn.cpp +++ b/src/spawn.cpp @@ -88,7 +88,7 @@ bool spawn(LPCWSTR binary, LPCWSTR arguments, LPCWSTR currentDirectory, bool sus commandLine, NULL, NULL, // no special process or thread attributes inheritHandles, // inherit handles if we plan to use stdout or stderr reroute - suspended ? CREATE_SUSPENDED : 0, // create suspended so I have time to inject the DLL + CREATE_BREAKAWAY_FROM_JOB | (suspended ? CREATE_SUSPENDED : 0), // create suspended so I have time to inject the DLL NULL, // same environment as parent currentDirectory, // current directory &si, &pi // startup and process information @@ -117,12 +117,18 @@ HANDLE startBinary(const QFileInfo &binary, HANDLE stdOut, HANDLE stdErr) { + HANDLE jobObject = ::CreateJobObject(NULL, NULL); + + if (jobObject == NULL) { + qWarning("failed to create job object: %lu", ::GetLastError()); + } + HANDLE processHandle, threadHandle; std::wstring binaryName = ToWString(QDir::toNativeSeparators(binary.absoluteFilePath())); std::wstring currentDirectoryName = ToWString(QDir::toNativeSeparators(currentDirectory.absolutePath())); try { - if (!spawn(binaryName.c_str(), ToWString(arguments).c_str(), currentDirectoryName.c_str(), hooked, + if (!spawn(binaryName.c_str(), ToWString(arguments).c_str(), currentDirectoryName.c_str(), true, stdOut, stdErr, processHandle, threadHandle)) { reportError(QObject::tr("failed to spawn \"%1\"").arg(binary.fileName())); return INVALID_HANDLE_VALUE; @@ -170,12 +176,22 @@ HANDLE startBinary(const QFileInfo &binary, #ifdef _DEBUG reportError("ready?"); #endif // DEBUG - if (::ResumeThread(threadHandle) == (DWORD)-1) { - reportError(QObject::tr("failed to run \"%1\"").arg(binary.fileName())); - return INVALID_HANDLE_VALUE; - } } - return processHandle; + + if (::AssignProcessToJobObject(jobObject, processHandle) == 0) { + qWarning("failed to assign to job object: %lu", ::GetLastError()); + ::CloseHandle(jobObject); + jobObject = processHandle; + } else { + ::CloseHandle(processHandle); + } + + if (::ResumeThread(threadHandle) == (DWORD)-1) { + reportError(QObject::tr("failed to run \"%1\"").arg(binary.fileName())); + return INVALID_HANDLE_VALUE; + } + ::CloseHandle(threadHandle); + return jobObject; } /* diff --git a/src/version.rc b/src/version.rc index 397fddbe..a18fd312 100644 --- a/src/version.rc +++ b/src/version.rc @@ -1,7 +1,7 @@ #include "Winver.h" -#define VER_FILEVERSION 1,2,9,0 -#define VER_FILEVERSION_STR "1,2,9,0\0" +#define VER_FILEVERSION 1,2,10,0 +#define VER_FILEVERSION_STR "1,2,10,0\0" VS_VERSION_INFO VERSIONINFO FILEVERSION VER_FILEVERSION diff --git a/src/viewmarkingscrollbar.cpp b/src/viewmarkingscrollbar.cpp new file mode 100644 index 00000000..eca37562 --- /dev/null +++ b/src/viewmarkingscrollbar.cpp @@ -0,0 +1,39 @@ +#include "viewmarkingscrollbar.h" +#include +#include +#include + +ViewMarkingScrollBar::ViewMarkingScrollBar(QAbstractItemModel *model, QWidget *parent, int role) + : QScrollBar(parent) + , m_Model(model) + , m_Role(role) +{ + // not implemented for horizontal sliders + Q_ASSERT(this->orientation() == Qt::Vertical); +} + +void ViewMarkingScrollBar::paintEvent(QPaintEvent *event) +{ + QScrollBar::paintEvent(event); + + QStyleOptionSlider styleOption; + initStyleOption(&styleOption); + + QPainter painter(this); + + QRect handleRect = style()->subControlRect(QStyle::CC_ScrollBar, &styleOption, QStyle::SC_ScrollBarSlider, this); + QRect innerRect = style()->subControlRect(QStyle::CC_ScrollBar, &styleOption, QStyle::SC_ScrollBarGroove, this); + + painter.translate(innerRect.topLeft() + QPoint(0, 3)); + qreal scale = static_cast(innerRect.height() - 3) / static_cast(m_Model->rowCount()); + + for (int i = 0; i < m_Model->rowCount(); ++i) { + QVariant data = m_Model->data(m_Model->index(i, 0), m_Role); + if (data.isValid()) { + QColor col = data.value(); + painter.setPen(col); + painter.setBrush(col); + painter.drawRect(QRect(2, i * scale - 2, handleRect.width() - 5, 3)); + } + } +} diff --git a/src/viewmarkingscrollbar.h b/src/viewmarkingscrollbar.h new file mode 100644 index 00000000..12a297d1 --- /dev/null +++ b/src/viewmarkingscrollbar.h @@ -0,0 +1,22 @@ +#ifndef VIEWMARKINGSCROLLBAR_H +#define VIEWMARKINGSCROLLBAR_H + +#include +#include + + +class ViewMarkingScrollBar : public QScrollBar +{ +public: + static const int DEFAULT_ROLE = Qt::UserRole + 42; +public: + ViewMarkingScrollBar(QAbstractItemModel *model, QWidget *parent = 0, int role = DEFAULT_ROLE); +protected: + virtual void paintEvent(QPaintEvent *event); +private: + QAbstractItemModel *m_Model; + int m_Role; +}; + + +#endif // VIEWMARKINGSCROLLBAR_H -- cgit v1.3.1 From 5718af351034c1936a91a3782651733dfecdc4e5 Mon Sep 17 00:00:00 2001 From: Tannin Date: Tue, 15 Jul 2014 20:37:10 +0200 Subject: - Disabled compilation of loot_cli as the current loot version can't be compiled or linked against with vs 2010 - bugfix: some incompatibilities with non-skyrim games - bugfix: incorrect handling of plurals in translateable strings --- src/ModOrganizer.pro | 9 +- src/mainwindow.cpp | 22 +- src/organizer.pro | 6 +- src/organizer_cs.ts | 826 +++---- src/organizer_de.ts | 824 +++---- src/organizer_en_US.ts | 5343 ++++++++++++++++++++++++++++++++++++++++++ src/organizer_es.ts | 822 +++---- src/organizer_fr.ts | 824 +++---- src/organizer_ru.ts | 824 +++---- src/organizer_tr.ts | 822 +++---- src/organizer_zh_CN.ts | 822 +++---- src/organizer_zh_TW.ts | 822 +++---- src/savegame.cpp | 14 +- src/shared/fallout3info.cpp | 5 + src/shared/fallout3info.h | 1 + src/shared/falloutnvinfo.cpp | 5 +- src/shared/falloutnvinfo.h | 1 + src/shared/gameinfo.h | 3 + src/shared/oblivioninfo.cpp | 6 + src/shared/oblivioninfo.h | 1 + src/shared/skyriminfo.cpp | 5 + src/shared/skyriminfo.h | 2 + 22 files changed, 8748 insertions(+), 3261 deletions(-) create mode 100644 src/organizer_en_US.ts (limited to 'src/ModOrganizer.pro') diff --git a/src/ModOrganizer.pro b/src/ModOrganizer.pro index 0d75e883..9907d086 100644 --- a/src/ModOrganizer.pro +++ b/src/ModOrganizer.pro @@ -12,13 +12,12 @@ SUBDIRS = bsatk \ proxydll \ nxmhandler \ BossDummy \ -# pythonRunner \ - esptk# \ -# loot_cli + pythonRunner \ + esptk -#plugins.depends = pythonRunner +plugins.depends = pythonRunner hookdll.depends = shared -organizer.depends = shared uibase plugins# loot_cli +organizer.depends = shared uibase plugins CONFIG(debug, debug|release) { DESTDIR = $$PWD/../outputd diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp index f684fd82..263ddb4e 100644 --- a/src/mainwindow.cpp +++ b/src/mainwindow.cpp @@ -3232,7 +3232,6 @@ void MainWindow::displayModInformation(ModInfo::Ptr modInfo, unsigned int index, connect(dialog, SIGNAL(finished(int)), this, SLOT(overwriteClosed(int))); } else { modInfo->saveMeta(); -qDebug("%s - %d", qPrintable(modInfo->name()), modInfo->hasFlag(ModInfo::FLAG_FOREIGN)); ModInfoDialog dialog(modInfo, m_DirectoryStructure, modInfo->hasFlag(ModInfo::FLAG_FOREIGN), this); connect(&dialog, SIGNAL(nexusLinkActivated(QString)), this, SLOT(nexusLinkActivated(QString))); connect(&dialog, SIGNAL(downloadRequest(QString)), this, SLOT(downloadRequestedNXM(QString))); @@ -3935,23 +3934,18 @@ void MainWindow::deleteSavegame_clicked() QModelIndexList selectedIndexes = ui->savegameList->selectionModel()->selectedIndexes(); QString savesMsgLabel; - QRegExp saveSuffix(".ess$"); QStringList deleteFiles; foreach (const QModelIndex &idx, selectedIndexes) { QString name = idx.data().toString(); SaveGame *save = new SaveGame(this, idx.data(Qt::UserRole).toString()); - savesMsgLabel += "
  • " + name.replace(saveSuffix, "") + "
  • "; + savesMsgLabel += "
  • " + QFileInfo(name).completeBaseName() + "
  • "; deleteFiles << save->saveFiles(); } - bool multipleRows = (selectedIndexes.count() > 1); - - if (QMessageBox::question(this, tr("Confirm"), tr("Are you sure you want to remove the following %1save%2?
      %3

    Removed saves will be sent to the Recycle Bin.") - .arg((multipleRows) ? QString::number(selectedIndexes.count()) + " " : "") - .arg((multipleRows) ? "s" : "") + if (QMessageBox::question(this, tr("Confirm"), tr("Are you sure you want to remove the following %n save(s)?
      %1

    Removed saves will be sent to the Recycle Bin.", "", selectedIndexes.count()) .arg(savesMsgLabel), QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) { shellDelete(deleteFiles, true); // recycle bin delete. @@ -4060,14 +4054,12 @@ void MainWindow::on_savegameList_customContextMenuRequested(const QPoint &pos) if (!selection->hasSelection()) return; - bool multipleSelected = (selection->selectedIndexes().count() > 1); - QMenu menu; - if (!multipleSelected) + if (!(selection->selectedIndexes().count() > 1)) menu.addAction(tr("Fix Mods..."), this, SLOT(fixMods_clicked())); - QString deleteMenuLabel = tr("Delete save%1").arg((multipleSelected) ? "s" : ""); + QString deleteMenuLabel = tr("Delete %n save(s)", "", selection->selectedIndexes().count()); menu.addAction(deleteMenuLabel, this, SLOT(deleteSavegame_clicked())); @@ -4257,13 +4249,13 @@ void MainWindow::downloadRequested(QNetworkReply *reply, int modID, const QStrin void MainWindow::installTranslator(const QString &name) { - if (m_CurrentLanguage == "en_US") { +/* if (m_CurrentLanguage == "en_US") { return; - } + }*/ QTranslator *translator = new QTranslator(this); QString fileName = name + "_" + m_CurrentLanguage; if (!translator->load(fileName, qApp->applicationDirPath() + "/translations")) { - if (m_CurrentLanguage != "en-US") { + if (m_CurrentLanguage != "en_US") { qWarning("localization file %s not found", qPrintable(fileName)); } // we don't actually expect localization files for english } diff --git a/src/organizer.pro b/src/organizer.pro index de7a3a35..ab87f2b3 100644 --- a/src/organizer.pro +++ b/src/organizer.pro @@ -261,9 +261,9 @@ CONFIG(debug, debug|release) { LIBS += -L$$OUT_PWD/../bsatk/release LIBS += -L$$OUT_PWD/../uibase/release LIBS += -L$$OUT_PWD/../boss_modified/release - QMAKE_CXXFLAGS += /Zi /GL + QMAKE_CXXFLAGS += /Zi# /GL # QMAKE_CXXFLAGS -= -O2 - QMAKE_LFLAGS += /DEBUG /LTCG /OPT:REF /OPT:ICF + QMAKE_LFLAGS += /DEBUG# /LTCG /OPT:REF /OPT:ICF PRE_TARGETDEPS += $$OUT_PWD/../shared/release/mo_shared.lib \ $$OUT_PWD/../bsatk/release/bsatk.lib } @@ -285,7 +285,7 @@ TRANSLATIONS = organizer_de.ts \ organizer_zh_CN.ts \ organizer_cs.ts \ organizer_tr.ts \ - organizer_en.ts \ + organizer_en_US.ts \ organizer_ko.ts \ organizer_ru.ts diff --git a/src/organizer_cs.ts b/src/organizer_cs.ts index 73c225f0..83f3c767 100644 --- a/src/organizer_cs.ts +++ b/src/organizer_cs.ts @@ -1401,7 +1401,7 @@ p, li { white-space: pre-wrap; } - + Namefilter @@ -1528,8 +1528,8 @@ BSAs checked here are loaded in such a way that your installation order is obeye - - + + Refresh Znovunačíst @@ -1577,12 +1577,12 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pokud kliknete &quot;Fixni Mody...&quot; v kontext menu, MO se pokusí aktivovat všechny mody a esp soubory, které byli v pozici používány. Nic se však nevypne!</span></p></body></html> - + Downloads Stáhnuté - + This is a list of mods you downloaded from Nexus. Double click one to install it. Tohle je seznam modů, které jsi stánul z Nexusu. Dvojklik nainstaluje mod. @@ -1633,145 +1633,145 @@ p, li { white-space: pre-wrap; } - + Show Hidden - + Tool Bar Panel nástrojú - + Install Mod Instaluj mod - + Install &Mod Instaluj &Mod - + Install a new mod from an archive Instaluj nový mod z archívu - + Ctrl+M Ctrl+M - + Profiles Profily - + &Profiles &Profily - + Configure Profiles Nastav profily - + Ctrl+P Ctrl+P - + Executables Spouštění - + &Executables &Spouštění - + Configure the executables that can be started through Mod Organizer Konfigurace spouštění, které lze použít pro načtení modů z MO - + Ctrl+E Ctrl+E - + Tools - + &Tools - + Ctrl+I Ctrl+I - + Settings Nastavení - + &Settings &Nastavení - + Configure settings and workarounds Konfigurace a nastavení programu a různých řešení - + Ctrl+S Ctrl+S - + Nexus Nexus - + Search nexus network for more mods Prohledat mody na nexusu - + Ctrl+N Ctrl+N - - + + Update - + Mod Organizer is up-to-date Verze Mod Organizer u je aktuální - - + + No Problems Žádné problémy - + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! @@ -1782,84 +1782,84 @@ Right now this has very limited functionality V současnosti má omezenou funkcionalitu - - + + Help Pomoc - + Ctrl+H - + Endorse MO - - + + Endorse Mod Organizer - + Copy Log to Clipboard - + Ctrl+C - + Toolbar - + Desktop - + Start Menu - + Problems Problémy - + There are potential problems with your setup Existují potenciální problémy s programem - + Everything seems to be in order Všechno se jeví v pořádku - + Help on UI Pomoc s programem - + Documentation Wiki Dokumentace wiki - + Report Issue Nahlásit chybu - + Tutorials @@ -1868,88 +1868,88 @@ V současnosti má omezenou funkcionalitu zlyhal zápis pořadí archivů, máte administrátorsky povoleno zapisovat na "%1"? - + failed to save load order: %1 zlyhalo uložení pořadí načtení: %1 - + Name Jméno - + Please enter a name for the new profile Prosím zadej jméno pro nový profil - + failed to create profile: %1 Zlyhalo vytvoření profilu: %1 - + Show tutorial? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + Downloads in progress Probíhá stahování - + There are still downloads in progress, do you really want to quit? Pořád probíhá stahování, určitě chcete skončit (zruší stahování)? - + failed to read savegame: %1 nezdařilo se načíst pozici: %1 - + Plugin "%1" failed: %2 - + Plugin "%1" failed - + failed to init plugin %1: %2 - + Plugin error - + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + Failed to start "%1" Zlyhal start "%1" - + Waiting Čekání - + Please press OK once you're logged into steam. Stiskni OK až budeš přihlášen do Steamu. @@ -1958,32 +1958,32 @@ V současnosti má omezenou funkcionalitu "%1" nenalezeno - + Start Steam? Spustit Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? Steam by měl běžet aby se podařilo spustit hru. Má se MO pokusit spustit steam teď? - + Also in: <br> Také v: <br> - + No conflict Žádné konflikty - + <Edit...> <Edit...> - + This bsa is enabled in the ini file so it may be required! Tenhle BSA soubor je aktivován v ini souboru, tak zřejmě je vyžadován! @@ -1992,222 +1992,231 @@ V současnosti má omezenou funkcionalitu Tento archív se stejně načte, protože existuje plugin se stejným jménem ale jeho soubory nebudou zodpovídat pořadí nainstalování! - + Activating Network Proxy - - + + Installation successful Instalace úspěšná - - + + Configure Mod Konfigurace Modu - - + + This mod contains ini tweaks. Do you want to configure them now? Tenhle mod obsahuje ini úpravy. Chcete je nastavovat teď? - - + + mod "%1" not found mod "%1" nenalezen - - + + Installation cancelled Instalace zrušena - - + + The mod was not installed completely. Tento mod se nenainstaloval úplne. - + Some plugins could not be loaded - + Too many esps and esms enabled - - + + Description missing - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod Vyber Mod - + Mod Archive Archív Modu - + Start Tutorial? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - - + + Download started Stahování začalo - + failed to update mod list: %1 nezdařilo se aktualizovat seznam modů: %1 - + failed to spawn notepad.exe: %1 zlyhalo otevření notepad.exe: %1 - + failed to open %1 nepodařilo se otevřít %1 - + failed to change origin name: %1 Nezdařilo se změnit původní jméno: %1 - + <Checked> <Aktivované> - + <Unchecked> <Neaktivované> - + <Update> <Aktualizace> - + <No category> <Bez kategorie> - + <Conflicted> - + <Not Endorsed> - + failed to rename mod: %1 Nezdařilo se přejmenovat mod: %1 - + Overwrite? - + This will replace the existing mod "%1". Continue? - + failed to remove mod "%1" - - - + + + failed to rename "%1" to "%2" Nezdařilo se přejmenovat "%1" na "%2" - + Multiple esps activated, please check that they don't conflict. - - - - + + + + Confirm Potvrdit - + Remove the following mods?<br><ul>%1</ul> - + failed to remove mod: %1 Nezdařilo se odstranit mod: %1 - - + + Failed Zlyhání - + Installation file no longer exists Instalační soubor již neexistuje - + Mods installed with old versions of MO can't be reinstalled in this way. Mody nainstalovány staršími verzemi MO nemůžou být přeinstalovány tímto spůsobem. - - + + You need to be logged in with Nexus to endorse + + + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + + + + + - + Extract BSA Extrakce BSA @@ -2218,657 +2227,662 @@ V současnosti má omezenou funkcionalitu (BSA se po úspěšném rozpakování odstrání. Pokud nevíte, co je BSA, zvolte možnost Ne) - - + + failed to read %1: %2 - + This archive contains invalid hashes. Some files may be broken. Tento archiv má neplatné identifikační součty. Nekteré soubory mohou být poškozeny. - + Nexus ID for this Mod is unknown Nexus ID pro tento Mod není známo - + About - + About Qt - + Download? - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + Browse Mod Page - + Executable "%1" not found - + Failed to refresh list of esps: %1 - - + + Failed to write settings - - + + An error occured trying to write back MO settings: %1 - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - + failed to move "%1" from mod "%2" to "%3": %4 - + <Managed by MO> - + <Managed outside MO> - + You need to be logged in with Nexus to resume a download - - + + Create Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + A mod with this name already exists - + Continue? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - - + + Sorry - + I don't know a versioning scheme where %1 is newer than %2. - + Really enable all visible mods? Opravdu aktivovat všechny zobrazené mody? - + Really disable all visible mods? Opravdu deaktivovat všechny zobrazené mody? - + Choose what to export - + Everything - + All installed mods are included in the list - + Active Mods - + Only active (checked) mods from your current profile are included - + Visible - + All mods visible in the mod list are included - + export failed: %1 - + Install Mod... Instaluj Mod... - + Enable all visible Aktivuj všechny v seznamu - + Disable all visible Deaktivuj všechny v seznamu - + Check all for update Skontroluj všechny pro aktualizaci - + Export to csv... - + All Mods - + Sync to Mods... Synchronizuj s Mody... - + Restore Backup - + Remove Backup... - + Add/Remove Categories - + Replace Categories - + Primary Category - + Change versioning scheme - + Un-ignore update - + Ignore update - + Rename Mod... Přejmenuj Mod... - + Remove Mod... Odstranit Mod... - + Reinstall Mod Přeinstaluj Mod - + Un-Endorse - - + + Endorse - + Won't endorse - + Endorsement state unknown - + Ignore missing data - + Visit on Nexus Navštiv na Nexusu - + Open in explorer Otevři v prohlížeči - + Information... Informace... - - + + Exception: Výnimky: - - + + Unknown exception Neznámá výnimka - + <All> <Všechny> - + <Multiple> - - Really delete "%1"? - - - - + Fix Mods... Oprav Mody... - - - Delete - + + + Delete %n save(s) + Delete save(s) + + + + + - - + + failed to remove %1 Nepodařilo se odstranit %1 - - + + failed to create %1 Nepodařilo se vytvořit %1 - + Can't change download directory while downloads are in progress! Není možné změnit cíl pro stahování když probíhá stahování! - + Download failed Stahování zlyhalo - + failed to write to file %1 Nezdařil se zápis do souboru %1 - + %1 written %1 zapsáno - + Select binary Vyber binární soubor - + Binary Soubor - + Enter Name Zadej jméno - + Please enter a name for the executable Prosím zadej jméno pro spouštění - + Not an executable Není spustitelný - + This is not a recognized executable. Tenhle soubor není rozpoznán jako spustitelný. - - + + Replace file? Nahradit soubor? - + There already is a hidden version of this file. Replace it? Už existuje skrytá verze tohto souboru. Nahradit? - - + + File operation failed Operace se souborem zlyhala - - + + Failed to remove "%1". Maybe you lack the required file permissions? Nepodařilo se odstranit "%1". Možná nejsou k dispozici požadována práva? - + There already is a visible version of this file. Replace it? Už existuje viditelná verze tohto souboru. Nahradit? - + file not found: %1 - + failed to generate preview for %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + Update available Aktualizace k dispozici - + Open/Execute Otevřít/Spustit - + Add as Executable Přidat Spouštení - + Preview - + Un-Hide Odekrýt - + Hide Skrýt - + Write To File... Zápis do souboru... - + Do you want to endorse Mod Organizer on %1 now? - + Thank you! - + Thank you for your endorsement! - + Request to Nexus failed: %1 - - + + login successful - + login failed: %1. Trying to download anyway přihlášení zlyhalo: %1. Pokouším se beztak stahovat - + login failed: %1 - + login failed: %1. You need to log-in with Nexus to update MO. přihlášení zlyhalo: %1. Na aktualizaci MO je potřebné přihlášení k Nexusu. - + Error Chyba - + failed to extract %1 (errorcode %2) zlyhala extrakce %1 (errorcode %2) - + Extract... Extrakce... - + Edit Categories... Editovat Kategorie... - + Deselect filter - + Remove - + Enable all - + Disable all - + Unlock load order - + Lock load order - + depends on missing "%1" - + No profile set - + LOOT working - + loot failed. Exit code was: %1 - + + failed to start loot + + + + failed to run loot: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created @@ -2894,7 +2908,7 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod @@ -3208,227 +3222,227 @@ p, li { white-space: pre-wrap; } Zavřít - + &Delete &Smazat - + &Rename &Přejmenovat - + &Hide &Skrýt - + &Unhide &Odekrýt - + &Open &Otevřít - + &New Folder &Nová Složka - - + + Save changes? Uložit změny? - - + + Save changes to "%1"? - + File Exists Soubor existuje - + A file with that name exists, please enter a new one Soubor s rovnakým názvem existuje, prosím zadejte jiné jméno - + failed to move file zlyhalo přesunutí souboru - + failed to create directory "optional" zlyhalo vytvoření zložky "optional" - - + + Info requested, please wait Info vyžádáno, prosím počkejte - + Main Hlavní - + Update Update - + Optional Volitelné - + Old Staré - + Misc Jiné - + Unknown Neznámé - + Current Version: %1 Současná verze: %1 - + No update available Žádný update není k dispozici - + (description incomplete, please visit nexus) (popis chybí, prosím navštivte nexus pro kompletní zobrazení) - + <a href="%1">Visit on Nexus</a> <a href="%1">Navštivte na Nexusu</a> - + Failed to delete %1 Zlyhalo vymazání %1 - - + + Confirm Potvrdit - + Are sure you want to delete "%1"? Jsi si jistý, že chceš vymazat "%1"? - + Are sure you want to delete the selected files? Jsi si jistý, že chceš vymazat označené soubory? - - + + New Folder Nová zložka - + Failed to create "%1" Zlyhalo vytvoření "%1" - - + + Replace file? Nahradit soubor? - + There already is a hidden version of this file. Replace it? Už existuje skrytá verze tohto souboru. Nahradit? - - + + File operation failed Operace se souborem zlyhala - - + + Failed to remove "%1". Maybe you lack the required file permissions? Nepodařilo se odstranit "%1". Možná nejsou k dispozici požadována práva? - - + + failed to rename %1 to %2 Nezdařilo se přejmenovat %1 na %2 - + There already is a visible version of this file. Replace it? Už existuje viditelná verze tohto souboru. Nahradit? - + Un-Hide Odekrýt - + Hide Skrýt - + Name Jméno - + Please enter a name - + Error Chyba - + Invalid name. Must be a valid file name - + A tweak by that name exists - + Create Tweak @@ -3436,7 +3450,7 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. @@ -3444,7 +3458,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) Tenhle kvázi mod obsahuje soubory, které byli vytvořeny nebo změněny během spuštení, tzn. ve virtuálním Data stromě (ku příkladu Construction Kit je sem vytváří') @@ -3456,18 +3470,18 @@ p, li { white-space: pre-wrap; } zlyhal zápis %1/meta.ini: %2 - - + + failed to write %1/meta.ini: error %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 neobsahuje žádné esp/esm ani jiné použitelné struktury (textures, meshes, interface,...) - + Categories: <br> Kategorie: <br> @@ -3475,52 +3489,52 @@ p, li { white-space: pre-wrap; } ModList - + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) Tenhle záznam obsahuje soubory, které byli vytvořeny během spuštení, tzn. ve virtuálním Data stromě (ku příkladu Construction Kit je sem vytváří') - + Backup - + No valid game data - + Not endorsed yet - + Overwrites files - + Overwritten files - + Overwrites & Overwritten - + Redundant - + Non-MO - + invalid @@ -3529,113 +3543,113 @@ p, li { white-space: pre-wrap; } nainstalovaná verze: %1, nejnovjší verze: %2 - + installed version: "%1", newest version: "%2" - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + Categories: <br> Kategorie: <br> - + Invalid name - + drag&drop failed: %1 - + Confirm Potvrdit - + Are you sure you want to remove "%1"? Určitě chcete odstranit "%1"? - + Flags - + Mod Name - + Version Verze - + Priority Priorita - + Category - + Nexus ID - + Installation - - + + unknown - + Name of your mods - + Version of the mod (if available) Verze modu (pokud je k dispozici) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Priorita aplikace modu. Čím větší, tím "důležitější" je mod a proto může přebít mody s nižší prioritou. - + Category of the mod. - + Id of the mod as used on Nexus. - + Emblemes to highlight things that might require attention. - + Time this mod was installed @@ -3847,17 +3861,17 @@ p, li { white-space: pre-wrap; } - + <b>Origin</b>: %1 - + Author Autor - + Description Popis @@ -3871,7 +3885,7 @@ p, li { white-space: pre-wrap; } Některé vaše pluginy mají neplatné názvy! Tyhle pluginy nemůžou být načteny hrou. Prosím nahlédněte do souboru mo_interface.log pro kompletní seznam pluginů a přejmenujte je. - + This plugin can't be disabled (enforced by the game) Tenhle plugin nemůže být deaktivován (vyžaduje to hra) @@ -3880,17 +3894,17 @@ p, li { white-space: pre-wrap; } Původní mod: %1 - + Missing Masters - + Enabled Masters - + failed to restore load order for %1 @@ -4456,18 +4470,18 @@ p, li { white-space: pre-wrap; } - + Please use "Help" from the toolbar to get usage instructions to all elements Prosím použijte "Pomoc" z panelu nástrojú pro instrukce ke všem elementům - - + + <Manage...> <Manage...> - + failed to parse profile %1: %2 Nezdařilo se rozebrat profil %1: %2 @@ -4512,14 +4526,14 @@ p, li { white-space: pre-wrap; } Chyba - - - + + + wrong file format špatný formát souboru - + failed to open %1 nepodařilo se otevřít %1 @@ -4534,17 +4548,17 @@ p, li { white-space: pre-wrap; } Proxy DLL - + failed to spawn "%1" nepodařilo se vytvořit "%1" - + Elevation required - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if "%1" @@ -4554,22 +4568,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - + failed to spawn "%1": %2 nepodařilo se vytvořit "%1": %2 - + "%1" doesn't exist "%1" neexistuje - + failed to inject dll into "%1": %2 nepodařilo se vsunout dll do "%1": %2 - + failed to run "%1" nepodařilo se spustit "%1" @@ -4799,12 +4813,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - + Confirm Potvrdit - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? Zmena adresáře modu změní všechny tvoje profily! Nenalezené mody (nebo přejmenované) v nové lokaci budou deaktivovány ve všech profilech. Není možnosť návratu pokud si nezazálohujete profily ručně. Pokračovat? @@ -5451,26 +5465,26 @@ On Windows XP: - - - - + + + + Confirm Potvrdit - - + + Copy all save games of character "%1" to the profile? - + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. diff --git a/src/organizer_de.ts b/src/organizer_de.ts index d77f59b2..b67b3f47 100644 --- a/src/organizer_de.ts +++ b/src/organizer_de.ts @@ -1390,7 +1390,7 @@ p, li { white-space: pre-wrap; } - + Namefilter Namensfilter @@ -1576,8 +1576,8 @@ BSAs die du hier markierst werden hingegen anders geladen so dass die Installati - - + + Refresh Neu laden @@ -1625,12 +1625,12 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wenn Sie im Kontextmenü auf &quot;Mods reparieren...&quot; klicken, wird Mod Organiser versuchen die entsprechenden Mods und ESPs zu aktivieren. Es werden dabei kein Eintrag deaktiviert!</span></p></body></html> - + Downloads Downloads - + This is a list of mods you downloaded from Nexus. Double click one to install it. Dies ist eine Liste der Mods die von Nexus heruntergeladen wurden. Doppelklicken Sie um zu installieren. @@ -1639,145 +1639,145 @@ p, li { white-space: pre-wrap; } Kompakt - + Show Hidden Verborgene anzeigen - + Tool Bar Werkzeugleiste - + Install Mod Mod installieren - + Install &Mod &Mod installieren - + Install a new mod from an archive Installiert eine Mod aus einem Archiv - + Ctrl+M Ctrl+M - + Profiles Profile - + &Profiles &Profile - + Configure Profiles Profile konfigurieren - + Ctrl+P Ctrl+P - + Executables Programme - + &Executables Programm&e - + Configure the executables that can be started through Mod Organizer Konfigurieren der Programme die von Mod Organiser gestartet werden können - + Ctrl+E Ctrl+E - + Tools Werkzeuge - + &Tools &Werkzeuge - + Ctrl+I Ctrl+I - + Settings Einstellungen - + &Settings Ein&stellungen - + Configure settings and workarounds Einstellungen und Workarounds verwalten - + Ctrl+S Ctrl+S - + Nexus Nexus - + Search nexus network for more mods Durchsuche die passende Seite des Nexus-Netzwerks nach weiteren Mods - + Ctrl+N Ctrl+N - - + + Update Aktualisierung - + Mod Organizer is up-to-date Mod Organizer ist auf dem neuesten Stand - - + + No Problems Keine Probleme - + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! @@ -1788,211 +1788,211 @@ Right now this has very limited functionality Diese Funktion ist noch sehr eingeschränkt - - + + Help Hilfe - + Ctrl+H Ctrl+H - + Endorse MO Endorsement für MO abgeben - - + + Endorse Mod Organizer Endorsement für Mod Organizer abgeben - + Copy Log to Clipboard - + Ctrl+C - + Toolbar Werkzeugleiste - + Desktop Desktop - + Start Menu Startmenü - + Problems Probleme - + There are potential problems with your setup Es bestehen möglicherweise Probleme mit Ihrer Konfiguration - + Everything seems to be in order Alles in bester Ordnung - + Help on UI Hilfe zur Oberfläche - + Documentation Wiki Wiki Dokumentation - + Report Issue Fehler melden - + Tutorials Tutorials - + About Über - + About Qt - + failed to save load order: %1 Reihenfolge konnt nicht gespeichert werden: %1 - + Name Name - + Please enter a name for the new profile Bitte geben Sie einen Namen für das neue Profil an - + failed to create profile: %1 Erstellen des Profils fehlgeschlagen: %1 - + Show tutorial? Tutorial anzeigen? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. Sie starten Mod Organizer zum ersten mal. Wollen Sie ein Tutorial über die grundlegenden Funktionen sehen? Wenn Sie "nein" wählen können Sie das Tutorial aus dem "Hilfe"-Menü starten. - + Downloads in progress Download in Bearbeitung - + There are still downloads in progress, do you really want to quit? Es gibt noch unfertige Downloads, wollen Sie wirklich das Programm beenden? - + failed to read savegame: %1 Spielstand konnte nicht gelesen werden: %1 - + Plugin "%1" failed: %2 Plugin "%1" fehlgeschlagen: %2 - + Plugin "%1" failed Plugin "%1" fehlgeschlagen - + failed to init plugin %1: %2 Konnte das Plugin %1 nicht initialisieren: %2 - + Plugin error Plugin fehler - + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) Es scheint als ob das Plugin "%1" beim letzten Programmstart nicht geladen werden konnte und einen Absturz von MO verursacht hat. Wollen sie das Plugin deaktivieren? (Bitte beachten: Wenn dies das erste mal ist dass sie diese Meldung für dieses Plugin sehen macht es vielleicht Sinn ihm eine zweite Chance zu geben. Das Plugin selber hat vielleicht eine Möglichkeit solche Fehler zu korrigieren) - + Failed to start "%1" Konnte "%1" nicht starten - + Waiting Warte - + Please press OK once you're logged into steam. Bitte drücken sie OK sobald sie bei Steam angemeldet sind. - + Start Steam? Steam starten? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? Steam muss laufen um das Spiel korrekt zu starten. Soll MO versuchen Steam zu starten? - + Also in: <br> Auch in: <br> - + No conflict Keine Konflikte - + <Edit...> <Bearbeiten...> - + This bsa is enabled in the ini file so it may be required! Dieses Archiv ist in der ini Konfiguration gelistet, daher ist es möglicherweise erforderlich! @@ -2001,237 +2001,245 @@ Diese Funktion ist noch sehr eingeschränkt Dieses Archiv wird vom Spiel geladen werden da ein Plugin mit dem selben Namen aktiv ist aber die enthaltenen Dateien werden sich nicht an Ihre Installations-Reihenfolge halten! - + Activating Network Proxy Netzwerk Proxy aktivieren - - + + Installation successful Installation erfolgreich - - + + Configure Mod Mod konfigurieren - - + + This mod contains ini tweaks. Do you want to configure them now? Diese Mod enthält Anpassungen für die Ini datei. Wollen Sie diese nun konfigurieren? - - + + mod "%1" not found mod "%1" nicht gefunden - - + + Installation cancelled Installation abgebrochen - - + + The mod was not installed completely. Die mod wurde nicht erfolgreich installiert. - + Some plugins could not be loaded Einige Plugins konnten nicht geladen werden - + Too many esps and esms enabled Zu viele esps und esms aktiv - - + + Description missing Beschreibung fehlt - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: Die folgenden Plugins konnten nicht geladen werden. Der Grund könnte eine fehlende Abhängigkeit sein (z.B. python) oder eine veraltete Version der Abhängigkeiten: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> Das Spiel unterstützt nicht mehr als 255 aktive Plugins (inklusive der offiziellen). Sie müssen einige unbenutzte Plugins deaktivieren oder mehrere Plugins kombinieren. Hier finden sie eine Anleitung: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod Mod wählen - + Mod Archive Mod Archiv - + Start Tutorial? Tutorial starten? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? Du bist dabei ein Tutorial zu starten. Aus technischen Gründen ist es nicht möglich das Tutorial abzubrechen. Fortsetzen? - - + + Download started Download gestartet - + failed to update mod list: %1 Aktualisieren der Modliste fehlgeschlagen: %1 - + failed to spawn notepad.exe: %1 notepad.exe konnte nicht aufgerufen werden: %1 - + failed to open %1 %1 konnte nicht geöffnet werden - + failed to change origin name: %1 konnte den Namen der Dateiquelle nicht ändern: %1 - + Executable "%1" not found - + Failed to refresh list of esps: %1 Konnte die Plugin Liste nicht aktualisieren: %s - + failed to move "%1" from mod "%2" to "%3": %4 - + <Checked> <Markierte> - + <Unchecked> <Nicht markierte> - + <Update> <Update> - + <No category> <Ohne Kategorie> - + <Conflicted> <Überschneidungen> - + <Not Endorsed> <Nicht Endorsed> - + failed to rename mod: %1 konnte die Mod nicht umbenennen: %1 - + Overwrite? Überschreiben? - + This will replace the existing mod "%1". Continue? Dies wird die existierende Mod "%1" ersetzen. Fortsetzen? - + failed to remove mod "%1" konnte die mod "%1" nicht löschen - - - + + + failed to rename "%1" to "%2" konnte "%1" nicht in "%2" umbenennen - + Multiple esps activated, please check that they don't conflict. Mehrere esps aktiv, bitte überprüfen sie, dass diese nicht miteinander kollidieren. - - - - + + + + Confirm Bestätigen - + Remove the following mods?<br><ul>%1</ul> Die folgenden Mods entfernen?<br><ul>%1</ul> - + failed to remove mod: %1 konnte die mod nicht entfernen: %1 - - + + Failed Fehlgeschlagen - + Installation file no longer exists Installationsdatei existiert nicht mehr - + Mods installed with old versions of MO can't be reinstalled in this way. Mods die mit alten Versionen von MO installiert wurden können nicht auf diese Weise neu-installiert werden. - - + + You need to be logged in with Nexus to endorse Sie müssen bei Nexus eingeloggt sein um Endorsements zu vergeben + + + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + + + + - + Extract BSA BSA extrahieren @@ -2242,634 +2250,642 @@ Diese Funktion ist noch sehr eingeschränkt (Das BSA wird danach gelöscht. Wenn Sie nicht wissen was BSAs sind wählen Sie am besten "nein") - - + + failed to read %1: %2 konnte %1 nicht lesen: %2 - + This archive contains invalid hashes. Some files may be broken. Dieses Archiv enthält ungültige Prüfsummen. Einige Dateien sind evtl. defekt. - + Nexus ID for this Mod is unknown Nexus ID für diese Mod unbekannt - + Download? - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + Browse Mod Page - - + + Failed to write settings - - + + An error occured trying to write back MO settings: %1 - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - + <Managed by MO> - + <Managed outside MO> - + You need to be logged in with Nexus to resume a download - - + + Create Mod... Mod erstellen... - + This will move all files from overwrite into a new, regular mod. Please enter a name: Es werden alle Dateien von "Overwrite" in eine neue, reguläre Mod verschoben. Bitte wählen sie dafür einen Namen: - + A mod with this name already exists Eine Mod mit diesem Name existiert bereits - + Continue? Fortfahren? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. Das Versionsschema bestimmt, welche version neuer als eine andere identifiziert wird. Diese Funktion wird das Versionsschema erraten, unter der Annahme dass die installierte Version veraltet ist. - - + + Sorry Entschuldigung - + I don't know a versioning scheme where %1 is newer than %2. Es ist kein Versionsschema bekannt bei welchem %1 neuer ist als %2. - + Really enable all visible mods? Alle angezeigten Mods aktivieren? - + Really disable all visible mods? Alle angezeigten Mods deaktivieren? - + Choose what to export Bitte wählen Sie was sie exportieren wollen - + Everything Alles - + All installed mods are included in the list Alle installierten Modifikationen sind in dieser Liste enthalten - + Active Mods Aktive Mods - + Only active (checked) mods from your current profile are included Ausschließlich aktive Mods aus ihrem aktuellen Profil sind enthalten - + Visible Sichtbar - + All mods visible in the mod list are included Alle sichtbaren Mods in der Mod Liste sind enthalten - + export failed: %1 Exportieren fehlgeschlagen: %1 - + Install Mod... Mod installieren... - + Enable all visible Alle sichtbaren aktvieren - + Disable all visible Alle sichtbaren deaktvieren - + Check all for update Alle auf Aktualisierungen überprüfen - + Export to csv... Als CSV exportieren... - + All Mods - + Sync to Mods... Mods synchronisieren... - + Restore Backup Backup wiederherstellen - + Remove Backup... Backup entfernen... - + Add/Remove Categories Kategorien hinzufügen/entfernen - + Replace Categories Kategorien ersetzen - + Primary Category Primäre Kategorie - + Change versioning scheme Versionsschema ändern - + Un-ignore update Update nicht mehr ignorieren - + Ignore update Dieses Update ignorieren - + Rename Mod... Mod umbenennen... - + Remove Mod... Mod entfernen... - + Reinstall Mod Mod neu installieren - + Un-Endorse Endorsement zurückziehen - - + + Endorse Endorsement vergeben - + Won't endorse Niemals "Endorsement" vergeben - + Endorsement state unknown "Endorsement"-stand unbekannt - + Ignore missing data Fehlende Daten ignorieren - + Visit on Nexus Auf Nexus besuchen - + Open in explorer In Explorer öffnen - + Information... Informationen... - - + + Exception: Ausnahme: - - + + Unknown exception Unbekannte Ausnahme - + <All> <Alle> - + <Multiple> <Mehrere> - - Really delete "%1"? - - - - + Fix Mods... Mods reparieren... + + + Delete %n save(s) + Delete save(s) + + + + + - Delete - Löschen + Löschen - - + + failed to remove %1 %1 konnte nicht entfernt werden - - + + failed to create %1 %1 konnte nicht erstellt werden - + Can't change download directory while downloads are in progress! Das download verzeichnis kann nicht geändert werden solange Downloads laufen! - + Download failed Download fehlgeschlagen - + failed to write to file %1 Speichern in Datei "%1" fehlgeschlagen - + %1 written "%1" gespeichert - + Select binary Binary wählen - + Binary Ausführbare Datei - + Enter Name Namen eingeben - + Please enter a name for the executable Bitte geben Sie einen Namen für die Anwendungsdatei ein - + Not an executable Datei ist nicht ausführbar - + This is not a recognized executable. Dies Datei wird nicht als ausführbare Datei erkannt. - - + + Replace file? Datei ersetzen? - + There already is a hidden version of this file. Replace it? Es existiert bereits eine versteckte Variante von dieser Datei. Soll diese ersetzt werden? - - + + File operation failed Dateioperation fehlgeschlagen - - + + Failed to remove "%1". Maybe you lack the required file permissions? Konnte "%1" nicht löschen. Fehlen Ihnen evtl. die nötigen Berechtigungen? - + There already is a visible version of this file. Replace it? Es existiert bereits eine sichtbare Variante dieser Datei. Soll diese ersetzt werden? - + file not found: %1 esp nicht gefunden: %1 - + failed to generate preview for %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + Update available Aktualisierung verfügbar - + Open/Execute Öffnen/Ausführen - + Add as Executable Als Anwendung hinzufügen - + Preview - + Un-Hide Sichtbar machen - + Hide Verstecken - + Write To File... In Datei speichern... - + Do you want to endorse Mod Organizer on %1 now? Willst du Mod Organizer auf %1 ein Endorsement geben? - + Thank you! - + Thank you for your endorsement! - + Request to Nexus failed: %1 Anfrage an Nexus fehlgeschlagen: %1 - - + + login successful Login erfolgreich - + login failed: %1. Trying to download anyway login fehlgeschlagen: %1. Der Download scheitert vermutlich - + login failed: %1 login fehlgeschlagen: %1 - + login failed: %1. You need to log-in with Nexus to update MO. login fehlgeschlagen: %1. Sie müssen bei Nexus eingeloggt sein um das update herunterzuladen. - + Error Fehler - + failed to extract %1 (errorcode %2) konnte "%1" nicht extrahieren (fehlercode %2) - + Extract... Extrahieren... - + Edit Categories... Kategorien ändern... - + Deselect filter - + Remove Entfernen - + Enable all Alle aktivieren - + Disable all Alle deaktivieren - + Unlock load order Sperrung der Ladereihenfolge aufheben - + Lock load order Ladereihenfolge sperren - + depends on missing "%1" - + No profile set - + LOOT working - + loot failed. Exit code was: %1 - + + failed to start loot + + + + failed to run loot: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created @@ -2899,7 +2915,7 @@ Diese Funktion wird das Versionsschema erraten, unter der Annahme dass die insta ModInfoBackup - + This is the backup of a mod Dies ist das Backup einer Mod @@ -3216,227 +3232,227 @@ p, li { white-space: pre-wrap; } Schliessen - + &Delete &Löschen - + &Rename &Umbenennen - + &Hide &Verstecken - + &Unhide &Wiederherstellen - + &Open &Öffnen - + &New Folder &Neuer Ordner - - + + Save changes? Änderungen speichern? - - + + Save changes to "%1"? Änderungen an "%1" speichern? - + File Exists Datei existiert bereits - + A file with that name exists, please enter a new one Eine Datei mit diesem Namen existiert bereits, bitte wählen Sie einen anderen Namen - + failed to move file Verschieben der Datei fehlgeschlagen - + failed to create directory "optional" Erstellen des Verzeichnis "optional" fehlgeschlagen - - + + Info requested, please wait Information wird abgerufen, bitte warten - + Main Primär - + Update Aktualisierung - + Optional Optional - + Old Alt - + Misc Sonstiges - + Unknown Unbekannt - + Current Version: %1 Aktuelle Version: %1 - + No update available Keine neue Version verfügbar - + (description incomplete, please visit nexus) (Beschreibung unvollständig. Bitte besuche die Nexus-Seite) - + <a href="%1">Visit on Nexus</a> <a href="%1">Auf Nexus öffnen</a> - + Failed to delete %1 "%1" konnte nicht gelöscht werden - - + + Confirm Bestätigen - + Are sure you want to delete "%1"? Sind Sie sicher, dass Sie "%1" löschen wollen? - + Are sure you want to delete the selected files? Sind Sie sicher, dass Sie die ausgewählten Dateien löschen wollen? - - + + New Folder Neuer Ordner - + Failed to create "%1" "%1" konnte nicht erstellt werden - - + + Replace file? Datei ersetzen? - + There already is a hidden version of this file. Replace it? Es existiert bereits eine versteckte Variante von dieser Datei. Soll diese ersetzt werden? - - + + File operation failed Dateioperation fehlgeschlagen - - + + Failed to remove "%1". Maybe you lack the required file permissions? Konnte "%1" nicht löschen. Fehlen Ihnen evtl. die nötigen Berechtigungen? - - + + failed to rename %1 to %2 "%1" konnte nicht zu "%2" umbenannt werden - + There already is a visible version of this file. Replace it? Es existiert bereits eine sichtbare Variante dieser Datei. Soll diese ersetzt werden? - + Un-Hide Sichtbar machen - + Hide Verstecken - + Name Name - + Please enter a name Bitte geben Sie einen Namen ein. - + Error Fehler - + Invalid name. Must be a valid file name Ungültiger Name. Dies muss ein gültiger Dateiname sein - + A tweak by that name exists Ein "Tweak" mit diesem Namen existiert bereits - + Create Tweak "Tweak" anlegen @@ -3444,7 +3460,7 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. @@ -3452,7 +3468,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) Diese Pseudo-Mod enthält Dateien des virtuellen Verzeichnisses die modifiziert wurden (z.B. durch den Construction Kit) @@ -3464,18 +3480,18 @@ p, li { white-space: pre-wrap; } konnte %1/meta.ini nicht schreiben: %2 - - + + failed to write %1/meta.ini: error %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 enthält keine esp / esm Dateien und keine Resourcen (Texturen, Netze, Oberfläche...) - + Categories: <br> Kategorien: <br> @@ -3483,164 +3499,164 @@ p, li { white-space: pre-wrap; } ModList - + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) Dieser Eintrag enthält Dateien die innerhalb des virtuellen Verzeichnisses erstellt wurden (z.B. durch den Construction Kit) - + Backup Backup - + No valid game data Keine gültigen Spieldaten - + Not endorsed yet Noch kein Endorsement vergeben - + Overwrites files Dateien werden überschrieben - + Overwritten files Überschriebene Dateien - + Overwrites & Overwritten Überschreibt & Wird überschrieben - + Redundant Redundant - + Non-MO - + invalid ungültig - + installed version: "%1", newest version: "%2" installed version: %1, newest version: %2 installierte Version: %1, neueste Version: %2 - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". Die neueste Version auf Nexus scheint älter zu sein als die die sie installiert haben. Dies könnte bedeuten dass die Version die sie installiert haben entfernt wurde (z.B. weigen eines Bugs) oder der Autor verwendet ein nicht-standardisiertes Versionierungssystem und ihre Version ist in Wirklichkeit doch veraltet. In beiden Fällen ist es empfehlenswert die Version von Nexus zu installieren. - + Categories: <br> Kategorien: <br> - + Invalid name Ungültiger Name - + drag&drop failed: %1 Drag&Drop fehlgeschlagen: %1 - + Confirm Bestätigen - + Are you sure you want to remove "%1"? Sind Sie sicher dass Sie "%1" löschen wollen? - + Flags Markierungen - + Mod Name Mod Name - + Version Version - + Priority Priorität - + Category Kategorie - + Nexus ID Nexus ID - + Installation Installation - - + + unknown unbekannt - + Name of your mods Name Ihrer Mods - + Version of the mod (if available) Version des Mod (wenn verfügbar) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Installations-Priorität Ihres Mods. Je höher, desto wichtiger ist dieser Mod und überschreibt damit Dateien von Mods mit niedrigerer Priorität. - + Category of the mod. Kategorie der Mod. - + Id of the mod as used on Nexus. Id der Mod von Nexus. - + Emblemes to highlight things that might require attention. Symbole um Dinge hervorzuheben die evtl. Aufmerksamkeit erfordern. - + Time this mod was installed Zeitpunkt an dem die Mod installiert wurde @@ -3857,22 +3873,22 @@ p, li { white-space: pre-wrap; } Einige Ihrer Plugins haben ungültige Namen! Diese Plugins können nicht vom Spiel geladen werden. Die Datei mo_interface.log enthält eine Liste der betroffenen Plugins. Bitte benennen Sie diese um. - + <b>Origin</b>: %1 - + Author Autor - + Description Beschreibung - + This plugin can't be disabled (enforced by the game) Dieses Plugin kann nicht deaktiviert werden (vom Spiel benötigt) @@ -3881,17 +3897,17 @@ p, li { white-space: pre-wrap; } Ursprung: %1 - + Missing Masters Fehlende Master - + Enabled Masters Aktivierte Master - + failed to restore load order for %1 Konnte die Ladereihenfolge für %1 nicht wiederherstellen @@ -4457,18 +4473,18 @@ p, li { white-space: pre-wrap; } - + Please use "Help" from the toolbar to get usage instructions to all elements Bitte verwenden Sie die "Hilfe" Funktion um Hinweise zu Nutzung aller Elemete zu bekommen - - + + <Manage...> <Verwalten...> - + failed to parse profile %1: %2 Konnte Profil %1 nicht verarbeiten: %2 @@ -4510,14 +4526,14 @@ p, li { white-space: pre-wrap; } Fehler - - - + + + wrong file format Falsches Dateiformat - + failed to open %1 %1 konnte nicht geöffnet werden @@ -4532,17 +4548,17 @@ p, li { white-space: pre-wrap; } Proxy DLL - + failed to spawn "%1" "%1" konnte nicht erzeugt werden - + Elevation required Mehr Rechte erforderlich - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if "%1" @@ -4557,22 +4573,22 @@ nicht ohne diese Rechte lauffähig ist. Trotzdem fortfahren? (sie werden vom System gefragt werden ob sie ModOrganizer.exe erlauben wollen Systemänderungen durchzuführen) - + failed to spawn "%1": %2 "%1" konnte nicht erzeugt werden: %2 - + "%1" doesn't exist "%1" existiert nicht - + failed to inject dll into "%1": %2 Konnte dll nicht in "%1" einspeisen: %2 - + failed to run "%1" "%1" konnte nicht ausgeführt werden @@ -4802,12 +4818,12 @@ Trotzdem fortfahren? (sie werden vom System gefragt werden ob sie ModOrganizer.e es wurde versucht, Einstellungen für das unbekanntes Plugin "%1" zu speichern - + Confirm Bestätigen - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? Das Mod Verzeichnis zu wechseln wirkt sich auf alle Profile aus! Mods die im neuen Verzeichnis nicht existieren (oder dort anders heißen) werden in allen Profilen deaktiviert. Dies kann nicht rückgängig gemacht werden außer Sie haben ihre Profile manuell gesichert. Fortfahren? @@ -5481,26 +5497,26 @@ Unter Windows XP: Datei "%1" überschreiben - - - - + + + + Confirm Bestätigen - - + + Copy all save games of character "%1" to the profile? Alle Spielstände des Charakters "%1" ins Profil kopieren? - + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. Ale Spielstände des Charakters "%1" an die globale Stelle verschieben? Bitte beachten sie dass dies die laufende Nummer der Spielstände durcheinander bringt. - + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. Alle Spielstände des Charakters "%1" an die globale Stelle verschieben? Bitte beachten sie dass dies die laufende Nummer der Spielstände durcheinander bringt. diff --git a/src/organizer_en_US.ts b/src/organizer_en_US.ts new file mode 100644 index 00000000..46daf493 --- /dev/null +++ b/src/organizer_en_US.ts @@ -0,0 +1,5343 @@ + + + + + AboutDialog + + + + About + + + + + Revision: + + + + + Used Software + + + + + Credits + + + + + Translators + + + + + Others + + + + + Close + + + + + No license + + + + + ActivateModsDialog + + + Activate Mods + + + + + This is a list of esps and esms that were active when the save game was created. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> + + + + + Missing ESP + + + + + Mod + + + + + not found + + + + + BainComplexInstallerDialog + + + BAIN Package Installer + + + + + Name + + + + + This looks like a Package prepared for Installation through BAIN. You can select options from the list below. If there is a package.txt file, it should contain detailed information about the options. + + + + + Components of this package. + + + + + Components of this package. +If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. + + + + + + The package.txt is often part of BAIN packages and contains details about the options available. + + + + + Package.txt + + + + + + Opens a Dialog that allows custom modifications. + + + + + Manual + + + + + Ok + + + + + Cancel + + + + + BrowserDialog + + + Some Page + + + + + Search + + + + + new + + + + + failed to start download + + + + + CategoriesDialog + + + Categories + + + + + ID + + + + + Internal ID for the category. + + + + + Internal ID for the category. The categories a mod belongs to are stored by this ID. It is recommended you use new IDs for categories you add instead of re-using existing ones. + + + + + Name + + + + + + Name of the Categorie used for display. + + + + + Nexus IDs + + + + + Comma-Separated list of Nexus IDs to be matched to the internal ID. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> + + + + + Parent ID + + + + + If set, the category is defined as a sub-category of another one. Parent ID needs to be a valid category ID. + + + + + Add + + + + + Remove + + + + + CredentialsDialog + + + Login + + + + + This feature may not work unless you're logged in with Nexus + + + + + Username + + + + + Password + + + + + Remember + + + + + Never ask again + + + + + DirectoryRefresher + + + failed to read bsa: %1 + + + + + DownloadList + + + Name + + + + + Filetime + + + + + Done + + + + + Information missing, please select "Query Info" from the context menu to re-retrieve. + + + + + pending download + + + + + DownloadListWidget + + + + Placeholder + + + + + + + Done - Double Click to install + + + + + + Paused - Double Click to resume + + + + + + Installed - Double Click to re-install + + + + + + Uninstalled - Double Click to re-install + + + + + DownloadListWidgetCompact + + + + Placeholder + + + + + Done + + + + + DownloadListWidgetCompactDelegate + + + < mod %1 file %2 > + + + + + Pending + + + + + Paused + + + + + Fetching Info 1 + + + + + Fetching Info 2 + + + + + Installed + + + + + Uninstalled + + + + + Done + + + + + + + + Are you sure? + + + + + This will remove all finished downloads from this list and from disk. + + + + + This will remove all installed downloads from this list and from disk. + + + + + This will permanently remove all finished downloads from this list (but NOT from disk). + + + + + This will permanently remove all installed downloads from this list (but NOT from disk). + + + + + Install + + + + + Query Info + + + + + Delete + + + + + Un-Hide + + + + + Remove from View + + + + + Cancel + + + + + Pause + + + + + Remove + + + + + Resume + + + + + Delete Installed... + + + + + Delete All... + + + + + Remove Installed... + + + + + Remove All... + + + + + DownloadListWidgetDelegate + + + < mod %1 file %2 > + + + + + Pending + + + + + Fetching Info 1 + + + + + Fetching Info 2 + + + + + + + + Are you sure? + + + + + This will remove all finished downloads from this list and from disk. + + + + + This will remove all installed downloads from this list and from disk. + + + + + This will remove all finished downloads from this list (but NOT from disk). + + + + + This will remove all installed downloads from this list (but NOT from disk). + + + + + Install + + + + + Query Info + + + + + Delete + + + + + Un-Hide + + + + + Remove from View + + + + + Cancel + + + + + Pause + + + + + Remove + + + + + Resume + + + + + Delete Installed... + + + + + Delete All... + + + + + Remove Installed... + + + + + Remove All... + + + + + DownloadManager + + + failed to rename "%1" to "%2" + + + + + Memory allocation error (in refreshing directory). + + + + + Download again? + + + + + A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name. + + + + + failed to download %1: could not open output file: %2 + + + + + Wrong Game + + + + + The download link is for a mod for "%1" but this instance of MO has been set up for "%2". + + + + + + + + + + + + + + + + + + + + invalid index + + + + + failed to delete %1 + + + + + failed to delete meta file for %1 + + + + + + + + + + invalid index %1 + + + + + No known download urls. Sorry, this download can't be resumed. + + + + + Please enter the nexus mod id + + + + + Mod ID: + + + + + Main + + + + + Update + + + + + Optional + + + + + Old + + + + + Misc + + + + + Unknown + + + + + Memory allocation error (in processing progress event). + + + + + Memory allocation error (in processing downloaded data). + + + + + Information updated + + + + + + No matching file found on Nexus! Maybe this file is no longer available or it was renamed? + + + + + No file on Nexus matches the selected file by name. Please manually choose the correct one. + + + + + No download server available. Please try again later. + + + + + Failed to request file info from nexus: %1 + + + + + Download failed. Server reported: %1 + + + + + Download failed: %1 (%2) + + + + + failed to re-open %1 + + + + + EditExecutablesDialog + + + Modify Executables + + + + + List of configured executables + + + + + This is a list of your configured executables. Executables in grey are automatically recognised and can not be modified. + + + + + Title + + + + + + Name of the executable. This is only for display purposes. + + + + + Binary + + + + + + Binary to run + + + + + Browse filesystem + + + + + Browse filesystem for the executable to run. + + + + + + ... + + + + + Start in + + + + + Arguments + + + + + + Arguments to pass to the application + + + + + Allow the Steam AppID to be used for this executable to be changed. + + + + + Allow the Steam AppID to be used for this executable to be changed. +Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game. +Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID. This overwrite is already preconfigured. + + + + + Overwrite Steam AppID + + + + + Steam AppID to use for this executable that differs from the games AppID. + + + + + Steam AppID to use for this executable that differs from the games AppID. +Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game (usually 72850). +Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID (usually 202480). This overwrite is already preconfigured. + + + + + + + If checked, MO will be closed once the specified executable is run. + + + + + Close MO when started + + + + + + Add an executable + + + + + + Add + + + + + + Remove the selected executable + + + + + Remove + + + + + Close + + + + + Select a binary + + + + + Executable (%1) + + + + + Java (32-bit) required + + + + + MO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary. + + + + + Select a directory + + + + + Confirm + + + + + Really remove "%1" from executables? + + + + + Modify + + + + + + Save Changes? + + + + + + You made changes to the current executable, do you want to save them? + + + + + MO must be kept running or this application will not work correctly. + + + + + FindDialog + + + Find + + + + + Find what: + + + + + + Search term + + + + + + Find next occurence from current file position. + + + + + &Find Next + + + + + + + Close + + + + + FomodInstallerDialog + + + FOMOD Installation Dialog + + + + + Name + + + + + Author + + + + + Version + + + + + Website + + + + + <a href="#">Link</a> + + + + + Manual + + + + + Back + + + + + Next + + + + + Cancel + + + + + InstallDialog + + + Install Mods + + + + + New Mod + + + + + Name + + + + + Pick a name for the mod + + + + + Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. + + + + + Content + + + + + Content of the archive. You can change the directory structure by using drag&drop. Hint: Also try right clicking... + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> + + + + + Placeholder + + + + + OK + + + + + Cancel + + + + + InstallationManager + + + archive.dll not loaded: "%1" + + + + + Password required + + + + + Password + + + + + + + Extracting files + + + + + failed to create backup + + + + + Mod Name + + + + + Name + + + + + Invalid name + + + + + The name you entered is invalid, please enter a different one. + + + + + File format "%1" not supported + + + + + None of the available installer plugins were able to handle that archive + + + + + no error + + + + + 7z.dll not found + + + + + 7z.dll isn't valid + + + + + archive not found + + + + + failed to open archive + + + + + unsupported archive type + + + + + internal library error + + + + + archive invalid + + + + + unknown archive error + + + + + LockedDialog + + + Locked + + + + + This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. + + + + + MO is locked while the executable is running. + + + + + Unlock + + + + + LogBuffer + + + failed to write log to %1: %2 + + + + + MOApplication + + + an error occured: %1 + + + + + an error occured + + + + + MainWindow + + + + Categories + + + + + Click blank area to deselect + + + + + If checked, only mods that match all selected categories are displayed. + + + + + And + + + + + If checked, all mods that match at least one of the selected categories are displayed. + + + + + Or + + + + + Profile + + + + + Pick a module collection + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> + + + + + Open list options... + + + + + Refresh list. This is usually not necessary unless you modified data outside the program. + + + + + + Restore Backup... + + + + + + Create Backup + + + + + List of available mods. + + + + + This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. + + + + + Filter + + + + + No groups + + + + + Nexus IDs + + + + + + + Namefilter + + + + + Pick a program to run. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> + + + + + Run program + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> + + + + + Run + + + + + Create a shortcut in your start menu or on the desktop to the specified program + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> + + + + + Shortcut + + + + + Plugins + + + + + Sort + + + + + List of available esp/esm files + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> + + + + + Archives + + + + + <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> + + + + + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> + + + + + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. + + + + + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. +By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! + +BSAs checked here are loaded in such a way that your installation order is obeyed properly. + + + + + + File + + + + + Data + + + + + refresh data-directory overview + + + + + Refresh the overview. This may take a moment. + + + + + + + Refresh + + + + + This is an overview of your data directory as visible to the game (and tools). + + + + + Mod + + + + + + Filter the above list so that only conflicts are displayed. + + + + + Show only conflicts + + + + + Saves + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> + + + + + Downloads + + + + + This is a list of mods you downloaded from Nexus. Double click one to install it. + + + + + Show Hidden + + + + + Tool Bar + + + + + Install Mod + + + + + Install &Mod + + + + + Install a new mod from an archive + + + + + Ctrl+M + + + + + Profiles + + + + + &Profiles + + + + + Configure Profiles + + + + + Ctrl+P + + + + + Executables + + + + + &Executables + + + + + Configure the executables that can be started through Mod Organizer + + + + + Ctrl+E + + + + + + Tools + + + + + &Tools + + + + + Ctrl+I + + + + + Settings + + + + + &Settings + + + + + Configure settings and workarounds + + + + + Ctrl+S + + + + + Nexus + + + + + Search nexus network for more mods + + + + + Ctrl+N + + + + + + Update + + + + + Mod Organizer is up-to-date + + + + + + No Problems + + + + + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. + +!Work in progress! +Right now this has very limited functionality + + + + + + Help + + + + + Ctrl+H + + + + + Endorse MO + + + + + + Endorse Mod Organizer + + + + + Copy Log to Clipboard + + + + + Ctrl+C + + + + + Toolbar + + + + + Desktop + + + + + Start Menu + + + + + Problems + + + + + There are potential problems with your setup + + + + + Everything seems to be in order + + + + + Help on UI + + + + + Documentation Wiki + + + + + Report Issue + + + + + Tutorials + + + + + About + + + + + About Qt + + + + + failed to save load order: %1 + + + + + Name + + + + + Please enter a name for the new profile + + + + + failed to create profile: %1 + + + + + Show tutorial? + + + + + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. + + + + + Downloads in progress + + + + + There are still downloads in progress, do you really want to quit? + + + + + failed to read savegame: %1 + + + + + Plugin "%1" failed: %2 + + + + + Plugin "%1" failed + + + + + Download? + + + + + A download has been started but no installed page plugin recognizes it. +If you download anyway no information (i.e. version) will be associated with the download. +Continue? + + + + + Browse Mod Page + + + + + failed to init plugin %1: %2 + + + + + Plugin error + + + + + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? +(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) + + + + + Failed to start "%1" + + + + + Waiting + + + + + Please press OK once you're logged into steam. + + + + + Executable "%1" not found + + + + + Start Steam? + + + + + Steam is required to be running already to correctly start the game. Should MO try to start steam now? + + + + + Also in: <br> + + + + + No conflict + + + + + <Edit...> + + + + + Failed to refresh list of esps: %1 + + + + + This bsa is enabled in the ini file so it may be required! + + + + + Activating Network Proxy + + + + + + Failed to write settings + + + + + + An error occured trying to write back MO settings: %1 + + + + + File is write protected + + + + + Invalid file format (probably a bug) + + + + + Unknown error %1 + + + + + Some plugins could not be loaded + + + + + Too many esps and esms enabled + + + + + + Description missing + + + + + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: + + + + + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> + + + + + Choose Mod + + + + + Mod Archive + + + + + + Installation successful + + + + + + Configure Mod + + + + + + This mod contains ini tweaks. Do you want to configure them now? + + + + + + mod "%1" not found + + + + + + Installation cancelled + + + + + + The mod was not installed completely. + + + + + Start Tutorial? + + + + + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? + + + + + + Download started + + + + + failed to update mod list: %1 + + + + + failed to spawn notepad.exe: %1 + + + + + failed to open %1 + + + + + failed to change origin name: %1 + + + + + failed to move "%1" from mod "%2" to "%3": %4 + + + + + <Checked> + + + + + <Unchecked> + + + + + <Update> + + + + + <Managed by MO> + + + + + <Managed outside MO> + + + + + <No category> + + + + + <Conflicted> + + + + + <Not Endorsed> + + + + + failed to rename mod: %1 + + + + + Overwrite? + + + + + This will replace the existing mod "%1". Continue? + + + + + failed to remove mod "%1" + + + + + + + failed to rename "%1" to "%2" + + + + + Multiple esps activated, please check that they don't conflict. + + + + + + + + Confirm + + + + + Remove the following mods?<br><ul>%1</ul> + + + + + failed to remove mod: %1 + + + + + + Failed + + + + + Installation file no longer exists + + + + + Mods installed with old versions of MO can't be reinstalled in this way. + + + + + You need to be logged in with Nexus to resume a download + + + + + + You need to be logged in with Nexus to endorse + + + + + Nexus ID for this Mod is unknown + + + + + + Create Mod... + + + + + This will move all files from overwrite into a new, regular mod. +Please enter a name: + + + + + A mod with this name already exists + + + + + Continue? + + + + + The versioning scheme decides which version is considered newer than another. +This function will guess the versioning scheme under the assumption that the installed version is outdated. + + + + + + Sorry + + + + + I don't know a versioning scheme where %1 is newer than %2. + + + + + Really enable all visible mods? + + + + + Really disable all visible mods? + + + + + Choose what to export + + + + + Everything + + + + + All installed mods are included in the list + + + + + Active Mods + + + + + Only active (checked) mods from your current profile are included + + + + + Visible + + + + + All mods visible in the mod list are included + + + + + export failed: %1 + + + + + Install Mod... + + + + + Enable all visible + + + + + Disable all visible + + + + + Check all for update + + + + + Export to csv... + + + + + All Mods + + + + + Sync to Mods... + + + + + Restore Backup + + + + + Remove Backup... + + + + + Add/Remove Categories + + + + + Replace Categories + + + + + Primary Category + + + + + Change versioning scheme + + + + + Un-ignore update + + + + + Ignore update + + + + + Rename Mod... + + + + + Remove Mod... + + + + + Reinstall Mod + + + + + Un-Endorse + + + + + + Endorse + + + + + Won't endorse + + + + + Endorsement state unknown + + + + + Ignore missing data + + + + + Visit on Nexus + + + + + Open in explorer + + + + + Information... + + + + + + Exception: + + + + + + Unknown exception + + + + + <All> + + + + + <Multiple> + + + + + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + Are you sure you want to remove the following save?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + Are you sure you want to remove the following %n saves?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + + + + Fix Mods... + + + + + Delete %n save(s) + Delete save(s) + + Delete %n save + Delete %n saves + + + + + + failed to remove %1 + + + + + + failed to create %1 + + + + + Can't change download directory while downloads are in progress! + + + + + Download failed + + + + + failed to write to file %1 + + + + + %1 written + + + + + Select binary + + + + + Binary + + + + + Enter Name + + + + + Please enter a name for the executable + + + + + Not an executable + + + + + This is not a recognized executable. + + + + + + Replace file? + + + + + There already is a hidden version of this file. Replace it? + + + + + + File operation failed + + + + + + Failed to remove "%1". Maybe you lack the required file permissions? + + + + + There already is a visible version of this file. Replace it? + + + + + file not found: %1 + + + + + failed to generate preview for %1 + + + + + Sorry, can't preview anything. This function currently does not support extracting from bsas. + + + + + Update available + + + + + Open/Execute + + + + + Add as Executable + + + + + Preview + + + + + Un-Hide + + + + + Hide + + + + + Write To File... + + + + + Do you want to endorse Mod Organizer on %1 now? + + + + + Thank you! + + + + + Thank you for your endorsement! + + + + + Request to Nexus failed: %1 + + + + + + login successful + + + + + login failed: %1. Trying to download anyway + + + + + login failed: %1 + + + + + login failed: %1. You need to log-in with Nexus to update MO. + + + + + + failed to read %1: %2 + + + + + Error + + + + + failed to extract %1 (errorcode %2) + + + + + Extract BSA + + + + + This archive contains invalid hashes. Some files may be broken. + + + + + Extract... + + + + + Edit Categories... + + + + + Deselect filter + + + + + Remove + + + + + Enable all + + + + + Disable all + + + + + Unlock load order + + + + + Lock load order + + + + + depends on missing "%1" + + + + + No profile set + + + + + LOOT working + + + + + loot failed. Exit code was: %1 + + + + + failed to start loot + + + + + failed to run loot: %1 + + + + + Errors occured + + + + + Backup of load order created + + + + + Choose backup to restore + + + + + No Backups + + + + + There are no backups to restore + + + + + + Restore failed + + + + + + Failed to restore the backup. Errorcode: %1 + + + + + Backup of modlist created + + + + + MessageDialog + + + + Placeholder + + + + + ModInfo + + + + invalid index %1 + + + + + ModInfoBackup + + + This is the backup of a mod + + + + + ModInfoDialog + + + Mod Info + + + + + Textfiles + + + + + A list of text-files in the mod directory. + + + + + A list of text-files in the mod directory like readmes. + + + + + + Save + + + + + INI-Files + + + + + Ini Files + + + + + This is a list of .ini files in the mod. + + + + + This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters. + + + + + Ini Tweaks + + + + + This is a list of ini tweaks (ini modifications that can be toggled). + + + + + This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional. + + + + + Save changes to the file. + + + + + Save changes to the file. This overwrites the original. There is no automatic backup! + + + + + Images + + + + + Images located in the mod. + + + + + This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view. + + + + + + Optional ESPs + + + + + List of esps and esms that can not be loaded by the game. + + + + + List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window. +They usually contain optional functionality, see the readme. + +Most mods do not have optional esps, so chances are good you are looking at an empty list. + + + + + Make the selected mod in the lower list unavailable. + + + + + The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. + + + + + Move a file to the data directory. + + + + + This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. + + + + + ESPs in the data directory and thus visible to the game. + + + + + These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window. + + + + + Available ESPs + + + + + Conflicts + + + + + The following conflicted files are provided by this mod + + + + + + File + + + + + Overwritten Mods + + + + + The following conflicted files are provided by other mods + + + + + Providing Mod + + + + + Non-Conflicted files + + + + + Categories + + + + + Primary Category + + + + + Nexus Info + + + + + Mod ID + + + + + Mod ID for this mod on Nexus. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> + + + + + Version + + + + + Refresh + + + + + Refresh all information from Nexus. + + + + + Description + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> + + + + + Endorse + + + + + Notes + + + + + Filetree + + + + + A directory view of this mod + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> + + + + + Previous + + + + + Next + + + + + Close + + + + + &Delete + + + + + &Rename + + + + + &Hide + + + + + &Unhide + + + + + &Open + + + + + &New Folder + + + + + + Save changes? + + + + + + Save changes to "%1"? + + + + + File Exists + + + + + A file with that name exists, please enter a new one + + + + + failed to move file + + + + + failed to create directory "optional" + + + + + + Info requested, please wait + + + + + Main + + + + + Update + + + + + Optional + + + + + Old + + + + + Misc + + + + + Unknown + + + + + Current Version: %1 + + + + + No update available + + + + + (description incomplete, please visit nexus) + + + + + <a href="%1">Visit on Nexus</a> + + + + + Failed to delete %1 + + + + + + Confirm + + + + + Are sure you want to delete "%1"? + + + + + Are sure you want to delete the selected files? + + + + + + New Folder + + + + + Failed to create "%1" + + + + + + Replace file? + + + + + There already is a hidden version of this file. Replace it? + + + + + + File operation failed + + + + + + Failed to remove "%1". Maybe you lack the required file permissions? + + + + + + failed to rename %1 to %2 + + + + + There already is a visible version of this file. Replace it? + + + + + Un-Hide + + + + + Hide + + + + + Name + + + + + Please enter a name + + + + + + Error + + + + + Invalid name. Must be a valid file name + + + + + A tweak by that name exists + + + + + Create Tweak + + + + + ModInfoForeign + + + This pseudo mod represents content managed outside MO. It isn't modified by MO. + + + + + ModInfoOverwrite + + + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) + + + + + ModInfoRegular + + + + failed to write %1/meta.ini: error %2 + + + + + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory + + + + + Categories: <br> + + + + + ModList + + + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) + + + + + Backup + + + + + No valid game data + + + + + Not endorsed yet + + + + + Overwrites files + + + + + Overwritten files + + + + + Overwrites & Overwritten + + + + + Redundant + + + + + Non-MO + + + + + invalid + + + + + installed version: "%1", newest version: "%2" + + + + + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". + + + + + Categories: <br> + + + + + Invalid name + + + + + drag&drop failed: %1 + + + + + Confirm + + + + + Are you sure you want to remove "%1"? + + + + + Flags + + + + + Mod Name + + + + + Version + + + + + Priority + + + + + Category + + + + + Nexus ID + + + + + Installation + + + + + + unknown + + + + + Name of your mods + + + + + Version of the mod (if available) + + + + + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. + + + + + Category of the mod. + + + + + Id of the mod as used on Nexus. + + + + + Emblemes to highlight things that might require attention. + + + + + Time this mod was installed + + + + + MotDDialog + + + Message of the Day + + + + + OK + + + + + MyFileSystemModel + + + Overwrites + + + + + not implemented + + + + + NXMAccessManager + + + Logging into Nexus + + + + + timeout + + + + + Unknown error + + + + + Please check your password + + + + + NexusInterface + + + Failed to guess mod id for "%1", please pick the correct one + + + + + empty response + + + + + invalid response + + + + + OverwriteInfoDialog + + + Overwrite + + + + + You can use drag&drop to move files and directories to regular mods. + + + + + &Delete + + + + + &Rename + + + + + &Open + + + + + &New Folder + + + + + Failed to delete "%1" + + + + + + Confirm + + + + + Are sure you want to delete "%1"? + + + + + Are sure you want to delete the selected files? + + + + + + New Folder + + + + + Failed to create "%1" + + + + + PluginList + + + Name + + + + + Priority + + + + + Mod Index + + + + + Flags + + + + + + unknown + + + + + Name of your mods + + + + + Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. + + + + + The modindex determins the formids of objects originating from this mods. + + + + + failed to update esp info for file %1 (source id: %2), error: %3 + + + + + esp not found: %1 + + + + + + Confirm + + + + + Really enable all plugins? + + + + + Really disable all plugins? + + + + + The file containing locked plugin indices is broken + + + + + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. + + + + + This plugin can't be disabled (enforced by the game) + + + + + <b>Origin</b>: %1 + + + + + Author + + + + + Description + + + + + Missing Masters + + + + + Enabled Masters + + + + + failed to restore load order for %1 + + + + + PreviewDialog + + + Preview + + + + + Close + + + + + ProblemsDialog + + + Problems + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> + + + + + Close + + + + + + Fix + + + + + No guided fix + + + + + Profile + + + invalid profile name %1 + + + + + failed to create %1 + + + + + failed to write mod list: %1 + + + + + failed to update tweaked ini file, wrong settings may be used: %1 + + + + + failed to create tweaked ini: %1 + + + + + "%1" is missing or inaccessible + + + + + + + + + invalid index %1 + + + + + Overwrite directory couldn't be parsed + + + + + invalid priority %1 + + + + + failed to parse ini file (%1) + + + + + failed to parse ini file (%1): %2 + + + + + + failed to modify "%1" + + + + + Delete savegames? + + + + + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) + + + + + ProfileInputDialog + + + Dialog + + + + + Please enter a name for the new profile + + + + + If checked, the new profile will use the default game settings. + + + + + If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. + + + + + Default Game Settings + + + + + ProfilesDialog + + + Profiles + + + + + List of Profiles + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> + + + + + + If checked, savegames are local to this profile and will not appear when starting with a different profile. + + + + + Local Savegames + + + + + This ensures data files from mods are actually used. You want to enable this unless you use a different tool for Archive Invalidation. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> + + + + + Automatic Archive Invalidation + + + + + + Create a new profile from scratch + + + + + Create + + + + + Clone the selected profile + + + + + This creates a new profile with the same settings and active mods as the selected one. + + + + + Copy + + + + + + Delete the selected Profile. This can not be un-done! + + + + + Remove + + + + + Rename + + + + + + Transfer save games to the selected profile. + + + + + Transfer Saves + + + + + Close + + + + + Archive invalidation isn't required for this game. + + + + + + failed to create profile: %1 + + + + + Name + + + + + Please enter a name for the new profile + + + + + failed to copy profile: %1 + + + + + Invalid name + + + + + Invalid profile name + + + + + Confirm + + + + + Are you sure you want to remove this profile (including local savegames if any)? + + + + + Profile broken + + + + + This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? + + + + + Rename Profile + + + + + New Name + + + + + failed to change archive invalidation state: %1 + + + + + failed to determine if invalidation is active: %1 + + + + + QObject + + + Failed to save custom categories + + + + + + + + invalid index %1 + + + + + invalid category id %1 + + + + + invalid field name "%1" + + + + + invalid type for "%1" (should be integer) + + + + + invalid type for "%1" (should be string) + + + + + invalid type for "%1" (should be float) + + + + + no fields set up yet! + + + + + field not set "%1" + + + + + invalid character in field "%1" + + + + + empty field name + + + + + invalid game type %1 + + + + + helper failed + + + + + + failed to determine account name + + + + + + invalid 7-zip32.dll: %1 + + + + + failed to open %1: %2 + + + + + + %1 not found + + + + + Failed to delete %1 + + + + + Failed to deactivate script extender loading + + + + + Failed to remove %1: %2 + + + + + + Failed to rename %1 to %2 + + + + + Failed to deactivate proxy-dll loading + + + + + + + Failed to copy %1 to %2 + + + + + Failed to set up script extender loading + + + + + Failed to delete old proxy-dll %1 + + + + + Failed to overwrite %1 + + + + + Failed to set up proxy-dll loading + + + + + Permissions required + + + + + The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. + + + + + + Woops + + + + + ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened + + + + + ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1 + + + + + + Mod Organizer + + + + + An instance of Mod Organizer is already running + + + + + No game identified in "%1". The directory is required to contain the game binary and its launcher. + + + + + + Please select the game to manage + + + + + Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) + + + + + failed to start application: %1 + + + + + Please use "Help" from the toolbar to get usage instructions to all elements + + + + + + <Manage...> + + + + + failed to parse profile %1: %2 + + + + + failed to find "%1" + + + + + failed to access %1 + + + + + failed to set file time %1 + + + + + failed to create %1 + + + + + "%1" is missing or inaccessible + + + + + Before you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile! + + + + + + Error + + + + + failed to open temporary file + + + + + + + wrong file format + + + + + failed to open %1 + + + + + Script Extender + + + + + Proxy DLL + + + + + failed to spawn "%1" + + + + + Elevation required + + + + + This process requires elevation to run. +This is a potential security risk so I highly advice you to investigate if +"%1" +can be installed to work without elevation. + +Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system) + + + + + failed to spawn "%1": %2 + + + + + "%1" doesn't exist + + + + + failed to inject dll into "%1": %2 + + + + + failed to run "%1" + + + + + QueryOverwriteDialog + + + Mod Exists + + + + + This mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name. + + + + + Keep Backup + + + + + Merge + + + + + Replace + + + + + Rename + + + + + Cancel + + + + + SaveGameInfoWidget + + + Save # + + + + + Character + + + + + Level + + + + + Location + + + + + Date + + + + + SaveGameInfoWidgetGamebryo + + + Missing ESPs + + + + + SaveTextAsDialog + + + Dialog + + + + + Copy To Clipboard + + + + + Save As... + + + + + Close + + + + + Save CSV + + + + + Text Files + + + + + failed to open "%1" for writing + + + + + SelectionDialog + + + Select + + + + + Placeholder + + + + + Cancel + + + + + SelfUpdater + + + archive.dll not loaded: "%1" + + + + + + + + Update + + + + + An update is available (newest version: %1), do you want to install it? + + + + + Download in progress + + + + + Download failed: %1 + + + + + Failed to install update: %1 + + + + + failed to open archive "%1": %2 + + + + + failed to move outdated files: %1. Please update manually. + + + + + Update installed, Mod Organizer will now be restarted. + + + + + Error + + + + + Failed to parse response. Please report this as a bug and include the file mo_interface.log. + + + + + No incremental update available for this version, the complete package needs to be downloaded (%1 kB) + + + + + no file for update found. Please update manually. + + + + + Failed to retrieve update information: %1 + + + + + No download server available. Please try again later. + + + + + Settings + + + + attempt to store setting for unknown plugin "%1" + + + + + Confirm + + + + + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? + + + + + SettingsDialog + + + Settings + + + + + General + + + + + Language + + + + + The display language + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> + + + + + Style + + + + + graphical style + + + + + graphical style of the MO user interface + + + + + Log Level + + + + + Decides the amount of data printed to "ModOrganizer.log" + + + + + Decides the amount of data printed to "ModOrganizer.log". +"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. + + + + + Debug + + + + + Info + + + + + Error + + + + + Advanced + + + + + + Directory where downloads are stored. + + + + + Mod Directory + + + + + Directory where mods are stored. + + + + + Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). + + + + + Download Directory + + + + + Cache Directory + + + + + User interface + + + + + If checked, the download interface will be more compact. + + + + + Compact Download Interface + + + + + If checked, the download list will display meta information instead of file names. + + + + + Download Meta Information + + + + + Reset stored information from dialogs. + + + + + This will make all dialogs show up again where you checked the "Remember selection"-box. + + + + + Reset Dialogs + + + + + + Modify the categories available to arrange your mods. + + + + + Configure Mod Categories + + + + + + Nexus + + + + + Allows automatic log-in when the Nexus-Page for the game is clicked. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> + + + + + If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic. + + + + + Automatically Log-In to Nexus + + + + + Username + + + + + Password + + + + + Disable automatic internet features + + + + + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) + + + + + Offline Mode + + + + + Use a proxy for network connections. + + + + + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. + + + + + Use HTTP Proxy (Uses System Settings) + + + + + Associate with "Download with manager" links + + + + + Known Servers (updated on download) + + + + + Preferred Servers (Drag & Drop) + + + + + Plugins + + + + + Author: + + + + + Version: + + + + + Description: + + + + + Key + + + + + Value + + + + + Blacklisted Plugins (use <del> to remove): + + + + + Workarounds + + + + + Steam App ID + + + + + The Steam AppID for your game + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> + + + + + Load Mechanism + + + + + Select loading mechanism. See help for details. + + + + + Mod Organizer needs a dll to be injected into the game so all mods are visible to it. +There are several means to do this: +*Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. +*Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. +*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. + +If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. + + + + + NMM Version + + + + + The Version of Nexus Mod Manager to impersonate. + + + + + Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. +On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. +Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. + +tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. + + + + + Enforces that inactive ESPs and ESMs are never loaded. + + + + + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. +I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. + + + + + Hide inactive ESPs/ESMs + + + + + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) + + + + + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) +Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. + + + + + Force-enable game files + + + + + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. + + + + + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. +However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. + +If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature. + + + + + Display mods installed outside MO + + + + + + For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. +For the other games this is not a sufficient replacement for AI! + + + + + Back-date BSAs + + + + + These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. + + + + + Select download directory + + + + + Select mod directory + + + + + Select cache directory + + + + + Confirm? + + + + + This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? + + + + + SimpleInstallDialog + + + Quick Install + + + + + Name + + + + + + Opens a Dialog that allows custom modifications. + + + + + Manual + + + + + OK + + + + + Cancel + + + + + SingleInstance + + + SHM error: %1 + + + + + failed to connect to running instance: %1 + + + + + failed to communicate with running instance: %1 + + + + + failed to receive data from secondary instance: %1 + + + + + SyncOverwriteDialog + + + Sync Overwrite + + + + + Name + + + + + Sync To + + + + + <don't sync> + + + + + failed to remove %1 + + + + + failed to move %1 to %2 + + + + + TransferSavesDialog + + + Transfer Savegames + + + + + Global Characters + + + + + This is a list of characters in the global location. + + + + + This is a list of characters in the global location. + +On Windows Vista/Windows 7: + C:\Users\[UserName]\Documents\My Games\Skyrim\Saves + +On Windows XP: + C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves + + + + + + This is a list of save games for the selected character in the global location. + +On Windows Vista/Windows 7: + C:\Users\[UserName]\Documents\My Games\Skyrim\Saves + +On Windows XP: + C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves + + + + + + + Move -> + + + + + Copy -> + + + + + <- Move + + + + + <- Copy + + + + + Done + + + + + Profile Characters + + + + + Overwrite + + + + + Overwrite the file "%1" + + + + + + + + Confirm + + + + + + Copy all save games of character "%1" to the profile? + + + + + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + + + + + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + + + + diff --git a/src/organizer_es.ts b/src/organizer_es.ts index 99071b5c..5ffce293 100644 --- a/src/organizer_es.ts +++ b/src/organizer_es.ts @@ -1400,7 +1400,7 @@ p, li { white-space: pre-wrap; } - + Namefilter Nombre del filtro @@ -1561,8 +1561,8 @@ BSA marcado aquí se cargan de tal manera que su orden de instalación se cumple - - + + Refresh Recargar @@ -1610,12 +1610,12 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si haces clic en &quot;Fix Mods...&quot; en el menú contextual, MO tratará de activar todos los mods y para arreglar esos esps desaparecidos. No va a desactivar ninguna otra cosa!</span></p></body></html> - + Downloads Descargas - + This is a list of mods you downloaded from Nexus. Double click one to install it. Esta es la lista de los mods que has descargado desde Nexus. Doble Click para instalar. @@ -1624,145 +1624,145 @@ p, li { white-space: pre-wrap; } Compactar - + Show Hidden Mostrar Ocultos - + Tool Bar Barra Herramientas - + Install Mod Instalar Mod - + Install &Mod Instalar &Mod - + Install a new mod from an archive Instalar un nuevo Mod desde un archivo - + Ctrl+M Ctrl+M - + Profiles Perfiles - + &Profiles &Perfiles - + Configure Profiles Configurar Perfiles - + Ctrl+P Ctrl+P - + Executables Ejecutables - + &Executables &Ejecutables - + Configure the executables that can be started through Mod Organizer Configura el ejecutable que sera iniciado desde Mod Orgenizer - + Ctrl+E Ctrl+E - + Tools Herramientas - + &Tools &Herramientas - + Ctrl+I Ctrl+I - + Settings Configuracion - + &Settings &Configuracion - + Configure settings and workarounds Configurar opciones y soluciones - + Ctrl+S Ctrl+S - + Nexus Nexus - + Search nexus network for more mods Buscar en la red de Nexus mas Mods - + Ctrl+N Ctrl+N - - + + Update Actualizacion - + Mod Organizer is up-to-date Mod Organizer esta actualizado - - + + No Problems Sin problemas - + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! @@ -1773,94 +1773,94 @@ Right now this has very limited functionality Ahora esto tiene una funcionalidad muy limitada - - + + Help Ayuda - + Ctrl+H Ctrl+H - + Endorse MO Avalar MO - - + + Endorse Mod Organizer Avalar Mod Organizer - + Copy Log to Clipboard - + Ctrl+C - + Toolbar Barra de herramientas - + Desktop Escritorio - + Start Menu Menú de Inicio - + Problems Problemas - + There are potential problems with your setup Hay posibles problemas con su configuración - + Everything seems to be in order Todo parece estar en orden - + Help on UI Ayuda sobre UI - + Documentation Wiki Documentación Wiki - + Report Issue Informar de un Problema - + Tutorials Tutoriales - + About Sobre - + About Qt Sobre Qt @@ -1869,119 +1869,119 @@ Ahora esto tiene una funcionalidad muy limitada Fallo al salvar la orden de archivos, , ¿tiene permiso de escritura en "%1"? - + failed to save load order: %1 Fallo guardando el orden de carga: %1 - + Name Nombre - + Please enter a name for the new profile Por favor introduzca un nombre para el nuevo perfil - + failed to create profile: %1 Fallo al crear el perfil: %1 - + Show tutorial? ¿Mostrar tutorial? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. Están comenzando Mod Organizer por primera vez. ¿Quieres mostrar un tutorial de sus características básicas? Si decides que no siempre podras empezar el tutorial desde la "Ayuda" del menú. - + Downloads in progress Descarga en progreso - + There are still downloads in progress, do you really want to quit? Aun hay descargas en progreso, estas seguro que quieres salir? - + failed to read savegame: %1 Fallo al leer la partida guardada: %1 - + Plugin "%1" failed: %2 Plugin "%1" fallido: %2 - + Plugin "%1" failed Plugin "%1" fallido - + failed to init plugin %1: %2 fallo al iniciar plugin %1: %2 - + Plugin error Error de plugin - + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) Parece que el plugin "%1" Fallo al cargar el último inicio y causó que MO se bloqueara. ¿Quieres desactivarlo? (Nota: Si es la primera vez que ve este mensaje en este plugin es posible que desees intentarlo otra vez. El plugin podria ser capaz de recuperarse del problema.) - + Failed to start "%1" Fallo al iniciar plugin %1: %2 - + Waiting Esperando - + Please press OK once you're logged into steam. Por favor, pulsa OK una vez que hayas iniciado sesión en steam. - + Start Steam? ¿Iniciar Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? Steam es requerido para iniciar correctamente el juego. ¿Debería MO tratar de iniciar ahora steam? - + Also in: <br> También en: <br> - + No conflict Sin conflictos - + <Edit...> <Editar...