From 86bb01ba9eac879d3685c439ac9da0028bc4bc80 Mon Sep 17 00:00:00 2001 From: Mikaƫl Capelle Date: Tue, 17 May 2022 11:37:19 +0200 Subject: Convert everything to CRLF. --- src/activatemodsdialog.h | 152 +++++++++++++++++++++++------------------------ 1 file changed, 76 insertions(+), 76 deletions(-) (limited to 'src/activatemodsdialog.h') diff --git a/src/activatemodsdialog.h b/src/activatemodsdialog.h index 56dda237..0c94d1d1 100644 --- a/src/activatemodsdialog.h +++ b/src/activatemodsdialog.h @@ -1,76 +1,76 @@ -/* -Copyright (C) 2012 Sebastian Herbord. All rights reserved. - -This file is part of Mod Organizer. - -Mod Organizer is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Mod Organizer is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Mod Organizer. If not, see . -*/ - -#ifndef ACTIVATEMODSDIALOG_H -#define ACTIVATEMODSDIALOG_H - -#include "savegameinfo.h" -#include "tutorabledialog.h" - -#include - -class QString; -class QWidget; - -#include - -namespace Ui { - class ActivateModsDialog; -} - -/** - * @brief Dialog that is used to batch activate/deactivate mods and plugins - **/ -class ActivateModsDialog : public MOBase::TutorableDialog -{ - Q_OBJECT - -public: - /** - * @brief constructor - * - * @param missingPlugins a map containing missing plugins that need to be activated - * @param parent ... Defaults to 0. - **/ - explicit ActivateModsDialog(SaveGameInfo::MissingAssets const &missingAssets, QWidget *parent = 0); - ~ActivateModsDialog(); - - /** - * @brief get a list of mods that the user chose to activate - * - * @note This can of ocurse only be called after the dialog has been displayed - * - * @return set< QString > the mods to activate - **/ - std::set getModsToActivate(); - - /** - * @brief get a list of plugins that should be activated - * - * @return set< QString > the plugins to activate. This contains only plugins that become available after enabling the mods retrieved with getModsToActivate - **/ - std::set getESPsToActivate(); - -private slots: - -private: - Ui::ActivateModsDialog *ui; -}; - -#endif // ACTIVATEMODSDIALOG_H +/* +Copyright (C) 2012 Sebastian Herbord. All rights reserved. + +This file is part of Mod Organizer. + +Mod Organizer is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Mod Organizer is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Mod Organizer. If not, see . +*/ + +#ifndef ACTIVATEMODSDIALOG_H +#define ACTIVATEMODSDIALOG_H + +#include "savegameinfo.h" +#include "tutorabledialog.h" + +#include + +class QString; +class QWidget; + +#include + +namespace Ui { + class ActivateModsDialog; +} + +/** + * @brief Dialog that is used to batch activate/deactivate mods and plugins + **/ +class ActivateModsDialog : public MOBase::TutorableDialog +{ + Q_OBJECT + +public: + /** + * @brief constructor + * + * @param missingPlugins a map containing missing plugins that need to be activated + * @param parent ... Defaults to 0. + **/ + explicit ActivateModsDialog(SaveGameInfo::MissingAssets const &missingAssets, QWidget *parent = 0); + ~ActivateModsDialog(); + + /** + * @brief get a list of mods that the user chose to activate + * + * @note This can of ocurse only be called after the dialog has been displayed + * + * @return set< QString > the mods to activate + **/ + std::set getModsToActivate(); + + /** + * @brief get a list of plugins that should be activated + * + * @return set< QString > the plugins to activate. This contains only plugins that become available after enabling the mods retrieved with getModsToActivate + **/ + std::set getESPsToActivate(); + +private slots: + +private: + Ui::ActivateModsDialog *ui; +}; + +#endif // ACTIVATEMODSDIALOG_H -- cgit v1.3.1