From 5e5c9c07291f6b09623d31c92b1fb61c4ede576e Mon Sep 17 00:00:00 2001 From: Sandro Jäckel Date: Thu, 22 Feb 2018 16:54:34 +0100 Subject: Applied clang-format on source --- src/activatemodsdialog.h | 58 ++++++++++++++++++++++++------------------------ 1 file changed, 29 insertions(+), 29 deletions(-) (limited to 'src/activatemodsdialog.h') diff --git a/src/activatemodsdialog.h b/src/activatemodsdialog.h index f36b5fde..b4702da3 100644 --- a/src/activatemodsdialog.h +++ b/src/activatemodsdialog.h @@ -31,46 +31,46 @@ class QWidget; #include namespace Ui { - class ActivateModsDialog; +class ActivateModsDialog; } /** * @brief Dialog that is used to batch activate/deactivate mods and plugins **/ -class ActivateModsDialog : public MOBase::TutorableDialog -{ - Q_OBJECT +class ActivateModsDialog : public MOBase::TutorableDialog { + Q_OBJECT public: - /** - * @brief constructor - * - * @param missingPlugins a map containing missing plugins that need to be activated - * @param parent ... Defaults to 0. - **/ - explicit ActivateModsDialog(SaveGameInfo::MissingAssets const &missingAssets, QWidget *parent = 0); - ~ActivateModsDialog(); - - /** - * @brief get a list of mods that the user chose to activate - * - * @note This can of ocurse only be called after the dialog has been displayed - * - * @return set< QString > the mods to activate - **/ - std::set getModsToActivate(); - - /** - * @brief get a list of plugins that should be activated - * - * @return set< QString > the plugins to activate. This contains only plugins that become available after enabling the mods retrieved with getModsToActivate - **/ - std::set getESPsToActivate(); + /** + * @brief constructor + * + * @param missingPlugins a map containing missing plugins that need to be activated + * @param parent ... Defaults to 0. + **/ + explicit ActivateModsDialog(SaveGameInfo::MissingAssets const& missingAssets, QWidget* parent = 0); + ~ActivateModsDialog(); + + /** + * @brief get a list of mods that the user chose to activate + * + * @note This can of ocurse only be called after the dialog has been displayed + * + * @return set< QString > the mods to activate + **/ + std::set getModsToActivate(); + + /** + * @brief get a list of plugins that should be activated + * + * @return set< QString > the plugins to activate. This contains only plugins that become available after enabling + *the mods retrieved with getModsToActivate + **/ + std::set getESPsToActivate(); private slots: private: - Ui::ActivateModsDialog *ui; + Ui::ActivateModsDialog* ui; }; #endif // ACTIVATEMODSDIALOG_H -- cgit v1.3.1