> - + This bsa is enabled in the ini file so it may be required! Esta bsa está habilitada en el archivo ini, por lo que puede ser necesario @@ -1990,232 +1990,240 @@ Ahora esto tiene una funcionalidad muy limitada Este archivo se seguirá cargado, ya que hay un plugin con el mismo nombre, pero sus archivos no seguirá el orden de instalación! - + Activating Network Proxy Activación de proxy de red - - + + Installation successful Instalacion completada - - + + Configure Mod Configurar Mod - - + + This mod contains ini tweaks. Do you want to configure them now? Este mod contiene ajustes del ini. ¿Quieres configurarlos ahora? - - + + mod "%1" not found mod "%1" no encontrado - - + + Installation cancelled Instalación cancelada - - + + The mod was not installed completely. El mod no fue instalado completamente. - + Some plugins could not be loaded Algún plugins no se pudo cargar - + Too many esps and esms enabled Demasiados esps y esms habilitado - - + + Description missing Falta la descripción - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: Los siguientes plugins no se pudieron cargar. La razón puede ser dependencias faltantes (es decir python) o una versión obsoleta: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> El juego no permite cargar más de 255 plugins activos (incluidos los oficiales). Tienes que desactivar algunos plugins no utilizados o fusionar algunos plugins en uno solo. Aquí podras encontrar una guía: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod Seleccione Mod - + Mod Archive Archivo Mod - + Start Tutorial? Iniciar tutorial? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? Estás a punto de iniciar un tutorial. Por razones técnicas, no es posible terminar el tutorial antes de tiempo. ¿Desea continuar? - - + + Download started Descarga iniciada - + failed to update mod list: %1 Fallo al actualizar la lista de Mods: %1 - + failed to spawn notepad.exe: %1 Fallo al cargar el Bloc de notas: %1 - + failed to open %1 Fallo al abrir %1 - + failed to change origin name: %1 fallo al cambiar el nombre original del fichero %1 - + Executable "%1" not found Ejecutable "%1" no encontrado - + Failed to refresh list of esps: %1 Fallo al actualizar la lista de esps: %1 - + <Checked> <Marcado> - + <Unchecked> <Desmarcado> - + <Update> <Actualizacion> - + <No category> <No categoría> - + <Conflicted> <En conflicto> - + <Not Endorsed> <No Avalado> - + failed to rename mod: %1 fallo al renombrar el mod: %1 - + Overwrite? ¿Sobrescribir? - + This will replace the existing mod "%1". Continue? Esto reemplazará el vigente mod "%1". ¿Desea continuar? - + failed to remove mod "%1" Fallo eliminando mod "%1" - - - + + + failed to rename "%1" to "%2" Fallo al renombrar "%1" a "%2" - + Multiple esps activated, please check that they don't conflict. Múltiples esps activados, por favor verifique que no entren en conflicto. - - - - + + + + Confirm Confirmar - + Remove the following mods?<br><ul>%1</ul> ¿Quitar el siguiente mods?<br><ul>%1</ul> - + failed to remove mod: %1 fallo al eliminar mod: %1 - - + + Failed Fallo - + Installation file no longer exists El archivo de instalación ya no existe - + Mods installed with old versions of MO can't be reinstalled in this way. Mods instalados con las viejas versiones de MO no pueden ser instalados de nuevo de este modo. - - + + You need to be logged in with Nexus to endorse Necesita estar conectado con Nexus para avalar + + + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + + + + - + Extract BSA Extraer BSA @@ -2226,639 +2234,651 @@ Ahora esto tiene una funcionalidad muy limitada (Esto elimina la BSA después de su finalización. Si no sabe de BSAS, solamente no lo seleccione) - - + + failed to read %1: %2 fallo al leer %1: %2 - + This archive contains invalid hashes. Some files may be broken. Este archivo contiene hashes no válidos. Algunos archivos pueden estar rotos. - + Nexus ID for this Mod is unknown Se desconoce la ID en Nexus para este Mod - + Download? - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + Browse Mod Page - - + + Failed to write settings - - + + An error occured trying to write back MO settings: %1 - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - + failed to move "%1" from mod "%2" to "%3": %4 - + <Managed by MO> - + <Managed outside MO> - + You need to be logged in with Nexus to resume a download - - + + Create Mod... Crear Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: Esto moverá todos los archivos de sobrescritura en un nuevo mod, regular. Por favor, introduzca un nombre: - + A mod with this name already exists Ya existe un mod con este nombre - + Continue? ¿Continuar? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. El esquema de versiones decide qué versión es considerada más nueva una que otra. Esta función adivinará el esquema de versiones bajo el supuesto de que la versión instalada es obsoleta. - - + + Sorry Lo siento - + I don't know a versioning scheme where %1 is newer than %2. Se desconoce un esquema de versiones donde %1 es más reciente que %2. - + Really enable all visible mods? ¿Permitir realmente todos los mods visibles? - + Really disable all visible mods? ¿Realmente desactivar todos los mods visibles? - + Choose what to export Elija un archivo a exportar - + Everything Todo - + All installed mods are included in the list Todos los mods instalados están incluidos en la lista - + Active Mods Mods Activos - + Only active (checked) mods from your current profile are included Mods sólo activos (Marcados) es incluido de su perfil actual - + Visible Visible - + All mods visible in the mod list are included Todo mods visible en la lista de mod son incluidos - + export failed: %1 Falló al exportar: %1 - + Install Mod... Instalar Mod... - + Enable all visible Activar todos los visibles - + Disable all visible Desactivar todo lo visible - + Check all for update Comprobar todo para actualizar - + Export to csv... Exportar a CSV... - + All Mods - + Sync to Mods... Sincronizar con Mods... - + Restore Backup Restaurar copia de seguridad - + Remove Backup... Eliminar copia de seguridad... - + Add/Remove Categories Añadir/Quitar Categorías - + Replace Categories Remplazar Categorías - + Primary Category Categoría Primaria - + Change versioning scheme Cambiar esquema de versiones - + Un-ignore update No ignorar actualización - + Ignore update No Ignorar actualización - + Rename Mod... Renombrar Mod... - + Remove Mod... Quitar Mod... - + Reinstall Mod Reinstalar Mod - + Un-Endorse No Avalado - - + + Endorse Avalado - + Won't endorse No avalar - + Endorsement state unknown Estado de avalado desconocido - + Ignore missing data Ignorar data desaparecido - + Visit on Nexus Visite Nexus - + Open in explorer Abrir en explorador - + Information... Informacion... - - + + Exception: Excepción: - - + + Unknown exception Excepción desconocida - + <All> <Todo> - + <Multiple> <Multiple> + + + Delete %n save(s) + Delete save(s) + + + + + - Really delete "%1"? - Realmente desea borrar "%1"? + Realmente desea borrar "%1"? - + Fix Mods... Fix Mods... - Delete - Eliminar + Eliminar - - + + failed to remove %1 Fallo eliminando %1 - - + + failed to create %1 Fallo al crear %1 - + Can't change download directory while downloads are in progress! No se puede cambiar el directorio de descarga, mientras que las descargas están en curso - + Download failed Descarga fallida - + failed to write to file %1 Fallo de escritura en el fichero %1 - + %1 written %1 escrito - + Select binary Selecciona el binario - + Binary Binario - + Enter Name Introducir Nombre - + Please enter a name for the executable Por favor, introduce un nombre para el ejecutable - + Not an executable No es un ejecutable - + This is not a recognized executable. Esto no es un ejecutable reconocido. - - + + Replace file? ¿Reemplazar archivo? - + There already is a hidden version of this file. Replace it? Ya existe una versión oculta de este archivo. Reemplazarlo? - - + + File operation failed La operación del archivo falló - - + + Failed to remove "%1". Maybe you lack the required file permissions? Fallo al eliminar "%1". ¿Tal vez no tengas los permisos necesarios? - + There already is a visible version of this file. Replace it? Ya existe una versión visible de este archivo. ¿Reemplazarlo? - + file not found: %1 archivo no encontrado: %1 - + failed to generate preview for %1 fallo al generar vista anticipada para %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. Lo sentimos, no se puede obtener una vista previa de nada. Esta función no admite la extracción de bsas. - + Update available Actualización disponible - + Open/Execute Abrir/Ejecutar - + Add as Executable Añadir un ejecutable - + Preview Previsualizar - + Un-Hide Desocultar - + Hide Ocultar - + Write To File... Escribir al fichero... - + Do you want to endorse Mod Organizer on %1 now? ¿Quieres avalar Mod Organizer en %1 ahora? - + Thank you! - + Thank you for your endorsement! - + Request to Nexus failed: %1 Solicitud de Nexus ha fallado: %1 - - + + login successful login correcto - + login failed: %1. Trying to download anyway login fallado: %1. Intentando descarga de todos modos - + login failed: %1 Falló el inicio de sesión: %1 - + login failed: %1. You need to log-in with Nexus to update MO. login fallido: %1. Necesitas hacer login con Nexus para actualizar MO. - + Error Error - + failed to extract %1 (errorcode %2) fallo al extraer %1 (Código de error %2) - + Extract... Extraer... - + Edit Categories... Editar Categorías... - + Deselect filter - + Remove Eliminar - + Enable all Activar todo - + Disable all Desactivar todos - + Unlock load order Desbloquear el orden de carga - + Lock load order Orden de carga bloqueado - + depends on missing "%1" - + No profile set - + LOOT working - + loot failed. Exit code was: %1 - + + failed to start loot + + + + failed to run loot: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created @@ -2892,7 +2912,7 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers ModInfoBackup - + This is the backup of a mod Esta es la copia de seguridad de un mod @@ -3213,227 +3233,227 @@ p, li { white-space: pre-wrap; } Cerrar - + &Delete &Delete - + &Rename &Rename - + &Hide &Ocultar - + &Unhide &Mostrar - + &Open &Abrir - + &New Folder &Nueva Carpeta - - + + Save changes? ¿Guardar cambios? - - + + Save changes to "%1"? ¿Guardar cambios a %1? - + File Exists Existe el fichero - + A file with that name exists, please enter a new one Un fichero con ese nombre ya existe, por favor selecciona otro nombre - + failed to move file Error al mover el fichero - + failed to create directory "optional" Error al crear el directorio "optional" - - + + Info requested, please wait Informacion solicitada, por favor espere - + Main Principal - + Update Actualizacion - + Optional Opcional - + Old Antiguo - + Misc Misc - + Unknown Desconocido - + Current Version: %1 Version actual: %1 - + No update available Sin actualizacion - + (description incomplete, please visit nexus) (descripción incompleta, por favor visite nexus) - + <a href="%1">Visit on Nexus</a> <a href="%1">Visite en Nexus</a> - + Failed to delete %1 Error borrando %1 - - + + Confirm Confirma - + Are sure you want to delete "%1"? Estas seguro de querer borrar "%1"? - + Are sure you want to delete the selected files? Etas seguro de querer borrar los ficheros seleccionados? - - + + New Folder Nueva Carpeta - + Failed to create "%1" Fallo al crear "%1" - - + + Replace file? ¿Reemplazar archivo? - + There already is a hidden version of this file. Replace it? Ya existe una versión oculta de este archivo. Reemplazarlo? - - + + File operation failed La operación de archivo falló. - - + + Failed to remove "%1". Maybe you lack the required file permissions? Fallo al eliminar "% 1". Tal vez no tienes los permisos necesarios? - - + + failed to rename %1 to %2 Fallo al renombrar %1 a %2 - + There already is a visible version of this file. Replace it? Ya existe una versión visible de este archivo. ¿Reemplazarlo? - + Un-Hide Desocultar - + Hide Ocultar - + Name Nombre - + Please enter a name Por favor, introduzca un nombre - + Error Error - + Invalid name. Must be a valid file name Nombre no válido. Debe ser un nombre de archivo válido - + A tweak by that name exists Existe un ajuste con ese nombre - + Create Tweak Crear Ajuste Fino @@ -3441,7 +3461,7 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. @@ -3449,7 +3469,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) Esta pseudo-mod contiene archivos en el árbol de datos virtual que fue modificado (es decir, mediante el kit de construcción) @@ -3461,18 +3481,18 @@ p, li { white-space: pre-wrap; } fallo al escribir %1/meta.ini: % 2 - - + + failed to write %1/meta.ini: error %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 no contiene ningún esp/esm y ningún directorio activo (textures, meshes, interface, ...) - + Categories: <br> Categorias: <br> @@ -3480,164 +3500,164 @@ p, li { white-space: pre-wrap; } ModList - + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) Esta entrada contiene los archivos que se han creado en el interior del árbol de datos virtual (es decir, mediante el kit de construcción) - + Backup Copia de seguridad - + No valid game data No hay datos válidos - + Not endorsed yet No avalado aún - + Overwrites files Sobrescribe archivos - + Overwritten files ¿Sobrescribir archivo? - + Overwrites & Overwritten Sobrescribe & sobrescrito - + Redundant Redundante - + Non-MO - + invalid inválido - + installed version: "%1", newest version: "%2" installed version: %1, newest version: %2 version instalada: "%1", nueva version: "%2" - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". La nueva versión en Nexus parece ser más antigua que la que has instalado. Esto podría significar, que la versión ha sido retirada (es decir, debido a un error) o el autor utiliza un esquema de control de versiones no estándar y que la versión más reciente es en realidad la más reciente. De cualquier manera si lo deseas, puedes "actualizar". - + Categories: <br> Categorias: <br> - + Invalid name Nombre no válido. - + drag&drop failed: %1 fallo al arrastrar y soltar: %1 - + Confirm Confirma - + Are you sure you want to remove "%1"? Estas seguro de querer borrar "%1"? - + Flags Banderas - + Mod Name Nombre del Mod - + Version Versión - + Priority Prioridad - + Category Categoría - + Nexus ID Nexus IDs - + Installation Instalación - - + + unknown Desconocido - + Name of your mods Nombre de tus mods - + Version of the mod (if available) Version del mod (si esta disponible) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Prioridad de instalacion de tu mod. Cuanto mas alto sea pisara los mods con menos prioridad. - + Category of the mod. Categoría del mod. - + Id of the mod as used on Nexus. Id del mod tal como se utiliza en Nexus. - + Emblemes to highlight things that might require attention. Emblemas para destacar las cosas que podrían requerir atención. - + Time this mod was installed Tiempo que fue instalado el mod @@ -3854,17 +3874,17 @@ p, li { white-space: pre-wrap; } Algunos de los plugins tienen nombres no válidos! Estos plugins no pueden ser cargados por el juego. Por favor, consulte mo_interface.log para ver una lista de plugins afectados y cambiarles el nombre. - + <b>Origin</b>: %1 - + Author Autor - + Description Descripcion @@ -3873,7 +3893,7 @@ p, li { white-space: pre-wrap; } BOSS dll incompatible - + This plugin can't be disabled (enforced by the game) Este plugin no se puede desactivar (impuesto por el juego) @@ -3882,17 +3902,17 @@ p, li { white-space: pre-wrap; } Origen: %1 - + Missing Masters Maestros Desaparecidos - + Enabled Masters Activar Maestros - + failed to restore load order for %1 fallo al restaurar el orden de carga 1% @@ -4462,18 +4482,18 @@ p, li { white-space: pre-wrap; } - + Please use "Help" from the toolbar to get usage instructions to all elements Por favor utilice "Ayuda" en la barra superior para obtener informacion sobre todos los elementos - - + + <Manage...> <Definir...> - + failed to parse profile %1: %2 no se pudo analizar el perfil % 1: %2 @@ -4515,14 +4535,14 @@ p, li { white-space: pre-wrap; } Error - - - + + + wrong file format formato de fichero erroneo - + failed to open %1 Fallo al abrir %1 @@ -4537,17 +4557,17 @@ p, li { white-space: pre-wrap; } Proxy DLL - + failed to spawn "%1" Fallo al crear "%1" - + Elevation required Elevación requerida - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if "%1" @@ -4562,22 +4582,22 @@ puede ser instalado para trabajar sin elevación. ¿Comenzar elevación de todos modos? (se le preguntará si desea permitir a Mod Organizer.exe realizar cambios en el sistema) - + failed to spawn "%1": %2 Fallo al crear "%1": %2 - + "%1" doesn't exist "%1% no existe - + failed to inject dll into "%1": %2 Fallo al injectar la dll en "%1": %2 - + failed to run "%1" Fallo al abrir %1 @@ -4807,12 +4827,12 @@ puede ser instalado para trabajar sin elevación. tratando de almacenar la configuración para plugin desconocido "%1" - + Confirm Confirmar - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? ¡Cambiar el directorio mod afecta a todos los perfiles! Mods que no están presentes (o de nombres diferentes) en la nueva ubicación se desactivarán en todos los perfiles. No hay manera de deshacer esto a menos que se realice la copia de seguridad de los perfiles manualmente. ¿Proceder? @@ -5486,26 +5506,26 @@ C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves Sobrescribir el fichero "%1" - - - - + + + + Confirm Confirmar - - + + Copy all save games of character "%1" to the profile? Copiar todos los caracteres del juego salvado "%1" para el perfil? - + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. Mover todas las partidas guardadas "%1" para la localización global? Tenga en cuenta que esto se hace un lío con el número consecutivo de juegos salvados. - + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. Mover todas las partidas guardadas "%1" para la localización global? Tenga en cuenta que esto se hace un lío con el número consecutivo de juegos salvados. diff --git a/src/organizer_fr.ts b/src/organizer_fr.ts index 4671d9e8..0fc91a88 100644 --- a/src/organizer_fr.ts +++ b/src/organizer_fr.ts @@ -1403,7 +1403,7 @@ p, li { white-space: pre-wrap; } - + Namefilter Filtre de nom @@ -1527,8 +1527,8 @@ BSAs checked here are loaded in such a way that your installation order is obeye - - + + Refresh Actualiser @@ -1576,12 +1576,12 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si vous cliquez &quot;Réparer Mods...&quot; dans le menu contextuel, MO tentera d'activer tous les mods, ESPs et ESMs nécessaires pour résoudre le problème. Rien ne sera désactivé!</span></p></body></html> - + Downloads Téléchargements - + This is a list of mods you downloaded from Nexus. Double click one to install it. Ceci est une liste de mods que vous avez téléchargé de Nexus. Double-cliquez en un pour l'installer. @@ -1628,145 +1628,145 @@ p, li { white-space: pre-wrap; } - + Show Hidden - + Tool Bar Barre d'outils - + Install Mod Installer mod - + Install &Mod Installer &mod - + Install a new mod from an archive Installer un nouveau mod à partir d'une archive - + Ctrl+M Ctrl+M - + Profiles Profils - + &Profiles &Profils - + Configure Profiles Configurer les profils - + Ctrl+P Ctrl+P - + Executables Programmes - + &Executables Programm&es - + Configure the executables that can be started through Mod Organizer Configure les programmes pouvant être lancés via Mod Organizer - + Ctrl+E Ctrl+E - + Tools - + &Tools - + Ctrl+I Ctrl+H - + Settings Réglages - + &Settings Réglage&s - + Configure settings and workarounds Configurer les réglages et solutions de rechange - + Ctrl+S Ctrl+S - + Nexus Nexus - + Search nexus network for more mods Effectuer une recherche sur Nexus pour plus de mods - + Ctrl+N Ctrl+N - - + + Update Mise-à-jour - + Mod Organizer is up-to-date Mod Organizer est à jour - - + + No Problems - + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! @@ -1774,170 +1774,170 @@ Right now this has very limited functionality - - + + Help Aide - + Ctrl+H Ctrl+H - + Endorse MO - - + + Endorse Mod Organizer - + Copy Log to Clipboard - + Ctrl+C - + Toolbar Barre d'outils - + Desktop - + Start Menu - + Problems - + There are potential problems with your setup - + Everything seems to be in order - + Help on UI - + Documentation Wiki - + Report Issue - + Tutorials - + failed to save load order: %1 impossible d'enregistrer l'ordre de chargement: %1 - + Name Nom - + Please enter a name for the new profile Veuillez inscrire un nom pour le nouveau profil - + failed to create profile: %1 impossible de créer le profil: %1 - + Show tutorial? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + Downloads in progress Téléchargements en cours - + There are still downloads in progress, do you really want to quit? Il encore des téléchargements en cours, voulez-vous vraiment quitter? - + failed to read savegame: %1 impossible de lire la sauvegarde: %1 - + Plugin "%1" failed: %2 - + Plugin "%1" failed - + failed to init plugin %1: %2 - + Plugin error - + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + Failed to start "%1" impossible de lancer "%1" - + Waiting Attente - + Please press OK once you're logged into steam. Veuillez cliquer OK une fois connecté à steam. @@ -1946,907 +1946,923 @@ Right now this has very limited functionality "%1" introuvable - + Start Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? - + Also in: <br> - + No conflict Aucun conflit - + <Edit...> <Modifier...> - + This bsa is enabled in the ini file so it may be required! - + Activating Network Proxy - - + + Installation successful Installation réussie - - + + Configure Mod Configurer mod - - + + This mod contains ini tweaks. Do you want to configure them now? Ce mod contient des ajustement pour les fichiers ini. Désirez-vous les configurer maintenant? - - + + mod "%1" not found "%1" introuvable - - + + Installation cancelled - - + + The mod was not installed completely. - + Some plugins could not be loaded - + Too many esps and esms enabled - - + + Description missing - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod Choisir mod - + Mod Archive Archive de mod - + Start Tutorial? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - - + + Download started Téléchargement commencé - + failed to update mod list: %1 impossible de mettre à jour la liste de mods: %1 - + failed to spawn notepad.exe: %1 impossible de lancer notepad.exe: %1 - + failed to open %1 impossible d'ouvrir %1 - + failed to change origin name: %1 impossible de changer le nom d'origine: %1 - + <Checked> <Cochés> - + <Unchecked> <Décochés> - + <Update> <Rafraichir> - + <No category> - + <Conflicted> - + <Not Endorsed> - + failed to rename mod: %1 impossible de renommer le mod: %1 - + Overwrite? - + This will replace the existing mod "%1". Continue? - + failed to remove mod "%1" Impossible de supprimer %1 - - - + + + failed to rename "%1" to "%2" Impossible de renommer %1 en %2 - + Multiple esps activated, please check that they don't conflict. - - - - + + + + Confirm Confirmer - + Remove the following mods?<br><ul>%1</ul> - + failed to remove mod: %1 impossible de renommer le mod: %1 - - + + Failed - + Installation file no longer exists - + Mods installed with old versions of MO can't be reinstalled in this way. - - + + You need to be logged in with Nexus to endorse + + + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + + + + - + Extract BSA - - + + failed to read %1: %2 Échec de lecture %1: %2 + + + Delete %n save(s) + Delete save(s) + + + + + - + This archive contains invalid hashes. Some files may be broken. - + Nexus ID for this Mod is unknown - + About - + About Qt - + Download? - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + Browse Mod Page - + Executable "%1" not found - + Failed to refresh list of esps: %1 - - + + Failed to write settings - - + + An error occured trying to write back MO settings: %1 - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - + failed to move "%1" from mod "%2" to "%3": %4 - + <Managed by MO> - + <Managed outside MO> - + You need to be logged in with Nexus to resume a download - - + + Create Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + A mod with this name already exists - + Continue? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - - + + Sorry - + I don't know a versioning scheme where %1 is newer than %2. - + Really enable all visible mods? - + Really disable all visible mods? - + Choose what to export - + Everything - + All installed mods are included in the list - + Active Mods Activer Mods - + Only active (checked) mods from your current profile are included - + Visible - + All mods visible in the mod list are included - + export failed: %1 - + Install Mod... Installer mod... - + Enable all visible Activer tous les mods visibles - + Disable all visible Désactiver tous les mods visibles - + Check all for update Vérifier toutes les mises à jour - + Export to csv... - + All Mods - + Sync to Mods... - + Restore Backup - + Remove Backup... - + Add/Remove Categories - + Replace Categories - + Primary Category - + Change versioning scheme - + Un-ignore update - + Ignore update - + Rename Mod... Renommer mod... - + Remove Mod... Supprimer mod... - + Reinstall Mod Installer mod - + Un-Endorse - - + + Endorse - + Won't endorse - + Endorsement state unknown - + Ignore missing data - + Visit on Nexus - + Open in explorer - + Information... Information... - - + + Exception: - - + + Unknown exception - + <All> <Tous> - + <Multiple> - - Really delete "%1"? - - - - + Fix Mods... Réparer mods... - Delete - Supprimer + Supprimer - - + + failed to remove %1 Impossible de supprimer %1 - - + + failed to create %1 impossible de créer %1 - + Can't change download directory while downloads are in progress! - + Download failed Téléchargement commencé - + failed to write to file %1 impossible d'écrire dans le fichier %1 - + %1 written %1 écrit - + Select binary Choisir un programme - + Binary Programme - + Enter Name - + Please enter a name for the executable Veuillez inscrire un nom pour le nouveau profil - + Not an executable Ajouter un programme - + This is not a recognized executable. - - + + Replace file? - + There already is a hidden version of this file. Replace it? - - + + File operation failed - - + + Failed to remove "%1". Maybe you lack the required file permissions? - + There already is a visible version of this file. Replace it? - + file not found: %1 - + failed to generate preview for %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + Update available Mise à jour disponible - + Open/Execute - + Add as Executable Ajouter un programme - + Preview - + Un-Hide - + Hide - + Write To File... Écriture du fichier... - + Do you want to endorse Mod Organizer on %1 now? - + Thank you! - + Thank you for your endorsement! - + Request to Nexus failed: %1 - - + + login successful - + login failed: %1. Trying to download anyway - + login failed: %1 - + login failed: %1. You need to log-in with Nexus to update MO. - + Error Erreur - + failed to extract %1 (errorcode %2) - + Extract... - + Edit Categories... - + Deselect filter - + Remove Supprimer - + Enable all - + Disable all - + Unlock load order - + Lock load order - + depends on missing "%1" - + No profile set - + LOOT working - + loot failed. Exit code was: %1 - + + failed to start loot + + + + failed to run loot: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created @@ -2872,7 +2888,7 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod @@ -3186,227 +3202,227 @@ p, li { white-space: pre-wrap; } Fermer - + &Delete Supprimer - + &Rename &Renommer - + &Hide - + &Unhide - + &Open &Ouvrir - + &New Folder &Nouveau dossier - - + + Save changes? Enregistrer les changements? - - + + Save changes to "%1"? - + File Exists Un fichier du même nom existe - + A file with that name exists, please enter a new one Un fichier ainsi nommé existe déjà, veuillez entrer un nouveau nom - + failed to move file impossible de déplacer le fchier - + failed to create directory "optional" Impossible de créer le dossier "optional" - - + + Info requested, please wait Info demandée, veuillez patienter - + Main Principal - + Update Mise-à-jour - + Optional Optionnel - + Old Ancien - + Misc Divers - + Unknown Inconnu - + Current Version: %1 Version courante: %1 - + No update available Aucune mise-à-jour disponible - + (description incomplete, please visit nexus) - + <a href="%1">Visit on Nexus</a> <a href="%1">Visiter sur Nexus</a> - + Failed to delete %1 impossible d'effacer %1 - - + + Confirm Confirmer - + Are sure you want to delete "%1"? Voulez-vous vraiment supprimer "%1"? - + Are sure you want to delete the selected files? Voulez-vous vraiment supprimer les fichiers sélectionnés? - - + + New Folder Nouveau dossier - + Failed to create "%1" Impossible de créer "%1" - - + + Replace file? - + There already is a hidden version of this file. Replace it? - - + + File operation failed - - + + Failed to remove "%1". Maybe you lack the required file permissions? - - + + failed to rename %1 to %2 Impossible de renommer %1 en %2 - + There already is a visible version of this file. Replace it? - + Un-Hide - + Hide - + Name Nom - + Please enter a name - + Error Erreur - + Invalid name. Must be a valid file name - + A tweak by that name exists - + Create Tweak @@ -3414,7 +3430,7 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. @@ -3422,7 +3438,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) @@ -3430,18 +3446,18 @@ p, li { white-space: pre-wrap; } ModInfoRegular - - + + failed to write %1/meta.ini: error %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 ne contient ni esp/esm, ni dossier d'éléments de jeu (textures, meshes, interface, ...) - + Categories: <br> @@ -3449,52 +3465,52 @@ p, li { white-space: pre-wrap; } ModList - + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) - + Backup - + No valid game data - + Not endorsed yet - + Overwrites files - + Overwritten files - + Overwrites & Overwritten - + Redundant - + Non-MO - + invalid @@ -3503,113 +3519,113 @@ p, li { white-space: pre-wrap; } Version installée: %1, dernière version: %2 - + installed version: "%1", newest version: "%2" - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + Categories: <br> - + Invalid name Nom incorrect - + drag&drop failed: %1 - + Confirm Confirmer - + Are you sure you want to remove "%1"? Voulez-vous vraiment supprimer "%1"? - + Flags - + Mod Name Nom du mod - + Version Version - + Priority Priorité - + Category - + Nexus ID IDs Nexus - + Installation - - + + unknown Inconnu - + Name of your mods - + Version of the mod (if available) Version du mod (si disponible) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Priorité d'installation de vos mods. Plus elle est ellevée, plus le mod est "important" et écrasera les fichiers des mods de priorité inférieure. - + Category of the mod. - + Id of the mod as used on Nexus. - + Emblemes to highlight things that might require attention. - + Time this mod was installed @@ -3821,17 +3837,17 @@ p, li { white-space: pre-wrap; } - + <b>Origin</b>: %1 - + Author Auteur - + Description Description @@ -3841,22 +3857,22 @@ p, li { white-space: pre-wrap; } - + This plugin can't be disabled (enforced by the game) - + Missing Masters - + Enabled Masters - + failed to restore load order for %1 @@ -4422,18 +4438,18 @@ p, li { white-space: pre-wrap; } - + Please use "Help" from the toolbar to get usage instructions to all elements Veuillez utiliser l'aide dans la barre d'outil pour obtenir des instructions à propos de tous les éléments - - + + <Manage...> <Gérer...> - + failed to parse profile %1: %2 impossible d'analyser le profil %1: %2 @@ -4478,14 +4494,14 @@ p, li { white-space: pre-wrap; } Erreur - - - + + + wrong file format mauvais format de fichier - + failed to open %1 impossible d'ouvrir %1 @@ -4500,17 +4516,17 @@ p, li { white-space: pre-wrap; } DLL par procuration - + failed to spawn "%1" impossible de lancer "%1" - + Elevation required - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if "%1" @@ -4520,22 +4536,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - + failed to spawn "%1": %2 impossible de lancer "%1": %2 - + "%1" doesn't exist "%1" inexistant - + failed to inject dll into "%1": %2 impossible d'injecter le DLL dans "%1": %2 - + failed to run "%1" impossible de lancer "%1" @@ -4765,12 +4781,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - + Confirm Confirmer - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? @@ -5417,26 +5433,26 @@ On Windows XP: - - - - + + + + Confirm Confirmer - - + + Copy all save games of character "%1" to the profile? - + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. diff --git a/src/organizer_ru.ts b/src/organizer_ru.ts index f9e9b493..0dec4291 100644 --- a/src/organizer_ru.ts +++ b/src/organizer_ru.ts @@ -1390,7 +1390,7 @@ p, li { white-space: pre-wrap; } - + Namefilter Фильтр по имени @@ -1576,8 +1576,8 @@ BSA, отмеченные здесь, загружаются так, чтобы - - + + Refresh Обновить @@ -1625,12 +1625,12 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Если вы выберете в контекстном меню пункт &quot;Исправить моды...&quot;, MO попытается подключить все моды и esp, чтобы исправить эти отсутствующие esp. Это ничего не отключит!</span></p></body></html> - + Downloads Загрузки - + This is a list of mods you downloaded from Nexus. Double click one to install it. Список модов, загруженных с Nexus. Двойной клик для установки. @@ -1639,145 +1639,145 @@ p, li { white-space: pre-wrap; } Компактно - + Show Hidden Показывать скрытые - + Tool Bar Панель инструментов - + Install Mod Установить мод - + Install &Mod Установить &мод - + Install a new mod from an archive Установить новый мод из архива - + Ctrl+M Ctrl+M - + Profiles Профили - + &Profiles &Профили - + Configure Profiles Настройка профилей - + Ctrl+P Ctrl+P - + Executables Программы - + &Executables &Программы - + Configure the executables that can be started through Mod Organizer Настройка программ, которые могут быть запущены через Mod Organizer - + Ctrl+E Ctrl+E - + Tools Инструменты - + &Tools &Инструменты - + Ctrl+I Ctrl+I - + Settings Настройки - + &Settings &Настройки - + Configure settings and workarounds Настройка параметров и способов обхода - + Ctrl+S Ctrl+S - + Nexus Nexus - + Search nexus network for more mods Поиск дополнительных модов на Nexus - + Ctrl+N Ctrl+N - - + + Update Обновление - + Mod Organizer is up-to-date Mod Organizer обновлен - - + + No Problems Проблем не обнаружено - + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! @@ -1788,211 +1788,211 @@ Right now this has very limited functionality Прямо сейчас этот функционал сильно ограничен - - + + Help Справка - + Ctrl+H Ctrl+H - + Endorse MO Одобрить MO - - + + Endorse Mod Organizer Одобрить Mod Organizer - + Copy Log to Clipboard - + Ctrl+C - + Toolbar Панель инструментов - + Desktop Рабочий стол - + Start Menu Меню Пуск - + Problems Проблемы - + There are potential problems with your setup Есть возможные проблемы с вашей установкой - + Everything seems to be in order Кажется всё в порядке - + Help on UI Справка по интерфейсу - + Documentation Wiki Wiki-документация - + Report Issue Сообщить о проблеме - + Tutorials Уроки - + About О программе - + About Qt О библиотеке Qt - + failed to save load order: %1 не удалось сохранить порядок загрузки: %1 - + Name Имя - + Please enter a name for the new profile Введите имя нового профиля - + failed to create profile: %1 не удалось создать профиль: %1 - + Show tutorial? Показать урок? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. Вы запустили Mod Organizer в первый раз. Вы хотите просмотреть уроки по основным возможностям? В случае отказа вы всегда можете открыть уроки из меню "Помощь". - + Downloads in progress Загрузки в процессе - + There are still downloads in progress, do you really want to quit? Загрузки всё ещё в процессе, вы правда хотите выйти? - + failed to read savegame: %1 не удалось прочесть сохранение: %1 - + Plugin "%1" failed: %2 Плагин "%1" не удалось: %2 - + Plugin "%1" failed Плагин "%1" не удалось - + failed to init plugin %1: %2 не удалось инициализировать плагин %1: %2 - + Plugin error Ошибка плагина - + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) Кажется, что при последнем запуске не удалось загрузить плагин "%1" и это привело к падению MO. Вы хотите отключить его? (Замечание: Если это первый раз, когда вы видите такое сообщение для этого плагина, вероятно вы захотите сделать ещё одну попытка. Плагин может восстановиться после проблемы) - + Failed to start "%1" Не удалось запустить "%1" - + Waiting Ожидание - + Please press OK once you're logged into steam. Нажмите OK как только вы войдете в Steam. - + Start Steam? Запустить Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? Требуется запущенный Steam, для корректного запуска игры. Должен ли MO попытаться запустить Steam сейчас? - + Also in: <br> Также в: <br> - + No conflict Конфликтов нет - + <Edit...> <Правка...> - + This bsa is enabled in the ini file so it may be required! Этот bsa подключен через ini, так что он может быть необходим! @@ -2001,237 +2001,246 @@ Right now this has very limited functionality Этот архив все равно будет загружен, так как есть плагин с одноименным названием, но его файлы не будут следовать порядку установки! - + Activating Network Proxy Подключение сетевого прокси - - + + Installation successful Установка завершена - - + + Configure Mod Настройка мода - - + + This mod contains ini tweaks. Do you want to configure them now? Этот мод включает настройки ini. Вы хотите настроить их сейчас? - - + + mod "%1" not found мод "%1" не найден - - + + Installation cancelled Установка отменена - - + + The mod was not installed completely. Мод не был установлен полностью. - + Some plugins could not be loaded Некоторые плагины не могут быть загружены - + Too many esps and esms enabled Подключено слишком много esp и esm - - + + Description missing Описание отсутствует - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: Следующие плагины не могут быть загружены. Причина возможно в отсутствующих зависимостях (таких как python) или в устаревшей версии: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> Игра не позволяет загрузить больше 255 активных плагинов (включая официальные). Вам нужно отключить некоторые ненужные плагины или объединить несколько небольших плагинов в один. Инструкция может быть найдена здесь: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod Выберете мод - + Mod Archive Архив мода - + Start Tutorial? Начать урок? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? Вы собираетесь открыть урок. По техническим причинам будет невозможно закончить его досрочно. Продолжить? - - + + Download started Загрузка начата - + failed to update mod list: %1 не удалось обновить список модов: %1 - + failed to spawn notepad.exe: %1 не удалось вызвать notepad.exe: %1 - + failed to open %1 не удалось открыть %1 - + failed to change origin name: %1 не удалось изменить оригинальное имя: %1 - + Executable "%1" not found Исполняемый файл "%1" не найден - + Failed to refresh list of esps: %1 Не удалось обновить список esp: %1 - + failed to move "%1" from mod "%2" to "%3": %4 не удалось переместить "%1" из мода "%2" в "%3": %4 - + <Checked> <Подключен> - + <Unchecked> <Отключен> - + <Update> <Обновлен> - + <No category> <Без категории> - + <Conflicted> <Конфликтует> - + <Not Endorsed> <Не одобрено> - + failed to rename mod: %1 не удалось переименовать мод: %1 - + Overwrite? Перезаписать? - + This will replace the existing mod "%1". Continue? Это заменит существующий мод "%1". Продолжить? - + failed to remove mod "%1" не удалось удалить мод "%1" - - - + + + failed to rename "%1" to "%2" не удалось переименовать "%1" в "%2" - + Multiple esps activated, please check that they don't conflict. Подключено несколько esp, выберете из них не конфликтующие. - - - - + + + + Confirm Подтверждение - + Remove the following mods?<br><ul>%1</ul> Удалить следующие моды?<br><ul>%1</ul> - + failed to remove mod: %1 не удалось удалить мод: %1 - - + + Failed Неудача - + Installation file no longer exists Установочный файл больше не существует - + Mods installed with old versions of MO can't be reinstalled in this way. Моды, установленные с использованием старых версий MO не могут быть переустановленны таким образом. - - + + You need to be logged in with Nexus to endorse Вы должны быть авторизированы на Nexus, чтобы одобрять. + + + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + + + + + - + Extract BSA Распаковать BSA @@ -2242,634 +2251,647 @@ Right now this has very limited functionality (Это удалит BSA после завершения. Если вы не знаете ничего о BSAs, просто откажитесь) - - + + failed to read %1: %2 не удалось прочесть %1: %2 - + This archive contains invalid hashes. Some files may be broken. Архив содержит неверные хеш-суммы. Некоторые файлы могут быть испорчены. - + Nexus ID for this Mod is unknown Nexus ID для этого мода неизвестен - + Download? - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + Browse Mod Page - - + + Failed to write settings - - + + An error occured trying to write back MO settings: %1 - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - + <Managed by MO> - + <Managed outside MO> - + You need to be logged in with Nexus to resume a download - - + + Create Mod... Создать мод... - + This will move all files from overwrite into a new, regular mod. Please enter a name: Это переместит все файлы из перезаписи в новый, стандартный мод. Пожалуйста введите имя: - + A mod with this name already exists Мод с таким именем уже существует - + Continue? Продолжить? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. Схема управления версиями принимает решение, какая версия считается новее другой. Функция может попробовать угадать схему управления версиями, при условии, что установленная версия является устаревшей. - - + + Sorry Извините - + I don't know a versioning scheme where %1 is newer than %2. Мне неизвестна схема управления версиями, где %1 новее %2. - + Really enable all visible mods? Действительно подключить все видимые моды? - + Really disable all visible mods? Действительно отключить все видимые моды? - + Choose what to export Выберете, что экспортировать - + Everything Всё - + All installed mods are included in the list Все установленные моды, включенные в список - + Active Mods Активные моды - + Only active (checked) mods from your current profile are included Включены все активные (подключенные) моды вашего текущего профиля - + Visible Видимые - + All mods visible in the mod list are included Включены все моды, видимые в списке модов - + export failed: %1 экспорт не удался: %1 - + Install Mod... Установить мод... - + Enable all visible Включить все видимые - + Disable all visible Отключить все видимые - + Check all for update Проверить все на обновления - + Export to csv... Экспорт в csv... - + All Mods - + Sync to Mods... Синхронизировать с модами... - + Restore Backup Восстановить из резервной копии - + Remove Backup... Удалить резервную копию... - + Add/Remove Categories Добавить/Удалить категории - + Replace Categories Заменить категории - + Primary Category Основная категория - + Change versioning scheme Изменить схему управления версиями - + Un-ignore update Снять игнорирование обновления - + Ignore update Игнорировать обновление - + Rename Mod... Переименовать мод... - + Remove Mod... Удалить мод... - + Reinstall Mod Переустановить мод - + Un-Endorse Отменить одобрение - - + + Endorse Одобрить - + Won't endorse Не одобрять - + Endorsement state unknown Статус одобрения неизвестен - + Ignore missing data Игнорировать отсутствующие данные - + Visit on Nexus Перейти на Nexus - + Open in explorer Открыть в проводнике - + Information... Информация... - - + + Exception: Исключение: - - + + Unknown exception Неизвестное исключение - + <All> <Все> - + <Multiple> <Несколько> + + + Delete %n save(s) + Delete save(s) + + + + + + - Really delete "%1"? - Действительно удалить "%1"? + Действительно удалить "%1"? - + Fix Mods... Исправить моды... - Delete - Удалить + Удалить - - + + failed to remove %1 не удалось удалить %1 - - + + failed to create %1 не удалось создать %1 - + Can't change download directory while downloads are in progress! Нельзя изменить каталог для загрузок, когда загрузки ещё не завершены! - + Download failed Загрузка не удалась - + failed to write to file %1 ошибка записи в файл %1 - + %1 written %1 записан - + Select binary Выберете исполняемый файл - + Binary Исполняемый файл - + Enter Name Введите имя - + Please enter a name for the executable Введите название для программы - + Not an executable Не является исполняемым - + This is not a recognized executable. Это неверный исполняемый файл. - - + + Replace file? Заменить файл? - + There already is a hidden version of this file. Replace it? Уже существует скрытая версия этого файла. Заменить? - - + + File operation failed Операция с файлом не удалась - - + + Failed to remove "%1". Maybe you lack the required file permissions? Не удалось удалить "%1". Может быть, вам не хватает необходимых прав доступа к файлу? - + There already is a visible version of this file. Replace it? Видимая версия этого файла уже существует. Заменить? - + file not found: %1 файл не найден: %1 - + failed to generate preview for %1 не удалось получить предосмотр для %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. Невозможно получить предосмотр чего-либо. Функция на данный момент не поддерживает извлечение из bsa. - + Update available Доступно обновление - + Open/Execute Открыть/Выполнить - + Add as Executable Добавить как исполняемый - + Preview Предосмотр - + Un-Hide Показать - + Hide Скрыть - + Write To File... Записать в файл... - + Do you want to endorse Mod Organizer on %1 now? Вы хотите одобрить Mod Organizer на %1 сейчас? - + Thank you! - + Thank you for your endorsement! - + Request to Nexus failed: %1 Запрос на Nexus не удался: %1 - - + + login successful успешный вход - + login failed: %1. Trying to download anyway вход не удался: %1. Пытаюсь загрузить всё равно - + login failed: %1 войти не удалось: %1 - + login failed: %1. You need to log-in with Nexus to update MO. войти не удалось: %1. Вам нужно войти на Nexus, чтобы обновить MO. - + Error Ошибка - + failed to extract %1 (errorcode %2) не удалось распаковать %1 (код ошибки %2) - + Extract... Распаковать... - + Edit Categories... Изменить категории... - + Deselect filter - + Remove Удалить - + Enable all Включить все - + Disable all Отключить все - + Unlock load order Снять фиксацию порядка загрузки - + Lock load order Зафиксировать порядок загрузки - + depends on missing "%1" - + No profile set - + LOOT working - + loot failed. Exit code was: %1 - + + failed to start loot + + + + failed to run loot: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created @@ -2903,7 +2925,7 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod Это резервная копия мода @@ -3224,227 +3246,227 @@ p, li { white-space: pre-wrap; } Закрыть - + &Delete &Удалить - + &Rename &Переименовать - + &Hide &Скрыть - + &Unhide &Показать - + &Open &Открыть - + &New Folder &Новая папка - - + + Save changes? Сохранить изменения? - - + + Save changes to "%1"? Сохранить изменения в "%1"? - + File Exists Файл уже существует - + A file with that name exists, please enter a new one Файл с таким именем уже существует, укажите другое - + failed to move file не удалось переместить файл - + failed to create directory "optional" не удалось создать папку "optional" - - + + Info requested, please wait Информация запрошена, пожалуйста, подождите - + Main Главное - + Update Обновление - + Optional Опционально - + Old Старые - + Misc Разное - + Unknown Неизвестно - + Current Version: %1 Текущая версия: %1 - + No update available Нет доступных обновлений - + (description incomplete, please visit nexus) (описание не завершено, смотрите на nexus) - + <a href="%1">Visit on Nexus</a> <a href="%1">Перейти на Nexus</a> - + Failed to delete %1 Не удалось удалить %1 - - + + Confirm Подтверждение - + Are sure you want to delete "%1"? Вы уверены, что хотите удалить "%1"? - + Are sure you want to delete the selected files? Вы уверены, что хотите удалить выбранные файлы? - - + + New Folder Новая папка - + Failed to create "%1" Не удалось создать "%1" - - + + Replace file? Заменить файл? - + There already is a hidden version of this file. Replace it? Скрытая версия этого файла уже существует. Заменить? - - + + File operation failed Не удалась операция с файлом - - + + Failed to remove "%1". Maybe you lack the required file permissions? Не удалось удалить "%1". Может быть, вам не хватает необходимых прав доступа к файлу? - - + + failed to rename %1 to %2 не удалось переименовать %1 в %2 - + There already is a visible version of this file. Replace it? Видимая версия этого файла уже существует. Заменить? - + Un-Hide Показать - + Hide Скрыть - + Name Имя - + Please enter a name Пожалуйста, введите имя - + Error Ошибка - + Invalid name. Must be a valid file name Неверное имя. Необходимо допустимое имя файла. - + A tweak by that name exists Настройка с таким именем существует - + Create Tweak Создать настройку @@ -3452,7 +3474,7 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. @@ -3460,7 +3482,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) Этот псевдо-мод содержит файлы из виртуального древа данных, которые были изменены (в Construction Kit и других программах) @@ -3472,18 +3494,18 @@ p, li { white-space: pre-wrap; } не удалось записать %1/meta.ini: %2 - - + + failed to write %1/meta.ini: error %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 не содержит ни esp/esm, ни папок ресурсов (textures, meshes, interface, ...) - + Categories: <br> Категории: <br> @@ -3491,164 +3513,164 @@ p, li { white-space: pre-wrap; } ModList - + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) Эта запись включает файлы, которые были созданы внутри виртуального древа (с помощью Construction Kit и др. программ) - + Backup Резервная копия - + No valid game data Неверные игровые данные - + Not endorsed yet Еще не одобрено - + Overwrites files Заменяет файлы - + Overwritten files Замененные файлы - + Overwrites & Overwritten Заменяет и заменяется - + Redundant Избыточные - + Non-MO - + invalid неверные - + installed version: "%1", newest version: "%2" installed version: %1, newest version: %2 установлена версия: %1, новейшая версия: %2 - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". Новейшая версия на Nexus кажется старее той, что установлена у вас. Это может означать, что ваша версия была снята (в связи с ошибкой и т.п.) или автор использует нестандартную схему версий, а новейшая версия на самом деле выше. В любом случае, вы можете "обновить". - + Categories: <br> Категории: <br> - + Invalid name Недопустимое имя - + drag&drop failed: %1 перетаскивание не удалось: %1 - + Confirm Подтверждение - + Are you sure you want to remove "%1"? Вы действительно хотите удалить "%1"? - + Flags Флаги - + Mod Name Имя мода - + Version Версия - + Priority Приоритет - + Category Категория - + Nexus ID Nexus ID - + Installation Установка - - + + unknown неизвестный - + Name of your mods Имя ваших модов - + Version of the mod (if available) Версия мода (если доступно) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Приоритет установки для ваших модов. Файлы модов с большим приоритетом перезапишут файлы модов с меньшим. - + Category of the mod. Категория мода. - + Id of the mod as used on Nexus. ID мода, используемый на Nexus. - + Emblemes to highlight things that might require attention. Выделяет подсветкой вещи, которые могут потребовать внимания. - + Time this mod was installed Время, когда мод был установлен. @@ -3865,17 +3887,17 @@ p, li { white-space: pre-wrap; } Некоторые из ваших плагинов имеют неверные имена. Эти плагины не могут быть загружены игрой. Смотрите mo_interface.log для получения списка таких плагинов и переименуйте их. - + <b>Origin</b>: %1 - + Author Автор - + Description Описание @@ -3884,7 +3906,7 @@ p, li { white-space: pre-wrap; } BOSS dll несовместим - + This plugin can't be disabled (enforced by the game) Этот плагин не может быть отключен (грузится игрой принудительно) @@ -3893,17 +3915,17 @@ p, li { white-space: pre-wrap; } Источник: %1 - + Missing Masters Отсутствующие мастерфайлы - + Enabled Masters Подключенные мастерфайлы - + failed to restore load order for %1 не удалось восстановить порядок загрузки для %1 @@ -4473,18 +4495,18 @@ p, li { white-space: pre-wrap; } - + Please use "Help" from the toolbar to get usage instructions to all elements Используйте пункт "Справка" на панели инструментов, чтобы получить инструкции по использованию всех элементов. - - + + <Manage...> <Управлять...> - + failed to parse profile %1: %2 не удалось обработать профиль %1: %2 @@ -4526,14 +4548,14 @@ p, li { white-space: pre-wrap; } Ошибка - - - + + + wrong file format неверный формат файла - + failed to open %1 не удалось открыть %1 @@ -4548,17 +4570,17 @@ p, li { white-space: pre-wrap; } Proxy DLL - + failed to spawn "%1" не удалось вызвать "%1" - + Elevation required Требуется повышение прав - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if "%1" @@ -4573,22 +4595,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Запустить с повышенными правами в любом случае? (будет выведен запрос о разрешении ModOrganizer.exe сделать изменения в системе) - + failed to spawn "%1": %2 не удалось вызвать "%1": %2 - + "%1" doesn't exist "%1" не существует - + failed to inject dll into "%1": %2 не удалось подключить dll к "%1": %2 - + failed to run "%1" не удалось запустить "%1" @@ -4818,12 +4840,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe попытка сохранить настройку для неизвестного плагина "%1" - + Confirm Подтверждение - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? Изменение каталога для модов отразится на всех ваших профилях. Нельзя будет отменить это, если только вы не сохранили резервные копии ваших профилей вручную. Продолжить? @@ -5497,26 +5519,26 @@ On Windows XP: Перезаписать файл "%1" - - - - + + + + Confirm Подтверждение - - + + Copy all save games of character "%1" to the profile? Скопировать все игры с персонажем "%1" в профиль? - + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. Переместить все сохранения с персонажем "%1" в общее месторасположение? Имейте ввиду, что это запутает текущую нумерацию сохранений. - + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. Скопировать все сохранения с персонажем "%1" в общее месторасположение? Имейте ввиду, что это запутает текущую нумерацию сохранений. diff --git a/src/organizer_tr.ts b/src/organizer_tr.ts index 73942e96..4b3be328 100644 --- a/src/organizer_tr.ts +++ b/src/organizer_tr.ts @@ -1394,7 +1394,7 @@ p, li { white-space: pre-wrap; } - + Namefilter @@ -1501,8 +1501,8 @@ BSAs checked here are loaded in such a way that your installation order is obeye - - + + Refresh @@ -1544,12 +1544,12 @@ p, li { white-space: pre-wrap; } - + Downloads - + This is a list of mods you downloaded from Nexus. Double click one to install it. @@ -1596,145 +1596,145 @@ p, li { white-space: pre-wrap; } - + Show Hidden - + Tool Bar - + Install Mod - + Install &Mod - + Install a new mod from an archive - + Ctrl+M - + Profiles - + &Profiles - + Configure Profiles - + Ctrl+P - + Executables - + &Executables - + Configure the executables that can be started through Mod Organizer - + Ctrl+E - + Tools - + &Tools - + Ctrl+I - + Settings - + &Settings - + Configure settings and workarounds - + Ctrl+S - + Nexus - + Search nexus network for more mods - + Ctrl+N - - + + Update - + Mod Organizer is up-to-date - - + + No Problems - + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! @@ -1742,1075 +1742,1085 @@ Right now this has very limited functionality - - + + Help - + Ctrl+H - + Endorse MO - - + + Endorse Mod Organizer - + Copy Log to Clipboard - + Ctrl+C - + Toolbar - + Desktop - + Start Menu - + Problems - + There are potential problems with your setup - + Everything seems to be in order - + Help on UI - + Documentation Wiki - + Report Issue - + Tutorials - + failed to save load order: %1 - + Name İsim - + Please enter a name for the new profile - + failed to create profile: %1 - + Show tutorial? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + Downloads in progress - + There are still downloads in progress, do you really want to quit? - + failed to read savegame: %1 - + Plugin "%1" failed: %2 - + Plugin "%1" failed - + failed to init plugin %1: %2 - + Plugin error - + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + Failed to start "%1" - + Waiting - + Please press OK once you're logged into steam. - + Start Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? - + Also in: <br> - + No conflict - + <Edit...> - + This bsa is enabled in the ini file so it may be required! - + Activating Network Proxy - - + + Installation successful - - + + Configure Mod - - + + This mod contains ini tweaks. Do you want to configure them now? - - + + mod "%1" not found - - + + Installation cancelled - - + + The mod was not installed completely. - + Some plugins could not be loaded - + Too many esps and esms enabled - - + + Description missing - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod - + Mod Archive - + Start Tutorial? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - - + + Download started - + failed to update mod list: %1 - + failed to spawn notepad.exe: %1 - + failed to open %1 - + failed to change origin name: %1 - + <Checked> - + <Unchecked> - + <Update> - + <No category> - + <Conflicted> - + <Not Endorsed> - + failed to rename mod: %1 - + Overwrite? - + This will replace the existing mod "%1". Continue? - + failed to remove mod "%1" - - - + + + failed to rename "%1" to "%2" "%1"yi "%2" olarak yeniden adlandırma başarılı olamadı. - + Multiple esps activated, please check that they don't conflict. - - - - + + + + Confirm Onayla - + Remove the following mods?<br><ul>%1</ul> - + failed to remove mod: %1 - - + + Failed - + Installation file no longer exists - + Mods installed with old versions of MO can't be reinstalled in this way. - - + + You need to be logged in with Nexus to endorse + + + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + + + - + Extract BSA - - + + failed to read %1: %2 %1: %2 okunamadı - + This archive contains invalid hashes. Some files may be broken. - + Nexus ID for this Mod is unknown - + About - + About Qt - + Download? - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + Browse Mod Page - + Executable "%1" not found - + Failed to refresh list of esps: %1 - - + + Failed to write settings - - + + An error occured trying to write back MO settings: %1 - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - + failed to move "%1" from mod "%2" to "%3": %4 - + <Managed by MO> - + <Managed outside MO> - + You need to be logged in with Nexus to resume a download - - + + Create Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + A mod with this name already exists - + Continue? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - - + + Sorry - + I don't know a versioning scheme where %1 is newer than %2. - + Really enable all visible mods? - + Really disable all visible mods? - + Choose what to export - + Everything - + All installed mods are included in the list - + Active Mods - + Only active (checked) mods from your current profile are included - + Visible - + All mods visible in the mod list are included - + export failed: %1 - + Install Mod... - + Enable all visible - + Disable all visible - + Check all for update - + Export to csv... - + All Mods - + Sync to Mods... - + Restore Backup - + Remove Backup... - + Add/Remove Categories - + Replace Categories - + Primary Category - + Change versioning scheme - + Un-ignore update - + Ignore update - + Rename Mod... - + Remove Mod... - + Reinstall Mod - + Un-Endorse - - + + Endorse - + Won't endorse - + Endorsement state unknown - + Ignore missing data - + Visit on Nexus - + Open in explorer - + Information... - - + + Exception: - - + + Unknown exception - + <All> - + <Multiple> - - Really delete "%1"? - - - - + Fix Mods... - - - Delete - + + + Delete %n save(s) + Delete save(s) + + + - - + + failed to remove %1 - - + + failed to create %1 - + Can't change download directory while downloads are in progress! - + Download failed - + failed to write to file %1 - + %1 written - + Select binary - + Binary İkili değer - + Enter Name - + Please enter a name for the executable - + Not an executable - + This is not a recognized executable. - - + + Replace file? - + There already is a hidden version of this file. Replace it? - - + + File operation failed - - + + Failed to remove "%1". Maybe you lack the required file permissions? - + There already is a visible version of this file. Replace it? - + file not found: %1 - + failed to generate preview for %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + Update available - + Open/Execute - + Add as Executable - + Preview - + Un-Hide - + Hide - + Write To File... - + Do you want to endorse Mod Organizer on %1 now? - + Thank you! - + Thank you for your endorsement! - + Request to Nexus failed: %1 - - + + login successful - + login failed: %1. Trying to download anyway - + login failed: %1 - + login failed: %1. You need to log-in with Nexus to update MO. - + Error - + failed to extract %1 (errorcode %2) - + Extract... - + Edit Categories... - + Deselect filter - + Remove - + Enable all - + Disable all - + Unlock load order - + Lock load order - + depends on missing "%1" - + No profile set - + LOOT working - + loot failed. Exit code was: %1 - + + failed to start loot + + + + failed to run loot: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created @@ -2836,7 +2846,7 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod @@ -3137,227 +3147,227 @@ p, li { white-space: pre-wrap; } Kapat - + &Delete - + &Rename - + &Hide - + &Unhide - + &Open &Aç - + &New Folder - - + + Save changes? - - + + Save changes to "%1"? - + File Exists - + A file with that name exists, please enter a new one - + failed to move file - + failed to create directory "optional" - - + + Info requested, please wait - + Main - + Update - + Optional - + Old - + Misc - + Unknown - + Current Version: %1 - + No update available - + (description incomplete, please visit nexus) - + <a href="%1">Visit on Nexus</a> - + Failed to delete %1 - - + + Confirm Onayla - + Are sure you want to delete "%1"? - + Are sure you want to delete the selected files? - - + + New Folder - + Failed to create "%1" - - + + Replace file? - + There already is a hidden version of this file. Replace it? - - + + File operation failed - - + + Failed to remove "%1". Maybe you lack the required file permissions? - - + + failed to rename %1 to %2 - + There already is a visible version of this file. Replace it? - + Un-Hide - + Hide - + Name İsim - + Please enter a name - + Error - + Invalid name. Must be a valid file name - + A tweak by that name exists - + Create Tweak @@ -3365,7 +3375,7 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. @@ -3373,7 +3383,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) @@ -3381,18 +3391,18 @@ p, li { white-space: pre-wrap; } ModInfoRegular - - + + failed to write %1/meta.ini: error %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory - + Categories: <br> @@ -3400,163 +3410,163 @@ p, li { white-space: pre-wrap; } ModList - + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) - + Backup - + No valid game data - + Not endorsed yet - + Overwrites files - + Overwritten files - + Overwrites & Overwritten - + Redundant - + Non-MO - + invalid - + installed version: "%1", newest version: "%2" - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + Categories: <br> - + Invalid name - + drag&drop failed: %1 - + Confirm Onayla - + Are you sure you want to remove "%1"? - + Flags - + Mod Name - + Version Versiyon - + Priority - + Category - + Nexus ID - + Installation - - + + unknown - + Name of your mods - + Version of the mod (if available) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. - + Category of the mod. - + Id of the mod as used on Nexus. - + Emblemes to highlight things that might require attention. - + Time this mod was installed @@ -3768,17 +3778,17 @@ p, li { white-space: pre-wrap; } - + <b>Origin</b>: %1 - + Author Yaratıcı - + Description @@ -3788,22 +3798,22 @@ p, li { white-space: pre-wrap; } - + This plugin can't be disabled (enforced by the game) - + Missing Masters - + Enabled Masters - + failed to restore load order for %1 @@ -4356,18 +4366,18 @@ p, li { white-space: pre-wrap; } - + Please use "Help" from the toolbar to get usage instructions to all elements - - + + <Manage...> - + failed to parse profile %1: %2 @@ -4408,14 +4418,14 @@ p, li { white-space: pre-wrap; } - - - + + + wrong file format - + failed to open %1 @@ -4430,17 +4440,17 @@ p, li { white-space: pre-wrap; } - + failed to spawn "%1" - + Elevation required - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if "%1" @@ -4450,22 +4460,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - + failed to spawn "%1": %2 - + "%1" doesn't exist - + failed to inject dll into "%1": %2 - + failed to run "%1" @@ -4695,12 +4705,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - + Confirm Onayla - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? @@ -5326,26 +5336,26 @@ On Windows XP: - - - - + + + + Confirm Onayla - - + + Copy all save games of character "%1" to the profile? - + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. diff --git a/src/organizer_zh_CN.ts b/src/organizer_zh_CN.ts index 333d9ce7..291be657 100644 --- a/src/organizer_zh_CN.ts +++ b/src/organizer_zh_CN.ts @@ -1404,7 +1404,7 @@ p, li { white-space: pre-wrap; } - + Namefilter 名称过滤器 @@ -1531,8 +1531,8 @@ BSAs checked here are loaded in such a way that your installation order is obeye - - + + Refresh 刷新 @@ -1580,12 +1580,12 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您在右键菜单中点击“修复 Mod”,那么 MO 便会尝试激活所有 Mod 和 esp 来修复那些缺失的 esp,它并不会禁用任何东西!</span></p></body></html> - + Downloads 下载 - + This is a list of mods you downloaded from Nexus. Double click one to install it. 这是从Nexus已下载的模组的列表,双击进行安装。 @@ -1636,145 +1636,145 @@ p, li { white-space: pre-wrap; } - + Show Hidden - + Tool Bar 工具栏 - + Install Mod 安装模组 - + Install &Mod 安装 &Mod - + Install a new mod from an archive 通过压缩包来安装一个新 Mod - + Ctrl+M Ctrl+M - + Profiles 配置文件 - + &Profiles &配置文件 - + Configure Profiles 设置配置文件 - + Ctrl+P Ctrl+P - + Executables 可执行程序 - + &Executables &可执行程序 - + Configure the executables that can be started through Mod Organizer 配置可通过 MO 来启动的程序 - + Ctrl+E Ctrl+E - + Tools 工具 - + &Tools 工具(&T) - + Ctrl+I Ctrl+I - + Settings 设置 - + &Settings &设置 - + Configure settings and workarounds 配置设定和解决方案 - + Ctrl+S Ctrl+S - + Nexus Nexus - + Search nexus network for more mods 搜索nexus网以获取更多 Mod - + Ctrl+N Ctrl+N - - + + Update 更新 - + Mod Organizer is up-to-date Mod Organizer 现在是最新版本 - - + + No Problems 没有问题 - + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! @@ -1785,84 +1785,84 @@ Right now this has very limited functionality 当前此项所能提供的功能非常有限 - - + + Help 帮助 - + Ctrl+H Ctrl+H - + Endorse MO 称赞 MO - - + + Endorse Mod Organizer 称赞 Mod Organizer - + Copy Log to Clipboard - + Ctrl+C - + Toolbar 工具栏 - + Desktop 桌面 - + Start Menu 开始菜单 - + Problems 问题 - + There are potential problems with your setup 您的安装中存在潜在的问题 - + Everything seems to be in order 一切井然有序 - + Help on UI 界面帮助 - + Documentation Wiki 说明文档 (维基) - + Report Issue 报告问题 - + Tutorials 教程 @@ -1871,88 +1871,88 @@ Right now this has very limited functionality 无法保存档案顺序,您确定您有权限更改 "%1"? - + failed to save load order: %1 无法保存加载顺序: %1 - + Name 名称 - + Please enter a name for the new profile 请为新配置文件输入一个名称 - + failed to create profile: %1 无法创建配置文件: %1 - + Show tutorial? 显示教程? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. 你正在第一次使用 Mod Organizer。是否希望显示教程以了解它的基本特性?如果选择否你也可以从“帮助”菜单中开始教程。 - + Downloads in progress 正在下载 - + There are still downloads in progress, do you really want to quit? 仍有正在进行中的下载,您确定要退出吗? - + failed to read savegame: %1 无法读取存档: %1 - + Plugin "%1" failed: %2 插件 "%1" 失败: %2 - + Plugin "%1" failed 插件 "%1" 失败 - + failed to init plugin %1: %2 插件初始化失败 %1: %2 - + Plugin error - + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + Failed to start "%1" 无法启动 "%1" - + Waiting 稍等 - + Please press OK once you're logged into steam. 当您登录 Steam 时请点击确定。 @@ -1961,32 +1961,32 @@ Right now this has very limited functionality "%1" 未找到 - + Start Steam? 启动 Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? 想要正确地启动游戏,Steam 必须处于运行状态。需要MO尝试启动 Steam 吗? - + Also in: <br> 也在: <br> - + No conflict 没有冲突 - + <Edit...> <编辑...> - + This bsa is enabled in the ini file so it may be required! 该 BSA 已在 ini 文件中启用,因此它可能是必需的。 @@ -1995,222 +1995,229 @@ Right now this has very limited functionality 此档案还是会被加载,因为存在同名插件。不过它所包含的的文件不会遵循安装顺序! - + Activating Network Proxy 激活网络代理 - - + + Installation successful 安装成功 - - + + Configure Mod 配置 Mod - - + + This mod contains ini tweaks. Do you want to configure them now? 此 Mod 中包含 ini 设定文件,您想现在就对它们进行配置吗? - - + + mod "%1" not found Mod "%1" 未找到 - - + + Installation cancelled 安装已取消 - - + + The mod was not installed completely. 该模组没有完全安装。 - + Some plugins could not be loaded 一些插件无法载入 - + Too many esps and esms enabled - - + + Description missing - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod 选择模组 - + Mod Archive Mod 压缩包 - + Start Tutorial? 开始教程? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? 即将开始帮助教程。因为技术原因可能无法随时中断。是否继续? - - + + Download started 开始下载 - + failed to update mod list: %1 无法更新 Mod 列表: %1 - + failed to spawn notepad.exe: %1 无法生成 notepad.exe: %1 - + failed to open %1 无法打开 %1 - + failed to change origin name: %1 无法更改原始文件名: %1 - + <Checked> <已勾选> - + <Unchecked> <未勾选> - + <Update> <有更新> - + <No category> <无类别> - + <Conflicted> <有冲突> - + <Not Endorsed> - + failed to rename mod: %1 无法重命名 Mod: %1 - + Overwrite? 覆盖 - + This will replace the existing mod "%1". Continue? 这将会覆盖已存在的mod "%1"。是否继续? - + failed to remove mod "%1" 无法移动 Mod: %1 - - - + + + failed to rename "%1" to "%2" 重命名 "%1 "为 "%2" 时出错 - + Multiple esps activated, please check that they don't conflict. 多个esp已激活,请检查以确保不冲突。 - - - - + + + + Confirm 确认 - + Remove the following mods?<br><ul>%1</ul> 是否删除下列mod?<br><ul>%1</ul> - + failed to remove mod: %1 无法移动 Mod: %1 - - + + Failed 失败 - + Installation file no longer exists 安装文件不复存在 - + Mods installed with old versions of MO can't be reinstalled in this way. 旧版 MO 安装的 Mod 无法使用此方法重新安装。 - - + + You need to be logged in with Nexus to endorse 你必须登录 Nexus 才能点“称赞” + + + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + + + - + Extract BSA 解压 BSA @@ -2221,657 +2228,660 @@ Right now this has very limited functionality (解压完成后,BSA 文件将会被删除。如果您不了解 BSA 的话,请选择“否”) - - + + failed to read %1: %2 无法读取 %1: %2 - + This archive contains invalid hashes. Some files may be broken. 压缩包 Hash 值错误。部分文件可能已经损坏。 - + Nexus ID for this Mod is unknown 此模组的Nexus ID未知 - + About - + About Qt - + Download? - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + Browse Mod Page - + Executable "%1" not found - + Failed to refresh list of esps: %1 - - + + Failed to write settings - - + + An error occured trying to write back MO settings: %1 - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - + failed to move "%1" from mod "%2" to "%3": %4 - + <Managed by MO> - + <Managed outside MO> - + You need to be logged in with Nexus to resume a download - - + + Create Mod... 创建Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + A mod with this name already exists 同名模组已存在。 - + Continue? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - - + + Sorry - + I don't know a versioning scheme where %1 is newer than %2. - + Really enable all visible mods? 确定要启用全部可见的模组吗? - + Really disable all visible mods? 确定要禁用全部可见的模组吗? - + Choose what to export 选择要导出的内容 - + Everything 全部 - + All installed mods are included in the list 所有包含在列表的已安装mod - + Active Mods 激活模组 - + Only active (checked) mods from your current profile are included 仅包含当前配置文件中已激活(打勾)的mod - + Visible 可见的 - + All mods visible in the mod list are included 包含列表中所有可见的mod - + export failed: %1 导出失败: %1 - + Install Mod... 安装模组... - + Enable all visible 启用所有可见项目 - + Disable all visible 禁用所有可见项目 - + Check all for update 检查所有更新 - + Export to csv... 导出为 CSV... - + All Mods - + Sync to Mods... 同步到 Mod... - + Restore Backup 还原备份 - + Remove Backup... 还原备份... - + Add/Remove Categories - + Replace Categories - + Primary Category 主分类 - + Change versioning scheme - + Un-ignore update - + Ignore update - + Rename Mod... 重命名模组... - + Remove Mod... 移除模组... - + Reinstall Mod 重新安装模组 - + Un-Endorse 取消称赞 - - + + Endorse 称赞 - + Won't endorse 不想称赞 - + Endorsement state unknown 称赞状态不明 - + Ignore missing data 忽略丢失的数据 - + Visit on Nexus 在Nexus上浏览 - + Open in explorer 在资源管理器中打开 - + Information... 信息... - - + + Exception: 例外: - - + + Unknown exception 未知的例外 - + <All> <全部> - + <Multiple> XX - - Really delete "%1"? - - - - + Fix Mods... 修复模组... - - - Delete - + + + Delete %n save(s) + Delete save(s) + + + - - + + failed to remove %1 无法删除 %1 - - + + failed to create %1 无法创建 %1 - + Can't change download directory while downloads are in progress! 下载文件时不能修改下载目录! - + Download failed 下载失败 - + failed to write to file %1 无法写入文件 %1 - + %1 written 已写入 %1 - + Select binary 选择可执行文件 - + Binary 程序 - + Enter Name 输入名称 - + Please enter a name for the executable 请为该可执行程序输入一个名称 - + Not an executable 不是可执行程序 - + This is not a recognized executable. 无法识别的可执行文件 - - + + Replace file? 替换文件? - + There already is a hidden version of this file. Replace it? 已存在同名文件,但该文件被隐藏了。确定要覆盖吗? - - + + File operation failed 文件操作错误 - - + + Failed to remove "%1". Maybe you lack the required file permissions? 无法移除 "%1"。也许您需要足够的文件权限? - + There already is a visible version of this file. Replace it? 已存在同名文件。确定要覆盖吗? - + file not found: %1 - + failed to generate preview for %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + Update available 更新可用 - + Open/Execute 打开/执行 - + Add as Executable 添加为可执行文件 - + Preview - + Un-Hide 取消隐藏 - + Hide 隐藏 - + Write To File... 写入文件... - + Do you want to endorse Mod Organizer on %1 now? 是否现在就在 %1 点赞支持 Mod Organizer? - + Thank you! - + Thank you for your endorsement! - + Request to Nexus failed: %1 发往 Nexus 的请求失败: %1 - - + + login successful 登录成功 - + login failed: %1. Trying to download anyway 登录失败: %1,请尝试使用别的方法下载 - + login failed: %1 无法登录: %1 - + login failed: %1. You need to log-in with Nexus to update MO. 登录失败: %1。您需要登录到N网才能更新 MO - + Error 错误 - + failed to extract %1 (errorcode %2) 无法解压 %1 (错误代码 %2) - + Extract... 解压... - + Edit Categories... 编辑类别... - + Deselect filter - + Remove 移除 - + Enable all 全部启用 - + Disable all 全部禁用 - + Unlock load order 解锁加载顺序 - + Lock load order 锁定加载顺序 - + depends on missing "%1" - + No profile set - + LOOT working - + loot failed. Exit code was: %1 - + + failed to start loot + + + + failed to run loot: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created @@ -2897,7 +2907,7 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod 这是模组的备份 @@ -3211,227 +3221,227 @@ p, li { white-space: pre-wrap; } 关闭 - + &Delete &删除 - + &Rename &重命名 - + &Hide &隐藏 - + &Unhide &取消隐藏 - + &Open &打开 - + &New Folder &新建文件夹 - - + + Save changes? 保存更改吗? - - + + Save changes to "%1"? 将更改保存到“%1%”吗? - + File Exists 文件已存在 - + A file with that name exists, please enter a new one 文件名已存在,请输入其它名称 - + failed to move file 无法移动文件 - + failed to create directory "optional" 无法创建 "optional" 目录 - - + + Info requested, please wait 请求信息已发出,请稍后 - + Main 主要文件 - + Update 更新 - + Optional 可选文件 - + Old 旧档 - + Misc 杂项 - + Unknown 未知 - + Current Version: %1 当前版本: %1 - + No update available 没有可用的更新 - + (description incomplete, please visit nexus) (描述信息不完整,请访问N网) - + <a href="%1">Visit on Nexus</a> <a href="%1">访问N网</a> - + Failed to delete %1 无法删除 %1 - - + + Confirm 确认 - + Are sure you want to delete "%1"? 确定要删除 "%1" 吗? - + Are sure you want to delete the selected files? 确定要删除所选的文件吗? - - + + New Folder 新建文件夹 - + Failed to create "%1" 无法创建 "%1" - - + + Replace file? 替换文件? - + There already is a hidden version of this file. Replace it? 已存在同名文件,但该文件被隐藏了。确定要覆盖吗? - - + + File operation failed 文件操作错误 - - + + Failed to remove "%1". Maybe you lack the required file permissions? 无法移除 "%1"。也许您需要足够的文件权限? - - + + failed to rename %1 to %2 无法重命名 %1 为 %2 - + There already is a visible version of this file. Replace it? 已存在同名文件。确定要覆盖吗? - + Un-Hide 取消隐藏 - + Hide 隐藏 - + Name 名称 - + Please enter a name - + Error 错误 - + Invalid name. Must be a valid file name - + A tweak by that name exists - + Create Tweak @@ -3439,7 +3449,7 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. @@ -3447,7 +3457,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) 此虚拟安装包内包含来自虚拟 Data 树的文件,但文件发生了变化 (例: 被CK修改了) @@ -3459,18 +3469,18 @@ p, li { white-space: pre-wrap; } 无法写入 %1/meta.ini: %2 - - + + failed to write %1/meta.ini: error %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 中未包含 esp 或 esm 和有效的目录 (textures, meshes, interface, ...) - + Categories: <br> 种类: <br> @@ -3478,52 +3488,52 @@ p, li { white-space: pre-wrap; } ModList - + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) 此项目内检测到了虚拟 Data 树的文件发生了变化 (例如: 被 CK 修改了) - + Backup 备份 - + No valid game data 无效游戏数据 - + Not endorsed yet 尚未点赞支持 - + Overwrites files Overwrites文件 - + Overwritten files 覆盖的 Mod - + Overwrites & Overwritten 覆盖 & 被覆盖 - + Redundant 冗余 - + Non-MO - + invalid 无效 @@ -3532,113 +3542,113 @@ p, li { white-space: pre-wrap; } 当前版本: %1,最新版本: %2 - + installed version: "%1", newest version: "%2" - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + Categories: <br> 种类: <br> - + Invalid name 无效的名称 - + drag&drop failed: %1 拖拽失败: %1 - + Confirm 确认 - + Are you sure you want to remove "%1"? 确定要移除 "%1" 吗? - + Flags 标志 - + Mod Name Mod 名称 - + Version 版本 - + Priority 优先级 - + Category 分类 - + Nexus ID Nexus网 ID - + Installation 安装 - - + + unknown 未知 - + Name of your mods 你的mod名称 - + Version of the mod (if available) Mod 版本 (如果可用) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Mod 的安装优先级。越高就表示越“重要”,从而覆盖掉低优先级的 Mod 文件。 - + Category of the mod. mod的分类 - + Id of the mod as used on Nexus. mod在 Nexus 网上的ID编号 - + Emblemes to highlight things that might require attention. 需要注意被标记为高亮的 - + Time this mod was installed @@ -3850,17 +3860,17 @@ p, li { white-space: pre-wrap; } - + <b>Origin</b>: %1 - + Author 作者 - + Description 描述 @@ -3874,7 +3884,7 @@ p, li { white-space: pre-wrap; } 您的一些插件名称无效!这些插件无法被游戏载入。请查看 mo_interface.log 来确认那些受影响的插件并重命名它们。 - + This plugin can't be disabled (enforced by the game) 这个插件不能被禁用 (由游戏执行) @@ -3883,17 +3893,17 @@ p, li { white-space: pre-wrap; } 隶属于: %1 - + Missing Masters - + Enabled Masters - + failed to restore load order for %1 恢复 %1 加载顺序失败 @@ -4459,18 +4469,18 @@ p, li { white-space: pre-wrap; } - + Please use "Help" from the toolbar to get usage instructions to all elements 请使用工具栏上的“帮助”来获得所有元素的使用说明 - - + + <Manage...> <管理...> - + failed to parse profile %1: %2 无法解析配置文件 %1: %2 @@ -4515,14 +4525,14 @@ p, li { white-space: pre-wrap; } 错误 - - - + + + wrong file format 错误的文件格式 - + failed to open %1 无法打开 %1 @@ -4537,17 +4547,17 @@ p, li { white-space: pre-wrap; } 代理DLL - + failed to spawn "%1" 无法生成 "%1" - + Elevation required - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if "%1" @@ -4557,22 +4567,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - + failed to spawn "%1": %2 无法生成 "%1": %2 - + "%1" doesn't exist "%1" 不存在 - + failed to inject dll into "%1": %2 无法注入 dll 到 "%1": %2 - + failed to run "%1" 无法运行 "%1" @@ -4802,12 +4812,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - + Confirm 确认 - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? 修改 Mod 目录将会影响您的配置!新目录中不存在 (或者名称不同) 的 Mod 将在所有配置中被禁止掉。此操作无法撤销,所以执行此操作前建议先备份下自己的配置。立即执行? @@ -5462,26 +5472,26 @@ On Windows XP: 覆盖文件 "%1" - - - - + + + + Confirm 确认 - - + + Copy all save games of character "%1" to the profile? 是否复制角色 "%1" 的所有游戏存档到这个配置中? - + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. 是否移动角色 "%1" 的所有游戏存档到全局路径?请注意这将使游戏存档的运行编号变得混乱。 - + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. 是否拷贝角色 "%1" 的所有游戏存档到全局路径?请注意这将使游戏存档的运行编号变得混乱。 diff --git a/src/organizer_zh_TW.ts b/src/organizer_zh_TW.ts index b7e4a346..9d767b3d 100644 --- a/src/organizer_zh_TW.ts +++ b/src/organizer_zh_TW.ts @@ -1404,7 +1404,7 @@ p, li { white-space: pre-wrap; } - + Namefilter @@ -1531,8 +1531,8 @@ BSAs checked here are loaded in such a way that your installation order is obeye - - + + Refresh 重新整理 @@ -1580,12 +1580,12 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您在右鍵菜單中點擊“修復 Mod”,那麼 MO 便會嘗試激活所有 Mod 和 esp 來修復那些缺失的 esp,它並不會禁用任何東西!</span></p></body></html> - + Downloads 下載 - + This is a list of mods you downloaded from Nexus. Double click one to install it. 這是當前已下載的 Mod 的列表,雙擊進行安裝。 @@ -1636,145 +1636,145 @@ p, li { white-space: pre-wrap; } - + Show Hidden - + Tool Bar 工具欄 - + Install Mod 安裝 Mod - + Install &Mod 安裝 &Mod - + Install a new mod from an archive 通過壓縮包來安裝一個新 Mod - + Ctrl+M Ctrl+M - + Profiles 配置檔案 - + &Profiles &配置檔案 - + Configure Profiles 設定配置檔案 - + Ctrl+P Ctrl+P - + Executables 可執行程式 - + &Executables &可執行程式 - + Configure the executables that can be started through Mod Organizer 配置可通過 MO 來啟動的程式 - + Ctrl+E Ctrl+E - + Tools - + &Tools - + Ctrl+I Ctrl+I - + Settings 設定 - + &Settings &設定 - + Configure settings and workarounds 配置設定和解決方案 - + Ctrl+S Ctrl+S - + Nexus N網 - + Search nexus network for more mods 搜尋N網以獲取更多 Mod - + Ctrl+N Ctrl+N - - + + Update 更新 - + Mod Organizer is up-to-date Mod Organizer 現在是最新版本 - - + + No Problems 沒有問題 - + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! @@ -1785,84 +1785,84 @@ Right now this has very limited functionality 當前此功能所能提供的項目非常有限 - - + + Help 幫助 - + Ctrl+H Ctrl+M - + Endorse MO - - + + Endorse Mod Organizer - + Copy Log to Clipboard - + Ctrl+C - + Toolbar 工具欄 - + Desktop - + Start Menu - + Problems 問題 - + There are potential problems with your setup 您的安裝中存在潛在的問題 - + Everything seems to be in order 一切井然有序 - + Help on UI 介面幫助 - + Documentation Wiki 說明文檔 (維基) - + Report Issue 報告問題 - + Tutorials @@ -1871,88 +1871,88 @@ Right now this has very limited functionality 無法儲存檔案順序,您確定您有權限更改 "%1"? - + failed to save load order: %1 無法儲存加載順序: %1 - + Name 名稱 - + Please enter a name for the new profile 請為新配置檔案輸入一個名稱 - + failed to create profile: %1 無法建立配置檔案: %1 - + Show tutorial? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + Downloads in progress 正在下載 - + There are still downloads in progress, do you really want to quit? 仍有正在進行中的下載,您確定要退出嗎? - + failed to read savegame: %1 無法讀取存檔: %1 - + Plugin "%1" failed: %2 - + Plugin "%1" failed - + failed to init plugin %1: %2 - + Plugin error - + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + Failed to start "%1" 無法啟動 "%1" - + Waiting 稍等 - + Please press OK once you're logged into steam. 當您登入 Steam 時請點擊確定。 @@ -1961,32 +1961,32 @@ Right now this has very limited functionality "%1" 未找到 - + Start Steam? 啟動 Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? 想要正確地啟動遊戲,Steam 必須處於運行狀態,MO 要立即啟動 Steam 嗎? - + Also in: <br> 也在: <br> - + No conflict 沒有衝突 - + <Edit...> <編輯...> - + This bsa is enabled in the ini file so it may be required! 該 BSA 已在 Ini 檔案中啟用,因此它可能是必需的。 @@ -1995,222 +1995,229 @@ Right now this has very limited functionality 此檔案還是會被加載,因為存在同名插件。不過它所包含的的檔案不會遵循安裝順序! - + Activating Network Proxy - - + + Installation successful 安裝成功 - - + + Configure Mod 配置 Mod - - + + This mod contains ini tweaks. Do you want to configure them now? 此 Mod 中包含 Ini 設定檔案,您想現在就對它們進行配置嗎? - - + + mod "%1" not found Mod "%1" 未找到 - - + + Installation cancelled 安裝已取消 - - + + The mod was not installed completely. Mod 沒有完全安裝。 - + Some plugins could not be loaded - + Too many esps and esms enabled - - + + Description missing - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod 選擇 Mod - + Mod Archive Mod 壓縮包 - + Start Tutorial? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - - + + Download started 開始下載 - + failed to update mod list: %1 無法更新 Mod 列表: %1 - + failed to spawn notepad.exe: %1 無法生成 notepad.exe: %1 - + failed to open %1 無法開啟 %1 - + failed to change origin name: %1 無法更改原始檔案名: %1 - + <Checked> <已勾選> - + <Unchecked> <未勾選> - + <Update> <有更新> - + <No category> <無類別> - + <Conflicted> - + <Not Endorsed> - + failed to rename mod: %1 無法重新命名 Mod: %1 - + Overwrite? 覆蓋 - + This will replace the existing mod "%1". Continue? - + failed to remove mod "%1" 無法移動 Mod: %1 - - - + + + failed to rename "%1" to "%2" 重新命名 "%1 "為 "%2" 時出錯 - + Multiple esps activated, please check that they don't conflict. - - - - + + + + Confirm 確認 - + Remove the following mods?<br><ul>%1</ul> - + failed to remove mod: %1 無法移動 Mod: %1 - - + + Failed 失敗 - + Installation file no longer exists 安裝檔案不複存在 - + Mods installed with old versions of MO can't be reinstalled in this way. 舊版 MO 安裝的 Mod 無法使用此方法重新安裝。 - - + + You need to be logged in with Nexus to endorse + + + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + + + - + Extract BSA 解壓 BSA @@ -2221,657 +2228,664 @@ Right now this has very limited functionality (解壓完成後,BSA 檔案將會被刪除。如果您不瞭解 BSA 的話,請選擇“否”) - - + + failed to read %1: %2 無法讀取 %1: %2 - + This archive contains invalid hashes. Some files may be broken. 壓縮包 Hash 值錯誤。部分檔案可能已經損壞。 - + Nexus ID for this Mod is unknown 此 Mod 的N網 ID 未知 - + About - + About Qt - + Download? - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + Browse Mod Page - + Executable "%1" not found - + Failed to refresh list of esps: %1 - - + + Failed to write settings - - + + An error occured trying to write back MO settings: %1 - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - + failed to move "%1" from mod "%2" to "%3": %4 - + <Managed by MO> - + <Managed outside MO> - + You need to be logged in with Nexus to resume a download - - + + Create Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + A mod with this name already exists - + Continue? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - - + + Sorry - + I don't know a versioning scheme where %1 is newer than %2. - + Really enable all visible mods? 確定要啟用全部可見的 Mod 嗎? - + Really disable all visible mods? 確定要禁用全部可見的 Mod 嗎? - + Choose what to export - + Everything - + All installed mods are included in the list - + Active Mods 激活 Mod - + Only active (checked) mods from your current profile are included - + Visible - + All mods visible in the mod list are included - + export failed: %1 - + Install Mod... 安裝 Mod... - + Enable all visible 啟用所有可見項目 - + Disable all visible 禁用所有可見項目 - + Check all for update 檢查更新 - + Export to csv... - + All Mods - + Sync to Mods... 同步到 Mod... - + Restore Backup - + Remove Backup... - + Add/Remove Categories - + Replace Categories - + Primary Category - + Change versioning scheme - + Un-ignore update - + Ignore update - + Rename Mod... 重新命名... - + Remove Mod... 移除 Mod... - + Reinstall Mod 重新安裝 Mod - + Un-Endorse - - + + Endorse - + Won't endorse - + Endorsement state unknown - + Ignore missing data - + Visit on Nexus 在N網上流覽 - + Open in explorer 在檔案總管中開啟 - + Information... 訊息... - - + + Exception: 例外: - - + + Unknown exception 未知的例外 - + <All> <全部> - + <Multiple> - - Really delete "%1"? - - - - + Fix Mods... 修復 Mod... + + + Delete %n save(s) + Delete save(s) + + + + - Delete - &刪除 + &刪除 - - + + failed to remove %1 無法刪除 %1 - - + + failed to create %1 無法建立 %1 - + Can't change download directory while downloads are in progress! 下載檔案時不能修改下載目錄! - + Download failed 下載失敗 - + failed to write to file %1 無法寫入檔案 %1 - + %1 written 已寫入 %1 - + Select binary 選擇可執行檔案 - + Binary 程式 - + Enter Name 輸入名稱 - + Please enter a name for the executable 請為程式輸入一個名稱 - + Not an executable 不是可執行程式 - + This is not a recognized executable. 無法識別的可執行檔案 - - + + Replace file? 取代檔案? - + There already is a hidden version of this file. Replace it? 已存在同名檔案,但該檔案被隱藏了。確定要覆蓋嗎? - - + + File operation failed 檔案操作錯誤 - - + + Failed to remove "%1". Maybe you lack the required file permissions? 無法移除 "%1"。也許您需要足夠的檔案權限? - + There already is a visible version of this file. Replace it? 已存在同名檔案。確定要覆蓋嗎? - + file not found: %1 - + failed to generate preview for %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + Update available 更新可用 - + Open/Execute 開啟/執行 - + Add as Executable 添加為可執行檔案 - + Preview - + Un-Hide 取消隱藏 - + Hide 隱藏 - + Write To File... 寫入檔案... - + Do you want to endorse Mod Organizer on %1 now? - + Thank you! - + Thank you for your endorsement! - + Request to Nexus failed: %1 - - + + login successful 登入成功 - + login failed: %1. Trying to download anyway 登入失敗: %1,請嘗試使用別的方法下載 - + login failed: %1 無法登入: %1 - + login failed: %1. You need to log-in with Nexus to update MO. 登入失敗: %1。您需要登入到N網才能更新 MO - + Error 錯誤 - + failed to extract %1 (errorcode %2) 無法解壓 %1 (錯誤代碼 %2) - + Extract... 解壓... - + Edit Categories... 編輯類別... - + Deselect filter - + Remove 移除 - + Enable all 全部啟用 - + Disable all 全部禁用 - + Unlock load order - + Lock load order - + depends on missing "%1" - + No profile set - + LOOT working - + loot failed. Exit code was: %1 - + + failed to start loot + + + + failed to run loot: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created @@ -2897,7 +2911,7 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod @@ -3211,227 +3225,227 @@ p, li { white-space: pre-wrap; } 關閉 - + &Delete &刪除 - + &Rename &重新命名 - + &Hide &隱藏 - + &Unhide &取消隱藏 - + &Open &開啟 - + &New Folder &新增資料夾 - - + + Save changes? 儲存更改嗎? - - + + Save changes to "%1"? - + File Exists 檔案已存在 - + A file with that name exists, please enter a new one 檔案名已存在,請輸入其它名稱 - + failed to move file 無法移動檔案 - + failed to create directory "optional" 無法建立 "optional" 目錄 - - + + Info requested, please wait 請求訊息已發出,請稍後 - + Main 主要檔案 - + Update 更新 - + Optional 可選檔案 - + Old 舊檔 - + Misc 雜項 - + Unknown 未知 - + Current Version: %1 當前版本: %1 - + No update available 沒有可用的更新 - + (description incomplete, please visit nexus) (描述訊息不完整,請訪問N網) - + <a href="%1">Visit on Nexus</a> <a href="%1">訪問N網</a> - + Failed to delete %1 無法刪除 %1 - - + + Confirm 確認 - + Are sure you want to delete "%1"? 確定要刪除 "%1" 嗎? - + Are sure you want to delete the selected files? 確定要刪除所選的檔案嗎? - - + + New Folder 新增資料夾 - + Failed to create "%1" 無法建立 "%1" - - + + Replace file? 取代檔案? - + There already is a hidden version of this file. Replace it? 已存在同名檔案,但該檔案被隱藏了。確定要覆蓋嗎? - - + + File operation failed 檔案操作錯誤 - - + + Failed to remove "%1". Maybe you lack the required file permissions? 無法移除 "%1"。也許您需要足夠的檔案權限? - - + + failed to rename %1 to %2 無法重新命名 %1 為 %2 - + There already is a visible version of this file. Replace it? 已存在同名檔案。確定要覆蓋嗎? - + Un-Hide 取消隱藏 - + Hide 隱藏 - + Name 名稱 - + Please enter a name - + Error 錯誤 - + Invalid name. Must be a valid file name - + A tweak by that name exists - + Create Tweak @@ -3439,7 +3453,7 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. @@ -3447,7 +3461,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) 此虛擬安裝包內包含來自虛擬 Data 樹的檔案,但檔案發生了變化 (例: 被CK修改了) @@ -3459,18 +3473,18 @@ p, li { white-space: pre-wrap; } 無法寫入 %1/meta.ini: %2 - - + + failed to write %1/meta.ini: error %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 中未包含 esp 或 esm 和有效的目錄 (textures, meshes, interface, ...) - + Categories: <br> 種類: <br> @@ -3478,52 +3492,52 @@ p, li { white-space: pre-wrap; } ModList - + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) 此項目內檢測到了虛擬 Data 樹的檔案發生了變化 (例如:被 CK 修改了) - + Backup - + No valid game data - + Not endorsed yet - + Overwrites files - + Overwritten files 覆蓋的 Mod - + Overwrites & Overwritten - + Redundant - + Non-MO - + invalid @@ -3532,113 +3546,113 @@ p, li { white-space: pre-wrap; } 當前版本: %1,最新版本: %2 - + installed version: "%1", newest version: "%2" - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + Categories: <br> 種類: <br> - + Invalid name - + drag&drop failed: %1 - + Confirm 確認 - + Are you sure you want to remove "%1"? 確定要移除 "%1" 吗? - + Flags - + Mod Name - + Version 版本 - + Priority 優先級 - + Category - + Nexus ID N網 ID - + Installation - - + + unknown 未知 - + Name of your mods - + Version of the mod (if available) Mod 版本 (如果可用) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Mod 的安裝優先級。越高就表示越“重要”,從而覆蓋掉低優先級的 Mod 檔案。 - + Category of the mod. - + Id of the mod as used on Nexus. - + Emblemes to highlight things that might require attention. - + Time this mod was installed @@ -3850,17 +3864,17 @@ p, li { white-space: pre-wrap; } - + <b>Origin</b>: %1 - + Author 作者 - + Description 描述 @@ -3874,7 +3888,7 @@ p, li { white-space: pre-wrap; } 您的一些插件名稱無效!這些插件無法被遊戲載入。請查看 mo_interface.log 來確認那些受影響的插件並重新命名它們。 - + This plugin can't be disabled (enforced by the game) 這個插件不能被禁用 (由遊戲執行) @@ -3883,17 +3897,17 @@ p, li { white-space: pre-wrap; } 隸屬於: %1 - + Missing Masters - + Enabled Masters - + failed to restore load order for %1 @@ -4459,18 +4473,18 @@ p, li { white-space: pre-wrap; } - + Please use "Help" from the toolbar to get usage instructions to all elements 請使用工具列上的“幫助”來獲得所有元素的使用說明 - - + + <Manage...> <管理...> - + failed to parse profile %1: %2 無法解析配置檔案 %1: %2 @@ -4515,14 +4529,14 @@ p, li { white-space: pre-wrap; } 錯誤 - - - + + + wrong file format 錯誤的檔案格式 - + failed to open %1 無法開啟 %1 @@ -4537,17 +4551,17 @@ p, li { white-space: pre-wrap; } 代理DLL - + failed to spawn "%1" 無法生成 "%1" - + Elevation required - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if "%1" @@ -4557,22 +4571,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - + failed to spawn "%1": %2 無法生成 "%1": %2 - + "%1" doesn't exist "%1" 不存在 - + failed to inject dll into "%1": %2 無法注入 dll 到 "%1": %2 - + failed to run "%1" 無法運行 "%1" @@ -4802,12 +4816,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - + Confirm 確認 - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? 修改 Mod 目錄將會影響您的配置!新目錄中不存在 (或者名稱不同) 的 Mod 將在所有配置中被禁止掉。此操作無法撤銷,所以執行此操作前建議先備份下自己的配置。立即執行? @@ -5458,26 +5472,26 @@ On Windows XP: - - - - + + + + Confirm 確認 - - + + Copy all save games of character "%1" to the profile? - + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. diff --git a/src/savegame.cpp b/src/savegame.cpp index d09f291c..06e028e2 100644 --- a/src/savegame.cpp +++ b/src/savegame.cpp @@ -21,10 +21,11 @@ along with Mod Organizer. If not, see . #include #include #include -#include "gameinfo.h" #include #include +#include #include +#include "gameinfo.h" SaveGame::SaveGame(QObject *parent) @@ -68,11 +69,14 @@ SaveGame::~SaveGame() QStringList SaveGame::attachedFiles() const { QStringList result; - QString seFileFile = fileName().mid(0).replace(".ess", ".skse"); - QFileInfo seFile(seFileFile); - if (seFile.exists()) { - result.append(seFile.absoluteFilePath()); + foreach (const std::wstring &ext, MOShared::GameInfo::instance().getSavegameAttachmentExtensions()) { + QFileInfo fi(fileName()); + fi.setFile(fi.canonicalPath() + "/" + fi.completeBaseName() + "." + MOBase::ToQString(ext)); + if (fi.exists()) { + result.append(fi.filePath()); + } } + return result; } diff --git a/src/shared/fallout3info.cpp b/src/shared/fallout3info.cpp index 68fd515e..ea73c7f6 100644 --- a/src/shared/fallout3info.cpp +++ b/src/shared/fallout3info.cpp @@ -122,6 +122,11 @@ std::vector Fallout3Info::getDLCPlugins() ; } +std::vector Fallout3Info::getSavegameAttachmentExtensions() +{ + return std::vector(); +} + std::vector Fallout3Info::getIniFileNames() { return boost::assign::list_of(L"fallout.ini")(L"falloutprefs.ini"); diff --git a/src/shared/fallout3info.h b/src/shared/fallout3info.h index e9a818e2..7c61ca6d 100644 --- a/src/shared/fallout3info.h +++ b/src/shared/fallout3info.h @@ -59,6 +59,7 @@ public: virtual std::vector getVanillaBSAs(); virtual std::vector getDLCPlugins(); + virtual std::vector getSavegameAttachmentExtensions(); // file name of this games ini (no path) virtual std::vector getIniFileNames(); diff --git a/src/shared/falloutnvinfo.cpp b/src/shared/falloutnvinfo.cpp index 366c72c3..1715912d 100644 --- a/src/shared/falloutnvinfo.cpp +++ b/src/shared/falloutnvinfo.cpp @@ -127,13 +127,16 @@ std::vector FalloutNVInfo::getDLCPlugins() ; } +std::vector FalloutNVInfo::getSavegameAttachmentExtensions() +{ + return std::vector(); +} std::vector FalloutNVInfo::getIniFileNames() { return boost::assign::list_of(L"fallout.ini")(L"falloutprefs.ini"); } - std::wstring FalloutNVInfo::getSaveGameExtension() { return L"*.fos"; diff --git a/src/shared/falloutnvinfo.h b/src/shared/falloutnvinfo.h index e6f6b5d0..4de67a19 100644 --- a/src/shared/falloutnvinfo.h +++ b/src/shared/falloutnvinfo.h @@ -61,6 +61,7 @@ public: virtual std::vector getVanillaBSAs(); virtual std::vector getDLCPlugins(); + virtual std::vector getSavegameAttachmentExtensions(); // file name of this games ini (no path) virtual std::vector getIniFileNames(); diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h index 69cd38f6..33467cb9 100644 --- a/src/shared/gameinfo.h +++ b/src/shared/gameinfo.h @@ -130,6 +130,9 @@ public: virtual std::vector getVanillaBSAs() = 0; + // get a list of file extensions for additional files belonging to a save game + virtual std::vector getSavegameAttachmentExtensions() = 0; + // get a set of esp/esm files that are part of known dlcs virtual std::vector getDLCPlugins() = 0; diff --git a/src/shared/oblivioninfo.cpp b/src/shared/oblivioninfo.cpp index 85f31042..532e49b8 100644 --- a/src/shared/oblivioninfo.cpp +++ b/src/shared/oblivioninfo.cpp @@ -133,6 +133,12 @@ std::vector OblivionInfo::getDLCPlugins() } +std::vector OblivionInfo::getSavegameAttachmentExtensions() +{ + return boost::assign::list_of(L"obse"); +} + + std::vector OblivionInfo::getIniFileNames() { return boost::assign::list_of(L"oblivion.ini")(L"oblivionprefs.ini"); diff --git a/src/shared/oblivioninfo.h b/src/shared/oblivioninfo.h index f9c8fa47..121cad43 100644 --- a/src/shared/oblivioninfo.h +++ b/src/shared/oblivioninfo.h @@ -57,6 +57,7 @@ public: virtual std::vector getVanillaBSAs(); virtual std::vector getDLCPlugins(); + virtual std::vector getSavegameAttachmentExtensions(); // file name of this games ini (no path) virtual std::vector getIniFileNames(); diff --git a/src/shared/skyriminfo.cpp b/src/shared/skyriminfo.cpp index 5711e2fd..5017da38 100644 --- a/src/shared/skyriminfo.cpp +++ b/src/shared/skyriminfo.cpp @@ -158,6 +158,11 @@ std::vector SkyrimInfo::getDLCPlugins() ; } +std::vector SkyrimInfo::getSavegameAttachmentExtensions() +{ + return boost::assign::list_of(L"skse"); +} + std::vector SkyrimInfo::getIniFileNames() { return boost::assign::list_of(L"skyrim.ini")(L"skyrimprefs.ini"); diff --git a/src/shared/skyriminfo.h b/src/shared/skyriminfo.h index 2794555f..3b3b6d8e 100644 --- a/src/shared/skyriminfo.h +++ b/src/shared/skyriminfo.h @@ -65,6 +65,8 @@ public: virtual std::vector getVanillaBSAs(); virtual std::vector getDLCPlugins(); + virtual std::vector getSavegameAttachmentExtensions(); + // file name of this games ini (no path) virtual std::vector getIniFileNames(); -- cgit v1.3.1 From 5d4a55c3a67caec2811a2b997753adc116403d77 Mon Sep 17 00:00:00 2001 From: Tannin Date: Fri, 1 Aug 2014 12:10:49 +0200 Subject: - performance optimizations for detection of file changes in mod directories - added a workaround for download-link handling in chrome - MO will now create a profile even if the game-launcher has never been run - bugfix: files weren't cleanly removed from vfs file register --- src/ModOrganizer.pro | 2 +- src/organizer.pro | 8 +++-- src/settings.cpp | 45 +++++--------------------- src/settings.h | 3 -- src/shared/directoryentry.cpp | 74 +++++++++++++++++++++++++++++++++++++------ src/shared/directoryentry.h | 36 +++++++++++++-------- src/shared/shared.pro | 4 +-- src/shared/skyriminfo.cpp | 4 ++- src/shared/util.cpp | 18 +++++------ 9 files changed, 115 insertions(+), 79 deletions(-) (limited to 'src/ModOrganizer.pro') diff --git a/src/ModOrganizer.pro b/src/ModOrganizer.pro index 9907d086..1624c5d0 100644 --- a/src/ModOrganizer.pro +++ b/src/ModOrganizer.pro @@ -12,7 +12,7 @@ SUBDIRS = bsatk \ proxydll \ nxmhandler \ BossDummy \ - pythonRunner \ +# pythonRunner \ esptk plugins.depends = pythonRunner diff --git a/src/organizer.pro b/src/organizer.pro index 994da396..76f95955 100644 --- a/src/organizer.pro +++ b/src/organizer.pro @@ -235,10 +235,14 @@ OTHER_FILES += \ # leak detection with vld -#INCLUDEPATH += "E:/Visual Leak Detector/include" -#LIBS += -L"E:/Visual Leak Detector/lib/Win32" +INCLUDEPATH += "E:/Visual Leak Detector/include" +LIBS += -L"E:/Visual Leak Detector/lib/Win32" #DEFINES += LEAK_CHECK_WITH_VLD +# custom leak detection +LIBS += -lDbgHelp + +# model tests #SOURCES += modeltest.cpp #HEADERS += modeltest.h #DEFINES += TEST_MODELS diff --git a/src/settings.cpp b/src/settings.cpp index 1cc168dd..6bf13ee0 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -25,6 +25,7 @@ along with Mod Organizer. If not, see . #include #include #include +#include #include #include @@ -32,6 +33,7 @@ along with Mod Organizer. If not, see . #include #include #include +#include using namespace MOBase; @@ -107,8 +109,12 @@ void Settings::registerAsNXMHandler(bool force) std::wstring nxmPath = ToWString(QCoreApplication::applicationDirPath() + "/nxmhandler.exe"); std::wstring executable = ToWString(QCoreApplication::applicationFilePath()); std::wstring mode = force ? L"forcereg" : L"reg"; - ::ShellExecuteW(NULL, L"open", nxmPath.c_str(), - (mode + L" " + GameInfo::instance().getGameShortName() + L" \"" + executable + L"\"").c_str(), NULL, SW_SHOWNORMAL); + std::wstring parameters = mode + L" " + GameInfo::instance().getGameShortName() + L" \"" + executable + L"\""; + HINSTANCE res = ::ShellExecuteW(NULL, L"open", nxmPath.c_str(), parameters.c_str(), NULL, SW_SHOWNORMAL); + if ((int)res <= 32) { + QMessageBox::critical(NULL, tr("Failed"), + tr("Sorry, failed to start the helper application")); + } } void Settings::registerPlugin(IPlugin *plugin) @@ -460,41 +466,6 @@ void Settings::addStyles(QComboBox *styleBox) } } -bool Settings::isNXMHandler(bool *modifyable) -{ - QSettings handlerReg("HKEY_CURRENT_USER\\Software\\Classes\\nxm\\shell\\open\\command", - QSettings::NativeFormat); - - QString currentExe = handlerReg.value("Default", "").toString().toUtf8().constData(); - QString myExe = QString("\"%1\" ").arg(QDir::toNativeSeparators(QCoreApplication::applicationFilePath())).append("\"%1\""); - if (modifyable != NULL) { - handlerReg.setValue("Default", currentExe); - handlerReg.sync(); - - *modifyable = handlerReg.status() == QSettings::NoError; - // QSettings::isWritable returns wrong results... - } - return currentExe == myExe; -} - - -void Settings::setNXMHandlerActive(bool active, bool writable) -{ -// QSettings handlerReg("HKEY_CLASSES_ROOT\\nxm\\", QSettings::NativeFormat); - QSettings handlerReg("HKEY_CURRENT_USER\\Software\\Classes\\nxm\\", QSettings::NativeFormat); - - if (writable) { - QString myExe = QString("\"%1\" ").arg(QDir::toNativeSeparators(QCoreApplication::applicationFilePath())).append("\"%1\""); - handlerReg.setValue("Default", "URL:NXM Protocol"); - handlerReg.setValue("URL Protocol", ""); - handlerReg.setValue("shell/open/command/Default", active ? myExe : ""); - handlerReg.sync(); - } else { - Helper::setNXMHandler(GameInfo::instance().getOrganizerDirectory(), active); - } -} - - void Settings::resetDialogs() { m_Settings.beginGroup("DialogChoices"); diff --git a/src/settings.h b/src/settings.h index 44e8088e..40fd2c5a 100644 --- a/src/settings.h +++ b/src/settings.h @@ -272,7 +272,6 @@ public: * even if the user said earlier not to */ void registerAsNXMHandler(bool force); - private: QString obfuscate(const QString &password) const; @@ -280,8 +279,6 @@ private: void addLanguages(QComboBox *languageBox); void addStyles(QComboBox *styleBox); - bool isNXMHandler(bool *modifyable); - void setNXMHandlerActive(bool active, bool writable); void readPluginBlacklist(); void writePluginBlacklist(); diff --git a/src/shared/directoryentry.cpp b/src/shared/directoryentry.cpp index aead0cca..e0914870 100644 --- a/src/shared/directoryentry.cpp +++ b/src/shared/directoryentry.cpp @@ -21,6 +21,7 @@ along with Mod Organizer. If not, see . #define WIN32_LEAN_AND_MEAN #include #include +#include #include #include #include "error_report.h" @@ -28,6 +29,7 @@ along with Mod Organizer. If not, see . #include "windows_error.h" #include #include +#include #include "util.h" #include "leaktrace.h" @@ -133,13 +135,11 @@ private: // -void FilesOrigin::enable(bool enabled) +void FilesOrigin::enable(bool enabled, time_t notAfter) { if (!enabled) { std::set copy = m_Files; - for (auto iter = copy.begin(); iter != copy.end(); ++iter) { - m_FileRegister.lock()->removeOrigin(*iter, m_ID); - } + m_FileRegister.lock()->removeOriginMulti(copy, m_ID, notAfter); m_Files.clear(); } m_Disabled = !enabled; @@ -233,6 +233,7 @@ std::vector FilesOrigin::getFiles() const void FileEntry::addOrigin(int origin, FILETIME fileTime, const std::wstring &archive) { + m_LastAccessed = time(NULL); if (m_Parent != NULL) { m_Parent->propagateOrigin(origin); } @@ -324,13 +325,13 @@ static bool ByOriginPriority(DirectoryEntry *entry, int LHS, int RHS) FileEntry::FileEntry() - : m_Index(UINT_MAX), m_Name(), m_Parent(NULL) + : m_Index(UINT_MAX), m_Name(), m_Parent(NULL), m_LastAccessed(time(NULL)) { LEAK_TRACE; } FileEntry::FileEntry(Index index, const std::wstring &name, DirectoryEntry *parent) - : m_Index(index), m_Name(name), m_Parent(parent), m_Origin(-1), m_Archive(L"") + : m_Index(index), m_Name(name), m_Parent(parent), m_Origin(-1), m_Archive(L""), m_LastAccessed(time(NULL)) { LEAK_TRACE; } @@ -654,6 +655,18 @@ void DirectoryEntry::removeFile(FileEntry::Index index) } +void DirectoryEntry::removeFiles(const std::set &indices) +{ + for (auto iter = m_Files.begin(); iter != m_Files.end();) { + if (indices.find(iter->second) != indices.end()) { + m_Files.erase(iter++); + } else { + ++iter; + } + } +} + + int DirectoryEntry::anyOrigin() const { bool ignore; @@ -737,7 +750,7 @@ const FileEntry::Ptr DirectoryEntry::searchFile(const std::wstring &path, const if (len == std::string::npos) { // no more path components - auto iter = m_Files.find(path); + auto iter = m_Files.find(ToLower(path)); if (iter != m_Files.end()) { return m_FileRegister->getFile(iter->second); } else if (directory != NULL) { @@ -777,7 +790,7 @@ DirectoryEntry *DirectoryEntry::findSubDirectoryRecursive(const std::wstring &pa const FileEntry::Ptr DirectoryEntry::findFile(const std::wstring &name) const { - auto iter = m_Files.find(name); + auto iter = m_Files.find(ToLower(name)); if (iter != m_Files.end()) { return m_FileRegister->getFile(iter->second); } else { @@ -865,7 +878,6 @@ FileEntry::Ptr FileRegister::getFile(FileEntry::Index index) const return FileEntry::Ptr(); } - void FileRegister::unregisterFile(FileEntry::Ptr file) { bool ignore; @@ -890,6 +902,8 @@ void FileRegister::removeFile(FileEntry::Index index) if (iter != m_Files.end()) { unregisterFile(iter->second); m_Files.erase(index); + } else { + log("invalid file index for remove: %lu", index); } } @@ -899,7 +913,49 @@ void FileRegister::removeOrigin(FileEntry::Index index, int originID) if (iter != m_Files.end()) { if (iter->second->removeOrigin(originID)) { unregisterFile(iter->second); + m_Files.erase(iter); } + } else { + log("invalid file index for remove (for origin): %lu", index); + } +} + +void FileRegister::removeOriginMulti(std::set indices, int originID, time_t notAfter) +{ + std::vector removedFiles; + for (auto iter = indices.begin(); iter != indices.end();) { + auto pos = m_Files.find(*iter); + if (pos != m_Files.end() + && (pos->second->lastAccessed() < notAfter) + && pos->second->removeOrigin(originID)) { + removedFiles.push_back(pos->second); + m_Files.erase(pos); + ++iter; + } else { + indices.erase(iter++); + } + } + + if (removedFiles.size() > 0) { + log("%d files actually removed", removedFiles.size()); + } + + // optimization: this is only called when disabling an origin and in this case we don't have + // to remove the file from the origin + + // need to remove files from their parent directories. multiple ways to go about this: + // a) for each file, search its parents file-list (preferably by name) and remove what is found + // b) gather the parent directories, go through the file list for each once and remove all files that have been removed + // the latter should be faster when there are many files in few directories. since this is called + // only when disabling an origin that is probably frequently the case + std::set parents; + BOOST_FOREACH (const FileEntry::Ptr &file, removedFiles) { + if (file->getParent() != NULL) { + parents.insert(file->getParent()); + } + } + BOOST_FOREACH (DirectoryEntry *parent, parents) { + parent->removeFiles(indices); } } diff --git a/src/shared/directoryentry.h b/src/shared/directoryentry.h index 7b656b05..1e904311 100644 --- a/src/shared/directoryentry.h +++ b/src/shared/directoryentry.h @@ -34,6 +34,11 @@ along with Mod Organizer. If not, see . #include "util.h" + +#include "error_report.h" + + + namespace MOShared { @@ -60,6 +65,8 @@ public: Index getIndex() const { return m_Index; } + time_t lastAccessed() const { return m_LastAccessed; } + void addOrigin(int origin, FILETIME fileTime, const std::wstring &archive); // remove the specified origin from the list of origins that contain this file. if no origin is left, // the file is effectively deleted and true is returned. otherwise, false is returned @@ -98,6 +105,8 @@ private: DirectoryEntry *m_Parent; mutable FILETIME m_FileTime; + time_t m_LastAccessed; + friend bool operator<(const FileEntry &lhs, const FileEntry &rhs) { return _wcsicmp(lhs.m_Name.c_str(), rhs.m_Name.c_str()) < 0; } @@ -130,7 +139,7 @@ public: std::vector getFiles() const; - void enable(bool enabled); + void enable(bool enabled, time_t notAfter = LONG_MAX); bool isDisabled() const { return m_Disabled; } void addFile(FileEntry::Index index) { m_Files.insert(index); } @@ -171,8 +180,11 @@ public: FileEntry::Ptr createFile(const std::wstring &name, DirectoryEntry *parent); FileEntry::Ptr getFile(FileEntry::Index index) const; + size_t size() const { return m_Files.size(); } + void removeFile(FileEntry::Index index); void removeOrigin(FileEntry::Index index, int originID); + void removeOriginMulti(std::set indices, int originID, time_t notAfter); void sortOrigins(); @@ -258,7 +270,7 @@ public: void removeDir(const std::wstring &path); void remove(const std::wstring &fileName, int *origin) { - auto iter = m_Files.find(fileName); + auto iter = m_Files.find(ToLower(fileName)); if (iter != m_Files.end()) { if (origin != NULL) { FileEntry::Ptr entry = m_FileRegister->getFile(iter->second); @@ -268,6 +280,8 @@ public: } } m_FileRegister->removeFile(iter->second); + } else { + log ("failed to remove %ls from %ls", fileName.c_str(), m_Name.c_str()); } } @@ -275,20 +289,23 @@ public: FilesOrigin &createOrigin(const std::wstring &originName, const std::wstring &directory, int priority); + void removeFiles(const std::set &indices); + private: DirectoryEntry(const DirectoryEntry &reference); DirectoryEntry &operator=(const DirectoryEntry &reference); void insert(const std::wstring &fileName, FilesOrigin &origin, FILETIME fileTime, const std::wstring &archive) { - auto iter = m_Files.find(fileName); + std::wstring fileNameLower = ToLower(fileName); + auto iter = m_Files.find(fileNameLower); FileEntry::Ptr file; if (iter != m_Files.end()) { file = m_FileRegister->getFile(iter->second); } else { file = m_FileRegister->createFile(fileName, this); // TODO this has been observed to cause a crash, no clue why - m_Files[fileName] = file->getIndex(); + m_Files[fileNameLower] = file->getIndex(); } file->addOrigin(origin.getID(), fileTime, archive); origin.addFile(file->getIndex()); @@ -305,22 +322,13 @@ private: void removeDirRecursive(); -private: - - struct WStrLess { - bool operator()(const std::wstring &LHS, const std::wstring &RHS) const { - return _wcsicmp(LHS.c_str(), RHS.c_str()) < 0; - } - }; - - private: boost::shared_ptr m_FileRegister; boost::shared_ptr m_OriginConnection; std::wstring m_Name; - std::map m_Files; + std::map m_Files; std::vector m_SubDirectories; DirectoryEntry *m_Parent; diff --git a/src/shared/shared.pro b/src/shared/shared.pro index c5925c24..84a9c274 100644 --- a/src/shared/shared.pro +++ b/src/shared/shared.pro @@ -15,8 +15,8 @@ INCLUDEPATH += ../bsatk "$(BOOSTPATH)" # only for custom leak detection -#DEFINES += TRACE_LEAKS -#LIBS += -lDbgHelp +DEFINES += TRACE_LEAKS +LIBS += -lDbgHelp CONFIG(debug, debug|release) { diff --git a/src/shared/skyriminfo.cpp b/src/shared/skyriminfo.cpp index 5017da38..72452255 100644 --- a/src/shared/skyriminfo.cpp +++ b/src/shared/skyriminfo.cpp @@ -273,7 +273,9 @@ void SkyrimInfo::createProfile(const std::wstring &directory, bool useDefaults) std::wostringstream source; source << getMyGamesDirectory() << L"\\Skyrim\\skyrimprefs.ini"; if (!::CopyFileW(source.str().c_str(), target.c_str(), true)) { - if (::GetLastError() != ERROR_FILE_EXISTS) { + log("failed to copy ini file %ls", source.str().c_str()); + // create empty + if (::CreateFileW(target.c_str(), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL) == INVALID_HANDLE_VALUE) { std::ostringstream stream; stream << "failed to copy ini file: " << ToString(source.str(), false); throw windows_error(stream.str()); diff --git a/src/shared/util.cpp b/src/shared/util.cpp index 22657e6c..61ca9cdc 100644 --- a/src/shared/util.cpp +++ b/src/shared/util.cpp @@ -86,30 +86,28 @@ std::wstring ToWString(const std::string &source, bool utf8) std::string &ToLower(std::string &text) { - std::transform(text.begin(), text.end(), text.begin(), tolower); + std::transform(text.begin(), text.end(), text.begin(), ::tolower); return text; } std::string ToLower(const std::string &text) { - std::string temp = text; - - std::transform(temp.begin(), temp.end(), temp.begin(), tolower); - return temp; + std::string result = text; + std::transform(result.begin(), result.end(), result.begin(), ::tolower); + return result; } std::wstring &ToLower(std::wstring &text) { - std::transform(text.begin(), text.end(), text.begin(), towlower); + std::transform(text.begin(), text.end(), text.begin(), ::towlower); return text; } std::wstring ToLower(const std::wstring &text) { - std::wstring temp = text; - - std::transform(temp.begin(), temp.end(), temp.begin(), towlower); - return temp; + std::wstring result = text; + std::transform(result.begin(), result.end(), result.begin(), ::towlower); + return result; } VS_FIXEDFILEINFO GetFileVersion(const std::wstring &fileName) -- cgit v1.3.1 From 4b1e6683d258412dd6e02c55618ff158c749ab4a Mon Sep 17 00:00:00 2001 From: Tannin Date: Mon, 18 Aug 2014 23:00:25 +0200 Subject: - can now filter by mod content - all files/directories that require write access can now be placed in AppData instead of the MO directory --- .hgignore | 1 + src/Doxyfile | 2639 +++++++++++++++++++++++++----------------- src/ModOrganizer.pro | 2 +- src/categories.cpp | 2 +- src/main.cpp | 54 +- src/mainwindow.cpp | 51 +- src/mainwindow.h | 3 +- src/modinfo.cpp | 23 +- src/modinfo.h | 16 + src/modlistsortproxy.cpp | 21 +- src/modlistsortproxy.h | 9 + src/organizer.pro | 4 +- src/organizer_cs.ts | 1052 +++++++++-------- src/organizer_de.ts | 896 +++++++------- src/organizer_en_US.ts | 731 ++++++------ src/organizer_es.ts | 879 +++++++------- src/organizer_fr.ts | 900 +++++++------- src/organizer_ru.ts | 985 ++++++++-------- src/organizer_tr.ts | 882 +++++++------- src/organizer_zh_CN.ts | 972 ++++++++-------- src/organizer_zh_TW.ts | 972 ++++++++-------- src/pluginlist.cpp | 1 + src/shared/directoryentry.h | 2 - src/shared/fallout3info.cpp | 4 +- src/shared/fallout3info.h | 2 +- src/shared/falloutnvinfo.cpp | 4 +- src/shared/falloutnvinfo.h | 2 +- src/shared/gameinfo.cpp | 83 +- src/shared/gameinfo.h | 7 +- src/shared/oblivioninfo.cpp | 4 +- src/shared/oblivioninfo.h | 2 +- src/shared/skyriminfo.cpp | 4 +- src/shared/skyriminfo.h | 2 +- src/spawn.cpp | 16 - src/version.rc | 4 +- 35 files changed, 6171 insertions(+), 5060 deletions(-) (limited to 'src/ModOrganizer.pro') diff --git a/.hgignore b/.hgignore index e8142d4b..d1092a1d 100644 --- a/.hgignore +++ b/.hgignore @@ -31,5 +31,6 @@ html *.log *.filters *.lib +source/organizer/resources/contents/icons syntax: regexp Makefile\.(Debug|Release) diff --git a/src/Doxyfile b/src/Doxyfile index 15fd698b..34c4979a 100644 --- a/src/Doxyfile +++ b/src/Doxyfile @@ -1,358 +1,399 @@ -# Doxyfile 1.8.1.1 +# Doxyfile 1.8.7 # This file describes the settings to be used by the documentation system -# doxygen (www.doxygen.org) for a project +# doxygen (www.doxygen.org) for a project. # -# All text after a hash (#) is considered a comment and will be ignored +# All text after a double hash (##) is considered a comment and is placed in +# front of the TAG it is preceding. +# +# All text after a single hash (#) is considered a comment and will be ignored. # The format is: -# TAG = value [value, ...] -# For lists items can also be appended using: -# TAG += value [value, ...] -# Values that contain spaces should be placed between quotes (" ") +# TAG = value [value, ...] +# For lists, items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (\" \"). #--------------------------------------------------------------------------- # Project related configuration options #--------------------------------------------------------------------------- -# This tag specifies the encoding used for all characters in the config file -# that follow. The default is UTF-8 which is also the encoding used for all -# text before the first occurrence of this tag. Doxygen uses libiconv (or the -# iconv built into libc) for the transcoding. See -# http://www.gnu.org/software/libiconv for the list of possible encodings. +# This tag specifies the encoding used for all characters in the config file +# that follow. The default is UTF-8 which is also the encoding used for all text +# before the first occurrence of this tag. Doxygen uses libiconv (or the iconv +# built into libc) for the transcoding. See http://www.gnu.org/software/libiconv +# for the list of possible encodings. +# The default value is: UTF-8. DOXYFILE_ENCODING = UTF-8 -# The PROJECT_NAME tag is a single word (or sequence of words) that should -# identify the project. Note that if you do not use Doxywizard you need -# to put quotes around the project name if it contains spaces. +# The PROJECT_NAME tag is a single word (or a sequence of words surrounded by +# double-quotes, unless you are using Doxywizard) that should identify the +# project for which the documentation is generated. This name is used in the +# title of most generated pages and in a few other places. +# The default value is: My Project. -PROJECT_NAME = "Mod Organizer UI" +PROJECT_NAME = "Mod Organizer" -# The PROJECT_NUMBER tag can be used to enter a project or revision number. -# This could be handy for archiving the generated documentation or -# if some version control system is used. +# The PROJECT_NUMBER tag can be used to enter a project or revision number. This +# could be handy for archiving the generated documentation or if some version +# control system is used. -PROJECT_NUMBER = 0.12.0 +PROJECT_NUMBER = 1.2.0 -# Using the PROJECT_BRIEF tag one can provide an optional one line description -# for a project that appears at the top of each page and should give viewer -# a quick idea about the purpose of the project. Keep the description short. +# Using the PROJECT_BRIEF tag one can provide an optional one line description +# for a project that appears at the top of each page and should give viewer a +# quick idea about the purpose of the project. Keep the description short. -PROJECT_BRIEF = "The user interface to mod organizer" +PROJECT_BRIEF = "Mod Manager for various computer games" -# With the PROJECT_LOGO tag one can specify an logo or icon that is -# included in the documentation. The maximum height of the logo should not -# exceed 55 pixels and the maximum width should not exceed 200 pixels. -# Doxygen will copy the logo to the output directory. +# With the PROJECT_LOGO tag one can specify an logo or icon that is included in +# the documentation. The maximum height of the logo should not exceed 55 pixels +# and the maximum width should not exceed 200 pixels. Doxygen will copy the logo +# to the output directory. -PROJECT_LOGO = +PROJECT_LOGO = E:/Documents/Projects/ModOrganizer_sf/source/organizer/splash.png -# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) -# base path where the generated documentation will be put. -# If a relative path is entered, it will be relative to the location -# where doxygen was started. If left blank the current directory will be used. +# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path +# into which the generated documentation will be written. If a relative path is +# entered, it will be relative to the location where doxygen was started. If +# left blank the current directory will be used. -OUTPUT_DIRECTORY = docs +OUTPUT_DIRECTORY = ../ -# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create -# 4096 sub-directories (in 2 levels) under the output directory of each output -# format and will distribute the generated files over these directories. -# Enabling this option can be useful when feeding doxygen a huge amount of -# source files, where putting all generated files in the same directory would -# otherwise cause performance problems for the file system. +# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create 4096 sub- +# directories (in 2 levels) under the output directory of each output format and +# will distribute the generated files over these directories. Enabling this +# option can be useful when feeding doxygen a huge amount of source files, where +# putting all generated files in the same directory would otherwise causes +# performance problems for the file system. +# The default value is: NO. CREATE_SUBDIRS = NO -# The OUTPUT_LANGUAGE tag is used to specify the language in which all -# documentation generated by doxygen is written. Doxygen will use this -# information to generate all constant output in the proper language. -# The default language is English, other supported languages are: -# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional, -# Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German, -# Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English -# messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian, -# Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak, -# Slovene, Spanish, Swedish, Ukrainian, and Vietnamese. +# If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII +# characters to appear in the names of generated files. If set to NO, non-ASCII +# characters will be escaped, for example _xE3_x81_x84 will be used for Unicode +# U+3044. +# The default value is: NO. + +ALLOW_UNICODE_NAMES = NO + +# The OUTPUT_LANGUAGE tag is used to specify the language in which all +# documentation generated by doxygen is written. Doxygen will use this +# information to generate all constant output in the proper language. +# Possible values are: Afrikaans, Arabic, Armenian, Brazilian, Catalan, Chinese, +# Chinese-Traditional, Croatian, Czech, Danish, Dutch, English (United States), +# Esperanto, Farsi (Persian), Finnish, French, German, Greek, Hungarian, +# Indonesian, Italian, Japanese, Japanese-en (Japanese with English messages), +# Korean, Korean-en (Korean with English messages), Latvian, Lithuanian, +# Macedonian, Norwegian, Persian (Farsi), Polish, Portuguese, Romanian, Russian, +# Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish, Swedish, Turkish, +# Ukrainian and Vietnamese. +# The default value is: English. OUTPUT_LANGUAGE = English -# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will -# include brief member descriptions after the members that are listed in -# the file and class documentation (similar to JavaDoc). -# Set to NO to disable this. +# If the BRIEF_MEMBER_DESC tag is set to YES doxygen will include brief member +# descriptions after the members that are listed in the file and class +# documentation (similar to Javadoc). Set to NO to disable this. +# The default value is: YES. BRIEF_MEMBER_DESC = YES -# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend -# the brief description of a member or function before the detailed description. -# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the +# If the REPEAT_BRIEF tag is set to YES doxygen will prepend the brief +# description of a member or function before the detailed description +# +# Note: If both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the # brief descriptions will be completely suppressed. +# The default value is: YES. REPEAT_BRIEF = YES -# This tag implements a quasi-intelligent brief description abbreviator -# that is used to form the text in various listings. Each string -# in this list, if found as the leading text of the brief description, will be -# stripped from the text and the result after processing the whole list, is -# used as the annotated text. Otherwise, the brief description is used as-is. -# If left blank, the following values are used ("$name" is automatically -# replaced with the name of the entity): "The $name class" "The $name widget" -# "The $name file" "is" "provides" "specifies" "contains" -# "represents" "a" "an" "the" - -ABBREVIATE_BRIEF = "The $name class" \ - "The $name widget" \ - "The $name file" \ - is \ - provides \ - specifies \ - contains \ - represents \ - a \ - an \ - the - -# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then -# Doxygen will generate a detailed section even if there is only a brief +# This tag implements a quasi-intelligent brief description abbreviator that is +# used to form the text in various listings. Each string in this list, if found +# as the leading text of the brief description, will be stripped from the text +# and the result, after processing the whole list, is used as the annotated +# text. Otherwise, the brief description is used as-is. If left blank, the +# following values are used ($name is automatically replaced with the name of +# the entity):The $name class, The $name widget, The $name file, is, provides, +# specifies, contains, represents, a, an and the. + +ABBREVIATE_BRIEF = + +# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then +# doxygen will generate a detailed section even if there is only a brief # description. +# The default value is: NO. ALWAYS_DETAILED_SEC = NO -# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all -# inherited members of a class in the documentation of that class as if those -# members were ordinary class members. Constructors, destructors and assignment +# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all +# inherited members of a class in the documentation of that class as if those +# members were ordinary class members. Constructors, destructors and assignment # operators of the base classes will not be shown. +# The default value is: NO. INLINE_INHERITED_MEMB = NO -# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full -# path before files name in the file list and in the header files. If set -# to NO the shortest path that makes the file name unique will be used. +# If the FULL_PATH_NAMES tag is set to YES doxygen will prepend the full path +# before files name in the file list and in the header files. If set to NO the +# shortest path that makes the file name unique will be used +# The default value is: YES. FULL_PATH_NAMES = YES -# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag -# can be used to strip a user-defined part of the path. Stripping is -# only done if one of the specified strings matches the left-hand part of -# the path. The tag can be used to show relative paths in the file list. -# If left blank the directory from which doxygen is run is used as the -# path to strip. +# The STRIP_FROM_PATH tag can be used to strip a user-defined part of the path. +# Stripping is only done if one of the specified strings matches the left-hand +# part of the path. The tag can be used to show relative paths in the file list. +# If left blank the directory from which doxygen is run is used as the path to +# strip. +# +# Note that you can specify absolute paths here, but also relative paths, which +# will be relative from the directory where doxygen is started. +# This tag requires that the tag FULL_PATH_NAMES is set to YES. STRIP_FROM_PATH = -# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of -# the path mentioned in the documentation of a class, which tells -# the reader which header file to include in order to use a class. -# If left blank only the name of the header file containing the class -# definition is used. Otherwise one should specify the include paths that -# are normally passed to the compiler using the -I flag. +# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the +# path mentioned in the documentation of a class, which tells the reader which +# header file to include in order to use a class. If left blank only the name of +# the header file containing the class definition is used. Otherwise one should +# specify the list of include paths that are normally passed to the compiler +# using the -I flag. STRIP_FROM_INC_PATH = -# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter -# (but less readable) file names. This can be useful if your file system -# doesn't support long names like on DOS, Mac, or CD-ROM. +# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but +# less readable) file names. This can be useful is your file systems doesn't +# support long names like on DOS, Mac, or CD-ROM. +# The default value is: NO. SHORT_NAMES = NO -# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen -# will interpret the first line (until the first dot) of a JavaDoc-style -# comment as the brief description. If set to NO, the JavaDoc -# comments will behave just like regular Qt-style comments -# (thus requiring an explicit @brief command for a brief description.) +# If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the +# first line (until the first dot) of a Javadoc-style comment as the brief +# description. If set to NO, the Javadoc-style will behave just like regular Qt- +# style comments (thus requiring an explicit @brief command for a brief +# description.) +# The default value is: NO. JAVADOC_AUTOBRIEF = NO -# If the QT_AUTOBRIEF tag is set to YES then Doxygen will -# interpret the first line (until the first dot) of a Qt-style -# comment as the brief description. If set to NO, the comments -# will behave just like regular Qt-style comments (thus requiring -# an explicit \brief command for a brief description.) +# If the QT_AUTOBRIEF tag is set to YES then doxygen will interpret the first +# line (until the first dot) of a Qt-style comment as the brief description. If +# set to NO, the Qt-style will behave just like regular Qt-style comments (thus +# requiring an explicit \brief command for a brief description.) +# The default value is: NO. QT_AUTOBRIEF = NO -# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen -# treat a multi-line C++ special comment block (i.e. a block of //! or /// -# comments) as a brief description. This used to be the default behaviour. -# The new default is to treat a multi-line C++ comment block as a detailed -# description. Set this tag to YES if you prefer the old behaviour instead. +# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a +# multi-line C++ special comment block (i.e. a block of //! or /// comments) as +# a brief description. This used to be the default behavior. The new default is +# to treat a multi-line C++ comment block as a detailed description. Set this +# tag to YES if you prefer the old behavior instead. +# +# Note that setting this tag to YES also means that rational rose comments are +# not recognized any more. +# The default value is: NO. MULTILINE_CPP_IS_BRIEF = NO -# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented -# member inherits the documentation from any documented member that it -# re-implements. +# If the INHERIT_DOCS tag is set to YES then an undocumented member inherits the +# documentation from any documented member that it re-implements. +# The default value is: YES. INHERIT_DOCS = YES -# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce -# a new page for each member. If set to NO, the documentation of a member will -# be part of the file/class/namespace that contains it. +# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce a +# new page for each member. If set to NO, the documentation of a member will be +# part of the file/class/namespace that contains it. +# The default value is: NO. SEPARATE_MEMBER_PAGES = NO -# The TAB_SIZE tag can be used to set the number of spaces in a tab. -# Doxygen uses this value to replace tabs by spaces in code fragments. +# The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen +# uses this value to replace tabs by spaces in code fragments. +# Minimum value: 1, maximum value: 16, default value: 4. -TAB_SIZE = 8 +TAB_SIZE = 4 -# This tag can be used to specify a number of aliases that acts -# as commands in the documentation. An alias has the form "name=value". -# For example adding "sideeffect=\par Side Effects:\n" will allow you to -# put the command \sideeffect (or @sideeffect) in the documentation, which -# will result in a user-defined paragraph with heading "Side Effects:". -# You can put \n's in the value part of an alias to insert newlines. +# This tag can be used to specify a number of aliases that act as commands in +# the documentation. An alias has the form: +# name=value +# For example adding +# "sideeffect=@par Side Effects:\n" +# will allow you to put the command \sideeffect (or @sideeffect) in the +# documentation, which will result in a user-defined paragraph with heading +# "Side Effects:". You can put \n's in the value part of an alias to insert +# newlines. ALIASES = -# This tag can be used to specify a number of word-keyword mappings (TCL only). -# A mapping has the form "name=value". For example adding -# "class=itcl::class" will allow you to use the command class in the -# itcl::class meaning. +# This tag can be used to specify a number of word-keyword mappings (TCL only). +# A mapping has the form "name=value". For example adding "class=itcl::class" +# will allow you to use the command class in the itcl::class meaning. TCL_SUBST = -# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C -# sources only. Doxygen will then generate output that is more tailored for C. -# For instance, some of the names that are used will be different. The list -# of all members will be omitted, etc. +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources +# only. Doxygen will then generate output that is more tailored for C. For +# instance, some of the names that are used will be different. The list of all +# members will be omitted, etc. +# The default value is: NO. OPTIMIZE_OUTPUT_FOR_C = NO -# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java -# sources only. Doxygen will then generate output that is more tailored for -# Java. For instance, namespaces will be presented as packages, qualified -# scopes will look different, etc. +# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or +# Python sources only. Doxygen will then generate output that is more tailored +# for that language. For instance, namespaces will be presented as packages, +# qualified scopes will look different, etc. +# The default value is: NO. OPTIMIZE_OUTPUT_JAVA = NO -# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran -# sources only. Doxygen will then generate output that is more tailored for -# Fortran. +# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran +# sources. Doxygen will then generate output that is tailored for Fortran. +# The default value is: NO. OPTIMIZE_FOR_FORTRAN = NO -# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL -# sources. Doxygen will then generate output that is tailored for -# VHDL. +# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL +# sources. Doxygen will then generate output that is tailored for VHDL. +# The default value is: NO. OPTIMIZE_OUTPUT_VHDL = NO -# Doxygen selects the parser to use depending on the extension of the files it -# parses. With this tag you can assign which parser to use for a given extension. -# Doxygen has a built-in mapping, but you can override or extend it using this -# tag. The format is ext=language, where ext is a file extension, and language -# is one of the parsers supported by doxygen: IDL, Java, Javascript, CSharp, C, -# C++, D, PHP, Objective-C, Python, Fortran, VHDL, C, C++. For instance to make -# doxygen treat .inc files as Fortran files (default is PHP), and .f files as C -# (default is Fortran), use: inc=Fortran f=C. Note that for custom extensions -# you also need to set FILE_PATTERNS otherwise the files are not read by doxygen. +# Doxygen selects the parser to use depending on the extension of the files it +# parses. With this tag you can assign which parser to use for a given +# extension. Doxygen has a built-in mapping, but you can override or extend it +# using this tag. The format is ext=language, where ext is a file extension, and +# language is one of the parsers supported by doxygen: IDL, Java, Javascript, +# C#, C, C++, D, PHP, Objective-C, Python, Fortran (fixed format Fortran: +# FortranFixed, free formatted Fortran: FortranFree, unknown formatted Fortran: +# Fortran. In the later case the parser tries to guess whether the code is fixed +# or free formatted code, this is the default for Fortran type files), VHDL. For +# instance to make doxygen treat .inc files as Fortran files (default is PHP), +# and .f files as C (default is Fortran), use: inc=Fortran f=C. +# +# Note For files without extension you can use no_extension as a placeholder. +# +# Note that for custom extensions you also need to set FILE_PATTERNS otherwise +# the files are not read by doxygen. EXTENSION_MAPPING = -# If MARKDOWN_SUPPORT is enabled (the default) then doxygen pre-processes all -# comments according to the Markdown format, which allows for more readable -# documentation. See http://daringfireball.net/projects/markdown/ for details. -# The output of markdown processing is further processed by doxygen, so you -# can mix doxygen, HTML, and XML commands with Markdown formatting. -# Disable only in case of backward compatibilities issues. +# If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments +# according to the Markdown format, which allows for more readable +# documentation. See http://daringfireball.net/projects/markdown/ for details. +# The output of markdown processing is further processed by doxygen, so you can +# mix doxygen, HTML, and XML commands with Markdown formatting. Disable only in +# case of backward compatibilities issues. +# The default value is: YES. MARKDOWN_SUPPORT = YES -# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want -# to include (a tag file for) the STL sources as input, then you should -# set this tag to YES in order to let doxygen match functions declarations and -# definitions whose arguments contain STL classes (e.g. func(std::string); v.s. -# func(std::string) {}). This also makes the inheritance and collaboration +# When enabled doxygen tries to link words that correspond to documented +# classes, or namespaces to their corresponding documentation. Such a link can +# be prevented in individual cases by by putting a % sign in front of the word +# or globally by setting AUTOLINK_SUPPORT to NO. +# The default value is: YES. + +AUTOLINK_SUPPORT = YES + +# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want +# to include (a tag file for) the STL sources as input, then you should set this +# tag to YES in order to let doxygen match functions declarations and +# definitions whose arguments contain STL classes (e.g. func(std::string); +# versus func(std::string) {}). This also make the inheritance and collaboration # diagrams that involve STL classes more complete and accurate. +# The default value is: NO. BUILTIN_STL_SUPPORT = NO -# If you use Microsoft's C++/CLI language, you should set this option to YES to +# If you use Microsoft's C++/CLI language, you should set this option to YES to # enable parsing support. +# The default value is: NO. CPP_CLI_SUPPORT = NO -# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only. -# Doxygen will parse them like normal C++ but will assume all classes use public -# instead of private inheritance when no explicit protection keyword is present. +# Set the SIP_SUPPORT tag to YES if your project consists of sip (see: +# http://www.riverbankcomputing.co.uk/software/sip/intro) sources only. Doxygen +# will parse them like normal C++ but will assume all classes use public instead +# of private inheritance when no explicit protection keyword is present. +# The default value is: NO. SIP_SUPPORT = NO -# For Microsoft's IDL there are propget and propput attributes to indicate getter -# and setter methods for a property. Setting this option to YES (the default) -# will make doxygen replace the get and set methods by a property in the -# documentation. This will only work if the methods are indeed getting or -# setting a simple type. If this is not the case, or you want to show the -# methods anyway, you should set this option to NO. +# For Microsoft's IDL there are propget and propput attributes to indicate +# getter and setter methods for a property. Setting this option to YES will make +# doxygen to replace the get and set methods by a property in the documentation. +# This will only work if the methods are indeed getting or setting a simple +# type. If this is not the case, or you want to show the methods anyway, you +# should set this option to NO. +# The default value is: YES. IDL_PROPERTY_SUPPORT = YES -# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC -# tag is set to YES, then doxygen will reuse the documentation of the first -# member in the group (if any) for the other members of the group. By default +# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC +# tag is set to YES, then doxygen will reuse the documentation of the first +# member in the group (if any) for the other members of the group. By default # all members of a group must be documented explicitly. +# The default value is: NO. DISTRIBUTE_GROUP_DOC = NO -# Set the SUBGROUPING tag to YES (the default) to allow class member groups of -# the same type (for instance a group of public functions) to be put as a -# subgroup of that type (e.g. under the Public Functions section). Set it to -# NO to prevent subgrouping. Alternatively, this can be done per class using -# the \nosubgrouping command. +# Set the SUBGROUPING tag to YES to allow class member groups of the same type +# (for instance a group of public functions) to be put as a subgroup of that +# type (e.g. under the Public Functions section). Set it to NO to prevent +# subgrouping. Alternatively, this can be done per class using the +# \nosubgrouping command. +# The default value is: YES. SUBGROUPING = YES -# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and -# unions are shown inside the group in which they are included (e.g. using -# @ingroup) instead of on a separate page (for HTML and Man pages) or -# section (for LaTeX and RTF). +# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions +# are shown inside the group in which they are included (e.g. using \ingroup) +# instead of on a separate page (for HTML and Man pages) or section (for LaTeX +# and RTF). +# +# Note that this feature does not work in combination with +# SEPARATE_MEMBER_PAGES. +# The default value is: NO. INLINE_GROUPED_CLASSES = NO -# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and -# unions with only public data fields will be shown inline in the documentation -# of the scope in which they are defined (i.e. file, namespace, or group -# documentation), provided this scope is documented. If set to NO (the default), -# structs, classes, and unions are shown on a separate page (for HTML and Man -# pages) or section (for LaTeX and RTF). +# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions +# with only public data fields or simple typedef fields will be shown inline in +# the documentation of the scope in which they are defined (i.e. file, +# namespace, or group documentation), provided this scope is documented. If set +# to NO, structs, classes, and unions are shown on a separate page (for HTML and +# Man pages) or section (for LaTeX and RTF). +# The default value is: NO. INLINE_SIMPLE_STRUCTS = NO -# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum -# is documented as struct, union, or enum with the name of the typedef. So -# typedef struct TypeS {} TypeT, will appear in the documentation as a struct -# with name TypeT. When disabled the typedef will appear as a member of a file, -# namespace, or class. And the struct will be named TypeS. This can typically -# be useful for C code in case the coding convention dictates that all compound +# When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or +# enum is documented as struct, union, or enum with the name of the typedef. So +# typedef struct TypeS {} TypeT, will appear in the documentation as a struct +# with name TypeT. When disabled the typedef will appear as a member of a file, +# namespace, or class. And the struct will be named TypeS. This can typically be +# useful for C code in case the coding convention dictates that all compound # types are typedef'ed and only the typedef is referenced, never the tag name. +# The default value is: NO. TYPEDEF_HIDES_STRUCT = NO -# The SYMBOL_CACHE_SIZE determines the size of the internal cache use to -# determine which symbols to keep in memory and which to flush to disk. -# When the cache is full, less often used symbols will be written to disk. -# For small to medium size projects (<1000 input files) the default value is -# probably good enough. For larger projects a too small cache size can cause -# doxygen to be busy swapping symbols to and from disk most of the time -# causing a significant performance penalty. -# If the system has enough physical memory increasing the cache will improve the -# performance by keeping more symbols in memory. Note that the value works on -# a logarithmic scale so increasing the size by one will roughly double the -# memory usage. The cache size is given by this formula: -# 2^(16+SYMBOL_CACHE_SIZE). The valid range is 0..9, the default is 0, -# corresponding to a cache size of 2^16 = 65536 symbols. - -SYMBOL_CACHE_SIZE = 0 - -# Similar to the SYMBOL_CACHE_SIZE the size of the symbol lookup cache can be -# set using LOOKUP_CACHE_SIZE. This cache is used to resolve symbols given -# their name and scope. Since this can be an expensive process and often the -# same symbol appear multiple times in the code, doxygen keeps a cache of -# pre-resolved symbols. If the cache is too small doxygen will become slower. -# If the cache is too large, memory is wasted. The cache size is given by this -# formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range is 0..9, the default is 0, -# corresponding to a cache size of 2^16 = 65536 symbols. +# The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This +# cache is used to resolve symbols given their name and scope. Since this can be +# an expensive process and often the same symbol appears multiple times in the +# code, doxygen keeps a cache of pre-resolved symbols. If the cache is too small +# doxygen will become slower. If the cache is too large, memory is wasted. The +# cache size is given by this formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range +# is 0..9, the default is 0, corresponding to a cache size of 2^16=65536 +# symbols. At the end of a run doxygen will report the cache usage and suggest +# the optimal cache size from a speed point of view. +# Minimum value: 0, maximum value: 9, default value: 0. LOOKUP_CACHE_SIZE = 0 @@ -360,1137 +401,1508 @@ LOOKUP_CACHE_SIZE = 0 # Build related configuration options #--------------------------------------------------------------------------- -# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in -# documentation are documented, even if no documentation was available. -# Private class members and static file members will be hidden unless -# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES +# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in +# documentation are documented, even if no documentation was available. Private +# class members and static file members will be hidden unless the +# EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES. +# Note: This will also disable the warnings about undocumented members that are +# normally produced when WARNINGS is set to YES. +# The default value is: NO. EXTRACT_ALL = NO -# If the EXTRACT_PRIVATE tag is set to YES all private members of a class -# will be included in the documentation. +# If the EXTRACT_PRIVATE tag is set to YES all private members of a class will +# be included in the documentation. +# The default value is: NO. EXTRACT_PRIVATE = NO # If the EXTRACT_PACKAGE tag is set to YES all members with package or internal # scope will be included in the documentation. +# The default value is: NO. EXTRACT_PACKAGE = NO -# If the EXTRACT_STATIC tag is set to YES all static members of a file -# will be included in the documentation. +# If the EXTRACT_STATIC tag is set to YES all static members of a file will be +# included in the documentation. +# The default value is: NO. EXTRACT_STATIC = NO -# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) -# defined locally in source files will be included in the documentation. -# If set to NO only classes defined in header files are included. +# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) defined +# locally in source files will be included in the documentation. If set to NO +# only classes defined in header files are included. Does not have any effect +# for Java sources. +# The default value is: YES. EXTRACT_LOCAL_CLASSES = YES -# This flag is only useful for Objective-C code. When set to YES local -# methods, which are defined in the implementation section but not in -# the interface are included in the documentation. -# If set to NO (the default) only methods in the interface are included. +# This flag is only useful for Objective-C code. When set to YES local methods, +# which are defined in the implementation section but not in the interface are +# included in the documentation. If set to NO only methods in the interface are +# included. +# The default value is: NO. EXTRACT_LOCAL_METHODS = NO -# If this flag is set to YES, the members of anonymous namespaces will be -# extracted and appear in the documentation as a namespace called -# 'anonymous_namespace{file}', where file will be replaced with the base -# name of the file that contains the anonymous namespace. By default -# anonymous namespaces are hidden. +# If this flag is set to YES, the members of anonymous namespaces will be +# extracted and appear in the documentation as a namespace called +# 'anonymous_namespace{file}', where file will be replaced with the base name of +# the file that contains the anonymous namespace. By default anonymous namespace +# are hidden. +# The default value is: NO. EXTRACT_ANON_NSPACES = NO -# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all -# undocumented members of documented classes, files or namespaces. -# If set to NO (the default) these members will be included in the -# various overviews, but no documentation section is generated. -# This option has no effect if EXTRACT_ALL is enabled. +# If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all +# undocumented members inside documented classes or files. If set to NO these +# members will be included in the various overviews, but no documentation +# section is generated. This option has no effect if EXTRACT_ALL is enabled. +# The default value is: NO. HIDE_UNDOC_MEMBERS = NO -# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all -# undocumented classes that are normally visible in the class hierarchy. -# If set to NO (the default) these classes will be included in the various -# overviews. This option has no effect if EXTRACT_ALL is enabled. +# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. If set +# to NO these classes will be included in the various overviews. This option has +# no effect if EXTRACT_ALL is enabled. +# The default value is: NO. HIDE_UNDOC_CLASSES = NO -# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all -# friend (class|struct|union) declarations. -# If set to NO (the default) these declarations will be included in the -# documentation. +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend +# (class|struct|union) declarations. If set to NO these declarations will be +# included in the documentation. +# The default value is: NO. HIDE_FRIEND_COMPOUNDS = NO -# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any -# documentation blocks found inside the body of a function. -# If set to NO (the default) these blocks will be appended to the -# function's detailed documentation block. +# If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any +# documentation blocks found inside the body of a function. If set to NO these +# blocks will be appended to the function's detailed documentation block. +# The default value is: NO. HIDE_IN_BODY_DOCS = NO -# The INTERNAL_DOCS tag determines if documentation -# that is typed after a \internal command is included. If the tag is set -# to NO (the default) then the documentation will be excluded. -# Set it to YES to include the internal documentation. +# The INTERNAL_DOCS tag determines if documentation that is typed after a +# \internal command is included. If the tag is set to NO then the documentation +# will be excluded. Set it to YES to include the internal documentation. +# The default value is: NO. INTERNAL_DOCS = NO -# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate -# file names in lower-case letters. If set to YES upper-case letters are also -# allowed. This is useful if you have classes or files whose names only differ -# in case and if your file system supports case sensitive file names. Windows +# If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file +# names in lower-case letters. If set to YES upper-case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows # and Mac users are advised to set this option to NO. +# The default value is: system dependent. CASE_SENSE_NAMES = NO -# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen -# will show members with their full class and namespace scopes in the -# documentation. If set to YES the scope will be hidden. +# If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with +# their full class and namespace scopes in the documentation. If set to YES the +# scope will be hidden. +# The default value is: NO. HIDE_SCOPE_NAMES = NO -# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen -# will put a list of the files that are included by a file in the documentation -# of that file. +# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of +# the files that are included by a file in the documentation of that file. +# The default value is: YES. SHOW_INCLUDE_FILES = YES -# If the FORCE_LOCAL_INCLUDES tag is set to YES then Doxygen -# will list include files with double quotes in the documentation -# rather than with sharp brackets. +# If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each +# grouped member an include statement to the documentation, telling the reader +# which file to include in order to use the member. +# The default value is: NO. + +SHOW_GROUPED_MEMB_INC = NO + +# If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include +# files with double quotes in the documentation rather than with sharp brackets. +# The default value is: NO. FORCE_LOCAL_INCLUDES = NO -# If the INLINE_INFO tag is set to YES (the default) then a tag [inline] -# is inserted in the documentation for inline members. +# If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the +# documentation for inline members. +# The default value is: YES. INLINE_INFO = YES -# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen -# will sort the (detailed) documentation of file and class members -# alphabetically by member name. If set to NO the members will appear in -# declaration order. +# If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the +# (detailed) documentation of file and class members alphabetically by member +# name. If set to NO the members will appear in declaration order. +# The default value is: YES. SORT_MEMBER_DOCS = YES -# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the -# brief documentation of file, namespace and class members alphabetically -# by member name. If set to NO (the default) the members will appear in -# declaration order. +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief +# descriptions of file, namespace and class members alphabetically by member +# name. If set to NO the members will appear in declaration order. Note that +# this will also influence the order of the classes in the class list. +# The default value is: NO. SORT_BRIEF_DOCS = NO -# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen -# will sort the (brief and detailed) documentation of class members so that -# constructors and destructors are listed first. If set to NO (the default) -# the constructors will appear in the respective orders defined by -# SORT_MEMBER_DOCS and SORT_BRIEF_DOCS. -# This tag will be ignored for brief docs if SORT_BRIEF_DOCS is set to NO -# and ignored for detailed docs if SORT_MEMBER_DOCS is set to NO. +# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the +# (brief and detailed) documentation of class members so that constructors and +# destructors are listed first. If set to NO the constructors will appear in the +# respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS. +# Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief +# member documentation. +# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting +# detailed member documentation. +# The default value is: NO. SORT_MEMBERS_CTORS_1ST = NO -# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the -# hierarchy of group names into alphabetical order. If set to NO (the default) -# the group names will appear in their defined order. +# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy +# of group names into alphabetical order. If set to NO the group names will +# appear in their defined order. +# The default value is: NO. SORT_GROUP_NAMES = NO -# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be -# sorted by fully-qualified names, including namespaces. If set to -# NO (the default), the class list will be sorted only by class name, -# not including the namespace part. -# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. -# Note: This option applies only to the class list, not to the -# alphabetical list. +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by +# fully-qualified names, including namespaces. If set to NO, the class list will +# be sorted only by class name, not including the namespace part. +# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. +# Note: This option applies only to the class list, not to the alphabetical +# list. +# The default value is: NO. SORT_BY_SCOPE_NAME = NO -# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to -# do proper type resolution of all parameters of a function it will reject a -# match between the prototype and the implementation of a member function even -# if there is only one candidate or it is obvious which candidate to choose -# by doing a simple string match. By disabling STRICT_PROTO_MATCHING doxygen -# will still accept a match between prototype and implementation in such cases. +# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper +# type resolution of all parameters of a function it will reject a match between +# the prototype and the implementation of a member function even if there is +# only one candidate or it is obvious which candidate to choose by doing a +# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still +# accept a match between prototype and implementation in such cases. +# The default value is: NO. STRICT_PROTO_MATCHING = NO -# The GENERATE_TODOLIST tag can be used to enable (YES) or -# disable (NO) the todo list. This list is created by putting \todo -# commands in the documentation. +# The GENERATE_TODOLIST tag can be used to enable ( YES) or disable ( NO) the +# todo list. This list is created by putting \todo commands in the +# documentation. +# The default value is: YES. GENERATE_TODOLIST = YES -# The GENERATE_TESTLIST tag can be used to enable (YES) or -# disable (NO) the test list. This list is created by putting \test -# commands in the documentation. +# The GENERATE_TESTLIST tag can be used to enable ( YES) or disable ( NO) the +# test list. This list is created by putting \test commands in the +# documentation. +# The default value is: YES. GENERATE_TESTLIST = YES -# The GENERATE_BUGLIST tag can be used to enable (YES) or -# disable (NO) the bug list. This list is created by putting \bug -# commands in the documentation. +# The GENERATE_BUGLIST tag can be used to enable ( YES) or disable ( NO) the bug +# list. This list is created by putting \bug commands in the documentation. +# The default value is: YES. GENERATE_BUGLIST = YES -# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or -# disable (NO) the deprecated list. This list is created by putting -# \deprecated commands in the documentation. +# The GENERATE_DEPRECATEDLIST tag can be used to enable ( YES) or disable ( NO) +# the deprecated list. This list is created by putting \deprecated commands in +# the documentation. +# The default value is: YES. GENERATE_DEPRECATEDLIST= YES -# The ENABLED_SECTIONS tag can be used to enable conditional -# documentation sections, marked by \if sectionname ... \endif. +# The ENABLED_SECTIONS tag can be used to enable conditional documentation +# sections, marked by \if ... \endif and \cond +# ... \endcond blocks. ENABLED_SECTIONS = -# The MAX_INITIALIZER_LINES tag determines the maximum number of lines -# the initial value of a variable or macro consists of for it to appear in -# the documentation. If the initializer consists of more lines than specified -# here it will be hidden. Use a value of 0 to hide initializers completely. -# The appearance of the initializer of individual variables and macros in the -# documentation can be controlled using \showinitializer or \hideinitializer -# command in the documentation regardless of this setting. +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the +# initial value of a variable or macro / define can have for it to appear in the +# documentation. If the initializer consists of more lines than specified here +# it will be hidden. Use a value of 0 to hide initializers completely. The +# appearance of the value of individual variables and macros / defines can be +# controlled using \showinitializer or \hideinitializer command in the +# documentation regardless of this setting. +# Minimum value: 0, maximum value: 10000, default value: 30. MAX_INITIALIZER_LINES = 30 -# Set the SHOW_USED_FILES tag to NO to disable the list of files generated -# at the bottom of the documentation of classes and structs. If set to YES the -# list will mention the files that were used to generate the documentation. +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at +# the bottom of the documentation of classes and structs. If set to YES the list +# will mention the files that were used to generate the documentation. +# The default value is: YES. SHOW_USED_FILES = YES -# Set the SHOW_FILES tag to NO to disable the generation of the Files page. -# This will remove the Files entry from the Quick Index and from the -# Folder Tree View (if specified). The default is YES. +# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This +# will remove the Files entry from the Quick Index and from the Folder Tree View +# (if specified). +# The default value is: YES. SHOW_FILES = YES -# Set the SHOW_NAMESPACES tag to NO to disable the generation of the -# Namespaces page. This will remove the Namespaces entry from the Quick Index -# and from the Folder Tree View (if specified). The default is YES. +# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces +# page. This will remove the Namespaces entry from the Quick Index and from the +# Folder Tree View (if specified). +# The default value is: YES. SHOW_NAMESPACES = YES -# The FILE_VERSION_FILTER tag can be used to specify a program or script that -# doxygen should invoke to get the current version for each file (typically from -# the version control system). Doxygen will invoke the program by executing (via -# popen()) the command , where is the value of -# the FILE_VERSION_FILTER tag, and is the name of an input file -# provided by doxygen. Whatever the program writes to standard output -# is used as the file version. See the manual for examples. +# The FILE_VERSION_FILTER tag can be used to specify a program or script that +# doxygen should invoke to get the current version for each file (typically from +# the version control system). Doxygen will invoke the program by executing (via +# popen()) the command command input-file, where command is the value of the +# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided +# by doxygen. Whatever the program writes to standard output is used as the file +# version. For an example see the documentation. FILE_VERSION_FILTER = -# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed -# by doxygen. The layout file controls the global structure of the generated -# output files in an output format independent way. To create the layout file -# that represents doxygen's defaults, run doxygen with the -l option. -# You can optionally specify a file name after the option, if omitted -# DoxygenLayout.xml will be used as the name of the layout file. +# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed +# by doxygen. The layout file controls the global structure of the generated +# output files in an output format independent way. To create the layout file +# that represents doxygen's defaults, run doxygen with the -l option. You can +# optionally specify a file name after the option, if omitted DoxygenLayout.xml +# will be used as the name of the layout file. +# +# Note that if you run doxygen from a directory containing a file called +# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE +# tag is left empty. LAYOUT_FILE = -# The CITE_BIB_FILES tag can be used to specify one or more bib files -# containing the references data. This must be a list of .bib files. The -# .bib extension is automatically appended if omitted. Using this command -# requires the bibtex tool to be installed. See also -# http://en.wikipedia.org/wiki/BibTeX for more info. For LaTeX the style -# of the bibliography can be controlled using LATEX_BIB_STYLE. To use this -# feature you need bibtex and perl available in the search path. +# The CITE_BIB_FILES tag can be used to specify one or more bib files containing +# the reference definitions. This must be a list of .bib files. The .bib +# extension is automatically appended if omitted. This requires the bibtex tool +# to be installed. See also http://en.wikipedia.org/wiki/BibTeX for more info. +# For LaTeX the style of the bibliography can be controlled using +# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the +# search path. Do not use file names with spaces, bibtex cannot handle them. See +# also \cite for info how to create references. CITE_BIB_FILES = #--------------------------------------------------------------------------- -# configuration options related to warning and progress messages +# Configuration options related to warning and progress messages #--------------------------------------------------------------------------- -# The QUIET tag can be used to turn on/off the messages that are generated -# by doxygen. Possible values are YES and NO. If left blank NO is used. +# The QUIET tag can be used to turn on/off the messages that are generated to +# standard output by doxygen. If QUIET is set to YES this implies that the +# messages are off. +# The default value is: NO. QUIET = NO -# The WARNINGS tag can be used to turn on/off the warning messages that are -# generated by doxygen. Possible values are YES and NO. If left blank -# NO is used. +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated to standard error ( stderr) by doxygen. If WARNINGS is set to YES +# this implies that the warnings are on. +# +# Tip: Turn warnings on while writing the documentation. +# The default value is: YES. WARNINGS = YES -# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings -# for undocumented members. If EXTRACT_ALL is set to YES then this flag will -# automatically be disabled. +# If the WARN_IF_UNDOCUMENTED tag is set to YES, then doxygen will generate +# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag +# will automatically be disabled. +# The default value is: YES. WARN_IF_UNDOCUMENTED = YES -# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for -# potential errors in the documentation, such as not documenting some -# parameters in a documented function, or documenting parameters that -# don't exist or using markup commands wrongly. +# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as not documenting some parameters +# in a documented function, or documenting parameters that don't exist or using +# markup commands wrongly. +# The default value is: YES. WARN_IF_DOC_ERROR = YES -# The WARN_NO_PARAMDOC option can be enabled to get warnings for -# functions that are documented, but have no documentation for their parameters -# or return value. If set to NO (the default) doxygen will only warn about -# wrong or incomplete parameter documentation, but not about the absence of -# documentation. +# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that +# are documented, but have no documentation for their parameters or return +# value. If set to NO doxygen will only warn about wrong or incomplete parameter +# documentation, but not about the absence of documentation. +# The default value is: NO. WARN_NO_PARAMDOC = NO -# The WARN_FORMAT tag determines the format of the warning messages that -# doxygen can produce. The string should contain the $file, $line, and $text -# tags, which will be replaced by the file and line number from which the -# warning originated and the warning text. Optionally the format may contain -# $version, which will be replaced by the version of the file (if it could -# be obtained via FILE_VERSION_FILTER) +# The WARN_FORMAT tag determines the format of the warning messages that doxygen +# can produce. The string should contain the $file, $line, and $text tags, which +# will be replaced by the file and line number from which the warning originated +# and the warning text. Optionally the format may contain $version, which will +# be replaced by the version of the file (if it could be obtained via +# FILE_VERSION_FILTER) +# The default value is: $file:$line: $text. WARN_FORMAT = "$file:$line: $text" -# The WARN_LOGFILE tag can be used to specify a file to which warning -# and error messages should be written. If left blank the output is written -# to stderr. +# The WARN_LOGFILE tag can be used to specify a file to which warning and error +# messages should be written. If left blank the output is written to standard +# error (stderr). WARN_LOGFILE = #--------------------------------------------------------------------------- -# configuration options related to the input files +# Configuration options related to the input files #--------------------------------------------------------------------------- -# The INPUT tag can be used to specify the files and/or directories that contain -# documented source files. You may enter file names like "myfile.cpp" or -# directories like "/usr/src/myproject". Separate the files or directories -# with spaces. +# The INPUT tag is used to specify the files and/or directories that contain +# documented source files. You may enter file names like myfile.cpp or +# directories like /usr/src/myproject. Separate the files or directories with +# spaces. +# Note: If this tag is empty the current directory is searched. INPUT = . -# This tag can be used to specify the character encoding of the source files -# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is -# also the default input encoding. Doxygen uses libiconv (or the iconv built -# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for -# the list of possible encodings. +# This tag can be used to specify the character encoding of the source files +# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses +# libiconv (or the iconv built into libc) for the transcoding. See the libiconv +# documentation (see: http://www.gnu.org/software/libiconv) for the list of +# possible encodings. +# The default value is: UTF-8. INPUT_ENCODING = UTF-8 -# If the value of the INPUT tag contains directories, you can use the -# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp -# and *.h) to filter out the source-files in the directories. If left -# blank the following patterns are tested: -# *.c *.cc *.cxx *.cpp *.c++ *.d *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh -# *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py -# *.f90 *.f *.for *.vhd *.vhdl - -FILE_PATTERNS = *.c \ - *.cc \ - *.cxx \ - *.cpp \ - *.c++ \ - *.d \ - *.java \ - *.ii \ - *.ixx \ - *.ipp \ - *.i++ \ - *.inl \ - *.h \ - *.hh \ - *.hxx \ - *.hpp \ - *.h++ \ - *.idl \ - *.odl \ - *.cs \ - *.php \ - *.php3 \ - *.inc \ - *.m \ - *.mm \ - *.dox \ - *.py \ - *.f90 \ - *.f \ - *.for \ - *.vhd \ - *.vhdl - -# The RECURSIVE tag can be used to turn specify whether or not subdirectories -# should be searched for input files as well. Possible values are YES and NO. -# If left blank NO is used. - -RECURSIVE = NO - -# The EXCLUDE tag can be used to specify files and/or directories that should be -# excluded from the INPUT source files. This way you can easily exclude a -# subdirectory from a directory tree whose root is specified with the INPUT tag. -# Note that relative paths are relative to the directory from which doxygen is +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and +# *.h) to filter out the source-files in the directories. If left blank the +# following patterns are tested:*.c, *.cc, *.cxx, *.cpp, *.c++, *.java, *.ii, +# *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h, *.hh, *.hxx, *.hpp, +# *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc, *.m, *.markdown, +# *.md, *.mm, *.dox, *.py, *.f90, *.f, *.for, *.tcl, *.vhd, *.vhdl, *.ucf, +# *.qsf, *.as and *.js. + +FILE_PATTERNS = + +# The RECURSIVE tag can be used to specify whether or not subdirectories should +# be searched for input files as well. +# The default value is: NO. + +RECURSIVE = YES + +# The EXCLUDE tag can be used to specify files and/or directories that should be +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. +# +# Note that relative paths are relative to the directory from which doxygen is # run. -EXCLUDE = +EXCLUDE = NCC \ + boss_modified \ + BossDummy -# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or -# directories that are symbolic links (a Unix file system feature) are excluded +# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or +# directories that are symbolic links (a Unix file system feature) are excluded # from the input. +# The default value is: NO. EXCLUDE_SYMLINKS = NO -# If the value of the INPUT tag contains directories, you can use the -# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude -# certain files from those directories. Note that the wildcards are matched -# against the file with absolute path, so to exclude all test directories -# for example use the pattern */test/* +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. +# +# Note that the wildcards are matched against the file with absolute path, so to +# exclude all test directories for example use the pattern */test/* EXCLUDE_PATTERNS = -# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names -# (namespaces, classes, functions, etc.) that should be excluded from the -# output. The symbol name can be a fully qualified name, a word, or if the -# wildcard * is used, a substring. Examples: ANamespace, AClass, +# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names +# (namespaces, classes, functions, etc.) that should be excluded from the +# output. The symbol name can be a fully qualified name, a word, or if the +# wildcard * is used, a substring. Examples: ANamespace, AClass, # AClass::ANamespace, ANamespace::*Test +# +# Note that the wildcards are matched against the file with absolute path, so to +# exclude all test directories use the pattern */test/* EXCLUDE_SYMBOLS = -# The EXAMPLE_PATH tag can be used to specify one or more files or -# directories that contain example code fragments that are included (see -# the \include command). +# The EXAMPLE_PATH tag can be used to specify one or more files or directories +# that contain example code fragments that are included (see the \include +# command). EXAMPLE_PATH = -# If the value of the EXAMPLE_PATH tag contains directories, you can use the -# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp -# and *.h) to filter out the source-files in the directories. If left -# blank all files are included. +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and +# *.h) to filter out the source-files in the directories. If left blank all +# files are included. -EXAMPLE_PATTERNS = * +EXAMPLE_PATTERNS = -# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be -# searched for input files to be used with the \include or \dontinclude -# commands irrespective of the value of the RECURSIVE tag. -# Possible values are YES and NO. If left blank NO is used. +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude commands +# irrespective of the value of the RECURSIVE tag. +# The default value is: NO. EXAMPLE_RECURSIVE = NO -# The IMAGE_PATH tag can be used to specify one or more files or -# directories that contain image that are included in the documentation (see -# the \image command). +# The IMAGE_PATH tag can be used to specify one or more files or directories +# that contain images that are to be included in the documentation (see the +# \image command). IMAGE_PATH = -# The INPUT_FILTER tag can be used to specify a program that doxygen should -# invoke to filter for each input file. Doxygen will invoke the filter program -# by executing (via popen()) the command , where -# is the value of the INPUT_FILTER tag, and is the name of an -# input file. Doxygen will then use the output that the filter program writes -# to standard output. If FILTER_PATTERNS is specified, this tag will be -# ignored. +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command: +# +# +# +# where is the value of the INPUT_FILTER tag, and is the +# name of an input file. Doxygen will then use the output that the filter +# program writes to standard output. If FILTER_PATTERNS is specified, this tag +# will be ignored. +# +# Note that the filter must not add or remove lines; it is applied before the +# code is scanned, but not when the output code is generated. If lines are added +# or removed, the anchors will not be placed correctly. INPUT_FILTER = -# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern -# basis. Doxygen will compare the file name with each pattern and apply the -# filter if there is a match. The filters are a list of the form: -# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further -# info on how filters are used. If FILTER_PATTERNS is empty or if -# non of the patterns match the file name, INPUT_FILTER is applied. +# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern +# basis. Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. The filters are a list of the form: pattern=filter +# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how +# filters are used. If the FILTER_PATTERNS tag is empty or if none of the +# patterns match the file name, INPUT_FILTER is applied. FILTER_PATTERNS = -# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using -# INPUT_FILTER) will be used to filter the input files when producing source -# files to browse (i.e. when SOURCE_BROWSER is set to YES). +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER ) will also be used to filter the input files that are used for +# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES). +# The default value is: NO. FILTER_SOURCE_FILES = NO -# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file -# pattern. A pattern will override the setting for FILTER_PATTERN (if any) -# and it is also possible to disable source filtering for a specific pattern -# using *.ext= (so without naming a filter). This option only has effect when -# FILTER_SOURCE_FILES is enabled. +# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file +# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and +# it is also possible to disable source filtering for a specific pattern using +# *.ext= (so without naming a filter). +# This tag requires that the tag FILTER_SOURCE_FILES is set to YES. FILTER_SOURCE_PATTERNS = +# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that +# is part of the input, its contents will be placed on the main page +# (index.html). This can be useful if you have a project on for instance GitHub +# and want to reuse the introduction page also for the doxygen output. + +USE_MDFILE_AS_MAINPAGE = + #--------------------------------------------------------------------------- -# configuration options related to source browsing +# Configuration options related to source browsing #--------------------------------------------------------------------------- -# If the SOURCE_BROWSER tag is set to YES then a list of source files will -# be generated. Documented entities will be cross-referenced with these sources. -# Note: To get rid of all source code in the generated output, make sure also -# VERBATIM_HEADERS is set to NO. +# If the SOURCE_BROWSER tag is set to YES then a list of source files will be +# generated. Documented entities will be cross-referenced with these sources. +# +# Note: To get rid of all source code in the generated output, make sure that +# also VERBATIM_HEADERS is set to NO. +# The default value is: NO. SOURCE_BROWSER = NO -# Setting the INLINE_SOURCES tag to YES will include the body -# of functions and classes directly in the documentation. +# Setting the INLINE_SOURCES tag to YES will include the body of functions, +# classes and enums directly into the documentation. +# The default value is: NO. INLINE_SOURCES = NO -# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct -# doxygen to hide any special comment blocks from generated source code -# fragments. Normal C, C++ and Fortran comments will always remain visible. +# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any +# special comment blocks from generated source code fragments. Normal C, C++ and +# Fortran comments will always remain visible. +# The default value is: YES. STRIP_CODE_COMMENTS = YES -# If the REFERENCED_BY_RELATION tag is set to YES -# then for each documented function all documented -# functions referencing it will be listed. +# If the REFERENCED_BY_RELATION tag is set to YES then for each documented +# function all documented functions referencing it will be listed. +# The default value is: NO. REFERENCED_BY_RELATION = NO -# If the REFERENCES_RELATION tag is set to YES -# then for each documented function all documented entities -# called/used by that function will be listed. +# If the REFERENCES_RELATION tag is set to YES then for each documented function +# all documented entities called/used by that function will be listed. +# The default value is: NO. REFERENCES_RELATION = NO -# If the REFERENCES_LINK_SOURCE tag is set to YES (the default) -# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from -# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will -# link to the source code. Otherwise they will link to the documentation. +# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set +# to YES, then the hyperlinks from functions in REFERENCES_RELATION and +# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will +# link to the documentation. +# The default value is: YES. REFERENCES_LINK_SOURCE = YES -# If the USE_HTAGS tag is set to YES then the references to source code -# will point to the HTML generated by the htags(1) tool instead of doxygen -# built-in source browser. The htags tool is part of GNU's global source -# tagging system (see http://www.gnu.org/software/global/global.html). You -# will need version 4.8.6 or higher. +# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the +# source code will show a tooltip with additional information such as prototype, +# brief description and links to the definition and documentation. Since this +# will make the HTML file larger and loading of large files a bit slower, you +# can opt to disable this feature. +# The default value is: YES. +# This tag requires that the tag SOURCE_BROWSER is set to YES. + +SOURCE_TOOLTIPS = YES + +# If the USE_HTAGS tag is set to YES then the references to source code will +# point to the HTML generated by the htags(1) tool instead of doxygen built-in +# source browser. The htags tool is part of GNU's global source tagging system +# (see http://www.gnu.org/software/global/global.html). You will need version +# 4.8.6 or higher. +# +# To use it do the following: +# - Install the latest version of global +# - Enable SOURCE_BROWSER and USE_HTAGS in the config file +# - Make sure the INPUT points to the root of the source tree +# - Run doxygen as normal +# +# Doxygen will invoke htags (and that will in turn invoke gtags), so these +# tools must be available from the command line (i.e. in the search path). +# +# The result: instead of the source browser generated by doxygen, the links to +# source code will now point to the output of htags. +# The default value is: NO. +# This tag requires that the tag SOURCE_BROWSER is set to YES. USE_HTAGS = NO -# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen -# will generate a verbatim copy of the header file for each class for -# which an include is specified. Set to NO to disable this. +# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a +# verbatim copy of the header file for each class for which an include is +# specified. Set to NO to disable this. +# See also: Section \class. +# The default value is: YES. VERBATIM_HEADERS = YES +# If the CLANG_ASSISTED_PARSING tag is set to YES, then doxygen will use the +# clang parser (see: http://clang.llvm.org/) for more accurate parsing at the +# cost of reduced performance. This can be particularly helpful with template +# rich C++ code for which doxygen's built-in parser lacks the necessary type +# information. +# Note: The availability of this option depends on whether or not doxygen was +# compiled with the --with-libclang option. +# The default value is: NO. + +CLANG_ASSISTED_PARSING = YES + +# If clang assisted parsing is enabled you can provide the compiler with command +# line options that you would normally use when invoking the compiler. Note that +# the include paths will already be set by doxygen for the files and directories +# specified with INPUT and INCLUDE_PATH. +# This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES. + +CLANG_OPTIONS = + #--------------------------------------------------------------------------- -# configuration options related to the alphabetical class index +# Configuration options related to the alphabetical class index #--------------------------------------------------------------------------- -# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index -# of all compounds will be generated. Enable this if the project -# contains a lot of classes, structs, unions or interfaces. +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all +# compounds will be generated. Enable this if the project contains a lot of +# classes, structs, unions or interfaces. +# The default value is: YES. ALPHABETICAL_INDEX = YES -# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then -# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns -# in which this list will be split (can be a number in the range [1..20]) +# The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in +# which the alphabetical index list will be split. +# Minimum value: 1, maximum value: 20, default value: 5. +# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. COLS_IN_ALPHA_INDEX = 5 -# In case all classes in a project start with a common prefix, all -# classes will be put under the same header in the alphabetical index. -# The IGNORE_PREFIX tag can be used to specify one or more prefixes that -# should be ignored while generating the index headers. +# In case all classes in a project start with a common prefix, all classes will +# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag +# can be used to specify a prefix (or a list of prefixes) that should be ignored +# while generating the index headers. +# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. IGNORE_PREFIX = #--------------------------------------------------------------------------- -# configuration options related to the HTML output +# Configuration options related to the HTML output #--------------------------------------------------------------------------- -# If the GENERATE_HTML tag is set to YES (the default) Doxygen will -# generate HTML output. +# If the GENERATE_HTML tag is set to YES doxygen will generate HTML output +# The default value is: YES. GENERATE_HTML = YES -# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `html' will be used as the default path. +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: html. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_OUTPUT = html -# The HTML_FILE_EXTENSION tag can be used to specify the file extension for -# each generated HTML page (for example: .htm,.php,.asp). If it is left blank -# doxygen will generate files with .html extension. +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each +# generated HTML page (for example: .htm, .php, .asp). +# The default value is: .html. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_FILE_EXTENSION = .html -# The HTML_HEADER tag can be used to specify a personal HTML header for -# each generated HTML page. If it is left blank doxygen will generate a -# standard header. Note that when using a custom header you are responsible -# for the proper inclusion of any scripts and style sheets that doxygen -# needs, which is dependent on the configuration options used. -# It is advised to generate a default header using "doxygen -w html -# header.html footer.html stylesheet.css YourConfigFile" and then modify -# that header. Note that the header is subject to change so you typically -# have to redo this when upgrading to a newer version of doxygen or when -# changing the value of configuration settings such as GENERATE_TREEVIEW! +# The HTML_HEADER tag can be used to specify a user-defined HTML header file for +# each generated HTML page. If the tag is left blank doxygen will generate a +# standard header. +# +# To get valid HTML the header file that includes any scripts and style sheets +# that doxygen needs, which is dependent on the configuration options used (e.g. +# the setting GENERATE_TREEVIEW). It is highly recommended to start with a +# default header using +# doxygen -w html new_header.html new_footer.html new_stylesheet.css +# YourConfigFile +# and then modify the file new_header.html. See also section "Doxygen usage" +# for information on how to generate the default header that doxygen normally +# uses. +# Note: The header is subject to change so you typically have to regenerate the +# default header when upgrading to a newer version of doxygen. For a description +# of the possible markers and block names see the documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_HEADER = -# The HTML_FOOTER tag can be used to specify a personal HTML footer for -# each generated HTML page. If it is left blank doxygen will generate a -# standard footer. +# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each +# generated HTML page. If the tag is left blank doxygen will generate a standard +# footer. See HTML_HEADER for more information on how to generate a default +# footer and what special commands can be used inside the footer. See also +# section "Doxygen usage" for information on how to generate the default footer +# that doxygen normally uses. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_FOOTER = -# The HTML_STYLESHEET tag can be used to specify a user-defined cascading -# style sheet that is used by each HTML page. It can be used to -# fine-tune the look of the HTML output. If the tag is left blank doxygen -# will generate a default style sheet. Note that doxygen will try to copy -# the style sheet file to the HTML output directory, so don't put your own -# style sheet in the HTML output directory as well, or it will be erased! +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style +# sheet that is used by each HTML page. It can be used to fine-tune the look of +# the HTML output. If left blank doxygen will generate a default style sheet. +# See also section "Doxygen usage" for information on how to generate the style +# sheet that doxygen normally uses. +# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as +# it is more robust and this tag (HTML_STYLESHEET) will in the future become +# obsolete. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_STYLESHEET = -# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or -# other source files which should be copied to the HTML output directory. Note -# that these files will be copied to the base HTML output directory. Use the -# $relpath$ marker in the HTML_HEADER and/or HTML_FOOTER files to load these -# files. In the HTML_STYLESHEET file, use the file name only. Also note that -# the files will be copied as-is; there are no commands or markers available. +# The HTML_EXTRA_STYLESHEET tag can be used to specify an additional user- +# defined cascading style sheet that is included after the standard style sheets +# created by doxygen. Using this option one can overrule certain style aspects. +# This is preferred over using HTML_STYLESHEET since it does not replace the +# standard style sheet and is therefor more robust against future updates. +# Doxygen will copy the style sheet file to the output directory. For an example +# see the documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_EXTRA_STYLESHEET = + +# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or +# other source files which should be copied to the HTML output directory. Note +# that these files will be copied to the base HTML output directory. Use the +# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these +# files. In the HTML_STYLESHEET file, use the file name only. Also note that the +# files will be copied as-is; there are no commands or markers available. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_EXTRA_FILES = -# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. -# Doxygen will adjust the colors in the style sheet and background images -# according to this color. Hue is specified as an angle on a colorwheel, -# see http://en.wikipedia.org/wiki/Hue for more information. -# For instance the value 0 represents red, 60 is yellow, 120 is green, -# 180 is cyan, 240 is blue, 300 purple, and 360 is red again. -# The allowed range is 0 to 359. +# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen +# will adjust the colors in the stylesheet and background images according to +# this color. Hue is specified as an angle on a colorwheel, see +# http://en.wikipedia.org/wiki/Hue for more information. For instance the value +# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300 +# purple, and 360 is red again. +# Minimum value: 0, maximum value: 359, default value: 220. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_COLORSTYLE_HUE = 220 -# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of -# the colors in the HTML output. For a value of 0 the output will use -# grayscales only. A value of 255 will produce the most vivid colors. +# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors +# in the HTML output. For a value of 0 the output will use grayscales only. A +# value of 255 will produce the most vivid colors. +# Minimum value: 0, maximum value: 255, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_COLORSTYLE_SAT = 100 -# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to -# the luminance component of the colors in the HTML output. Values below -# 100 gradually make the output lighter, whereas values above 100 make -# the output darker. The value divided by 100 is the actual gamma applied, -# so 80 represents a gamma of 0.8, The value 220 represents a gamma of 2.2, -# and 100 does not change the gamma. +# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the +# luminance component of the colors in the HTML output. Values below 100 +# gradually make the output lighter, whereas values above 100 make the output +# darker. The value divided by 100 is the actual gamma applied, so 80 represents +# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not +# change the gamma. +# Minimum value: 40, maximum value: 240, default value: 80. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_COLORSTYLE_GAMMA = 80 -# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML -# page will contain the date and time when the page was generated. Setting -# this to NO can help when comparing the output of multiple runs. +# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML +# page will contain the date and time when the page was generated. Setting this +# to NO can help when comparing the output of multiple runs. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_TIMESTAMP = YES -# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML -# documentation will contain sections that can be hidden and shown after the +# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML +# documentation will contain sections that can be hidden and shown after the # page has loaded. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_DYNAMIC_SECTIONS = NO -# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of -# entries shown in the various tree structured indices initially; the user -# can expand and collapse entries dynamically later on. Doxygen will expand -# the tree to such a level that at most the specified number of entries are -# visible (unless a fully collapsed tree already exceeds this amount). -# So setting the number of entries 1 will produce a full collapsed tree by -# default. 0 is a special value representing an infinite number of entries -# and will result in a full expanded tree by default. +# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries +# shown in the various tree structured indices initially; the user can expand +# and collapse entries dynamically later on. Doxygen will expand the tree to +# such a level that at most the specified number of entries are visible (unless +# a fully collapsed tree already exceeds this amount). So setting the number of +# entries 1 will produce a full collapsed tree by default. 0 is a special value +# representing an infinite number of entries and will result in a full expanded +# tree by default. +# Minimum value: 0, maximum value: 9999, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_INDEX_NUM_ENTRIES = 100 -# If the GENERATE_DOCSET tag is set to YES, additional index files -# will be generated that can be used as input for Apple's Xcode 3 -# integrated development environment, introduced with OSX 10.5 (Leopard). -# To create a documentation set, doxygen will generate a Makefile in the -# HTML output directory. Running make will produce the docset in that -# directory and running "make install" will install the docset in -# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find -# it at startup. -# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html +# If the GENERATE_DOCSET tag is set to YES, additional index files will be +# generated that can be used as input for Apple's Xcode 3 integrated development +# environment (see: http://developer.apple.com/tools/xcode/), introduced with +# OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a +# Makefile in the HTML output directory. Running make will produce the docset in +# that directory and running make install will install the docset in +# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at +# startup. See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html # for more information. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. GENERATE_DOCSET = NO -# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the -# feed. A documentation feed provides an umbrella under which multiple -# documentation sets from a single provider (such as a company or product suite) -# can be grouped. +# This tag determines the name of the docset feed. A documentation feed provides +# an umbrella under which multiple documentation sets from a single provider +# (such as a company or product suite) can be grouped. +# The default value is: Doxygen generated docs. +# This tag requires that the tag GENERATE_DOCSET is set to YES. DOCSET_FEEDNAME = "Doxygen generated docs" -# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that -# should uniquely identify the documentation set bundle. This should be a -# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen -# will append .docset to the name. +# This tag specifies a string that should uniquely identify the documentation +# set bundle. This should be a reverse domain-name style string, e.g. +# com.mycompany.MyDocSet. Doxygen will append .docset to the name. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_DOCSET is set to YES. DOCSET_BUNDLE_ID = org.doxygen.Project -# When GENERATE_PUBLISHER_ID tag specifies a string that should uniquely identify -# the documentation publisher. This should be a reverse domain-name style +# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify +# the documentation publisher. This should be a reverse domain-name style # string, e.g. com.mycompany.MyDocSet.documentation. +# The default value is: org.doxygen.Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. DOCSET_PUBLISHER_ID = org.doxygen.Publisher -# The GENERATE_PUBLISHER_NAME tag identifies the documentation publisher. +# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher. +# The default value is: Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. DOCSET_PUBLISHER_NAME = Publisher -# If the GENERATE_HTMLHELP tag is set to YES, additional index files -# will be generated that can be used as input for tools like the -# Microsoft HTML help workshop to generate a compiled HTML help file (.chm) -# of the generated HTML documentation. +# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three +# additional HTML index files: index.hhp, index.hhc, and index.hhk. The +# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop +# (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on +# Windows. +# +# The HTML Help Workshop contains a compiler that can convert all HTML output +# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML +# files are now used as the Windows 98 help format, and will replace the old +# Windows help format (.hlp) on all Windows platforms in the future. Compressed +# HTML files also contain an index, a table of contents, and you can search for +# words in the documentation. The HTML workshop also contains a viewer for +# compressed HTML files. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. GENERATE_HTMLHELP = NO -# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can -# be used to specify the file name of the resulting .chm file. You -# can add a path in front of the file if the result should not be +# The CHM_FILE tag can be used to specify the file name of the resulting .chm +# file. You can add a path in front of the file if the result should not be # written to the html output directory. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. CHM_FILE = -# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can -# be used to specify the location (absolute path including file name) of -# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run -# the HTML help compiler on the generated index.hhp. +# The HHC_LOCATION tag can be used to specify the location (absolute path +# including file name) of the HTML help compiler ( hhc.exe). If non-empty +# doxygen will try to run the HTML help compiler on the generated index.hhp. +# The file has to be specified with full path. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. HHC_LOCATION = -# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag -# controls if a separate .chi index file is generated (YES) or that -# it should be included in the master .chm file (NO). +# The GENERATE_CHI flag controls if a separate .chi index file is generated ( +# YES) or that it should be included in the master .chm file ( NO). +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. GENERATE_CHI = NO -# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING -# is used to encode HtmlHelp index (hhk), content (hhc) and project file -# content. +# The CHM_INDEX_ENCODING is used to encode HtmlHelp index ( hhk), content ( hhc) +# and project file content. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. CHM_INDEX_ENCODING = -# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag -# controls whether a binary table of contents is generated (YES) or a -# normal table of contents (NO) in the .chm file. +# The BINARY_TOC flag controls whether a binary table of contents is generated ( +# YES) or a normal table of contents ( NO) in the .chm file. Furthermore it +# enables the Previous and Next buttons. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. BINARY_TOC = NO -# The TOC_EXPAND flag can be set to YES to add extra items for group members -# to the contents of the HTML help documentation and to the tree view. +# The TOC_EXPAND flag can be set to YES to add extra items for group members to +# the table of contents of the HTML help documentation and to the tree view. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. TOC_EXPAND = NO -# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and -# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated -# that can be used as input for Qt's qhelpgenerator to generate a -# Qt Compressed Help (.qch) of the generated HTML documentation. +# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and +# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that +# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help +# (.qch) of the generated HTML documentation. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. -GENERATE_QHP = NO +GENERATE_QHP = YES -# If the QHG_LOCATION tag is specified, the QCH_FILE tag can -# be used to specify the file name of the resulting .qch file. -# The path specified is relative to the HTML output folder. +# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify +# the file name of the resulting .qch file. The path specified is relative to +# the HTML output folder. +# This tag requires that the tag GENERATE_QHP is set to YES. QCH_FILE = -# The QHP_NAMESPACE tag specifies the namespace to use when generating -# Qt Help Project output. For more information please see -# http://doc.trolltech.com/qthelpproject.html#namespace +# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help +# Project output. For more information please see Qt Help Project / Namespace +# (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace). +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_QHP is set to YES. QHP_NAMESPACE = org.doxygen.Project -# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating -# Qt Help Project output. For more information please see -# http://doc.trolltech.com/qthelpproject.html#virtual-folders +# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt +# Help Project output. For more information please see Qt Help Project / Virtual +# Folders (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual- +# folders). +# The default value is: doc. +# This tag requires that the tag GENERATE_QHP is set to YES. QHP_VIRTUAL_FOLDER = doc -# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to -# add. For more information please see -# http://doc.trolltech.com/qthelpproject.html#custom-filters +# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom +# filter to add. For more information please see Qt Help Project / Custom +# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- +# filters). +# This tag requires that the tag GENERATE_QHP is set to YES. QHP_CUST_FILTER_NAME = -# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the -# custom filter to add. For more information please see -# -# Qt Help Project / Custom Filters. +# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the +# custom filter to add. For more information please see Qt Help Project / Custom +# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- +# filters). +# This tag requires that the tag GENERATE_QHP is set to YES. QHP_CUST_FILTER_ATTRS = -# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this -# project's -# filter section matches. -# -# Qt Help Project / Filter Attributes. +# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this +# project's filter section matches. Qt Help Project / Filter Attributes (see: +# http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes). +# This tag requires that the tag GENERATE_QHP is set to YES. QHP_SECT_FILTER_ATTRS = -# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can -# be used to specify the location of Qt's qhelpgenerator. -# If non-empty doxygen will try to run qhelpgenerator on the generated -# .qhp file. +# The QHG_LOCATION tag can be used to specify the location of Qt's +# qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the +# generated .qhp file. +# This tag requires that the tag GENERATE_QHP is set to YES. QHG_LOCATION = -# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files -# will be generated, which together with the HTML files, form an Eclipse help -# plugin. To install this plugin and make it available under the help contents -# menu in Eclipse, the contents of the directory containing the HTML and XML -# files needs to be copied into the plugins directory of eclipse. The name of -# the directory within the plugins directory should be the same as -# the ECLIPSE_DOC_ID value. After copying Eclipse needs to be restarted before -# the help appears. +# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be +# generated, together with the HTML files, they form an Eclipse help plugin. To +# install this plugin and make it available under the help contents menu in +# Eclipse, the contents of the directory containing the HTML and XML files needs +# to be copied into the plugins directory of eclipse. The name of the directory +# within the plugins directory should be the same as the ECLIPSE_DOC_ID value. +# After copying Eclipse needs to be restarted before the help appears. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. GENERATE_ECLIPSEHELP = NO -# A unique identifier for the eclipse help plugin. When installing the plugin -# the directory name containing the HTML and XML files should also have -# this name. +# A unique identifier for the Eclipse help plugin. When installing the plugin +# the directory name containing the HTML and XML files should also have this +# name. Each documentation set should have its own identifier. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES. ECLIPSE_DOC_ID = org.doxygen.Project -# The DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) -# at top of each HTML page. The value NO (the default) enables the index and -# the value YES disables it. Since the tabs have the same information as the -# navigation tree you can set this option to NO if you already set -# GENERATE_TREEVIEW to YES. +# If you want full control over the layout of the generated HTML pages it might +# be necessary to disable the index and replace it with your own. The +# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top +# of each HTML page. A value of NO enables the index and the value YES disables +# it. Since the tabs in the index contain the same information as the navigation +# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. DISABLE_INDEX = NO -# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index -# structure should be generated to display hierarchical information. -# If the tag value is set to YES, a side panel will be generated -# containing a tree-like index structure (just like the one that -# is generated for HTML Help). For this to work a browser that supports -# JavaScript, DHTML, CSS and frames is required (i.e. any modern browser). -# Windows users are probably better off using the HTML help feature. -# Since the tree basically has the same information as the tab index you -# could consider to set DISABLE_INDEX to NO when enabling this option. - -GENERATE_TREEVIEW = YES - -# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values -# (range [0,1..20]) that doxygen will group on one line in the generated HTML -# documentation. Note that a value of 0 will completely suppress the enum -# values from appearing in the overview section. +# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index +# structure should be generated to display hierarchical information. If the tag +# value is set to YES, a side panel will be generated containing a tree-like +# index structure (just like the one that is generated for HTML Help). For this +# to work a browser that supports JavaScript, DHTML, CSS and frames is required +# (i.e. any modern browser). Windows users are probably better off using the +# HTML help feature. Via custom stylesheets (see HTML_EXTRA_STYLESHEET) one can +# further fine-tune the look of the index. As an example, the default style +# sheet generated by doxygen has an example that shows how to put an image at +# the root of the tree instead of the PROJECT_NAME. Since the tree basically has +# the same information as the tab index, you could consider setting +# DISABLE_INDEX to YES when enabling this option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_TREEVIEW = NO + +# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that +# doxygen will group on one line in the generated HTML documentation. +# +# Note that a value of 0 will completely suppress the enum values from appearing +# in the overview section. +# Minimum value: 0, maximum value: 20, default value: 4. +# This tag requires that the tag GENERATE_HTML is set to YES. ENUM_VALUES_PER_LINE = 4 -# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be -# used to set the initial width (in pixels) of the frame in which the tree -# is shown. +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used +# to set the initial width (in pixels) of the frame in which the tree is shown. +# Minimum value: 0, maximum value: 1500, default value: 250. +# This tag requires that the tag GENERATE_HTML is set to YES. TREEVIEW_WIDTH = 250 -# When the EXT_LINKS_IN_WINDOW option is set to YES doxygen will open -# links to external symbols imported via tag files in a separate window. +# When the EXT_LINKS_IN_WINDOW option is set to YES doxygen will open links to +# external symbols imported via tag files in a separate window. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. EXT_LINKS_IN_WINDOW = NO -# Use this tag to change the font size of Latex formulas included -# as images in the HTML documentation. The default is 10. Note that -# when you change the font size after a successful doxygen run you need -# to manually remove any form_*.png images from the HTML output directory -# to force them to be regenerated. +# Use this tag to change the font size of LaTeX formulas included as images in +# the HTML documentation. When you change the font size after a successful +# doxygen run you need to manually remove any form_*.png images from the HTML +# output directory to force them to be regenerated. +# Minimum value: 8, maximum value: 50, default value: 10. +# This tag requires that the tag GENERATE_HTML is set to YES. FORMULA_FONTSIZE = 10 -# Use the FORMULA_TRANPARENT tag to determine whether or not the images -# generated for formulas are transparent PNGs. Transparent PNGs are -# not supported properly for IE 6.0, but are supported on all modern browsers. -# Note that when changing this option you need to delete any form_*.png files -# in the HTML output before the changes have effect. +# Use the FORMULA_TRANPARENT tag to determine whether or not the images +# generated for formulas are transparent PNGs. Transparent PNGs are not +# supported properly for IE 6.0, but are supported on all modern browsers. +# +# Note that when changing this option you need to delete any form_*.png files in +# the HTML output directory before the changes have effect. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. FORMULA_TRANSPARENT = YES -# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax -# (see http://www.mathjax.org) which uses client side Javascript for the -# rendering instead of using prerendered bitmaps. Use this if you do not -# have LaTeX installed or if you want to formulas look prettier in the HTML -# output. When enabled you may also need to install MathJax separately and -# configure the path to it using the MATHJAX_RELPATH option. +# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see +# http://www.mathjax.org) which uses client side Javascript for the rendering +# instead of using prerendered bitmaps. Use this if you do not have LaTeX +# installed or if you want to formulas look prettier in the HTML output. When +# enabled you may also need to install MathJax separately and configure the path +# to it using the MATHJAX_RELPATH option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. USE_MATHJAX = NO -# When MathJax is enabled you need to specify the location relative to the -# HTML output directory using the MATHJAX_RELPATH option. The destination -# directory should contain the MathJax.js script. For instance, if the mathjax -# directory is located at the same level as the HTML output directory, then -# MATHJAX_RELPATH should be ../mathjax. The default value points to -# the MathJax Content Delivery Network so you can quickly see the result without -# installing MathJax. However, it is strongly recommended to install a local -# copy of MathJax from http://www.mathjax.org before deployment. - -MATHJAX_RELPATH = http://www.mathjax.org/mathjax - -# The MATHJAX_EXTENSIONS tag can be used to specify one or MathJax extension -# names that should be enabled during MathJax rendering. +# When MathJax is enabled you can set the default output format to be used for +# the MathJax output. See the MathJax site (see: +# http://docs.mathjax.org/en/latest/output.html) for more details. +# Possible values are: HTML-CSS (which is slower, but has the best +# compatibility), NativeMML (i.e. MathML) and SVG. +# The default value is: HTML-CSS. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_FORMAT = HTML-CSS + +# When MathJax is enabled you need to specify the location relative to the HTML +# output directory using the MATHJAX_RELPATH option. The destination directory +# should contain the MathJax.js script. For instance, if the mathjax directory +# is located at the same level as the HTML output directory, then +# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax +# Content Delivery Network so you can quickly see the result without installing +# MathJax. However, it is strongly recommended to install a local copy of +# MathJax from http://www.mathjax.org before deployment. +# The default value is: http://cdn.mathjax.org/mathjax/latest. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest + +# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax +# extension names that should be enabled during MathJax rendering. For example +# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols +# This tag requires that the tag USE_MATHJAX is set to YES. MATHJAX_EXTENSIONS = -# When the SEARCHENGINE tag is enabled doxygen will generate a search box -# for the HTML output. The underlying search engine uses javascript -# and DHTML and should work on any modern browser. Note that when using -# HTML help (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets -# (GENERATE_DOCSET) there is already a search function so this one should -# typically be disabled. For large projects the javascript based search engine -# can be slow, then enabling SERVER_BASED_SEARCH may provide a better solution. +# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces +# of code that will be used on startup of the MathJax code. See the MathJax site +# (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an +# example see the documentation. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_CODEFILE = + +# When the SEARCHENGINE tag is enabled doxygen will generate a search box for +# the HTML output. The underlying search engine uses javascript and DHTML and +# should work on any modern browser. Note that when using HTML help +# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET) +# there is already a search function so this one should typically be disabled. +# For large projects the javascript based search engine can be slow, then +# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to +# search using the keyboard; to jump to the search box use + S +# (what the is depends on the OS and browser, but it is typically +# , / @@ -358,7 +358,7 @@ p, li { white-space: pre-wrap; } Uninstalled - Double Click to re-install - + Instalované - dvouklik přeinstaluj @@ -390,7 +390,7 @@ p, li { white-space: pre-wrap; } Paused - + Pauza @@ -458,7 +458,7 @@ p, li { white-space: pre-wrap; } Delete - + &Smazat @@ -493,7 +493,7 @@ p, li { white-space: pre-wrap; } Delete Installed... - + Odstraň už nainstalované... @@ -554,12 +554,12 @@ p, li { white-space: pre-wrap; } This will remove all finished downloads from this list (but NOT from disk). - + Tímto vymažeš všechny dokončené stáhnutí se seznamu i z disku. This will remove all installed downloads from this list (but NOT from disk). - + Tímto vymažeš jenom nainstalované stáhnutí se seznamu i z disku. @@ -574,7 +574,7 @@ p, li { white-space: pre-wrap; } Delete - + &Smazat @@ -609,7 +609,7 @@ p, li { white-space: pre-wrap; } Delete Installed... - + Odstraň už nainstalované... @@ -722,32 +722,32 @@ p, li { white-space: pre-wrap; } Main - Hlavní + Hlavní Update - + Update Optional - Volitelné + Volitelné Old - Staré + Staré Misc - Jiné + Jiné Unknown - Neznámé + Neznámé @@ -776,27 +776,27 @@ p, li { white-space: pre-wrap; } Žádný soubor na Nexusu nezodpovedá přesnému jménu. Zvolte ručne ten správný. - + No download server available. Please try again later. - + Failed to request file info from nexus: %1 Zlyhalo získání info z Nexusu %1 - + Download failed. Server reported: %1 - + Download failed: %1 (%2) Stahování zlyhalo: %1 (%2) - + failed to re-open %1 zlyhalo znovu-otevření %1 @@ -941,7 +941,7 @@ Každá hra/aplikace distribuovaná skrz Steammá unikátní ID. MO potřebuje v Close - + Zavřít @@ -987,7 +987,7 @@ Každá hra/aplikace distribuovaná skrz Steammá unikátní ID. MO potřebuje v Save Changes? - + Uložit změny? @@ -1364,15 +1364,23 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tady vytvoř profil. Každý profil obsahuje svúj vlastní seznam aktivních modů a esp. Díky tomu můžeš rychle přepínat mezi různými konfiguracemi.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Prosím mějte na paměti, že v současnosti poradí esp se neukladá pro různé profily.</span></p></body></html> - - Refresh list - Znovunačíst seznam - Refresh list. This is usually not necessary unless you modified data outside the program. Obnoví seznam. Tohle obvykle není zapotřebí, jedine že by jste měnili obsah dat mimo program MO. + + + + Restore Backup... + + + + + + Create Backup + + List of available mods. @@ -1396,7 +1404,7 @@ p, li { white-space: pre-wrap; } Nexus IDs - Nexus ID + Nexus ID @@ -1471,6 +1479,11 @@ p, li { white-space: pre-wrap; } Shortcut + + + Plugins + + List of available esp/esm files @@ -1489,6 +1502,31 @@ p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tenhle seznam obsahuje esp a esm soubory z aktivovaných modů. Tyhle mají svoje vlastní pořadí priority. Tahaním myší je možné měnit pořadí. Prosím mějte na paměti, že MO zobrazí seznam jenom z modů, které jsou aktivovány (zaškrtnuté).<br />Existuje skvělý nástroj &quot;BOSS&quot; který automaticky správně seřadí tyhle soubory.</span></p></body></html> + + + Sort + + + + + Open list options... + + + + + Archives + + + + + <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> + + + + + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> + + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. @@ -1528,8 +1566,8 @@ BSAs checked here are loaded in such a way that your installation order is obeye - - + + Refresh Znovunačíst @@ -1586,52 +1624,6 @@ p, li { white-space: pre-wrap; } This is a list of mods you downloaded from Nexus. Double click one to install it. Tohle je seznam modů, které jsi stánul z Nexusu. Dvojklik nainstaluje mod. - - Compact - Kompaktní - - - - Open list options... - - - - - - Restore Backup... - - - - - - Create Backup - - - - - Plugins - - - - - Sort - - - - - Archives - - - - - <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> - - - - - <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> - - Show Hidden @@ -1755,9 +1747,9 @@ p, li { white-space: pre-wrap; } - + Update - + Update @@ -1766,7 +1758,7 @@ p, li { white-space: pre-wrap; } - + No Problems Žádné problémy @@ -1790,7 +1782,7 @@ V současnosti má omezenou funkcionalitu Ctrl+H - + Ctrl+M @@ -1799,7 +1791,7 @@ V současnosti má omezenou funkcionalitu - + Endorse Mod Organizer @@ -1811,403 +1803,416 @@ V současnosti má omezenou funkcionalitu Ctrl+C - + Ctrl+M - + Toolbar - + Panel nástrojú - + Desktop - + Start Menu - + Problems Problémy - + There are potential problems with your setup Existují potenciální problémy s programem - + Everything seems to be in order Všechno se jeví v pořádku - + Help on UI Pomoc s programem - + Documentation Wiki Dokumentace wiki - + Report Issue Nahlásit chybu - + Tutorials - failed to save archives order, do you have write access to "%1"? - zlyhal zápis pořadí archivů, máte administrátorsky povoleno zapisovat na "%1"? + + About + - + + About Qt + + + + failed to save load order: %1 zlyhalo uložení pořadí načtení: %1 - + Name Jméno - + Please enter a name for the new profile Prosím zadej jméno pro nový profil - + failed to create profile: %1 Zlyhalo vytvoření profilu: %1 - + Show tutorial? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + Downloads in progress Probíhá stahování - + There are still downloads in progress, do you really want to quit? Pořád probíhá stahování, určitě chcete skončit (zruší stahování)? - + failed to read savegame: %1 nezdařilo se načíst pozici: %1 - + Plugin "%1" failed: %2 - + Plugin "%1" failed - + failed to init plugin %1: %2 - + Plugin error - + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + Failed to start "%1" Zlyhal start "%1" - + Waiting Čekání - + Please press OK once you're logged into steam. Stiskni OK až budeš přihlášen do Steamu. - "%1" not found - "%1" nenalezeno - - - + Start Steam? Spustit Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? Steam by měl běžet aby se podařilo spustit hru. Má se MO pokusit spustit steam teď? - + Also in: <br> Také v: <br> - + No conflict Žádné konflikty - + <Edit...> <Edit...> - + This bsa is enabled in the ini file so it may be required! Tenhle BSA soubor je aktivován v ini souboru, tak zřejmě je vyžadován! - This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order! - Tento archív se stejně načte, protože existuje plugin se stejným jménem ale jeho soubory nebudou zodpovídat pořadí nainstalování! - - - + Activating Network Proxy - - + + Installation successful Instalace úspěšná - - + + Configure Mod Konfigurace Modu - - + + This mod contains ini tweaks. Do you want to configure them now? Tenhle mod obsahuje ini úpravy. Chcete je nastavovat teď? - - + + mod "%1" not found mod "%1" nenalezen - - + + Installation cancelled Instalace zrušena - - + + The mod was not installed completely. Tento mod se nenainstaloval úplne. - + Some plugins could not be loaded - + Too many esps and esms enabled - - + + Description missing - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod Vyber Mod - + Mod Archive Archív Modu - + Start Tutorial? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - - + + Download started Stahování začalo - + failed to update mod list: %1 nezdařilo se aktualizovat seznam modů: %1 - + failed to spawn notepad.exe: %1 zlyhalo otevření notepad.exe: %1 - + failed to open %1 - nepodařilo se otevřít %1 + nepodařilo se otevřít %1 - + failed to change origin name: %1 Nezdařilo se změnit původní jméno: %1 - + + Executable "%1" not found + + + + + Failed to refresh list of esps: %1 + + + + + failed to move "%1" from mod "%2" to "%3": %4 + + + + <Checked> <Aktivované> - + <Unchecked> <Neaktivované> - + <Update> <Aktualizace> - + <No category> <Bez kategorie> - + <Conflicted> - + <Not Endorsed> - + failed to rename mod: %1 Nezdařilo se přejmenovat mod: %1 - + Overwrite? - + Přepsat - + This will replace the existing mod "%1". Continue? - + failed to remove mod "%1" - + Nezdařilo se odstranit mod: %1 - - - + + + failed to rename "%1" to "%2" Nezdařilo se přejmenovat "%1" na "%2" - + Multiple esps activated, please check that they don't conflict. - - - - + + + + Confirm Potvrdit - + Remove the following mods?<br><ul>%1</ul> - + failed to remove mod: %1 Nezdařilo se odstranit mod: %1 - - + + Failed Zlyhání - + Installation file no longer exists Instalační soubor již neexistuje - + Mods installed with old versions of MO can't be reinstalled in this way. Mody nainstalovány staršími verzemi MO nemůžou být přeinstalovány tímto spůsobem. - + You need to be logged in with Nexus to endorse - + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. @@ -2215,674 +2220,656 @@ V současnosti má omezenou funkcionalitu + + + Delete %n save(s) + + + + + + - + Extract BSA Extrakce BSA - This mod contains at least one BSA. Do you want to unpack it? -(This removes the BSA after completion. If you don't know about BSAs, just select no) - Tento mod obsahuje alespoň jeden BSA soubor. Chcete rozpakovat i jeho obsah? -(BSA se po úspěšném rozpakování odstrání. Pokud nevíte, co je BSA, zvolte možnost Ne) - - - - + + failed to read %1: %2 - + nezdařilo se otevřít %1: %2 - + This archive contains invalid hashes. Some files may be broken. Tento archiv má neplatné identifikační součty. Nekteré soubory mohou být poškozeny. - + Nexus ID for this Mod is unknown Nexus ID pro tento Mod není známo - - About - - - - - About Qt - - - - + Download? - + Stáhnuté - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + Browse Mod Page - - Executable "%1" not found - - - - - Failed to refresh list of esps: %1 - - - - - + + Failed to write settings - - + + An error occured trying to write back MO settings: %1 - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - - failed to move "%1" from mod "%2" to "%3": %4 - - - - + <Managed by MO> - + <Managed outside MO> - + You need to be logged in with Nexus to resume a download - - + + Failed to display overwrite dialog: %1 + + + + + Create Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + A mod with this name already exists - + Continue? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - - + + Sorry - + I don't know a versioning scheme where %1 is newer than %2. - + Really enable all visible mods? Opravdu aktivovat všechny zobrazené mody? - + Really disable all visible mods? Opravdu deaktivovat všechny zobrazené mody? - + Choose what to export - + Everything - + All installed mods are included in the list - + Active Mods - + Aktivuj Mody - + Only active (checked) mods from your current profile are included - + Visible - + All mods visible in the mod list are included - + export failed: %1 - + Install Mod... Instaluj Mod... - + Enable all visible Aktivuj všechny v seznamu - + Disable all visible Deaktivuj všechny v seznamu - + Check all for update Skontroluj všechny pro aktualizaci - + Export to csv... - + All Mods - + Sync to Mods... Synchronizuj s Mody... - + Restore Backup - + Remove Backup... - + Add/Remove Categories - + Replace Categories - + Primary Category - + Change versioning scheme - + Un-ignore update - + Ignore update - + Rename Mod... Přejmenuj Mod... - + Remove Mod... Odstranit Mod... - + Reinstall Mod Přeinstaluj Mod - + Un-Endorse - - + + Endorse - + Won't endorse - + Endorsement state unknown - + Ignore missing data - + Visit on Nexus Navštiv na Nexusu - + Open in explorer Otevři v prohlížeči - + Information... Informace... - - + + Exception: Výnimky: - - + + Unknown exception Neznámá výnimka - + <All> <Všechny> - + <Multiple> - + + Please wait while LOOT is running + + + + Fix Mods... Oprav Mody... - - - Delete %n save(s) - Delete save(s) - - - - - + + Delete + &Smazat - + failed to remove %1 - Nepodařilo se odstranit %1 + Nepodařilo se odstranit %1 - - + + failed to create %1 - Nepodařilo se vytvořit %1 + Nepodařilo se vytvořit %1 - + Can't change download directory while downloads are in progress! Není možné změnit cíl pro stahování když probíhá stahování! - + Download failed Stahování zlyhalo - + failed to write to file %1 Nezdařil se zápis do souboru %1 - + %1 written %1 zapsáno - + Select binary Vyber binární soubor - + Binary Soubor - + Enter Name Zadej jméno - + Please enter a name for the executable Prosím zadej jméno pro spouštění - + Not an executable Není spustitelný - + This is not a recognized executable. Tenhle soubor není rozpoznán jako spustitelný. - - + + Replace file? Nahradit soubor? - + There already is a hidden version of this file. Replace it? Už existuje skrytá verze tohto souboru. Nahradit? - - + + File operation failed Operace se souborem zlyhala - - + + Failed to remove "%1". Maybe you lack the required file permissions? Nepodařilo se odstranit "%1". Možná nejsou k dispozici požadována práva? - + There already is a visible version of this file. Replace it? Už existuje viditelná verze tohto souboru. Nahradit? - + file not found: %1 - + failed to generate preview for %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + Update available Aktualizace k dispozici - + Open/Execute Otevřít/Spustit - + Add as Executable Přidat Spouštení - + Preview - + Un-Hide Odekrýt - + Hide Skrýt - + Write To File... Zápis do souboru... - + Do you want to endorse Mod Organizer on %1 now? - + Thank you! - + Thank you for your endorsement! - + Request to Nexus failed: %1 - - + + login successful - + login failed: %1. Trying to download anyway přihlášení zlyhalo: %1. Pokouším se beztak stahovat - + login failed: %1 - + login failed: %1. You need to log-in with Nexus to update MO. přihlášení zlyhalo: %1. Na aktualizaci MO je potřebné přihlášení k Nexusu. - + Error Chyba - + failed to extract %1 (errorcode %2) zlyhala extrakce %1 (errorcode %2) - + Extract... Extrakce... - + Edit Categories... Editovat Kategorie... - + Deselect filter - + Remove - + Odstranit - + Enable all - + Disable all - + Unlock load order - + Lock load order - + depends on missing "%1" - - No profile set + + incompatible with "%1" - - LOOT working + + No profile set - + loot failed. Exit code was: %1 - + failed to start loot - + failed to run loot: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created @@ -2908,7 +2895,7 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod @@ -3214,7 +3201,7 @@ p, li { white-space: pre-wrap; } Next - Další + Další @@ -3418,7 +3405,7 @@ p, li { white-space: pre-wrap; } Name - Jméno + Jméno @@ -3450,7 +3437,7 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. @@ -3458,7 +3445,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) Tenhle kvázi mod obsahuje soubory, které byli vytvořeny nebo změněny během spuštení, tzn. ve virtuálním Data stromě (ku příkladu Construction Kit je sem vytváří') @@ -3466,22 +3453,18 @@ p, li { white-space: pre-wrap; } ModInfoRegular - failed to write %1/meta.ini: %2 - zlyhal zápis %1/meta.ini: %2 - - - - + + failed to write %1/meta.ini: error %2 - + zlyhal zápis %1/meta.ini: %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 neobsahuje žádné esp/esm ani jiné použitelné struktury (textures, meshes, interface,...) - + Categories: <br> Kategorie: <br> @@ -3489,167 +3472,224 @@ p, li { white-space: pre-wrap; } ModList - + + Game plugins (esp/esm) + + + + + Interface + + + + + Meshes + + + + + Music + + + + + Scripts (Papyrus) + + + + + Script Extender Plugin + + + + + SkyProc Patcher + + + + + Sound + + + + + Strings + + + + + Textures + + + + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) Tenhle záznam obsahuje soubory, které byli vytvořeny během spuštení, tzn. ve virtuálním Data stromě (ku příkladu Construction Kit je sem vytváří') - + Backup - + No valid game data - + Not endorsed yet - + Overwrites files - + Přepsané mody - + Overwritten files - + Přepsané mody - + Overwrites & Overwritten - + Redundant - + Non-MO - + invalid - installed version: %1, newest version: %2 - nainstalovaná verze: %1, nejnovjší verze: %2 - - - + installed version: "%1", newest version: "%2" - + installed version: %1, newest version: %2 + nainstalovaná verze: %1, nejnovjší verze: %2 - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + Categories: <br> Kategorie: <br> - + Invalid name - + drag&drop failed: %1 - + Confirm Potvrdit - + Are you sure you want to remove "%1"? Určitě chcete odstranit "%1"? - + Flags - + + Content + Obsah + + + Mod Name - + Version Verze - + Priority Priorita - + Category - + Nexus ID - + Nexus ID - + Installation - - + + unknown - + Neznámé - + Name of your mods - + Version of the mod (if available) Verze modu (pokud je k dispozici) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Priorita aplikace modu. Čím větší, tím "důležitější" je mod a proto může přebít mody s nižší prioritou. - + Category of the mod. - + Id of the mod as used on Nexus. - + Emblemes to highlight things that might require attention. - + + Depicts the content of the mod:<br><img src=":/MO/gui/content/plugin" width=32/>Game plugins (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>interface<br><img src=":/MO/gui/content/mesh" width=32/>Meshes<br><img src=":/MO/gui/content/texture" width=32/>Textures<br><img src=":/MO/gui/content/sound" width=32/>Sounds<br><img src=":/MO/gui/content/music" width=32/>Music<br><img src=":/MO/gui/content/string" width=32/>Strings<br><img src=":/MO/gui/content/script" width=32/>Scripts (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Script Extender plugins<br><img src=":/MO/gui/content/skyproc" width=32/>SkyProc Patcher<br> + + + + Time this mod was installed @@ -3734,54 +3774,59 @@ p, li { white-space: pre-wrap; } - + &Delete &Vymaž - + &Rename &Přejmenuj - + &Open &Otevři - + &New Folder &Nová zložka - + + %1 not found + %1 nenalezeno + + + Failed to delete "%1" odstránění zlyhalo "%1" - - + + Confirm Potvrdit - + Are sure you want to delete "%1"? Jsi si jistý, že chceš vymazat "%1"? - + Are sure you want to delete the selected files? Jsi si jistý, že chceš vymazat označené soubory? - - + + New Folder Nová Zložka - + Failed to create "%1" Zlyhalo vytvoření "%1" @@ -3812,7 +3857,7 @@ p, li { white-space: pre-wrap; } unknown - + Neznámé @@ -3843,7 +3888,7 @@ p, li { white-space: pre-wrap; } Confirm - Potvrdit + Potvrdit @@ -3860,6 +3905,11 @@ p, li { white-space: pre-wrap; } The file containing locked plugin indices is broken + + + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. + Některé vaše pluginy mají neplatné názvy! Tyhle pluginy nemůžou být načteny hrou. Prosím nahlédněte do souboru mo_interface.log pro kompletní seznam pluginů a přejmenujte je. + <b>Origin</b>: %1 @@ -3868,31 +3918,18 @@ p, li { white-space: pre-wrap; } Author - Autor + Autor Description - Popis - - - failed to open output file: %1 - zlyhalo otevření výstupního souboru: %1 - - - - Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. - Některé vaše pluginy mají neplatné názvy! Tyhle pluginy nemůžou být načteny hrou. Prosím nahlédněte do souboru mo_interface.log pro kompletní seznam pluginů a přejmenujte je. + Popis This plugin can't be disabled (enforced by the game) Tenhle plugin nemůže být deaktivován (vyžaduje to hra) - - Origin: %1 - Původní mod: %1 - Missing Masters @@ -3904,7 +3941,7 @@ p, li { white-space: pre-wrap; } - + failed to restore load order for %1 @@ -3919,7 +3956,7 @@ p, li { white-space: pre-wrap; } Close - + Zavřít @@ -3941,7 +3978,7 @@ p, li { white-space: pre-wrap; } Close - + Zavřít @@ -3965,12 +4002,12 @@ p, li { white-space: pre-wrap; } failed to create %1 - Nepodařilo se vytvořit %1 + Nepodařilo se vytvořit %1 failed to write mod list: %1 - + nezdařilo se aktualizovat seznam modů: %1 @@ -3988,47 +4025,47 @@ p, li { white-space: pre-wrap; } - - - - - + + + + + invalid index %1 Neplatný index %1 - + Overwrite directory couldn't be parsed - + invalid priority %1 neplatná priorita %1 - + failed to parse ini file (%1) - + zlyhalo rozebrání ini souboru (%1) - + failed to parse ini file (%1): %2 zlyhalo rozebrání ini souboru (%1): %2 - - + + failed to modify "%1" - + Nepodařilo sa najít "%1" - + Delete savegames? - + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) @@ -4170,7 +4207,7 @@ p, li { white-space: pre-wrap; } Rename - + &Přejmenovat @@ -4439,7 +4476,7 @@ p, li { white-space: pre-wrap; } - + Mod Organizer Mod Organizer @@ -4470,18 +4507,18 @@ p, li { white-space: pre-wrap; } - + Please use "Help" from the toolbar to get usage instructions to all elements Prosím použijte "Pomoc" z panelu nástrojú pro instrukce ke všem elementům - - + + <Manage...> <Manage...> - + failed to parse profile %1: %2 Nezdařilo se rozebrat profil %1: %2 @@ -4508,12 +4545,9 @@ p, li { white-space: pre-wrap; } "%1" is missing or inaccessible + "%1" is missing - - "%1" is missing - "%1" chybí - Before you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile! @@ -4538,12 +4572,12 @@ p, li { white-space: pre-wrap; } nepodařilo se otevřít %1 - + Script Extender Skript Extender - + Proxy DLL Proxy DLL @@ -4623,7 +4657,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Rename - + &Přejmenovat @@ -4656,7 +4690,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Date - + Data @@ -4664,7 +4698,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Missing ESPs - + Chybějící ESP @@ -4672,7 +4706,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Dialog - Výzva + Výzva @@ -4687,7 +4721,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Close - + Zavřít @@ -4697,7 +4731,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Text Files - + Textové soubory @@ -4807,18 +4841,28 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Settings - - + + Failed + Zlyhání + + + + Sorry, failed to start the helper application + + + + + attempt to store setting for unknown plugin "%1" - + Confirm Potvrdit - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? Zmena adresáře modu změní všechny tvoje profily! Nenalezené mody (nebo přejmenované) v nové lokaci budou deaktivovány ve všech profilech. Není možnosť návratu pokud si nezazálohujete profily ručně. Pokračovat? @@ -5088,17 +5132,17 @@ p, li { white-space: pre-wrap; } Author: - + Autor Version: - + Verze Description: - + Popis @@ -5341,7 +5385,7 @@ Pro ostatné hry tohle není dostatečná náhrada Invalidace Archívu! failed to communicate with running instance: %1 - + zlyhalo připojení k bežící instanci: %1 diff --git a/src/organizer_de.ts b/src/organizer_de.ts index b67b3f47..1d0ebd06 100644 --- a/src/organizer_de.ts +++ b/src/organizer_de.ts @@ -40,7 +40,7 @@ Schliessen - + No license Keine Lizenz @@ -159,22 +159,22 @@ Wenn eine Komponente namens "00 Core" existiert ist diese üblicherwei Some Page - + Eine Seite - + Search - + Suchen - + new - + neu - + failed to start download - + konnte den Download nicht starten @@ -380,12 +380,12 @@ p, li { white-space: pre-wrap; } < mod %1 file %2 > - + <Mod %1 Datei %2> Pending - + In Vorbereitung @@ -516,12 +516,12 @@ p, li { white-space: pre-wrap; } < mod %1 file %2 > - + <Mod %1 Datei %2> Pending - + In Vorbereitung @@ -637,7 +637,7 @@ p, li { white-space: pre-wrap; } Memory allocation error (in refreshing directory). - + Speicherallokation fehlgeschlagen (Arbeitsschritt: directory refresh). @@ -722,32 +722,32 @@ p, li { white-space: pre-wrap; } Main - Primär + Primär Update - Aktualisierung + Aktualisierung Optional - Optional + Optional Old - Alt + Alt Misc - Sonstiges + Sonstiges Unknown - Unbekannt + Unbekannt @@ -776,27 +776,27 @@ p, li { white-space: pre-wrap; } Keine Datei mit diesem Namen auf Nexus gefunden. Bitte wähle die passende händisch aus. - + No download server available. Please try again later. Kein download server verfügbar. Bitte versuche es später noch einmal. - + Failed to request file info from nexus: %1 Konnte Datei-Informationen nicht von Nexus abrufen: %1 - + Download failed. Server reported: %1 - + Download failed: %1 (%2) Download fehlgeschlagen: %1 (%2) - + failed to re-open %1 Öffnen von %1 fehlgeschlagen @@ -1316,6 +1316,31 @@ p, li { white-space: pre-wrap; } Categories Kategorien + + + Click blank area to deselect + + + + + If checked, only mods that match all selected categories are displayed. + + + + + And + + + + + If checked, all mods that match at least one of the selected categories are displayed. + + + + + Or + Oder + Profile @@ -1341,10 +1366,6 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Erstellen Sie ein Profil. Jedes Profil enthält eine eigene Liste mit aktiven Mods und ESPs. Auf diesem Weg können Sie schnell zwischen verschiedenen Einstellungen für ein Spiel wechseln.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Beachten Sie, dass derzeit die ESP Ladefolge nicht getrennt für verschiedene Profile gespeichert wird.</span></p></body></html> - - Refresh list - Liste aktualisieren - Refresh list. This is usually not necessary unless you modified data outside the program. @@ -1354,13 +1375,13 @@ p, li { white-space: pre-wrap; } Restore Backup... - + Backup wiederherstellen... Create Backup - + Backup erzeugen @@ -1486,42 +1507,17 @@ p, li { white-space: pre-wrap; } Sort - - - - - Click blank area to deselect - - - - - If checked, only mods that match all selected categories are displayed. - - - - - And - - - - - If checked, all mods that match at least one of the selected categories are displayed. - - - - - Or - + Sortieren Open list options... - + Listenfunktionen öffnen... Archives - + Archive @@ -1555,10 +1551,6 @@ BSAs die du hier markierst werden hingegen anders geladen so dass die Installati File Datei - - <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html> - <html><head/><body><p>Markierte Archive (<img src=":/MO/gui/warning_16"/>) werden von Skyrim trotzdem geladen aber der <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">ursprüngliche Überschreibungsmechanismus</span></a> wird greifen: Loose Dateien überschreiben dann den Inhalt von BSAs, unabhängig von der eingerichteten mod/plugin priority.</p></body></html> - Data @@ -1576,8 +1568,8 @@ BSAs die du hier markierst werden hingegen anders geladen so dass die Installati - - + + Refresh Neu laden @@ -1634,10 +1626,6 @@ p, li { white-space: pre-wrap; } This is a list of mods you downloaded from Nexus. Double click one to install it. Dies ist eine Liste der Mods die von Nexus heruntergeladen wurden. Doppelklicken Sie um zu installieren. - - Compact - Kompakt - Show Hidden @@ -1761,7 +1749,7 @@ p, li { white-space: pre-wrap; } - + Update Aktualisierung @@ -1772,7 +1760,7 @@ p, li { white-space: pre-wrap; } - + No Problems Keine Probleme @@ -1805,1094 +1793,1089 @@ Diese Funktion ist noch sehr eingeschränkt - + Endorse Mod Organizer Endorsement für Mod Organizer abgeben Copy Log to Clipboard - + In die Zwischenablage kopieren Ctrl+C - + Ctrl+M - + Toolbar Werkzeugleiste - + Desktop Desktop - + Start Menu Startmenü - + Problems Probleme - + There are potential problems with your setup Es bestehen möglicherweise Probleme mit Ihrer Konfiguration - + Everything seems to be in order Alles in bester Ordnung - + Help on UI Hilfe zur Oberfläche - + Documentation Wiki Wiki Dokumentation - + Report Issue Fehler melden - + Tutorials Tutorials - + About - Über + Über - + About Qt - + failed to save load order: %1 Reihenfolge konnt nicht gespeichert werden: %1 - + Name Name - + Please enter a name for the new profile Bitte geben Sie einen Namen für das neue Profil an - + failed to create profile: %1 Erstellen des Profils fehlgeschlagen: %1 - + Show tutorial? Tutorial anzeigen? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. Sie starten Mod Organizer zum ersten mal. Wollen Sie ein Tutorial über die grundlegenden Funktionen sehen? Wenn Sie "nein" wählen können Sie das Tutorial aus dem "Hilfe"-Menü starten. - + Downloads in progress Download in Bearbeitung - + There are still downloads in progress, do you really want to quit? Es gibt noch unfertige Downloads, wollen Sie wirklich das Programm beenden? - + failed to read savegame: %1 Spielstand konnte nicht gelesen werden: %1 - + Plugin "%1" failed: %2 Plugin "%1" fehlgeschlagen: %2 - + Plugin "%1" failed Plugin "%1" fehlgeschlagen - + failed to init plugin %1: %2 Konnte das Plugin %1 nicht initialisieren: %2 - + Plugin error Plugin fehler - + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) Es scheint als ob das Plugin "%1" beim letzten Programmstart nicht geladen werden konnte und einen Absturz von MO verursacht hat. Wollen sie das Plugin deaktivieren? (Bitte beachten: Wenn dies das erste mal ist dass sie diese Meldung für dieses Plugin sehen macht es vielleicht Sinn ihm eine zweite Chance zu geben. Das Plugin selber hat vielleicht eine Möglichkeit solche Fehler zu korrigieren) - + Failed to start "%1" Konnte "%1" nicht starten - + Waiting Warte - + Please press OK once you're logged into steam. Bitte drücken sie OK sobald sie bei Steam angemeldet sind. - + Start Steam? Steam starten? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? Steam muss laufen um das Spiel korrekt zu starten. Soll MO versuchen Steam zu starten? - + Also in: <br> Auch in: <br> - + No conflict Keine Konflikte - + <Edit...> <Bearbeiten...> - + This bsa is enabled in the ini file so it may be required! Dieses Archiv ist in der ini Konfiguration gelistet, daher ist es möglicherweise erforderlich! - This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order! - Dieses Archiv wird vom Spiel geladen werden da ein Plugin mit dem selben Namen aktiv ist aber die enthaltenen Dateien werden sich nicht an Ihre Installations-Reihenfolge halten! - - - + Activating Network Proxy Netzwerk Proxy aktivieren - - + + Installation successful Installation erfolgreich - - + + Configure Mod Mod konfigurieren - - + + This mod contains ini tweaks. Do you want to configure them now? Diese Mod enthält Anpassungen für die Ini datei. Wollen Sie diese nun konfigurieren? - - + + mod "%1" not found mod "%1" nicht gefunden - - + + Installation cancelled Installation abgebrochen - - + + The mod was not installed completely. Die mod wurde nicht erfolgreich installiert. - + Some plugins could not be loaded Einige Plugins konnten nicht geladen werden - + Too many esps and esms enabled Zu viele esps und esms aktiv - - + + Description missing Beschreibung fehlt - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: Die folgenden Plugins konnten nicht geladen werden. Der Grund könnte eine fehlende Abhängigkeit sein (z.B. python) oder eine veraltete Version der Abhängigkeiten: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> Das Spiel unterstützt nicht mehr als 255 aktive Plugins (inklusive der offiziellen). Sie müssen einige unbenutzte Plugins deaktivieren oder mehrere Plugins kombinieren. Hier finden sie eine Anleitung: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod Mod wählen - + Mod Archive Mod Archiv - + Start Tutorial? Tutorial starten? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? Du bist dabei ein Tutorial zu starten. Aus technischen Gründen ist es nicht möglich das Tutorial abzubrechen. Fortsetzen? - - + + Download started Download gestartet - + failed to update mod list: %1 Aktualisieren der Modliste fehlgeschlagen: %1 - + failed to spawn notepad.exe: %1 notepad.exe konnte nicht aufgerufen werden: %1 - + failed to open %1 %1 konnte nicht geöffnet werden - + failed to change origin name: %1 konnte den Namen der Dateiquelle nicht ändern: %1 - + Executable "%1" not found - + Failed to refresh list of esps: %1 - Konnte die Plugin Liste nicht aktualisieren: %s + Konnte die Plugin Liste nicht aktualisieren: %1 - + failed to move "%1" from mod "%2" to "%3": %4 - + <Checked> <Markierte> - + <Unchecked> <Nicht markierte> - + <Update> <Update> - + <No category> <Ohne Kategorie> - + <Conflicted> <Überschneidungen> - + <Not Endorsed> <Nicht Endorsed> - + failed to rename mod: %1 konnte die Mod nicht umbenennen: %1 - + Overwrite? Überschreiben? - + This will replace the existing mod "%1". Continue? Dies wird die existierende Mod "%1" ersetzen. Fortsetzen? - + failed to remove mod "%1" konnte die mod "%1" nicht löschen - - - + + + failed to rename "%1" to "%2" konnte "%1" nicht in "%2" umbenennen - + Multiple esps activated, please check that they don't conflict. Mehrere esps aktiv, bitte überprüfen sie, dass diese nicht miteinander kollidieren. - - - - + + + + Confirm Bestätigen - + Remove the following mods?<br><ul>%1</ul> Die folgenden Mods entfernen?<br><ul>%1</ul> - + failed to remove mod: %1 konnte die mod nicht entfernen: %1 - - + + Failed Fehlgeschlagen - + Installation file no longer exists Installationsdatei existiert nicht mehr - + Mods installed with old versions of MO can't be reinstalled in this way. Mods die mit alten Versionen von MO installiert wurden können nicht auf diese Weise neu-installiert werden. - + You need to be logged in with Nexus to endorse Sie müssen bei Nexus eingeloggt sein um Endorsements zu vergeben - + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + + Delete %n save(s) + + + + + - + Extract BSA BSA extrahieren - This mod contains at least one BSA. Do you want to unpack it? -(This removes the BSA after completion. If you don't know about BSAs, just select no) - Diese mod enthält mindestens eine BSA datei. Soll sie entpackt werden? -(Das BSA wird danach gelöscht. Wenn Sie nicht wissen was BSAs sind wählen Sie am besten "nein") - - - - + + failed to read %1: %2 konnte %1 nicht lesen: %2 - + This archive contains invalid hashes. Some files may be broken. Dieses Archiv enthält ungültige Prüfsummen. Einige Dateien sind evtl. defekt. - + Nexus ID for this Mod is unknown Nexus ID für diese Mod unbekannt - + Download? - + Downloads - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + Browse Mod Page - - + + Failed to write settings - - + + An error occured trying to write back MO settings: %1 - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - + <Managed by MO> - + <Managed outside MO> - + You need to be logged in with Nexus to resume a download + Sie müssen bei Nexus eingeloggt sein um Endorsements zu vergeben + + + + Failed to display overwrite dialog: %1 - - + + Create Mod... Mod erstellen... - + This will move all files from overwrite into a new, regular mod. Please enter a name: Es werden alle Dateien von "Overwrite" in eine neue, reguläre Mod verschoben. Bitte wählen sie dafür einen Namen: - + A mod with this name already exists Eine Mod mit diesem Name existiert bereits - + Continue? Fortfahren? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. Das Versionsschema bestimmt, welche version neuer als eine andere identifiziert wird. Diese Funktion wird das Versionsschema erraten, unter der Annahme dass die installierte Version veraltet ist. - - + + Sorry Entschuldigung - + I don't know a versioning scheme where %1 is newer than %2. Es ist kein Versionsschema bekannt bei welchem %1 neuer ist als %2. - + Really enable all visible mods? Alle angezeigten Mods aktivieren? - + Really disable all visible mods? Alle angezeigten Mods deaktivieren? - + Choose what to export Bitte wählen Sie was sie exportieren wollen - + Everything Alles - + All installed mods are included in the list Alle installierten Modifikationen sind in dieser Liste enthalten - + Active Mods Aktive Mods - + Only active (checked) mods from your current profile are included Ausschließlich aktive Mods aus ihrem aktuellen Profil sind enthalten - + Visible Sichtbar - + All mods visible in the mod list are included Alle sichtbaren Mods in der Mod Liste sind enthalten - + export failed: %1 Exportieren fehlgeschlagen: %1 - + Install Mod... Mod installieren... - + Enable all visible Alle sichtbaren aktvieren - + Disable all visible Alle sichtbaren deaktvieren - + Check all for update Alle auf Aktualisierungen überprüfen - + Export to csv... Als CSV exportieren... - + All Mods - + Sync to Mods... Mods synchronisieren... - + Restore Backup Backup wiederherstellen - + Remove Backup... Backup entfernen... - + Add/Remove Categories Kategorien hinzufügen/entfernen - + Replace Categories Kategorien ersetzen - + Primary Category Primäre Kategorie - + Change versioning scheme Versionsschema ändern - + Un-ignore update Update nicht mehr ignorieren - + Ignore update Dieses Update ignorieren - + Rename Mod... Mod umbenennen... - + Remove Mod... Mod entfernen... - + Reinstall Mod Mod neu installieren - + Un-Endorse Endorsement zurückziehen - - + + Endorse Endorsement vergeben - + Won't endorse Niemals "Endorsement" vergeben - + Endorsement state unknown "Endorsement"-stand unbekannt - + Ignore missing data Fehlende Daten ignorieren - + Visit on Nexus Auf Nexus besuchen - + Open in explorer In Explorer öffnen - + Information... Informationen... - - + + Exception: Ausnahme: - - + + Unknown exception Unbekannte Ausnahme - + <All> <Alle> - + <Multiple> <Mehrere> - + + Please wait while LOOT is running + + + + Fix Mods... Mods reparieren... - - - Delete %n save(s) - Delete save(s) - - - - - Delete Löschen - + failed to remove %1 %1 konnte nicht entfernt werden - - + + failed to create %1 %1 konnte nicht erstellt werden - + Can't change download directory while downloads are in progress! Das download verzeichnis kann nicht geändert werden solange Downloads laufen! - + Download failed Download fehlgeschlagen - + failed to write to file %1 Speichern in Datei "%1" fehlgeschlagen - + %1 written "%1" gespeichert - + Select binary Binary wählen - + Binary Ausführbare Datei - + Enter Name Namen eingeben - + Please enter a name for the executable Bitte geben Sie einen Namen für die Anwendungsdatei ein - + Not an executable Datei ist nicht ausführbar - + This is not a recognized executable. Dies Datei wird nicht als ausführbare Datei erkannt. - - + + Replace file? Datei ersetzen? - + There already is a hidden version of this file. Replace it? Es existiert bereits eine versteckte Variante von dieser Datei. Soll diese ersetzt werden? - - + + File operation failed Dateioperation fehlgeschlagen - - + + Failed to remove "%1". Maybe you lack the required file permissions? Konnte "%1" nicht löschen. Fehlen Ihnen evtl. die nötigen Berechtigungen? - + There already is a visible version of this file. Replace it? Es existiert bereits eine sichtbare Variante dieser Datei. Soll diese ersetzt werden? - + file not found: %1 esp nicht gefunden: %1 - + failed to generate preview for %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + Update available Aktualisierung verfügbar - + Open/Execute Öffnen/Ausführen - + Add as Executable Als Anwendung hinzufügen - + Preview - + Un-Hide Sichtbar machen - + Hide Verstecken - + Write To File... In Datei speichern... - + Do you want to endorse Mod Organizer on %1 now? Willst du Mod Organizer auf %1 ein Endorsement geben? - + Thank you! - + Thank you for your endorsement! - + Request to Nexus failed: %1 Anfrage an Nexus fehlgeschlagen: %1 - - + + login successful Login erfolgreich - + login failed: %1. Trying to download anyway login fehlgeschlagen: %1. Der Download scheitert vermutlich - + login failed: %1 login fehlgeschlagen: %1 - + login failed: %1. You need to log-in with Nexus to update MO. login fehlgeschlagen: %1. Sie müssen bei Nexus eingeloggt sein um das update herunterzuladen. - + Error Fehler - + failed to extract %1 (errorcode %2) konnte "%1" nicht extrahieren (fehlercode %2) - + Extract... Extrahieren... - + Edit Categories... Kategorien ändern... - + Deselect filter - + Remove Entfernen - + Enable all Alle aktivieren - + Disable all Alle deaktivieren - + Unlock load order Sperrung der Ladereihenfolge aufheben - + Lock load order Ladereihenfolge sperren - + depends on missing "%1" - - No profile set + + incompatible with "%1" - - LOOT working + + No profile set - + loot failed. Exit code was: %1 - + failed to start loot - + failed to run loot: %1 - + konnte bsa nicht lesen: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created - - failed to run boss: %1 - konnte bsa nicht lesen: %1 - MessageDialog @@ -2915,7 +2898,7 @@ Diese Funktion wird das Versionsschema erraten, unter der Annahme dass die insta ModInfoBackup - + This is the backup of a mod Dies ist das Backup einer Mod @@ -3460,7 +3443,7 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. @@ -3468,7 +3451,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) Diese Pseudo-Mod enthält Dateien des virtuellen Verzeichnisses die modifiziert wurden (z.B. durch den Construction Kit) @@ -3476,22 +3459,18 @@ p, li { white-space: pre-wrap; } ModInfoRegular - failed to write %1/meta.ini: %2 - konnte %1/meta.ini nicht schreiben: %2 - - - - + + failed to write %1/meta.ini: error %2 - + konnte %1/meta.ini nicht schreiben: %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 enthält keine esp / esm Dateien und keine Resourcen (Texturen, Netze, Oberfläche...) - + Categories: <br> Kategorien: <br> @@ -3499,164 +3478,224 @@ p, li { white-space: pre-wrap; } ModList - + + Game plugins (esp/esm) + + + + + Interface + + + + + Meshes + + + + + Music + + + + + Scripts (Papyrus) + + + + + Script Extender Plugin + + + + + SkyProc Patcher + + + + + Sound + + + + + Strings + + + + + Textures + + + + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) Dieser Eintrag enthält Dateien die innerhalb des virtuellen Verzeichnisses erstellt wurden (z.B. durch den Construction Kit) - + Backup Backup - + No valid game data Keine gültigen Spieldaten - + Not endorsed yet Noch kein Endorsement vergeben - + Overwrites files Dateien werden überschrieben - + Overwritten files Überschriebene Dateien - + Overwrites & Overwritten Überschreibt & Wird überschrieben - + Redundant Redundant - + Non-MO - + invalid ungültig - + installed version: "%1", newest version: "%2" installed version: %1, newest version: %2 installierte Version: %1, neueste Version: %2 - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". Die neueste Version auf Nexus scheint älter zu sein als die die sie installiert haben. Dies könnte bedeuten dass die Version die sie installiert haben entfernt wurde (z.B. weigen eines Bugs) oder der Autor verwendet ein nicht-standardisiertes Versionierungssystem und ihre Version ist in Wirklichkeit doch veraltet. In beiden Fällen ist es empfehlenswert die Version von Nexus zu installieren. - + Categories: <br> Kategorien: <br> - + Invalid name Ungültiger Name - + drag&drop failed: %1 Drag&Drop fehlgeschlagen: %1 - + Confirm Bestätigen - + Are you sure you want to remove "%1"? Sind Sie sicher dass Sie "%1" löschen wollen? - + Flags Markierungen - + + Content + Inhalt + + + Mod Name Mod Name - + Version Version - + Priority Priorität - + Category Kategorie - + Nexus ID Nexus ID - + Installation Installation - - + + unknown unbekannt - + Name of your mods Name Ihrer Mods - + Version of the mod (if available) Version des Mod (wenn verfügbar) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Installations-Priorität Ihres Mods. Je höher, desto wichtiger ist dieser Mod und überschreibt damit Dateien von Mods mit niedrigerer Priorität. - + Category of the mod. Kategorie der Mod. - + Id of the mod as used on Nexus. Id der Mod von Nexus. - + Emblemes to highlight things that might require attention. Symbole um Dinge hervorzuheben die evtl. Aufmerksamkeit erfordern. - + + Depicts the content of the mod:<br><img src=":/MO/gui/content/plugin" width=32/>Game plugins (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>interface<br><img src=":/MO/gui/content/mesh" width=32/>Meshes<br><img src=":/MO/gui/content/texture" width=32/>Textures<br><img src=":/MO/gui/content/sound" width=32/>Sounds<br><img src=":/MO/gui/content/music" width=32/>Music<br><img src=":/MO/gui/content/string" width=32/>Strings<br><img src=":/MO/gui/content/script" width=32/>Scripts (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Script Extender plugins<br><img src=":/MO/gui/content/skyproc" width=32/>SkyProc Patcher<br> + + + + Time this mod was installed Zeitpunkt an dem die Mod installiert wurde @@ -3741,54 +3780,59 @@ p, li { white-space: pre-wrap; } Sie können per Drag&Drop Dateien und Ordner zu regulären Mods hinzufügen. - + &Delete &Löschen - + &Rename &Umbenennen - + &Open &Öffnen - + &New Folder &Neuer Ordner - + + %1 not found + "%1" nicht gefunden + + + Failed to delete "%1" "%1" konnte nicht gelöscht werden - - + + Confirm Bestätigen - + Are sure you want to delete "%1"? Sind Sie sicher, dass Sie "%1" löschen wollen? - + Are sure you want to delete the selected files? Sind Sie sicher, dass Sie die ausgewählten Dateien löschen wollen? - - + + New Folder Neuer Ordner - + Failed to create "%1" "%1" konnte nicht erstellt werden @@ -3880,22 +3924,18 @@ p, li { white-space: pre-wrap; } Author - Autor + Autor Description - Beschreibung + Beschreibung This plugin can't be disabled (enforced by the game) Dieses Plugin kann nicht deaktiviert werden (vom Spiel benötigt) - - Origin: %1 - Ursprung: %1 - Missing Masters @@ -3907,7 +3947,7 @@ p, li { white-space: pre-wrap; } Aktivierte Master - + failed to restore load order for %1 Konnte die Ladereihenfolge für %1 nicht wiederherstellen @@ -3988,50 +4028,50 @@ p, li { white-space: pre-wrap; } "%1" is missing or inaccessible - "%1" fehlt + - - - - - + + + + + invalid index %1 ungültiger index %1 - + Overwrite directory couldn't be parsed Das Verzeichnis "Overwrite" konnte nicht gelesen werden - + invalid priority %1 Ungültige Priorität %1 - + failed to parse ini file (%1) Konnte ini-datei (%1) nicht auslesen - + failed to parse ini file (%1): %2 Konnte ini-datei (%1) nicht auslesen: %2 - - + + failed to modify "%1" Konnte "%1" nicht verändern - + Delete savegames? Spielstände löschen? - + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) Wollen Sie die lokalen Spielstände löschen? (Wenn Sie "Nein" wählen werden die Spielstände wieder sichtbar sobald Sie das Feature wieder aktivieren) @@ -4442,7 +4482,7 @@ p, li { white-space: pre-wrap; } - + Mod Organizer Mod Organizer @@ -4473,18 +4513,18 @@ p, li { white-space: pre-wrap; } - + Please use "Help" from the toolbar to get usage instructions to all elements Bitte verwenden Sie die "Hilfe" Funktion um Hinweise zu Nutzung aller Elemete zu bekommen - - + + <Manage...> <Verwalten...> - + failed to parse profile %1: %2 Konnte Profil %1 nicht verarbeiten: %2 @@ -4512,7 +4552,7 @@ p, li { white-space: pre-wrap; } "%1" is missing or inaccessible "%1" is missing - "%1" fehlt + @@ -4538,12 +4578,12 @@ p, li { white-space: pre-wrap; } %1 konnte nicht geöffnet werden - + Script Extender Script Extender - + Proxy DLL Proxy DLL @@ -4812,18 +4852,28 @@ Trotzdem fortfahren? (sie werden vom System gefragt werden ob sie ModOrganizer.e Settings - - + + Failed + Fehlgeschlagen + + + + Sorry, failed to start the helper application + + + + + attempt to store setting for unknown plugin "%1" es wurde versucht, Einstellungen für das unbekanntes Plugin "%1" zu speichern - + Confirm Bestätigen - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? Das Mod Verzeichnis zu wechseln wirkt sich auf alle Profile aus! Mods die im neuen Verzeichnis nicht existieren (oder dort anders heißen) werden in allen Profilen deaktiviert. Dies kann nicht rückgängig gemacht werden außer Sie haben ihre Profile manuell gesichert. Fortfahren? @@ -5358,7 +5408,7 @@ Für die anderen Spiele ist dies KEIN hinreichender Ersatz für AI! failed to communicate with running instance: %1 - + konnte nicht an die laufende Instanz verbinden: %1 diff --git a/src/organizer_en_US.ts b/src/organizer_en_US.ts index 46daf493..c2f99ccc 100644 --- a/src/organizer_en_US.ts +++ b/src/organizer_en_US.ts @@ -40,7 +40,7 @@ - + No license @@ -154,17 +154,17 @@ If there is a component called "00 Core" it is usually required. Optio - + Search - + new - + failed to start download @@ -762,27 +762,27 @@ p, li { white-space: pre-wrap; } - + No download server available. Please try again later. - + Failed to request file info from nexus: %1 - + Download failed. Server reported: %1 - + Download failed: %1 (%2) - + failed to re-open %1 @@ -1521,8 +1521,8 @@ BSAs checked here are loaded in such a way that your installation order is obeye - - + + Refresh @@ -1696,7 +1696,7 @@ p, li { white-space: pre-wrap; } - + Update @@ -1707,7 +1707,7 @@ p, li { white-space: pre-wrap; } - + No Problems @@ -1737,7 +1737,7 @@ Right now this has very limited functionality - + Endorse Mod Organizer @@ -1752,719 +1752,724 @@ Right now this has very limited functionality - + Toolbar - + Desktop - + Start Menu - + Problems - + There are potential problems with your setup - + Everything seems to be in order - + Help on UI - + Documentation Wiki - + Report Issue - + Tutorials - + About - + About Qt - + failed to save load order: %1 - + Name - + Please enter a name for the new profile - + failed to create profile: %1 - + Show tutorial? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + Downloads in progress - + There are still downloads in progress, do you really want to quit? - + failed to read savegame: %1 - + Plugin "%1" failed: %2 - + Plugin "%1" failed - + Download? - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + Browse Mod Page - + failed to init plugin %1: %2 - + Plugin error - + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + Failed to start "%1" - + Waiting - + Please press OK once you're logged into steam. - + Executable "%1" not found - + Start Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? - + Also in: <br> - + No conflict - + <Edit...> - + Failed to refresh list of esps: %1 - + This bsa is enabled in the ini file so it may be required! - + Activating Network Proxy - - + + Failed to write settings - - + + An error occured trying to write back MO settings: %1 - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - + Some plugins could not be loaded - + Too many esps and esms enabled - - + + Description missing - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod - + Mod Archive - - + + Installation successful - - + + Configure Mod - - + + This mod contains ini tweaks. Do you want to configure them now? - - + + mod "%1" not found - - + + Installation cancelled - - + + The mod was not installed completely. - + Start Tutorial? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - - + + Download started - + failed to update mod list: %1 - + failed to spawn notepad.exe: %1 - + failed to open %1 - + failed to change origin name: %1 - + failed to move "%1" from mod "%2" to "%3": %4 - + <Checked> - + <Unchecked> - + <Update> - + <Managed by MO> - + <Managed outside MO> - + <No category> - + <Conflicted> - + <Not Endorsed> - + failed to rename mod: %1 - + Overwrite? - + This will replace the existing mod "%1". Continue? - + failed to remove mod "%1" - - - + + + failed to rename "%1" to "%2" - + Multiple esps activated, please check that they don't conflict. - - - - + + + + Confirm - + Remove the following mods?<br><ul>%1</ul> - + failed to remove mod: %1 - - + + Failed - + Installation file no longer exists - + Mods installed with old versions of MO can't be reinstalled in this way. - + You need to be logged in with Nexus to resume a download - + You need to be logged in with Nexus to endorse - + + Failed to display overwrite dialog: %1 + + + + Nexus ID for this Mod is unknown - - + + Create Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + A mod with this name already exists - + Continue? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - - + + Sorry - + I don't know a versioning scheme where %1 is newer than %2. - + Really enable all visible mods? - + Really disable all visible mods? - + Choose what to export - + Everything - + All installed mods are included in the list - + Active Mods - + Only active (checked) mods from your current profile are included - + Visible - + All mods visible in the mod list are included - + export failed: %1 - + Install Mod... - + Enable all visible - + Disable all visible - + Check all for update - + Export to csv... - + All Mods - + Sync to Mods... - + Restore Backup - + Remove Backup... - + Add/Remove Categories - + Replace Categories - + Primary Category - + Change versioning scheme - + Un-ignore update - + Ignore update - + Rename Mod... - + Remove Mod... - + Reinstall Mod - + Un-Endorse - - + + Endorse - + Won't endorse - + Endorsement state unknown - + Ignore missing data - + Visit on Nexus - + Open in explorer - + Information... - - + + Exception: - - + + Unknown exception - + <All> - + <Multiple> - + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. Are you sure you want to remove the following save?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. @@ -2472,12 +2477,12 @@ This function will guess the versioning scheme under the assumption that the ins - + Fix Mods... - + Delete %n save(s) Delete save(s) @@ -2486,321 +2491,326 @@ This function will guess the versioning scheme under the assumption that the ins - + failed to remove %1 - - + + failed to create %1 - + Can't change download directory while downloads are in progress! - + Download failed - + failed to write to file %1 - + %1 written - + Select binary - + Binary - + Enter Name - + Please enter a name for the executable - + Not an executable - + This is not a recognized executable. - - + + Replace file? - + There already is a hidden version of this file. Replace it? - - + + File operation failed - - + + Failed to remove "%1". Maybe you lack the required file permissions? - + There already is a visible version of this file. Replace it? - + file not found: %1 - + failed to generate preview for %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + Update available - + Open/Execute - + Add as Executable - + Preview - + Un-Hide - + Hide - + Write To File... - + Do you want to endorse Mod Organizer on %1 now? - + Thank you! - + Thank you for your endorsement! - + Request to Nexus failed: %1 - - + + login successful - + login failed: %1. Trying to download anyway - + login failed: %1 - + login failed: %1. You need to log-in with Nexus to update MO. - - + + failed to read %1: %2 - + Error - + failed to extract %1 (errorcode %2) - + Extract BSA - + This archive contains invalid hashes. Some files may be broken. - + Extract... - + Edit Categories... - + Deselect filter - + Remove - + Enable all - + Disable all - + Unlock load order - + Lock load order - + depends on missing "%1" - + + incompatible with "%1" + + + + No profile set - - LOOT working + + Please wait while LOOT is running - + loot failed. Exit code was: %1 - + failed to start loot - + failed to run loot: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created @@ -2826,7 +2836,7 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod @@ -3355,7 +3365,7 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. @@ -3363,7 +3373,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) @@ -3371,18 +3381,18 @@ p, li { white-space: pre-wrap; } ModInfoRegular - - + + failed to write %1/meta.ini: error %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory - + Categories: <br> @@ -3390,163 +3400,223 @@ p, li { white-space: pre-wrap; } ModList - + + Game plugins (esp/esm) + + + + + Interface + + + + + Meshes + + + + + Music + + + + + Scripts (Papyrus) + + + + + Script Extender Plugin + + + + + SkyProc Patcher + + + + + Sound + + + + + Strings + + + + + Textures + + + + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) - + Backup - + No valid game data - + Not endorsed yet - + Overwrites files - + Overwritten files - + Overwrites & Overwritten - + Redundant - + Non-MO - + invalid - + installed version: "%1", newest version: "%2" - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + Categories: <br> - + Invalid name - + drag&drop failed: %1 - + Confirm - + Are you sure you want to remove "%1"? - + Flags - + + Content + + + + Mod Name - + Version - + Priority - + Category - + Nexus ID - + Installation - - + + unknown - + Name of your mods - + Version of the mod (if available) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. - + Category of the mod. - + Id of the mod as used on Nexus. - + Emblemes to highlight things that might require attention. - + + Depicts the content of the mod:<br><img src=":/MO/gui/content/plugin" width=32/>Game plugins (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>interface<br><img src=":/MO/gui/content/mesh" width=32/>Meshes<br><img src=":/MO/gui/content/texture" width=32/>Textures<br><img src=":/MO/gui/content/sound" width=32/>Sounds<br><img src=":/MO/gui/content/music" width=32/>Music<br><img src=":/MO/gui/content/string" width=32/>Strings<br><img src=":/MO/gui/content/script" width=32/>Scripts (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Script Extender plugins<br><img src=":/MO/gui/content/skyproc" width=32/>SkyProc Patcher<br> + + + + Time this mod was installed @@ -3631,54 +3701,59 @@ p, li { white-space: pre-wrap; } - + &Delete - + &Rename - + &Open - + &New Folder - + + %1 not found + + + + Failed to delete "%1" - - + + Confirm - + Are sure you want to delete "%1"? - + Are sure you want to delete the selected files? - - + + New Folder - + Failed to create "%1" @@ -3793,7 +3868,7 @@ p, li { white-space: pre-wrap; } - + failed to restore load order for %1 @@ -3877,47 +3952,47 @@ p, li { white-space: pre-wrap; } - - - - - + + + + + invalid index %1 - + Overwrite directory couldn't be parsed - + invalid priority %1 - + failed to parse ini file (%1) - + failed to parse ini file (%1): %2 - - + + failed to modify "%1" - + Delete savegames? - + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) @@ -4315,7 +4390,7 @@ p, li { white-space: pre-wrap; } - + Mod Organizer @@ -4346,18 +4421,18 @@ p, li { white-space: pre-wrap; } - + Please use "Help" from the toolbar to get usage instructions to all elements - - + + <Manage...> - + failed to parse profile %1: %2 @@ -4415,12 +4490,12 @@ p, li { white-space: pre-wrap; } - + Script Extender - + Proxy DLL @@ -4679,18 +4754,28 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Settings - - + + Failed + + + + + Sorry, failed to start the helper application + + + + + attempt to store setting for unknown plugin "%1" - + Confirm - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? diff --git a/src/organizer_es.ts b/src/organizer_es.ts index 5ffce293..cf6f18a6 100644 --- a/src/organizer_es.ts +++ b/src/organizer_es.ts @@ -40,7 +40,7 @@ Cerrar - + No license Sin licencia @@ -67,10 +67,14 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> - Esta es la lista de esps y esms que estaban activos cuando se guardo esta partida. -Para cada esp. La lista de la derecha contiene el mod (o mods) que pueden ser activados. - -Si pulsas Aceptar, todos los mods seleccionados en la columna de la derecha seran habilitados y activados. + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Esta es la lista de esps y esms que estaban activos cuando se guardo esta partida.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Para cada esp. La lista de la derecha contiene el mod (o mods) que pueden ser activados.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si pulsas Aceptar, todos los mods seleccionados en la columna de la derecha seran habilitados y activados.</span></p></body></html> @@ -114,7 +118,8 @@ Si pulsas Aceptar, todos los mods seleccionados en la columna de la derecha sera Components of this package. If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. - Componentes de este paquete. /n Si existe un componente que es requerido llamado "00 Core" . Las opciones de orden y prioridad han sido definidas por el autor. + Componentes de este paquete. +Si existe un componente que es requerido llamado "00 Core" . Las opciones de orden y prioridad han sido definidas por el autor. @@ -157,17 +162,17 @@ If there is a component called "00 Core" it is usually required. Optio - + Search - + new - + failed to start download @@ -224,7 +229,11 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> - Puede coincidir con una o varias categorías de una ID interna de Nexus. Cada vez que se descarga un mod de la página de Nexus, Mod Organizador tratará de resolver la categoría definida en Nexus a una disponible en MO + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Puede coincidir con una o varias categorías de una ID interna de Nexus. Cada vez que se descarga un mod de la página de Nexus, Mod Organizador tratará de resolver la categoría definida en Nexus a una disponible en MO</span></p></body></html> @@ -681,7 +690,7 @@ p, li { white-space: pre-wrap; } failed to delete meta file for %1 - fallo al eliminar el archivo meta de 1% + fallo al eliminar el archivo meta de %1 @@ -711,32 +720,32 @@ p, li { white-space: pre-wrap; } Main - Principal + Principal Update - + Actualizacion Optional - Opcional + Opcional Old - Antiguo + Antiguo Misc - Misc + Misc Unknown - Desconocido + Desconocido @@ -765,27 +774,27 @@ p, li { white-space: pre-wrap; } Ningún archivo de Nexus coincide con el archivo seleccionado por su nombre. Por favor, elegir manualmente el correcto. - + No download server available. Please try again later. No hay ningún servidor de descarga disponible. Por favor, inténtelo de nuevo más tarde. - + Failed to request file info from nexus: %1 Fallo al solicitar información de archivo desde nexus: %1 - + Download failed. Server reported: %1 Error en la descarga. Informe servidor: %1 - + Download failed: %1 (%2) Fallo en la descarga: %1 (%2) - + failed to re-open %1 error reabriendo %1 @@ -1126,7 +1135,11 @@ En este momento el único caso que conozco donde esto debe ser sobreescrito es p p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> - Esto muestra los contenidos del archivo. DATA representa el directorio base que sera virtualizado al directorio DATA del juego. Puedes cambiar el directorio base utilizando el boton derecho del raton en el menu contextual, y puedes mover los ficheros utilizando el arrastrar y soltar. + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Esto muestra los contenidos del archivo. DATA representa el directorio base que sera virtualizado al directorio DATA del juego. Puedes cambiar el directorio base utilizando el boton derecho del raton en el menu contextual, y puedes mover los ficheros utilizando el arrastrar y soltar.</span></p></body></html> @@ -1351,10 +1364,6 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Crear perfiles aquí. Cada perfil contiene su propia lista de mods activos y esps. De esta manera puedes cambiar rápidamente entre configuraciones para diferentes juegos.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ten en cuenta que en estos momentos tu carga de esp no se mantiene separado para diferentes perfiles.</span></p></body></html> - - Refresh list - Recargar lista - Refresh list. This is usually not necessary unless you modified data outside the program. @@ -1364,7 +1373,7 @@ p, li { white-space: pre-wrap; } Restore Backup... - + Restaurar copia de seguridad @@ -1473,7 +1482,7 @@ p, li { white-space: pre-wrap; } Plugins - Plugins + Plugins @@ -1540,10 +1549,6 @@ BSA marcado aquí se cargan de tal manera que su orden de instalación se cumple File Fichero - - <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html> - <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) todavía se cargan en Skyrim, pero el <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">archivo regular anula</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html> - Data @@ -1561,8 +1566,8 @@ BSA marcado aquí se cargan de tal manera que su orden de instalación se cumple - - + + Refresh Recargar @@ -1619,10 +1624,6 @@ p, li { white-space: pre-wrap; } This is a list of mods you downloaded from Nexus. Double click one to install it. Esta es la lista de los mods que has descargado desde Nexus. Doble Click para instalar. - - Compact - Compactar - Show Hidden @@ -1746,7 +1747,7 @@ p, li { white-space: pre-wrap; } - + Update Actualizacion @@ -1757,7 +1758,7 @@ p, li { white-space: pre-wrap; } - + No Problems Sin problemas @@ -1790,788 +1791,783 @@ Ahora esto tiene una funcionalidad muy limitada - + Endorse Mod Organizer Avalar Mod Organizer Copy Log to Clipboard - + Copiar al Portapapeles Ctrl+C - + Ctrl+M - + Toolbar Barra de herramientas - + Desktop Escritorio - + Start Menu Menú de Inicio - + Problems Problemas - + There are potential problems with your setup Hay posibles problemas con su configuración - + Everything seems to be in order Todo parece estar en orden - + Help on UI Ayuda sobre UI - + Documentation Wiki Documentación Wiki - + Report Issue Informar de un Problema - + Tutorials Tutoriales - + About Sobre - + About Qt Sobre Qt - failed to save archives order, do you have write access to "%1"? - Fallo al salvar la orden de archivos, , ¿tiene permiso de escritura en "%1"? - - - + failed to save load order: %1 Fallo guardando el orden de carga: %1 - + Name Nombre - + Please enter a name for the new profile Por favor introduzca un nombre para el nuevo perfil - + failed to create profile: %1 Fallo al crear el perfil: %1 - + Show tutorial? ¿Mostrar tutorial? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. Están comenzando Mod Organizer por primera vez. ¿Quieres mostrar un tutorial de sus características básicas? Si decides que no siempre podras empezar el tutorial desde la "Ayuda" del menú. - + Downloads in progress Descarga en progreso - + There are still downloads in progress, do you really want to quit? Aun hay descargas en progreso, estas seguro que quieres salir? - + failed to read savegame: %1 Fallo al leer la partida guardada: %1 - + Plugin "%1" failed: %2 Plugin "%1" fallido: %2 - + Plugin "%1" failed Plugin "%1" fallido - + failed to init plugin %1: %2 fallo al iniciar plugin %1: %2 - + Plugin error Error de plugin - + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) Parece que el plugin "%1" Fallo al cargar el último inicio y causó que MO se bloqueara. ¿Quieres desactivarlo? (Nota: Si es la primera vez que ve este mensaje en este plugin es posible que desees intentarlo otra vez. El plugin podria ser capaz de recuperarse del problema.) - + Failed to start "%1" - Fallo al iniciar plugin %1: %2 + Fallo al iniciar "%1" - + Waiting Esperando - + Please press OK once you're logged into steam. Por favor, pulsa OK una vez que hayas iniciado sesión en steam. - + Start Steam? ¿Iniciar Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? Steam es requerido para iniciar correctamente el juego. ¿Debería MO tratar de iniciar ahora steam? - + Also in: <br> También en: <br> - + No conflict Sin conflictos - + <Edit...> <Editar...> - + This bsa is enabled in the ini file so it may be required! Esta bsa está habilitada en el archivo ini, por lo que puede ser necesario - This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order! - Este archivo se seguirá cargado, ya que hay un plugin con el mismo nombre, pero sus archivos no seguirá el orden de instalación! - - - + Activating Network Proxy Activación de proxy de red - - + + Installation successful Instalacion completada - - + + Configure Mod Configurar Mod - - + + This mod contains ini tweaks. Do you want to configure them now? Este mod contiene ajustes del ini. ¿Quieres configurarlos ahora? - - + + mod "%1" not found mod "%1" no encontrado - - + + Installation cancelled Instalación cancelada - - + + The mod was not installed completely. El mod no fue instalado completamente. - + Some plugins could not be loaded Algún plugins no se pudo cargar - + Too many esps and esms enabled Demasiados esps y esms habilitado - - + + Description missing Falta la descripción - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: Los siguientes plugins no se pudieron cargar. La razón puede ser dependencias faltantes (es decir python) o una versión obsoleta: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> El juego no permite cargar más de 255 plugins activos (incluidos los oficiales). Tienes que desactivar algunos plugins no utilizados o fusionar algunos plugins en uno solo. Aquí podras encontrar una guía: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod Seleccione Mod - + Mod Archive Archivo Mod - + Start Tutorial? Iniciar tutorial? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? Estás a punto de iniciar un tutorial. Por razones técnicas, no es posible terminar el tutorial antes de tiempo. ¿Desea continuar? - - + + Download started Descarga iniciada - + failed to update mod list: %1 Fallo al actualizar la lista de Mods: %1 - + failed to spawn notepad.exe: %1 Fallo al cargar el Bloc de notas: %1 - + failed to open %1 Fallo al abrir %1 - + failed to change origin name: %1 fallo al cambiar el nombre original del fichero %1 - + Executable "%1" not found Ejecutable "%1" no encontrado - + Failed to refresh list of esps: %1 Fallo al actualizar la lista de esps: %1 - + + failed to move "%1" from mod "%2" to "%3": %4 + + + + <Checked> <Marcado> - + <Unchecked> <Desmarcado> - + <Update> <Actualizacion> - + <No category> <No categoría> - + <Conflicted> <En conflicto> - + <Not Endorsed> <No Avalado> - + failed to rename mod: %1 fallo al renombrar el mod: %1 - + Overwrite? ¿Sobrescribir? - + This will replace the existing mod "%1". Continue? Esto reemplazará el vigente mod "%1". ¿Desea continuar? - + failed to remove mod "%1" Fallo eliminando mod "%1" - - - + + + failed to rename "%1" to "%2" Fallo al renombrar "%1" a "%2" - + Multiple esps activated, please check that they don't conflict. Múltiples esps activados, por favor verifique que no entren en conflicto. - - - - + + + + Confirm Confirmar - + Remove the following mods?<br><ul>%1</ul> ¿Quitar el siguiente mods?<br><ul>%1</ul> - + failed to remove mod: %1 fallo al eliminar mod: %1 - - + + Failed Fallo - + Installation file no longer exists El archivo de instalación ya no existe - + Mods installed with old versions of MO can't be reinstalled in this way. Mods instalados con las viejas versiones de MO no pueden ser instalados de nuevo de este modo. - + You need to be logged in with Nexus to endorse Necesita estar conectado con Nexus para avalar - + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + + Delete %n save(s) + + + + + - + Extract BSA Extraer BSA - This mod contains at least one BSA. Do you want to unpack it? -(This removes the BSA after completion. If you don't know about BSAs, just select no) - Este mod contiene al menos un BSA. ¿Quieres descomprimirlo? -(Esto elimina la BSA después de su finalización. Si no sabe de BSAS, solamente no lo seleccione) - - - - + + failed to read %1: %2 fallo al leer %1: %2 - + This archive contains invalid hashes. Some files may be broken. Este archivo contiene hashes no válidos. Algunos archivos pueden estar rotos. - + Nexus ID for this Mod is unknown Se desconoce la ID en Nexus para este Mod - + Download? - + Descargas - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + Browse Mod Page - - + + Failed to write settings - - + + An error occured trying to write back MO settings: %1 - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - - failed to move "%1" from mod "%2" to "%3": %4 - - - - + <Managed by MO> - + <Managed outside MO> - + You need to be logged in with Nexus to resume a download + Necesita estar conectado con Nexus para avalar + + + + Failed to display overwrite dialog: %1 - - + + Create Mod... Crear Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: Esto moverá todos los archivos de sobrescritura en un nuevo mod, regular. Por favor, introduzca un nombre: - + A mod with this name already exists Ya existe un mod con este nombre - + Continue? ¿Continuar? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. El esquema de versiones decide qué versión es considerada más nueva una que otra. Esta función adivinará el esquema de versiones bajo el supuesto de que la versión instalada es obsoleta. - - + + Sorry Lo siento - + I don't know a versioning scheme where %1 is newer than %2. Se desconoce un esquema de versiones donde %1 es más reciente que %2. - + Really enable all visible mods? ¿Permitir realmente todos los mods visibles? - + Really disable all visible mods? ¿Realmente desactivar todos los mods visibles? - + Choose what to export Elija un archivo a exportar - + Everything Todo - + All installed mods are included in the list Todos los mods instalados están incluidos en la lista - + Active Mods Mods Activos - + Only active (checked) mods from your current profile are included Mods sólo activos (Marcados) es incluido de su perfil actual - + Visible Visible - + All mods visible in the mod list are included Todo mods visible en la lista de mod son incluidos - + export failed: %1 Falló al exportar: %1 - + Install Mod... Instalar Mod... - + Enable all visible Activar todos los visibles - + Disable all visible Desactivar todo lo visible - + Check all for update Comprobar todo para actualizar - + Export to csv... Exportar a CSV... - + All Mods - + Sync to Mods... Sincronizar con Mods... - + Restore Backup Restaurar copia de seguridad - + Remove Backup... Eliminar copia de seguridad... - + Add/Remove Categories Añadir/Quitar Categorías - + Replace Categories Remplazar Categorías - + Primary Category Categoría Primaria - + Change versioning scheme Cambiar esquema de versiones - + Un-ignore update No ignorar actualización - + Ignore update No Ignorar actualización - + Rename Mod... Renombrar Mod... - + Remove Mod... Quitar Mod... - + Reinstall Mod Reinstalar Mod - + Un-Endorse No Avalado - - + + Endorse Avalado - + Won't endorse No avalar - + Endorsement state unknown Estado de avalado desconocido - + Ignore missing data Ignorar data desaparecido - + Visit on Nexus Visite Nexus - + Open in explorer Abrir en explorador - + Information... Informacion... - - + + Exception: Excepción: - - + + Unknown exception Excepción desconocida - + <All> <Todo> - + <Multiple> <Multiple> - - - Delete %n save(s) - Delete save(s) - - - - + + + Please wait while LOOT is running + Really delete "%1"? Realmente desea borrar "%1"? - + Fix Mods... Fix Mods... @@ -2580,316 +2576,312 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers Eliminar - + failed to remove %1 Fallo eliminando %1 - - + + failed to create %1 Fallo al crear %1 - + Can't change download directory while downloads are in progress! No se puede cambiar el directorio de descarga, mientras que las descargas están en curso - + Download failed Descarga fallida - + failed to write to file %1 Fallo de escritura en el fichero %1 - + %1 written %1 escrito - + Select binary Selecciona el binario - + Binary Binario - + Enter Name Introducir Nombre - + Please enter a name for the executable Por favor, introduce un nombre para el ejecutable - + Not an executable No es un ejecutable - + This is not a recognized executable. Esto no es un ejecutable reconocido. - - + + Replace file? ¿Reemplazar archivo? - + There already is a hidden version of this file. Replace it? Ya existe una versión oculta de este archivo. Reemplazarlo? - - + + File operation failed La operación del archivo falló - - + + Failed to remove "%1". Maybe you lack the required file permissions? Fallo al eliminar "%1". ¿Tal vez no tengas los permisos necesarios? - + There already is a visible version of this file. Replace it? Ya existe una versión visible de este archivo. ¿Reemplazarlo? - + file not found: %1 archivo no encontrado: %1 - + failed to generate preview for %1 fallo al generar vista anticipada para %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. Lo sentimos, no se puede obtener una vista previa de nada. Esta función no admite la extracción de bsas. - + Update available Actualización disponible - + Open/Execute Abrir/Ejecutar - + Add as Executable Añadir un ejecutable - + Preview Previsualizar - + Un-Hide Desocultar - + Hide Ocultar - + Write To File... Escribir al fichero... - + Do you want to endorse Mod Organizer on %1 now? ¿Quieres avalar Mod Organizer en %1 ahora? - + Thank you! - + Thank you for your endorsement! - + Request to Nexus failed: %1 Solicitud de Nexus ha fallado: %1 - - + + login successful login correcto - + login failed: %1. Trying to download anyway login fallado: %1. Intentando descarga de todos modos - + login failed: %1 Falló el inicio de sesión: %1 - + login failed: %1. You need to log-in with Nexus to update MO. login fallido: %1. Necesitas hacer login con Nexus para actualizar MO. - + Error Error - + failed to extract %1 (errorcode %2) fallo al extraer %1 (Código de error %2) - + Extract... Extraer... - + Edit Categories... Editar Categorías... - + Deselect filter - + Remove Eliminar - + Enable all Activar todo - + Disable all Desactivar todos - + Unlock load order Desbloquear el orden de carga - + Lock load order Orden de carga bloqueado - + depends on missing "%1" - + + incompatible with "%1" + + + + No profile set - LOOT working - + BOSS trabajando - + loot failed. Exit code was: %1 - + failed to start loot - + failed to run loot: %1 - + fallo al ejecutar boss: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created - - BOSS working - BOSS trabajando - - - failed to run boss: %1 - fallo al ejecutar boss: %1 - MessageDialog @@ -2912,7 +2904,7 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers ModInfoBackup - + This is the backup of a mod Esta es la copia de seguridad de un mod @@ -3403,7 +3395,7 @@ p, li { white-space: pre-wrap; } Failed to remove "%1". Maybe you lack the required file permissions? - Fallo al eliminar "% 1". Tal vez no tienes los permisos necesarios? + Fallo al eliminar "%1". Tal vez no tienes los permisos necesarios? @@ -3461,7 +3453,7 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. @@ -3469,7 +3461,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) Esta pseudo-mod contiene archivos en el árbol de datos virtual que fue modificado (es decir, mediante el kit de construcción) @@ -3477,22 +3469,18 @@ p, li { white-space: pre-wrap; } ModInfoRegular - failed to write %1/meta.ini: %2 - fallo al escribir %1/meta.ini: % 2 - - - - + + failed to write %1/meta.ini: error %2 - + fallo al escribir %1/meta.ini: %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 no contiene ningún esp/esm y ningún directorio activo (textures, meshes, interface, ...) - + Categories: <br> Categorias: <br> @@ -3500,164 +3488,224 @@ p, li { white-space: pre-wrap; } ModList - + + Game plugins (esp/esm) + + + + + Interface + + + + + Meshes + + + + + Music + + + + + Scripts (Papyrus) + + + + + Script Extender Plugin + + + + + SkyProc Patcher + + + + + Sound + + + + + Strings + + + + + Textures + + + + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) Esta entrada contiene los archivos que se han creado en el interior del árbol de datos virtual (es decir, mediante el kit de construcción) - + Backup Copia de seguridad - + No valid game data No hay datos válidos - + Not endorsed yet No avalado aún - + Overwrites files Sobrescribe archivos - + Overwritten files ¿Sobrescribir archivo? - + Overwrites & Overwritten Sobrescribe & sobrescrito - + Redundant Redundante - + Non-MO - + invalid inválido - + installed version: "%1", newest version: "%2" installed version: %1, newest version: %2 version instalada: "%1", nueva version: "%2" - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". La nueva versión en Nexus parece ser más antigua que la que has instalado. Esto podría significar, que la versión ha sido retirada (es decir, debido a un error) o el autor utiliza un esquema de control de versiones no estándar y que la versión más reciente es en realidad la más reciente. De cualquier manera si lo deseas, puedes "actualizar". - + Categories: <br> Categorias: <br> - + Invalid name Nombre no válido. - + drag&drop failed: %1 fallo al arrastrar y soltar: %1 - + Confirm Confirma - + Are you sure you want to remove "%1"? Estas seguro de querer borrar "%1"? - + Flags Banderas - + + Content + Contenido + + + Mod Name Nombre del Mod - + Version Versión - + Priority Prioridad - + Category Categoría - + Nexus ID Nexus IDs - + Installation Instalación - - + + unknown Desconocido - + Name of your mods Nombre de tus mods - + Version of the mod (if available) Version del mod (si esta disponible) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Prioridad de instalacion de tu mod. Cuanto mas alto sea pisara los mods con menos prioridad. - + Category of the mod. Categoría del mod. - + Id of the mod as used on Nexus. Id del mod tal como se utiliza en Nexus. - + Emblemes to highlight things that might require attention. Emblemas para destacar las cosas que podrían requerir atención. - + + Depicts the content of the mod:<br><img src=":/MO/gui/content/plugin" width=32/>Game plugins (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>interface<br><img src=":/MO/gui/content/mesh" width=32/>Meshes<br><img src=":/MO/gui/content/texture" width=32/>Textures<br><img src=":/MO/gui/content/sound" width=32/>Sounds<br><img src=":/MO/gui/content/music" width=32/>Music<br><img src=":/MO/gui/content/string" width=32/>Strings<br><img src=":/MO/gui/content/script" width=32/>Scripts (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Script Extender plugins<br><img src=":/MO/gui/content/skyproc" width=32/>SkyProc Patcher<br> + + + + Time this mod was installed Tiempo que fue instalado el mod @@ -3716,7 +3764,7 @@ p, li { white-space: pre-wrap; } Failed to guess mod id for "%1", please pick the correct one - Fallo adivinar Identificación del mod para "% 1", por favor elegir la correcta + Fallo adivinar Identificación del mod para "%1", por favor elegir la correcta @@ -3742,54 +3790,59 @@ p, li { white-space: pre-wrap; } Puedes utilizar arrastrar y soltar para mover archivos y directorios a mods regulares - + &Delete &Eliminar - + &Rename &Renombrar - + &Open &Abrir - + &New Folder &Nueva Carpeta - + + %1 not found + %1 no encontrado + + + Failed to delete "%1" Error al borrar "%1" - - + + Confirm Confirmar - + Are sure you want to delete "%1"? Estas seguro de querer eliminar "%1"? - + Are sure you want to delete the selected files? ¿Estas seguro de querer eliminar los ficheros seleccionados? - - + + New Folder Nueva Carpeta - + Failed to create "%1" Fallo al crear "%1" @@ -3881,26 +3934,18 @@ p, li { white-space: pre-wrap; } Author - Autor + Autor Description - Descripcion - - - BOSS dll incompatible - BOSS dll incompatible + Descripcion This plugin can't be disabled (enforced by the game) Este plugin no se puede desactivar (impuesto por el juego) - - Origin: %1 - Origen: %1 - Missing Masters @@ -3912,9 +3957,9 @@ p, li { white-space: pre-wrap; } Activar Maestros - + failed to restore load order for %1 - fallo al restaurar el orden de carga 1% + fallo al restaurar el orden de carga %1 @@ -3997,50 +4042,50 @@ p, li { white-space: pre-wrap; } "%1" is missing or inaccessible - "%1" no encontrado + - - - - - + + + + + invalid index %1 fallo al crear ajustes ini: %1 - + Overwrite directory couldn't be parsed Directorio de sobrescritura no se pudo analizar - + invalid priority %1 prioridad invalida %1 - + failed to parse ini file (%1) fallo al analizar fichero ini (%1) - + failed to parse ini file (%1): %2 fallo al analizar fichero ini (%1): %2 - - + + failed to modify "%1" fallo al modificar "%1" - + Delete savegames? ¿Eliminar partidas guardadas? - + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) ¿Quieres borrar partidas locales guardadas? (Si seleccionas "No", los juegos salvados aparecerán de nuevo si vuelves a habilitar las partidas locales guardadas) @@ -4451,7 +4496,7 @@ p, li { white-space: pre-wrap; } - + Mod Organizer Mod Organizer @@ -4482,20 +4527,20 @@ p, li { white-space: pre-wrap; } - + Please use "Help" from the toolbar to get usage instructions to all elements Por favor utilice "Ayuda" en la barra superior para obtener informacion sobre todos los elementos - - + + <Manage...> <Definir...> - + failed to parse profile %1: %2 - no se pudo analizar el perfil % 1: %2 + no se pudo analizar el perfil %1: %2 @@ -4521,7 +4566,7 @@ p, li { white-space: pre-wrap; } "%1" is missing or inaccessible "%1" is missing - "%1" no encontrado + @@ -4547,12 +4592,12 @@ p, li { white-space: pre-wrap; } Fallo al abrir %1 - + Script Extender Script Extender - + Proxy DLL Proxy DLL @@ -4589,7 +4634,7 @@ puede ser instalado para trabajar sin elevación. "%1" doesn't exist - "%1% no existe + "%1" no existe @@ -4821,18 +4866,28 @@ puede ser instalado para trabajar sin elevación. Settings - - + + Failed + Fallo + + + + Sorry, failed to start the helper application + + + + + attempt to store setting for unknown plugin "%1" tratando de almacenar la configuración para plugin desconocido "%1" - + Confirm Confirmar - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? ¡Cambiar el directorio mod afecta a todos los perfiles! Mods que no están presentes (o de nombres diferentes) en la nueva ubicación se desactivarán en todos los perfiles. No hay manera de deshacer esto a menos que se realice la copia de seguridad de los perfiles manualmente. ¿Proceder? @@ -5367,7 +5422,7 @@ Para el resto de los juegos no es un sustituto suficiente para AI failed to communicate with running instance: %1 - + Error al conectarse a la instancia en ejecución: %1 diff --git a/src/organizer_fr.ts b/src/organizer_fr.ts index 0fc91a88..9e5af1af 100644 --- a/src/organizer_fr.ts +++ b/src/organizer_fr.ts @@ -40,7 +40,7 @@ Fermer - + No license @@ -162,17 +162,17 @@ Si un composant est nommée "00 Core"; il est habituellement nécessai - + Search - + new - + failed to start download @@ -776,27 +776,27 @@ p, li { white-space: pre-wrap; } Aucun fichier sur Nexus ne correspond au nom du fichier sélectionné. Veuillez s'il-vous-plaît sélectionner le bon manuellement. - + No download server available. Please try again later. Aucun serveur de téléchargement disponible. Veuillez réessayer plus tard. - + Failed to request file info from nexus: %1 Impossible de demander l'info du fichier sur Nexus: %1 - + Download failed. Server reported: %1 - + Download failed: %1 (%2) Téléchargement échoué: %1 (%2) - + failed to re-open %1 Échec lors de la tentative de réouverture %1 @@ -1366,15 +1366,23 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Créez les profils ici. Chaque profil contient sa propre liste de mods et d'ESPs activés. Vous pouvez ainsi basculer rapidement entre les configurations pour différentes parties.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Veuillez noter que pour l'instant, l'ordre de chargement des ESPs est commun à tous les profils.</span></p></body></html> - - Refresh list - Actualiser la liste - Refresh list. This is usually not necessary unless you modified data outside the program. Actualiser la liste. Normalement inutile à moins que vous n'ayez modifié des données à l'extérieur du programme. + + + + Restore Backup... + + + + + + Create Backup + + List of available mods. @@ -1473,6 +1481,11 @@ p, li { white-space: pre-wrap; } Shortcut Raccourci + + + Plugins + + List of available esp/esm files @@ -1491,6 +1504,31 @@ p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Cette liste contient tous les ESPs et ESMs contenus dans les mods actifs. Ceux-ci requièrent leur propre ordre de chargement. Utilisez le glisser-déposer pour modifier cet ordre. Veuillez noter que MO enregistre l'ordre de chargement seulement pour les mods actif/cochés.<br />Il y a un excellent outil nommé &quot;BOSS&quot; qui classe automatiquement ces fichiers.</span></p></body></html> + + + Sort + + + + + Open list options... + + + + + Archives + + + + + <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> + + + + + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> + + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. @@ -1527,8 +1565,8 @@ BSAs checked here are loaded in such a way that your installation order is obeye - - + + Refresh Actualiser @@ -1585,48 +1623,6 @@ p, li { white-space: pre-wrap; } This is a list of mods you downloaded from Nexus. Double click one to install it. Ceci est une liste de mods que vous avez téléchargé de Nexus. Double-cliquez en un pour l'installer. - - - Open list options... - - - - - - Restore Backup... - - - - - - Create Backup - - - - - Plugins - - - - - Sort - - - - - Archives - - - - - <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> - - - - - <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> - - Show Hidden @@ -1750,7 +1746,7 @@ p, li { white-space: pre-wrap; } - + Update Mise-à-jour @@ -1761,7 +1757,7 @@ p, li { white-space: pre-wrap; } - + No Problems @@ -1791,7 +1787,7 @@ Right now this has very limited functionality - + Endorse Mod Organizer @@ -1806,1063 +1802,1064 @@ Right now this has very limited functionality - + Toolbar Barre d'outils - + Desktop - + Start Menu - + Problems - + There are potential problems with your setup - + Everything seems to be in order - + Help on UI - + Documentation Wiki - + Report Issue - + Tutorials - + + About + + + + + About Qt + + + + failed to save load order: %1 impossible d'enregistrer l'ordre de chargement: %1 - + Name Nom - + Please enter a name for the new profile Veuillez inscrire un nom pour le nouveau profil - + failed to create profile: %1 impossible de créer le profil: %1 - + Show tutorial? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + Downloads in progress Téléchargements en cours - + There are still downloads in progress, do you really want to quit? Il encore des téléchargements en cours, voulez-vous vraiment quitter? - + failed to read savegame: %1 impossible de lire la sauvegarde: %1 - + Plugin "%1" failed: %2 - + Plugin "%1" failed - + failed to init plugin %1: %2 - + Plugin error - + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + Failed to start "%1" impossible de lancer "%1" - + Waiting Attente - + Please press OK once you're logged into steam. Veuillez cliquer OK une fois connecté à steam. - "%1" not found - "%1" introuvable - - - + Start Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? - + Also in: <br> - + No conflict Aucun conflit - + <Edit...> <Modifier...> - + This bsa is enabled in the ini file so it may be required! - + Activating Network Proxy - - + + Installation successful Installation réussie - - + + Configure Mod Configurer mod - - + + This mod contains ini tweaks. Do you want to configure them now? Ce mod contient des ajustement pour les fichiers ini. Désirez-vous les configurer maintenant? - - + + mod "%1" not found "%1" introuvable - - + + Installation cancelled - - + + The mod was not installed completely. - + Some plugins could not be loaded - + Too many esps and esms enabled - - + + Description missing - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod Choisir mod - + Mod Archive Archive de mod - + Start Tutorial? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - - + + Download started Téléchargement commencé - + failed to update mod list: %1 impossible de mettre à jour la liste de mods: %1 - + failed to spawn notepad.exe: %1 impossible de lancer notepad.exe: %1 - + failed to open %1 impossible d'ouvrir %1 - + failed to change origin name: %1 impossible de changer le nom d'origine: %1 - + + Executable "%1" not found + + + + + Failed to refresh list of esps: %1 + + + + + failed to move "%1" from mod "%2" to "%3": %4 + + + + <Checked> <Cochés> - + <Unchecked> <Décochés> - + <Update> <Rafraichir> - + <No category> - + <Conflicted> - + <Not Endorsed> - + failed to rename mod: %1 impossible de renommer le mod: %1 - + Overwrite? - + This will replace the existing mod "%1". Continue? - + failed to remove mod "%1" Impossible de supprimer %1 - - - + + + failed to rename "%1" to "%2" Impossible de renommer %1 en %2 - + Multiple esps activated, please check that they don't conflict. - - - - + + + + Confirm Confirmer - + Remove the following mods?<br><ul>%1</ul> - + failed to remove mod: %1 impossible de renommer le mod: %1 - - + + Failed - + Installation file no longer exists - + Mods installed with old versions of MO can't be reinstalled in this way. - + You need to be logged in with Nexus to endorse - + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. - - - Extract BSA - - - - - - failed to read %1: %2 - Échec de lecture %1: %2 - - + Delete %n save(s) - Delete save(s) - - This archive contains invalid hashes. Some files may be broken. + + Extract BSA - - Nexus ID for this Mod is unknown - + + + failed to read %1: %2 + Échec de lecture %1: %2 - - About + + This archive contains invalid hashes. Some files may be broken. - - About Qt + + Nexus ID for this Mod is unknown - + Download? - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + Browse Mod Page - - Executable "%1" not found - - - - - Failed to refresh list of esps: %1 - - - - - + + Failed to write settings - - + + An error occured trying to write back MO settings: %1 - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - - failed to move "%1" from mod "%2" to "%3": %4 - - - - + <Managed by MO> - + <Managed outside MO> - + You need to be logged in with Nexus to resume a download - - + + Failed to display overwrite dialog: %1 + + + + + Create Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + A mod with this name already exists - + Continue? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - - + + Sorry - + I don't know a versioning scheme where %1 is newer than %2. - + Really enable all visible mods? - + Really disable all visible mods? - + Choose what to export - + Everything - + All installed mods are included in the list - + Active Mods Activer Mods - + Only active (checked) mods from your current profile are included - + Visible - + All mods visible in the mod list are included - + export failed: %1 - + Install Mod... Installer mod... - + Enable all visible Activer tous les mods visibles - + Disable all visible Désactiver tous les mods visibles - + Check all for update Vérifier toutes les mises à jour - + Export to csv... - + All Mods - + Sync to Mods... - + Restore Backup - + Remove Backup... - + Add/Remove Categories - + Replace Categories - + Primary Category - + Change versioning scheme - + Un-ignore update - + Ignore update - + Rename Mod... Renommer mod... - + Remove Mod... Supprimer mod... - + Reinstall Mod Installer mod - + Un-Endorse - - + + Endorse - + Won't endorse - + Endorsement state unknown - + Ignore missing data - + Visit on Nexus - + Open in explorer - + Information... Information... - - + + Exception: - - + + Unknown exception - + <All> <Tous> - + <Multiple> - - Fix Mods... - Réparer mods... + + Please wait while LOOT is running + - Delete - Supprimer + + Fix Mods... + Réparer mods... - + failed to remove %1 Impossible de supprimer %1 - - + + failed to create %1 impossible de créer %1 - + Can't change download directory while downloads are in progress! - + Download failed Téléchargement commencé - + failed to write to file %1 impossible d'écrire dans le fichier %1 - + %1 written %1 écrit - + Select binary Choisir un programme - + Binary Programme - + Enter Name - + Please enter a name for the executable Veuillez inscrire un nom pour le nouveau profil - + Not an executable Ajouter un programme - + This is not a recognized executable. - - + + Replace file? - + There already is a hidden version of this file. Replace it? - - + + File operation failed - - + + Failed to remove "%1". Maybe you lack the required file permissions? - + There already is a visible version of this file. Replace it? - + file not found: %1 - + failed to generate preview for %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + Update available Mise à jour disponible - + Open/Execute - + Add as Executable Ajouter un programme - + Preview - + Un-Hide - + Hide - + Write To File... Écriture du fichier... - + Do you want to endorse Mod Organizer on %1 now? - + Thank you! - + Thank you for your endorsement! - + Request to Nexus failed: %1 - - + + login successful - + login failed: %1. Trying to download anyway - + login failed: %1 - + login failed: %1. You need to log-in with Nexus to update MO. - + Error Erreur - + failed to extract %1 (errorcode %2) - + Extract... - + Edit Categories... - + Deselect filter - + Remove Supprimer - + Enable all - + Disable all - + Unlock load order - + Lock load order - + depends on missing "%1" - - No profile set + + incompatible with "%1" - - LOOT working + + No profile set - + loot failed. Exit code was: %1 - + failed to start loot - + failed to run loot: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created @@ -2888,7 +2885,7 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod @@ -3430,7 +3427,7 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. @@ -3438,7 +3435,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) @@ -3446,18 +3443,18 @@ p, li { white-space: pre-wrap; } ModInfoRegular - - + + failed to write %1/meta.ini: error %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 ne contient ni esp/esm, ni dossier d'éléments de jeu (textures, meshes, interface, ...) - + Categories: <br> @@ -3465,167 +3462,224 @@ p, li { white-space: pre-wrap; } ModList - + + Game plugins (esp/esm) + + + + + Interface + + + + + Meshes + + + + + Music + + + + + Scripts (Papyrus) + + + + + Script Extender Plugin + + + + + SkyProc Patcher + + + + + Sound + + + + + Strings + + + + + Textures + + + + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) - + Backup - + No valid game data - + Not endorsed yet - + Overwrites files - + Overwritten files - + Overwrites & Overwritten - + Redundant - + Non-MO - + invalid - installed version: %1, newest version: %2 - Version installée: %1, dernière version: %2 - - - + installed version: "%1", newest version: "%2" + installed version: %1, newest version: %2 - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + Categories: <br> - + Invalid name Nom incorrect - + drag&drop failed: %1 - + Confirm Confirmer - + Are you sure you want to remove "%1"? Voulez-vous vraiment supprimer "%1"? - + Flags - + + Content + Contenu + + + Mod Name Nom du mod - + Version Version - + Priority Priorité - + Category - + Nexus ID IDs Nexus - + Installation - - + + unknown Inconnu - + Name of your mods - + Version of the mod (if available) Version du mod (si disponible) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Priorité d'installation de vos mods. Plus elle est ellevée, plus le mod est "important" et écrasera les fichiers des mods de priorité inférieure. - + Category of the mod. - + Id of the mod as used on Nexus. - + Emblemes to highlight things that might require attention. - + + Depicts the content of the mod:<br><img src=":/MO/gui/content/plugin" width=32/>Game plugins (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>interface<br><img src=":/MO/gui/content/mesh" width=32/>Meshes<br><img src=":/MO/gui/content/texture" width=32/>Textures<br><img src=":/MO/gui/content/sound" width=32/>Sounds<br><img src=":/MO/gui/content/music" width=32/>Music<br><img src=":/MO/gui/content/string" width=32/>Strings<br><img src=":/MO/gui/content/script" width=32/>Scripts (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Script Extender plugins<br><img src=":/MO/gui/content/skyproc" width=32/>SkyProc Patcher<br> + + + + Time this mod was installed @@ -3710,54 +3764,59 @@ p, li { white-space: pre-wrap; } - + &Delete Supprimer - + &Rename &Renommer - + &Open &Ouvrir - + &New Folder &Nouveau dossier - + + %1 not found + %1 introuvable + + + Failed to delete "%1" impossible d'effacer %1 - - + + Confirm Confirmer - + Are sure you want to delete "%1"? Voulez-vous vraiment supprimer "%1"? - + Are sure you want to delete the selected files? Voulez-vous vraiment supprimer les fichiers sélectionnés? - - + + New Folder Nouveau dossier - + Failed to create "%1" Impossible de créer "%1" @@ -3836,6 +3895,11 @@ p, li { white-space: pre-wrap; } The file containing locked plugin indices is broken + + + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. + + <b>Origin</b>: %1 @@ -3851,11 +3915,6 @@ p, li { white-space: pre-wrap; } Description Description - - - Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. - - This plugin can't be disabled (enforced by the game) @@ -3872,7 +3931,7 @@ p, li { white-space: pre-wrap; } - + failed to restore load order for %1 @@ -3956,47 +4015,47 @@ p, li { white-space: pre-wrap; } - - - - - + + + + + invalid index %1 index invalide %1 - + Overwrite directory couldn't be parsed - + invalid priority %1 priorité invalide %1 - + failed to parse ini file (%1) impossible de traiter le fichier ini (%1) - + failed to parse ini file (%1): %2 impossible d'analyser le profil %1: %2 - - + + failed to modify "%1" impossible de trouver "%1" - + Delete savegames? - + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) @@ -4407,7 +4466,7 @@ p, li { white-space: pre-wrap; } - + Mod Organizer Mod Organizer @@ -4438,18 +4497,18 @@ p, li { white-space: pre-wrap; } - + Please use "Help" from the toolbar to get usage instructions to all elements Veuillez utiliser l'aide dans la barre d'outil pour obtenir des instructions à propos de tous les éléments - - + + <Manage...> <Gérer...> - + failed to parse profile %1: %2 impossible d'analyser le profil %1: %2 @@ -4476,12 +4535,9 @@ p, li { white-space: pre-wrap; } "%1" is missing or inaccessible + "%1" is missing - - "%1" is missing - "%1" manquant - Before you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile! @@ -4506,12 +4562,12 @@ p, li { white-space: pre-wrap; } impossible d'ouvrir %1 - + Script Extender Extenseur de script - + Proxy DLL DLL par procuration @@ -4775,18 +4831,28 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Settings - - + + Failed + + + + + Sorry, failed to start the helper application + + + + + attempt to store setting for unknown plugin "%1" - + Confirm Confirmer - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? diff --git a/src/organizer_ru.ts b/src/organizer_ru.ts index 0dec4291..47978e40 100644 --- a/src/organizer_ru.ts +++ b/src/organizer_ru.ts @@ -40,7 +40,7 @@ Закрыть - + No license Лицензия отсутствует @@ -159,22 +159,22 @@ If there is a component called "00 Core" it is usually required. Optio Some Page - + Домашняя страница - + Search - + Поиск - + new - + создать - + failed to start download - + не удалось начать загрузку @@ -637,7 +637,7 @@ p, li { white-space: pre-wrap; } Memory allocation error (in refreshing directory). - + Ошибка распределения памяти (при обновлении папки). @@ -707,7 +707,7 @@ p, li { white-space: pre-wrap; } No known download urls. Sorry, this download can't be resumed. - + Нет известных url для загрузки, эта загрузка не может быть продолжена. @@ -722,42 +722,42 @@ p, li { white-space: pre-wrap; } Main - Главное + Главное Update - Обновление + Обновление Optional - Опционально + Опционально Old - Старые + Старые Misc - Разное + Разное Unknown - Неизвестно + Неизвестно Memory allocation error (in processing progress event). - + Ошибка распределения памяти (в ходе процесса). Memory allocation error (in processing downloaded data). - + Ошибка распределения памяти (в процессе загрузки данных). @@ -776,27 +776,27 @@ p, li { white-space: pre-wrap; } Нет соответствующих фалов на Nexus. Выберите файл вручную. - + No download server available. Please try again later. Нет доступных серверов для загрузки. Попробуйте позже. - + Failed to request file info from nexus: %1 Не удалось получить информацию о файле: %1 - + Download failed. Server reported: %1 Загрузка не удалась. Сервер сообщил: %1 - + Download failed: %1 (%2) Загрузка не удалась: %1 (%2) - + failed to re-open %1 не удалось повторно открыть %1 @@ -1316,6 +1316,31 @@ p, li { white-space: pre-wrap; } Categories Категории + + + Click blank area to deselect + Для отмены выбора нажмите на свободное место + + + + If checked, only mods that match all selected categories are displayed. + Если выбрано, будут отображены только моды, совпадающие с выбранными категориями. + + + + And + И + + + + If checked, all mods that match at least one of the selected categories are displayed. + Если выбрано, будут отображены все моды, совпадающие по крайней мере с одной из выбранных категорий. + + + + Or + Или + Profile @@ -1341,10 +1366,6 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Создать профили здесь. Каждый профиль включает свой собственный список активных модов и esp. Таким образом, вы можете быстро переключаться между установками для различных прохождений игры.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Обратите внимание, что порядок загрузки esp одинаков для всех профилей.</span></p></body></html> - - Refresh list - Обновить список - Refresh list. This is usually not necessary unless you modified data outside the program. @@ -1354,13 +1375,13 @@ p, li { white-space: pre-wrap; } Restore Backup... - + Восстановить из резервной копии... Create Backup - + Создать резервную копию @@ -1488,35 +1509,10 @@ p, li { white-space: pre-wrap; } Sort Сортировать - - - Click blank area to deselect - - - - - If checked, only mods that match all selected categories are displayed. - - - - - And - - - - - If checked, all mods that match at least one of the selected categories are displayed. - - - - - Or - - Open list options... - + Открыть список вариантов... @@ -1526,12 +1522,12 @@ p, li { white-space: pre-wrap; } <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> - + <html><head/><body><p>BSA это пакет ресурсов игры (textures, scripts, ...). По умолчанию движок грузит эти пакеты отдельно от свободных файлов. MO может управлять этими архивами, чтобы совместить их порядок загрузки этими свободными файлами:</p><p>Если архивы <span style=" font-weight:600;">управляются</span>, их порядок загрузки определяется приоритетом соответствующего мода (левая панель), также, как и свободные файлы. Вы можете вручную подключить любой BSA, который не имеет соответствующего активного плагина.<br/></p><p>Если архивы <span style=" font-weight:600;">не управляются/span>, их порядок загрузки определяется соответствующим активным файлом мода (правая панель, вкладка плагинов). В таком случае вы не сможете вручную подключить BSA, для которых нет активного плагина.</p><p>В обоих вариантах вы не сможете отключить архивы имеющие соответствующий активный плагин, игра все равно загрузит их.</p></body></html> <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> - + <html><head/><body><p>Не имеет управляемых в MO архивов(<a href="#"><span style=" text-decoration: underline; color:#0000ff;">читать далее</span></a>)</p></body></html> @@ -1555,10 +1551,6 @@ BSA, отмеченные здесь, загружаются так, чтобы File Файл - - <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html> - <html><head/><body><p>Помеченные архивы (<img src=":/MO/gui/warning_16"/>) всё ещё загружаются в Skyrim, но был применён<a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">стандартный механизм перезаписи файлов</span></a>: отдельные файлы перезаписывают файлы в BSA, вне зависимости от приоритета мода/плагина.</p></body></html> - Data @@ -1576,8 +1568,8 @@ BSA, отмеченные здесь, загружаются так, чтобы - - + + Refresh Обновить @@ -1634,10 +1626,6 @@ p, li { white-space: pre-wrap; } This is a list of mods you downloaded from Nexus. Double click one to install it. Список модов, загруженных с Nexus. Двойной клик для установки. - - Compact - Компактно - Show Hidden @@ -1761,7 +1749,7 @@ p, li { white-space: pre-wrap; } - + Update Обновление @@ -1772,7 +1760,7 @@ p, li { white-space: pre-wrap; } - + No Problems Проблем не обнаружено @@ -1805,433 +1793,429 @@ Right now this has very limited functionality - + Endorse Mod Organizer Одобрить Mod Organizer Copy Log to Clipboard - + Копировать лог в буфер обмена Ctrl+C - + Ctrl+C - + Toolbar Панель инструментов - + Desktop Рабочий стол - + Start Menu Меню Пуск - + Problems Проблемы - + There are potential problems with your setup Есть возможные проблемы с вашей установкой - + Everything seems to be in order Кажется всё в порядке - + Help on UI Справка по интерфейсу - + Documentation Wiki Wiki-документация - + Report Issue Сообщить о проблеме - + Tutorials Уроки - + About О программе - + About Qt О библиотеке Qt - + failed to save load order: %1 не удалось сохранить порядок загрузки: %1 - + Name Имя - + Please enter a name for the new profile Введите имя нового профиля - + failed to create profile: %1 не удалось создать профиль: %1 - + Show tutorial? Показать урок? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. Вы запустили Mod Organizer в первый раз. Вы хотите просмотреть уроки по основным возможностям? В случае отказа вы всегда можете открыть уроки из меню "Помощь". - + Downloads in progress Загрузки в процессе - + There are still downloads in progress, do you really want to quit? Загрузки всё ещё в процессе, вы правда хотите выйти? - + failed to read savegame: %1 не удалось прочесть сохранение: %1 - + Plugin "%1" failed: %2 Плагин "%1" не удалось: %2 - + Plugin "%1" failed Плагин "%1" не удалось - + failed to init plugin %1: %2 не удалось инициализировать плагин %1: %2 - + Plugin error Ошибка плагина - + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) Кажется, что при последнем запуске не удалось загрузить плагин "%1" и это привело к падению MO. Вы хотите отключить его? (Замечание: Если это первый раз, когда вы видите такое сообщение для этого плагина, вероятно вы захотите сделать ещё одну попытка. Плагин может восстановиться после проблемы) - + Failed to start "%1" Не удалось запустить "%1" - + Waiting Ожидание - + Please press OK once you're logged into steam. Нажмите OK как только вы войдете в Steam. - + Start Steam? Запустить Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? Требуется запущенный Steam, для корректного запуска игры. Должен ли MO попытаться запустить Steam сейчас? - + Also in: <br> Также в: <br> - + No conflict Конфликтов нет - + <Edit...> <Правка...> - + This bsa is enabled in the ini file so it may be required! Этот bsa подключен через ini, так что он может быть необходим! - This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order! - Этот архив все равно будет загружен, так как есть плагин с одноименным названием, но его файлы не будут следовать порядку установки! - - - + Activating Network Proxy Подключение сетевого прокси - - + + Installation successful Установка завершена - - + + Configure Mod Настройка мода - - + + This mod contains ini tweaks. Do you want to configure them now? Этот мод включает настройки ini. Вы хотите настроить их сейчас? - - + + mod "%1" not found мод "%1" не найден - - + + Installation cancelled Установка отменена - - + + The mod was not installed completely. Мод не был установлен полностью. - + Some plugins could not be loaded Некоторые плагины не могут быть загружены - + Too many esps and esms enabled Подключено слишком много esp и esm - - + + Description missing Описание отсутствует - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: Следующие плагины не могут быть загружены. Причина возможно в отсутствующих зависимостях (таких как python) или в устаревшей версии: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> Игра не позволяет загрузить больше 255 активных плагинов (включая официальные). Вам нужно отключить некоторые ненужные плагины или объединить несколько небольших плагинов в один. Инструкция может быть найдена здесь: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod Выберете мод - + Mod Archive Архив мода - + Start Tutorial? Начать урок? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? Вы собираетесь открыть урок. По техническим причинам будет невозможно закончить его досрочно. Продолжить? - - + + Download started Загрузка начата - + failed to update mod list: %1 не удалось обновить список модов: %1 - + failed to spawn notepad.exe: %1 не удалось вызвать notepad.exe: %1 - + failed to open %1 не удалось открыть %1 - + failed to change origin name: %1 не удалось изменить оригинальное имя: %1 - + Executable "%1" not found Исполняемый файл "%1" не найден - + Failed to refresh list of esps: %1 Не удалось обновить список esp: %1 - + failed to move "%1" from mod "%2" to "%3": %4 не удалось переместить "%1" из мода "%2" в "%3": %4 - + <Checked> <Подключен> - + <Unchecked> <Отключен> - + <Update> <Обновлен> - + <No category> <Без категории> - + <Conflicted> <Конфликтует> - + <Not Endorsed> <Не одобрено> - + failed to rename mod: %1 не удалось переименовать мод: %1 - + Overwrite? Перезаписать? - + This will replace the existing mod "%1". Continue? Это заменит существующий мод "%1". Продолжить? - + failed to remove mod "%1" не удалось удалить мод "%1" - - - + + + failed to rename "%1" to "%2" не удалось переименовать "%1" в "%2" - + Multiple esps activated, please check that they don't conflict. Подключено несколько esp, выберете из них не конфликтующие. - - - - + + + + Confirm Подтверждение - + Remove the following mods?<br><ul>%1</ul> Удалить следующие моды?<br><ul>%1</ul> - + failed to remove mod: %1 не удалось удалить мод: %1 - - + + Failed Неудача - + Installation file no longer exists Установочный файл больше не существует - + Mods installed with old versions of MO can't be reinstalled in this way. Моды, установленные с использованием старых версий MO не могут быть переустановленны таким образом. - + You need to be logged in with Nexus to endorse Вы должны быть авторизированы на Nexus, чтобы одобрять. - + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. @@ -2239,352 +2223,357 @@ Right now this has very limited functionality + + + Delete %n save(s) + + + + + + - + Extract BSA Распаковать BSA - This mod contains at least one BSA. Do you want to unpack it? -(This removes the BSA after completion. If you don't know about BSAs, just select no) - Этот мод включает как минимум один BSA. Вы хотите распаковать их? -(Это удалит BSA после завершения. Если вы не знаете ничего о BSAs, просто откажитесь) - - - - + + failed to read %1: %2 не удалось прочесть %1: %2 - + This archive contains invalid hashes. Some files may be broken. Архив содержит неверные хеш-суммы. Некоторые файлы могут быть испорчены. - + Nexus ID for this Mod is unknown Nexus ID для этого мода неизвестен - + Download? - + Загрузить? - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + Загрузка началась, но не была установлена страница плагина. +Если вы все равно загрузите, то никакой информации (т.е. версия) не будет ассоциировано с загрузкой. +Продолжить? - + Browse Mod Page - + Смотреть страницу мода - - + + Failed to write settings - + Не удалось записать настройки - - + + An error occured trying to write back MO settings: %1 - + Ошибка при попытке записать обратно настройки MO: %1 - + File is write protected - + Файл защищён от записи - + Invalid file format (probably a bug) - + Неверный формат файла (возможно баг) - + Unknown error %1 - + Неизвестная ошибка %1 - + <Managed by MO> - + <Управляется в MO> - + <Managed outside MO> - + <Управляется вне MO> - + You need to be logged in with Nexus to resume a download + Вы должны быть авторизированы на Nexus, чтобы продолжить загрузку + + + + Failed to display overwrite dialog: %1 - - + + Create Mod... Создать мод... - + This will move all files from overwrite into a new, regular mod. Please enter a name: Это переместит все файлы из перезаписи в новый, стандартный мод. Пожалуйста введите имя: - + A mod with this name already exists Мод с таким именем уже существует - + Continue? Продолжить? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. Схема управления версиями принимает решение, какая версия считается новее другой. Функция может попробовать угадать схему управления версиями, при условии, что установленная версия является устаревшей. - - + + Sorry Извините - + I don't know a versioning scheme where %1 is newer than %2. Мне неизвестна схема управления версиями, где %1 новее %2. - + Really enable all visible mods? Действительно подключить все видимые моды? - + Really disable all visible mods? Действительно отключить все видимые моды? - + Choose what to export Выберете, что экспортировать - + Everything Всё - + All installed mods are included in the list Все установленные моды, включенные в список - + Active Mods Активные моды - + Only active (checked) mods from your current profile are included Включены все активные (подключенные) моды вашего текущего профиля - + Visible Видимые - + All mods visible in the mod list are included Включены все моды, видимые в списке модов - + export failed: %1 экспорт не удался: %1 - + Install Mod... Установить мод... - + Enable all visible Включить все видимые - + Disable all visible Отключить все видимые - + Check all for update Проверить все на обновления - + Export to csv... Экспорт в csv... - + All Mods - + Все моды - + Sync to Mods... Синхронизировать с модами... - + Restore Backup Восстановить из резервной копии - + Remove Backup... Удалить резервную копию... - + Add/Remove Categories Добавить/Удалить категории - + Replace Categories Заменить категории - + Primary Category Основная категория - + Change versioning scheme Изменить схему управления версиями - + Un-ignore update Снять игнорирование обновления - + Ignore update Игнорировать обновление - + Rename Mod... Переименовать мод... - + Remove Mod... Удалить мод... - + Reinstall Mod Переустановить мод - + Un-Endorse Отменить одобрение - - + + Endorse Одобрить - + Won't endorse Не одобрять - + Endorsement state unknown Статус одобрения неизвестен - + Ignore missing data Игнорировать отсутствующие данные - + Visit on Nexus Перейти на Nexus - + Open in explorer Открыть в проводнике - + Information... Информация... - - + + Exception: Исключение: - - + + Unknown exception Неизвестное исключение - + <All> <Все> - + <Multiple> <Несколько> - - - Delete %n save(s) - Delete save(s) - - - - - + + + Please wait while LOOT is running + Really delete "%1"? Действительно удалить "%1"? - + Fix Mods... Исправить моды... @@ -2593,315 +2582,311 @@ This function will guess the versioning scheme under the assumption that the ins Удалить - + failed to remove %1 не удалось удалить %1 - - + + failed to create %1 не удалось создать %1 - + Can't change download directory while downloads are in progress! Нельзя изменить каталог для загрузок, когда загрузки ещё не завершены! - + Download failed Загрузка не удалась - + failed to write to file %1 ошибка записи в файл %1 - + %1 written %1 записан - + Select binary Выберете исполняемый файл - + Binary Исполняемый файл - + Enter Name Введите имя - + Please enter a name for the executable Введите название для программы - + Not an executable Не является исполняемым - + This is not a recognized executable. Это неверный исполняемый файл. - - + + Replace file? Заменить файл? - + There already is a hidden version of this file. Replace it? Уже существует скрытая версия этого файла. Заменить? - - + + File operation failed Операция с файлом не удалась - - + + Failed to remove "%1". Maybe you lack the required file permissions? Не удалось удалить "%1". Может быть, вам не хватает необходимых прав доступа к файлу? - + There already is a visible version of this file. Replace it? Видимая версия этого файла уже существует. Заменить? - + file not found: %1 файл не найден: %1 - + failed to generate preview for %1 не удалось получить предосмотр для %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. Невозможно получить предосмотр чего-либо. Функция на данный момент не поддерживает извлечение из bsa. - + Update available Доступно обновление - + Open/Execute Открыть/Выполнить - + Add as Executable Добавить как исполняемый - + Preview Предосмотр - + Un-Hide Показать - + Hide Скрыть - + Write To File... Записать в файл... - + Do you want to endorse Mod Organizer on %1 now? Вы хотите одобрить Mod Organizer на %1 сейчас? - + Thank you! - + Спасибо Вам! - + Thank you for your endorsement! - + Спасибо Вам за одобрение! - + Request to Nexus failed: %1 Запрос на Nexus не удался: %1 - - + + login successful успешный вход - + login failed: %1. Trying to download anyway вход не удался: %1. Пытаюсь загрузить всё равно - + login failed: %1 войти не удалось: %1 - + login failed: %1. You need to log-in with Nexus to update MO. войти не удалось: %1. Вам нужно войти на Nexus, чтобы обновить MO. - + Error Ошибка - + failed to extract %1 (errorcode %2) не удалось распаковать %1 (код ошибки %2) - + Extract... Распаковать... - + Edit Categories... Изменить категории... - + Deselect filter - + Снять выбор с фильтра - + Remove Удалить - + Enable all Включить все - + Disable all Отключить все - + Unlock load order Снять фиксацию порядка загрузки - + Lock load order Зафиксировать порядок загрузки - + depends on missing "%1" + зависит от отсутствующего "%1" + + + + incompatible with "%1" - + No profile set - + Нет установленного профиля - LOOT working - + LOOT работает - + loot failed. Exit code was: %1 - + Запуск LOOT не удался. Код завершения: %1 - + failed to start loot - + failed to run loot: %1 - + не удалось запустить LOOT: %1 - + Errors occured - + Возникли ошибки - + Backup of load order created - + Резервная копия порядка загрузки создана - + Choose backup to restore - + Выберите резервную копию для восстановления - + No Backups - + Резервных копий нет - + There are no backups to restore - + Резервные копии для восстановления отсутствуют - - + + Restore failed - + Восстановление не удалось - - + + Failed to restore the backup. Errorcode: %1 - + Не удалось восстановить резервную копию. Код ошибки: %1 - + Backup of modlist created - - - - BOSS working - BOSS: работает - - - failed to run boss: %1 - не удалось запустить BOSS: %1 + Резервная копия списка модов создана @@ -2925,7 +2910,7 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod Это резервная копия мода @@ -2966,7 +2951,7 @@ This function will guess the versioning scheme under the assumption that the ins Ini Files - + Файлы INI @@ -2981,17 +2966,17 @@ This function will guess the versioning scheme under the assumption that the ins Ini Tweaks - + Правки INI This is a list of ini tweaks (ini modifications that can be toggled). - + Это список правок ini (модификации ini, которые могут быть установлены). This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional. - + Это список правок ini. Правки ini (обычно небольшие) это фрагменты ini-файлов, которые могут быть применены поверх настроек в skyrim.ini/skyrimprefs.ini. Каждая правка может быть установлена отдельно. Вам необходимо проверить документацию мода на предмет опциональности этих правок ini. @@ -3474,15 +3459,15 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. - + Этот псевдо-мод отображает содержимое, управляемое из вне MO. Оно не модифицировано в MO. ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) Этот псевдо-мод содержит файлы из виртуального древа данных, которые были изменены (в Construction Kit и других программах) @@ -3490,22 +3475,18 @@ p, li { white-space: pre-wrap; } ModInfoRegular - failed to write %1/meta.ini: %2 - не удалось записать %1/meta.ini: %2 - - - - + + failed to write %1/meta.ini: error %2 - + не удалось записать %1/meta.ini: ошибка %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 не содержит ни esp/esm, ни папок ресурсов (textures, meshes, interface, ...) - + Categories: <br> Категории: <br> @@ -3513,164 +3494,224 @@ p, li { white-space: pre-wrap; } ModList - + + Game plugins (esp/esm) + + + + + Interface + + + + + Meshes + + + + + Music + + + + + Scripts (Papyrus) + + + + + Script Extender Plugin + + + + + SkyProc Patcher + + + + + Sound + + + + + Strings + + + + + Textures + + + + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) Эта запись включает файлы, которые были созданы внутри виртуального древа (с помощью Construction Kit и др. программ) - + Backup Резервная копия - + No valid game data Неверные игровые данные - + Not endorsed yet Еще не одобрено - + Overwrites files Заменяет файлы - + Overwritten files Замененные файлы - + Overwrites & Overwritten Заменяет и заменяется - + Redundant Избыточные - + Non-MO - + Не-MO - + invalid неверные - + installed version: "%1", newest version: "%2" installed version: %1, newest version: %2 установлена версия: %1, новейшая версия: %2 - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". Новейшая версия на Nexus кажется старее той, что установлена у вас. Это может означать, что ваша версия была снята (в связи с ошибкой и т.п.) или автор использует нестандартную схему версий, а новейшая версия на самом деле выше. В любом случае, вы можете "обновить". - + Categories: <br> Категории: <br> - + Invalid name Недопустимое имя - + drag&drop failed: %1 перетаскивание не удалось: %1 - + Confirm Подтверждение - + Are you sure you want to remove "%1"? Вы действительно хотите удалить "%1"? - + Flags Флаги - + + Content + Содержание + + + Mod Name Имя мода - + Version Версия - + Priority Приоритет - + Category Категория - + Nexus ID Nexus ID - + Installation Установка - - + + unknown неизвестный - + Name of your mods Имя ваших модов - + Version of the mod (if available) Версия мода (если доступно) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Приоритет установки для ваших модов. Файлы модов с большим приоритетом перезапишут файлы модов с меньшим. - + Category of the mod. Категория мода. - + Id of the mod as used on Nexus. ID мода, используемый на Nexus. - + Emblemes to highlight things that might require attention. Выделяет подсветкой вещи, которые могут потребовать внимания. - + + Depicts the content of the mod:<br><img src=":/MO/gui/content/plugin" width=32/>Game plugins (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>interface<br><img src=":/MO/gui/content/mesh" width=32/>Meshes<br><img src=":/MO/gui/content/texture" width=32/>Textures<br><img src=":/MO/gui/content/sound" width=32/>Sounds<br><img src=":/MO/gui/content/music" width=32/>Music<br><img src=":/MO/gui/content/string" width=32/>Strings<br><img src=":/MO/gui/content/script" width=32/>Scripts (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Script Extender plugins<br><img src=":/MO/gui/content/skyproc" width=32/>SkyProc Patcher<br> + + + + Time this mod was installed Время, когда мод был установлен. @@ -3716,7 +3757,7 @@ p, li { white-space: pre-wrap; } Unknown error - + Неизвестная ошибка @@ -3755,54 +3796,59 @@ p, li { white-space: pre-wrap; } Вы можете использовать перетаскивание, для перемещения папок и файлов в распакованные моды. - + &Delete &Удалить - + &Rename &Переименовать - + &Open &Открыть - + &New Folder &Новая папка - + + %1 not found + %1 не найден + + + Failed to delete "%1" Не удалось удалить "%1" - - + + Confirm Подтверждение - + Are sure you want to delete "%1"? Вы уверены, что хотите удалить "%1"? - + Are sure you want to delete the selected files? Вы действительно хотите удалить выбранные файлы? - - + + New Folder Новая папка - + Failed to create "%1" Не удалось создать "%1" @@ -3889,31 +3935,23 @@ p, li { white-space: pre-wrap; } <b>Origin</b>: %1 - + <b>Источник</b>: %1 Author - Автор + Автор Description - Описание - - - BOSS dll incompatible - BOSS dll несовместим + Описание This plugin can't be disabled (enforced by the game) Этот плагин не может быть отключен (грузится игрой принудительно) - - Origin: %1 - Источник: %1 - Missing Masters @@ -3925,7 +3963,7 @@ p, li { white-space: pre-wrap; } Подключенные мастерфайлы - + failed to restore load order for %1 не удалось восстановить порядок загрузки для %1 @@ -4010,50 +4048,50 @@ p, li { white-space: pre-wrap; } "%1" is missing or inaccessible - "%1" отсутствует + "%1" отсутствует или недоступен - - - - - + + + + + invalid index %1 неверный индекс %1 - + Overwrite directory couldn't be parsed Замена каталога не может быть обработана - + invalid priority %1 неверный приоритет %1 - + failed to parse ini file (%1) не удалось обработать ini файл (%1) - + failed to parse ini file (%1): %2 не удалось обработать ini файл (%1): %2 - - + + failed to modify "%1" не удалось изменить "%1" - + Delete savegames? Удалить сохранения? - + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) Вы хотите удалить локальные сохранения? (При отрицательном выборе сохранения отобразятся снова, если повторно включить локальные сохранения) @@ -4464,7 +4502,7 @@ p, li { white-space: pre-wrap; } - + Mod Organizer Mod Organizer @@ -4492,21 +4530,21 @@ p, li { white-space: pre-wrap; } failed to start application: %1 - + не удалось запустить приложение: %1 - + Please use "Help" from the toolbar to get usage instructions to all elements Используйте пункт "Справка" на панели инструментов, чтобы получить инструкции по использованию всех элементов. - - + + <Manage...> <Управлять...> - + failed to parse profile %1: %2 не удалось обработать профиль %1: %2 @@ -4534,7 +4572,7 @@ p, li { white-space: pre-wrap; } "%1" is missing or inaccessible "%1" is missing - "%1" отсутствует + "%1" отсутствует или недоступен @@ -4560,12 +4598,12 @@ p, li { white-space: pre-wrap; } не удалось открыть %1 - + Script Extender Script Extender - + Proxy DLL Proxy DLL @@ -4834,18 +4872,28 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Settings - - + + Failed + Неудача + + + + Sorry, failed to start the helper application + + + + + attempt to store setting for unknown plugin "%1" попытка сохранить настройку для неизвестного плагина "%1" - + Confirm Подтверждение - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? Изменение каталога для модов отразится на всех ваших профилях. Нельзя будет отменить это, если только вы не сохранили резервные копии ваших профилей вручную. Продолжить? @@ -4971,27 +5019,27 @@ p, li { white-space: pre-wrap; } User interface - + Пользовательский интерфейс If checked, the download interface will be more compact. - + Если отмечено, интерфейс загрузки будет компактней. Compact Download Interface - + Компактный интерфейс загрузки If checked, the download list will display meta information instead of file names. - + Если отмечено, список загрузок будет отображать мета-информацию вместо имен файлов. Download Meta Information - + Загрузка мета-информации @@ -5272,7 +5320,7 @@ Uncheck this if you want to use Mod Organizer with total conversions (like Nehri Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. - + Отключите это, чтобы больше не отображать в левом списке моды, установленные вне MO. Ресурсы из этих модов будут тогда иметь наименьший приоритет, как и оригинальное содержимое игры. @@ -5280,12 +5328,15 @@ Uncheck this if you want to use Mod Organizer with total conversions (like Nehri However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature. - + По умолчанию Mod Organizer отобразит пакеты esp+bsa, установленные из других инструментов, как моды (левая панель). Это позволяет вам контроллировать их приоритет по отношению к другим модам. Это особенно полезно, если вы используете Steam Workshop, для установки модов. +Однако, если вы установили из вне MO моды с свободными файлами, конфликтующими с BSA, также установленными из вне MO, то такие конфликты не могут быть решены правильно. + +Если вы отключите эту возможность, MO будет отображать только официальные DLC. Имейте ввиду, что отображенные в правой панели влагины (esps и esm), полностью не затрагиваются этой возможностью. Display mods installed outside MO - + Отображать установленные из вне MO моды @@ -5380,7 +5431,7 @@ For the other games this is not a sufficient replacement for AI! failed to communicate with running instance: %1 - + не удалось подключиться к запущенному экземпляру: %1 diff --git a/src/organizer_tr.ts b/src/organizer_tr.ts index 4b3be328..8c2116b7 100644 --- a/src/organizer_tr.ts +++ b/src/organizer_tr.ts @@ -40,7 +40,7 @@ Kapat - + No license @@ -162,17 +162,17 @@ Eğer "00 Core" diye bir bileşen varsa, bu genellikle gereklidir. Se - + Search - + new - + failed to start download @@ -776,27 +776,27 @@ p, li { white-space: pre-wrap; } Nexus'ta seçili dosyaya isim olarak uyan dosya bulunamadı. Lütfen el ile doğru olanı seçin. - + No download server available. Please try again later. - + Failed to request file info from nexus: %1 Nexus'tan dosya bilgisi istenilemedi: %1 - + Download failed. Server reported: %1 - + Download failed: %1 (%2) İndirme başarızı: %1 (%2) - + failed to re-open %1 %1 tekrar açılamadı @@ -1366,6 +1366,18 @@ p, li { white-space: pre-wrap; } Refresh list. This is usually not necessary unless you modified data outside the program. + + + + Restore Backup... + + + + + + Create Backup + + List of available mods. @@ -1451,6 +1463,11 @@ p, li { white-space: pre-wrap; } Shortcut + + + Plugins + + List of available esp/esm files @@ -1465,6 +1482,31 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> + + + Sort + + + + + Open list options... + + + + + Archives + + + + + <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> + + + + + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> + + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. @@ -1501,8 +1543,8 @@ BSAs checked here are loaded in such a way that your installation order is obeye - - + + Refresh @@ -1553,48 +1595,6 @@ p, li { white-space: pre-wrap; } This is a list of mods you downloaded from Nexus. Double click one to install it. - - - Open list options... - - - - - - Restore Backup... - - - - - - Create Backup - - - - - Plugins - - - - - Sort - - - - - Archives - - - - - <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> - - - - - <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> - - Show Hidden @@ -1718,7 +1718,7 @@ p, li { white-space: pre-wrap; } - + Update @@ -1729,7 +1729,7 @@ p, li { white-space: pre-wrap; } - + No Problems @@ -1759,7 +1759,7 @@ Right now this has very limited functionality - + Endorse Mod Organizer @@ -1774,1053 +1774,1062 @@ Right now this has very limited functionality - + Toolbar - + Desktop - + Start Menu - + Problems - + There are potential problems with your setup - + Everything seems to be in order - + Help on UI - + Documentation Wiki - + Report Issue - + Tutorials - + + About + + + + + About Qt + + + + failed to save load order: %1 - + Name İsim - + Please enter a name for the new profile - + failed to create profile: %1 - + Show tutorial? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + Downloads in progress - + There are still downloads in progress, do you really want to quit? - + failed to read savegame: %1 - + Plugin "%1" failed: %2 - + Plugin "%1" failed - + failed to init plugin %1: %2 - + Plugin error - + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + Failed to start "%1" - + Waiting - + Please press OK once you're logged into steam. - + Start Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? - + Also in: <br> - + No conflict - + <Edit...> - + This bsa is enabled in the ini file so it may be required! - + Activating Network Proxy - - + + Installation successful - - + + Configure Mod - - + + This mod contains ini tweaks. Do you want to configure them now? - - + + mod "%1" not found - - + + Installation cancelled - - + + The mod was not installed completely. - + Some plugins could not be loaded - + Too many esps and esms enabled - - + + Description missing - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod - + Mod Archive - + Start Tutorial? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - - + + Download started - + failed to update mod list: %1 - + failed to spawn notepad.exe: %1 - + failed to open %1 - + failed to change origin name: %1 - + + Executable "%1" not found + + + + + Failed to refresh list of esps: %1 + + + + + failed to move "%1" from mod "%2" to "%3": %4 + + + + <Checked> - + <Unchecked> - + <Update> - + <No category> - + <Conflicted> - + <Not Endorsed> - + failed to rename mod: %1 - + Overwrite? - + This will replace the existing mod "%1". Continue? - + failed to remove mod "%1" - - - + + + failed to rename "%1" to "%2" "%1"yi "%2" olarak yeniden adlandırma başarılı olamadı. - + Multiple esps activated, please check that they don't conflict. - - - - + + + + Confirm Onayla - + Remove the following mods?<br><ul>%1</ul> - + failed to remove mod: %1 - - + + Failed - + Installation file no longer exists - + Mods installed with old versions of MO can't be reinstalled in this way. - + You need to be logged in with Nexus to endorse - + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + + Delete %n save(s) + + + + - + Extract BSA - - + + failed to read %1: %2 %1: %2 okunamadı - + This archive contains invalid hashes. Some files may be broken. - + Nexus ID for this Mod is unknown - - About - - - - - About Qt - - - - + Download? - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + Browse Mod Page - - Executable "%1" not found - - - - - Failed to refresh list of esps: %1 - - - - - + + Failed to write settings - - + + An error occured trying to write back MO settings: %1 - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - - failed to move "%1" from mod "%2" to "%3": %4 - - - - + <Managed by MO> - + <Managed outside MO> - + You need to be logged in with Nexus to resume a download - - + + Failed to display overwrite dialog: %1 + + + + + Create Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + A mod with this name already exists - + Continue? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - - + + Sorry - + I don't know a versioning scheme where %1 is newer than %2. - + Really enable all visible mods? - + Really disable all visible mods? - + Choose what to export - + Everything - + All installed mods are included in the list - + Active Mods - + Only active (checked) mods from your current profile are included - + Visible - + All mods visible in the mod list are included - + export failed: %1 - + Install Mod... - + Enable all visible - + Disable all visible - + Check all for update - + Export to csv... - + All Mods - + Sync to Mods... - + Restore Backup - + Remove Backup... - + Add/Remove Categories - + Replace Categories - + Primary Category - + Change versioning scheme - + Un-ignore update - + Ignore update - + Rename Mod... - + Remove Mod... - + Reinstall Mod - + Un-Endorse - - + + Endorse - + Won't endorse - + Endorsement state unknown - + Ignore missing data - + Visit on Nexus - + Open in explorer - + Information... - - + + Exception: - - + + Unknown exception - + <All> - + <Multiple> - - Fix Mods... + + Please wait while LOOT is running - - - Delete %n save(s) - Delete save(s) - - - + + + Fix Mods... + - + failed to remove %1 - - + + failed to create %1 - + Can't change download directory while downloads are in progress! - + Download failed - + failed to write to file %1 - + %1 written - + Select binary - + Binary İkili değer - + Enter Name - + Please enter a name for the executable - + Not an executable - + This is not a recognized executable. - - + + Replace file? - + There already is a hidden version of this file. Replace it? - - + + File operation failed - - + + Failed to remove "%1". Maybe you lack the required file permissions? - + There already is a visible version of this file. Replace it? - + file not found: %1 - + failed to generate preview for %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + Update available - + Open/Execute - + Add as Executable - + Preview - + Un-Hide - + Hide - + Write To File... - + Do you want to endorse Mod Organizer on %1 now? - + Thank you! - + Thank you for your endorsement! - + Request to Nexus failed: %1 - - + + login successful - + login failed: %1. Trying to download anyway - + login failed: %1 - + login failed: %1. You need to log-in with Nexus to update MO. - + Error - + failed to extract %1 (errorcode %2) - + Extract... - + Edit Categories... - + Deselect filter - + Remove - + Enable all - + Disable all - + Unlock load order - + Lock load order - + depends on missing "%1" - - No profile set + + incompatible with "%1" - - LOOT working + + No profile set - + loot failed. Exit code was: %1 - + failed to start loot - + failed to run loot: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created @@ -2846,7 +2855,7 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod @@ -3375,7 +3384,7 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. @@ -3383,7 +3392,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) @@ -3391,18 +3400,18 @@ p, li { white-space: pre-wrap; } ModInfoRegular - - + + failed to write %1/meta.ini: error %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory - + Categories: <br> @@ -3410,163 +3419,224 @@ p, li { white-space: pre-wrap; } ModList - + + Game plugins (esp/esm) + + + + + Interface + + + + + Meshes + + + + + Music + + + + + Scripts (Papyrus) + + + + + Script Extender Plugin + + + + + SkyProc Patcher + + + + + Sound + + + + + Strings + + + + + Textures + + + + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) - + Backup - + No valid game data - + Not endorsed yet - + Overwrites files - + Overwritten files - + Overwrites & Overwritten - + Redundant - + Non-MO - + invalid - + installed version: "%1", newest version: "%2" + installed version: %1, newest version: %2 - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + Categories: <br> - + Invalid name - + drag&drop failed: %1 - + Confirm Onayla - + Are you sure you want to remove "%1"? - + Flags - + + Content + İçerik + + + Mod Name - + Version Versiyon - + Priority - + Category - + Nexus ID - + Installation - - + + unknown - + Name of your mods - + Version of the mod (if available) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. - + Category of the mod. - + Id of the mod as used on Nexus. - + Emblemes to highlight things that might require attention. - + + Depicts the content of the mod:<br><img src=":/MO/gui/content/plugin" width=32/>Game plugins (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>interface<br><img src=":/MO/gui/content/mesh" width=32/>Meshes<br><img src=":/MO/gui/content/texture" width=32/>Textures<br><img src=":/MO/gui/content/sound" width=32/>Sounds<br><img src=":/MO/gui/content/music" width=32/>Music<br><img src=":/MO/gui/content/string" width=32/>Strings<br><img src=":/MO/gui/content/script" width=32/>Scripts (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Script Extender plugins<br><img src=":/MO/gui/content/skyproc" width=32/>SkyProc Patcher<br> + + + + Time this mod was installed @@ -3651,54 +3721,59 @@ p, li { white-space: pre-wrap; } - + &Delete - + &Rename - + &Open &Aç - + &New Folder - + + %1 not found + + + + Failed to delete "%1" - - + + Confirm Onayla - + Are sure you want to delete "%1"? - + Are sure you want to delete the selected files? - - + + New Folder - + Failed to create "%1" @@ -3777,6 +3852,11 @@ p, li { white-space: pre-wrap; } The file containing locked plugin indices is broken + + + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. + + <b>Origin</b>: %1 @@ -3792,11 +3872,6 @@ p, li { white-space: pre-wrap; } Description - - - Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. - - This plugin can't be disabled (enforced by the game) @@ -3813,7 +3888,7 @@ p, li { white-space: pre-wrap; } - + failed to restore load order for %1 @@ -3897,47 +3972,47 @@ p, li { white-space: pre-wrap; } - - - - - + + + + + invalid index %1 - + Overwrite directory couldn't be parsed - + invalid priority %1 - + failed to parse ini file (%1) - + failed to parse ini file (%1): %2 - - + + failed to modify "%1" - + Delete savegames? - + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) @@ -4335,7 +4410,7 @@ p, li { white-space: pre-wrap; } - + Mod Organizer @@ -4366,18 +4441,18 @@ p, li { white-space: pre-wrap; } - + Please use "Help" from the toolbar to get usage instructions to all elements - - + + <Manage...> - + failed to parse profile %1: %2 @@ -4404,6 +4479,7 @@ p, li { white-space: pre-wrap; } "%1" is missing or inaccessible + "%1" is missing @@ -4430,12 +4506,12 @@ p, li { white-space: pre-wrap; } - + Script Extender - + Proxy DLL @@ -4699,18 +4775,28 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Settings - - + + Failed + + + + + Sorry, failed to start the helper application + + + + + attempt to store setting for unknown plugin "%1" - + Confirm Onayla - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? diff --git a/src/organizer_zh_CN.ts b/src/organizer_zh_CN.ts index 291be657..9b8754bb 100644 --- a/src/organizer_zh_CN.ts +++ b/src/organizer_zh_CN.ts @@ -37,10 +37,10 @@ Close - 关闭 + 关闭 - + No license @@ -163,17 +163,17 @@ If there is a component called "00 Core" it is usually required. Optio - + Search - + new - + failed to start download @@ -297,7 +297,7 @@ p, li { white-space: pre-wrap; } failed to read bsa: %1 - 无法读取bsa + 无法读取bsa: %1 @@ -723,7 +723,7 @@ p, li { white-space: pre-wrap; } Main - 主要文件 + 主要文件 @@ -733,22 +733,22 @@ p, li { white-space: pre-wrap; } Optional - 可选文件 + 可选文件 Old - 旧档 + 旧档 Misc - 杂项 + 杂项 Unknown - 未知 + 未知 @@ -777,27 +777,27 @@ p, li { white-space: pre-wrap; } 所选的文件无法在N网上找到可匹配的项目,请手动选择正确的一个。 - + No download server available. Please try again later. 没有可用的下载服务器,请稍后再尝试下载。 - + Failed to request file info from nexus: %1 无法从N网上请求文件信息: %1 - + Download failed. Server reported: %1 - + Download failed: %1 (%2) 下载失败: %1 (%2) - + failed to re-open %1 无法重新打开 %1 @@ -944,7 +944,7 @@ Right now the only case I know of where this needs to be overwritten is for the Close - 关闭 + 关闭 @@ -990,7 +990,7 @@ Right now the only case I know of where this needs to be overwritten is for the Save Changes? - + 保存更改吗? @@ -1367,15 +1367,23 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在这里创建配置文件,每个配置文件都包含了它们自己的 Mod 和 esp 的激活方案。这样您就可以通过快速切换设置来体验不同的游戏历程了。</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">请注意: 当前您的配置文件的 esp 加载顺序并不是分开保存的。</span></p></body></html> - - Refresh list - 刷新列表 - Refresh list. This is usually not necessary unless you modified data outside the program. 刷新列表,这通常不是必须的,除非您在程序之外修改了文件的数据。 + + + + Restore Backup... + 还原备份 + + + + + Create Backup + + List of available mods. @@ -1474,6 +1482,11 @@ p, li { white-space: pre-wrap; } Shortcut 快捷方式 + + + Plugins + 插件 + List of available esp/esm files @@ -1492,6 +1505,31 @@ p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这个列表中包含了位于已激活 Mod 里的 esp 和 esm 文件。这些文件都需要它们自己的加载顺序,您可以使用拖放来修改加载顺序。请注意: MO 将只保存已激活或已勾选状态的 Mod 的加载顺序。<br />有个非常棒的工具叫作 &quot;BOSS&quot;,它可以自动对这些文件进行排序。</span></p></body></html> + + + Sort + + + + + Open list options... + + + + + Archives + + + + + <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> + + + + + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> + + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. @@ -1531,8 +1569,8 @@ BSAs checked here are loaded in such a way that your installation order is obeye - - + + Refresh 刷新 @@ -1589,52 +1627,6 @@ p, li { white-space: pre-wrap; } This is a list of mods you downloaded from Nexus. Double click one to install it. 这是从Nexus已下载的模组的列表,双击进行安装。 - - Compact - 紧凑 - - - - Open list options... - - - - - - Restore Backup... - - - - - - Create Backup - - - - - Plugins - 插件 - - - - Sort - - - - - Archives - - - - - <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> - - - - - <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> - - Show Hidden @@ -1758,7 +1750,7 @@ p, li { white-space: pre-wrap; } - + Update 更新 @@ -1769,7 +1761,7 @@ p, li { white-space: pre-wrap; } - + No Problems 没有问题 @@ -1802,1086 +1794,1081 @@ Right now this has very limited functionality - + Endorse Mod Organizer 称赞 Mod Organizer Copy Log to Clipboard - + 复制到剪贴板 Ctrl+C - + Ctrl+M - + Toolbar 工具栏 - + Desktop 桌面 - + Start Menu 开始菜单 - + Problems 问题 - + There are potential problems with your setup 您的安装中存在潜在的问题 - + Everything seems to be in order 一切井然有序 - + Help on UI 界面帮助 - + Documentation Wiki 说明文档 (维基) - + Report Issue 报告问题 - + Tutorials 教程 - failed to save archives order, do you have write access to "%1"? - 无法保存档案顺序,您确定您有权限更改 "%1"? + + About + + + + + About Qt + - + failed to save load order: %1 无法保存加载顺序: %1 - + Name 名称 - + Please enter a name for the new profile 请为新配置文件输入一个名称 - + failed to create profile: %1 无法创建配置文件: %1 - + Show tutorial? 显示教程? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. 你正在第一次使用 Mod Organizer。是否希望显示教程以了解它的基本特性?如果选择否你也可以从“帮助”菜单中开始教程。 - + Downloads in progress 正在下载 - + There are still downloads in progress, do you really want to quit? 仍有正在进行中的下载,您确定要退出吗? - + failed to read savegame: %1 无法读取存档: %1 - + Plugin "%1" failed: %2 插件 "%1" 失败: %2 - + Plugin "%1" failed 插件 "%1" 失败 - + failed to init plugin %1: %2 插件初始化失败 %1: %2 - + Plugin error - + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + Failed to start "%1" 无法启动 "%1" - + Waiting 稍等 - + Please press OK once you're logged into steam. 当您登录 Steam 时请点击确定。 - "%1" not found - "%1" 未找到 - - - + Start Steam? 启动 Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? 想要正确地启动游戏,Steam 必须处于运行状态。需要MO尝试启动 Steam 吗? - + Also in: <br> 也在: <br> - + No conflict 没有冲突 - + <Edit...> <编辑...> - + This bsa is enabled in the ini file so it may be required! 该 BSA 已在 ini 文件中启用,因此它可能是必需的。 - This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order! - 此档案还是会被加载,因为存在同名插件。不过它所包含的的文件不会遵循安装顺序! - - - + Activating Network Proxy 激活网络代理 - - + + Installation successful 安装成功 - - + + Configure Mod 配置 Mod - - + + This mod contains ini tweaks. Do you want to configure them now? 此 Mod 中包含 ini 设定文件,您想现在就对它们进行配置吗? - - + + mod "%1" not found Mod "%1" 未找到 - - + + Installation cancelled 安装已取消 - - + + The mod was not installed completely. 该模组没有完全安装。 - + Some plugins could not be loaded 一些插件无法载入 - + Too many esps and esms enabled - - + + Description missing - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod 选择模组 - + Mod Archive Mod 压缩包 - + Start Tutorial? 开始教程? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? 即将开始帮助教程。因为技术原因可能无法随时中断。是否继续? - - + + Download started 开始下载 - + failed to update mod list: %1 无法更新 Mod 列表: %1 - + failed to spawn notepad.exe: %1 无法生成 notepad.exe: %1 - + failed to open %1 无法打开 %1 - + failed to change origin name: %1 无法更改原始文件名: %1 - + + Executable "%1" not found + + + + + Failed to refresh list of esps: %1 + + + + + failed to move "%1" from mod "%2" to "%3": %4 + + + + <Checked> <已勾选> - + <Unchecked> <未勾选> - + <Update> <有更新> - + <No category> <无类别> - + <Conflicted> <有冲突> - + <Not Endorsed> - + failed to rename mod: %1 无法重命名 Mod: %1 - + Overwrite? 覆盖 - + This will replace the existing mod "%1". Continue? 这将会覆盖已存在的mod "%1"。是否继续? - + failed to remove mod "%1" 无法移动 Mod: %1 - - - + + + failed to rename "%1" to "%2" 重命名 "%1 "为 "%2" 时出错 - + Multiple esps activated, please check that they don't conflict. 多个esp已激活,请检查以确保不冲突。 - - - - + + + + Confirm 确认 - + Remove the following mods?<br><ul>%1</ul> 是否删除下列mod?<br><ul>%1</ul> - + failed to remove mod: %1 无法移动 Mod: %1 - - + + Failed 失败 - + Installation file no longer exists 安装文件不复存在 - + Mods installed with old versions of MO can't be reinstalled in this way. 旧版 MO 安装的 Mod 无法使用此方法重新安装。 - + You need to be logged in with Nexus to endorse 你必须登录 Nexus 才能点“称赞” - + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + + Delete %n save(s) + + + + - + Extract BSA 解压 BSA - This mod contains at least one BSA. Do you want to unpack it? -(This removes the BSA after completion. If you don't know about BSAs, just select no) - 此 Mod 中至少包含一个 BSA。您确定要解压吗? -(解压完成后,BSA 文件将会被删除。如果您不了解 BSA 的话,请选择“否”) - - - - + + failed to read %1: %2 无法读取 %1: %2 - + This archive contains invalid hashes. Some files may be broken. 压缩包 Hash 值错误。部分文件可能已经损坏。 - + Nexus ID for this Mod is unknown 此模组的Nexus ID未知 - - About - - - - - About Qt - - - - + Download? - + 下载 - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + Browse Mod Page - - Executable "%1" not found - - - - - Failed to refresh list of esps: %1 - - - - - + + Failed to write settings - - + + An error occured trying to write back MO settings: %1 - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - - failed to move "%1" from mod "%2" to "%3": %4 - - - - + <Managed by MO> - + <Managed outside MO> - + You need to be logged in with Nexus to resume a download + 你必须登录 Nexus 才能点“称赞” + + + + Failed to display overwrite dialog: %1 - - + + Create Mod... 创建Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + A mod with this name already exists 同名模组已存在。 - + Continue? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - - + + Sorry - + I don't know a versioning scheme where %1 is newer than %2. - + Really enable all visible mods? 确定要启用全部可见的模组吗? - + Really disable all visible mods? 确定要禁用全部可见的模组吗? - + Choose what to export 选择要导出的内容 - + Everything 全部 - + All installed mods are included in the list 所有包含在列表的已安装mod - + Active Mods 激活模组 - + Only active (checked) mods from your current profile are included 仅包含当前配置文件中已激活(打勾)的mod - + Visible 可见的 - + All mods visible in the mod list are included 包含列表中所有可见的mod - + export failed: %1 导出失败: %1 - + Install Mod... 安装模组... - + Enable all visible 启用所有可见项目 - + Disable all visible 禁用所有可见项目 - + Check all for update 检查所有更新 - + Export to csv... 导出为 CSV... - + All Mods - + Sync to Mods... 同步到 Mod... - + Restore Backup 还原备份 - + Remove Backup... 还原备份... - + Add/Remove Categories - + Replace Categories - + Primary Category 主分类 - + Change versioning scheme - + Un-ignore update - + Ignore update - + Rename Mod... 重命名模组... - + Remove Mod... 移除模组... - + Reinstall Mod 重新安装模组 - + Un-Endorse 取消称赞 - - + + Endorse 称赞 - + Won't endorse 不想称赞 - + Endorsement state unknown 称赞状态不明 - + Ignore missing data 忽略丢失的数据 - + Visit on Nexus 在Nexus上浏览 - + Open in explorer 在资源管理器中打开 - + Information... 信息... - - + + Exception: 例外: - - + + Unknown exception 未知的例外 - + <All> <全部> - + <Multiple> XX - + + Please wait while LOOT is running + + + + Fix Mods... 修复模组... - - - Delete %n save(s) - Delete save(s) - - - + + Delete + &删除 - + failed to remove %1 无法删除 %1 - - + + failed to create %1 无法创建 %1 - + Can't change download directory while downloads are in progress! 下载文件时不能修改下载目录! - + Download failed 下载失败 - + failed to write to file %1 无法写入文件 %1 - + %1 written 已写入 %1 - + Select binary 选择可执行文件 - + Binary 程序 - + Enter Name 输入名称 - + Please enter a name for the executable 请为该可执行程序输入一个名称 - + Not an executable 不是可执行程序 - + This is not a recognized executable. 无法识别的可执行文件 - - + + Replace file? 替换文件? - + There already is a hidden version of this file. Replace it? 已存在同名文件,但该文件被隐藏了。确定要覆盖吗? - - + + File operation failed 文件操作错误 - - + + Failed to remove "%1". Maybe you lack the required file permissions? 无法移除 "%1"。也许您需要足够的文件权限? - + There already is a visible version of this file. Replace it? 已存在同名文件。确定要覆盖吗? - + file not found: %1 - + esp未找到:%1 - + failed to generate preview for %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + Update available 更新可用 - + Open/Execute 打开/执行 - + Add as Executable 添加为可执行文件 - + Preview - + Un-Hide 取消隐藏 - + Hide 隐藏 - + Write To File... 写入文件... - + Do you want to endorse Mod Organizer on %1 now? 是否现在就在 %1 点赞支持 Mod Organizer? - + Thank you! - + Thank you for your endorsement! - + Request to Nexus failed: %1 发往 Nexus 的请求失败: %1 - - + + login successful 登录成功 - + login failed: %1. Trying to download anyway 登录失败: %1,请尝试使用别的方法下载 - + login failed: %1 无法登录: %1 - + login failed: %1. You need to log-in with Nexus to update MO. 登录失败: %1。您需要登录到N网才能更新 MO - + Error 错误 - + failed to extract %1 (errorcode %2) 无法解压 %1 (错误代码 %2) - + Extract... 解压... - + Edit Categories... 编辑类别... - + Deselect filter - + Remove 移除 - + Enable all 全部启用 - + Disable all 全部禁用 - + Unlock load order 解锁加载顺序 - + Lock load order 锁定加载顺序 - + depends on missing "%1" - - No profile set + + incompatible with "%1" - - LOOT working + + No profile set - + loot failed. Exit code was: %1 - + failed to start loot - + failed to run loot: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created @@ -2907,7 +2894,7 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod 这是模组的备份 @@ -3260,7 +3247,7 @@ p, li { white-space: pre-wrap; } Save changes to "%1"? - 将更改保存到“%1%”吗? + 将更改保存到“%1”吗? @@ -3449,7 +3436,7 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. @@ -3457,7 +3444,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) 此虚拟安装包内包含来自虚拟 Data 树的文件,但文件发生了变化 (例: 被CK修改了) @@ -3465,22 +3452,18 @@ p, li { white-space: pre-wrap; } ModInfoRegular - failed to write %1/meta.ini: %2 - 无法写入 %1/meta.ini: %2 - - - - + + failed to write %1/meta.ini: error %2 - + 无法写入 %1/meta.ini: %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 中未包含 esp 或 esm 和有效的目录 (textures, meshes, interface, ...) - + Categories: <br> 种类: <br> @@ -3488,167 +3471,224 @@ p, li { white-space: pre-wrap; } ModList - + + Game plugins (esp/esm) + + + + + Interface + + + + + Meshes + + + + + Music + + + + + Scripts (Papyrus) + + + + + Script Extender Plugin + + + + + SkyProc Patcher + + + + + Sound + + + + + Strings + + + + + Textures + + + + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) 此项目内检测到了虚拟 Data 树的文件发生了变化 (例如: 被 CK 修改了) - + Backup 备份 - + No valid game data 无效游戏数据 - + Not endorsed yet 尚未点赞支持 - + Overwrites files Overwrites文件 - + Overwritten files 覆盖的 Mod - + Overwrites & Overwritten 覆盖 & 被覆盖 - + Redundant 冗余 - + Non-MO - + invalid 无效 - installed version: %1, newest version: %2 - 当前版本: %1,最新版本: %2 - - - + installed version: "%1", newest version: "%2" - + installed version: %1, newest version: %2 + 当前版本: %1,最新版本: %2 - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + Categories: <br> 种类: <br> - + Invalid name 无效的名称 - + drag&drop failed: %1 拖拽失败: %1 - + Confirm 确认 - + Are you sure you want to remove "%1"? 确定要移除 "%1" 吗? - + Flags 标志 - + + Content + 内容 + + + Mod Name Mod 名称 - + Version 版本 - + Priority 优先级 - + Category 分类 - + Nexus ID Nexus网 ID - + Installation 安装 - - + + unknown 未知 - + Name of your mods 你的mod名称 - + Version of the mod (if available) Mod 版本 (如果可用) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Mod 的安装优先级。越高就表示越“重要”,从而覆盖掉低优先级的 Mod 文件。 - + Category of the mod. mod的分类 - + Id of the mod as used on Nexus. mod在 Nexus 网上的ID编号 - + Emblemes to highlight things that might require attention. 需要注意被标记为高亮的 - + + Depicts the content of the mod:<br><img src=":/MO/gui/content/plugin" width=32/>Game plugins (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>interface<br><img src=":/MO/gui/content/mesh" width=32/>Meshes<br><img src=":/MO/gui/content/texture" width=32/>Textures<br><img src=":/MO/gui/content/sound" width=32/>Sounds<br><img src=":/MO/gui/content/music" width=32/>Music<br><img src=":/MO/gui/content/string" width=32/>Strings<br><img src=":/MO/gui/content/script" width=32/>Scripts (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Script Extender plugins<br><img src=":/MO/gui/content/skyproc" width=32/>SkyProc Patcher<br> + + + + Time this mod was installed @@ -3733,54 +3773,59 @@ p, li { white-space: pre-wrap; } 你可以用鼠标拖拽常规mod的文件和路径 - + &Delete &删除 - + &Rename &重命名 - + &Open &打开 - + &New Folder &新建文件夹 - + + %1 not found + 找不到 %1 + + + Failed to delete "%1" 无法删除 "%1" - - + + Confirm 确认 - + Are sure you want to delete "%1"? 确定要删除 "%1" 吗? - + Are sure you want to delete the selected files? 确定要删除所选的文件吗? - - + + New Folder 新建文件夹 - + Failed to create "%1" 无法创建 "%1" @@ -3859,6 +3904,11 @@ p, li { white-space: pre-wrap; } The file containing locked plugin indices is broken + + + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. + 您的一些插件名称无效!这些插件无法被游戏载入。请查看 mo_interface.log 来确认那些受影响的插件并重命名它们。 + <b>Origin</b>: %1 @@ -3867,31 +3917,18 @@ p, li { white-space: pre-wrap; } Author - 作者 + 作者 Description - 描述 - - - failed to open output file: %1 - 无法打开输出文件: %1 - - - - Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. - 您的一些插件名称无效!这些插件无法被游戏载入。请查看 mo_interface.log 来确认那些受影响的插件并重命名它们。 + 描述 This plugin can't be disabled (enforced by the game) 这个插件不能被禁用 (由游戏执行) - - Origin: %1 - 隶属于: %1 - Missing Masters @@ -3903,7 +3940,7 @@ p, li { white-space: pre-wrap; } - + failed to restore load order for %1 恢复 %1 加载顺序失败 @@ -3918,7 +3955,7 @@ p, li { white-space: pre-wrap; } Close - 关闭 + 关闭 @@ -3987,47 +4024,47 @@ p, li { white-space: pre-wrap; } - - - - - + + + + + invalid index %1 无效的索引 %1 - + Overwrite directory couldn't be parsed Overwrite 目录无法解析 - + invalid priority %1 无效的优先级 %1 - + failed to parse ini file (%1) - 无法解析 Ini 文件 (%1): %2 + 无法解析 Ini 文件 (%1) - + failed to parse ini file (%1): %2 无法解析 Ini 文件 (%1): %2 - - + + failed to modify "%1" 未能找到 "%1" - + Delete savegames? 是否删除游戏存档? - + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) 是否删除本地游戏存档?(如果选择“否”,当你重新恢复本地游戏时存档将再次显示) @@ -4438,7 +4475,7 @@ p, li { white-space: pre-wrap; } - + Mod Organizer Mod Organizer @@ -4469,18 +4506,18 @@ p, li { white-space: pre-wrap; } - + Please use "Help" from the toolbar to get usage instructions to all elements 请使用工具栏上的“帮助”来获得所有元素的使用说明 - - + + <Manage...> <管理...> - + failed to parse profile %1: %2 无法解析配置文件 %1: %2 @@ -4507,12 +4544,9 @@ p, li { white-space: pre-wrap; } "%1" is missing or inaccessible + "%1" is missing - - "%1" is missing - "%1" 缺失 - Before you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile! @@ -4537,12 +4571,12 @@ p, li { white-space: pre-wrap; } 无法打开 %1 - + Script Extender 脚本拓展 - + Proxy DLL 代理DLL @@ -4806,18 +4840,28 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Settings - - + + Failed + 失败 + + + + Sorry, failed to start the helper application + + + + + attempt to store setting for unknown plugin "%1" - + Confirm 确认 - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? 修改 Mod 目录将会影响您的配置!新目录中不存在 (或者名称不同) 的 Mod 将在所有配置中被禁止掉。此操作无法撤销,所以执行此操作前建议先备份下自己的配置。立即执行? @@ -5074,10 +5118,6 @@ p, li { white-space: pre-wrap; } Known Servers (updated on download) - - Known Servers (Dynamically updated every download) - 已知的服务器(每次下载自动更新) - Preferred Servers (Drag & Drop) @@ -5348,7 +5388,7 @@ For the other games this is not a sufficient replacement for AI! failed to communicate with running instance: %1 - + 无法连接到正在运行的实例: %1 diff --git a/src/organizer_zh_TW.ts b/src/organizer_zh_TW.ts index 9d767b3d..00cb02ae 100644 --- a/src/organizer_zh_TW.ts +++ b/src/organizer_zh_TW.ts @@ -37,10 +37,10 @@ Close - 關閉 + 關閉 - + No license @@ -163,17 +163,17 @@ If there is a component called "00 Core" it is usually required. Optio - + Search - + new - + failed to start download @@ -297,7 +297,7 @@ p, li { white-space: pre-wrap; } failed to read bsa: %1 - 無法讀取 %1: %2 + 無法讀取 %1 @@ -723,7 +723,7 @@ p, li { white-space: pre-wrap; } Main - 主要檔案 + 主要檔案 @@ -733,22 +733,22 @@ p, li { white-space: pre-wrap; } Optional - 可選檔案 + 可選檔案 Old - 舊檔 + 舊檔 Misc - 雜項 + 雜項 Unknown - 未知 + 未知 @@ -777,27 +777,27 @@ p, li { white-space: pre-wrap; } 所選的檔案無法在N網上找到可匹配的項目,請手動選擇正確的一個。 - + No download server available. Please try again later. 沒有可用的下載伺服器,請稍後再嘗試下載。 - + Failed to request file info from nexus: %1 無法在N網上請求檔案訊息: %1 - + Download failed. Server reported: %1 - + Download failed: %1 (%2) 下載失敗: %1 (%2) - + failed to re-open %1 無法重新開啟 %1 @@ -944,7 +944,7 @@ Right now the only case I know of where this needs to be overwritten is for the Close - 關閉 + 關閉 @@ -990,7 +990,7 @@ Right now the only case I know of where this needs to be overwritten is for the Save Changes? - + 儲存更改嗎? @@ -1367,15 +1367,23 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在這裡建立配置檔案,每個配置檔案都包含了它們自己的 Mod 和 esp 的激活方案。這樣您就可以通過快速切換設定來體驗不同的遊戲歷程了。</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">請注意: 當前您的配置檔案的 esp 加載順序並不是分開儲存的。</span></p></body></html> - - Refresh list - 重新整理列表 - Refresh list. This is usually not necessary unless you modified data outside the program. 重新整理列表,這通常不是必須的,除非您在程式之外修改了檔案的數據。 + + + + Restore Backup... + + + + + + Create Backup + + List of available mods. @@ -1474,6 +1482,11 @@ p, li { white-space: pre-wrap; } Shortcut + + + Plugins + + List of available esp/esm files @@ -1492,6 +1505,31 @@ p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這個列表中包含了位于已激活 Mod 裡的 esp 和 esm 檔案。這些檔案都需要它們自己的加載順序,您可以使用拖放來修改加載順序。請注意: MO 將只儲存已激活或已勾選狀態的 Mod 的加載順序。<br />有個非常棒的工具叫作 &quot;BOSS&quot;,它可以自動對這些檔案進行排序。</span></p></body></html> + + + Sort + + + + + Open list options... + + + + + Archives + + + + + <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> + + + + + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> + + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. @@ -1531,8 +1569,8 @@ BSAs checked here are loaded in such a way that your installation order is obeye - - + + Refresh 重新整理 @@ -1589,52 +1627,6 @@ p, li { white-space: pre-wrap; } This is a list of mods you downloaded from Nexus. Double click one to install it. 這是當前已下載的 Mod 的列表,雙擊進行安裝。 - - Compact - 緊湊 - - - - Open list options... - - - - - - Restore Backup... - - - - - - Create Backup - - - - - Plugins - - - - - Sort - - - - - Archives - - - - - <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> - - - - - <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> - - Show Hidden @@ -1758,7 +1750,7 @@ p, li { white-space: pre-wrap; } - + Update 更新 @@ -1769,7 +1761,7 @@ p, li { white-space: pre-wrap; } - + No Problems 沒有問題 @@ -1802,7 +1794,7 @@ Right now this has very limited functionality - + Endorse Mod Organizer @@ -1814,1078 +1806,1069 @@ Right now this has very limited functionality Ctrl+C - + Ctrl+M - + Toolbar 工具欄 - + Desktop - + Start Menu - + Problems 問題 - + There are potential problems with your setup 您的安裝中存在潛在的問題 - + Everything seems to be in order 一切井然有序 - + Help on UI 介面幫助 - + Documentation Wiki 說明文檔 (維基) - + Report Issue 報告問題 - + Tutorials - failed to save archives order, do you have write access to "%1"? - 無法儲存檔案順序,您確定您有權限更改 "%1"? + + About + - + + About Qt + + + + failed to save load order: %1 無法儲存加載順序: %1 - + Name 名稱 - + Please enter a name for the new profile 請為新配置檔案輸入一個名稱 - + failed to create profile: %1 無法建立配置檔案: %1 - + Show tutorial? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + Downloads in progress 正在下載 - + There are still downloads in progress, do you really want to quit? 仍有正在進行中的下載,您確定要退出嗎? - + failed to read savegame: %1 無法讀取存檔: %1 - + Plugin "%1" failed: %2 - + Plugin "%1" failed - + failed to init plugin %1: %2 - + Plugin error - + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + Failed to start "%1" 無法啟動 "%1" - + Waiting 稍等 - + Please press OK once you're logged into steam. 當您登入 Steam 時請點擊確定。 - "%1" not found - "%1" 未找到 - - - + Start Steam? 啟動 Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? 想要正確地啟動遊戲,Steam 必須處於運行狀態,MO 要立即啟動 Steam 嗎? - + Also in: <br> 也在: <br> - + No conflict 沒有衝突 - + <Edit...> <編輯...> - + This bsa is enabled in the ini file so it may be required! 該 BSA 已在 Ini 檔案中啟用,因此它可能是必需的。 - This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order! - 此檔案還是會被加載,因為存在同名插件。不過它所包含的的檔案不會遵循安裝順序! - - - + Activating Network Proxy - - + + Installation successful 安裝成功 - - + + Configure Mod 配置 Mod - - + + This mod contains ini tweaks. Do you want to configure them now? 此 Mod 中包含 Ini 設定檔案,您想現在就對它們進行配置嗎? - - + + mod "%1" not found Mod "%1" 未找到 - - + + Installation cancelled 安裝已取消 - - + + The mod was not installed completely. Mod 沒有完全安裝。 - + Some plugins could not be loaded - + Too many esps and esms enabled - - + + Description missing - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod 選擇 Mod - + Mod Archive Mod 壓縮包 - + Start Tutorial? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - - + + Download started 開始下載 - + failed to update mod list: %1 無法更新 Mod 列表: %1 - + failed to spawn notepad.exe: %1 無法生成 notepad.exe: %1 - + failed to open %1 無法開啟 %1 - + failed to change origin name: %1 無法更改原始檔案名: %1 - + + Executable "%1" not found + + + + + Failed to refresh list of esps: %1 + + + + + failed to move "%1" from mod "%2" to "%3": %4 + + + + <Checked> <已勾選> - + <Unchecked> <未勾選> - + <Update> <有更新> - + <No category> <無類別> - + <Conflicted> - + <Not Endorsed> - + failed to rename mod: %1 無法重新命名 Mod: %1 - + Overwrite? 覆蓋 - + This will replace the existing mod "%1". Continue? - + failed to remove mod "%1" 無法移動 Mod: %1 - - - + + + failed to rename "%1" to "%2" 重新命名 "%1 "為 "%2" 時出錯 - + Multiple esps activated, please check that they don't conflict. - - - - + + + + Confirm 確認 - + Remove the following mods?<br><ul>%1</ul> - + failed to remove mod: %1 無法移動 Mod: %1 - - + + Failed 失敗 - + Installation file no longer exists 安裝檔案不複存在 - + Mods installed with old versions of MO can't be reinstalled in this way. 舊版 MO 安裝的 Mod 無法使用此方法重新安裝。 - + You need to be logged in with Nexus to endorse - + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + + Delete %n save(s) + + + + - + Extract BSA 解壓 BSA - This mod contains at least one BSA. Do you want to unpack it? -(This removes the BSA after completion. If you don't know about BSAs, just select no) - 此 Mod 中至少包含一個 BSA。您確定要解壓嗎? -(解壓完成後,BSA 檔案將會被刪除。如果您不瞭解 BSA 的話,請選擇“否”) - - - - + + failed to read %1: %2 無法讀取 %1: %2 - + This archive contains invalid hashes. Some files may be broken. 壓縮包 Hash 值錯誤。部分檔案可能已經損壞。 - + Nexus ID for this Mod is unknown 此 Mod 的N網 ID 未知 - - About - - - - - About Qt - - - - + Download? - + 下載 - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + Browse Mod Page - - Executable "%1" not found - - - - - Failed to refresh list of esps: %1 - - - - - + + Failed to write settings - - + + An error occured trying to write back MO settings: %1 - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - - failed to move "%1" from mod "%2" to "%3": %4 - - - - + <Managed by MO> - + <Managed outside MO> - + You need to be logged in with Nexus to resume a download - - + + Failed to display overwrite dialog: %1 + + + + + Create Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + A mod with this name already exists - + Continue? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - - + + Sorry - + I don't know a versioning scheme where %1 is newer than %2. - + Really enable all visible mods? 確定要啟用全部可見的 Mod 嗎? - + Really disable all visible mods? 確定要禁用全部可見的 Mod 嗎? - + Choose what to export - + Everything - + All installed mods are included in the list - + Active Mods 激活 Mod - + Only active (checked) mods from your current profile are included - + Visible - + All mods visible in the mod list are included - + export failed: %1 - + Install Mod... 安裝 Mod... - + Enable all visible 啟用所有可見項目 - + Disable all visible 禁用所有可見項目 - + Check all for update 檢查更新 - + Export to csv... - + All Mods - + Sync to Mods... 同步到 Mod... - + Restore Backup - + Remove Backup... - + Add/Remove Categories - + Replace Categories - + Primary Category - + Change versioning scheme - + Un-ignore update - + Ignore update - + Rename Mod... 重新命名... - + Remove Mod... 移除 Mod... - + Reinstall Mod 重新安裝 Mod - + Un-Endorse - - + + Endorse - + Won't endorse - + Endorsement state unknown - + Ignore missing data - + Visit on Nexus 在N網上流覽 - + Open in explorer 在檔案總管中開啟 - + Information... 訊息... - - + + Exception: 例外: - - + + Unknown exception 未知的例外 - + <All> <全部> - + <Multiple> - + + Please wait while LOOT is running + + + + Fix Mods... 修復 Mod... - - - Delete %n save(s) - Delete save(s) - - - - Delete &刪除 - + failed to remove %1 無法刪除 %1 - - + + failed to create %1 無法建立 %1 - + Can't change download directory while downloads are in progress! 下載檔案時不能修改下載目錄! - + Download failed 下載失敗 - + failed to write to file %1 無法寫入檔案 %1 - + %1 written 已寫入 %1 - + Select binary 選擇可執行檔案 - + Binary 程式 - + Enter Name 輸入名稱 - + Please enter a name for the executable 請為程式輸入一個名稱 - + Not an executable 不是可執行程式 - + This is not a recognized executable. 無法識別的可執行檔案 - - + + Replace file? 取代檔案? - + There already is a hidden version of this file. Replace it? 已存在同名檔案,但該檔案被隱藏了。確定要覆蓋嗎? - - + + File operation failed 檔案操作錯誤 - - + + Failed to remove "%1". Maybe you lack the required file permissions? 無法移除 "%1"。也許您需要足夠的檔案權限? - + There already is a visible version of this file. Replace it? 已存在同名檔案。確定要覆蓋嗎? - + file not found: %1 - + failed to generate preview for %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + Update available 更新可用 - + Open/Execute 開啟/執行 - + Add as Executable 添加為可執行檔案 - + Preview - + Un-Hide 取消隱藏 - + Hide 隱藏 - + Write To File... 寫入檔案... - + Do you want to endorse Mod Organizer on %1 now? - + Thank you! - + Thank you for your endorsement! - + Request to Nexus failed: %1 - - + + login successful 登入成功 - + login failed: %1. Trying to download anyway 登入失敗: %1,請嘗試使用別的方法下載 - + login failed: %1 無法登入: %1 - + login failed: %1. You need to log-in with Nexus to update MO. 登入失敗: %1。您需要登入到N網才能更新 MO - + Error 錯誤 - + failed to extract %1 (errorcode %2) 無法解壓 %1 (錯誤代碼 %2) - + Extract... 解壓... - + Edit Categories... 編輯類別... - + Deselect filter - + Remove - 移除 + 移除 - + Enable all 全部啟用 - + Disable all 全部禁用 - + Unlock load order - + Lock load order - + depends on missing "%1" - - No profile set + + incompatible with "%1" - - LOOT working + + No profile set - + loot failed. Exit code was: %1 - + failed to start loot - + failed to run loot: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created @@ -2911,7 +2894,7 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod @@ -3421,7 +3404,7 @@ p, li { white-space: pre-wrap; } Name - 名稱 + 名稱 @@ -3453,7 +3436,7 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. @@ -3461,7 +3444,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) 此虛擬安裝包內包含來自虛擬 Data 樹的檔案,但檔案發生了變化 (例: 被CK修改了) @@ -3469,22 +3452,18 @@ p, li { white-space: pre-wrap; } ModInfoRegular - failed to write %1/meta.ini: %2 - 無法寫入 %1/meta.ini: %2 - - - - + + failed to write %1/meta.ini: error %2 - + 無法寫入 %1/meta.ini: %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 中未包含 esp 或 esm 和有效的目錄 (textures, meshes, interface, ...) - + Categories: <br> 種類: <br> @@ -3492,167 +3471,224 @@ p, li { white-space: pre-wrap; } ModList - + + Game plugins (esp/esm) + + + + + Interface + + + + + Meshes + + + + + Music + + + + + Scripts (Papyrus) + + + + + Script Extender Plugin + + + + + SkyProc Patcher + + + + + Sound + + + + + Strings + + + + + Textures + + + + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) 此項目內檢測到了虛擬 Data 樹的檔案發生了變化 (例如:被 CK 修改了) - + Backup - + No valid game data - + Not endorsed yet - + Overwrites files - + 覆蓋的 Mod - + Overwritten files 覆蓋的 Mod - + Overwrites & Overwritten - + Redundant - + Non-MO - + invalid - installed version: %1, newest version: %2 - 當前版本: %1,最新版本: %2 - - - + installed version: "%1", newest version: "%2" - + installed version: %1, newest version: %2 + 當前版本: %1,最新版本: %2 - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + Categories: <br> 種類: <br> - + Invalid name - + drag&drop failed: %1 - + Confirm 確認 - + Are you sure you want to remove "%1"? 確定要移除 "%1" 吗? - + Flags - + + Content + 內容 + + + Mod Name - + Version 版本 - + Priority 優先級 - + Category - + Nexus ID N網 ID - + Installation - - + + unknown 未知 - + Name of your mods - + Version of the mod (if available) Mod 版本 (如果可用) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Mod 的安裝優先級。越高就表示越“重要”,從而覆蓋掉低優先級的 Mod 檔案。 - + Category of the mod. - + Id of the mod as used on Nexus. - + Emblemes to highlight things that might require attention. - + + Depicts the content of the mod:<br><img src=":/MO/gui/content/plugin" width=32/>Game plugins (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>interface<br><img src=":/MO/gui/content/mesh" width=32/>Meshes<br><img src=":/MO/gui/content/texture" width=32/>Textures<br><img src=":/MO/gui/content/sound" width=32/>Sounds<br><img src=":/MO/gui/content/music" width=32/>Music<br><img src=":/MO/gui/content/string" width=32/>Strings<br><img src=":/MO/gui/content/script" width=32/>Scripts (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Script Extender plugins<br><img src=":/MO/gui/content/skyproc" width=32/>SkyProc Patcher<br> + + + + Time this mod was installed @@ -3737,54 +3773,59 @@ p, li { white-space: pre-wrap; } - + &Delete &刪除 - + &Rename &重新命名 - + &Open &開啟 - + &New Folder &新增資料夾 - + + %1 not found + 找不到 %1 + + + Failed to delete "%1" 無法刪除 "%1" - - + + Confirm 確認 - + Are sure you want to delete "%1"? 確定要刪除 "%1" 嗎? - + Are sure you want to delete the selected files? 確定要刪除所選的檔案嗎? - - + + New Folder 新增資料夾 - + Failed to create "%1" 無法建立 "%1" @@ -3846,7 +3887,7 @@ p, li { white-space: pre-wrap; } Confirm - 確認 + 確認 @@ -3863,6 +3904,11 @@ p, li { white-space: pre-wrap; } The file containing locked plugin indices is broken + + + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. + 您的一些插件名稱無效!這些插件無法被遊戲載入。請查看 mo_interface.log 來確認那些受影響的插件並重新命名它們。 + <b>Origin</b>: %1 @@ -3871,31 +3917,18 @@ p, li { white-space: pre-wrap; } Author - 作者 + 作者 Description - 描述 - - - failed to open output file: %1 - 無法開啟輸出檔案: %1 - - - - Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. - 您的一些插件名稱無效!這些插件無法被遊戲載入。請查看 mo_interface.log 來確認那些受影響的插件並重新命名它們。 + 描述 This plugin can't be disabled (enforced by the game) 這個插件不能被禁用 (由遊戲執行) - - Origin: %1 - 隸屬於: %1 - Missing Masters @@ -3907,7 +3940,7 @@ p, li { white-space: pre-wrap; } - + failed to restore load order for %1 @@ -3922,7 +3955,7 @@ p, li { white-space: pre-wrap; } Close - 關閉 + 關閉 @@ -3944,7 +3977,7 @@ p, li { white-space: pre-wrap; } Close - 關閉 + 關閉 @@ -3973,7 +4006,7 @@ p, li { white-space: pre-wrap; } failed to write mod list: %1 - + 無法更新 Mod 列表: %1 @@ -3991,47 +4024,47 @@ p, li { white-space: pre-wrap; } - - - - - + + + + + invalid index %1 無效的索引 %1 - + Overwrite directory couldn't be parsed - + invalid priority %1 無效的優先級 %1 - + failed to parse ini file (%1) - 無法解析 Ini 檔案 (%1): %2 + 無法解析 Ini 檔案 (%1) - + failed to parse ini file (%1): %2 無法解析 Ini 檔案 (%1): %2 - - + + failed to modify "%1" 未能找到 "%1" - + Delete savegames? - + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) @@ -4442,7 +4475,7 @@ p, li { white-space: pre-wrap; } - + Mod Organizer Mod Organizer @@ -4473,18 +4506,18 @@ p, li { white-space: pre-wrap; } - + Please use "Help" from the toolbar to get usage instructions to all elements 請使用工具列上的“幫助”來獲得所有元素的使用說明 - - + + <Manage...> <管理...> - + failed to parse profile %1: %2 無法解析配置檔案 %1: %2 @@ -4511,12 +4544,9 @@ p, li { white-space: pre-wrap; } "%1" is missing or inaccessible + "%1" is missing - - "%1" is missing - "%1" 缺失 - Before you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile! @@ -4541,12 +4571,12 @@ p, li { white-space: pre-wrap; } 無法開啟 %1 - + Script Extender 腳本拓展 - + Proxy DLL 代理DLL @@ -4810,18 +4840,28 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Settings - - + + Failed + 失敗 + + + + Sorry, failed to start the helper application + + + + + attempt to store setting for unknown plugin "%1" - + Confirm 確認 - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? 修改 Mod 目錄將會影響您的配置!新目錄中不存在 (或者名稱不同) 的 Mod 將在所有配置中被禁止掉。此操作無法撤銷,所以執行此操作前建議先備份下自己的配置。立即執行? @@ -5348,7 +5388,7 @@ For the other games this is not a sufficient replacement for AI! failed to communicate with running instance: %1 - + 無法連接到正在運行的實例: %1 diff --git a/src/pluginlist.cpp b/src/pluginlist.cpp index 3532397d..2bc47f9c 100644 --- a/src/pluginlist.cpp +++ b/src/pluginlist.cpp @@ -455,6 +455,7 @@ void PluginList::writeLockedOrder(const QString &fileName) const file->write(QString("%1|%2\r\n").arg(iter->first).arg(iter->second).toUtf8()); } file.commit(); + qDebug("%s saved", QDir::toNativeSeparators(fileName).toUtf8().constData()); } diff --git a/src/shared/directoryentry.h b/src/shared/directoryentry.h index 1e904311..7836d719 100644 --- a/src/shared/directoryentry.h +++ b/src/shared/directoryentry.h @@ -280,8 +280,6 @@ public: } } m_FileRegister->removeFile(iter->second); - } else { - log ("failed to remove %ls from %ls", fileName.c_str(), m_Name.c_str()); } } diff --git a/src/shared/fallout3info.cpp b/src/shared/fallout3info.cpp index ea73c7f6..9487d2de 100644 --- a/src/shared/fallout3info.cpp +++ b/src/shared/fallout3info.cpp @@ -30,8 +30,8 @@ along with Mod Organizer. If not, see . namespace MOShared { -Fallout3Info::Fallout3Info(const std::wstring &omoDirectory, const std::wstring &gameDirectory) - : GameInfo(omoDirectory, gameDirectory) +Fallout3Info::Fallout3Info(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory) + : GameInfo(moDirectory, moDataDirectory, gameDirectory) { identifyMyGamesDirectory(L"fallout3"); } diff --git a/src/shared/fallout3info.h b/src/shared/fallout3info.h index 7c61ca6d..8e4c260d 100644 --- a/src/shared/fallout3info.h +++ b/src/shared/fallout3info.h @@ -93,7 +93,7 @@ public: private: - Fallout3Info(const std::wstring &omoDirectory, const std::wstring &gameDirectory); + Fallout3Info(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory); static bool identifyGame(const std::wstring &searchPath); diff --git a/src/shared/falloutnvinfo.cpp b/src/shared/falloutnvinfo.cpp index 1715912d..9bba7fe4 100644 --- a/src/shared/falloutnvinfo.cpp +++ b/src/shared/falloutnvinfo.cpp @@ -31,8 +31,8 @@ along with Mod Organizer. If not, see . namespace MOShared { -FalloutNVInfo::FalloutNVInfo(const std::wstring &omoDirectory, const std::wstring &gameDirectory) - : GameInfo(omoDirectory, gameDirectory) +FalloutNVInfo::FalloutNVInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory) + : GameInfo(moDirectory, moDataDirectory, gameDirectory) { identifyMyGamesDirectory(L"falloutnv"); } diff --git a/src/shared/falloutnvinfo.h b/src/shared/falloutnvinfo.h index 4de67a19..cfd373c7 100644 --- a/src/shared/falloutnvinfo.h +++ b/src/shared/falloutnvinfo.h @@ -94,7 +94,7 @@ public: private: - FalloutNVInfo(const std::wstring &omoDirectory, const std::wstring &gameDirectory); + FalloutNVInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory); static bool identifyGame(const std::wstring &searchPath); }; diff --git a/src/shared/gameinfo.cpp b/src/shared/gameinfo.cpp index ebeff55a..f1b72cfb 100644 --- a/src/shared/gameinfo.cpp +++ b/src/shared/gameinfo.cpp @@ -27,10 +27,12 @@ along with Mod Organizer. If not, see . #include "skyriminfo.h" #include "util.h" + #include #include #include #include +#include namespace MOShared { @@ -38,8 +40,8 @@ namespace MOShared { GameInfo* GameInfo::s_Instance = NULL; -GameInfo::GameInfo(const std::wstring &omoDirectory, const std::wstring &gameDirectory) - : m_GameDirectory(gameDirectory), m_OrganizerDirectory(omoDirectory) +GameInfo::GameInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory) + : m_GameDirectory(gameDirectory), m_OrganizerDirectory(moDirectory), m_OrganizerDataDirectory(moDataDirectory) { atexit(&cleanup); } @@ -53,53 +55,68 @@ void GameInfo::cleanup() { void GameInfo::identifyMyGamesDirectory(const std::wstring &file) { + // this function attempts 3 (three!) ways to determine the correct "My Games" folder. wchar_t myDocuments[MAX_PATH]; memset(myDocuments, '\0', MAX_PATH); - ::SHGetFolderPathW(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, myDocuments); + m_MyGamesDirectory.clear(); + + // a) this is the way it should work. get the configured My Documents\My Games directory + if (::SHGetFolderPathW(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, myDocuments) == S_OK) { + m_MyGamesDirectory = std::wstring(myDocuments) + L"\\My Games"; + } - m_MyGamesDirectory.assign(myDocuments).append(L"\\My Games"); - if (!FileExists(m_MyGamesDirectory.substr().append(L"/").append(file))) { - if (::SHGetFolderPathW(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_DEFAULT, myDocuments) != S_OK) { - m_MyGamesDirectory.assign(myDocuments).append(L"\\My Games"); + // b) if there is no directory there, look in the default directory + if (m_MyGamesDirectory.empty() + || !FileExists(m_MyGamesDirectory + L"\\" + file)) { + if (::SHGetFolderPathW(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_DEFAULT, myDocuments) == S_OK) { + std::wstring fromDefault = std::wstring(myDocuments) + L"\\My Games"; + if (FileExists(fromDefault + L"\\" + file)) { + m_MyGamesDirectory = fromDefault; + } } } - if (!FileExists(m_MyGamesDirectory.substr().append(L"/").append(file))) { - m_MyGamesDirectory.assign(getSpecialPath(L"Personal")).append(L"\\My Games"); + // c) finally, look in the registry. This is discouraged + if (m_MyGamesDirectory.empty() + || !FileExists(m_MyGamesDirectory + L"\\" + file)) { + std::wstring fromRegistry = getSpecialPath(L"Personal") + L"\\My Games"; + if (FileExists(fromRegistry + L"\\" + file)) { + m_MyGamesDirectory = fromRegistry; + } } } -bool GameInfo::identifyGame(const std::wstring &moDirectory, const std::wstring &searchPath) +bool GameInfo::identifyGame(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &searchPath) { if (OblivionInfo::identifyGame(searchPath)) { - s_Instance = new OblivionInfo(moDirectory, searchPath); + s_Instance = new OblivionInfo(moDirectory, moDataDirectory, searchPath); } else if (Fallout3Info::identifyGame(searchPath)) { - s_Instance = new Fallout3Info(moDirectory, searchPath); + s_Instance = new Fallout3Info(moDirectory, moDataDirectory, searchPath); } else if (FalloutNVInfo::identifyGame(searchPath)) { - s_Instance = new FalloutNVInfo(moDirectory, searchPath); + s_Instance = new FalloutNVInfo(moDirectory, moDataDirectory, searchPath); } else if (SkyrimInfo::identifyGame(searchPath)) { - s_Instance = new SkyrimInfo(moDirectory, searchPath); + s_Instance = new SkyrimInfo(moDirectory, moDataDirectory, searchPath); } return s_Instance != NULL; } -bool GameInfo::init(const std::wstring &moDirectory, const std::wstring &gamePath) +bool GameInfo::init(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gamePath) { if (s_Instance == NULL) { if (gamePath.length() == 0) { // search upward in the directory until a recognized game-binary is found std::wstring searchPath(moDirectory); - while (!identifyGame(moDirectory, searchPath)) { + while (!identifyGame(moDirectory, moDataDirectory, searchPath)) { size_t lastSep = searchPath.find_last_of(L"/\\"); if (lastSep == std::string::npos) { return false; } searchPath.erase(lastSep); } - } else if (!identifyGame(moDirectory, gamePath)) { + } else if (!identifyGame(moDirectory, moDataDirectory, gamePath)) { return false; } } @@ -121,21 +138,21 @@ std::wstring GameInfo::getGameDirectory() const std::wstring GameInfo::getModsDir() const { std::wostringstream temp; - temp << m_OrganizerDirectory << L"\\mods"; + temp << m_OrganizerDataDirectory << L"\\mods"; return temp.str(); } std::wstring GameInfo::getProfilesDir() const { std::wostringstream temp; - temp << m_OrganizerDirectory << L"\\profiles"; + temp << m_OrganizerDataDirectory << L"\\profiles"; return temp.str(); } std::wstring GameInfo::getIniFilename() const { std::wostringstream temp; - temp << m_OrganizerDirectory << L"\\ModOrganizer.ini"; + temp << m_OrganizerDataDirectory << L"\\ModOrganizer.ini"; return temp.str(); } @@ -143,7 +160,7 @@ std::wstring GameInfo::getIniFilename() const std::wstring GameInfo::getDownloadDir() const { std::wostringstream temp; - temp << m_OrganizerDirectory << L"\\downloads"; + temp << m_OrganizerDataDirectory << L"\\downloads"; return temp.str(); } @@ -151,7 +168,7 @@ std::wstring GameInfo::getDownloadDir() const std::wstring GameInfo::getCacheDir() const { std::wostringstream temp; - temp << m_OrganizerDirectory << L"\\webcache"; + temp << m_OrganizerDataDirectory << L"\\webcache"; return temp.str(); } @@ -159,7 +176,7 @@ std::wstring GameInfo::getCacheDir() const std::wstring GameInfo::getOverwriteDir() const { std::wostringstream temp; - temp << m_OrganizerDirectory << "\\overwrite"; + temp << m_OrganizerDataDirectory << "\\overwrite"; return temp.str(); } @@ -167,7 +184,7 @@ std::wstring GameInfo::getOverwriteDir() const std::wstring GameInfo::getLogDir() const { std::wostringstream temp; - temp << m_OrganizerDirectory << "\\logs"; + temp << m_OrganizerDataDirectory << "\\logs"; return temp.str(); } @@ -201,17 +218,25 @@ std::vector GameInfo::getSteamVariants() const std::wstring GameInfo::getLocalAppFolder() const { - return getSpecialPath(L"Local AppData"); + wchar_t localAppFolder[MAX_PATH]; + memset(localAppFolder, '\0', MAX_PATH); + + if (::SHGetFolderPathW(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, localAppFolder) == S_OK) { + return localAppFolder; + } else { + // fallback: try the registry + return getSpecialPath(L"Local AppData"); + } } std::wstring GameInfo::getSpecialPath(LPCWSTR name) const { HKEY key; - LONG errorcode = ::RegOpenKeyEx(HKEY_CURRENT_USER, L"Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\User Shell Folders", - 0, KEY_QUERY_VALUE, &key); + LONG errorcode = ::RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\User Shell Folders", + 0, KEY_QUERY_VALUE, &key); if (errorcode != ERROR_SUCCESS) { - throw windows_error("failed to look up special folder", errorcode); + throw windows_error("failed to look up special folder (path)", errorcode); } WCHAR temp[MAX_PATH]; @@ -219,7 +244,7 @@ std::wstring GameInfo::getSpecialPath(LPCWSTR name) const errorcode = ::RegQueryValueExW(key, name, NULL, NULL, (LPBYTE)temp, &bufferSize); if (errorcode != ERROR_SUCCESS) { - throw windows_error("failed to look up special folder", errorcode); + throw windows_error((boost::format("failed to look up special folder (%1%)") % ToString(name, true)).str(), errorcode); } WCHAR temp2[MAX_PATH]; diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h index 33467cb9..d719a073 100644 --- a/src/shared/gameinfo.h +++ b/src/shared/gameinfo.h @@ -168,13 +168,13 @@ public: // initialise with the path to the omo directory (needs to be where hook.dll is stored). This // needs to be called before the instance can be retrieved - static bool init(const std::wstring &omoDirectory, const std::wstring &gamePath = L""); + static bool init(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gamePath = L""); static GameInfo& instance(); protected: - GameInfo(const std::wstring &omoDirectory, const std::wstring &gameDirectory); + GameInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory); std::wstring getLocalAppFolder() const; const std::wstring &getMyGamesDirectory() const { return m_MyGamesDirectory; } @@ -182,7 +182,7 @@ protected: private: - static bool identifyGame(const std::wstring &omoDirectory, const std::wstring &searchPath); + static bool identifyGame(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &searchPath); std::wstring getSpecialPath(LPCWSTR name) const; static void cleanup(); @@ -195,6 +195,7 @@ private: std::wstring m_GameDirectory; std::wstring m_OrganizerDirectory; + std::wstring m_OrganizerDataDirectory; }; diff --git a/src/shared/oblivioninfo.cpp b/src/shared/oblivioninfo.cpp index 532e49b8..f317812f 100644 --- a/src/shared/oblivioninfo.cpp +++ b/src/shared/oblivioninfo.cpp @@ -31,8 +31,8 @@ along with Mod Organizer. If not, see . namespace MOShared { -OblivionInfo::OblivionInfo(const std::wstring &omoDirectory, const std::wstring &gameDirectory) - : GameInfo(omoDirectory, gameDirectory) +OblivionInfo::OblivionInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory) + : GameInfo(moDirectory, moDataDirectory, gameDirectory) { identifyMyGamesDirectory(L"oblivion"); } diff --git a/src/shared/oblivioninfo.h b/src/shared/oblivioninfo.h index 121cad43..02fd90b4 100644 --- a/src/shared/oblivioninfo.h +++ b/src/shared/oblivioninfo.h @@ -90,7 +90,7 @@ public: private: - OblivionInfo(const std::wstring &omoDirectory, const std::wstring &gameDirectory); + OblivionInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory); static bool identifyGame(const std::wstring &searchPath); diff --git a/src/shared/skyriminfo.cpp b/src/shared/skyriminfo.cpp index 72452255..c985fe9f 100644 --- a/src/shared/skyriminfo.cpp +++ b/src/shared/skyriminfo.cpp @@ -33,8 +33,8 @@ along with Mod Organizer. If not, see . namespace MOShared { -SkyrimInfo::SkyrimInfo(const std::wstring &moDirectory, const std::wstring &gameDirectory) - : GameInfo(moDirectory, gameDirectory) +SkyrimInfo::SkyrimInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory) + : GameInfo(moDirectory, moDataDirectory, gameDirectory) { identifyMyGamesDirectory(L"skyrim"); diff --git a/src/shared/skyriminfo.h b/src/shared/skyriminfo.h index 3b3b6d8e..132f2aee 100644 --- a/src/shared/skyriminfo.h +++ b/src/shared/skyriminfo.h @@ -100,7 +100,7 @@ public: private: - SkyrimInfo(const std::wstring &moDirectory, const std::wstring &gameDirectory); + SkyrimInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory); static bool identifyGame(const std::wstring &searchPath); diff --git a/src/spawn.cpp b/src/spawn.cpp index 8cc5abe1..c05049c2 100644 --- a/src/spawn.cpp +++ b/src/spawn.cpp @@ -193,19 +193,3 @@ HANDLE startBinary(const QFileInfo &binary, ::CloseHandle(threadHandle); return jobObject; } - -/* -ExitProxy *ExitProxy::s_Instance = NULL; - -ExitProxy *ExitProxy::instance() -{ - if (s_Instance == NULL) { - s_Instance = new ExitProxy(); - } - return s_Instance; -} - -void ExitProxy::emitExit() -{ - emit exit(); -}*/ diff --git a/src/version.rc b/src/version.rc index a18fd312..68d7cd23 100644 --- a/src/version.rc +++ b/src/version.rc @@ -1,7 +1,7 @@ #include "Winver.h" -#define VER_FILEVERSION 1,2,10,0 -#define VER_FILEVERSION_STR "1,2,10,0\0" +#define VER_FILEVERSION 1,3,0,0 +#define VER_FILEVERSION_STR "1,3,0,0\0" VS_VERSION_INFO VERSIONINFO FILEVERSION VER_FILEVERSION -- cgit v1.3.1 From 482f13a50b921e61d34d09f72a7fb4216efe742b Mon Sep 17 00:00:00 2001 From: Tannin Date: Mon, 8 Sep 2014 20:37:23 +0200 Subject: - re-enabled building of loot_cli and started developing against the new api - extended set of default categories - more tolerand bbcode parser - added a few colors for the bbcode parser - more fixes to qt5 compatibility - started work on ability to unloading (and thus re-loading) of plugins - names of plugins are no longer localizable (because those names are also used to store settings) - added settings to disable individual diagnosis settings - path of dependencies is now configured in a .pri file instead of environment variablees - bugfix: if the modid-input is canceled, the id was saved as -1 and wasn't re-requested from the user - bugfix: moving files with the SHFileOperation-Api didn't update the vfs correctly (still not perfect but better) - bugfix: attempt to remove the deleter-file seems to have caused error messages for some users - bugfix: fixed a couple of cases that might have caused the tutorial to hang --- .hgignore | 3 + src/ModOrganizer.pro | 6 +- src/bbcode.cpp | 93 +++++++++++++++++++++---------- src/categories.cpp | 26 +++++++-- src/downloadmanager.cpp | 2 +- src/editexecutablesdialog.cpp | 2 +- src/main.cpp | 12 +++- src/mainwindow.cpp | 77 ++++++++++++++++++------- src/mainwindow.h | 8 +++ src/modinfo.cpp | 4 +- src/modlist.cpp | 11 ++++ src/modlist.h | 6 ++ src/nexusinterface.cpp | 23 ++++---- src/nexusinterface.h | 8 ++- src/organizer.pro | 50 +++++++++-------- src/pluginlist.cpp | 5 +- src/pluginlist.h | 12 ++-- src/settings.cpp | 1 - src/shared/directoryentry.cpp | 4 -- src/shared/directoryentry.h | 2 + src/shared/shared.pro | 53 ++++++++++-------- src/tutorials/TutorialOverlay.qml | 6 +- src/tutorials/tutorial_firststeps_main.js | 35 ++++++++---- 23 files changed, 305 insertions(+), 144 deletions(-) (limited to 'src/ModOrganizer.pro') diff --git a/.hgignore b/.hgignore index d1092a1d..acba45c6 100644 --- a/.hgignore +++ b/.hgignore @@ -32,5 +32,8 @@ html *.filters *.lib source/organizer/resources/contents/icons +source/plugins/build-* +*/GeneratedFiles/* syntax: regexp Makefile\.(Debug|Release) +source/.*/debug/.* diff --git a/src/ModOrganizer.pro b/src/ModOrganizer.pro index 9907d086..9b2d998b 100644 --- a/src/ModOrganizer.pro +++ b/src/ModOrganizer.pro @@ -1,6 +1,5 @@ TEMPLATE = subdirs - SUBDIRS = bsatk \ shared \ uibase \ @@ -13,9 +12,10 @@ SUBDIRS = bsatk \ nxmhandler \ BossDummy \ pythonRunner \ + loot_cli \ esptk -plugins.depends = pythonRunner +plugins.depends = pythonRunner uibase hookdll.depends = shared organizer.depends = shared uibase plugins @@ -30,7 +30,7 @@ DLLSPATH = $${DESTDIR}\\dlls otherlibs.path = $$DLLSPATH otherlibs.files += $${STATICDATAPATH}\\7z.dll \ - $$(BOOSTPATH)\\stage\\lib\\boost_python-vc*-mt-1*.dll + $${BOOSTPATH}\\stage\\lib\\boost_python-vc*-mt-1*.dll qtlibs.path = $$DLLSPATH diff --git a/src/bbcode.cpp b/src/bbcode.cpp index 18f2beb1..92eb427f 100644 --- a/src/bbcode.cpp +++ b/src/bbcode.cpp @@ -39,7 +39,7 @@ public: return s_Instance; } - QString convertTag(const QString &input, int &length) + QString convertTag(QString input, int &length) { // extract the tag name m_TagNameExp.indexIn(input, 1, QRegExp::CaretAtOffset); @@ -50,14 +50,30 @@ public: if (tagName.endsWith('=')) { tagName.chop(1); } - QString closeTag = tagName == "*" ? "
    " - : QString("[/%1]").arg(tagName); - int closeTagPos = input.indexOf(closeTag, 0, Qt::CaseInsensitive); - //qDebug("close tag %s at %d", closeTag.toUtf8().constData(), closeTagPos); + int closeTagPos = 0; + int closeTagLength = 0; + if (tagName == "*") { + // ends at the next bullet point + closeTagPos = input.indexOf(QRegExp("(\\[\\*\\]|)", Qt::CaseInsensitive), 3); + // leave closeTagLength at 0 because we don't want to "eat" the next bullet point + } else if (tagName == "line") { + // ends immediately after the tag + closeTagPos = 6; + // leave closeTagLength at 0 because there is no close tag to skip over + } else { + QString closeTag = QString("[/%1]").arg(tagName); + closeTagPos = input.indexOf(closeTag, 0, Qt::CaseInsensitive); + if (closeTagPos == -1) { + // workaround to improve compatibility: add fake closing tag + input.append(closeTag); + closeTagPos = input.size() - closeTag.size(); + } + closeTagLength = closeTag.size(); + } if (closeTagPos > -1) { - length = closeTagPos + closeTag.length(); + length = closeTagPos + closeTagLength; QString temp = input.mid(0, length); if (tagIter->second.first.indexIn(temp) == 0) { if (tagIter->second.second.isEmpty()) { @@ -73,6 +89,9 @@ public: qWarning("don't know how to deal with tag %s", qPrintable(tagName)); } } else { + if (tagName == "*") { + temp.remove(QRegExp("(\\[/\\*\\])?(
    )?$")); + } return temp.replace(tagIter->second.first, tagIter->second.second); } } else { @@ -123,6 +142,8 @@ private: "
    \\1
    "); m_TagMap["heading"]= std::make_pair(QRegExp("\\[heading\\](.*)\\[/heading\\]"), "

    \\1

    "); + m_TagMap["line"] = std::make_pair(QRegExp("\\[line\\]"), + "
    "); // lists m_TagMap["list"] = std::make_pair(QRegExp("\\[list\\](.*)\\[/list\\]"), @@ -135,8 +156,6 @@ private: "
      \\1
    "); m_TagMap["li"] = std::make_pair(QRegExp("\\[li\\](.*)\\[/li\\]"), "
  • \\1
  • "); - m_TagMap["*"] = std::make_pair(QRegExp("\\[\\*\\](.*)
    "), - "
  • \\1
  • "); // tables m_TagMap["table"] = std::make_pair(QRegExp("\\[table\\](.*)\\[/table\\]"), @@ -153,13 +172,26 @@ private: "\\1"); m_TagMap["url="] = std::make_pair(QRegExp("\\[url=([^\\]]*)\\](.*)\\[/url\\]"), "\\2"); - m_TagMap["img"] = std::make_pair(QRegExp("\\[img\\](.*)\\[/img\\]"), " "); - m_TagMap["img="] = std::make_pair(QRegExp("\\[img=([^\\]]*)\\](.*)\\[/img\\]"), " "); + m_TagMap["img"] = std::make_pair(QRegExp("\\[img\\](.*)\\[/img\\]"), + "\\1"); + m_TagMap["img="] = std::make_pair(QRegExp("\\[img=([^\\]]*)\\](.*)\\[/img\\]"), + "\\2"); m_TagMap["email="] = std::make_pair(QRegExp("\\[email=\"?([^\\]]*)\"?\\](.*)\\[/email\\]"), "\\2"); m_TagMap["youtube"] = std::make_pair(QRegExp("\\[youtube\\](.*)\\[/youtube\\]"), "http://www.youtube.com/v/\\1"); + + // make all patterns non-greedy and case-insensitive + for (TagMap::iterator iter = m_TagMap.begin(); iter != m_TagMap.end(); ++iter) { + iter->second.first.setCaseSensitivity(Qt::CaseInsensitive); + iter->second.first.setMinimal(true); + } + + // this tag is in fact greedy + m_TagMap["*"] = std::make_pair(QRegExp("\\[\\*\\](.*)"), + "
  • \\1
  • "); + m_ColorMap.insert(std::make_pair("red", "FF0000")); m_ColorMap.insert(std::make_pair("green", "00FF00")); m_ColorMap.insert(std::make_pair("blue", "0000FF")); @@ -170,13 +202,13 @@ private: m_ColorMap.insert(std::make_pair("cyan", "00FFFF")); m_ColorMap.insert(std::make_pair("magenta", "FF00FF")); m_ColorMap.insert(std::make_pair("brown", "A52A2A")); - m_ColorMap.insert(std::make_pair("orange", "FFCC00")); - - // make all patterns non-greedy and case-insensitive - for (TagMap::iterator iter = m_TagMap.begin(); iter != m_TagMap.end(); ++iter) { - iter->second.first.setCaseSensitivity(Qt::CaseInsensitive); - iter->second.first.setMinimal(true); - } + m_ColorMap.insert(std::make_pair("orange", "FFA500")); + m_ColorMap.insert(std::make_pair("gold", "FFD700")); + m_ColorMap.insert(std::make_pair("deepskyblue", "00BFFF")); + m_ColorMap.insert(std::make_pair("salmon", "FA8072")); + m_ColorMap.insert(std::make_pair("dodgerblue", "1E90FF")); + m_ColorMap.insert(std::make_pair("greenyellow", "ADFF2F")); + m_ColorMap.insert(std::make_pair("peru", "CD853F")); } private: @@ -209,18 +241,23 @@ QString convertToHTML(const QString &inputParam) // append everything between the previous tag-block and the current one result.append(input.midRef(lastBlock, pos - lastBlock)); - // convert the tag and content if necessary - int length = -1; - QString replacement = BBCodeMap::instance().convertTag(input.mid(pos), length); - if (length != 0) { - QString temp = convertToHTML(replacement); - result.append(temp); - // length contains the number of characters in the original tag - pos += length; + if ((pos < (input.size() - 1)) && (input.at(pos + 1) == '/')) { + // skip invalid end tag + int tagEnd = input.indexOf(']', pos) + 1; + pos = tagEnd; } else { - // nothing replaced - result.append('['); - ++pos; + // convert the tag and content if necessary + int length = -1; + QString replacement = BBCodeMap::instance().convertTag(input.mid(pos), length); + if (length != 0) { + result.append(convertToHTML(replacement)); + // length contains the number of characters in the original tag + pos += length; + } else { + // nothing replaced + result.append('['); + ++pos; + } } lastBlock = pos; } diff --git a/src/categories.cpp b/src/categories.cpp index 4c851338..28b1f4a2 100644 --- a/src/categories.cpp +++ b/src/categories.cpp @@ -104,7 +104,11 @@ void CategoryFactory::reset() { m_Categories.clear(); m_IDMap.clear(); - addCategory(0, "None", MakeVector(2, 28, 87), 0); + // 28 = + // 43 = Savegames (makes no sense to install them through MO) + // 45 = Videos and trailers + // 87 = Miscelanous + addCategory(0, "None", MakeVector(4, 28, 43, 45, 87), 0); } @@ -189,24 +193,38 @@ void CategoryFactory::loadDefaultCategories() // mods appear in the combo box addCategory(1, "Animations", MakeVector(1, 51), 0); addCategory(2, "Armour", MakeVector(1, 54), 0); - addCategory(3, "Audio", MakeVector(1, 61), 0); + addCategory(3, "Sound & Music", MakeVector(1, 61), 0); addCategory(5, "Clothing", MakeVector(1, 60), 0); addCategory(6, "Collectables", MakeVector(1, 92), 0); - addCategory(7, "Creatures", MakeVector(2, 83, 65), 0); + addCategory(28, "Companions", MakeVector(2, 66, 96), 0); + addCategory(7, "Creatures & Mounts", MakeVector(2, 83, 65), 0); addCategory(8, "Factions", MakeVector(1, 25), 0); addCategory(9, "Gameplay", MakeVector(1, 24), 0); addCategory(10, "Hair", MakeVector(1, 26), 0); addCategory(11, "Items", MakeVector(2, 27, 85), 0); - addCategory(19, "Weapons", MakeVector(2, 36, 55), 11); + addCategory(32, "Mercantile", MakeVector(1, 69), 0); + addCategory(19, "Weapons", MakeVector(1, 55), 11); + addCategory(36, "Weapon & Armour Sets", MakeVector(1, 39), 11); addCategory(12, "Locations", MakeVector(7, 22, 30, 70, 88, 89, 90, 91), 0); + addCategory(31, "Landscape Changes", MakeVector(1, 58), 0); addCategory(4, "Cities", MakeVector(1, 53), 12); + addCategory(29, "Environment", MakeVector(1, 74), 0); + addCategory(30, "Immersion", MakeVector(1, 78), 0); + addCategory(25, "Castles & Mansions", MakeVector(1, 68), 23); addCategory(20, "Magic", MakeVector(3, 75, 93, 94), 0); addCategory(21, "Models & Textures", MakeVector(1, 29), 0); + addCategory(33, "Modders resources", MakeVector(1, 82), 0); addCategory(13, "NPCs", MakeVector(1, 33), 0); addCategory(14, "Patches", MakeVector(2, 79, 84), 0); + addCategory(24, "Bugfixes", MakeVector(1, 95), 0); + addCategory(35, "Utilities", MakeVector(1, 39), 0); + addCategory(26, "Cheats", MakeVector(1, 40), 0); + addCategory(23, "Player Homes", MakeVector(1, 67), 0); addCategory(15, "Quests", MakeVector(1, 35), 0); addCategory(16, "Races & Classes", MakeVector(1, 34), 0); + addCategory(27, "Combat", MakeVector(1, 77), 0); addCategory(22, "Skills", MakeVector(1, 73), 0); + addCategory(34, "Stealth", MakeVector(1, 76), 0); addCategory(17, "UI", MakeVector(1, 42), 0); addCategory(18, "Visuals", MakeVector(1, 62), 0); } diff --git a/src/downloadmanager.cpp b/src/downloadmanager.cpp index 856ca79c..bc31adf4 100644 --- a/src/downloadmanager.cpp +++ b/src/downloadmanager.cpp @@ -685,7 +685,7 @@ void DownloadManager::queryInfo(int index) return; } - if (info->m_FileInfo->modID == 0UL) { + if (info->m_FileInfo->modID <= 0) { QString fileName = getFileName(index); QString ignore; NexusInterface::interpretNexusFileName(fileName, ignore, info->m_FileInfo->modID, true); diff --git a/src/editexecutablesdialog.cpp b/src/editexecutablesdialog.cpp index 02abf30e..0e3aa55b 100644 --- a/src/editexecutablesdialog.cpp +++ b/src/editexecutablesdialog.cpp @@ -132,7 +132,7 @@ void EditExecutablesDialog::on_browseButton_clicked() if (::FindExecutableW(binaryNameW.c_str(), NULL, buffer) > (HINSTANCE)32) { DWORD binaryType = 0UL; if (!::GetBinaryTypeW(binaryNameW.c_str(), &binaryType)) { - qDebug("failed to determine binary type: %lu", ::GetLastError()); + qDebug("failed to determine binary type of \"%ls\": %lu", binaryNameW.c_str(), ::GetLastError()); } else if (binaryType == SCS_32BIT_BINARY) { binaryPath = ToQString(buffer); } diff --git a/src/main.cpp b/src/main.cpp index a21f41e4..3198208a 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -311,9 +311,19 @@ int main(int argc, char *argv[]) } QString dataPath = instanceID.isEmpty() ? application.applicationDirPath() - : QDir::fromNativeSeparators(QDesktopServices::storageLocation(QDesktopServices::DataLocation)) + "/" + instanceID; + : QDir::fromNativeSeparators( +#if QT_VERSION >= 0x050000 + QStandardPaths::writableLocation(QStandardPaths::DataLocation) +#else + QDesktopServices::storageLocation(QDesktopServices::DataLocation) +#endif + ) + "/" + instanceID; application.setProperty("dataPath", dataPath); +#if QT_VERSION >= 0x050000 + qDebug("ssl support: %d", QSslSocket::supportsSsl()); +#endif + qDebug("data path: %s", qPrintable(dataPath)); if (!QDir(dataPath).exists()) { if (!QDir().mkpath(dataPath)) { diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp index 0d9fad5d..984d8cfd 100644 --- a/src/mainwindow.cpp +++ b/src/mainwindow.cpp @@ -97,9 +97,6 @@ along with Mod Organizer. If not, see . #include #include #include -#include -#include -#include #include #include #include @@ -114,8 +111,13 @@ along with Mod Organizer. If not, see . #include #include #include +#ifndef Q_MOC_RUN #include #include +#include +#include +#include +#endif #include #ifdef TEST_MODELS @@ -313,8 +315,6 @@ MainWindow::MainWindow(const QString &exeName, QSettings &initSettings, QWidget connect(&m_Updater, SIGNAL(updateAvailable()), this, SLOT(updateAvailable())); connect(&m_Updater, SIGNAL(motdAvailable(QString)), this, SLOT(motdReceived(QString))); -// connect(ExitProxy::instance(), SIGNAL(exit()), this, SLOT(close())); - connect(NexusInterface::instance()->getAccessManager(), SIGNAL(loginSuccessful(bool)), this, SLOT(loginSuccessful(bool))); connect(NexusInterface::instance()->getAccessManager(), SIGNAL(loginFailed(QString)), this, SLOT(loginFailed(QString))); connect(NexusInterface::instance(), SIGNAL(requestNXMDownload(QString)), this, SLOT(downloadRequestedNXM(QString))); @@ -367,6 +367,8 @@ MainWindow::MainWindow(const QString &exeName, QSettings &initSettings, QWidget MainWindow::~MainWindow() { + m_AboutToRun.disconnect_all_slots(); + m_ModInstalled.disconnect_all_slots(); m_RefresherThread.exit(); m_RefresherThread.wait(); m_IntegratedBrowser.close(); @@ -888,6 +890,8 @@ void MainWindow::closeEvent(QCloseEvent* event) storeSettings(); +// unloadPlugins(); + // profile has to be cleaned up before the modinfo-buffer is cleared delete m_CurrentProfile; m_CurrentProfile = NULL; @@ -895,6 +899,7 @@ void MainWindow::closeEvent(QCloseEvent* event) ModInfo::clear(); LogBuffer::cleanQuit(); m_ModList.setProfile(NULL); + NexusInterface::instance()->cleanup(); } @@ -1175,7 +1180,9 @@ bool MainWindow::registerPlugin(QObject *plugin, const QString &fileName) IPluginDiagnose *diagnose = qobject_cast(plugin); if (diagnose != NULL) { m_DiagnosisPlugins.push_back(diagnose); - diagnose->onInvalidated([&] () { this->scheduleUpdateButton(); }); + m_DiagnosisConnections.push_back( + diagnose->onInvalidated([&] () { this->scheduleUpdateButton(); }) + ); } } { // mod page plugin @@ -1204,6 +1211,7 @@ bool MainWindow::registerPlugin(QObject *plugin, const QString &fileName) IPluginPreview *preview = qobject_cast(plugin); if (verifyPlugin(preview)) { m_PreviewGenerator.registerPlugin(preview); + return true; } } { // proxy plugins @@ -1242,13 +1250,41 @@ bool MainWindow::registerPlugin(QObject *plugin, const QString &fileName) return false; } - -void MainWindow::loadPlugins() +void MainWindow::unloadPlugins() { + // disconnect all slots before unloading plugins so plugins don't have to take care of that + m_AboutToRun.disconnect_all_slots(); + m_ModInstalled.disconnect_all_slots(); + m_ModList.disconnectSlots(); + m_PluginList.disconnectSlots(); + m_DiagnosisPlugins.clear(); + foreach (const boost::signals2::connection &connection, m_DiagnosisConnections) { + connection.disconnect(); + } + m_DiagnosisConnections.clear(); + m_Settings.clearPlugins(); + if (ui->actionTool->menu() != NULL) { + ui->actionTool->menu()->clear(); + } + + foreach (QPluginLoader *loader, m_PluginLoaders) { + qDebug("unloading %s", qPrintable(loader->fileName())); + if (!loader->unload()) { + qDebug("failed to unload %s: %s", qPrintable(loader->fileName()), qPrintable(loader->errorString())); + } + delete loader; + } + m_PluginLoaders.clear(); +} + +void MainWindow::loadPlugins() +{ + unloadPlugins(); + foreach (QObject *plugin, QPluginLoader::staticInstances()) { registerPlugin(plugin, ""); } @@ -1287,14 +1323,15 @@ void MainWindow::loadPlugins() loadCheck.flush(); QString pluginName = iter.filePath(); if (QLibrary::isLibrary(pluginName)) { - QPluginLoader pluginLoader(pluginName); - if (pluginLoader.instance() == NULL) { + QPluginLoader *pluginLoader = new QPluginLoader(pluginName, this); + if (pluginLoader->instance() == NULL) { m_UnloadedPlugins.push_back(pluginName); qCritical("failed to load plugin %s: %s", - qPrintable(pluginName), qPrintable(pluginLoader.errorString())); + qPrintable(pluginName), qPrintable(pluginLoader->errorString())); } else { - if (registerPlugin(pluginLoader.instance(), pluginName)) { + if (registerPlugin(pluginLoader->instance(), pluginName)) { qDebug("loaded plugin \"%s\"", qPrintable(pluginName)); + m_PluginLoaders.push_back(pluginLoader); } else { m_UnloadedPlugins.push_back(pluginName); qWarning("plugin \"%s\" failed to load", qPrintable(pluginName)); @@ -2214,6 +2251,8 @@ void MainWindow::storeSettings() void MainWindow::on_btnRefreshData_clicked() { if (!m_DirectoryUpdate) { + // save the mod list so changes don't get lost + m_CurrentProfile->writeModlistNow(true); refreshDirectoryStructure(); } else { qDebug("directory update"); @@ -4315,13 +4354,10 @@ void MainWindow::downloadRequested(QNetworkReply *reply, int modID, const QStrin void MainWindow::installTranslator(const QString &name) { -/* if (m_CurrentLanguage == "en_US") { - return; - }*/ QTranslator *translator = new QTranslator(this); QString fileName = name + "_" + m_CurrentLanguage; if (!translator->load(fileName, qApp->applicationDirPath() + "/translations")) { - if (m_CurrentLanguage != "en-US") { + if ((m_CurrentLanguage != "en-US") && (m_CurrentLanguage != "en_US")) { qWarning("localization file %s not found", qPrintable(fileName)); } // we don't actually expect localization files for english } @@ -4485,7 +4521,7 @@ int MainWindow::getBinaryExecuteInfo(const QFileInfo &targetInfo, if (::FindExecutableW(targetPathW.c_str(), NULL, buffer) > (HINSTANCE)32) { DWORD binaryType = 0UL; if (!::GetBinaryTypeW(targetPathW.c_str(), &binaryType)) { - qDebug("failed to determine binary type: %lu", ::GetLastError()); + qDebug("failed to determine binary type of \"%ls\": %lu", targetPathW.c_str(), ::GetLastError()); } else if (binaryType == SCS_32BIT_BINARY) { binaryPath = ToQString(buffer); } @@ -5088,9 +5124,6 @@ void MainWindow::on_bsaList_itemChanged(QTreeWidgetItem*, int) void MainWindow::on_actionProblems_triggered() { -// QString problemDescription; -// checkForProblems(problemDescription); -// QMessageBox::information(this, tr("Problems"), problemDescription); ProblemsDialog problems(m_DiagnosisPlugins, this); if (problems.hasProblems()) { problems.exec(); @@ -5594,7 +5627,11 @@ void MainWindow::on_bossButton_clicked() QStringList temp = report.split("?"); QUrl url = QUrl::fromLocalFile(temp.at(0)); if (temp.size() > 1) { +#if QT_VERSION >= 0x050000 + url.setQuery(temp.at(1).toUtf8()); +#else url.setEncodedQuery(temp.at(1).toUtf8()); +#endif } m_IntegratedBrowser.openUrl(url); } diff --git a/src/mainwindow.h b/src/mainwindow.h index 22152f1c..8bd663ac 100644 --- a/src/mainwindow.h +++ b/src/mainwindow.h @@ -29,6 +29,7 @@ along with Mod Organizer. If not, see . #include #include #include +#include #include "executableslist.h" #include "modlist.h" #include "pluginlist.h" @@ -53,7 +54,9 @@ along with Mod Organizer. If not, see . #include "browserdialog.h" #include #include +#ifndef Q_MOC_RUN #include +#endif namespace Ui { class MainWindow; @@ -139,6 +142,8 @@ public: void updateModInDirectoryStructure(unsigned int index, ModInfo::Ptr modInfo); + QString getOriginDisplayName(int originID); + void unloadPlugins(); public slots: void refreshLists(); @@ -191,6 +196,7 @@ private: void registerPluginTool(MOBase::IPluginTool *tool); void registerModPage(MOBase::IPluginModPage *modPage); bool registerPlugin(QObject *pluginObj, const QString &fileName); + bool unregisterPlugin(QObject *pluginObj, const QString &fileName); void updateToolBar(); void activateSelectedProfile(); @@ -373,8 +379,10 @@ private: MOBase::IGameInfo *m_GameInfo; std::vector m_DiagnosisPlugins; + std::vector m_DiagnosisConnections; std::vector m_ModPages; std::vector m_UnloadedPlugins; + std::vector m_PluginLoaders; QFile m_PluginsCheck; diff --git a/src/modinfo.cpp b/src/modinfo.cpp index 9558e03b..4ab6d142 100644 --- a/src/modinfo.cpp +++ b/src/modinfo.cpp @@ -569,9 +569,7 @@ void ModInfoRegular::saveMeta() metaFile.setValue("newestVersion", m_NewestVersion.canonicalString()); metaFile.setValue("ignoredVersion", m_IgnoredVersion.canonicalString()); metaFile.setValue("version", m_Version.canonicalString()); - if (m_NexusID != -1) { - metaFile.setValue("modid", m_NexusID); - } + metaFile.setValue("modid", m_NexusID); metaFile.setValue("notes", m_Notes); metaFile.setValue("nexusDescription", m_NexusDescription); metaFile.setValue("lastNexusQuery", m_LastNexusQuery.toString(Qt::ISODate)); diff --git a/src/modlist.cpp b/src/modlist.cpp index 681d880c..eedf1ec6 100644 --- a/src/modlist.cpp +++ b/src/modlist.cpp @@ -64,6 +64,12 @@ ModList::ModList(QObject *parent) m_ContentIcons[ModInfo::CONTENT_TEXTURE] = std::make_tuple(QIcon(":/MO/gui/content/texture"), ":/MO/gui/content/texture", tr("Textures")); } +ModList::~ModList() +{ + m_ModStateChanged.disconnect_all_slots(); + m_ModMoved.disconnect_all_slots(); +} + void ModList::setProfile(Profile *profile) { m_Profile = profile; @@ -653,6 +659,11 @@ void ModList::modInfoChanged(ModInfo::Ptr info) } } +void ModList::disconnectSlots() { + m_ModMoved.disconnect_all_slots(); + m_ModStateChanged.disconnect_all_slots(); +} + IModList::ModStates ModList::state(unsigned int modIndex) const { IModList::ModStates result; diff --git a/src/modlist.h b/src/modlist.h index 6116a913..632689c6 100644 --- a/src/modlist.h +++ b/src/modlist.h @@ -32,7 +32,9 @@ along with Mod Organizer. If not, see . #include #include #include +#ifndef Q_MOC_RUN #include +#endif #include #include #include @@ -73,6 +75,8 @@ public: **/ ModList(QObject *parent = NULL); + ~ModList(); + /** * @brief set the profile used for status information * @@ -103,6 +107,8 @@ public: void modInfoAboutToChange(ModInfo::Ptr info); void modInfoChanged(ModInfo::Ptr info); + void disconnectSlots(); + public: /// \copydoc MOBase::IModList::displayName diff --git a/src/nexusinterface.cpp b/src/nexusinterface.cpp index d844cd39..30221f4b 100644 --- a/src/nexusinterface.cpp +++ b/src/nexusinterface.cpp @@ -145,30 +145,25 @@ QAtomicInt NexusInterface::NXMRequestInfo::s_NextID(0); NexusInterface::NexusInterface() : m_NMMVersion() { - atexit(&cleanup); - VS_FIXEDFILEINFO version = GetFileVersion(ToWString(QApplication::applicationFilePath())); m_MOVersion = VersionInfo(version.dwFileVersionMS >> 16, version.dwFileVersionMS & 0xFFFF, version.dwFileVersionLS >> 16); m_AccessManager = new NXMAccessManager(this, m_MOVersion.displayString()); - m_DiskCache = new QNetworkDiskCache(this); connect(m_AccessManager, SIGNAL(requestNXMDownload(QString)), this, SLOT(downloadRequestedNXM(QString))); } - -void NexusInterface::cleanup() -{ -} - - NXMAccessManager *NexusInterface::getAccessManager() { return m_AccessManager; } +NexusInterface::~NexusInterface() +{ + cleanup(); +} NexusInterface *NexusInterface::instance() { @@ -176,14 +171,12 @@ NexusInterface *NexusInterface::instance() return &s_Instance; } - void NexusInterface::setCacheDirectory(const QString &directory) { m_DiskCache->setCacheDirectory(directory); m_AccessManager->setCache(m_DiskCache); } - void NexusInterface::setNMMVersion(const QString &nmmVersion) { m_NMMVersion = nmmVersion; @@ -378,6 +371,14 @@ bool NexusInterface::requiresLogin(const NXMRequestInfo &info) || (info.m_Type == NXMRequestInfo::TYPE_DOWNLOADURL); } +void NexusInterface::cleanup() +{ +// delete m_AccessManager; +// delete m_DiskCache; + m_AccessManager = nullptr; + m_DiskCache = nullptr; +} + void NexusInterface::nextRequest() { if ((m_ActiveRequest.size() >= MAX_ACTIVE_DOWNLOADS) diff --git a/src/nexusinterface.h b/src/nexusinterface.h index cc54daa9..af2f8c75 100644 --- a/src/nexusinterface.h +++ b/src/nexusinterface.h @@ -130,6 +130,8 @@ class NexusInterface : public QObject public: + ~NexusInterface(); + static NexusInterface *instance(); /** @@ -137,6 +139,11 @@ public: **/ NXMAccessManager *getAccessManager(); + /** + * @brief cleanup this interface. this is destructive, afterwards it can't be used again + */ + void cleanup(); + /** * @brief request description for a mod * @@ -301,7 +308,6 @@ private: void nextRequest(); void requestFinished(std::list::iterator iter); bool requiresLogin(const NXMRequestInfo &info); - static void cleanup(); private: diff --git a/src/organizer.pro b/src/organizer.pro index bffd1e16..b24586e6 100644 --- a/src/organizer.pro +++ b/src/organizer.pro @@ -9,11 +9,15 @@ TARGET = ModOrganizer TEMPLATE = app greaterThan(QT_MAJOR_VERSION, 4) { - QT += core gui widgets network xml sql xmlpatterns qml quick script webkit + QT += core gui widgets network xml sql xmlpatterns qml declarative script webkit webkitwidgets } else { QT += core gui network xml declarative script sql xmlpatterns webkit } +!include(../LocalPaths.pri) { + message("paths to required libraries need to be set up in LocalPaths.pri") +} + SOURCES += \ transfersavesdialog.cpp \ syncoverwritedialog.cpp \ @@ -248,9 +252,9 @@ LIBS += -lDbgHelp #DEFINES += TEST_MODELS -INCLUDEPATH += ../shared ../archive ../uibase ../bsatk ../esptk ../boss_modified/boss-api "$(BOOSTPATH)" +INCLUDEPATH += ../shared ../archive ../uibase ../bsatk ../esptk ../boss_modified/boss-api "$${BOOSTPATH}" -LIBS += -L"$(BOOSTPATH)/stage/lib" +LIBS += -L"$${BOOSTPATH}/stage/lib" CONFIG(debug, debug|release) { LIBS += -L$$OUT_PWD/../shared/debug @@ -258,7 +262,8 @@ CONFIG(debug, debug|release) { LIBS += -L$$OUT_PWD/../uibase/debug LIBS += -L$$OUT_PWD/../boss_modified/debug LIBS += -lDbgHelp - PRE_TARGETDEPS += $$OUT_PWD/../shared/debug/mo_shared.lib \ + PRE_TARGETDEPS += \ + $$OUT_PWD/../shared/debug/mo_shared.lib \ $$OUT_PWD/../bsatk/debug/bsatk.lib } else { LIBS += -L$$OUT_PWD/../shared/release @@ -266,20 +271,19 @@ CONFIG(debug, debug|release) { LIBS += -L$$OUT_PWD/../uibase/release LIBS += -L$$OUT_PWD/../boss_modified/release QMAKE_CXXFLAGS += /Zi# /GL -# QMAKE_CXXFLAGS -= -O2 QMAKE_LFLAGS += /DEBUG# /LTCG /OPT:REF /OPT:ICF - PRE_TARGETDEPS += $$OUT_PWD/../shared/release/mo_shared.lib \ + PRE_TARGETDEPS += \ + $$OUT_PWD/../shared/release/mo_shared.lib \ $$OUT_PWD/../bsatk/release/bsatk.lib } #QMAKE_CXXFLAGS_WARN_ON -= -W3 #QMAKE_CXXFLAGS_WARN_ON += -W4 -QMAKE_CXXFLAGS += -wd4127 -wd4512 -wd4189 +QMAKE_CXXFLAGS += -wd4100 -wd4127 -wd4512 -wd4189 CONFIG += embed_manifest_exe # QMAKE_CXXFLAGS += /analyze - # QMAKE_LFLAGS += /MANIFESTUAC:\"level=\'highestAvailable\' uiAccess=\'false\'\" TRANSLATIONS = organizer_de.ts \ @@ -313,9 +317,9 @@ TRANSLATIONS = organizer_de.ts \ LIBS += -lmo_shared -luibase -lshell32 -lole32 -luser32 -ladvapi32 -lgdi32 -lPsapi -lVersion -lbsatk -lshlwapi -LIBS += -L"$(ZLIBPATH)/build" -lzlibstatic +LIBS += -L"$${ZLIBPATH}/build" -lzlibstatic -DEFINES += UNICODE _UNICODE _CRT_SECURE_NO_WARNINGS NOMINMAX +DEFINES += UNICODE _UNICODE _CRT_SECURE_NO_WARNINGS _SCL_SECURE_NO_WARNINGS NOMINMAX DEFINES += BOOST_DISABLE_ASSERTS NDEBUG #DEFINES += QMLJSDEBUGGER @@ -324,40 +328,40 @@ HGID = $$system(hg id -i) DEFINES += HGID=\\\"$${HGID}\\\" CONFIG(debug, debug|release) { - OUTDIR = $$OUT_PWD/debug + SRCDIR = $$OUT_PWD/debug DSTDIR = $$PWD/../../outputd } else { - OUTDIR = $$OUT_PWD/release + SRCDIR = $$OUT_PWD/release DSTDIR = $$PWD/../../output } -SRCDIR = $$PWD +BASEDIR = $$PWD +BASEDIR ~= s,/,$$QMAKE_DIR_SEP,g SRCDIR ~= s,/,$$QMAKE_DIR_SEP,g -OUTDIR ~= s,/,$$QMAKE_DIR_SEP,g DSTDIR ~= s,/,$$QMAKE_DIR_SEP,g -QMAKE_POST_LINK += xcopy /y /I $$quote($$OUTDIR\\ModOrganizer*.exe) $$quote($$DSTDIR) $$escape_expand(\\n) -QMAKE_POST_LINK += xcopy /y /I $$quote($$OUTDIR\\ModOrganizer*.pdb) $$quote($$DSTDIR) $$escape_expand(\\n) -QMAKE_POST_LINK += xcopy /y /s /I $$quote($$SRCDIR\\stylesheets) $$quote($$DSTDIR)\\stylesheets $$escape_expand(\\n) -QMAKE_POST_LINK += xcopy /y /s /I $$quote($$SRCDIR\\tutorials) $$quote($$DSTDIR)\\tutorials $$escape_expand(\\n) -QMAKE_POST_LINK += xcopy /y /s /I $$quote($$SRCDIR\\*.qm) $$quote($$DSTDIR)\\translations $$escape_expand(\\n) +QMAKE_POST_LINK += xcopy /y /I $$quote($$SRCDIR\\ModOrganizer*.exe) $$quote($$DSTDIR) $$escape_expand(\\n) +QMAKE_POST_LINK += xcopy /y /I $$quote($$SRCDIR\\ModOrganizer*.pdb) $$quote($$DSTDIR) $$escape_expand(\\n) +QMAKE_POST_LINK += xcopy /y /s /I $$quote($$BASEDIR\\stylesheets) $$quote($$DSTDIR)\\stylesheets $$escape_expand(\\n) +QMAKE_POST_LINK += xcopy /y /s /I $$quote($$BASEDIR\\tutorials) $$quote($$DSTDIR)\\tutorials $$escape_expand(\\n) +QMAKE_POST_LINK += xcopy /y /s /I $$quote($$BASEDIR\\*.qm) $$quote($$DSTDIR)\\translations $$escape_expand(\\n) CONFIG(debug, debug|release) { greaterThan(QT_MAJOR_VERSION, 4) { - QMAKE_POST_LINK += xcopy /y /s /I $$quote($$SRCDIR\\..\\dlls.*manifest.debug.qt5) $$quote($$DSTDIR)\\dlls $$escape_expand(\\n) + QMAKE_POST_LINK += xcopy /y /s /I $$quote($$BASEDIR\\..\\dlls.*manifest.debug.qt5) $$quote($$DSTDIR)\\dlls $$escape_expand(\\n) QMAKE_POST_LINK += copy /y $$quote($$DSTDIR\\dlls\\dlls.manifest.debug.qt5) $$quote($$DSTDIR\\dlls\\dlls.manifest) $$escape_expand(\\n) QMAKE_POST_LINK += del $$quote($$DSTDIR)\\dlls\\dlls.manifest.debug.qt5 $$escape_expand(\\n) } else { - QMAKE_POST_LINK += xcopy /y /s /I $$quote($$SRCDIR\\..\\dlls.*manifest.debug) $$quote($$DSTDIR)\\dlls $$escape_expand(\\n) + QMAKE_POST_LINK += xcopy /y /s /I $$quote($$BASEDIR\\..\\dlls.*manifest.debug) $$quote($$DSTDIR)\\dlls $$escape_expand(\\n) QMAKE_POST_LINK += copy /y $$quote($$DSTDIR)\\dlls\\dlls.manifest.debug $$quote($$DSTDIR)\\dlls\\dlls.manifest $$escape_expand(\\n) QMAKE_POST_LINK += del $$quote($$DSTDIR)\\dlls\\dlls.manifest.debug $$escape_expand(\\n) } } else { greaterThan(QT_MAJOR_VERSION, 4) { - QMAKE_POST_LINK += xcopy /y /s /I $$quote($$SRCDIR\\..\\dlls.*manifest.qt5) $$quote($$DSTDIR)\\dlls $$escape_expand(\\n) + QMAKE_POST_LINK += xcopy /y /s /I $$quote($$BASEDIR\\..\\dlls.*manifest.qt5) $$quote($$DSTDIR)\\dlls $$escape_expand(\\n) QMAKE_POST_LINK += copy /y $$quote($$DSTDIR\\dlls\\dlls.manifest.qt5) $$quote($$DSTDIR\\dlls\\dlls.manifest) $$escape_expand(\\n) QMAKE_POST_LINK += del $$quote($$DSTDIR)\\dlls\\dlls.manifest.qt5 $$escape_expand(\\n) } else { - QMAKE_POST_LINK += xcopy /y /s /I $$quote($$SRCDIR\\..\\dlls.*manifest) $$quote($$DSTDIR)\\dlls $$escape_expand(\\n) + QMAKE_POST_LINK += xcopy /y /s /I $$quote($$BASEDIR\\..\\dlls.*manifest) $$quote($$DSTDIR)\\dlls $$escape_expand(\\n) } } diff --git a/src/pluginlist.cpp b/src/pluginlist.cpp index f37f9e3a..43246b55 100644 --- a/src/pluginlist.cpp +++ b/src/pluginlist.cpp @@ -33,6 +33,7 @@ along with Mod Organizer. If not, see . #include #include #include +#include #include #include #include @@ -95,6 +96,8 @@ PluginList::PluginList(QObject *parent) PluginList::~PluginList() { + m_Refreshed.disconnect_all_slots(); + m_PluginMoved.disconnect_all_slots(); } @@ -484,7 +487,7 @@ void PluginList::saveTo(const QString &pluginFileName if (deleterFile.commitIfDifferent(m_LastSaveHash[deleterFileName])) { qDebug("%s saved", qPrintable(QDir::toNativeSeparators(deleterFileName))); } - } else { + } else if (QFile::exists(deleterFileName)) { shellDelete(QStringList() << deleterFileName); } diff --git a/src/pluginlist.h b/src/pluginlist.h index 67d1b640..8c06fefd 100644 --- a/src/pluginlist.h +++ b/src/pluginlist.h @@ -26,15 +26,16 @@ along with Mod Organizer. If not, see . #include #include #include +#ifndef Q_MOC_RUN #include #include +#endif #include #include #include "pdll.h" #include - template class ChangeBracket { public: @@ -212,6 +213,11 @@ public: void refreshLoadOrder(); + void disconnectSlots() { + m_PluginMoved.disconnect_all_slots(); + m_Refreshed.disconnect_all_slots(); + } + public: virtual PluginState state(const QString &name) const; @@ -333,13 +339,11 @@ private: mutable QTimer m_SaveTimer; SignalRefreshed m_Refreshed; + SignalPluginMoved m_PluginMoved; QTemporaryFile m_TempFile; - SignalPluginMoved m_PluginMoved; }; - - #endif // PLUGINLIST_H diff --git a/src/settings.cpp b/src/settings.cpp index 6bf13ee0..65ea3a27 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -132,7 +132,6 @@ void Settings::registerPlugin(IPlugin *plugin) } } - QString Settings::obfuscate(const QString &password) const { QByteArray temp = password.toUtf8(); diff --git a/src/shared/directoryentry.cpp b/src/shared/directoryentry.cpp index e0914870..5d785822 100644 --- a/src/shared/directoryentry.cpp +++ b/src/shared/directoryentry.cpp @@ -936,10 +936,6 @@ void FileRegister::removeOriginMulti(std::set indices, int ori } } - if (removedFiles.size() > 0) { - log("%d files actually removed", removedFiles.size()); - } - // optimization: this is only called when disabling an origin and in this case we don't have // to remove the file from the origin diff --git a/src/shared/directoryentry.h b/src/shared/directoryentry.h index 7836d719..096f373e 100644 --- a/src/shared/directoryentry.h +++ b/src/shared/directoryentry.h @@ -29,8 +29,10 @@ along with Mod Organizer. If not, see . #define WIN32_MEAN_AND_LEAN #include #include +#ifndef Q_MOC_RUN #include #include +#endif #include "util.h" diff --git a/src/shared/shared.pro b/src/shared/shared.pro index 84a9c274..69f6f2e6 100644 --- a/src/shared/shared.pro +++ b/src/shared/shared.pro @@ -11,33 +11,11 @@ TARGET = mo_shared TEMPLATE = lib CONFIG += staticlib -INCLUDEPATH += ../bsatk "$(BOOSTPATH)" - -# only for custom leak detection -DEFINES += TRACE_LEAKS -LIBS += -lDbgHelp - - -CONFIG(debug, debug|release) { - LIBS += -L$$OUT_PWD/../bsatk/debug - LIBS += -lDbgHelp - QMAKE_CXXFLAGS_DEBUG -= -Zi - QMAKE_CXXFLAGS += -Z7 - PRE_TARGETDEPS += $$OUT_PWD/../bsatk/debug/bsatk.lib -} else { - LIBS += -L$$OUT_PWD/../bsatk/release - PRE_TARGETDEPS += $$OUT_PWD/../bsatk/release/bsatk.lib +!include(../LocalPaths.pri) { + message("paths to required libraries need to be set up in LocalPaths.pri") } -LIBS += -lbsatk - -DEFINES += UNICODE _UNICODE _CRT_SECURE_NO_WARNINGS - -DEFINES += BOOST_DISABLE_ASSERTS NDEBUG - -# QMAKE_CXXFLAGS += /analyze - SOURCES += \ inject.cpp \ windows_error.cpp \ @@ -66,3 +44,30 @@ HEADERS += \ appconfig.h \ appconfig.inc \ leaktrace.h + + +# only for custom leak detection +DEFINES += TRACE_LEAKS +LIBS += -lDbgHelp + + +CONFIG(debug, debug|release) { + LIBS += -L$$OUT_PWD/../bsatk/debug + LIBS += -lDbgHelp + QMAKE_CXXFLAGS_DEBUG -= -Zi + QMAKE_CXXFLAGS += -Z7 + PRE_TARGETDEPS += $$OUT_PWD/../bsatk/debug/bsatk.lib +} else { + LIBS += -L$$OUT_PWD/../bsatk/release + PRE_TARGETDEPS += $$OUT_PWD/../bsatk/release/bsatk.lib +} + +LIBS += -lbsatk + +DEFINES += UNICODE _UNICODE _CRT_SECURE_NO_WARNINGS + +DEFINES += BOOST_DISABLE_ASSERTS NDEBUG + +# QMAKE_CXXFLAGS += /analyze + +INCLUDEPATH += ../bsatk "$${BOOSTPATH}" diff --git a/src/tutorials/TutorialOverlay.qml b/src/tutorials/TutorialOverlay.qml index 34959d7d..f2aad027 100644 --- a/src/tutorials/TutorialOverlay.qml +++ b/src/tutorials/TutorialOverlay.qml @@ -1,4 +1,3 @@ -// import QtQuick 1.0 // to target S60 5th Edition or Maemo 5 import QtQuick 1.1 import "tutorials.js" as Logic @@ -21,10 +20,11 @@ Rectangle { function enableBackground(enabled) { disabledBackground.visible = enabled } - +/* signal nextStep - onNextStep: { + onNextStep: {*/ + function nextStep() { if (step == 0) { Logic.init() } diff --git a/src/tutorials/tutorial_firststeps_main.js b/src/tutorials/tutorial_firststeps_main.js index 4f9c1a74..5ee4e790 100644 --- a/src/tutorials/tutorial_firststeps_main.js +++ b/src/tutorials/tutorial_firststeps_main.js @@ -15,19 +15,24 @@ function getTutorialSteps() function() { tutorial.text = qsTr("The highlighted button provides hints on solving problems MO recognized automatically.") - if (!tutorialControl.waitForAction("actionProblems")) { - highlightAction("actionProblems", false) - waitForClick() - } else { + if (tutorialControl.waitForAction("actionProblems")) { tutorial.text += qsTr("\nThere IS a problem now but you may want to hold off on fixing it until after completing the tutorial.") highlightAction("actionProblems", true) + } else { + highlightAction("actionProblems", false) + waitForClick() } }, function() { + console.log("next") tutorial.text = qsTr("This button provides multiple sources of information and further tutorials.") - highlightItem("actionHelp", true) - tutorialControl.waitForButton("actionHelp") + if (tutorialControl.waitForButton("actionHelp")) { + highlightItem("actionHelp", true) + } else { + console.error("help button broken") + waitForClick() + } }, function() { @@ -47,12 +52,16 @@ function getTutorialSteps() function() { tutorial.text = qsTr("Before we start installing mods, let's have a quick look at the settings.") manager.activateTutorial("SettingsDialog", "tutorial_firststeps_settings.js") - highlightAction("actionSettings", true) - tutorialControl.waitForAction("actionSettings") + if (tutorialControl.waitForAction("actionSettings")) { + highlightAction("actionSettings", true) + } else { + console.error("settings action broken") + waitForClick() + } }, function() { - tutorial.text = qsTr("Now it's time to install a few mods!" + tutorial.text = qsTr("Now it's time to install a few mods!" + "Please go along with this because we need a few mods installed to demonstrate other features") waitForClick() }, @@ -61,8 +70,12 @@ function getTutorialSteps() tutorial.text = qsTr("There are a few ways to get mods into ModOrganizer. " + "If you associated MO with NXM links in the settings you can now use your regular browser to send downloads from Nexus to MO. " + "Click on \"Nexus\" to open nexus, find a mod and click the green download buttons on Nexus saying \"Download with Manager\".") - highlightAction("actionNexus", true) - tutorialControl.waitForAction("actionNexus") + if (tutorialControl.waitForAction("actionNexus")) { + highlightAction("actionNexus", true) + } else { + console.error("browser action broken") + waitForClick() + } }, function() { -- cgit v1.3.1 From 53896e66f113519253892903404264b4e49ab8a6 Mon Sep 17 00:00:00 2001 From: Tannin Date: Tue, 11 Nov 2014 23:48:22 +0100 Subject: - updated staging script to use qt5 and to fetch translations from transifex - removed call to function unavailable in Windows XP --- src/ModOrganizer.pro | 1 + src/mainwindow.cpp | 20 +- src/organizer_es.ts | 1247 ++++++++++++++------------- src/organizer_fr.ts | 2232 +++++++++++++++++++++++++----------------------- src/organizer_ru.ts | 1132 ++++++++++++------------ src/organizer_zh_CN.ts | 1692 ++++++++++++++++++------------------ src/organizer_zh_TW.ts | 2138 ++++++++++++++++++++++++---------------------- 7 files changed, 4336 insertions(+), 4126 deletions(-) (limited to 'src/ModOrganizer.pro') diff --git a/src/ModOrganizer.pro b/src/ModOrganizer.pro index 9b2d998b..a8f7f53e 100644 --- a/src/ModOrganizer.pro +++ b/src/ModOrganizer.pro @@ -15,6 +15,7 @@ SUBDIRS = bsatk \ loot_cli \ esptk +pythonRunner.depends = uibase plugins.depends = pythonRunner uibase hookdll.depends = shared organizer.depends = shared uibase plugins diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp index d6d4ebe3..024e2510 100644 --- a/src/mainwindow.cpp +++ b/src/mainwindow.cpp @@ -226,8 +226,8 @@ MainWindow::MainWindow(const QString &exeName, QSettings &initSettings, QWidget ui->modList->header()->restoreState(initSettings.value("mod_list_state").toByteArray()); // hack: force the resize-signal to be triggered because restoreState doesn't seem to do that - ui->modList->header()->resizeSection(ModList::COL_CONTENT, sectionSize + 1); - ui->modList->header()->resizeSection(ModList::COL_CONTENT, sectionSize - 1); + ui->modList->header()->resizeSection(ModList::COL_CONTENT, ui->modList->header()->sectionSize(ModList::COL_CONTENT) + 1); + ui->modList->header()->resizeSection(ModList::COL_CONTENT, ui->modList->header()->sectionSize(ModList::COL_CONTENT) - 1); } else { // hide these columns by default ui->modList->header()->setSectionHidden(ModList::COL_CONTENT, true); @@ -1425,10 +1425,18 @@ std::wstring getProcessName(DWORD processId) { HANDLE process = ::OpenProcess(PROCESS_QUERY_INFORMATION, false, processId); - DWORD value = MAX_PATH; wchar_t buffer[MAX_PATH]; - ::QueryFullProcessImageNameW(process, 0, buffer, &value); - return buffer; + if (::GetProcessImageFileNameW(process, buffer, MAX_PATH) != 0) { + wchar_t *fileName = wcsrchr(buffer, L'\\'); + if (fileName == nullptr) { + fileName = buffer; + } else { + fileName += 1; + } + return fileName; + } else { + return std::wstring(L"unknown"); + } } void MainWindow::spawnBinary(const QFileInfo &binary, const QString &arguments, const QDir ¤tDirectory, bool closeAfterStart, const QString &steamAppID) @@ -1460,12 +1468,12 @@ void MainWindow::spawnBinary(const QFileInfo &binary, const QString &arguments, if (isJobHandle) { if (::QueryInformationJobObject(processHandle, JobObjectBasicProcessIdList, &info, sizeof(info), &retLen) > 0) { if (info.NumberOfProcessIdsInList == 0) { + break; } else { if (info.ProcessIdList[0] != currentProcess) { currentProcess = info.ProcessIdList[0]; dialog->setProcessName(ToQString(getProcessName(currentProcess))); } - break; } } else { // the info-object I passed only provides space for 1 process id. but since this code only cares about whether there diff --git a/src/organizer_es.ts b/src/organizer_es.ts index cf6f18a6..1803ca7f 100644 --- a/src/organizer_es.ts +++ b/src/organizer_es.ts @@ -1,6 +1,4 @@ - - - + AboutDialog @@ -62,7 +60,7 @@ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> @@ -159,22 +157,22 @@ Si existe un componente que es requerido llamado "00 Core" . Las opcio Some Page - + Alguna Página Search - + Búsqueda new - + nuevo failed to start download - + Error al iniciar descarga @@ -225,20 +223,16 @@ Si existe un componente que es requerido llamado "00 Core" . Las opcio <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Puede coincidir con una o varias categorías de una ID interna de Nexus. Cada vez que se descarga un mod de la página de Nexus, Mod Organizador tratará de resolver la categoría definida en Nexus a una disponible en MO</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { espacio blanco: pre envoltura; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Se puede sincronizar una o varias categorías de nexo a un ID interno. Cada vez que se descarga un mod de la Página Nexus, Mod Organizer tratará de resolver la categoría definida en el Nexus a uno disponible en MO.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Para saber la categoria de una ID usada por nexo, visitar la lista de categorías de la página nexo y discernir sobre los enlaces de allí.</span></p></body></html>
    Parent ID - Parent ID + ID Paternal @@ -461,7 +455,7 @@ p, li { white-space: pre-wrap; } Un-Hide - Un-Hide + Hacer Visible @@ -577,7 +571,7 @@ p, li { white-space: pre-wrap; } Un-Hide - Un-Hide + Hacer Visible @@ -622,7 +616,7 @@ p, li { white-space: pre-wrap; } Remove All... - Quitar todos... + Eliminando todos...
    @@ -635,7 +629,7 @@ p, li { white-space: pre-wrap; } Memory allocation error (in refreshing directory). - + Error de asignación de memoria (en directorio refrescante). @@ -705,7 +699,7 @@ p, li { white-space: pre-wrap; } No known download urls. Sorry, this download can't be resumed. - + No se conocen descarga urls. Lo sentimos, esta descarga no se puede reanudar. @@ -750,12 +744,12 @@ p, li { white-space: pre-wrap; } Memory allocation error (in processing progress event). - + Error de asignación de memoria (en el procesamiento de eventos de progreso). Memory allocation error (in processing downloaded data). - + Error de asignación de memoria (en el procesamiento de datos descargados). @@ -830,13 +824,13 @@ p, li { white-space: pre-wrap; } Binary - Fichero + Binario Binary to run - Fiechero para ser ejecutado + Binario para funcionar @@ -846,18 +840,18 @@ p, li { white-space: pre-wrap; } Browse filesystem for the executable to run. - Examinar en busca del ejecutable. + Explorar sistema de archivos para hacer funcionar el ejecutable. ... - Examinar + ... Start in - Comienzo en + Comenzar en @@ -956,7 +950,7 @@ En este momento el único caso que conozco donde esto debe ser sobreescrito es p Java (32-bit) required - Java (32-bit) requeredo + Java (32-bit) requerido @@ -1006,12 +1000,12 @@ En este momento el único caso que conozco donde esto debe ser sobreescrito es p Find - Buscar + Encontrar: Find what: - Buscar: + Encuentra en: @@ -1028,7 +1022,7 @@ En este momento el único caso que conozco donde esto debe ser sobreescrito es p &Find Next - &Encontrar + &Buscar siguiente @@ -1133,7 +1127,7 @@ En este momento el único caso que conozco donde esto debe ser sobreescrito es p <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -1177,87 +1171,87 @@ p, li { white-space: pre-wrap; } - + Extracting files Extrayendo ficheros - + failed to create backup fallo al crear copia de seguridad - + Mod Name Nombre del Mod - + Name Nombre - + Invalid name Nombre inválido - + The name you entered is invalid, please enter a different one. El nombre introducido no es válido, por favor introduzca uno diferente. - + File format "%1" not supported Formato de archivo no soportado para "%1" - + None of the available installer plugins were able to handle that archive Ninguno de los plugins del instalador disponible son capaces de manejar este archivo - + no error sin error - + 7z.dll not found 7z.dll no se encuentra - + 7z.dll isn't valid 7z.dll no es valido - + archive not found archivo no encontrado - + failed to open archive Error abriendo el fichero - + unsupported archive type formato de fichero no soportado - + internal library error error interno de libreria - + archive invalid archivo invalido - + unknown archive error Error de fichero desconocido @@ -1277,7 +1271,7 @@ p, li { white-space: pre-wrap; } MO is locked while the executable is running. - MO esta bloqueado mientras se ejecute el programa. + MO esta bloqueado mientras se ejecuta el programa. @@ -1317,27 +1311,27 @@ p, li { white-space: pre-wrap; } Click blank area to deselect - + Púlsar en el área en blanco para anular la selección If checked, only mods that match all selected categories are displayed. - + Si se selecciona, sólo mods que responden a todas las categorías seleccionadas son mostrados. And - + Y If checked, all mods that match at least one of the selected categories are displayed. - + Si se selecciona, se muestran todos los mods que coincidan con al menos una de las categorías seleccionadas. Or - + O @@ -1354,7 +1348,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> @@ -1364,6 +1358,11 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Crear perfiles aquí. Cada perfil contiene su propia lista de mods activos y esps. De esta manera puedes cambiar rápidamente entre configuraciones para diferentes juegos.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ten en cuenta que en estos momentos tu carga de esp no se mantiene separado para diferentes perfiles.</span></p></body></html> + + + Open list options... + Abrir Opciones de la lista... + Refresh list. This is usually not necessary unless you modified data outside the program. @@ -1373,13 +1372,13 @@ p, li { white-space: pre-wrap; } Restore Backup... - Restaurar copia de seguridad + Restaurar copia de seguridad... Create Backup - + Crear Copia de Seguridad @@ -1423,7 +1422,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> @@ -1443,7 +1442,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -1466,7 +1465,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -1484,6 +1483,11 @@ p, li { white-space: pre-wrap; } Plugins Plugins + + + Sort + Ordenar + List of available esp/esm files @@ -1494,7 +1498,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -1502,30 +1506,20 @@ p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Esta lista contiene los ESP y ESMS contenidos en los mods activos. Requieren su propio orden de carga. Utilice arrastrar y soltar para modificar este orden de carga. Tenga en cuenta que MO sólo salvará el orden de carga de los mods que están activos/comprobados.<br />Hay una gran herramienta llamada &quot;BOSS&quot; para ordenar automáticamente los archivos.</span></p></body></html> - - - Sort - Ordenar - - - - Open list options... - - Archives - + Archivos <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> - + <html><head/><body><p>BSAs son paquetes de activos de juego (texturas, scripts, ...). Por defecto, el motor carga estos paquetes en una etapa distinta de archivos sueltos. MO puede gestionar esos archivos para alinear su orden de carga con la de archivos sueltos:</p><p>Si los archivos son <span style=" font-weight:600;">gestionados</span>, se especifica el orden de carga por la prioridad del mod correspondiente (panel izquierdo), lo mismo que los archivos sueltos. Puede activar manualmente cualquier BSA que no tiene un plugin correspondiente activo<br/></p><p>Si los archivos no son <span style=" font-weight:600;">gestionados</span> su orden de carga es especificado por la prioridad del plugin correspondiente (panel de la derecha, pestaña plugins). No podras, activar manualmente BSAs donde el plugin no está activo.</p><p>En cualquiera de los casos no se puede deshabilitar archivos si hay un plugin coincidente, el juego los cargará cueste lo que cueste.</p></body></html> <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> - + <html><head/><body><p>Dejar MO manejar archivos (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">leer más</span></a>)</p></body></html> @@ -1566,8 +1560,8 @@ BSA marcado aquí se cargan de tal manera que su orden de instalación se cumple - - + + Refresh Recargar @@ -1602,8 +1596,8 @@ BSA marcado aquí se cargan de tal manera que su orden de instalación se cumple <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> @@ -1747,7 +1741,7 @@ p, li { white-space: pre-wrap; } - + Update Actualizacion @@ -1791,19 +1785,19 @@ Ahora esto tiene una funcionalidad muy limitada - + Endorse Mod Organizer Avalar Mod Organizer Copy Log to Clipboard - Copiar al Portapapeles + Copiar Log al Portapapeles Ctrl+C - Ctrl+M + Ctrl+C @@ -1920,6 +1914,25 @@ Ahora esto tiene una funcionalidad muy limitada Plugin "%1" failed Plugin "%1" fallido + + + Download? + Descarga? + + + + A download has been started but no installed page plugin recognizes it. +If you download anyway no information (i.e. version) will be associated with the download. +Continue? + Una descarga se ha iniciado, pero no hay página de plugin instalado reconocido. +Si lo descarga de todos modos ninguna información (ej. la versión) se asociará con la descarga. +Continuar? + + + + Browse Mod Page + Explorar Página de Mod + failed to init plugin %1: %2 @@ -1952,6 +1965,11 @@ Ahora esto tiene una funcionalidad muy limitada Please press OK once you're logged into steam. Por favor, pulsa OK una vez que hayas iniciado sesión en steam. + + + Executable "%1" not found + Ejecutable "%1" no encontrado + Start Steam? @@ -1963,924 +1981,889 @@ Ahora esto tiene una funcionalidad muy limitada Steam es requerido para iniciar correctamente el juego. ¿Debería MO tratar de iniciar ahora steam? - + Also in: <br> También en: <br> - + No conflict Sin conflictos - + <Edit...> <Editar...> - + + Failed to refresh list of esps: %1 + Fallo al actualizar la lista de esps: %1 + + + This bsa is enabled in the ini file so it may be required! Esta bsa está habilitada en el archivo ini, por lo que puede ser necesario - + Activating Network Proxy Activación de proxy de red - - - Installation successful - Instalacion completada - - - - - Configure Mod - Configurar Mod + + + Failed to write settings + Error al escribir la configuración - - - This mod contains ini tweaks. Do you want to configure them now? - Este mod contiene ajustes del ini. ¿Quieres configurarlos ahora? + + + An error occured trying to write back MO settings: %1 + Ha ocurrido un error tratando de escribir de nuevo la configuración de MO: %1 - - - mod "%1" not found - mod "%1" no encontrado + + File is write protected + El archivo está protegido contra escritura - - - Installation cancelled - Instalación cancelada + + Invalid file format (probably a bug) + Formato de archivo no válido (probablemente sea un bug) - - - The mod was not installed completely. - El mod no fue instalado completamente. + + Unknown error %1 + Error desconocido %1 - + Some plugins could not be loaded Algún plugins no se pudo cargar - + Too many esps and esms enabled Demasiados esps y esms habilitado - - + + Description missing Falta la descripción - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: Los siguientes plugins no se pudieron cargar. La razón puede ser dependencias faltantes (es decir python) o una versión obsoleta: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> El juego no permite cargar más de 255 plugins activos (incluidos los oficiales). Tienes que desactivar algunos plugins no utilizados o fusionar algunos plugins en uno solo. Aquí podras encontrar una guía: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod Seleccione Mod - + Mod Archive Archivo Mod - + + + Installation successful + Instalacion completada + + + + + Configure Mod + Configurar Mod + + + + + This mod contains ini tweaks. Do you want to configure them now? + Este mod contiene ajustes del ini. ¿Quieres configurarlos ahora? + + + + + mod "%1" not found + mod "%1" no encontrado + + + + + Installation cancelled + Instalación cancelada + + + + + The mod was not installed completely. + El mod no fue instalado completamente. + + + Start Tutorial? Iniciar tutorial? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? Estás a punto de iniciar un tutorial. Por razones técnicas, no es posible terminar el tutorial antes de tiempo. ¿Desea continuar? - - + + Download started Descarga iniciada - + failed to update mod list: %1 Fallo al actualizar la lista de Mods: %1 - + failed to spawn notepad.exe: %1 Fallo al cargar el Bloc de notas: %1 - + failed to open %1 Fallo al abrir %1 - + failed to change origin name: %1 fallo al cambiar el nombre original del fichero %1 - - Executable "%1" not found - Ejecutable "%1" no encontrado - - - - Failed to refresh list of esps: %1 - Fallo al actualizar la lista de esps: %1 + + failed to move "%1" from mod "%2" to "%3": %4 + Error al mover "%1" desde mod "%2" to "%3": %4 - - failed to move "%1" from mod "%2" to "%3": %4 - + + <Contains %1> + <Contiene %1> - + <Checked> <Marcado> - + <Unchecked> <Desmarcado> - + <Update> <Actualizacion> - + + <Managed by MO> + <Gestionado por MO> + + + + <Managed outside MO> + <Gestionado fuera MO> + + + <No category> <No categoría> - + <Conflicted> <En conflicto> - + <Not Endorsed> <No Avalado> - + failed to rename mod: %1 fallo al renombrar el mod: %1 - + Overwrite? - ¿Sobrescribir? + Sobrescribir? - + This will replace the existing mod "%1". Continue? Esto reemplazará el vigente mod "%1". ¿Desea continuar? - + failed to remove mod "%1" Fallo eliminando mod "%1" - - - + + + failed to rename "%1" to "%2" Fallo al renombrar "%1" a "%2" - + Multiple esps activated, please check that they don't conflict. Múltiples esps activados, por favor verifique que no entren en conflicto. - - - - + + + + Confirm Confirmar - + Remove the following mods?<br><ul>%1</ul> ¿Quitar el siguiente mods?<br><ul>%1</ul> - + failed to remove mod: %1 fallo al eliminar mod: %1 - - + + Failed Fallo - + Installation file no longer exists El archivo de instalación ya no existe - + Mods installed with old versions of MO can't be reinstalled in this way. Mods instalados con las viejas versiones de MO no pueden ser instalados de nuevo de este modo. - - - You need to be logged in with Nexus to endorse - Necesita estar conectado con Nexus para avalar - - - - Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. - - - - - - - - Delete %n save(s) - - - - - - - - Extract BSA - Extraer BSA + + You need to be logged in with Nexus to resume a download + Tienes que estar conectado con Nexus para reanudar una descarga - - - failed to read %1: %2 - fallo al leer %1: %2 + + + You need to be logged in with Nexus to endorse + Necesita estar conectado con Nexus para avalar - - This archive contains invalid hashes. Some files may be broken. - Este archivo contiene hashes no válidos. Algunos archivos pueden estar rotos. + + Failed to display overwrite dialog: %1 + No se pudo mostrar diálogo de sobreescritura: %1 - + Nexus ID for this Mod is unknown Se desconoce la ID en Nexus para este Mod - - Download? - Descargas - - - - A download has been started but no installed page plugin recognizes it. -If you download anyway no information (i.e. version) will be associated with the download. -Continue? - - - - - Browse Mod Page - - - - - - Failed to write settings - - - - - - An error occured trying to write back MO settings: %1 - - - - - File is write protected - - - - - Invalid file format (probably a bug) - - - - - Unknown error %1 - - - - - <Managed by MO> - - - - - <Managed outside MO> - - - - - You need to be logged in with Nexus to resume a download - Necesita estar conectado con Nexus para avalar - - - - Failed to display overwrite dialog: %1 - - - - - + + Create Mod... Crear Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: Esto moverá todos los archivos de sobrescritura en un nuevo mod, regular. Por favor, introduzca un nombre: - + A mod with this name already exists Ya existe un mod con este nombre - + Continue? ¿Continuar? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. El esquema de versiones decide qué versión es considerada más nueva una que otra. Esta función adivinará el esquema de versiones bajo el supuesto de que la versión instalada es obsoleta. - - + + Sorry Lo siento - + I don't know a versioning scheme where %1 is newer than %2. Se desconoce un esquema de versiones donde %1 es más reciente que %2. - + Really enable all visible mods? ¿Permitir realmente todos los mods visibles? - + Really disable all visible mods? ¿Realmente desactivar todos los mods visibles? - + Choose what to export Elija un archivo a exportar - + Everything Todo - + All installed mods are included in the list Todos los mods instalados están incluidos en la lista - + Active Mods Mods Activos - + Only active (checked) mods from your current profile are included Mods sólo activos (Marcados) es incluido de su perfil actual - + Visible Visible - + All mods visible in the mod list are included Todo mods visible en la lista de mod son incluidos - + export failed: %1 Falló al exportar: %1 - + Install Mod... Instalar Mod... - + Enable all visible Activar todos los visibles - + Disable all visible Desactivar todo lo visible - + Check all for update Comprobar todo para actualizar - + Export to csv... Exportar a CSV... - + All Mods - + Todo los Mods - + Sync to Mods... Sincronizar con Mods... - + Restore Backup Restaurar copia de seguridad - + Remove Backup... Eliminar copia de seguridad... - + Add/Remove Categories Añadir/Quitar Categorías - + Replace Categories Remplazar Categorías - + Primary Category Categoría Primaria - + Change versioning scheme Cambiar esquema de versiones - + Un-ignore update No ignorar actualización - + Ignore update No Ignorar actualización - + Rename Mod... Renombrar Mod... - + Remove Mod... Quitar Mod... - + Reinstall Mod Reinstalar Mod - + Un-Endorse No Avalado - - + + Endorse Avalado - + Won't endorse - No avalar + No avalado - + Endorsement state unknown Estado de avalado desconocido - + Ignore missing data Ignorar data desaparecido - + Visit on Nexus Visite Nexus - + Open in explorer Abrir en explorador - + Information... Informacion... - - + + Exception: Excepción: - - + + Unknown exception Excepción desconocida - + <All> <Todo> - + <Multiple> <Multiple> - - - Please wait while LOOT is running - + + + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + Seguro que desea eliminar el siguiente %n salvado(s)?<br><ul>%1</ul><br>Los salvados Eliminados serán enviados a la papelera de reciclaje.Seguro que desea eliminar el siguiente %n salvado(s)?<br><ul>%1</ul><br>Los salvados Eliminados serán enviados a la papelera de reciclaje. - Really delete "%1"? - Realmente desea borrar "%1"? + + Please wait while LOOT is running + Por favor espera mientras se está ejecutando LOOT - + Fix Mods... - Fix Mods... + Arreglar Mods... - - Delete - Eliminar + + + Delete %n save(s) + Eliminar %n guardado(s)Eliminar %n guardo(s) - + failed to remove %1 Fallo eliminando %1 - - + + failed to create %1 Fallo al crear %1 - + Can't change download directory while downloads are in progress! No se puede cambiar el directorio de descarga, mientras que las descargas están en curso - + Download failed Descarga fallida - + failed to write to file %1 Fallo de escritura en el fichero %1 - + %1 written %1 escrito - + Select binary Selecciona el binario - + Binary Binario - + Enter Name Introducir Nombre - + Please enter a name for the executable Por favor, introduce un nombre para el ejecutable - + Not an executable No es un ejecutable - + This is not a recognized executable. Esto no es un ejecutable reconocido. - - + + Replace file? ¿Reemplazar archivo? - + There already is a hidden version of this file. Replace it? Ya existe una versión oculta de este archivo. Reemplazarlo? - - + + File operation failed La operación del archivo falló - - + + Failed to remove "%1". Maybe you lack the required file permissions? Fallo al eliminar "%1". ¿Tal vez no tengas los permisos necesarios? - + There already is a visible version of this file. Replace it? Ya existe una versión visible de este archivo. ¿Reemplazarlo? - + file not found: %1 archivo no encontrado: %1 - + failed to generate preview for %1 fallo al generar vista anticipada para %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. Lo sentimos, no se puede obtener una vista previa de nada. Esta función no admite la extracción de bsas. - + Update available Actualización disponible - + Open/Execute Abrir/Ejecutar - + Add as Executable Añadir un ejecutable - + Preview Previsualizar - + Un-Hide Desocultar - + Hide Ocultar - + Write To File... Escribir al fichero... - + Do you want to endorse Mod Organizer on %1 now? ¿Quieres avalar Mod Organizer en %1 ahora? - + Thank you! - + Gracias! - + Thank you for your endorsement! - + Gracias por su respaldo! - + Request to Nexus failed: %1 Solicitud de Nexus ha fallado: %1 - - + + login successful login correcto - + login failed: %1. Trying to download anyway login fallado: %1. Intentando descarga de todos modos - + login failed: %1 Falló el inicio de sesión: %1 - + login failed: %1. You need to log-in with Nexus to update MO. login fallido: %1. Necesitas hacer login con Nexus para actualizar MO. - + + + failed to read %1: %2 + fallo al leer %1: %2 + + + Error Error - + failed to extract %1 (errorcode %2) fallo al extraer %1 (Código de error %2) - + + Extract BSA + Extraer BSA + + + + This archive contains invalid hashes. Some files may be broken. + Este archivo contiene hashes no válidos. Algunos archivos pueden estar rotos. + + + Extract... Extraer... - + Edit Categories... Editar Categorías... - + Deselect filter - + Deselecciona filtro - + Remove Eliminar - + Enable all Activar todo - + Disable all Desactivar todos - + Unlock load order Desbloquear el orden de carga - + Lock load order Orden de carga bloqueado - + depends on missing "%1" - + depende de que falta "%1" - + incompatible with "%1" - + incompatible con "%1" - + No profile set - + No conjunto de perfil - LOOT working - BOSS trabajando - - - + loot failed. Exit code was: %1 - + loot falló. Código de salida fue: %1 - + failed to start loot - + Error al iniciar loot - + failed to run loot: %1 - fallo al ejecutar boss: %1 + Error al ejecutar loot: %1 - + Errors occured - + Se han producido errores - + Backup of load order created - + Copia de seguridad de orden de carga creado - + Choose backup to restore - + Elije copia de seguridad para restaurar - + No Backups - + No hay copias de seguridad - + There are no backups to restore - + No hay copias de seguridad para restaurar - - + + Restore failed - + Error en la restauración - - + + Failed to restore the backup. Errorcode: %1 - + Error al restaurar la copia de seguridad. Código de error: %1 - + Backup of modlist created - + Copia de seguridad de la lista de mod creado @@ -2895,8 +2878,63 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers ModInfo - - + + Plugins + Plugins + + + + Textures + Texturas + + + + Meshes + Meshes + + + + UI Changes + UI Cambios + + + + Music + Music + + + + Sound Effects + Efectos de Sonido + + + + Scripts + Scripts + + + + SKSE Plugins + SKSE Plugins + + + + SkyProc Tools + SkyProc Tools + + + + Strings + Strings + + + + invalid content type %1 + tipo de contenido inválido %1 + + + + invalid index %1 indice invalido %1 @@ -2904,7 +2942,7 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers ModInfoBackup - + This is the backup of a mod Esta es la copia de seguridad de un mod @@ -2945,7 +2983,7 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers Ini Files - + Archivos Ini @@ -2960,17 +2998,17 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers Ini Tweaks - + Ini Tweaks This is a list of ini tweaks (ini modifications that can be toggled). - + Esta es una lista de ajustes ini (modificaciones INI que pueden activarse). This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional. - + Esta es una lista de ajustes ini. los ajustes Ini son (generalmente pequeños) fragmentos de archivos ini que se aplican sobre los valores existentes en el skyrim.ini/skyrimprefs.ini. Cada truco se puede activar de forma individual. Debes comprobar la descripción del mod los ajustes son opcionales. @@ -3120,7 +3158,7 @@ La mayoría de los mods no tienen esps opcionales, por lo que es muy probable qu <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -3133,7 +3171,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -3149,12 +3187,12 @@ p, li { white-space: pre-wrap; } Refresh - Recargar + Refrescar Refresh all information from Nexus. - Recargar toda la información de Nexus. + Refrescar toda la información de Nexus. @@ -3166,7 +3204,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -3187,7 +3225,7 @@ p, li { white-space: pre-wrap; } Filetree - Contenido + Árbol de archivo @@ -3199,14 +3237,14 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } +p, li { espacio blanco: pre envoltura; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Esta es una vista de directorio modificable del directorio mod. Puedes moverte por archivos mediante arrastrar y soltar; y cambiar su nombre con (doble clic).</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Los cambios pasan inmediatamente sobre el disco, también hacen</span><span style=" font-size:8pt; font-weight:600;"> ser cuidadoso</span><span style=" font-size:8pt;">.</span></p></body></html> @@ -3225,227 +3263,227 @@ p, li { white-space: pre-wrap; } Cerrar - + &Delete - &Delete + &Borrar - + &Rename - &Rename + &Renombrar - + &Hide &Ocultar - + &Unhide &Mostrar - + &Open &Abrir - + &New Folder &Nueva Carpeta - - + + Save changes? - ¿Guardar cambios? + Guardar cambios? - - + + Save changes to "%1"? - ¿Guardar cambios a %1? + Guardar cambios a %1? - + File Exists - Existe el fichero + Archivo Existe - + A file with that name exists, please enter a new one Un fichero con ese nombre ya existe, por favor selecciona otro nombre - + failed to move file Error al mover el fichero - + failed to create directory "optional" Error al crear el directorio "optional" - - + + Info requested, please wait Informacion solicitada, por favor espere - + Main Principal - + Update Actualizacion - + Optional Opcional - + Old Antiguo - + Misc Misc - + Unknown Desconocido - + Current Version: %1 Version actual: %1 - + No update available Sin actualizacion - + (description incomplete, please visit nexus) (descripción incompleta, por favor visite nexus) - + <a href="%1">Visit on Nexus</a> <a href="%1">Visite en Nexus</a> - + Failed to delete %1 Error borrando %1 - - + + Confirm Confirma - + Are sure you want to delete "%1"? Estas seguro de querer borrar "%1"? - + Are sure you want to delete the selected files? Etas seguro de querer borrar los ficheros seleccionados? - - + + New Folder Nueva Carpeta - + Failed to create "%1" Fallo al crear "%1" - - + + Replace file? ¿Reemplazar archivo? - + There already is a hidden version of this file. Replace it? Ya existe una versión oculta de este archivo. Reemplazarlo? - - + + File operation failed La operación de archivo falló. - - + + Failed to remove "%1". Maybe you lack the required file permissions? Fallo al eliminar "%1". Tal vez no tienes los permisos necesarios? - - + + failed to rename %1 to %2 Fallo al renombrar %1 a %2 - + There already is a visible version of this file. Replace it? Ya existe una versión visible de este archivo. ¿Reemplazarlo? - + Un-Hide Desocultar - + Hide Ocultar - + Name Nombre - + Please enter a name Por favor, introduzca un nombre - - + + Error Error - + Invalid name. Must be a valid file name Nombre no válido. Debe ser un nombre de archivo válido - + A tweak by that name exists Existe un ajuste con ese nombre - + Create Tweak Crear Ajuste Fino @@ -3453,15 +3491,15 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. - + Esta seudo mod representa contenido administrado fuera MO. No se modifica por MO. ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) Esta pseudo-mod contiene archivos en el árbol de datos virtual que fue modificado (es decir, mediante el kit de construcción) @@ -3469,18 +3507,18 @@ p, li { white-space: pre-wrap; } ModInfoRegular - - + + failed to write %1/meta.ini: error %2 - fallo al escribir %1/meta.ini: %2 + error al escribir %1/meta.ini: error %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 no contiene ningún esp/esm y ningún directorio activo (textures, meshes, interface, ...) - + Categories: <br> Categorias: <br> @@ -3490,52 +3528,52 @@ p, li { white-space: pre-wrap; } Game plugins (esp/esm) - + Plugins de Juego (esp/esm) Interface - + Interfaz Meshes - + Meshes Music - + Music Scripts (Papyrus) - + Scripts (Papyrus) Script Extender Plugin - + Script Extender Plugin SkyProc Patcher - + SkyProc Patcher Sound - + Sound Strings - + Strings Textures - + Texturas @@ -3580,7 +3618,7 @@ p, li { white-space: pre-wrap; } Non-MO - + Non-MO @@ -3590,7 +3628,6 @@ p, li { white-space: pre-wrap; } installed version: "%1", newest version: "%2" - installed version: %1, newest version: %2 version instalada: "%1", nueva version: "%2" @@ -3631,7 +3668,7 @@ p, li { white-space: pre-wrap; } Content - Contenido + Contenido @@ -3702,7 +3739,7 @@ p, li { white-space: pre-wrap; } Depicts the content of the mod:<br><img src=":/MO/gui/content/plugin" width=32/>Game plugins (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>interface<br><img src=":/MO/gui/content/mesh" width=32/>Meshes<br><img src=":/MO/gui/content/texture" width=32/>Textures<br><img src=":/MO/gui/content/sound" width=32/>Sounds<br><img src=":/MO/gui/content/music" width=32/>Music<br><img src=":/MO/gui/content/string" width=32/>Strings<br><img src=":/MO/gui/content/script" width=32/>Scripts (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Script Extender plugins<br><img src=":/MO/gui/content/skyproc" width=32/>SkyProc Patcher<br> - + Representa el contenido del mod:<br><img src=":/MO/gui/content/plugin" width=32/>Game plugins (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>interface<br><img src=":/MO/gui/content/mesh" width=32/>Meshes<br><img src=":/MO/gui/content/texture" width=32/>Textures<br><img src=":/MO/gui/content/sound" width=32/>Sounds<br><img src=":/MO/gui/content/music" width=32/>Music<br><img src=":/MO/gui/content/string" width=32/>Strings<br><img src=":/MO/gui/content/script" width=32/>Scripts (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Script Extender plugins<br><img src=":/MO/gui/content/skyproc" width=32/>SkyProc Patcher<br> @@ -3739,22 +3776,22 @@ p, li { white-space: pre-wrap; } NXMAccessManager - + Logging into Nexus Inicio de sesión en Nexus - + timeout Tiempo de espera - + Unknown error - + Error desconocido - + Please check your password Por favor introduzca su contraseña @@ -3812,7 +3849,7 @@ p, li { white-space: pre-wrap; } %1 not found - %1 no encontrado + %1 no encontrado @@ -3850,114 +3887,114 @@ p, li { white-space: pre-wrap; } PluginList - + Name Nombre - + Priority Prioridad - + Mod Index Índice de Mod - + Flags Banderas - - + + unknown Desconocido - + Name of your mods Nombre de tus mods - + Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. Prioridad de carga de tu mod. Cuanto mayor sea, más "importante" es y por lo tanto sobrescribe los datos del plugins con menor prioridad. - + The modindex determins the formids of objects originating from this mods. El índice de mod determins la forma ids de objetos que provienen de este mods. - + failed to update esp info for file %1 (source id: %2), error: %3 fallo al actualizar información del esp del archivo %1 (fuente id: %2), error: %3 - + esp not found: %1 ESP no encontrado: %1 - - + + Confirm Confirmar - + Really enable all plugins? ¿Realmente habilitar todos los plugins? - + Really disable all plugins? ¿Realmente deshabilitar todos los plugins? - + The file containing locked plugin indices is broken El fichero que contiene los índices del plugin están bloqueados o rotos - + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. Algunos de los plugins tienen nombres no válidos! Estos plugins no pueden ser cargados por el juego. Por favor, consulte mo_interface.log para ver una lista de plugins afectados y cambiarles el nombre. - <b>Origin</b>: %1 - + This plugin can't be disabled (enforced by the game) + Este plugin no se puede desactivar (impuesto por el juego) + <b>Origin</b>: %1 + <b>Origen</b>: %1 + + + Author Autor - + Description Descripcion - - This plugin can't be disabled (enforced by the game) - Este plugin no se puede desactivar (impuesto por el juego) - - - + Missing Masters Maestros Desaparecidos - + Enabled Masters Activar Maestros - + failed to restore load order for %1 fallo al restaurar el orden de carga %1 @@ -3987,7 +4024,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -4042,7 +4079,7 @@ p, li { white-space: pre-wrap; } "%1" is missing or inaccessible - + "%1" no se encuentra o inaccesible @@ -4135,7 +4172,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> @@ -4168,7 +4205,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> @@ -4469,62 +4506,62 @@ p, li { white-space: pre-wrap; } Fallo al configurar la carga por proxy-dll - + Permissions required Se requieren permisos - + The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. La cuenta de usuario actual no tiene los permisos de acceso requeridos para ejecutar Mod Organizer. Los cambios necesarios se pueden hacer de forma automática (el directorio MO hará escritura para la cuenta de usuario actual). Se le pedirá ejecutar "helper.exe" con derechos administrativos. - - + + Woops Woops - + ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened ¡ModOrganizer se ha estrellado! ¿Se debe crear un archivo de diagnóstico? Si me envía el fichero (%1) a sherb@gmx.net, el error es mucho más probable que se arregle. Por favor, incluya una breve descripción de lo que estaba haciendo cuando ocurrió el accidente - + ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1 ¡ModOrganizer se ha estrellado! Lamentablemente no fue capaz de escribir un archivo de diagnóstico: %1 - + Mod Organizer Mod Organizer - + An instance of Mod Organizer is already running Ya se está ejecutando una instancia de Mod Organizer - + No game identified in "%1". The directory is required to contain the game binary and its launcher. Juego no identificado en "%1". Se requiere que el directorio contenga el binario del juego y su lanzador. - - + + Please select the game to manage Por favor seleccione el juego - + Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) Por favor selecciona la edición del juego que tienes (MO no puede iniciar el juego correctamente si esto está mal ajustado!) - + failed to start application: %1 - + Error al iniciar la aplicación: %1 @@ -4532,28 +4569,28 @@ p, li { white-space: pre-wrap; } Por favor utilice "Ayuda" en la barra superior para obtener informacion sobre todos los elementos - - + + <Manage...> - <Definir...> + <Gestionar...> - + failed to parse profile %1: %2 no se pudo analizar el perfil %1: %2 - + failed to find "%1" fallo al encontrar %1 - + failed to access %1 Fallo al acceder %1 - + failed to set file time %1 Fallo al definir la hora al fihcero %1 @@ -4565,8 +4602,7 @@ p, li { white-space: pre-wrap; } "%1" is missing or inaccessible - "%1" is missing - + "%1" no se encuentra o inaccesible @@ -4579,6 +4615,11 @@ p, li { white-space: pre-wrap; } Error Error + + + failed to open temporary file + Fallo al abrir el archivo temporal + @@ -4602,17 +4643,17 @@ p, li { white-space: pre-wrap; } Proxy DLL - + failed to spawn "%1" Fallo al crear "%1" - + Elevation required Elevación requerida - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if "%1" @@ -4627,30 +4668,25 @@ puede ser instalado para trabajar sin elevación. ¿Comenzar elevación de todos modos? (se le preguntará si desea permitir a Mod Organizer.exe realizar cambios en el sistema) - + failed to spawn "%1": %2 Fallo al crear "%1": %2 - + "%1" doesn't exist "%1" no existe - + failed to inject dll into "%1": %2 Fallo al injectar la dll en "%1": %2 - + failed to run "%1" Fallo al abrir %1 - - - failed to open temporary file - Fallo al abrir el archivo temporal - QueryOverwriteDialog @@ -4868,12 +4904,12 @@ puede ser instalado para trabajar sin elevación. Failed - Fallo + Error Sorry, failed to start the helper application - + Lo sentimos, no se pudo iniciar la aplicación auxiliar @@ -4919,7 +4955,7 @@ puede ser instalado para trabajar sin elevación. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -5013,27 +5049,27 @@ p, li { white-space: pre-wrap; } User interface - + Interfaz de usuario If checked, the download interface will be more compact. - + Si se marca, la interfaz de descarga será más compacto. Compact Download Interface - + Interfaz de Descarga Compacto If checked, the download list will display meta information instead of file names. - + Si se selecciona, la lista de descargas mostrará la información de metadatos en lugar de nombres de archivo. Download Meta Information - + Descarga Información Meta @@ -5077,7 +5113,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -5205,7 +5241,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> @@ -5243,7 +5279,7 @@ p, li { white-space: pre-wrap; } There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. *Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. -*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. +*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. Mod Organizer necesita una dll que se inyecta en el juego para que todos los mods sean visibles a ella. @@ -5267,8 +5303,8 @@ Si utilizas la versión Steam de Oblivion por defecto NO funcionará. En este ca Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. -On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. -Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. +On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. +Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. Mod Organizer utiliza una API proporcionada por Nexus para proporcionar características como la comprobación de actualizaciones y descarga de archivos. Por desgracia, esta API no ha sido puesta a disposición oficialmente a terceros, como MO por lo que tenemos que pasar por el Nexus Mod Manager para ser permitido. @@ -5284,7 +5320,7 @@ tl;dr-version: Si Nexus-features no funciona, introduzca el número de la versi - It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. Parece que los juegos ocasionalmente cargan archivos ESP o ESM, incluso si ellos todavía no se ha activado como plugins. No, pero sabe cuáles son las circunstancias, pero informes de usuario implican en algunos casos no deseados. Si esto se comprueba, ESPs ESMs no marcadas en la lista son invisibles para el juego y no se pueden cargar. @@ -5314,20 +5350,23 @@ Desactiva esta opción si deseas utilizar Mod Organizer con conversiones totales Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. - + Desactiva esto para más no mostrar mods instalado fuera de MO en la lista de mod (panel izquierdo). El activo de esos mods entonces serán tratados como si tuvieran prioridad más baja junto con el contenido original del juego. By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. -However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. +However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature. - + Por defecto Mod Organizer mostrará esp+bsa instalados con herramientas extranjeras como mods (panel izquierdo). Esto le permite controlar su prioridad en relación con otros mods. Esto es particularmente útil si también usas Steam Workshop para instalar mods. +Sin embargo, si has instalado mods de archivos sueltos fuera de MO que están en conflicto con BSA también instalara fuera de MO esos conflictos no se pueden resolver correctamente. + +i se desactiva esta función, MO sólo mostrará DLCs oficiales de esta manera. Tenga en cuenta que los plugins (ESP y ESM) que aparecen en el panel derecho seran completamente afectado por esta característica. Display mods installed outside MO - + Mostrar mods instalados fuera MO @@ -5422,7 +5461,7 @@ Para el resto de los juegos no es un sustituto suficiente para AI failed to communicate with running instance: %1 - Error al conectarse a la instancia en ejecución: %1 + Error al comunicarse con instancia en ejecución: %1 @@ -5585,4 +5624,4 @@ C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves Mover todas las partidas guardadas "%1" para la localización global? Tenga en cuenta que esto se hace un lío con el número consecutivo de juegos salvados. - + \ No newline at end of file diff --git a/src/organizer_fr.ts b/src/organizer_fr.ts index 9e5af1af..004499e8 100644 --- a/src/organizer_fr.ts +++ b/src/organizer_fr.ts @@ -1,48 +1,46 @@ - - - + AboutDialog About - + A propros Revision: - + Révision : Used Software - + Logiciel utilisé Credits - + Crédits Translators - + Traducteurs Others - + Autres Close - Fermer + Fermer No license - + Pas de license @@ -62,7 +60,7 @@ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> @@ -159,22 +157,22 @@ Si un composant est nommée "00 Core"; il est habituellement nécessai Some Page - + Quelques pages Search - + Rechercher new - + nouveau failed to start download - + échec du lancement du téléchargement @@ -225,7 +223,7 @@ Si un composant est nommée "00 Core"; il est habituellement nécessai <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> @@ -296,7 +294,7 @@ p, li { white-space: pre-wrap; } failed to read bsa: %1 - Échec de lecture bsa: %1 + échec de lecture du bsa: %1 @@ -314,7 +312,7 @@ p, li { white-space: pre-wrap; } Done - Terminé + Terminé @@ -324,7 +322,7 @@ p, li { white-space: pre-wrap; } pending download - + téléchargement en attente @@ -333,7 +331,7 @@ p, li { white-space: pre-wrap; } Placeholder - substitut + *Substitut* @@ -367,7 +365,7 @@ p, li { white-space: pre-wrap; } Placeholder - *substitut* + *Substitut* @@ -380,17 +378,17 @@ p, li { white-space: pre-wrap; } < mod %1 file %2 > - + < mod %1 file %2 > Pending - + En attente Paused - En pause + En pause @@ -458,17 +456,17 @@ p, li { white-space: pre-wrap; } Delete - Supprimer + Supprimer Un-Hide - + Montrer Remove from View - Enlever de la liste + Cacher de la liste @@ -493,7 +491,7 @@ p, li { white-space: pre-wrap; } Delete Installed... - Supprimer ceux installés... + Supprimer ceux installés... @@ -516,12 +514,12 @@ p, li { white-space: pre-wrap; } < mod %1 file %2 > - + < mod %1 file %2 > Pending - + En attente @@ -539,7 +537,7 @@ p, li { white-space: pre-wrap; } Are you sure? - Êtes-vous certain? + Êtes-vous certain ? @@ -574,17 +572,17 @@ p, li { white-space: pre-wrap; } Delete - Supprimer + Supprimer Un-Hide - + Montrer Remove from View - Enlever de la liste + Cacher de la liste @@ -619,12 +617,12 @@ p, li { white-space: pre-wrap; } Remove Installed... - Enlever de la liste ceux installés... + Enlever ceux installés de la liste ... Remove All... - Enlever tout de la liste... + Tour enlever de la liste... @@ -632,12 +630,12 @@ p, li { white-space: pre-wrap; } failed to rename "%1" to "%2" - Impossible de renommer "%1" en "%2" + impossible de renommer "%1" en "%2" Memory allocation error (in refreshing directory). - + Erreur d'allocation de la mémoire (dans le répertoire d'actualisation). @@ -652,17 +650,17 @@ p, li { white-space: pre-wrap; } failed to download %1: could not open output file: %2 - impossible de télécharger %1: impossible d'écrire le fichier: %2 + impossible de télécharger %1: l'écriture sur le fichier à échouée : %2 Wrong Game - + Jeu incorrect The download link is for a mod for "%1" but this instance of MO has been set up for "%2". - + Le lien de téléchargement est pour un mod pour "%1", mais cette instance de MO à été installée pour "%2". @@ -707,7 +705,7 @@ p, li { white-space: pre-wrap; } No known download urls. Sorry, this download can't be resumed. - + Aucune adresse de téléchargement connue. Désolé, ce téléchargement ne peut être repris. @@ -722,42 +720,42 @@ p, li { white-space: pre-wrap; } Main - Principal + Principal Update - + Mise à jour Optional - Optionnel + Optionnel Old - Ancien + Obsolète Misc - Divers + Divers Unknown - Inconnu + Inconnu Memory allocation error (in processing progress event). - + Erreur d'allocation de la mémoire (lors du traitement de la progression événementielle). Memory allocation error (in processing downloaded data). - + Erreur d'allocation de la mémoire (lors du traitement des données de téléchargement). @@ -783,12 +781,12 @@ p, li { white-space: pre-wrap; } Failed to request file info from nexus: %1 - Impossible de demander l'info du fichier sur Nexus: %1 + Impossible de demander l'information du fichier sur Nexus: %1 Download failed. Server reported: %1 - + Téléchargement échoué : rapport du serveur : %1 @@ -943,7 +941,7 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat Close - Fermer + Fermer @@ -953,7 +951,7 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat Executable (%1) - Executable (%1) + Exécutable (%1) @@ -989,13 +987,13 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat Save Changes? - + Enregistrer les changements ? You made changes to the current executable, do you want to save them? - + Vous avez appliqué des modifications aux exécutables courants, voulez vous les enregistrer ? @@ -1013,19 +1011,19 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat Find what: - Rechercher: + Rechercher : Search term - Expression à rechercher + Terme à rechercher Find next occurence from current file position. - Rechercher le suivant à partir de l'emplacement présent. + Rechercher l’occurrence suivante à partir de l'emplacement présent. @@ -1135,7 +1133,7 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -1146,7 +1144,7 @@ p, li { white-space: pre-wrap; } Placeholder - *substitut* + *Substitut* @@ -1179,87 +1177,87 @@ p, li { white-space: pre-wrap; } - + Extracting files Extraction des fichiers - + failed to create backup - Impossible de créer une sauvegarde + Impossible de créer une sauvegarde de backup - + Mod Name Nom du mod - + Name Nom - + Invalid name Nom incorrect - + The name you entered is invalid, please enter a different one. Le nom que vous avez entré est invalide, essayez-en un autre SVP. - + File format "%1" not supported Format de fichier "%1" non supporté - + None of the available installer plugins were able to handle that archive Aucun des plugins installés n'arrive à traiter cette archive - + no error aucune erreur - + 7z.dll not found 7z.dll introuvable - + 7z.dll isn't valid 7z.dll invalide - + archive not found archive introuvable - + failed to open archive impossible d'ouvrir l'archive - + unsupported archive type type d'archive non supporté - + internal library error erreur de bibliothèque interne - + archive invalid archive invalide - + unknown archive error erreur d'archive inconnue @@ -1319,27 +1317,27 @@ p, li { white-space: pre-wrap; } Click blank area to deselect - + Cliquer sur une zone blanche pour désélectionner If checked, only mods that match all selected categories are displayed. - + Si coché, seul les mods correspondants à toutes les catégories sélectionnées sont affichés. And - + Et If checked, all mods that match at least one of the selected categories are displayed. - + Si coché, tout les mods correspondants à au moins une des catégories sélectionnées sont affichés. Or - + Ou @@ -1356,7 +1354,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> @@ -1366,6 +1364,11 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Créez les profils ici. Chaque profil contient sa propre liste de mods et d'ESPs activés. Vous pouvez ainsi basculer rapidement entre les configurations pour différentes parties.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Veuillez noter que pour l'instant, l'ordre de chargement des ESPs est commun à tous les profils.</span></p></body></html> + + + Open list options... + Ouvre les options de liste... + Refresh list. This is usually not necessary unless you modified data outside the program. @@ -1375,13 +1378,13 @@ p, li { white-space: pre-wrap; } Restore Backup... - + Restaurer Sauvegarde Create Backup - + Créer Sauvegarde @@ -1425,7 +1428,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> @@ -1445,7 +1448,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -1468,7 +1471,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -1484,7 +1487,12 @@ p, li { white-space: pre-wrap; } Plugins - + Plugins + + + + Sort + Ordonner @@ -1496,7 +1504,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -1504,35 +1512,25 @@ p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Cette liste contient tous les ESPs et ESMs contenus dans les mods actifs. Ceux-ci requièrent leur propre ordre de chargement. Utilisez le glisser-déposer pour modifier cet ordre. Veuillez noter que MO enregistre l'ordre de chargement seulement pour les mods actif/cochés.<br />Il y a un excellent outil nommé &quot;BOSS&quot; qui classe automatiquement ces fichiers.</span></p></body></html> - - - Sort - - - - - Open list options... - - Archives - + Archives <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> - + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> - + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. - + Liste des Besthesda Softworks Archives. Les archives non cochées ici ne sont pas gérées par MO et ignorent l’ordre d'installation. @@ -1540,226 +1538,223 @@ p, li { white-space: pre-wrap; } By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! BSAs checked here are loaded in such a way that your installation order is obeyed properly. - + Les fichiers BSA sont des archives (comparables aux fichiers .zip) qui contiennent les données de ressource (meshes, textures,...) qui sont utilisées par le jeu. Ainsi, ils sont en "compétition" avec les fichiers "lâches" -non compressés- dans votre répertoire DATA. +Par défaut, les BSAs qui partagent leur nom de base avec un ESP actif (ex : plugin.esp et plugin.bsa) sont automatiquement chargés et ont la précédence sur tout les fichiers lâches; l'ordre d'installation que vous établissez sur la partie gauche est alors ignoré ! + +Les BSAs cochés ici sont chargés d'une telle manière que votre ordre d'installation est correctement respecté. File - Fichier + Fichier Data - DATA + Data refresh data-directory overview - Actualiser la vue d'ensemble du dossier DATA + actualiser la vue d’ensemble du répertoire data Refresh the overview. This may take a moment. - Actualiser la vue d'ensemble. Ceci peut demander un moment. + Actualiser la vue d'ensemble. Ceci peut prendre un moment. - - + + Refresh - Actualiser + Actualiser This is an overview of your data directory as visible to the game (and tools). - Ceci est une vue d'ensemble du dossier DATA tel qu'il apparaît pour le jeu (et les outils). + Ceci est une vue d’ensemble du répertoire Data, tel qu'il apparaît à votre jeu (et outils) lancés dans MO. Mod - Mod + Mod Filter the above list so that only conflicts are displayed. - Filtrer la liste ci-dessus pour afficher seulement les conflits. + Filtrer la liste ci-dessus afin que seuls les conflits soient affichés. Show only conflicts - Afficher seulement les conflits + Uniquement afficher les conflits Saves - Sauvegardes + Sauvegardes <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ceci est une liste de toutes les parties sauvegardées pour ce jeu. Survolez une entrée de la liste pour obtenir des informations détaillées sur la sauvegarde, incluant une liste de tous les ESPs/EMSs utilisés lors de la sauvegarde mais actuellement désactivés ou absents.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si vous cliquez &quot;Réparer Mods...&quot; dans le menu contextuel, MO tentera d'activer tous les mods, ESPs et ESMs nécessaires pour résoudre le problème. Rien ne sera désactivé!</span></p></body></html> + Downloads - Téléchargements + Téléchargements This is a list of mods you downloaded from Nexus. Double click one to install it. - Ceci est une liste de mods que vous avez téléchargé de Nexus. Double-cliquez en un pour l'installer. + Ceci est une liste de mods que vous avez téléchargé depuis de Nexus. Double-clic sur un mod pour l'installer. Show Hidden - + Montrer les éléments cachés Tool Bar - Barre d'outils + Barre d'outil Install Mod - Installer mod + Installer le Mod Install &Mod - Installer &mod + Installer &Mod Install a new mod from an archive - Installer un nouveau mod à partir d'une archive + Installe un nouveau mod depuis une archive Ctrl+M - Ctrl+M + Ctrl+M Profiles - Profils + Profils &Profiles - &Profils + &Profils Configure Profiles - Configurer les profils + Configurer les Profils Ctrl+P - Ctrl+P + Ctrl+P Executables - Programmes + Exécutables &Executables - Programm&es + &Exécutables Configure the executables that can be started through Mod Organizer - Configure les programmes pouvant être lancés via Mod Organizer + Configure les exécutables qui peuvent êtres lancés à travers Mod Organizer Ctrl+E - Ctrl+E + Ctrl+E Tools - + Outils &Tools - + &Outils Ctrl+I - Ctrl+H + Ctrl+I Settings - Réglages + Paramètres &Settings - Réglage&s + &Paramètres Configure settings and workarounds - Configurer les réglages et solutions de rechange + Configure les paramètres et solutions alternatives Ctrl+S - Ctrl+S + Ctrl+S Nexus - Nexus + Nexus Search nexus network for more mods - Effectuer une recherche sur Nexus pour plus de mods + Recherche sur le réseau nexus pour plus de mods Ctrl+N - Ctrl+N + Ctrl+N - + Update Mise-à-jour Mod Organizer is up-to-date - Mod Organizer est à jour + Mod Organizer est à jour. No Problems - + Aucun problèmes @@ -1767,1101 +1762,1107 @@ p, li { white-space: pre-wrap; } !Work in progress! Right now this has very limited functionality - + Ce bouton apparaît en surbrillance si MO découvre des problèmes potentiels avec votre configuration et offre une aide pour les résoudre. +!Work in progress! +Actuellement une fonctionnalité encore très limitée. Help - Aide + Aide Ctrl+H - Ctrl+H + Ctrl+H Endorse MO - + Recommander MO - + Endorse Mod Organizer - + Recommander Mod Organizer Copy Log to Clipboard - + Copier les Logs dans le Presse-papier Ctrl+C - + Ctrl+C Toolbar - Barre d'outils + Barre d'outil Desktop - + Bureau Start Menu - + Menu démarrer Problems - + Problèmes There are potential problems with your setup - + Il y a des problèmes potentiels dans votre configuration Everything seems to be in order - + Tout semble en ordre Help on UI - + Aide sur l'interface Documentation Wiki - + Wiki de Documentation Report Issue - + Reporter un problème Tutorials - + Tutoriels About - + A propos About Qt - + A propos de Qt failed to save load order: %1 - impossible d'enregistrer l'ordre de chargement: %1 + Échec de l'enregistrement de l’ordre de chargement : %1 Name - Nom + Nom Please enter a name for the new profile - Veuillez inscrire un nom pour le nouveau profil + Veuillez entrer un nom pour le nouveau profil failed to create profile: %1 - impossible de créer le profil: %1 + création de profil échouée : %1 Show tutorial? - + Afficher le tutoriel ? You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + Vous lancez Mod Organizer pour la première fois. Voulez-vous afficher un tutoriel concernant ses fonctionnalité élémentaires ? Si vous choisissez non, vous pouvez toujours démarrer le tutoriel depuis le menu "Aide". Downloads in progress - Téléchargements en cours + Téléchargement en cours There are still downloads in progress, do you really want to quit? - Il encore des téléchargements en cours, voulez-vous vraiment quitter? + Il y a toujours des téléchargements en cours, voulez vous vraiment quitter ? failed to read savegame: %1 - impossible de lire la sauvegarde: %1 + échec de lecture de la sauvegarde : %1 Plugin "%1" failed: %2 - + Le Plugin "%1" à échoué: %2 Plugin "%1" failed - + Le Plugin "%1" à échoué + + + + Download? + Télécharger ? + + + + A download has been started but no installed page plugin recognizes it. +If you download anyway no information (i.e. version) will be associated with the download. +Continue? + + + + + Browse Mod Page + Consulter la page-web du Mod failed to init plugin %1: %2 - + impossible d'initialiser le plugin %1: %2 Plugin error - + Erreur de plugin It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + Il semble que le plugin "%1" n'a pas pu être chargé lors du démarrage précédent, provoquant un crash de MO. Voulez vous le désactiver ? +(Note : si il s'agit de la première fois que vous voyez ce message pour ce plugin, vous devriez tenter à nouveau l'opération. Le plugin pourrait cette fois être en mesure de corriger le problème). Failed to start "%1" - impossible de lancer "%1" + Échec du lancement de "%1" Waiting - Attente + Attente Please press OK once you're logged into steam. - Veuillez cliquer OK une fois connecté à steam. + Veuillez appuyer sur OK une fois connecté à Steam. + + + + Executable "%1" not found + Exécutable "%1" introuvable Start Steam? - + Démarrer Steam ? Steam is required to be running already to correctly start the game. Should MO try to start steam now? - + Steam doit être déjà démarré afin de correctement lancer le jeu. MO devrait-il essayer de lancer Steam maintenant ? - + Also in: <br> - + Aussi dans : <br> - + No conflict - Aucun conflit + Aucun conflit - + <Edit...> - <Modifier...> + <Editer...> - - This bsa is enabled in the ini file so it may be required! - + + Failed to refresh list of esps: %1 + Impossible d'actualiser la liste des esps : %1 - - Activating Network Proxy - + + This bsa is enabled in the ini file so it may be required! + Ce bsa étant activé dans le fichier ini, cela devrait être requis ! - - - Installation successful - Installation réussie + + Activating Network Proxy + Activation du Proxy de Réseau. - - - Configure Mod - Configurer mod + + + Failed to write settings + Échec de l'écriture des paramètres - - - This mod contains ini tweaks. Do you want to configure them now? - Ce mod contient des ajustement pour les fichiers ini. Désirez-vous les configurer maintenant? + + + An error occured trying to write back MO settings: %1 + Une erreur est survenue lors de la récupération des paramètres de MO : %1 - - - mod "%1" not found - "%1" introuvable + + File is write protected + Le fichier est protégé en écriture - - - Installation cancelled - + + Invalid file format (probably a bug) + Format de fichier invalide (probablement un bug) - - - The mod was not installed completely. - + + Unknown error %1 + Erreur inconnue %1 - + Some plugins could not be loaded - + Certains plugins n'ont pas pu être chargés - + Too many esps and esms enabled - + Trop d'esps et d'esms activés - - + + Description missing - + Description manquante - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + Les plugins suivants n'ont pas pu être chargés. Cela peut être dû à des dépendances manquantes (ex : python) ou une version obsolète : - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Le jeu n'autorise pas le plus de 255 plugins actifs (plugins officiels inclus) à être chargés. Vous devriez désactiver les plugins inusités ou fusionner certains plugins dans un seul. Vous pouvez trouver un guide ici : <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod - Choisir mod + Choisissez un Mod - + Mod Archive - Archive de mod + Archive de Mod + + + + + Installation successful + Installation réussie - + + + Configure Mod + Configurer le Mod + + + + + This mod contains ini tweaks. Do you want to configure them now? + Ce mod contient des ini tweaks. Désirez-vous les configurer maintenant? + + + + + mod "%1" not found + mod "%1" introuvable + + + + + Installation cancelled + Installation annulée + + + + + The mod was not installed completely. + Le mod n'a pas été installé complètement + + + Start Tutorial? - + Démarrer le Tutoriel ? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - + Vous allez commencer un tutoriel. Pour des raisons techniques, il n'est pas possible de quitter le tutoriel en cours de route. Continuer ? - - + + Download started - Téléchargement commencé + Le téléchargement vient de démarrer - + failed to update mod list: %1 - impossible de mettre à jour la liste de mods: %1 + échec lors de l'actualisation de la liste de Mod: %1 - + failed to spawn notepad.exe: %1 - impossible de lancer notepad.exe: %1 + impossible d'invoquer notepad.exe : %1 - + failed to open %1 - impossible d'ouvrir %1 + impossible d'ouvrir %1 - + failed to change origin name: %1 - impossible de changer le nom d'origine: %1 + impossible de changer le nom d'origine : %1 - - Executable "%1" not found - - - - - Failed to refresh list of esps: %1 - + + failed to move "%1" from mod "%2" to "%3": %4 + impossible de déplacer "%1" depuis le mod "%2" vers "%3" : %4 - - failed to move "%1" from mod "%2" to "%3": %4 - + + <Contains %1> + <Contient %1> - + <Checked> - <Cochés> + <Coché> - + <Unchecked> - <Décochés> + <Décoché> - + <Update> - <Rafraichir> + <Mise à jour disponible> - + + <Managed by MO> + <Géré par MO> + + + + <Managed outside MO> + <Géré à l’extérieur de MO> + + + <No category> - + <Sans catégorie> - + <Conflicted> - + <Conflits> - + <Not Endorsed> - + <Non Recommandé> - + failed to rename mod: %1 - impossible de renommer le mod: %1 + impossible de renommer le Mod: %1 - + Overwrite? - + Écraser ? - + This will replace the existing mod "%1". Continue? - + Cela va remplacer le Mod existant "%1". Continuer ? - + failed to remove mod "%1" - Impossible de supprimer %1 + Impossible de supprimer le Mod "%1" - - - + + + failed to rename "%1" to "%2" - Impossible de renommer %1 en %2 + Impossible de renommer "%1" en "%2" - + Multiple esps activated, please check that they don't conflict. - + Plusieurs esps activés, veuillez vérifier qu'ils n'entrent pas en conflit. - - - - + + + + Confirm - Confirmer + Confirmer - + Remove the following mods?<br><ul>%1</ul> - + Supprimer les Mods suivants?<br><ul>%1</ul> - + failed to remove mod: %1 - impossible de renommer le mod: %1 + Impossible de supprimer le Mod: %1 - - + + Failed - + Échec - + Installation file no longer exists - + Les fichiers d'installations n'existent plus - + Mods installed with old versions of MO can't be reinstalled in this way. - - - - - - You need to be logged in with Nexus to endorse - - - - - Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. - - - - - - - - Delete %n save(s) - - - - + Les Mods installés avec une anciennes versions de MO ne peuvent être réinstaller de cette manière. - - Extract BSA - + + You need to be logged in with Nexus to resume a download + Vous devez être connecté à Nexus pour continuer le téléchargement - - - failed to read %1: %2 - Échec de lecture %1: %2 + + + You need to be logged in with Nexus to endorse + Vous devez être connecté à Nexus pour recommander un mod. - - This archive contains invalid hashes. Some files may be broken. - + + Failed to display overwrite dialog: %1 + Impossible d'afficher la boite de dialogue overwrite : %1 - + Nexus ID for this Mod is unknown - - - - - Download? - - - - - A download has been started but no installed page plugin recognizes it. -If you download anyway no information (i.e. version) will be associated with the download. -Continue? - - - - - Browse Mod Page - - - - - - Failed to write settings - - - - - - An error occured trying to write back MO settings: %1 - - - - - File is write protected - - - - - Invalid file format (probably a bug) - - - - - Unknown error %1 - - - - - <Managed by MO> - - - - - <Managed outside MO> - - - - - You need to be logged in with Nexus to resume a download - - - - - Failed to display overwrite dialog: %1 - + L'ID Nexus de ce Mod est inconnu - - + + Create Mod... - + Crée le Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + Ceci va déplacer tout les fichiers présent dans Overwrite dans un nouveau mod ordinaire. +Veuillez nommer ce mod : - + A mod with this name already exists - + Un Mod avec ce nom existe déjà - + Continue? - + Continuer ? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - + Le système de syntaxe de version décide quelle version est considérée plus récente qu'une autre. +Cette fonction va deviner quel système de version utiliser dans l'hypothèse que la version installée est obsolète. - - + + Sorry - + Désolé - + I don't know a versioning scheme where %1 is newer than %2. - + Je ne connait pas un système de version dans lequel %1 est plus récent que %2. - + Really enable all visible mods? - + Voulez vous vraiment activer tout les mods visibles ? - + Really disable all visible mods? - + Voulez vous vraiment désactiver tout les mods visibles ? - + Choose what to export - + Choisissez ce que vous voulez exporter - + Everything - + Tout - + All installed mods are included in the list - + Tous les Mods installés sont inclus dans cette liste - + Active Mods - Activer Mods + Mods actifs - + Only active (checked) mods from your current profile are included - + Seuls les mods actifs (cochés) de votre profil actif seront inclus - + Visible - + Visible - + All mods visible in the mod list are included - + Tout les mods visible dans la liste de mod sont inclus - + export failed: %1 - + échec de l'exportation : %1 - + Install Mod... - Installer mod... + Installer le Mod... - + Enable all visible - Activer tous les mods visibles + Activer tout mod visible - + Disable all visible - Désactiver tous les mods visibles + Désactiver tout mod visible - + Check all for update - Vérifier toutes les mises à jour + Vérifier toutes les mises à jour - + Export to csv... - + Exporter en csv... - + All Mods - + Tout les Mods - + Sync to Mods... - + Synchroniser vers les Mods... - + Restore Backup - + Restaurer la sauvegarde - + Remove Backup... - + Supprimer la sauvegarde... - + Add/Remove Categories - + Ajouter/Enlever des catégories - + Replace Categories - + Remplacer les catégories - + Primary Category - + Catégorie primaire - + Change versioning scheme - + Changer le système de version - + Un-ignore update - + Ne plus ignorer les mises à jour - + Ignore update - + Ignorer la MàJ - + Rename Mod... - Renommer mod... + Renommer le Mod... - + Remove Mod... - Supprimer mod... + Supprimer le Mod... - + Reinstall Mod - Installer mod + Réinstaller le Mod - + Un-Endorse - + Ne plus recommander - - + + Endorse - + Recommander - + Won't endorse - + Ne vais pas recommander - + Endorsement state unknown - + Statut de recommandation inconnu - + Ignore missing data - + Ignorer les données manquantes - + Visit on Nexus - + Aller à la page Nexus - + Open in explorer - + Ouvrir dans l'exploreur - + Information... - Information... + Informations... - - + + Exception: - + Exception : - - + + Unknown exception - + Exception Inconnue - + <All> - <Tous> + <Tous> - + <Multiple> - + <Multiple> + + + + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + Voulez vraiment supprimer les/la sauvegarde(s) suivante %n ?<br> +<ul>%1</ul> <br>Les sauvegardes supprimées seront envoyée dans la corbeille.Voulez vraiment supprimer les/la sauvegarde(s) suivante %n ?<br> +<ul>%1</ul> <br>Les sauvegardes supprimées seront envoyée dans la corbeille. - + Please wait while LOOT is running - + Veuillez patienter pendant que LOOT s'exécute - + Fix Mods... - Réparer mods... + Corriger les Mods... + + + + Delete %n save(s) + Supprimer %n sauvegarde(s)Supprimer %n sauvegarde(s) - + failed to remove %1 - Impossible de supprimer %1 + Impossible d'enlever %1 - - + + failed to create %1 - impossible de créer %1 + Impossible de créer %1 - + Can't change download directory while downloads are in progress! - + Vous ne pouvez pas changer le répertoire de téléchargement pendant qu'un téléchargement est en cours ! - + Download failed - Téléchargement commencé + Téléchargement échoué - + failed to write to file %1 - impossible d'écrire dans le fichier %1 + Échec de l'écriture sur le fichier %1 - + %1 written - %1 écrit + %1 écrit - + Select binary - Choisir un programme + Sélectionner un exécutable binaire - + Binary - Programme + Exécutable binaire - + Enter Name - + Entrez un nom - + Please enter a name for the executable - Veuillez inscrire un nom pour le nouveau profil + Veuillez entrer un nom pour l'exécutable - + Not an executable - Ajouter un programme + Pas un exécutable - + This is not a recognized executable. - + Ceci n'est pas un exécutable reconnu. - - + + Replace file? - + Remplacer le fichier? - + There already is a hidden version of this file. Replace it? - + Ceci est déjà une version cachée de ce fichier. La remplacer ? - - + + File operation failed - + Échec de l'opération sur les fichiers - - + + Failed to remove "%1". Maybe you lack the required file permissions? - + Impossible de retirer "%1". Peut-être n'avez vous pas les permissions nécessaires sur le fichier. - + There already is a visible version of this file. Replace it? - + Il existe déjà une version visible de ce fichier. La remplacer ? - + file not found: %1 - + fichier introuvable : %1 - + failed to generate preview for %1 - + impossible de générer l'aperçu de %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + Désolé, impossible de générer tout aperçu. Cette fonction ne supporte actuellement pas l'extraction d'un bsa. - + Update available - Mise à jour disponible + Mise à jour disponible - + Open/Execute - + Ouvrir/Exécuter - + Add as Executable - Ajouter un programme + Ajouter en tant qu'Exécutable - + Preview - + Aperçu - + Un-Hide - + Montrer - + Hide - + Cacher - + Write To File... - Écriture du fichier... + Écriture du fichier... - + Do you want to endorse Mod Organizer on %1 now? - + Désirez vous recommander Mod Organizer sur %1 maintenant ? - + Thank you! - + Merci ! - + Thank you for your endorsement! - + Merci de votre recommandation ! - + Request to Nexus failed: %1 - + La requête au Nexus à échouée : %1 - - + + login successful - + connexion réussie - + login failed: %1. Trying to download anyway - + échec de login : %1. Tentative de téléchargement malgré tout - + login failed: %1 - + échec de login : %1 - + login failed: %1. You need to log-in with Nexus to update MO. - + échec de login : %1. Vous devez vous connecter au Nexus pour mettre à jour MO. - + + + failed to read %1: %2 + impossible de lire %1 : %2 + + + Error - Erreur + Erreur - + failed to extract %1 (errorcode %2) - + impossible d'extraire %1 (code d'erreur %2) - + + Extract BSA + Extraire le BSA + + + + This archive contains invalid hashes. Some files may be broken. + Cette archive contient des données de hachages invalides. Certains fichiers peuvent être corrompus. + + + Extract... - + Extraire... - + Edit Categories... - + Modfier les catégories - + Deselect filter - + Filtre de déselection - + Remove Supprimer - + Enable all - + Activer tout - + Disable all - + Désactiver tout - + Unlock load order - + Déverrouiller l'ordre de chargement - + Lock load order - + Verrouiller l’ordre de chargement - + depends on missing "%1" - + dépend de "%1" manquant - + incompatible with "%1" - + incompatible avec "%1" - + No profile set - + Aucun profil - + loot failed. Exit code was: %1 - + échec de LOOT. Le code de fermeture était : %1 - + failed to start loot - + impossible de démarrer LOOT - + failed to run loot: %1 - + impossible d'exécuter LOOT : %1 - + Errors occured - + Erreurs survenues - + Backup of load order created - + Backup de l'ordre de chargement créé - + Choose backup to restore - + Choisissez le backup à restaurer - + No Backups - + Aucun Backups - + There are no backups to restore - + Il n'y a aucun backup à restaurer - - + + Restore failed - + Restauration échouée - - + + Failed to restore the backup. Errorcode: %1 - + Échec de la restauration du backup. Code d'erreur : %1 - + Backup of modlist created - + Backup de la liste de mods créé @@ -2870,14 +2871,69 @@ This function will guess the versioning scheme under the assumption that the ins Placeholder - Signet + *Substitut* ModInfo - - + + Plugins + Plugins + + + + Textures + Textures + + + + Meshes + Meshes + + + + UI Changes + Modifications de l'UI + + + + Music + Musiques + + + + Sound Effects + Sons + + + + Scripts + Scripts + + + + SKSE Plugins + Plugins SKSE + + + + SkyProc Tools + Outils SkyProc + + + + Strings + Strings + + + + invalid content type %1 + type de contenu invalide %1 + + + + invalid index %1 index invalide %1 @@ -2885,9 +2941,9 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod - + Ceci est le backup d'un mod @@ -2926,7 +2982,7 @@ This function will guess the versioning scheme under the assumption that the ins Ini Files - + Fichiers INI @@ -2941,17 +2997,17 @@ This function will guess the versioning scheme under the assumption that the ins Ini Tweaks - + Tweaks INI This is a list of ini tweaks (ini modifications that can be toggled). - + Ceci est une liste des tweaks ini (modifications d'ini qui peuvent être activées). This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional. - + Ceci est une liste des tweaks ini. Les tweaks ini sont des fragments de fichiers INI (usuellement petits) qui sont appliqués par dessus les paramètres existants dans skyrim.ini/skyrimprefs.ini. Chaque tweak peut être activé individuellement. Vous devriez vérifier la description du mod quand à savoir si les tweaks sont réellement optionnels. @@ -2976,7 +3032,7 @@ This function will guess the versioning scheme under the assumption that the ins This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view. - + Ceci liste toutes les images (.jpg et .png) présentes dans le répertoire du mod, comme les screenshots et autres. Cliquez sur l'objet pour obtenir une vue plus large. @@ -2995,7 +3051,7 @@ This function will guess the versioning scheme under the assumption that the ins They usually contain optional functionality, see the readme. Most mods do not have optional esps, so chances are good you are looking at an empty list. - + @@ -3035,48 +3091,48 @@ Most mods do not have optional esps, so chances are good you are looking at an e Conflicts - + Conflits The following conflicted files are provided by this mod - + Les fichiers conflictuels suivants sont originaire de ce mod File - Fichier + Fichier Overwritten Mods - + Mods écrasés The following conflicted files are provided by other mods - + Les fichiers conflictuels suivants sont originaires d'autres mods Providing Mod - + Mod source Non-Conflicted files - + Fichiers non conflictuels Categories - Catégories + Catégories Primary Category - + Catégorie primaire @@ -3098,20 +3154,16 @@ Most mods do not have optional esps, so chances are good you are looking at an e <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">ID de ce mod sur Nexus. Rempli automatiquement si vous téléchargez et installez un mod à partir de MO. Sinon, vous pouvez l'inscrire manuellement. Pour connaître le bon ID, trouvez le mod sur Nexus. L'URL ressemblera à ceci: <a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" text-decoration: underline; color:#0000ff;">http://www.skyrimnexus.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" color:#000000;">. Dans cet example, 1334 est l'ID que vous cherchez. En passant: Ce lien est celui de Mod Organizer sur le Nexus. Pourquoi ne pas le visiter et lui donner votre aval?</span></a></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -3127,12 +3179,12 @@ p, li { white-space: pre-wrap; } Refresh - Actualiser + Actualiser Refresh all information from Nexus. - + Actualiser toutes les informations provenant du Nexus @@ -3144,19 +3196,23 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> Endorse - + Recommander Notes - + Notes @@ -3173,7 +3229,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> @@ -3186,7 +3242,7 @@ p, li { white-space: pre-wrap; } Previous - + Précédant @@ -3199,264 +3255,264 @@ p, li { white-space: pre-wrap; } Fermer - + &Delete Supprimer - + &Rename &Renommer - + &Hide - + &Cacher - + &Unhide - + &Ne plus cacher - + &Open &Ouvrir - + &New Folder &Nouveau dossier - - + + Save changes? - Enregistrer les changements? + Enregistrer les changements? - - + + Save changes to "%1"? - + Enregistrer les changements sur "%1" ? - + File Exists Un fichier du même nom existe - + A file with that name exists, please enter a new one Un fichier ainsi nommé existe déjà, veuillez entrer un nouveau nom - + failed to move file impossible de déplacer le fchier - + failed to create directory "optional" - Impossible de créer le dossier "optional" + impossible de créer le dossier "optional" - - + + Info requested, please wait Info demandée, veuillez patienter - + Main Principal - + Update Mise-à-jour - + Optional Optionnel - + Old Ancien - + Misc Divers - + Unknown Inconnu - + Current Version: %1 Version courante: %1 - + No update available Aucune mise-à-jour disponible - + (description incomplete, please visit nexus) - + (description incomplète, veuillez aller sur le Nexus) - + <a href="%1">Visit on Nexus</a> <a href="%1">Visiter sur Nexus</a> - + Failed to delete %1 - impossible d'effacer %1 + Impossible d'effacer %1 - - + + Confirm Confirmer - + Are sure you want to delete "%1"? - Voulez-vous vraiment supprimer "%1"? + Voulez-vous vraiment supprimer "%1" ? - + Are sure you want to delete the selected files? - Voulez-vous vraiment supprimer les fichiers sélectionnés? + Voulez-vous vraiment supprimer les fichiers sélectionnés ? - - + + New Folder Nouveau dossier - + Failed to create "%1" Impossible de créer "%1" - - + + Replace file? - + Remplacer le fichier ? - + There already is a hidden version of this file. Replace it? - + Ceci est déjà une version cachée de ce fichier. La remplacer ? - - + + File operation failed - + Opération de fichier échouée - - + + Failed to remove "%1". Maybe you lack the required file permissions? - + Impossible de supprimer "%1". Peut-être n'avez vous pas les permissions nécessaires sur le fichier. - - + + failed to rename %1 to %2 - Impossible de renommer %1 en %2 + impossible de renommer %1 en %2 - + There already is a visible version of this file. Replace it? - + Il existe déjà une version visible de ce fichier. La remplacer ? - + Un-Hide - + Ne plus cacher - + Hide - + Cacher - + Name Nom - + Please enter a name - + Veuillez entrer un nom - - + + Error - Erreur + Erreur - + Invalid name. Must be a valid file name - + Nom invalide. Veuillez entrer un nom valide - + A tweak by that name exists - + Un tweak de ce nom existe déjà - + Create Tweak - + Créer un Tweak ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. - + Ce pseudo mod représente un contenu géré à l’extérieur de MO. Il n'est pas modifié par MO. ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) - + Ce pseudo mod contient des fichiers provenant du répertoire Data virtualisé qui ont été modifiés (ex : par le construction kit) ModInfoRegular - - + + failed to write %1/meta.ini: error %2 - + impossible d'écrire %1/meta.ini : erreur %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory - %1 ne contient ni esp/esm, ni dossier d'éléments de jeu (textures, meshes, interface, ...) + %1 ne contient ni esp/esm, ni dossier d'éléments de jeu (textures, meshes, interface, ...) - + Categories: <br> - + Catégories : <br> @@ -3464,118 +3520,117 @@ p, li { white-space: pre-wrap; } Game plugins (esp/esm) - + Elder Scrolls Plugins (esp/esm) Interface - + Interface Meshes - + Meshes Music - + Music Scripts (Papyrus) - + Scripts (Papyrus) Script Extender Plugin - + Script Extender Plugin SkyProc Patcher - + SkyProc Patcher Sound - + Sound Strings - + Strings Textures - + Textures This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) - + Cette entrée contient des fichiers qui ont été créés à l'intérieur du répertoire Data virtualisé (ex : par le construction kit) Backup - + Backup No valid game data - + Aucune donnée de jeu valide Not endorsed yet - + Pas encore recommandé Overwrites files - + Fichiers d'Overwrite Overwritten files - + Fichiers écrasés Overwrites & Overwritten - + Overwrites & Overwritten Redundant - + Redondant Non-MO - + Non-MO invalid - + invalide installed version: "%1", newest version: "%2" - installed version: %1, newest version: %2 - + version installée : "%1", nouvelle version : "%2" The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + La version la plus récente disponible sur le Nexus semble être plus ancienne que celle que vous avez installée. Ceci peut signifier que la version que vous utiliser à été retirée (ex : pour cause de bug) ou que l'auteur utilise une syntaxe de version non standardisée et que la dernière version est en fait plus récente. D'une manière ou d'une autre vous pourriez vouloir "mettre à jour". Categories: <br> - + Catégories : <br> @@ -3585,7 +3640,7 @@ p, li { white-space: pre-wrap; } drag&drop failed: %1 - + le glissé&déposé à échoué : %1 @@ -3600,12 +3655,12 @@ p, li { white-space: pre-wrap; } Flags - + Flags Content - Contenu + Contenu @@ -3625,28 +3680,28 @@ p, li { white-space: pre-wrap; } Category - + Catégorie Nexus ID - IDs Nexus + ID Nexus Installation - + Installation unknown - Inconnu + inconnu Name of your mods - + Nom de vos mods @@ -3661,27 +3716,27 @@ p, li { white-space: pre-wrap; } Category of the mod. - + Catégorie du mod. Id of the mod as used on Nexus. - + ID du mod sur le Nexus Emblemes to highlight things that might require attention. - + Emblèmes pour mettre en évidence les choses qui pourraient devoir retenir votre attention. Depicts the content of the mod:<br><img src=":/MO/gui/content/plugin" width=32/>Game plugins (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>interface<br><img src=":/MO/gui/content/mesh" width=32/>Meshes<br><img src=":/MO/gui/content/texture" width=32/>Textures<br><img src=":/MO/gui/content/sound" width=32/>Sounds<br><img src=":/MO/gui/content/music" width=32/>Music<br><img src=":/MO/gui/content/string" width=32/>Strings<br><img src=":/MO/gui/content/script" width=32/>Scripts (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Script Extender plugins<br><img src=":/MO/gui/content/skyproc" width=32/>SkyProc Patcher<br> - + Représente le contenu du mod ::<br><img src=":/MO/gui/content/plugin" width=32/>Plugins de jeu (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>interface<br><img src=":/MO/gui/content/mesh" width=32/>Meshes<br><img src=":/MO/gui/content/texture" width=32/>Textures<br><img src=":/MO/gui/content/sound" width=32/>Sounds<br><img src=":/MO/gui/content/music" width=32/>Music<br><img src=":/MO/gui/content/string" width=32/>Strings<br><img src=":/MO/gui/content/script" width=32/>Scripts (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Script Extender plugins<br><img src=":/MO/gui/content/skyproc" width=32/>SkyProc Patcher<br> Time this mod was installed - + Date à laquelle le mod a été installé @@ -3689,12 +3744,12 @@ p, li { white-space: pre-wrap; } Message of the Day - + Message du Jour OK - OK + OK @@ -3702,35 +3757,35 @@ p, li { white-space: pre-wrap; } Overwrites - + Overwrites not implemented - + non implémenté NXMAccessManager - + Logging into Nexus - + Connexion au Nexus - + timeout - + session expirée - + Unknown error - + Erreur inconnue - + Please check your password - + Veuillez vérifier votre mot de passe @@ -3738,17 +3793,17 @@ p, li { white-space: pre-wrap; } Failed to guess mod id for "%1", please pick the correct one - + Impossible de deviner l'ID de mod pour "%1", veuillez déterminer la bonne empty response - + réponse nulle invalid response - + réponse invalide @@ -3756,184 +3811,184 @@ p, li { white-space: pre-wrap; } Overwrite - + Overwrite You can use drag&drop to move files and directories to regular mods. - + Vous pouvez glisser&déposer pour déplacer les fichiers et les répertoires dans les mods usuels. &Delete - Supprimer + &Supprimer &Rename - &Renommer + &Renommer &Open - &Ouvrir + &Ouvrir &New Folder - &Nouveau dossier + &Nouveau dossier %1 not found - %1 introuvable + %1 introuvable Failed to delete "%1" - impossible d'effacer %1 + impossible d'effacer "%1" Confirm - Confirmer + Confirmer Are sure you want to delete "%1"? - Voulez-vous vraiment supprimer "%1"? + Voulez-vous vraiment supprimer "%1" ? Are sure you want to delete the selected files? - Voulez-vous vraiment supprimer les fichiers sélectionnés? + Voulez-vous vraiment supprimer les fichiers sélectionnés ? New Folder - Nouveau dossier + Nouveau dossier Failed to create "%1" - Impossible de créer "%1" + Impossible de créer "%1" PluginList - + Name Nom - + Priority Priorité - + Mod Index - + Index du mod - + Flags - + Flags - - + + unknown - Inconnu + inconnu - + Name of your mods - + Nom de vos mods - + Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. - + Priorité de chargement de votre mod. Plus elle est élevée, plus le mod est "important" et écrasera donc les fichiers des mods de priorité inférieure. - + The modindex determins the formids of objects originating from this mods. - + L'index des mods détermine les "formids" des objets provenant de ces mods. - + failed to update esp info for file %1 (source id: %2), error: %3 - + impossible de mettre à jour les informations d'esp pour le fichier %1 (source ID : %2), erreur : %3 - + esp not found: %1 ESP introuvable: %1 - - + + Confirm Confirmer - + Really enable all plugins? - + Voulez vous vraiment activer tout les plugins ? - + Really disable all plugins? - + Voulez vous vraiment désactiver tout les plugins ? - + The file containing locked plugin indices is broken - + Le fichier contenant l'indice des plugins verrouillés est corrompu - + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. - + Certains de vos plugins ont un nom invalide ! Ces plugions ne peuvent pas être chargés par le jeu. Veuillez vous référer à mo_interface.log pour la liste de tout les plugins affectés et les renommer. - <b>Origin</b>: %1 - + This plugin can't be disabled (enforced by the game) + Ce plugin ne peut être désactivé (forcé par le jeu) - Author - Auteur + <b>Origin</b>: %1 + <b>Origine</b> : %1 - - Description - Description + + Author + Auteur - - This plugin can't be disabled (enforced by the game) - + + Description + Description - + Missing Masters - + Masters manquants - + Enabled Masters - + Masters activés - + failed to restore load order for %1 - + La restauration de l’ordre de chargement à échouée pour %1 @@ -3941,12 +3996,12 @@ p, li { white-space: pre-wrap; } Preview - + Aperçu Close - Fermer + Fermer @@ -3954,16 +4009,20 @@ p, li { white-space: pre-wrap; } Problems - + Problèmes <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> @@ -3974,12 +4033,12 @@ p, li { white-space: pre-wrap; } Fix - + Corriger No guided fix - + Aucune guide de correction @@ -3987,32 +4046,32 @@ p, li { white-space: pre-wrap; } invalid profile name %1 - + nom du profil invalide %1 failed to create %1 - impossible de créer %1 + impossible de créer %1 failed to write mod list: %1 - impossible de mettre à jour la liste de mods: %1 + impossible d'écrire la liste de mod : %1 failed to update tweaked ini file, wrong settings may be used: %1 - + impossible de mettre à jour le fichier de tweak ini : des paramètres incorrects pourraient être utilisés : %1 failed to create tweaked ini: %1 - + impossible de créer le fichier de tweak ini : %1 "%1" is missing or inaccessible - + "%1" est manquant ou inaccessible @@ -4026,7 +4085,7 @@ p, li { white-space: pre-wrap; } Overwrite directory couldn't be parsed - + le répertoire Overwrite n'a pas pu être traité @@ -4041,23 +4100,23 @@ p, li { white-space: pre-wrap; } failed to parse ini file (%1): %2 - impossible d'analyser le profil %1: %2 + impossible de traiter le fichier ini (%1) : %2 failed to modify "%1" - impossible de trouver "%1" + impossible de modifier "%1" Delete savegames? - + Supprimer les sauvegardes ? Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) - + @@ -4065,27 +4124,27 @@ p, li { white-space: pre-wrap; } Dialog - + Dialogue Please enter a name for the new profile - Veuillez inscrire un nom pour le nouveau profil + Veuillez entrer un nom pour le nouveau profil If checked, the new profile will use the default game settings. - + Si coché, le nouveau profil utilisera les paramètres de jeu par défaut. If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. - + Default Game Settings - + Paramètres de jeu par défaut @@ -4105,7 +4164,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> @@ -4121,12 +4180,12 @@ p, li { white-space: pre-wrap; } If checked, savegames are local to this profile and will not appear when starting with a different profile. - + Local Savegames - + Sauvegardes locales @@ -4138,7 +4197,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> @@ -4147,7 +4206,7 @@ p, li { white-space: pre-wrap; } <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Les jeux Oblivion, Fallout 3 et Fallout NV contiennent un bug empêchant le fonctionnement des textures et modèles remplaceant ceux déjà existants dans le jeu.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Les jeux Oblivion, Fallout 3 et Fallout NV contiennent un bug empêchant le fonctionnement des textures et modèles remplaçant ceux déjà existants dans le jeu.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod Organizer utilise une méthode nommée &quot;BSA redirection&quot; (google est votre ami) pour circonvenir le problème une fois pour toute. Activez simplement et n'y pensez plus.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Avec Skyrim, le problème semble partiellement résolu, mais l'activation d'un mod dans le jeu dépends toujours des dates des fichiers. Il est donc encore préférable de l'activer..</span></p></body></html> @@ -4197,18 +4256,18 @@ p, li { white-space: pre-wrap; } Rename - &Renommer + Renommer Transfer save games to the selected profile. - + Transférer les sauvegardes de jeu vers le profil sélectionné. Transfer Saves - + Transférer les Sauvegardes @@ -4239,7 +4298,7 @@ p, li { white-space: pre-wrap; } failed to copy profile: %1 - impossible de copier le profil: %1 + impossible de copier le profil : %1 @@ -4249,7 +4308,7 @@ p, li { white-space: pre-wrap; } Invalid profile name - + Nom de profil invalide @@ -4259,27 +4318,27 @@ p, li { white-space: pre-wrap; } Are you sure you want to remove this profile (including local savegames if any)? - + Voulez-vous vraiment supprimer ce profil (y compris ses sauvegardes locales s'il y en a) ? Profile broken - + Profil corrompu This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? - + Rename Profile - + Renommer le Profil New Name - + Nouveau Nom @@ -4310,52 +4369,52 @@ p, li { white-space: pre-wrap; } invalid category id %1 - + ID de catégorie invalide %1 invalid field name "%1" - + nom de champ invalide "%1" invalid type for "%1" (should be integer) - + type invalide pour "%1" (devrait être entier) invalid type for "%1" (should be string) - + type invalide pour "%1" (devrait être un "string") invalid type for "%1" (should be float) - + type invalide pour "%1" (devrait être "flottant") no fields set up yet! - + encore aucun champs installé ! field not set "%1" - + champ non déterminé "%1" invalid character in field "%1" - + caractère invalide dans le champ "%1" empty field name - + nom du champ vide invalid game type %1 - + type de jeu invalide %1 @@ -4439,62 +4498,62 @@ p, li { white-space: pre-wrap; } Impossible de mettre en place le chargement via DLL par procuration - + Permissions required Permissions requises - + The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. - + - - + + Woops - + Oups - + ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened - + - + ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1 - + - + Mod Organizer Mod Organizer - + An instance of Mod Organizer is already running Une copie du Mod Organizer tourne déjà - + No game identified in "%1". The directory is required to contain the game binary and its launcher. - + - - + + Please select the game to manage Veuillez choisir le jeu à gérer - + Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) - + - + failed to start application: %1 - + impossible de démarrer l'application : %1 @@ -4502,28 +4561,28 @@ p, li { white-space: pre-wrap; } Veuillez utiliser l'aide dans la barre d'outil pour obtenir des instructions à propos de tous les éléments - - + + <Manage...> <Gérer...> - + failed to parse profile %1: %2 impossible d'analyser le profil %1: %2 - + failed to find "%1" impossible de trouver "%1" - + failed to access %1 impossible d'accéder à %1 - + failed to set file time %1 impossible de changer la date du fichier %1 @@ -4535,13 +4594,12 @@ p, li { white-space: pre-wrap; } "%1" is missing or inaccessible - "%1" is missing - + "%1" est manquant ou innacessible Before you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile! - + Avant de pouvoir utiliser ModOrganizer, vous devez créer au moins un profile. ATTENTION : Lancer le jeu une fois avant de créer un profile! @@ -4549,6 +4607,11 @@ p, li { white-space: pre-wrap; } Error Erreur + + + failed to open temporary file + impossible d'ouvrir le fichier temporaire + @@ -4564,7 +4627,7 @@ p, li { white-space: pre-wrap; } Script Extender - Extenseur de script + Script Extender @@ -4572,87 +4635,82 @@ p, li { white-space: pre-wrap; } DLL par procuration - + failed to spawn "%1" impossible de lancer "%1" - + Elevation required - + Permissions requises - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if "%1" can be installed to work without elevation. Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system) - + - + failed to spawn "%1": %2 impossible de lancer "%1": %2 - + "%1" doesn't exist "%1" inexistant - + failed to inject dll into "%1": %2 impossible d'injecter le DLL dans "%1": %2 - + failed to run "%1" impossible de lancer "%1" - - - failed to open temporary file - - QueryOverwriteDialog Mod Exists - + Le Mod existe déjà This mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name. - + Ce Mod semble déjà installé. Voulez-vous ajouter les fichiers provenants de cette archive (écrase les fichiers existants) ou voulez-vous remplacer complètement les fichiers existants (les vieux fichiers seront effacés)? Alternativement vous pouvez installer ce Mod sous un nom différend. Keep Backup - + Garder une sauvegarde Merge - + Fusionner Replace - + Remplacer Rename - &Renommer + Renommer Cancel - Annuler + Annuler @@ -4660,27 +4718,27 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Save # - + Enregistrer # Character - + Personnage Level - + Niveau Location - + Location Date - DATA + Date @@ -4688,7 +4746,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Missing ESPs - ESP manquant + ESPs manquants @@ -4696,37 +4754,37 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Dialog - + Dialogue Copy To Clipboard - + Copier dans le presse papier Save As... - + Sauvegarder en tant que... Close - Fermer + Fermer Save CSV - + Sauvegarder le CSV Text Files - Fichiers texte + Fichiers Textes failed to open "%1" for writing - + impossible d'ouvrir "%1" pour écriture @@ -4734,17 +4792,17 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Select - + Sélectionner Placeholder - Signet + *Substitut* Cancel - Annuler + Annuler @@ -4790,7 +4848,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe failed to move outdated files: %1. Please update manually. - + impossible de déplacer les fichiers obsolètes : %1. Veuillez les mettre à jour manuellement. @@ -4805,22 +4863,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Failed to parse response. Please report this as a bug and include the file mo_interface.log. - + Échec du traitement de la réponse. Veuillez s'il vous plait reporter ceci comme un bug, en incluant le fichier mo_interface.log. No incremental update available for this version, the complete package needs to be downloaded (%1 kB) - + no file for update found. Please update manually. - + aucun fichier de mise à jour trouvé. Veuillez mettre à jour manuellement. Failed to retrieve update information: %1 - + Impossible de récupérer les informations de mise à jour : %1 @@ -4833,28 +4891,28 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Failed - + Échec Sorry, failed to start the helper application - + Désolé, impossible de démarrer l'application d'aide attempt to store setting for unknown plugin "%1" - + Confirm - Confirmer + Confimer Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? - + @@ -4862,7 +4920,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Settings - Réglages + Paramètres @@ -4884,7 +4942,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -4895,124 +4953,124 @@ p, li { white-space: pre-wrap; } Style - + Style graphical style - + Style graphique graphical style of the MO user interface - + Style graphique de l'interface utilise de MO Log Level - + Niveau de log Decides the amount of data printed to "ModOrganizer.log" - + Décide de la quantité de donnée écrite dans "ModOrganizer.log" Decides the amount of data printed to "ModOrganizer.log". "Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. - + Debug - + Débogage Info - + Information Error - Erreur + Erreur Advanced - + Avancé Directory where downloads are stored. - + Répertoire où les Mods sont stockés Mod Directory - + Répertoire de Mod Directory where mods are stored. - + Répertoire où les Mods sont stockés. Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). - + Download Directory - + Répertoire de téléchargement Cache Directory - + Répertoire en cache User interface - + Interface utiliser If checked, the download interface will be more compact. - + Si coché, l'interface des téléchargements sera plus compacte. Compact Download Interface - + Interface de téléchargent compacte If checked, the download list will display meta information instead of file names. - + Download Meta Information - + Télécharger les Informations Meta Reset stored information from dialogs. - + This will make all dialogs show up again where you checked the "Remember selection"-box. - + Reset Dialogs - + Réinitialiser les dialogues @@ -5041,7 +5099,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -5052,7 +5110,7 @@ p, li { white-space: pre-wrap; } If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic. - + @@ -5072,82 +5130,82 @@ p, li { white-space: pre-wrap; } Disable automatic internet features - + Désactive les fonctionnalités automatiques nécessitant une connexion internet Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) - + Offline Mode - + Mode hors-connection Use a proxy for network connections. - + Utiliser un proxy pour les connections sur le réseau. Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. - + Use HTTP Proxy (Uses System Settings) - + Utiliser un Proxy HTTP (Utilise les propriétés du système) Associate with "Download with manager" links - + Associer avec les liens "Download with manager" Known Servers (updated on download) - + Serveurs connus (MàJ tout les téléchargements) Preferred Servers (Drag & Drop) - + Serveurs préférés (Glisser & Déposer) Plugins - + Plugins Author: - Auteur + Auteur: Version: - Version + Version: Description: - Description + Description: Key - + Clé Value - + Valeur Blacklisted Plugins (use <del> to remove): - + Plugin black-listé (utilisez <del> pour le supprimer) : @@ -5169,7 +5227,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> @@ -5207,29 +5265,29 @@ p, li { white-space: pre-wrap; } There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. *Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. -*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. +*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. - + NMM Version - + Version de NMM The Version of Nexus Mod Manager to impersonate. - + La Version de Nexus Mod Manager à impersonnaliser. Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. -On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. -Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. +On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. +Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. - + @@ -5238,7 +5296,7 @@ tl;dr-version: If Nexus-features don't work, insert the current version num - It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. Il semble que les jeux chargent parfois des fichiers ESP ou ESM même s'ils ne sont pas activés. Je n'en connais pas encore les circonstances, mais les rapports des usagers impliquent que dans certains cas, ce comportement est indésirable. Si vous cochez ceci, les ESPs et ESMs qui ne sotn pas cochés seront invisible pour le jeu et ne pourront pas être chargés. @@ -5251,36 +5309,36 @@ Je n'en connais pas encore les circonstances, mais les rapports des usagers If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. - + Force-enable game files - + Forcer l'activation des fichiers de jeu. Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. - + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. -However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. +However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature. - + Display mods installed outside MO - + Affichers les Mods qui n'ont pas été installer par MO @@ -5298,32 +5356,32 @@ Pour les autres jeux, ceci ne suffit pas à remplacer l'invalidation des ar These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. - + Il s'agit de solutions alternatives pour des problèmes internes à Mod Organizer. Veuillez d'abord vous assurer de lire le texte d'aide avant de modifier quoi que ce soit ici. Select download directory - Sélectionnez un répertoire + Sélectionner le répertoire de téléchargement Select mod directory - Sélectionnez un répertoire + Sélectionner le répertoire de Mod Select cache directory - Sélectionnez un répertoire + Sélectionner le répertoire en cache Confirm? - Confirmer + Confirmer ? This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? - + @@ -5375,7 +5433,7 @@ Pour les autres jeux, ceci ne suffit pas à remplacer l'invalidation des ar failed to communicate with running instance: %1 - + Communication échouée avec l'instance active: %1 @@ -5388,32 +5446,32 @@ Pour les autres jeux, ceci ne suffit pas à remplacer l'invalidation des ar Sync Overwrite - + Synchroniser Overwrite Name - Nom + Nom Sync To - + Synchroniser Vers <don't sync> - + <ne pas synchroniser> failed to remove %1 - Impossible de supprimer %1 + Impossible de supprimer %1 failed to move %1 to %2 - impossible de copier %1 vers %2 + Impossible de déplacer de %1 à %1 @@ -5421,17 +5479,17 @@ Pour les autres jeux, ceci ne suffit pas à remplacer l'invalidation des ar Transfer Savegames - + Transférer les sauvegardes de jeux Global Characters - + Personnages Globaux This is a list of characters in the global location. - + Ceci est une liste des personnages globaux. @@ -5443,7 +5501,7 @@ On Windows Vista/Windows 7: On Windows XP: C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves - + @@ -5456,47 +5514,47 @@ On Windows XP: C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves - + Move -> - + Déplacer -> Copy -> - + Copier -> <- Move - + <- Déplacer <- Copy - + <- Copier Done - Terminé + Terminé Profile Characters - + Profil des personnages Overwrite - + Écraser Overwrite the file "%1" - + Écraser le fichier "%1" @@ -5504,23 +5562,23 @@ On Windows XP: Confirm - Confirmer + Confirmer Copy all save games of character "%1" to the profile? - + Copier toutes les sauvegardes du personnage "%1" vers le profil ? Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - + - + \ No newline at end of file diff --git a/src/organizer_ru.ts b/src/organizer_ru.ts index 47978e40..7fc47167 100644 --- a/src/organizer_ru.ts +++ b/src/organizer_ru.ts @@ -1,6 +1,4 @@ - - - + AboutDialog @@ -62,7 +60,7 @@ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> @@ -225,7 +223,7 @@ If there is a component called "00 Core" it is usually required. Optio <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> @@ -989,7 +987,7 @@ Right now the only case I know of where this needs to be overwritten is for the Save Changes? - Сохранить изменения? + Сохранить изменения? @@ -1135,7 +1133,7 @@ Right now the only case I know of where this needs to be overwritten is for the <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -1156,7 +1154,7 @@ p, li { white-space: pre-wrap; } Cancel - Отмена + Отмена @@ -1179,87 +1177,87 @@ p, li { white-space: pre-wrap; } - + Extracting files Извлечение файлов - + failed to create backup не удалось создать резервную копию - + Mod Name Имя мода - + Name - Имя + Имя - + Invalid name Недопустимое имя - + The name you entered is invalid, please enter a different one. Введенное вами имя недопустимо, пожалуйста введите другое. - + File format "%1" not supported Формат файла "%1" не поддерживается - + None of the available installer plugins were able to handle that archive Не один из доступных плагинов-установщиков не смог просмотреть этот архив - + no error ошибки отсутствуют - + 7z.dll not found 7z.dll не найден - + 7z.dll isn't valid 7z.dll поврежден - + archive not found архив не найден - + failed to open archive не удалось открыть архив - + unsupported archive type не поддерживаемый тип архива - + internal library error внутренняя ошибка библиотеки - + archive invalid архив поврежден - + unknown archive error неизвестная ошибка архива @@ -1314,7 +1312,7 @@ p, li { white-space: pre-wrap; } Categories - Категории + Категории @@ -1356,7 +1354,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> @@ -1366,6 +1364,11 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Создать профили здесь. Каждый профиль включает свой собственный список активных модов и esp. Таким образом, вы можете быстро переключаться между установками для различных прохождений игры.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Обратите внимание, что порядок загрузки esp одинаков для всех профилей.</span></p></body></html> + + + Open list options... + Открыть список вариантов... + Refresh list. This is usually not necessary unless you modified data outside the program. @@ -1425,7 +1428,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> @@ -1445,7 +1448,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -1468,7 +1471,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -1486,6 +1489,11 @@ p, li { white-space: pre-wrap; } Plugins Плагины + + + Sort + Сортировать + List of available esp/esm files @@ -1496,7 +1504,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -1504,16 +1512,6 @@ p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Этот список содержит esp и esm файлы активных модов. Для них требуется определенный порядок загрузки. Используйте перетаскивание для изменения порядка загрузки. Обратите внимание, что MO сохранит порядок загрузки только для активными/проверенных модов.<br />Существует замечательная утилита, называющаяся &quot;BOSS&quot; , которая автоматически сортирует эти файлы.</span></p></body></html> - - - Sort - Сортировать - - - - Open list options... - Открыть список вариантов... - Archives @@ -1549,7 +1547,7 @@ BSA, отмеченные здесь, загружаются так, чтобы File - Файл + Файл @@ -1568,8 +1566,8 @@ BSA, отмеченные здесь, загружаются так, чтобы - - + + Refresh Обновить @@ -1581,7 +1579,7 @@ BSA, отмеченные здесь, загружаются так, чтобы Mod - Мод + Мод @@ -1604,8 +1602,8 @@ BSA, отмеченные здесь, загружаются так, чтобы <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> @@ -1749,7 +1747,7 @@ p, li { white-space: pre-wrap; } - + Update Обновление @@ -1793,7 +1791,7 @@ Right now this has very limited functionality - + Endorse Mod Organizer Одобрить Mod Organizer @@ -1875,7 +1873,7 @@ Right now this has very limited functionality Name - Имя + Имя @@ -1922,6 +1920,25 @@ Right now this has very limited functionality Plugin "%1" failed Плагин "%1" не удалось + + + Download? + Загрузить? + + + + A download has been started but no installed page plugin recognizes it. +If you download anyway no information (i.e. version) will be associated with the download. +Continue? + Загрузка началась, но не была установлена страница плагина. +Если вы все равно загрузите, то никакой информации (т.е. версия) не будет ассоциировано с загрузкой. +Продолжить? + + + + Browse Mod Page + Смотреть страницу мода + failed to init plugin %1: %2 @@ -1954,6 +1971,11 @@ Right now this has very limited functionality Please press OK once you're logged into steam. Нажмите OK как только вы войдете в Steam. + + + Executable "%1" not found + Исполняемый файл "%1" не найден + Start Steam? @@ -1965,926 +1987,887 @@ Right now this has very limited functionality Требуется запущенный Steam, для корректного запуска игры. Должен ли MO попытаться запустить Steam сейчас? - + Also in: <br> Также в: <br> - + No conflict Конфликтов нет - + <Edit...> <Правка...> - + + Failed to refresh list of esps: %1 + Не удалось обновить список esp: %1 + + + This bsa is enabled in the ini file so it may be required! Этот bsa подключен через ini, так что он может быть необходим! - + Activating Network Proxy Подключение сетевого прокси - - - Installation successful - Установка завершена - - - - - Configure Mod - Настройка мода + + + Failed to write settings + Не удалось записать настройки - - - This mod contains ini tweaks. Do you want to configure them now? - Этот мод включает настройки ini. Вы хотите настроить их сейчас? + + + An error occured trying to write back MO settings: %1 + Ошибка при попытке записать обратно настройки MO: %1 - - - mod "%1" not found - мод "%1" не найден + + File is write protected + Файл защищён от записи - - - Installation cancelled - Установка отменена + + Invalid file format (probably a bug) + Неверный формат файла (возможно баг) - - - The mod was not installed completely. - Мод не был установлен полностью. + + Unknown error %1 + Неизвестная ошибка %1 - + Some plugins could not be loaded Некоторые плагины не могут быть загружены - + Too many esps and esms enabled Подключено слишком много esp и esm - - + + Description missing Описание отсутствует - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: Следующие плагины не могут быть загружены. Причина возможно в отсутствующих зависимостях (таких как python) или в устаревшей версии: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> Игра не позволяет загрузить больше 255 активных плагинов (включая официальные). Вам нужно отключить некоторые ненужные плагины или объединить несколько небольших плагинов в один. Инструкция может быть найдена здесь: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod Выберете мод - + Mod Archive Архив мода - + + + Installation successful + Установка завершена + + + + + Configure Mod + Настройка мода + + + + + This mod contains ini tweaks. Do you want to configure them now? + Этот мод включает настройки ini. Вы хотите настроить их сейчас? + + + + + mod "%1" not found + мод "%1" не найден + + + + + Installation cancelled + Установка отменена + + + + + The mod was not installed completely. + Мод не был установлен полностью. + + + Start Tutorial? Начать урок? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? Вы собираетесь открыть урок. По техническим причинам будет невозможно закончить его досрочно. Продолжить? - - + + Download started Загрузка начата - + failed to update mod list: %1 не удалось обновить список модов: %1 - + failed to spawn notepad.exe: %1 не удалось вызвать notepad.exe: %1 - + failed to open %1 не удалось открыть %1 - + failed to change origin name: %1 не удалось изменить оригинальное имя: %1 - - Executable "%1" not found - Исполняемый файл "%1" не найден - - - - Failed to refresh list of esps: %1 - Не удалось обновить список esp: %1 - - - + failed to move "%1" from mod "%2" to "%3": %4 не удалось переместить "%1" из мода "%2" в "%3": %4 - + + <Contains %1> + <Содержит %1> + + + <Checked> <Подключен> - + <Unchecked> <Отключен> - + <Update> <Обновлен> - + + <Managed by MO> + <Управляется в MO> + + + + <Managed outside MO> + <Управляется вне MO> + + + <No category> <Без категории> - + <Conflicted> <Конфликтует> - + <Not Endorsed> <Не одобрено> - + failed to rename mod: %1 не удалось переименовать мод: %1 - + Overwrite? Перезаписать? - + This will replace the existing mod "%1". Continue? Это заменит существующий мод "%1". Продолжить? - + failed to remove mod "%1" не удалось удалить мод "%1" - - - + + + failed to rename "%1" to "%2" не удалось переименовать "%1" в "%2" - + Multiple esps activated, please check that they don't conflict. Подключено несколько esp, выберете из них не конфликтующие. - - - - + + + + Confirm Подтверждение - + Remove the following mods?<br><ul>%1</ul> Удалить следующие моды?<br><ul>%1</ul> - + failed to remove mod: %1 не удалось удалить мод: %1 - - + + Failed Неудача - + Installation file no longer exists Установочный файл больше не существует - + Mods installed with old versions of MO can't be reinstalled in this way. Моды, установленные с использованием старых версий MO не могут быть переустановленны таким образом. - - - You need to be logged in with Nexus to endorse - Вы должны быть авторизированы на Nexus, чтобы одобрять. - - - - Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. - - - - - - - - - Delete %n save(s) - - - - - - - - - Extract BSA - Распаковать BSA + + You need to be logged in with Nexus to resume a download + Вы должны быть авторизированы на Nexus, чтобы продолжить загрузку - - - failed to read %1: %2 - не удалось прочесть %1: %2 + + + You need to be logged in with Nexus to endorse + Вы должны быть авторизированы на Nexus, чтобы одобрять. - - This archive contains invalid hashes. Some files may be broken. - Архив содержит неверные хеш-суммы. Некоторые файлы могут быть испорчены. + + Failed to display overwrite dialog: %1 + Ошибка при отображении диалогового окна перезаписи: %1 - + Nexus ID for this Mod is unknown Nexus ID для этого мода неизвестен - - Download? - Загрузить? - - - - A download has been started but no installed page plugin recognizes it. -If you download anyway no information (i.e. version) will be associated with the download. -Continue? - Загрузка началась, но не была установлена страница плагина. -Если вы все равно загрузите, то никакой информации (т.е. версия) не будет ассоциировано с загрузкой. -Продолжить? - - - - Browse Mod Page - Смотреть страницу мода - - - - - Failed to write settings - Не удалось записать настройки - - - - - An error occured trying to write back MO settings: %1 - Ошибка при попытке записать обратно настройки MO: %1 - - - - File is write protected - Файл защищён от записи - - - - Invalid file format (probably a bug) - Неверный формат файла (возможно баг) - - - - Unknown error %1 - Неизвестная ошибка %1 - - - - <Managed by MO> - <Управляется в MO> - - - - <Managed outside MO> - <Управляется вне MO> - - - - You need to be logged in with Nexus to resume a download - Вы должны быть авторизированы на Nexus, чтобы продолжить загрузку - - - - Failed to display overwrite dialog: %1 - - - - - + + Create Mod... Создать мод... - + This will move all files from overwrite into a new, regular mod. Please enter a name: Это переместит все файлы из перезаписи в новый, стандартный мод. Пожалуйста введите имя: - + A mod with this name already exists Мод с таким именем уже существует - + Continue? Продолжить? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. Схема управления версиями принимает решение, какая версия считается новее другой. Функция может попробовать угадать схему управления версиями, при условии, что установленная версия является устаревшей. - - + + Sorry Извините - + I don't know a versioning scheme where %1 is newer than %2. Мне неизвестна схема управления версиями, где %1 новее %2. - + Really enable all visible mods? Действительно подключить все видимые моды? - + Really disable all visible mods? Действительно отключить все видимые моды? - + Choose what to export Выберете, что экспортировать - + Everything Всё - + All installed mods are included in the list Все установленные моды, включенные в список - + Active Mods Активные моды - + Only active (checked) mods from your current profile are included Включены все активные (подключенные) моды вашего текущего профиля - + Visible Видимые - + All mods visible in the mod list are included Включены все моды, видимые в списке модов - + export failed: %1 экспорт не удался: %1 - + Install Mod... Установить мод... - + Enable all visible Включить все видимые - + Disable all visible Отключить все видимые - + Check all for update Проверить все на обновления - + Export to csv... Экспорт в csv... - + All Mods Все моды - + Sync to Mods... Синхронизировать с модами... - + Restore Backup Восстановить из резервной копии - + Remove Backup... Удалить резервную копию... - + Add/Remove Categories Добавить/Удалить категории - + Replace Categories Заменить категории - + Primary Category Основная категория - + Change versioning scheme Изменить схему управления версиями - + Un-ignore update Снять игнорирование обновления - + Ignore update Игнорировать обновление - + Rename Mod... Переименовать мод... - + Remove Mod... Удалить мод... - + Reinstall Mod Переустановить мод - + Un-Endorse Отменить одобрение - - + + Endorse Одобрить - + Won't endorse Не одобрять - + Endorsement state unknown Статус одобрения неизвестен - + Ignore missing data Игнорировать отсутствующие данные - + Visit on Nexus Перейти на Nexus - + Open in explorer Открыть в проводнике - + Information... Информация... - - + + Exception: Исключение: - - + + Unknown exception Неизвестное исключение - + <All> <Все> - + <Multiple> <Несколько> - - - Please wait while LOOT is running - + + + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + Вы уверены, что хотите удалить следующие %n сохранения?<br><ul>%1</ul><br>Удаленные сохранения будут помещены в Корзину.Вы уверены, что хотите удалить следующие %n сохранения?<br><ul>%1</ul><br>Удаленные сохранения будут помещены в Корзину.Вы уверены, что хотите удалить следующие %n сохранения?<br><ul>%1</ul><br>Удаленные сохранения будут помещены в Корзину. - Really delete "%1"? - Действительно удалить "%1"? + + Please wait while LOOT is running + Пожалуйста, подождите, пока LOOT работает - + Fix Mods... Исправить моды... - - Delete - Удалить + + + Delete %n save(s) + Удалить сохранение(я)Удалить сохранение(я)Удалить сохранение(я) - + failed to remove %1 не удалось удалить %1 - - + + failed to create %1 не удалось создать %1 - + Can't change download directory while downloads are in progress! Нельзя изменить каталог для загрузок, когда загрузки ещё не завершены! - + Download failed Загрузка не удалась - + failed to write to file %1 ошибка записи в файл %1 - + %1 written %1 записан - + Select binary Выберете исполняемый файл - + Binary Исполняемый файл - + Enter Name Введите имя - + Please enter a name for the executable Введите название для программы - + Not an executable Не является исполняемым - + This is not a recognized executable. Это неверный исполняемый файл. - - + + Replace file? Заменить файл? - + There already is a hidden version of this file. Replace it? Уже существует скрытая версия этого файла. Заменить? - - + + File operation failed Операция с файлом не удалась - - + + Failed to remove "%1". Maybe you lack the required file permissions? Не удалось удалить "%1". Может быть, вам не хватает необходимых прав доступа к файлу? - + There already is a visible version of this file. Replace it? Видимая версия этого файла уже существует. Заменить? - + file not found: %1 файл не найден: %1 - + failed to generate preview for %1 не удалось получить предосмотр для %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. Невозможно получить предосмотр чего-либо. Функция на данный момент не поддерживает извлечение из bsa. - + Update available Доступно обновление - + Open/Execute Открыть/Выполнить - + Add as Executable Добавить как исполняемый - + Preview Предосмотр - + Un-Hide Показать - + Hide Скрыть - + Write To File... Записать в файл... - + Do you want to endorse Mod Organizer on %1 now? Вы хотите одобрить Mod Organizer на %1 сейчас? - + Thank you! Спасибо Вам! - + Thank you for your endorsement! Спасибо Вам за одобрение! - + Request to Nexus failed: %1 Запрос на Nexus не удался: %1 - - + + login successful успешный вход - + login failed: %1. Trying to download anyway вход не удался: %1. Пытаюсь загрузить всё равно - + login failed: %1 войти не удалось: %1 - + login failed: %1. You need to log-in with Nexus to update MO. войти не удалось: %1. Вам нужно войти на Nexus, чтобы обновить MO. - + + + failed to read %1: %2 + не удалось прочесть %1: %2 + + + Error Ошибка - + failed to extract %1 (errorcode %2) не удалось распаковать %1 (код ошибки %2) - + + Extract BSA + Распаковать BSA + + + + This archive contains invalid hashes. Some files may be broken. + Архив содержит неверные хеш-суммы. Некоторые файлы могут быть испорчены. + + + Extract... Распаковать... - + Edit Categories... Изменить категории... - + Deselect filter Снять выбор с фильтра - + Remove Удалить - + Enable all Включить все - + Disable all Отключить все - + Unlock load order Снять фиксацию порядка загрузки - + Lock load order Зафиксировать порядок загрузки - + depends on missing "%1" зависит от отсутствующего "%1" - + incompatible with "%1" - + несовместимый с "%1" - + No profile set Нет установленного профиля - LOOT working - LOOT работает - - - + loot failed. Exit code was: %1 Запуск LOOT не удался. Код завершения: %1 - + failed to start loot - + Не удалось запустить LOOT - + failed to run loot: %1 не удалось запустить LOOT: %1 - + Errors occured Возникли ошибки - + Backup of load order created Резервная копия порядка загрузки создана - + Choose backup to restore Выберите резервную копию для восстановления - + No Backups Резервных копий нет - + There are no backups to restore Резервные копии для восстановления отсутствуют - - + + Restore failed Восстановление не удалось - - + + Failed to restore the backup. Errorcode: %1 Не удалось восстановить резервную копию. Код ошибки: %1 - + Backup of modlist created Резервная копия списка модов создана @@ -2901,8 +2884,63 @@ This function will guess the versioning scheme under the assumption that the ins ModInfo - - + + Plugins + Плагины + + + + Textures + Текстуры + + + + Meshes + Полигональные сетки + + + + UI Changes + Изменения интерфейса + + + + Music + Музыка + + + + Sound Effects + Звуковые эффекты + + + + Scripts + Скрипты + + + + SKSE Plugins + Плагины SKSE + + + + SkyProc Tools + Инструменты SkyProc + + + + Strings + Строки + + + + invalid content type %1 + Некорректный тип содержания %1 + + + + invalid index %1 неверный индекс %1 @@ -2910,7 +2948,7 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod Это резервная копия мода @@ -3126,7 +3164,7 @@ Most mods do not have optional esps, so chances are good you are looking at an e <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -3139,7 +3177,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -3172,7 +3210,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -3205,7 +3243,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> @@ -3228,230 +3266,230 @@ p, li { white-space: pre-wrap; } Close - Закрыть + Закрыть - + &Delete &Удалить - + &Rename &Переименовать - + &Hide &Скрыть - + &Unhide &Показать - + &Open - &Открыть + &Открыть - + &New Folder &Новая папка - - + + Save changes? Сохранить изменения? - - + + Save changes to "%1"? Сохранить изменения в "%1"? - + File Exists Файл уже существует - + A file with that name exists, please enter a new one Файл с таким именем уже существует, укажите другое - + failed to move file не удалось переместить файл - + failed to create directory "optional" не удалось создать папку "optional" - - + + Info requested, please wait Информация запрошена, пожалуйста, подождите - + Main Главное - + Update Обновление - + Optional Опционально - + Old Старые - + Misc Разное - + Unknown Неизвестно - + Current Version: %1 Текущая версия: %1 - + No update available Нет доступных обновлений - + (description incomplete, please visit nexus) (описание не завершено, смотрите на nexus) - + <a href="%1">Visit on Nexus</a> <a href="%1">Перейти на Nexus</a> - + Failed to delete %1 - Не удалось удалить %1 + Не удалось удалить %1 - - + + Confirm Подтверждение - + Are sure you want to delete "%1"? Вы уверены, что хотите удалить "%1"? - + Are sure you want to delete the selected files? Вы уверены, что хотите удалить выбранные файлы? - - + + New Folder Новая папка - + Failed to create "%1" Не удалось создать "%1" - - + + Replace file? Заменить файл? - + There already is a hidden version of this file. Replace it? Скрытая версия этого файла уже существует. Заменить? - - + + File operation failed Не удалась операция с файлом - - + + Failed to remove "%1". Maybe you lack the required file permissions? Не удалось удалить "%1". Может быть, вам не хватает необходимых прав доступа к файлу? - - + + failed to rename %1 to %2 не удалось переименовать %1 в %2 - + There already is a visible version of this file. Replace it? Видимая версия этого файла уже существует. Заменить? - + Un-Hide Показать - + Hide Скрыть - + Name Имя - + Please enter a name Пожалуйста, введите имя - - + + Error Ошибка - + Invalid name. Must be a valid file name Неверное имя. Необходимо допустимое имя файла. - + A tweak by that name exists Настройка с таким именем существует - + Create Tweak Создать настройку @@ -3459,7 +3497,7 @@ p, li { white-space: pre-wrap; } ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. Этот псевдо-мод отображает содержимое, управляемое из вне MO. Оно не модифицировано в MO. @@ -3467,7 +3505,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) Этот псевдо-мод содержит файлы из виртуального древа данных, которые были изменены (в Construction Kit и других программах) @@ -3475,18 +3513,18 @@ p, li { white-space: pre-wrap; } ModInfoRegular - - + + failed to write %1/meta.ini: error %2 не удалось записать %1/meta.ini: ошибка %2 - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory %1 не содержит ни esp/esm, ни папок ресурсов (textures, meshes, interface, ...) - + Categories: <br> Категории: <br> @@ -3496,52 +3534,52 @@ p, li { white-space: pre-wrap; } Game plugins (esp/esm) - + Игровые плагины (esp/esm) Interface - + Интерфейс Meshes - + Полигональные сетки Music - + Музыка Scripts (Papyrus) - + Скрипты (Papyrus) Script Extender Plugin - + Script Extender плагин SkyProc Patcher - + Патч SkyProc Sound - + Звук Strings - + Строки Textures - + Текстуры @@ -3596,7 +3634,6 @@ p, li { white-space: pre-wrap; } installed version: "%1", newest version: "%2" - installed version: %1, newest version: %2 установлена версия: %1, новейшая версия: %2 @@ -3637,7 +3674,7 @@ p, li { white-space: pre-wrap; } Content - Содержание + Содержание @@ -3647,7 +3684,7 @@ p, li { white-space: pre-wrap; } Version - Версия + Версия @@ -3708,7 +3745,7 @@ p, li { white-space: pre-wrap; } Depicts the content of the mod:<br><img src=":/MO/gui/content/plugin" width=32/>Game plugins (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>interface<br><img src=":/MO/gui/content/mesh" width=32/>Meshes<br><img src=":/MO/gui/content/texture" width=32/>Textures<br><img src=":/MO/gui/content/sound" width=32/>Sounds<br><img src=":/MO/gui/content/music" width=32/>Music<br><img src=":/MO/gui/content/string" width=32/>Strings<br><img src=":/MO/gui/content/script" width=32/>Scripts (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Script Extender plugins<br><img src=":/MO/gui/content/skyproc" width=32/>SkyProc Patcher<br> - + Показывает содержимое мода:<br><img src=":/MO/gui/content/plugin" width=32/>Плагины (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>интерфейс<br><img src=":/MO/gui/content/mesh" width=32/>Полигональные сетки<br><img src=":/MO/gui/content/texture" width=32/>Текстуры<br><img src=":/MO/gui/content/sound" width=32/>Звуки<br><img src=":/MO/gui/content/music" width=32/>Музыка<br><img src=":/MO/gui/content/string" width=32/>Строки<br><img src=":/MO/gui/content/script" width=32/>Скрипты (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Плагины Script Extender<br><img src=":/MO/gui/content/skyproc" width=32/>Патч SkyProc<br> @@ -3745,22 +3782,22 @@ p, li { white-space: pre-wrap; } NXMAccessManager - + Logging into Nexus Авторизация на Nexus - + timeout задержка - + Unknown error Неизвестная ошибка - + Please check your password Проверьте ваш пароль @@ -3808,7 +3845,7 @@ p, li { white-space: pre-wrap; } &Open - &Открыть + &Открыть @@ -3818,7 +3855,7 @@ p, li { white-space: pre-wrap; } %1 not found - %1 не найден + %1 не найден @@ -3856,114 +3893,114 @@ p, li { white-space: pre-wrap; } PluginList - + Name - Имя + Имя - + Priority Приоритет - + Mod Index Индекс - + Flags Флаги - - + + unknown неизвестно - + Name of your mods Имена ваших модов - + Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. Приоритет загрузки ваших модов. Моды с большим приоритетом перезапишут данные модов с меньшим приоритетом. - + The modindex determins the formids of objects originating from this mods. Индекс модов, определяющий formid объектов, происходящих из этих модов. - + failed to update esp info for file %1 (source id: %2), error: %3 не удалось обновить информацию о esp для файла %1 (id источника: %2), ошибка: %3 - + esp not found: %1 esp не найден: %1 - - + + Confirm Подтвердить - + Really enable all plugins? Действительно подключить все плагины? - + Really disable all plugins? Действительно отключить все плагины? - + The file containing locked plugin indices is broken Файл, содержащий индексы заблокированного плагина, не работает. - + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. Некоторые из ваших плагинов имеют неверные имена. Эти плагины не могут быть загружены игрой. Смотрите mo_interface.log для получения списка таких плагинов и переименуйте их. + This plugin can't be disabled (enforced by the game) + Этот плагин не может быть отключен (грузится игрой принудительно) + + + <b>Origin</b>: %1 <b>Источник</b>: %1 - + Author Автор - + Description Описание - - This plugin can't be disabled (enforced by the game) - Этот плагин не может быть отключен (грузится игрой принудительно) - - - + Missing Masters Отсутствующие мастерфайлы - + Enabled Masters Подключенные мастерфайлы - + failed to restore load order for %1 не удалось восстановить порядок загрузки для %1 @@ -3993,7 +4030,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -4141,7 +4178,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> @@ -4174,7 +4211,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> @@ -4249,7 +4286,7 @@ p, li { white-space: pre-wrap; } Close - Закрыть + Закрыть @@ -4265,7 +4302,7 @@ p, li { white-space: pre-wrap; } Name - Имя + Имя @@ -4424,7 +4461,7 @@ p, li { white-space: pre-wrap; } Failed to delete %1 - Не удалось удалить %1 + Не удалось удалить %1 @@ -4475,60 +4512,60 @@ p, li { white-space: pre-wrap; } Не удалось установить загрузку proxy-dll - + Permissions required Требуются права доступа - + The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. Текущий аккаунт пользователя не имеет требуемых прав доступа для запуска Mod Organizer. Необходимые изменения могут быть сделаны автоматически (папка MO будет сделана записываемой для текущего аккаунта пользователя). Вы получите запрос о запуске "helper.exe" с правами администратора. - - + + Woops Упс - + ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened Mod Organizer вышел из строя! Нужно ли создать диагностический файл? Если вы вышлите файл (%1) по адресу sherb@gmx.net, ошибка с намного большей вероятностью будет исправлена. Пожалуйста, добавьте краткое описание своих действий, перед тем, как произошла ошибка - + ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1 ModOrganizer вышел из строя! К сожалению не удалось записать диагностический файл: %1 - + Mod Organizer Mod Organizer - + An instance of Mod Organizer is already running Другой экземпляр Mod Organizer уже запущен - + No game identified in "%1". The directory is required to contain the game binary and its launcher. Игра не обнаружена в "%1". Требуется, чтобы папка содержала исполняемые файлы игры. - - + + Please select the game to manage Выберете игру для управления - + Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) Пожалуйста, выберете редакцию игры, которую вы имеете (MO не сможет правильно запустить игру, если это будет установлено неверно!) - + failed to start application: %1 не удалось запустить приложение: %1 @@ -4538,28 +4575,28 @@ p, li { white-space: pre-wrap; } Используйте пункт "Справка" на панели инструментов, чтобы получить инструкции по использованию всех элементов. - - + + <Manage...> <Управлять...> - + failed to parse profile %1: %2 не удалось обработать профиль %1: %2 - + failed to find "%1" не удалось найти "%1" - + failed to access %1 не удалось получить доступ к %1 - + failed to set file time %1 не удалось изменить дату модификации для %1 @@ -4571,7 +4608,6 @@ p, li { white-space: pre-wrap; } "%1" is missing or inaccessible - "%1" is missing "%1" отсутствует или недоступен @@ -4585,6 +4621,11 @@ p, li { white-space: pre-wrap; } Error Ошибка + + + failed to open temporary file + не удалось открыть временный файл + @@ -4608,17 +4649,17 @@ p, li { white-space: pre-wrap; } Proxy DLL - + failed to spawn "%1" не удалось вызвать "%1" - + Elevation required Требуется повышение прав - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if "%1" @@ -4633,30 +4674,25 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Запустить с повышенными правами в любом случае? (будет выведен запрос о разрешении ModOrganizer.exe сделать изменения в системе) - + failed to spawn "%1": %2 не удалось вызвать "%1": %2 - + "%1" doesn't exist "%1" не существует - + failed to inject dll into "%1": %2 не удалось подключить dll к "%1": %2 - + failed to run "%1" не удалось запустить "%1" - - - failed to open temporary file - не удалось открыть временный файл - QueryOverwriteDialog @@ -4683,7 +4719,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Replace - Заменить + Заменить @@ -4693,7 +4729,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Cancel - Отмена + Отмена @@ -4752,7 +4788,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Close - Закрыть + Закрыть @@ -4762,7 +4798,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Text Files - Текстовые файлы + Текстовые файлы @@ -4780,12 +4816,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Placeholder - Заполнитель + Метка-заполнитель Cancel - Отмена + Отмена @@ -4874,12 +4910,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Failed - Неудача + Неудача Sorry, failed to start the helper application - + Не удалось запустить программу-помощник @@ -4925,7 +4961,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -5083,7 +5119,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -5104,12 +5140,12 @@ p, li { white-space: pre-wrap; } Username - Имя пользователя + Имя пользователя Password - Пароль + Пароль @@ -5211,7 +5247,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> @@ -5249,7 +5285,7 @@ p, li { white-space: pre-wrap; } There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. *Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. -*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. +*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. Mod Organizer необходимо подключить dll к игре, чтобы все моды были видны в ней. @@ -5273,8 +5309,8 @@ If you use the Steam version of Oblivion the default will NOT work. In this case Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. -On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. -Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. +On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. +Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. Mod Organizer использует API Nexus , для использования таких возможностей, как проверка обновлений и загрузка файлов. К сожалению этот API не был сделан официально доступным прочим утилитам, вроде MO, так что нужно представляться как Nexus Mod Manager, чтобы получить доступ. @@ -5290,7 +5326,7 @@ tl;dr-версия: Если возможности Nexus не работают, - It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. Кажется, что иногда игры загружают ESP и ESM файлы, даже если они не были не подключены как плагины Обстоятельства этого пока не известны, но отчеты пользователей подразумевают, что это в ряде случаев нежелательно. Если этот флажок отмечен, не отмеченные в списке ESP и ESM не будут видимы в списке и не будут загружены. @@ -5325,7 +5361,7 @@ Uncheck this if you want to use Mod Organizer with total conversions (like Nehri By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. -However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. +However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature. По умолчанию Mod Organizer отобразит пакеты esp+bsa, установленные из других инструментов, как моды (левая панель). Это позволяет вам контроллировать их приоритет по отношению к другим модам. Это особенно полезно, если вы используете Steam Workshop, для установки модов. @@ -5392,7 +5428,7 @@ For the other games this is not a sufficient replacement for AI! Name - Имя + Имя @@ -5413,7 +5449,7 @@ For the other games this is not a sufficient replacement for AI! Cancel - Отмена + Отмена @@ -5431,7 +5467,7 @@ For the other games this is not a sufficient replacement for AI! failed to communicate with running instance: %1 - не удалось подключиться к запущенному экземпляру: %1 + Не удалось подключиться к запущенному экземпляру: %1 @@ -5449,7 +5485,7 @@ For the other games this is not a sufficient replacement for AI! Name - Имя + Имя @@ -5477,7 +5513,7 @@ For the other games this is not a sufficient replacement for AI! Transfer Savegames - Передать сохранения + Перенести сохранения @@ -5552,7 +5588,7 @@ On Windows XP: Done - Готово + Готово @@ -5594,4 +5630,4 @@ On Windows XP: Скопировать все сохранения с персонажем "%1" в общее месторасположение? Имейте ввиду, что это запутает текущую нумерацию сохранений. - + \ No newline at end of file diff --git a/src/organizer_zh_CN.ts b/src/organizer_zh_CN.ts index 9b8754bb..ae964233 100644 --- a/src/organizer_zh_CN.ts +++ b/src/organizer_zh_CN.ts @@ -1,38 +1,36 @@ - - - + AboutDialog About - + 关于 Revision: - + 版本 Used Software - + 用到的软件 Credits - + 制作组 Translators - + 翻译机 Others - + 其它 @@ -42,7 +40,7 @@ No license - + 无授权 @@ -62,7 +60,7 @@ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> @@ -160,22 +158,22 @@ If there is a component called "00 Core" it is usually required. Optio Some Page - + 某些页面 Search - + 搜索 new - + 新建 failed to start download - + 启动下载失败 @@ -226,7 +224,7 @@ If there is a component called "00 Core" it is usually required. Optio <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> @@ -289,7 +287,7 @@ p, li { white-space: pre-wrap; } Never ask again - 无法读取bsa + 不再过问 @@ -325,7 +323,7 @@ p, li { white-space: pre-wrap; } pending download - + 挂起下载 @@ -381,12 +379,12 @@ p, li { white-space: pre-wrap; } < mod %1 file %2 > - + < mod %1 file %2 > Pending - + 挂起 @@ -401,12 +399,12 @@ p, li { white-space: pre-wrap; } Fetching Info 2 - 抓取信息 2 + 抓取信息 2 Installed - 抓取信息 2 + 已安装 @@ -459,7 +457,7 @@ p, li { white-space: pre-wrap; } Delete - &删除 + 删除 @@ -517,22 +515,22 @@ p, li { white-space: pre-wrap; } < mod %1 file %2 > - + < mod %1 file %2 > Pending - + 挂起 Fetching Info 1 - 抓取信息 1 + 抓取信息 1 Fetching Info 2 - 抓取信息 2 + 抓取信息 2 @@ -638,7 +636,7 @@ p, li { white-space: pre-wrap; } Memory allocation error (in refreshing directory). - + 地址分配错误(刷新目录时). @@ -658,12 +656,12 @@ p, li { white-space: pre-wrap; } Wrong Game - + 错误的游戏 The download link is for a mod for "%1" but this instance of MO has been set up for "%2". - + @@ -708,7 +706,7 @@ p, li { white-space: pre-wrap; } No known download urls. Sorry, this download can't be resumed. - + 未知的下载地址。很抱歉,下载无法继续。 @@ -728,7 +726,7 @@ p, li { white-space: pre-wrap; } Update - 更新 + 更新 @@ -753,12 +751,12 @@ p, li { white-space: pre-wrap; } Memory allocation error (in processing progress event). - + 地址分配错误(处理程序事件时). Memory allocation error (in processing downloaded data). - + 地址分配错误(处理下载数据时). @@ -789,7 +787,7 @@ p, li { white-space: pre-wrap; } Download failed. Server reported: %1 - + 下载失败。服务器报告: %1 @@ -964,7 +962,7 @@ Right now the only case I know of where this needs to be overwritten is for the MO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary. - + MO需要32位java来运行该应用程序。如果你已经安装,在安装目录下选择javaw.exe。 @@ -990,13 +988,13 @@ Right now the only case I know of where this needs to be overwritten is for the Save Changes? - 保存更改吗? + 保存修改? You made changes to the current executable, do you want to save them? - + 当前可执行文件被修改,是否需要保存? @@ -1136,7 +1134,7 @@ Right now the only case I know of where this needs to be overwritten is for the <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -1180,87 +1178,87 @@ p, li { white-space: pre-wrap; } - + Extracting files 正在解压文件 - + failed to create backup 创建备份失败。 - + Mod Name 模组名称 - + Name 名称 - + Invalid name 无效名称 - + The name you entered is invalid, please enter a different one. 你输入的名称无效,请重新输入。 - + File format "%1" not supported 暂不支持文件格式: "%1" - + None of the available installer plugins were able to handle that archive 没有可用的安装插件能够处理此压缩包 - + no error 没有错误 - + 7z.dll not found 未找到 7z.dll - + 7z.dll isn't valid 无效的 7z.dll - + archive not found 未找到压缩包 - + failed to open archive 无法打开压缩包 - + unsupported archive type 不支持的压缩包类型 - + internal library error 内部库错误 - + archive invalid 无效的压缩包 - + unknown archive error 未知压缩包错误 @@ -1301,7 +1299,7 @@ p, li { white-space: pre-wrap; } an error occured: %1 - 发生错误: %1 + 发生错误: %1 @@ -1320,27 +1318,27 @@ p, li { white-space: pre-wrap; } Click blank area to deselect - + 点击空白处取消选择 If checked, only mods that match all selected categories are displayed. - + 如果选中,仅匹配所有选定类别的 Mod 会被显示。 And - + If checked, all mods that match at least one of the selected categories are displayed. - + 如果选中,匹配任意一个选定类别的 Mod 会被显示。 Or - + @@ -1350,22 +1348,22 @@ p, li { white-space: pre-wrap; } Pick a module collection - 选择一个配置文件 + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在这里创建配置文件,每个配置文件都包含了它们自己的 Mod 和 esp 的激活方案。这样您就可以通过快速切换设置来体验不同的游戏历程了。</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">请注意: 当前您的配置文件的 esp 加载顺序并不是分开保存的。</span></p></body></html> + + + + + Open list options... + 打开选项列表... @@ -1376,13 +1374,13 @@ p, li { white-space: pre-wrap; } Restore Backup... - 还原备份 + 还原备份 Create Backup - + 创建备份 @@ -1397,7 +1395,7 @@ p, li { white-space: pre-wrap; } Filter - 过滤器 + 过滤器 @@ -1426,15 +1424,10 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">选择要运行的程序。一旦您开始使用 Mod Organizer,您应该始终从这里或通过在这里创建的快捷方式来运行您的游戏和工具,否则任何经由 MO 安装的 Mod 都会变得不可见。</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以添加新的工具到此列表中,但我不能保证一些我没有测试过的工具能够正常工作。</span></p></body></html> + @@ -1446,13 +1439,9 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在 Mod Organizer 启用的状态下运行指定的程序。</span></p></body></html> + @@ -1469,13 +1458,9 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">创建一个开始菜单快捷方式,使您可以直接在 MO 激活状态下运行指定的程序。</span></p></body></html> + @@ -1487,6 +1472,11 @@ p, li { white-space: pre-wrap; } Plugins 插件 + + + Sort + 排序 + List of available esp/esm files @@ -1497,43 +1487,29 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这个列表中包含了位于已激活 Mod 里的 esp 和 esm 文件。这些文件都需要它们自己的加载顺序,您可以使用拖放来修改加载顺序。请注意: MO 将只保存已激活或已勾选状态的 Mod 的加载顺序。<br />有个非常棒的工具叫作 &quot;BOSS&quot;,它可以自动对这些文件进行排序。</span></p></body></html> - - - - Sort - - - - - Open list options... - + Archives - + 压缩包 <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> - + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> - + <html><head/><body><p>使用 MO 管理压缩包 (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">查看更多</span></a>)</p></body></html> List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. - 可用 BSA 文件的列表。未勾选的项目不会被 MO 管理并且会忽略安装顺序。 + 可用 BSA 压缩包的列表。未勾选的项目不会被 MO 管理并且会忽略安装顺序。 @@ -1541,10 +1517,7 @@ p, li { white-space: pre-wrap; } By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! BSAs checked here are loaded in such a way that your installation order is obeyed properly. - BSA 文件是 Bethesda 专用的压缩包文件 (区别于 .zip 文件),里面包含了游戏所用的 Data 内的文件 (meshes, textures 等)。这与 Data 目录里分散的文件是不同的。 -默认情况下,BSA 文件的名称取决于 ESP 插件的名称 (例: plugins.esp 对应 plugins.bsa)。游戏运行时,ESP 对应的 BSA 将会自动加载,并且比所有分散的文件优先级都高,左边您设置的安装顺序最终会被忽略掉。 - -这里勾选的 BSA 将会依从您的安装顺序,并且会自行调整加载顺序。 + @@ -1555,7 +1528,7 @@ BSAs checked here are loaded in such a way that your installation order is obeye Data - Data + Data @@ -1569,8 +1542,8 @@ BSAs checked here are loaded in such a way that your installation order is obeye - - + + Refresh 刷新 @@ -1605,17 +1578,11 @@ BSAs checked here are loaded in such a way that your installation order is obeye <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这是此游戏所有存档的列表,将鼠标悬停在项目上来获取该存档的详细信息,里面包含了现在没有被激活但是当存档被创建时所使用的 esp 或 esm 的清单。</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您在右键菜单中点击“修复 Mod”,那么 MO 便会尝试激活所有 Mod 和 esp 来修复那些缺失的 esp,它并不会禁用任何东西!</span></p></body></html> + @@ -1630,7 +1597,7 @@ p, li { white-space: pre-wrap; } Show Hidden - + 显示隐藏 @@ -1645,7 +1612,7 @@ p, li { white-space: pre-wrap; } Install &Mod - 安装 &Mod + 安装 &Mod @@ -1665,12 +1632,12 @@ p, li { white-space: pre-wrap; } &Profiles - &配置文件 + &配置文件 Configure Profiles - 设置配置文件 + 设置配置文件 @@ -1685,7 +1652,7 @@ p, li { white-space: pre-wrap; } &Executables - &可执行程序 + &可执行程序 @@ -1706,7 +1673,7 @@ p, li { white-space: pre-wrap; } &Tools - 工具(&T) + &工具 @@ -1721,12 +1688,12 @@ p, li { white-space: pre-wrap; } &Settings - &设置 + &设置 Configure settings and workarounds - 配置设定和解决方案 + 配置设定和解决方案 @@ -1750,9 +1717,9 @@ p, li { white-space: pre-wrap; } - + Update - 更新 + 更新 @@ -1763,7 +1730,7 @@ p, li { white-space: pre-wrap; } No Problems - 没有问题 + 没有问题 @@ -1794,19 +1761,19 @@ Right now this has very limited functionality - + Endorse Mod Organizer 称赞 Mod Organizer Copy Log to Clipboard - 复制到剪贴板 + 复制到剪贴板 Ctrl+C - Ctrl+M + Ctrl+C @@ -1826,7 +1793,7 @@ Right now this has very limited functionality Problems - 问题 + 问题 @@ -1836,17 +1803,17 @@ Right now this has very limited functionality Everything seems to be in order - 一切井然有序 + Help on UI - 界面帮助 + 界面帮助 Documentation Wiki - 说明文档 (维基) + 说明文档 (维基) @@ -1861,17 +1828,17 @@ Right now this has very limited functionality About - + About Qt - + 关于 Qt failed to save load order: %1 - 无法保存加载顺序: %1 + 无法保存加载顺序: %1 @@ -1886,7 +1853,7 @@ Right now this has very limited functionality failed to create profile: %1 - 无法创建配置文件: %1 + 无法创建配置文件: %1 @@ -1911,49 +1878,71 @@ Right now this has very limited functionality failed to read savegame: %1 - 无法读取存档: %1 + 无法读取存档: %1 Plugin "%1" failed: %2 - 插件 "%1" 失败: %2 + 插件 "%1" 失败: %2 Plugin "%1" failed - 插件 "%1" 失败 + 插件 "%1" 失败 + + + + Download? + 下载? + + + + A download has been started but no installed page plugin recognizes it. +If you download anyway no information (i.e. version) will be associated with the download. +Continue? + + + + + Browse Mod Page + failed to init plugin %1: %2 - 插件初始化失败 %1: %2 + 插件初始化失败 %1: %2 Plugin error - + 插件错误 It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + Failed to start "%1" - 无法启动 "%1" + 无法启动 "%1" Waiting - 稍等 + 稍等 Please press OK once you're logged into steam. 当您登录 Steam 时请点击确定。 + + + Executable "%1" not found + 可执行程序 "%1" 未找到 + Start Steam? @@ -1965,912 +1954,888 @@ Right now this has very limited functionality 想要正确地启动游戏,Steam 必须处于运行状态。需要MO尝试启动 Steam 吗? - + Also in: <br> - 也在: <br> + 也在: <br> - + No conflict 没有冲突 - + <Edit...> - <编辑...> + <编辑...> - + + Failed to refresh list of esps: %1 + 无法刷新 esp 列表 : %1 + + + This bsa is enabled in the ini file so it may be required! 该 BSA 已在 ini 文件中启用,因此它可能是必需的。 - + Activating Network Proxy 激活网络代理 - - - Installation successful - 安装成功 - - - - - Configure Mod - 配置 Mod + + + Failed to write settings + 无法写入设置 - - - This mod contains ini tweaks. Do you want to configure them now? - 此 Mod 中包含 ini 设定文件,您想现在就对它们进行配置吗? + + + An error occured trying to write back MO settings: %1 + - - - mod "%1" not found - Mod "%1" 未找到 + + File is write protected + - - - Installation cancelled - 安装已取消 + + Invalid file format (probably a bug) + - - - The mod was not installed completely. - 该模组没有完全安装。 + + Unknown error %1 + 未知错误 %1 - + Some plugins could not be loaded 一些插件无法载入 - + Too many esps and esms enabled - + esp 和 esm 开启太多 - - + + Description missing - + 描述丢失 - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + - + Choose Mod 选择模组 - + Mod Archive - Mod 压缩包 + + + + + + Installation successful + 安装成功 + + + + + Configure Mod + 配置 Mod + + + + + This mod contains ini tweaks. Do you want to configure them now? + 此 Mod 中包含 ini 设定文件,您想现在就对它们进行配置吗? + + + + + mod "%1" not found + Mod "%1" 未找到 - + + + Installation cancelled + 安装已取消 + + + + + The mod was not installed completely. + 该模组没有完全安装。 + + + Start Tutorial? 开始教程? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? 即将开始帮助教程。因为技术原因可能无法随时中断。是否继续? - - + + Download started 开始下载 - + failed to update mod list: %1 - 无法更新 Mod 列表: %1 + 无法更新 Mod 列表: %1 - + failed to spawn notepad.exe: %1 - 无法生成 notepad.exe: %1 + 无法生成 notepad.exe: %1 - + failed to open %1 - 无法打开 %1 + - + failed to change origin name: %1 - 无法更改原始文件名: %1 - - - - Executable "%1" not found - + 无法更改原始文件名: %1 - - Failed to refresh list of esps: %1 - + + failed to move "%1" from mod "%2" to "%3": %4 + 无法移动 "%1" 从 mod "%2" 到 "%3": %4 - - failed to move "%1" from mod "%2" to "%3": %4 - + + <Contains %1> + <Contains %1> - + <Checked> - <已勾选> + <Checked> - + <Unchecked> - <未勾选> + - + <Update> - <有更新> + - + + <Managed by MO> + + + + + <Managed outside MO> + + + + <No category> - <无类别> + - + <Conflicted> - <有冲突> + - + <Not Endorsed> - + - + failed to rename mod: %1 - 无法重命名 Mod: %1 + 无法重命名 Mod: %1 - + Overwrite? 覆盖 - + This will replace the existing mod "%1". Continue? - 这将会覆盖已存在的mod "%1"。是否继续? + 这将会覆盖已存在的mod "%1"。是否继续? - + failed to remove mod "%1" - 无法移动 Mod: %1 + 无法移动 mod %1 - - - + + + failed to rename "%1" to "%2" 重命名 "%1 "为 "%2" 时出错 - + Multiple esps activated, please check that they don't conflict. 多个esp已激活,请检查以确保不冲突。 - - - - + + + + Confirm 确认 - + Remove the following mods?<br><ul>%1</ul> - 是否删除下列mod?<br><ul>%1</ul> + 是否删除下列mod?<br><ul>%1</ul> - + failed to remove mod: %1 - 无法移动 Mod: %1 + 无法移动 Mod: %1 - - + + Failed - 失败 + 失败 - + Installation file no longer exists - 安装文件不复存在 + 安装文件不复存在 - + Mods installed with old versions of MO can't be reinstalled in this way. - 旧版 MO 安装的 Mod 无法使用此方法重新安装。 + 旧版 MO 安装的 Mod 无法使用此方法重新安装。 - - - You need to be logged in with Nexus to endorse + + You need to be logged in with Nexus to resume a download 你必须登录 Nexus 才能点“称赞” - - - Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. - - - - - - - Delete %n save(s) - - - - - - - Extract BSA - 解压 BSA - - - - failed to read %1: %2 - 无法读取 %1: %2 + + + You need to be logged in with Nexus to endorse + 你必须登录 Nexus 才能点“称赞” - - This archive contains invalid hashes. Some files may be broken. - 压缩包 Hash 值错误。部分文件可能已经损坏。 + + Failed to display overwrite dialog: %1 + 无法显示 overwrite 对话: %1 - + Nexus ID for this Mod is unknown 此模组的Nexus ID未知 - - Download? - 下载 - - - - A download has been started but no installed page plugin recognizes it. -If you download anyway no information (i.e. version) will be associated with the download. -Continue? - - - - - Browse Mod Page - - - - - - Failed to write settings - - - - - - An error occured trying to write back MO settings: %1 - - - - - File is write protected - - - - - Invalid file format (probably a bug) - - - - - Unknown error %1 - - - - - <Managed by MO> - - - - - <Managed outside MO> - - - - - You need to be logged in with Nexus to resume a download - 你必须登录 Nexus 才能点“称赞” - - - - Failed to display overwrite dialog: %1 - - - - - + + Create Mod... 创建Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + 这会移动所有的 overwirite 文件成为一个新建的 mod。 +请输入名称: - + A mod with this name already exists 同名模组已存在。 - + Continue? - + 继续? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - + - - + + Sorry - + 抱歉 - + I don't know a versioning scheme where %1 is newer than %2. - + - + Really enable all visible mods? 确定要启用全部可见的模组吗? - + Really disable all visible mods? 确定要禁用全部可见的模组吗? - + Choose what to export 选择要导出的内容 - + Everything - 全部 + 全部 - + All installed mods are included in the list - 所有包含在列表的已安装mod + 所有包含在列表的已安装mod - + Active Mods 激活模组 - + Only active (checked) mods from your current profile are included 仅包含当前配置文件中已激活(打勾)的mod - + Visible - 可见的 + 可见的 - + All mods visible in the mod list are included - 包含列表中所有可见的mod + 包含列表中所有可见的mod - + export failed: %1 - 导出失败: %1 + 导出失败: %1 - + Install Mod... 安装模组... - + Enable all visible 启用所有可见项目 - + Disable all visible 禁用所有可见项目 - + Check all for update 检查所有更新 - + Export to csv... 导出为 CSV... - + All Mods - + 所有模组 - + Sync to Mods... - 同步到 Mod... + 同步到模组... - + Restore Backup 还原备份 - + Remove Backup... - 还原备份... + 移除备份 - + Add/Remove Categories - + 添加/移除 类别 - + Replace Categories - + 更换类别 - + Primary Category 主分类 - + Change versioning scheme - + - + Un-ignore update - + - + Ignore update - + - + Rename Mod... 重命名模组... - + Remove Mod... 移除模组... - + Reinstall Mod 重新安装模组 - + Un-Endorse 取消称赞 - - + + Endorse 称赞 - + Won't endorse 不想称赞 - + Endorsement state unknown 称赞状态不明 - + Ignore missing data 忽略丢失的数据 - + Visit on Nexus 在Nexus上浏览 - + Open in explorer 在资源管理器中打开 - + Information... - 信息... + - - + + Exception: - 例外: + - - + + Unknown exception - 未知的例外 + - + <All> - <全部> + - + <Multiple> - XX + + + + + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + - + Please wait while LOOT is running - + - + Fix Mods... 修复模组... - - Delete - &删除 + + + Delete %n save(s) + - + failed to remove %1 - 无法删除 %1 + - - + + failed to create %1 - 无法创建 %1 + - + Can't change download directory while downloads are in progress! 下载文件时不能修改下载目录! - + Download failed 下载失败 - + failed to write to file %1 - 无法写入文件 %1 + - + %1 written - 已写入 %1 + - + Select binary - 选择可执行文件 + - + Binary 程序 - + Enter Name 输入名称 - + Please enter a name for the executable 请为该可执行程序输入一个名称 - + Not an executable - 不是可执行程序 + - + This is not a recognized executable. - 无法识别的可执行文件 + - - + + Replace file? - 替换文件? + - + There already is a hidden version of this file. Replace it? 已存在同名文件,但该文件被隐藏了。确定要覆盖吗? - - + + File operation failed 文件操作错误 - - + + Failed to remove "%1". Maybe you lack the required file permissions? 无法移除 "%1"。也许您需要足够的文件权限? - + There already is a visible version of this file. Replace it? 已存在同名文件。确定要覆盖吗? - + file not found: %1 - esp未找到:%1 + - + failed to generate preview for %1 - + - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + - + Update available 更新可用 - + Open/Execute 打开/执行 - + Add as Executable 添加为可执行文件 - + Preview - + - + Un-Hide 取消隐藏 - + Hide 隐藏 - + Write To File... - 写入文件... + - + Do you want to endorse Mod Organizer on %1 now? - 是否现在就在 %1 点赞支持 Mod Organizer? + - + Thank you! - + - + Thank you for your endorsement! - + - + Request to Nexus failed: %1 - 发往 Nexus 的请求失败: %1 + - - + + login successful 登录成功 - + login failed: %1. Trying to download anyway - 登录失败: %1,请尝试使用别的方法下载 + - + login failed: %1 无法登录: %1 - + login failed: %1. You need to log-in with Nexus to update MO. - 登录失败: %1。您需要登录到N网才能更新 MO + - + + + failed to read %1: %2 + + + + Error 错误 - + failed to extract %1 (errorcode %2) - 无法解压 %1 (错误代码 %2) + + + + + Extract BSA + 解压 BSA - + + This archive contains invalid hashes. Some files may be broken. + + + + Extract... 解压... - + Edit Categories... 编辑类别... - + Deselect filter - + - + Remove 移除 - + Enable all 全部启用 - + Disable all 全部禁用 - + Unlock load order 解锁加载顺序 - + Lock load order 锁定加载顺序 - + depends on missing "%1" - + - + incompatible with "%1" - + - + No profile set - + - + loot failed. Exit code was: %1 - + - + failed to start loot - + - + failed to run loot: %1 - + - + Errors occured - + - + Backup of load order created - + - + Choose backup to restore - + - + No Backups - + - + There are no backups to restore - + - - + + Restore failed - + - - + + Failed to restore the backup. Errorcode: %1 - + - + Backup of modlist created - + @@ -2885,8 +2850,63 @@ This function will guess the versioning scheme under the assumption that the ins ModInfo - - + + Plugins + + + + + Textures + + + + + Meshes + + + + + UI Changes + + + + + Music + + + + + Sound Effects + + + + + Scripts + + + + + SKSE Plugins + + + + + SkyProc Tools + + + + + Strings + + + + + invalid content type %1 + + + + + invalid index %1 无效的索引 %1 @@ -2894,7 +2914,7 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod 这是模组的备份 @@ -2935,7 +2955,7 @@ This function will guess the versioning scheme under the assumption that the ins Ini Files - + @@ -2950,17 +2970,17 @@ This function will guess the versioning scheme under the assumption that the ins Ini Tweaks - + This is a list of ini tweaks (ini modifications that can be toggled). - + This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional. - + @@ -2985,7 +3005,7 @@ This function will guess the versioning scheme under the assumption that the ins This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view. - + @@ -3004,7 +3024,7 @@ This function will guess the versioning scheme under the assumption that the ins They usually contain optional functionality, see the readme. Most mods do not have optional esps, so chances are good you are looking at an empty list. - + @@ -3107,7 +3127,7 @@ Most mods do not have optional esps, so chances are good you are looking at an e <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -3120,7 +3140,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -3153,19 +3173,19 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> - + Endorse - 称赞 + Notes - 笔记 + @@ -3182,7 +3202,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> @@ -3208,264 +3228,264 @@ p, li { white-space: pre-wrap; } 关闭 - + &Delete &删除 - + &Rename &重命名 - + &Hide &隐藏 - + &Unhide &取消隐藏 - + &Open &打开 - + &New Folder &新建文件夹 - - + + Save changes? 保存更改吗? - - + + Save changes to "%1"? - 将更改保存到“%1”吗? + - + File Exists 文件已存在 - + A file with that name exists, please enter a new one 文件名已存在,请输入其它名称 - + failed to move file 无法移动文件 - + failed to create directory "optional" 无法创建 "optional" 目录 - - + + Info requested, please wait 请求信息已发出,请稍后 - + Main 主要文件 - + Update 更新 - + Optional 可选文件 - + Old 旧档 - + Misc 杂项 - + Unknown 未知 - + Current Version: %1 当前版本: %1 - + No update available 没有可用的更新 - + (description incomplete, please visit nexus) (描述信息不完整,请访问N网) - + <a href="%1">Visit on Nexus</a> <a href="%1">访问N网</a> - + Failed to delete %1 无法删除 %1 - - + + Confirm 确认 - + Are sure you want to delete "%1"? 确定要删除 "%1" 吗? - + Are sure you want to delete the selected files? 确定要删除所选的文件吗? - - + + New Folder 新建文件夹 - + Failed to create "%1" 无法创建 "%1" - - + + Replace file? 替换文件? - + There already is a hidden version of this file. Replace it? 已存在同名文件,但该文件被隐藏了。确定要覆盖吗? - - + + File operation failed 文件操作错误 - - + + Failed to remove "%1". Maybe you lack the required file permissions? 无法移除 "%1"。也许您需要足够的文件权限? - - + + failed to rename %1 to %2 无法重命名 %1 为 %2 - + There already is a visible version of this file. Replace it? 已存在同名文件。确定要覆盖吗? - + Un-Hide 取消隐藏 - + Hide 隐藏 - + Name 名称 - + Please enter a name - + - - + + Error 错误 - + Invalid name. Must be a valid file name - + - + A tweak by that name exists - + - + Create Tweak - + ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. - + ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) - 此虚拟安装包内包含来自虚拟 Data 树的文件,但文件发生了变化 (例: 被CK修改了) + ModInfoRegular - - + + failed to write %1/meta.ini: error %2 - 无法写入 %1/meta.ini: %2 + - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory - %1 中未包含 esp 或 esm 和有效的目录 (textures, meshes, interface, ...) + - + Categories: <br> - 种类: <br> + @@ -3473,52 +3493,52 @@ p, li { white-space: pre-wrap; } Game plugins (esp/esm) - + Interface - + Meshes - + Music - + Scripts (Papyrus) - + Script Extender Plugin - + SkyProc Patcher - + Sound - + Strings - + Textures - + @@ -3543,12 +3563,12 @@ p, li { white-space: pre-wrap; } Overwrites files - Overwrites文件 + Overwritten files - 覆盖的 Mod + @@ -3558,12 +3578,12 @@ p, li { white-space: pre-wrap; } Redundant - 冗余 + Non-MO - + @@ -3573,13 +3593,12 @@ p, li { white-space: pre-wrap; } installed version: "%1", newest version: "%2" - installed version: %1, newest version: %2 - 当前版本: %1,最新版本: %2 + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + @@ -3594,7 +3613,7 @@ p, li { white-space: pre-wrap; } drag&drop failed: %1 - 拖拽失败: %1 + @@ -3609,12 +3628,12 @@ p, li { white-space: pre-wrap; } Flags - 标志 + Content - 内容 + @@ -3644,7 +3663,7 @@ p, li { white-space: pre-wrap; } Installation - 安装 + @@ -3680,17 +3699,17 @@ p, li { white-space: pre-wrap; } Emblemes to highlight things that might require attention. - 需要注意被标记为高亮的 + Depicts the content of the mod:<br><img src=":/MO/gui/content/plugin" width=32/>Game plugins (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>interface<br><img src=":/MO/gui/content/mesh" width=32/>Meshes<br><img src=":/MO/gui/content/texture" width=32/>Textures<br><img src=":/MO/gui/content/sound" width=32/>Sounds<br><img src=":/MO/gui/content/music" width=32/>Music<br><img src=":/MO/gui/content/string" width=32/>Strings<br><img src=":/MO/gui/content/script" width=32/>Scripts (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Script Extender plugins<br><img src=":/MO/gui/content/skyproc" width=32/>SkyProc Patcher<br> - + Time this mod was installed - + @@ -3722,22 +3741,22 @@ p, li { white-space: pre-wrap; } NXMAccessManager - + Logging into Nexus - + - + timeout 超时 - + Unknown error - + - + Please check your password 请检查您的密码 @@ -3747,7 +3766,7 @@ p, li { white-space: pre-wrap; } Failed to guess mod id for "%1", please pick the correct one - 提取mod "%1"的ID编号失败,请自行选择正确项。 + @@ -3795,7 +3814,7 @@ p, li { white-space: pre-wrap; } %1 not found - 找不到 %1 + @@ -3833,116 +3852,116 @@ p, li { white-space: pre-wrap; } PluginList - + Name 名称 - + Priority 优先级 - + Mod Index Mod 索引 - + Flags - 标志 + - - + + unknown - 未知 + - + Name of your mods 你的mod名称 - + Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. - + - + The modindex determins the formids of objects originating from this mods. - + - + failed to update esp info for file %1 (source id: %2), error: %3 - + - + esp not found: %1 - esp未找到:%1 + - - + + Confirm 确认 - + Really enable all plugins? - + - + Really disable all plugins? - + - + The file containing locked plugin indices is broken - + - + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. 您的一些插件名称无效!这些插件无法被游戏载入。请查看 mo_interface.log 来确认那些受影响的插件并重命名它们。 - <b>Origin</b>: %1 - + This plugin can't be disabled (enforced by the game) + 这个插件不能被禁用 (由游戏执行) + <b>Origin</b>: %1 + + + + Author 作者 - + Description 描述 - - This plugin can't be disabled (enforced by the game) - 这个插件不能被禁用 (由游戏执行) - - - + Missing Masters - + - + Enabled Masters - + - + failed to restore load order for %1 - 恢复 %1 加载顺序失败 + @@ -3950,7 +3969,7 @@ p, li { white-space: pre-wrap; } Preview - + @@ -3963,16 +3982,16 @@ p, li { white-space: pre-wrap; } Problems - 问题 + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - + @@ -3983,12 +4002,12 @@ p, li { white-space: pre-wrap; } Fix - 修复 + No guided fix - + @@ -3996,32 +4015,32 @@ p, li { white-space: pre-wrap; } invalid profile name %1 - + failed to create %1 - 无法创建 %1 + failed to write mod list: %1 - 无法更新 Mod 列表: %1 + failed to update tweaked ini file, wrong settings may be used: %1 - 更新tweaked ini文件失败,可能会应用错误的设置: %1 + failed to create tweaked ini: %1 - 创建 tweaked ini: %1 失败 + "%1" is missing or inaccessible - + @@ -4045,7 +4064,7 @@ p, li { white-space: pre-wrap; } failed to parse ini file (%1) - 无法解析 Ini 文件 (%1) + @@ -4056,7 +4075,7 @@ p, li { white-space: pre-wrap; } failed to modify "%1" - 未能找到 "%1" + @@ -4114,7 +4133,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> @@ -4147,7 +4166,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> @@ -4206,7 +4225,7 @@ p, li { white-space: pre-wrap; } Rename - &重命名 + @@ -4258,7 +4277,7 @@ p, li { white-space: pre-wrap; } Invalid profile name - + @@ -4268,17 +4287,17 @@ p, li { white-space: pre-wrap; } Are you sure you want to remove this profile (including local savegames if any)? - + Profile broken - + This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? - + @@ -4324,47 +4343,47 @@ p, li { white-space: pre-wrap; } invalid field name "%1" - 无效的名称 "%1" + invalid type for "%1" (should be integer) - 无效的类型 "%1" (应该是整数) + invalid type for "%1" (should be string) - 无效的类型 "%1" (应该是字符串) + invalid type for "%1" (should be float) - 无效的类型 "%1" (应该是浮点数) + no fields set up yet! - + field not set "%1" - + invalid character in field "%1" - + empty field name - + invalid game type %1 - + @@ -4448,62 +4467,62 @@ p, li { white-space: pre-wrap; } 无法设置代理DLL加载 - + Permissions required 需要权限 - + The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. - + - - + + Woops 糟糕 - + ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened - ModOrganizer已经崩溃。诊断文件是否已经产生?如果你将文件(%1)发送至 sherb@gmx.net ,这个bug有可能会被修复。最好加入崩溃发生时情况的简短说明(用英文吧)。 + - + ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1 Mod Organizer 崩溃了!遗憾的是,我无法生成诊断文件: %1 - + Mod Organizer Mod Organizer - + An instance of Mod Organizer is already running Mod Organizer 的一个实例正在运行 - + No game identified in "%1". The directory is required to contain the game binary and its launcher. "%1" 中未检测到游戏。请确保该路径中包含游戏执行程序以及对应的 Launcher 文件。 - - + + Please select the game to manage 请选择想要管理的游戏 - + Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) - + - + failed to start application: %1 - + @@ -4511,28 +4530,28 @@ p, li { white-space: pre-wrap; } 请使用工具栏上的“帮助”来获得所有元素的使用说明 - - + + <Manage...> <管理...> - + failed to parse profile %1: %2 无法解析配置文件 %1: %2 - + failed to find "%1" 未能找到 "%1" - + failed to access %1 无法访问 %1 - + failed to set file time %1 无法设置文件时间 %1 @@ -4544,8 +4563,7 @@ p, li { white-space: pre-wrap; } "%1" is missing or inaccessible - "%1" is missing - + @@ -4558,6 +4576,11 @@ p, li { white-space: pre-wrap; } Error 错误 + + + failed to open temporary file + + @@ -4581,62 +4604,57 @@ p, li { white-space: pre-wrap; } 代理DLL - + failed to spawn "%1" 无法生成 "%1" - + Elevation required - + - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if "%1" can be installed to work without elevation. Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system) - + - + failed to spawn "%1": %2 无法生成 "%1": %2 - + "%1" doesn't exist "%1" 不存在 - + failed to inject dll into "%1": %2 无法注入 dll 到 "%1": %2 - + failed to run "%1" 无法运行 "%1" - - - failed to open temporary file - - QueryOverwriteDialog Mod Exists - Mod 已存在 + This mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name. - 这个mod看上去已经存在。你是希望将本次压缩包文件添加(覆盖已存在文件)或完全覆盖(旧的文件全删除)?另外你还可以起别的名称安装本mod。 + @@ -4651,17 +4669,17 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Replace - 替换 + Rename - &重命名 + Cancel - 取消 + @@ -4669,27 +4687,27 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Save # - + Character - + Level - 等级 + Location - 位置 + Date - 时间 + @@ -4697,7 +4715,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Missing ESPs - 缺失的 ESP + @@ -4705,7 +4723,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Dialog - 对话框 + @@ -4730,12 +4748,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Text Files - 文本文件 + failed to open "%1" for writing - + @@ -4761,7 +4779,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe archive.dll not loaded: "%1" - archive.dll 没有载入: "%1" + @@ -4799,7 +4817,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe failed to move outdated files: %1. Please update manually. - 移除过时文件失败: %1。请手动更新 + @@ -4824,7 +4842,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe no file for update found. Please update manually. - 没有发现可更新。请手动更新。 + @@ -4842,18 +4860,18 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Failed - 失败 + Sorry, failed to start the helper application - + attempt to store setting for unknown plugin "%1" - + @@ -4893,7 +4911,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -4904,12 +4922,12 @@ p, li { white-space: pre-wrap; } Style - + graphical style - 界面样式 + @@ -4919,23 +4937,23 @@ p, li { white-space: pre-wrap; } Log Level - + Decides the amount of data printed to "ModOrganizer.log" - + Decides the amount of data printed to "ModOrganizer.log". "Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. - + Debug - + @@ -4986,37 +5004,37 @@ p, li { white-space: pre-wrap; } User interface - + If checked, the download interface will be more compact. - + Compact Download Interface - + If checked, the download list will display meta information instead of file names. - + Download Meta Information - + Reset stored information from dialogs. - 重设对话框信息。 + This will make all dialogs show up again where you checked the "Remember selection"-box. - 全部对话框将全部重新显示,包括你已勾取过“记住选择”的对话框。 + @@ -5050,7 +5068,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -5061,7 +5079,7 @@ p, li { white-space: pre-wrap; } If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic. - 勾取并在下面输入正确账户,将自动登录Nexus (浏览和下载)。 + @@ -5086,7 +5104,7 @@ p, li { white-space: pre-wrap; } Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) - 取消自动联网功能。这并不影响用户调用功能(如检查mod更新,点赞支持mod,打开网页浏览)。 + @@ -5101,7 +5119,7 @@ p, li { white-space: pre-wrap; } Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. - + @@ -5111,12 +5129,12 @@ p, li { white-space: pre-wrap; } Associate with "Download with manager" links - + Known Servers (updated on download) - + @@ -5146,17 +5164,17 @@ p, li { white-space: pre-wrap; } Key - 关键 + Value - + Blacklisted Plugins (use <del> to remove): - + @@ -5178,7 +5196,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> @@ -5216,10 +5234,10 @@ p, li { white-space: pre-wrap; } There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. *Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. -*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. +*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. - + @@ -5234,8 +5252,8 @@ If you use the Steam version of Oblivion the default will NOT work. In this case Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. -On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. -Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. +On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. +Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. Mod Organizer 使用了一个N网所提供的 API 来进行类似于检查更新和下载文件这样的操作。遗憾的是这个 API 并没有给第三方工具 (比如 MO) 正式的授权,所以我们需要模拟 NMM 来进行这些操作。 @@ -5251,7 +5269,7 @@ tl;dr-version: If Nexus-features don't work, insert the current version num - It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. 看来,游戏偶尔会加载一些没有被激活成插件的 ESP 或 ESM 文件。 我还尚不知道它在什么情况下会这样,但是有用户报告说它在某些情况下是很不必要的。如果这个选项被选中,那么在列表中没有被勾选的 ESP 和 ESM 将不会在游戏中出现,并且也不会被载入。 @@ -5264,36 +5282,36 @@ I don't yet know what the circumstances are, but user reports imply it is i If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. - + Force-enable game files - + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. - + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. -However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. +However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature. - + Display mods installed outside MO - + @@ -5311,7 +5329,7 @@ For the other games this is not a sufficient replacement for AI! These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. - + @@ -5388,7 +5406,7 @@ For the other games this is not a sufficient replacement for AI! failed to communicate with running instance: %1 - 无法连接到正在运行的实例: %1 + @@ -5434,17 +5452,17 @@ For the other games this is not a sufficient replacement for AI! Transfer Savegames - 转移存档 + Global Characters - + This is a list of characters in the global location. - 这里是全局位置存档角色列表。 + @@ -5456,7 +5474,7 @@ On Windows Vista/Windows 7: On Windows XP: C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves - + @@ -5469,7 +5487,7 @@ On Windows XP: C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves - + @@ -5499,17 +5517,17 @@ On Windows XP: Profile Characters - 配置文件中角色 + Overwrite - 覆盖 + Overwrite the file "%1" - 覆盖文件 "%1" + @@ -5523,17 +5541,17 @@ On Windows XP: Copy all save games of character "%1" to the profile? - 是否复制角色 "%1" 的所有游戏存档到这个配置中? + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - 是否移动角色 "%1" 的所有游戏存档到全局路径?请注意这将使游戏存档的运行编号变得混乱。 + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - 是否拷贝角色 "%1" 的所有游戏存档到全局路径?请注意这将使游戏存档的运行编号变得混乱。 + - + \ No newline at end of file diff --git a/src/organizer_zh_TW.ts b/src/organizer_zh_TW.ts index 00cb02ae..08c9ed2e 100644 --- a/src/organizer_zh_TW.ts +++ b/src/organizer_zh_TW.ts @@ -1,38 +1,36 @@ - - - + AboutDialog About - + 關於 Revision: - + 版本: Used Software - + 使用的軟體 Credits - + 歸功於 Translators - + 翻譯者 Others - + 其他 @@ -42,7 +40,7 @@ No license - + @@ -50,19 +48,19 @@ Activate Mods - 激活 Mod + 啟動 Mod This is a list of esps and esms that were active when the save game was created. - 這是 esp 和 esm 檔案的列表,當您的存檔被建立時將會被激活。 + 這是 esp 和 esm 檔案的列表,當您的存檔被建立時將會被啟動。 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> @@ -71,11 +69,11 @@ p, li { white-space: pre-wrap; } <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這是 esp 和 esm 檔案的列表,當您的存檔被建立時將會被激活。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這是 esp 和 esm 檔案的列表,當您的存檔被建立時將會被啟動。</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">對於每個 esp,右列中包含了可以通過啟用來使缺失的 esp 或 esm 變得可用的 Mod。</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您點擊確定,那麼所有在右列中已選的並且可用的 Mod 和缺失的 esp 都將會被激活。</span></p></body></html> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您點擊確定,那麼所有在右列中已選的並且可用的 Mod 和缺失的 esp 都將會被啟動。</span></p></body></html> @@ -160,22 +158,22 @@ If there is a component called "00 Core" it is usually required. Optio Some Page - + Search - + 搜尋 new - + failed to start download - + 下載失敗 @@ -226,7 +224,7 @@ If there is a component called "00 Core" it is usually required. Optio <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> @@ -315,7 +313,7 @@ p, li { white-space: pre-wrap; } Done - 完成 + 完成 @@ -325,7 +323,7 @@ p, li { white-space: pre-wrap; } pending download - + 等待中的下載 @@ -334,7 +332,7 @@ p, li { white-space: pre-wrap; } Placeholder - 占位符 + 預留位置 @@ -347,7 +345,7 @@ p, li { white-space: pre-wrap; } Paused - Double Click to resume - + 暫停 - 雙擊以回復 @@ -359,7 +357,7 @@ p, li { white-space: pre-wrap; } Uninstalled - Double Click to re-install - 已安裝 - 雙擊重新安裝 + 解除安裝 - 雙擊重新安裝 @@ -368,7 +366,7 @@ p, li { white-space: pre-wrap; } Placeholder - 占位符 + 預留位置 @@ -381,27 +379,27 @@ p, li { white-space: pre-wrap; } < mod %1 file %2 > - + Pending - + 等待 Paused - 暫停 + 暫停 Fetching Info 1 - + Fetching Info 2 - + @@ -411,7 +409,7 @@ p, li { white-space: pre-wrap; } Uninstalled - + 已解除安裝 @@ -439,12 +437,12 @@ p, li { white-space: pre-wrap; } This will permanently remove all finished downloads from this list (but NOT from disk). - + 這將會從列表中永久移除所有已完成的下載(但不會從硬碟中移除)。 This will permanently remove all installed downloads from this list (but NOT from disk). - + 這將會從列表中永久移除所有已安裝的下載(但不會從硬碟中移除)。 @@ -459,17 +457,17 @@ p, li { white-space: pre-wrap; } Delete - &刪除 + 刪除 Un-Hide - 取消隱藏 + 取消隱藏 Remove from View - + @@ -494,12 +492,12 @@ p, li { white-space: pre-wrap; } Delete Installed... - 移除已安裝的項目... + 刪除已安裝的項目... Delete All... - + 刪除所有... @@ -517,22 +515,22 @@ p, li { white-space: pre-wrap; } < mod %1 file %2 > - + Pending - + 等待 Fetching Info 1 - + Fetching Info 2 - + @@ -555,12 +553,12 @@ p, li { white-space: pre-wrap; } This will remove all finished downloads from this list (but NOT from disk). - 這將會從列表和磁碟中移除所有已完成的下載。 + 這將會從列表中移除所有已完成的下載(但不會從硬碟中移除)。 This will remove all installed downloads from this list (but NOT from disk). - 這將會從列表和磁碟中移除所有已安裝的下載項目。 + 這將會從列表中移除所有已安裝的下載(但不會從硬碟中移除)。 @@ -575,17 +573,17 @@ p, li { white-space: pre-wrap; } Delete - &刪除 + 刪除 Un-Hide - 取消隱藏 + 取消隱藏 Remove from View - + @@ -610,12 +608,12 @@ p, li { white-space: pre-wrap; } Delete Installed... - 移除已安裝的項目... + 刪除已安裝的項目... Delete All... - + 刪除所有... @@ -638,7 +636,7 @@ p, li { white-space: pre-wrap; } Memory allocation error (in refreshing directory). - + 記憶體分配錯誤(於重新整理目錄時)。 @@ -658,12 +656,12 @@ p, li { white-space: pre-wrap; } Wrong Game - + The download link is for a mod for "%1" but this instance of MO has been set up for "%2". - + @@ -708,7 +706,7 @@ p, li { white-space: pre-wrap; } No known download urls. Sorry, this download can't be resumed. - + 沒有已知的下載url。抱歉,無法回復這個下載。 @@ -728,7 +726,7 @@ p, li { white-space: pre-wrap; } Update - 更新 + 更新 @@ -753,12 +751,12 @@ p, li { white-space: pre-wrap; } Memory allocation error (in processing progress event). - + 記憶體分配錯誤(於處理程序時)。 Memory allocation error (in processing downloaded data). - + 記憶體分配錯誤(於處理已下載資料時)。 @@ -789,7 +787,7 @@ p, li { white-space: pre-wrap; } Download failed. Server reported: %1 - + 下載失敗。伺服器回報: %1 @@ -959,12 +957,12 @@ Right now the only case I know of where this needs to be overwritten is for the Java (32-bit) required - + 需要Java (32位元) MO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary. - + MO需要32位元java來執行這個程式。如果你已經安裝了,選擇那個安裝下的binary中的javaw.exe。 @@ -990,13 +988,13 @@ Right now the only case I know of where this needs to be overwritten is for the Save Changes? - 儲存更改嗎? + 儲存修改? You made changes to the current executable, do you want to save them? - + 你對現在的可執行檔案做出了改變,你想要保存它們嗎? @@ -1104,7 +1102,7 @@ Right now the only case I know of where this needs to be overwritten is for the New Mod - 新增 + 新增 Mod @@ -1136,7 +1134,7 @@ Right now the only case I know of where this needs to be overwritten is for the <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -1147,17 +1145,17 @@ p, li { white-space: pre-wrap; } Placeholder - 占位符 + 預留位置 OK - 確定 + 確定 Cancel - 取消 + 取消 @@ -1165,7 +1163,7 @@ p, li { white-space: pre-wrap; } archive.dll not loaded: "%1" - + archive.dll 並未載入: "%1" @@ -1180,87 +1178,87 @@ p, li { white-space: pre-wrap; } - + Extracting files 正在解壓檔案 - + failed to create backup - + 產生備份失敗 - + Mod Name - + Mod 名稱 - + Name - 名稱 + 名稱 - + Invalid name - + 無效的名稱 - + The name you entered is invalid, please enter a different one. - + 你輸入的名稱是無效的,請輸入不同的名稱。 - + File format "%1" not supported 暫不支持檔案格式: "%1" - + None of the available installer plugins were able to handle that archive - + 沒有任何可用的安裝插件能夠處理那個壓縮檔 - + no error 沒有錯誤 - + 7z.dll not found 未找到 7z.dll - + 7z.dll isn't valid 無效的 7z.dll - + archive not found 未找到壓縮包 - + failed to open archive 無法開啟壓縮包 - + unsupported archive type 不支持的壓縮包類型 - + internal library error 內部庫錯誤 - + archive invalid 無效的壓縮包 - + unknown archive error 未知壓縮包錯誤 @@ -1301,12 +1299,12 @@ p, li { white-space: pre-wrap; } an error occured: %1 - 發生錯誤: %1 + 發生錯誤: %1 an error occured - 發生錯誤 + 發生錯誤 @@ -1320,89 +1318,94 @@ p, li { white-space: pre-wrap; } Click blank area to deselect - + 點擊空白區域以取消選擇 If checked, only mods that match all selected categories are displayed. - + 如果打勾,符合所有選擇的類別的mod會被顯示。 And - + 以及 If checked, all mods that match at least one of the selected categories are displayed. - + 如果打勾,符合至少一項選擇的類別的mod會被顯示。 Or - + 或者 Profile - 配置檔案 + 配置檔案 Pick a module collection - 選擇一個配置檔案 + 選擇一個配置檔案 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在這裡建立配置檔案,每個配置檔案都包含了它們自己的 Mod 和 esp 的激活方案。這樣您就可以通過快速切換設定來體驗不同的遊戲歷程了。</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">請注意: 當前您的配置檔案的 esp 加載順序並不是分開儲存的。</span></p></body></html> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在這裡建立配置檔案,每個配置檔案都包含了它們自己的 Mod 和 esp 的啟動方案。這樣您就可以通過快速切換設定來體驗不同的遊戲歷程了。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">請注意: 當前您的配置檔案的 esp 載入順序並不是分開儲存的。</span></p></body></html> + + + + Open list options... + 打開名單選項... Refresh list. This is usually not necessary unless you modified data outside the program. - 重新整理列表,這通常不是必須的,除非您在程式之外修改了檔案的數據。 + 重新整理列表,除非您在程式之外修改了檔案的資料,否則這通常是不必要的。 Restore Backup... - + 回復備份... Create Backup - + 產生備份 List of available mods. - + 可用 Mod 名單 This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. - + 這是已安裝的 Mod 名單。使用複選框來啟動/關閉 Mod 並拖曳 Mod 來改變它們的"安裝"順序。 Filter - 過濾器 + 篩選 No groups - + 無群組 @@ -1414,126 +1417,121 @@ p, li { white-space: pre-wrap; } Namefilter - + Pick a program to run. - 選擇要運行的程式。 + 選擇要執行的程式。 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">選擇要運行的程式。一旦您開始使用 Mod Organizer,您應該始終從這裡或通過在這裡建立的捷徑來運行您的遊戲和工具,否則任何經由 MO 安裝的 Mod 都會變得不可見。</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以添加新的工具到此列表中,但我不能保證一些我沒有測試過的工具能够正常工作。</span></p></body></html> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">選擇要執行的程式。一旦您開始使用 Mod Organizer,您應該始終從這裡或通過在這裡建立的捷徑來運行您的遊戲和工具,否則任何經由 MO 安裝的 Mod 都會變得不可見。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以添加新的工具到此列表中,但我不能保證一些我沒有測試過的工具能夠正常工作。</span></p></body></html> Run program - 運行程式 + 執行程式 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在 Mod Organizer 啟用的狀態下運行指定的程式。</span></p></body></html> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在 Mod Organizer 啟用的狀態下執行指定的程式。</span></p></body></html> Run - 運行 + 執行 Create a shortcut in your start menu or on the desktop to the specified program - + 為特定的程式在開始功能列或桌面上產生一個捷徑 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">建立一個開始菜單捷徑,使您可以直接在 MO 激活狀態下運行指定的程式。</span></p></body></html> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">建立一個開始功能列捷徑,使您可以直接在 MO 啟動狀態下執行指定的程式。</span></p></body></html> Shortcut - + 捷徑 Plugins - + 插件 + + + + Sort + 排序 List of available esp/esm files - 可用 esp 或 esm 檔案的列表 + 可用 esp/esm 檔案名單 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這個列表中包含了位于已激活 Mod 裡的 esp 和 esm 檔案。這些檔案都需要它們自己的加載順序,您可以使用拖放來修改加載順序。請注意: MO 將只儲存已激活或已勾選狀態的 Mod 的加載順序。<br />有個非常棒的工具叫作 &quot;BOSS&quot;,它可以自動對這些檔案進行排序。</span></p></body></html> - - - - Sort - - - - - Open list options... - +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這個列表中包含了位於已啟動 Mod 裡的 esp 和 esm 檔案。這些檔案都需要它們自己的載入順序,您可以拖曳來修改載入順序。請注意: MO 將只儲存已啟動或已勾選狀態的 Mod 的載入順序。<br />有個非常棒的工具叫作 "BOSS",它可以自動對這些檔案進行排序。</span></p></body></html> Archives - + 壓縮包 <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> - + <html><head/><body><p>BSA 檔案是遊戲資源的包裹(材質、腳本......)。預設情況下,遊戲引擎自分散的檔案中分別載入這些包裹。MO 可以透過分散的檔案來管理這些壓縮包以調整它們的載入順序:</p><p>如果壓縮包<span style=" font-weight:600;">有被管理</span>,它們的載入順序是被對應的 Mod(左側的面板)決定其優先程度,分散的檔案也是如此。您可以手動啟用任何沒有對應插件於啟動狀態的 BSA 檔案。<br/></p><p>如果壓縮包 <span style=" font-weight:600;">沒有被管理</span>,它們的載入順序是被對應的插件(右側的面板,插件選項)決定其優先程度。您就不可以手動啟用沒有插件於啟動狀態的 BSA 檔案。</p><p>在兩種狀況下您都不可以關閉有對應插件的壓縮包,遊戲仍然會載入它們。</p></body></html> <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> - + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. - 可用 BSA 檔案的列表。未勾選的項目不會被 MO 管理並且會忽略安裝順序。 + 可用 BSA 檔案的列表。未勾選的項目不會被 MO 管理並且會忽略安裝順序。 @@ -1541,229 +1539,229 @@ p, li { white-space: pre-wrap; } By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! BSAs checked here are loaded in such a way that your installation order is obeyed properly. - BSA 檔案是 Bethesda 專用的壓縮包檔案 (區別於 .zip 檔案),裡面包含了遊戲所用的 Data 內的檔案 (meshes, textures 等)。這與 Data 目錄裡分散的檔案是不同的。 + BSA 檔案是 Bethesda 專用的壓縮包檔案 (區別於 .zip 檔案),裡面包含了遊戲所用的 Data 內的檔案 (meshes, textures 等)。這與 Data 目錄裡分散的檔案是不同的。 默認情況下,BSA 檔案的名稱取決於 ESP 插件的名稱 (例: plugins.esp 對應 plugins.bsa)。遊戲運行時,ESP 對應的 BSA 將會自動加載,並且比所有分散的檔案優先級都高,左邊您設定的安裝順序最終會被忽略掉。 -這裡勾選的 BSA 將會依從您的安裝順序,並且會自行調整加載順序。 +這裡勾選的 BSA 將會依從您的安裝順序,並且會自行調整載入順序。 File - 檔案 + 檔案 Data - Data + 資料 refresh data-directory overview - 重新整理 Data 目錄總覽 + 重新整理 Data 目錄總覽 Refresh the overview. This may take a moment. - 重新整理總覽,這可能需要一些時間。 + 重新整理總覽,這可能需要一些時間。 - - + + Refresh - 重新整理 + 重新整理 This is an overview of your data directory as visible to the game (and tools). - 這是在遊戲中可見的 Data 目錄 (和工具) 的總覽。 + 這是在遊戲中可見的 Data 目錄 (和工具) 的總覽。 Mod - Mod + Mod Filter the above list so that only conflicts are displayed. - 過濾上面的列表,使您只能看到有衝突的檔案。 + 篩選上面的列表,使您只能看到有衝突的檔案。 Show only conflicts - 只顯示衝突 + 只顯示衝突 Saves - 存檔 + 存檔 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這是此遊戲所有存檔的列表,將滑鼠懸停在項目上來獲取該存檔的詳細信息,裡面包含了現在沒有被激活但是當存檔被建立時所使用的 esp 或 esm 的清單。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這是此遊戲所有存檔的列表,將滑鼠懸停在項目上來獲取該存檔的詳細信息,裡面包含了現在沒有被啟動但是當存檔被建立時所使用的 esp 或 esm 的清單。</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您在右鍵菜單中點擊“修復 Mod”,那麼 MO 便會嘗試激活所有 Mod 和 esp 來修復那些缺失的 esp,它並不會禁用任何東西!</span></p></body></html> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您在右鍵選項中點擊“修復 Mod”,那麼 MO 便會嘗試啟動所有 Mod 和 esp 來修復那些缺失的 esp,它並不會禁用任何東西!</span></p></body></html> Downloads - 下載 + 下載 This is a list of mods you downloaded from Nexus. Double click one to install it. - 這是當前已下載的 Mod 的列表,雙擊進行安裝。 + 這是自N網下載的 Mod 的列表,雙擊進行安裝。 Show Hidden - + 顯示隱藏 Tool Bar - 工具欄 + 工具欄 Install Mod - 安裝 Mod + 安裝 Mod Install &Mod - 安裝 &Mod + 安裝 &Mod Install a new mod from an archive - 通過壓縮包來安裝一個新 Mod + 通過壓縮包來安裝一個新 Mod Ctrl+M - Ctrl+M + Ctrl+M Profiles - 配置檔案 + 配置檔案 &Profiles - &配置檔案 + &配置檔案 Configure Profiles - 設定配置檔案 + 設定配置檔案 Ctrl+P - Ctrl+P + Ctrl+P Executables - 可執行程式 + 可執行程式 &Executables - &可執行程式 + &可執行程式 Configure the executables that can be started through Mod Organizer - 配置可通過 MO 來啟動的程式 + 配置可透過 Mod Organizer 來啟動的程式 Ctrl+E - Ctrl+E + Ctrl+E Tools - + 工具 &Tools - + &工具 Ctrl+I - Ctrl+I + Ctrl+I Settings - 設定 + 設定 &Settings - &設定 + &設定 Configure settings and workarounds - 配置設定和解決方案 + 配置設定和解決方案 Ctrl+S - Ctrl+S + Ctrl+S Nexus - N網 + N網 Search nexus network for more mods - 搜尋N網以獲取更多 Mod + 搜尋N網以獲取更多 Mod Ctrl+N - Ctrl+N + Ctrl+N - + Update - 更新 + 更新 Mod Organizer is up-to-date - Mod Organizer 現在是最新版本 + Mod Organizer 現在是最新版本 No Problems - 沒有問題 + 沒有問題 @@ -1771,7 +1769,7 @@ p, li { white-space: pre-wrap; } !Work in progress! Right now this has very limited functionality - 如果 MO 檢測到您的安裝中存在潛在的問題,那麼此按鈕將會高亮顯示,同時 MO 也會給您相應的修復提示。 + 如果 MO 檢測到您的安裝中存在潛在的問題,那麼此按鈕將會高亮顯示,同時 MO 也會給您相應的修復提示。 !此功能尚未完善! 當前此功能所能提供的項目非常有限 @@ -1780,103 +1778,103 @@ Right now this has very limited functionality Help - 幫助 + 幫助 Ctrl+H - Ctrl+M + Ctrl+M Endorse MO - + 贊同 MO - + Endorse Mod Organizer - + 贊同 Mod Organizer Copy Log to Clipboard - + 複製紀錄到剪貼簿上 Ctrl+C - Ctrl+M + Ctrl+C Toolbar - 工具欄 + 工具欄 Desktop - + 桌面 Start Menu - + 開始功能列 Problems - 問題 + 問題 There are potential problems with your setup - 您的安裝中存在潛在的問題 + 您的安裝中存在潛在的問題 Everything seems to be in order - 一切井然有序 + 一切看來井然有序 Help on UI - 介面幫助 + 使用者介面幫助 Documentation Wiki - 說明文檔 (維基) + 說明文檔 (Wiki) Report Issue - 報告問題 + 回報問題 Tutorials - + 教學 About - + 關於 About Qt - + 關於 Qt failed to save load order: %1 - 無法儲存加載順序: %1 + 儲存加載順序失敗: %1 Name - 名稱 + 名稱 @@ -1886,991 +1884,990 @@ Right now this has very limited functionality failed to create profile: %1 - 無法建立配置檔案: %1 + 建立配置檔案失敗: %1 Show tutorial? - + 顯示教學? You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + 您正第一次啟動 Mod Organizer。您想要顯示其基本功能的教學嗎?如果你選擇不要,您仍然可以自"幫助"選單開啟教學。 Downloads in progress - 正在下載 + 正在下載 There are still downloads in progress, do you really want to quit? - 仍有正在進行中的下載,您確定要退出嗎? + 仍有正在進行中的下載,您確定要退出嗎? failed to read savegame: %1 - 無法讀取存檔: %1 + 讀取存檔失敗: %1 Plugin "%1" failed: %2 - + 插件 "%1" 無效: %2 Plugin "%1" failed - + 插件 "%1" 無效 + + + + Download? + 下載? + + + + A download has been started but no installed page plugin recognizes it. +If you download anyway no information (i.e. version) will be associated with the download. +Continue? + + + + + Browse Mod Page + 瀏覽 Mod 頁面 failed to init plugin %1: %2 - + 初始化插件 %1 失敗: %2 Plugin error - + 插件錯誤 It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - + 插件 "%1" 在開始時載入失敗並導致 MO 崩潰。您想要關閉它嗎? +(請注意:如果這是您第一次看到有關這個插件的訊息,您最好再讓它試一次。這個插件可能有辦法自問題中修復。) Failed to start "%1" - 無法啟動 "%1" + 啟動 "%1" 失敗 Waiting - 稍等 + 稍等 Please press OK once you're logged into steam. - 當您登入 Steam 時請點擊確定。 + 當您登入 Steam 後請點擊確定。 + + + + Executable "%1" not found + 找不到可執行程式 "%1" Start Steam? - 啟動 Steam? + 啟動 Steam? Steam is required to be running already to correctly start the game. Should MO try to start steam now? - 想要正確地啟動遊戲,Steam 必須處於運行狀態,MO 要立即啟動 Steam 嗎? + Steam 必須處於運行狀態以正確地啟動遊戲,MO 要立即啟動 Steam 嗎? - + Also in: <br> - 也在: <br> + 也在: <br> - + No conflict - 沒有衝突 + 沒有衝突 - + <Edit...> - <編輯...> + <編輯...> - - This bsa is enabled in the ini file so it may be required! - 該 BSA 已在 Ini 檔案中啟用,因此它可能是必需的。 + + Failed to refresh list of esps: %1 + 重新整理 esp 列表失敗: %1 - - Activating Network Proxy - + + This bsa is enabled in the ini file so it may be required! + 該 BSA 已在 Ini 檔案中啟用,因此它可能是必需的。 - - - Installation successful - 安裝成功 + + Activating Network Proxy + - - - Configure Mod - 配置 Mod + + + Failed to write settings + 寫入設定失敗 - - - This mod contains ini tweaks. Do you want to configure them now? - 此 Mod 中包含 Ini 設定檔案,您想現在就對它們進行配置嗎? + + + An error occured trying to write back MO settings: %1 + - - - mod "%1" not found - Mod "%1" 未找到 + + File is write protected + 檔案是唯獨的狀態 - - - Installation cancelled - 安裝已取消 + + Invalid file format (probably a bug) + 無效的檔案格式 (可能是 bug) - - - The mod was not installed completely. - Mod 沒有完全安裝。 + + Unknown error %1 + 未知錯誤 %1 - + Some plugins could not be loaded - + 有些插件無法被載入 - + Too many esps and esms enabled - + 過多的 esp 和 esm 啟動 - - + + Description missing - + 描述遺失 - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: - + 以下的插件無法被載入。原因可能是因為遺失了它的依存檔案(例如 python)或是過期的版本: - + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + 遊戲不允許超過 255 個啟動的插件(包括正式的)被載入。您必須關閉一些未使用的插件或是合併一些插件。您可以在此找到導覽:<a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> - + Choose Mod - 選擇 Mod + 選擇 Mod - + Mod Archive - Mod 壓縮包 + Mod 壓縮包 + + + + + Installation successful + 安裝成功 + + + + + Configure Mod + 配置 Mod + + + + + This mod contains ini tweaks. Do you want to configure them now? + 此 Mod 中包含 ini 設定檔案,您想現在就對它們進行配置嗎? + + + + + mod "%1" not found + Mod "%1" 未找到 + + + + + Installation cancelled + 安裝已取消 + + + + + The mod was not installed completely. + Mod 沒有完全安裝。 - + Start Tutorial? - + 開始教學? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - + 您即將開始教學。因為技術上的原因所已無法提前結束教學。繼續? - - + + Download started - 開始下載 + 開始下載 - + failed to update mod list: %1 - 無法更新 Mod 列表: %1 + 更新 Mod 列表失敗: %1 - + failed to spawn notepad.exe: %1 - 無法生成 notepad.exe: %1 + 生成 notepad.exe 失敗: %1 - + failed to open %1 - 無法開啟 %1 + 開啟 %1 失敗 - + failed to change origin name: %1 - 無法更改原始檔案名: %1 + 更改原始檔名失敗: %1 - - Executable "%1" not found - - - - - Failed to refresh list of esps: %1 - + + failed to move "%1" from mod "%2" to "%3": %4 + 自 Mod "%2" 移動 "%1" 到 Mod "%3" 失敗: %4 - - failed to move "%1" from mod "%2" to "%3": %4 - + + <Contains %1> + - + <Checked> - <已勾選> + <已勾選> - + <Unchecked> - <未勾選> + <未勾選> - + <Update> - <有更新> + <有更新> + + + + <Managed by MO> + <由 MO 管理> - + + <Managed outside MO> + <非由 MO 管理> + + + <No category> - <無類別> + <無類別> - + <Conflicted> - + <有衝突> - + <Not Endorsed> - + <尚未贊同> - + failed to rename mod: %1 - 無法重新命名 Mod: %1 + 重新命名 Mod 失敗: %1 - + Overwrite? - 覆蓋 + 覆蓋? - + This will replace the existing mod "%1". Continue? - + 即將取代已存在的 Mod "%1"。繼續? - + failed to remove mod "%1" - 無法移動 Mod: %1 + 移除 Mod 失敗 "%1" - - - + + + failed to rename "%1" to "%2" 重新命名 "%1 "為 "%2" 時出錯 - + Multiple esps activated, please check that they don't conflict. - + - - - - + + + + Confirm - 確認 + 確認 - + Remove the following mods?<br><ul>%1</ul> - + - + failed to remove mod: %1 - 無法移動 Mod: %1 + 移除 Mod 失敗: %1 - - + + Failed - 失敗 + 失敗 - + Installation file no longer exists - 安裝檔案不複存在 + 安裝檔案不復存在 - + Mods installed with old versions of MO can't be reinstalled in this way. - 舊版 MO 安裝的 Mod 無法使用此方法重新安裝。 - - - - - You need to be logged in with Nexus to endorse - - - - - Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. - - - - - - - Delete %n save(s) - - - + 舊版 MO 安裝的 Mod 無法使用此方法重新安裝。 - - Extract BSA - 解壓 BSA + + You need to be logged in with Nexus to resume a download + 您必須登入N網以回復下載。 - - - failed to read %1: %2 - 無法讀取 %1: %2 + + + You need to be logged in with Nexus to endorse + 您必須登入N網以贊同。 - - This archive contains invalid hashes. Some files may be broken. - 壓縮包 Hash 值錯誤。部分檔案可能已經損壞。 + + Failed to display overwrite dialog: %1 + 顯示覆蓋的對話失敗: %1 - + Nexus ID for this Mod is unknown - 此 Mod 的N網 ID 未知 - - - - Download? - 下載 - - - - A download has been started but no installed page plugin recognizes it. -If you download anyway no information (i.e. version) will be associated with the download. -Continue? - - - - - Browse Mod Page - - - - - - Failed to write settings - - - - - - An error occured trying to write back MO settings: %1 - - - - - File is write protected - - - - - Invalid file format (probably a bug) - - - - - Unknown error %1 - - - - - <Managed by MO> - - - - - <Managed outside MO> - - - - - You need to be logged in with Nexus to resume a download - - - - - Failed to display overwrite dialog: %1 - + 此 Mod 的N網 ID 未知 - - + + Create Mod... - + 創造 Mod... - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + 即將移動所有在 overwrite 的檔案到一個新的、正常的 Mod。 +請輸入一個名稱: - + A mod with this name already exists - + - + Continue? - + 繼續? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - + - - + + Sorry - + 抱歉 - + I don't know a versioning scheme where %1 is newer than %2. - + - + Really enable all visible mods? - 確定要啟用全部可見的 Mod 嗎? + 確定要啟用所有可見的 Mod 嗎? - + Really disable all visible mods? - 確定要禁用全部可見的 Mod 嗎? + 確定要禁用所有可見的 Mod 嗎? - + Choose what to export - + - + Everything - + - + All installed mods are included in the list - + - + Active Mods - 激活 Mod + 啟動 Mod - + Only active (checked) mods from your current profile are included - + - + Visible - + 可見的 - + All mods visible in the mod list are included - + - + export failed: %1 - + - + Install Mod... - 安裝 Mod... + 安裝 Mod... - + Enable all visible - 啟用所有可見項目 + 啟用所有可見項目 - + Disable all visible - 禁用所有可見項目 + 禁用所有可見項目 - + Check all for update - 檢查更新 + 檢查所有的更新 - + Export to csv... - + - + All Mods - + 所有 Mod - + Sync to Mods... - 同步到 Mod... + 同步到 Mod... - + Restore Backup - + 回復備份 - + Remove Backup... - + 移除備份 - + Add/Remove Categories - + 增加/移除類別 - + Replace Categories - + 取代類別 - + Primary Category - + 主要類別 - + Change versioning scheme - + - + Un-ignore update - + 取消忽略更新 - + Ignore update - + 忽略更新 - + Rename Mod... - 重新命名... + 重新命名 Mod... - + Remove Mod... - 移除 Mod... + 移除 Mod... - + Reinstall Mod - 重新安裝 Mod + 重新安裝 Mod - + Un-Endorse - + 取消贊同 - - + + Endorse - + 贊同 - + Won't endorse - + 拒絕贊同 - + Endorsement state unknown - + 贊同狀態不明 - + Ignore missing data - + 忽略遺失的檔案 - + Visit on Nexus - 在N網上流覽 + 在N網上訪問 - + Open in explorer - 在檔案總管中開啟 + 在檔案總管中開啟 - + Information... - 訊息... + 訊息... - - + + Exception: - 例外: + 例外: - - + + Unknown exception - 未知的例外 + 未知的例外 - + <All> - <全部> + <全部> - + <Multiple> - + + + + + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + - + Please wait while LOOT is running - + 在 LOOT 執行時請等待 - + Fix Mods... - 修復 Mod... + 修復 Mod... - - Delete - &刪除 + + + Delete %n save(s) + 刪除存檔 %n - + failed to remove %1 - 無法刪除 %1 + 刪除 %1 失敗 - - + + failed to create %1 - 無法建立 %1 + 建立 %1 失敗 - + Can't change download directory while downloads are in progress! - 下載檔案時不能修改下載目錄! + 下載檔案時不能修改下載路徑! - + Download failed - 下載失敗 + 下載失敗 - + failed to write to file %1 - 無法寫入檔案 %1 + 寫入檔案 %1 失敗 - + %1 written - 已寫入 %1 + 已寫入 %1 - + Select binary - 選擇可執行檔案 + 選擇可執行檔案 - + Binary 程式 - + Enter Name - 輸入名稱 + 輸入名稱 - + Please enter a name for the executable - 請為程式輸入一個名稱 + 請為程式輸入一個名稱 - + Not an executable - 不是可執行程式 + 不是可執行程式 - + This is not a recognized executable. - 無法識別的可執行檔案 + 無法識別的可執行檔案 - - + + Replace file? - 取代檔案? + 取代檔案? - + There already is a hidden version of this file. Replace it? - 已存在同名檔案,但該檔案被隱藏了。確定要覆蓋嗎? + 已存在同名檔案,但該檔案被隱藏了。確定要覆蓋嗎? - - + + File operation failed - 檔案操作錯誤 + 檔案操作失敗 - - + + Failed to remove "%1". Maybe you lack the required file permissions? 無法移除 "%1"。也許您需要足夠的檔案權限? - + There already is a visible version of this file. Replace it? 已存在同名檔案。確定要覆蓋嗎? - + file not found: %1 - + 找不到檔案: %1 - + failed to generate preview for %1 - + - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + - + Update available - 更新可用 + 有可用的更新 - + Open/Execute - 開啟/執行 + 開啟/執行 - + Add as Executable - 添加為可執行檔案 + 添加為可執行檔案 - + Preview - + 預覽 - + Un-Hide - 取消隱藏 + 取消隱藏 - + Hide - 隱藏 + 隱藏 - + Write To File... - 寫入檔案... + 寫入檔案... - + Do you want to endorse Mod Organizer on %1 now? - + - + Thank you! - + 謝謝您! - + Thank you for your endorsement! - + 感謝您的贊同! - + Request to Nexus failed: %1 - + - - + + login successful - 登入成功 + 登入成功 - + login failed: %1. Trying to download anyway - 登入失敗: %1,請嘗試使用別的方法下載 + 登入失敗: %1,仍然嘗試下載 - + login failed: %1 無法登入: %1 - + login failed: %1. You need to log-in with Nexus to update MO. - 登入失敗: %1。您需要登入到N網才能更新 MO + 登入失敗: %1。您需要登入到N網才能更新 MO - + + + failed to read %1: %2 + 讀取 %1 失敗: %2 + + + Error - 錯誤 + 錯誤 - + failed to extract %1 (errorcode %2) - 無法解壓 %1 (錯誤代碼 %2) + 解壓 %1 失敗(錯誤代碼 %2) + + + + Extract BSA + 解壓 BSA + + + + This archive contains invalid hashes. Some files may be broken. + 壓縮包的 Hash 值錯誤。部分檔案可能已經損壞。 - + Extract... - 解壓... + 解壓... - + Edit Categories... - 編輯類別... + 編輯類別... - + Deselect filter - + - + Remove 移除 - + Enable all - 全部啟用 + 全部啟用 - + Disable all - 全部禁用 + 全部禁用 - + Unlock load order - + 解鎖載入順序 - + Lock load order - + 鎖定載入順序 - + depends on missing "%1" - + - + incompatible with "%1" - + 與 "%1" 不相容 - + No profile set - + - + loot failed. Exit code was: %1 - + - + failed to start loot - + - + failed to run loot: %1 - + - + Errors occured - + - + Backup of load order created - + 產生的載入順序備份 - + Choose backup to restore - + - + No Backups - + - + There are no backups to restore - + - - + + Restore failed - + - - + + Failed to restore the backup. Errorcode: %1 - + - + Backup of modlist created - + @@ -2879,14 +2876,69 @@ This function will guess the versioning scheme under the assumption that the ins Placeholder - 占位符 + 預留位置 ModInfo - - + + Plugins + + + + + Textures + + + + + Meshes + + + + + UI Changes + + + + + Music + + + + + Sound Effects + + + + + Scripts + + + + + SKSE Plugins + + + + + SkyProc Tools + + + + + Strings + + + + + invalid content type %1 + + + + + invalid index %1 無效的索引 %1 @@ -2894,9 +2946,9 @@ This function will guess the versioning scheme under the assumption that the ins ModInfoBackup - + This is the backup of a mod - + @@ -2935,7 +2987,7 @@ This function will guess the versioning scheme under the assumption that the ins Ini Files - + @@ -2950,17 +3002,17 @@ This function will guess the versioning scheme under the assumption that the ins Ini Tweaks - + This is a list of ini tweaks (ini modifications that can be toggled). - + This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional. - + @@ -2985,7 +3037,7 @@ This function will guess the versioning scheme under the assumption that the ins This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view. - + @@ -3004,7 +3056,7 @@ This function will guess the versioning scheme under the assumption that the ins They usually contain optional functionality, see the readme. Most mods do not have optional esps, so chances are good you are looking at an empty list. - + @@ -3024,7 +3076,7 @@ Most mods do not have optional esps, so chances are good you are looking at an e This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. - 移動一個 esp 檔案到 esp 目錄,這樣它就可以在主窗口中啟用了。請注意: ESP 只是變得“可用”,它并不一定會被載入!想要载入请在 MO 的主窗口中勾選。 + 移動一個 esp 檔案到 esp 目錄,這樣它就可以在主視窗中啟用了。請注意: ESP 只是變得“可用”,它並不一定會被載入!想要載入請在 MO 的主視窗中調整。 @@ -3085,7 +3137,7 @@ Most mods do not have optional esps, so chances are good you are looking at an e Primary Category - + @@ -3107,7 +3159,7 @@ Most mods do not have optional esps, so chances are good you are looking at an e <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -3120,7 +3172,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -3136,12 +3188,12 @@ p, li { white-space: pre-wrap; } Refresh - 重新整理 + Refresh all information from Nexus. - + @@ -3153,19 +3205,19 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> - + Endorse - + Notes - + @@ -3182,7 +3234,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> @@ -3195,7 +3247,7 @@ p, li { white-space: pre-wrap; } Previous - + @@ -3208,264 +3260,264 @@ p, li { white-space: pre-wrap; } 關閉 - + &Delete &刪除 - + &Rename &重新命名 - + &Hide &隱藏 - + &Unhide &取消隱藏 - + &Open &開啟 - + &New Folder &新增資料夾 - - + + Save changes? 儲存更改嗎? - - + + Save changes to "%1"? - + - + File Exists 檔案已存在 - + A file with that name exists, please enter a new one 檔案名已存在,請輸入其它名稱 - + failed to move file 無法移動檔案 - + failed to create directory "optional" 無法建立 "optional" 目錄 - - + + Info requested, please wait 請求訊息已發出,請稍後 - + Main 主要檔案 - + Update 更新 - + Optional 可選檔案 - + Old 舊檔 - + Misc 雜項 - + Unknown 未知 - + Current Version: %1 當前版本: %1 - + No update available 沒有可用的更新 - + (description incomplete, please visit nexus) (描述訊息不完整,請訪問N網) - + <a href="%1">Visit on Nexus</a> <a href="%1">訪問N網</a> - + Failed to delete %1 無法刪除 %1 - - + + Confirm 確認 - + Are sure you want to delete "%1"? 確定要刪除 "%1" 嗎? - + Are sure you want to delete the selected files? 確定要刪除所選的檔案嗎? - - + + New Folder 新增資料夾 - + Failed to create "%1" 無法建立 "%1" - - + + Replace file? 取代檔案? - + There already is a hidden version of this file. Replace it? 已存在同名檔案,但該檔案被隱藏了。確定要覆蓋嗎? - - + + File operation failed 檔案操作錯誤 - - + + Failed to remove "%1". Maybe you lack the required file permissions? 無法移除 "%1"。也許您需要足夠的檔案權限? - - + + failed to rename %1 to %2 無法重新命名 %1 為 %2 - + There already is a visible version of this file. Replace it? 已存在同名檔案。確定要覆蓋嗎? - + Un-Hide 取消隱藏 - + Hide 隱藏 - + Name 名稱 - + Please enter a name - + - - + + Error - 錯誤 + - + Invalid name. Must be a valid file name - + - + A tweak by that name exists - + - + Create Tweak - + ModInfoForeign - + This pseudo mod represents content managed outside MO. It isn't modified by MO. - + ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) - 此虛擬安裝包內包含來自虛擬 Data 樹的檔案,但檔案發生了變化 (例: 被CK修改了) + ModInfoRegular - - + + failed to write %1/meta.ini: error %2 - 無法寫入 %1/meta.ini: %2 + - + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory - %1 中未包含 esp 或 esm 和有效的目錄 (textures, meshes, interface, ...) + - + Categories: <br> - 種類: <br> + @@ -3473,52 +3525,52 @@ p, li { white-space: pre-wrap; } Game plugins (esp/esm) - + Interface - + Meshes - + Music - + Scripts (Papyrus) - + Script Extender Plugin - + SkyProc Patcher - + Sound - + Strings - + Textures - + @@ -3528,58 +3580,57 @@ p, li { white-space: pre-wrap; } Backup - + No valid game data - + 無有效的遊戲資料 Not endorsed yet - + Overwrites files - 覆蓋的 Mod + 覆蓋檔案 Overwritten files - 覆蓋的 Mod + Overwrites & Overwritten - + 覆蓋與被覆蓋 Redundant - + Non-MO - + invalid - + installed version: "%1", newest version: "%2" - installed version: %1, newest version: %2 - 當前版本: %1,最新版本: %2 + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + @@ -3589,12 +3640,12 @@ p, li { white-space: pre-wrap; } Invalid name - + drag&drop failed: %1 - + @@ -3609,17 +3660,17 @@ p, li { white-space: pre-wrap; } Flags - + Content - 內容 + Mod Name - + @@ -3634,28 +3685,28 @@ p, li { white-space: pre-wrap; } Category - + Nexus ID - N網 ID + Installation - + unknown - 未知 + Name of your mods - + @@ -3670,27 +3721,27 @@ p, li { white-space: pre-wrap; } Category of the mod. - + Id of the mod as used on Nexus. - + Emblemes to highlight things that might require attention. - + Depicts the content of the mod:<br><img src=":/MO/gui/content/plugin" width=32/>Game plugins (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>interface<br><img src=":/MO/gui/content/mesh" width=32/>Meshes<br><img src=":/MO/gui/content/texture" width=32/>Textures<br><img src=":/MO/gui/content/sound" width=32/>Sounds<br><img src=":/MO/gui/content/music" width=32/>Music<br><img src=":/MO/gui/content/string" width=32/>Strings<br><img src=":/MO/gui/content/script" width=32/>Scripts (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Script Extender plugins<br><img src=":/MO/gui/content/skyproc" width=32/>SkyProc Patcher<br> - + Time this mod was installed - + @@ -3722,22 +3773,22 @@ p, li { white-space: pre-wrap; } NXMAccessManager - + Logging into Nexus - + - + timeout 超時 - + Unknown error - + - + Please check your password 請檢查您的密碼 @@ -3747,7 +3798,7 @@ p, li { white-space: pre-wrap; } Failed to guess mod id for "%1", please pick the correct one - + @@ -3770,7 +3821,7 @@ p, li { white-space: pre-wrap; } You can use drag&drop to move files and directories to regular mods. - + @@ -3795,7 +3846,7 @@ p, li { white-space: pre-wrap; } %1 not found - 找不到 %1 + @@ -3833,116 +3884,116 @@ p, li { white-space: pre-wrap; } PluginList - + Name 名稱 - + Priority 優先級 - + Mod Index - + - + Flags - + - - + + unknown - 未知 + - + Name of your mods - + - + Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. - + - + The modindex determins the formids of objects originating from this mods. - + - + failed to update esp info for file %1 (source id: %2), error: %3 - + - + esp not found: %1 - + - - + + Confirm 確認 - + Really enable all plugins? - + - + Really disable all plugins? - + - + The file containing locked plugin indices is broken - + - + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. 您的一些插件名稱無效!這些插件無法被遊戲載入。請查看 mo_interface.log 來確認那些受影響的插件並重新命名它們。 - <b>Origin</b>: %1 - + This plugin can't be disabled (enforced by the game) + 這個插件不能被禁用 (由遊戲執行) + <b>Origin</b>: %1 + + + + Author 作者 - + Description 描述 - - This plugin can't be disabled (enforced by the game) - 這個插件不能被禁用 (由遊戲執行) - - - + Missing Masters - + - + Enabled Masters - + - + failed to restore load order for %1 - + 為 %1 回復載入順序失敗 @@ -3950,7 +4001,7 @@ p, li { white-space: pre-wrap; } Preview - + @@ -3963,16 +4014,16 @@ p, li { white-space: pre-wrap; } Problems - 問題 + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - + @@ -3983,12 +4034,12 @@ p, li { white-space: pre-wrap; } Fix - + No guided fix - + @@ -3996,32 +4047,32 @@ p, li { white-space: pre-wrap; } invalid profile name %1 - + failed to create %1 - 無法建立 %1 + failed to write mod list: %1 - 無法更新 Mod 列表: %1 + failed to update tweaked ini file, wrong settings may be used: %1 - + failed to create tweaked ini: %1 - + "%1" is missing or inaccessible - + @@ -4035,7 +4086,7 @@ p, li { white-space: pre-wrap; } Overwrite directory couldn't be parsed - + @@ -4045,7 +4096,7 @@ p, li { white-space: pre-wrap; } failed to parse ini file (%1) - 無法解析 Ini 檔案 (%1) + @@ -4056,17 +4107,17 @@ p, li { white-space: pre-wrap; } failed to modify "%1" - 未能找到 "%1" + Delete savegames? - + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) - + @@ -4114,28 +4165,28 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">這是配置檔案的列表,每個配置檔案都包含了它們自己的已激活 Mod 的列表和安裝順序 (從共享區域)、一個已激活的 esp 或 esm 的配置、一個遊戲 Ini 檔案的拷貝和一個可選的存檔過濾器。</p> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">這是配置檔案的列表,每個配置檔案都包含了它們自己的已啟動 Mod 的列表和安裝順序 (從共享區域)、一個已啟動的 esp 或 esm 的配置、一個遊戲 Ini 檔案的拷貝和一個可選的存檔過濾器。</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">注意: </span>由于技術上的原因,目前不可能有分開儲存的插件加載順序。這意味著您不能同时在兩個配置檔案裡使用兩種不同的插件配置方案。</p></body></html> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">注意: </span>由於技術上的原因,目前不可能有分開儲存的插件載入順序。這意味著您不能同時在兩個配置檔案裡使用兩種不同的插件配置方案。</p></body></html> If checked, savegames are local to this profile and will not appear when starting with a different profile. - + Local Savegames - + @@ -4147,7 +4198,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> @@ -4206,18 +4257,18 @@ p, li { white-space: pre-wrap; } Rename - &重新命名 + Transfer save games to the selected profile. - + Transfer Saves - + @@ -4253,12 +4304,12 @@ p, li { white-space: pre-wrap; } Invalid name - + Invalid profile name - + @@ -4268,27 +4319,27 @@ p, li { white-space: pre-wrap; } Are you sure you want to remove this profile (including local savegames if any)? - + Profile broken - + This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? - + Rename Profile - + New Name - + @@ -4324,47 +4375,47 @@ p, li { white-space: pre-wrap; } invalid field name "%1" - + invalid type for "%1" (should be integer) - + invalid type for "%1" (should be string) - + invalid type for "%1" (should be float) - + no fields set up yet! - + field not set "%1" - + invalid character in field "%1" - + empty field name - + invalid game type %1 - + @@ -4402,7 +4453,7 @@ p, li { white-space: pre-wrap; } Failed to deactivate script extender loading - 無法停用脚本扩展加載 + 停用腳本擴充載入失敗 @@ -4418,7 +4469,7 @@ p, li { white-space: pre-wrap; } Failed to deactivate proxy-dll loading - 無法停用代理DLL加載 + 停用代理DLL載入失敗 @@ -4430,7 +4481,7 @@ p, li { white-space: pre-wrap; } Failed to set up script extender loading - 無法設定腳本拓展加載 + 設定腳本擴充載入失敗 @@ -4445,65 +4496,65 @@ p, li { white-space: pre-wrap; } Failed to set up proxy-dll loading - 無法設定代理DLL加載 + 設定代理DLL載入失敗 - + Permissions required 需要權限 - + The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. - + - - + + Woops 糟糕 - + ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened - + - + ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1 Mod Organizer 崩潰了!遺憾的是,我無法生成診斷檔案: %1 - + Mod Organizer Mod Organizer - + An instance of Mod Organizer is already running Mod Organizer 的一個實例正在運行 - + No game identified in "%1". The directory is required to contain the game binary and its launcher. "%1" 中未檢測到遊戲。請確保該路徑中包含遊戲執行程式以及對應的 Launcher 檔案。 - - + + Please select the game to manage 請選擇想要管理的遊戲 - + Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) - + - + failed to start application: %1 - + @@ -4511,28 +4562,28 @@ p, li { white-space: pre-wrap; } 請使用工具列上的“幫助”來獲得所有元素的使用說明 - - + + <Manage...> <管理...> - + failed to parse profile %1: %2 無法解析配置檔案 %1: %2 - + failed to find "%1" 未能找到 "%1" - + failed to access %1 無法訪問 %1 - + failed to set file time %1 無法設定檔案時間 %1 @@ -4544,8 +4595,7 @@ p, li { white-space: pre-wrap; } "%1" is missing or inaccessible - "%1" is missing - + @@ -4558,6 +4608,11 @@ p, li { white-space: pre-wrap; } Error 錯誤 + + + failed to open temporary file + + @@ -4581,87 +4636,82 @@ p, li { white-space: pre-wrap; } 代理DLL - + failed to spawn "%1" 無法生成 "%1" - + Elevation required - + - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if "%1" can be installed to work without elevation. Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system) - + - + failed to spawn "%1": %2 無法生成 "%1": %2 - + "%1" doesn't exist "%1" 不存在 - + failed to inject dll into "%1": %2 無法注入 dll 到 "%1": %2 - + failed to run "%1" 無法運行 "%1" - - - failed to open temporary file - - QueryOverwriteDialog Mod Exists - + This mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name. - + Keep Backup - + Merge - + Replace - 取代 + Rename - &重新命名 + Cancel - 取消 + @@ -4669,27 +4719,27 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Save # - + Character - + Level - + Location - + Date - Data + @@ -4697,7 +4747,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Missing ESPs - 缺失的 ESP + @@ -4705,37 +4755,37 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Dialog - 對話方塊 + Copy To Clipboard - + Save As... - + Close - 關閉 + Save CSV - + Text Files - 文字文件 + failed to open "%1" for writing - + @@ -4748,7 +4798,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Placeholder - 占位符 + 預留位置 @@ -4761,7 +4811,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe archive.dll not loaded: "%1" - + archive.dll 並未載入: "%1" @@ -4799,7 +4849,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe failed to move outdated files: %1. Please update manually. - + @@ -4819,12 +4869,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe No incremental update available for this version, the complete package needs to be downloaded (%1 kB) - 沒有可用于此版本的更新檔案,需要下載完整的安裝包 (%1 KB) + 沒有可用於此版本的更新檔案,需要下載完整的安裝包 (%1 kB) no file for update found. Please update manually. - + @@ -4834,7 +4884,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe No download server available. Please try again later. - 沒有可用的下載伺服器,請稍後再嘗試下載。 + 沒有可用的下載伺服器,請稍後再嘗試下載。 @@ -4842,18 +4892,18 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe Failed - 失敗 + Sorry, failed to start the helper application - + attempt to store setting for unknown plugin "%1" - + @@ -4893,7 +4943,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -4904,48 +4954,48 @@ p, li { white-space: pre-wrap; } Style - + graphical style - + graphical style of the MO user interface - + Log Level - + Decides the amount of data printed to "ModOrganizer.log" - + Decides the amount of data printed to "ModOrganizer.log". "Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. - + Debug - + Info - + Error - 錯誤 + @@ -4986,37 +5036,37 @@ p, li { white-space: pre-wrap; } User interface - + If checked, the download interface will be more compact. - + 如果勾選,下載介面將會更簡潔。 Compact Download Interface - + 壓縮下載介面 If checked, the download list will display meta information instead of file names. - + Download Meta Information - + Reset stored information from dialogs. - + This will make all dialogs show up again where you checked the "Remember selection"-box. - + @@ -5050,7 +5100,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> @@ -5061,7 +5111,7 @@ p, li { white-space: pre-wrap; } If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic. - + @@ -5081,82 +5131,82 @@ p, li { white-space: pre-wrap; } Disable automatic internet features - + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) - + Offline Mode - + Use a proxy for network connections. - + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. - + Use HTTP Proxy (Uses System Settings) - + Associate with "Download with manager" links - + Known Servers (updated on download) - + Preferred Servers (Drag & Drop) - + Plugins - + Author: - 作者 + Version: - 版本 + Description: - 描述 + Key - + Value - + Blacklisted Plugins (use <del> to remove): - + @@ -5178,7 +5228,7 @@ p, li { white-space: pre-wrap; } <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> @@ -5191,8 +5241,8 @@ p, li { white-space: pre-wrap; } <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Steam App ID 是必須的,它被用來直接啟動一些遊戲。對於天際,如果沒有設定或設定錯誤,&quot;Mod Organizer&quot; 的加載機制可能會無法正常工作。</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">此預設是應用程式 ID 的“常規”版本,因此在大多數情況下,您應該要重新設定一下。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Steam App ID 是必須的,它被用來直接啟動一些遊戲。對於 Skyrim,如果沒有設定或設定錯誤,&quot;Mod Organizer&quot; 的加載機制可能會無法正常工作。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">此預設是應用程式 ID 的“正常”版本,因此在大多數情況下,您應該要重新設定一下。</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您認為您有不同的版本 (年度版或其它版本),那麼請參照下列的步驟來獲取 ID: </span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">1. 進入 Steam 裡的遊戲庫</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">2. 右鍵點擊您想要獲取 ID 的遊戲,選擇</span><span style=" font-size:9pt; font-weight:600;">建立桌面捷徑</span></p> @@ -5203,12 +5253,12 @@ p, li { white-space: pre-wrap; } Load Mechanism - 加載機制 + 載入機制 Select loading mechanism. See help for details. - 選擇加載機制,使用幫助查看更多細節。 + 選擇載入機制,使用幫助查看更多細節。 @@ -5216,10 +5266,10 @@ p, li { white-space: pre-wrap; } There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. *Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. -*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. +*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. - + @@ -5234,11 +5284,11 @@ If you use the Steam version of Oblivion the default will NOT work. In this case Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. -On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. -Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. +On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. +Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. - Mod Organizer 使用了一個N網所提供的 API 來進行類似於檢查更新和下載檔案這樣的操作。遺憾的是這個 API 並沒有給第三方工具 (比如 MO) 正式的授權,所以我們需要模擬 NMM 來進行這些操作。 + Mod Organizer 使用了N網所提供的 API 來進行類似於檢查更新和下載檔案這樣的操作。遺憾的是這個 API 並沒有給第三方工具 (比如 MO) 正式的授權,所以我們需要模擬 NMM 來進行這些操作。 在此之前,N網使用了客戶端辨識系統鎖定了舊版本的 NMM,強制用戶更新版本。這意味著 MO 也要模擬新版本的 NMM,即便 MO 自己並不需要更新。因此您需要在這裡配置版本號來進行辨識。 請注意: MO 辨識自己為 MO 到網路伺服器,這並不是欺騙。它僅僅是為用戶代理添加了一個“兼容”的 NMM 版本。 @@ -5247,13 +5297,13 @@ tl;dr-version: If Nexus-features don't work, insert the current version num Enforces that inactive ESPs and ESMs are never loaded. - 強制執行,未激活的 ESP 和 ESM 將不會被加載。 + 強制執行,未啟用的 ESP 和 ESM 將不會被載入。 - It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. - 看來,遊戲偶爾會加載一些沒有被激活成插件的 ESP 或 ESM 檔案。 + 看來遊戲偶爾會載入一些沒有被啟動成插件的 ESP 或 ESM 檔案。 我還尚不知道它在什麼情況下會這樣,但是有用戶報告說它在某些情況下是很不必要的。如果這個選項被選中,那麼在列表中沒有被勾選的 ESP 和 ESM 將不會在遊戲中出現,並且也不會被載入。 @@ -5264,36 +5314,36 @@ I don't yet know what the circumstances are, but user reports imply it is i If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. - + Force-enable game files - + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. - + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. -However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. +However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature. - + Display mods installed outside MO - + @@ -5311,7 +5361,7 @@ For the other games this is not a sufficient replacement for AI! These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. - + @@ -5388,7 +5438,7 @@ For the other games this is not a sufficient replacement for AI! failed to communicate with running instance: %1 - 無法連接到正在運行的實例: %1 + @@ -5434,17 +5484,17 @@ For the other games this is not a sufficient replacement for AI! Transfer Savegames - + Global Characters - + This is a list of characters in the global location. - + @@ -5456,7 +5506,7 @@ On Windows Vista/Windows 7: On Windows XP: C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves - + @@ -5469,47 +5519,47 @@ On Windows XP: C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves - + Move -> - + Copy -> - + <- Move - + <- Copy - + Done - 完成 + 完成 Profile Characters - + Overwrite - 覆蓋 + 覆蓋 Overwrite the file "%1" - + 覆蓋檔案 "%1" @@ -5517,23 +5567,23 @@ On Windows XP: Confirm - 確認 + 確認 Copy all save games of character "%1" to the profile? - + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. - + - + \ No newline at end of file -- cgit v1.3.1